/datum/round_event_control/space_dust name = "Minor Space Dust" typepath = /datum/round_event/space_dust // GS13 EDIT weight = 100 // lowered from 200 to 100, to give it a chance to appear later in the round, rather than have all 50 shots fizzle out at the start max_occurrences = 50 //GS13 - it was originaly 1000 occurences, which won't work out well in our super long rounds // GS13 END EDIT earliest_start = 0 MINUTES alert_observers = FALSE category = EVENT_CATEGORY_SPACE description = "A single space dust is hurled at the station." /datum/round_event/space_dust start_when = 1 end_when = 2 fakeable = FALSE /datum/round_event/space_dust/start() spawn_meteors(1, GLOB.meteorsC) /datum/round_event_control/sandstorm name = "Sandstorm" typepath = /datum/round_event/sandstorm // GS13 EDIT weight = 3 // lowered weight from 5 to 3, cuz we're gonna make it appear more often in other ways max_occurrences = 3 // increased max occurences from 1 to 3, hopefully with lower weight this will result in more sandstorms over longer shifts vs 3 SANDSTORMS IN A ROW min_players = 10 // lowered min players to 10, since when was the last time we had 20 pop? // GS13 END EDIT earliest_start = 20 MINUTES category = EVENT_CATEGORY_SPACE description = "The station is pelted by an extreme amount of sand for several minutes." /datum/round_event/sandstorm start_when = 1 end_when = 150 // ~5 min announce_when = 0 fakeable = FALSE /datum/round_event/sandstorm/announce(fake) priority_announce("The station is passing through a heavy debris cloud. Watch out for breaches.", "Collision Alert", has_important_message = TRUE) /datum/round_event/sandstorm/tick() spawn_meteors(rand(6,10), GLOB.meteorsC)