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GS13-Citadel/code/_onclick/hud/screen_objects.dm
SandPoot fc530786b8 push
2025-02-13 17:39:15 -03:00

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/*
Screen objects
Todo: improve/re-implement
Screen objects are only used for the hud and should not appear anywhere "in-game".
They are used with the client/screen list and the screen_loc var.
For more information, see the byond documentation on the screen_loc and screen vars.
*/
/atom/movable/screen
name = ""
icon = 'icons/mob/screen_gen.dmi'
plane = HUD_PLANE
animate_movement = SLIDE_STEPS
speech_span = SPAN_ROBOT
vis_flags = VIS_INHERIT_PLANE
appearance_flags = APPEARANCE_UI
/// A reference to the object in the slot. Grabs or items, generally.
var/obj/master = null
/// A reference to the owner HUD, if any.
VAR_PRIVATE/datum/hud/hud = null
/**
* Map name assigned to this object.
* Automatically set by /client/proc/add_obj_to_map.
*/
var/assigned_map
/**
* Mark this object as garbage-collectible after you clean the map
* it was registered on.
*
* This could probably be changed to be a proc, for conditional removal.
* But for now, this works.
*/
var/del_on_map_removal = TRUE
/// If FALSE, this will not be cleared when calling /client/clear_screen()
// var/clear_with_screen = TRUE // Unimplemented
/// If TRUE, clicking the screen element will fall through and perform a default "Click" call
/// Obviously this requires your Click override, if any, to call parent on their own.
/// This is set to FALSE to default to dissade you from doing this.
/// Generally we don't want default Click stuff, which results in bugs like using Telekinesis on a screen element
/// or trying to point your gun at your screen.
var/default_click = FALSE
/atom/movable/screen/Initialize(mapload, datum/hud/hud_owner)
. = ..()
if(isnull(hud_owner)) //some screens set their hud owners on /new, this prevents overriding them with null post atoms init
return
set_new_hud(hud_owner)
/atom/movable/screen/Destroy()
master = null
hud = null
return ..()
/atom/movable/screen/Click(location, control, params)
if(flags_1 & INITIALIZED_1)
SEND_SIGNAL(src, COMSIG_SCREEN_ELEMENT_CLICK, location, control, params, usr)
if(default_click)
return ..()
///Screen elements are always on top of the players screen and don't move so yes they are adjacent
/atom/movable/screen/Adjacent(atom/neighbor, atom/target, atom/movable/mover)
return TRUE
/atom/movable/screen/examine(mob/user)
return list()
/atom/movable/screen/orbit()
return
/atom/movable/screen/proc/component_click(atom/movable/screen/component_button/component, params)
return
///setter used to set our new hud
/atom/movable/screen/proc/set_new_hud(datum/hud/hud_owner)
if(hud)
UnregisterSignal(hud, COMSIG_PARENT_QDELETING)
if(isnull(hud_owner))
hud = null
return
hud = hud_owner
RegisterSignal(hud, COMSIG_PARENT_QDELETING, PROC_REF(on_hud_delete))
/// Returns the mob this is being displayed to, if any
/atom/movable/screen/proc/get_mob()
RETURN_TYPE(/mob)
return hud?.mymob
/atom/movable/screen/proc/on_hud_delete(datum/source)
SIGNAL_HANDLER
set_new_hud(hud_owner = null)
/atom/movable/screen/text
icon = null
icon_state = null
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
screen_loc = "CENTER-7,CENTER-7"
maptext_height = 480
maptext_width = 480
/atom/movable/screen/swap_hand
plane = HUD_PLANE
name = "swap hand"
mouse_over_pointer = MOUSE_HAND_POINTER
/atom/movable/screen/swap_hand/Click()
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
if(usr.incapacitated())
return TRUE
if(ismob(usr))
var/mob/M = usr
M.swap_hand()
return TRUE
// /atom/movable/screen/skills
// name = "skills"
// icon = 'icons/mob/screen_midnight.dmi'
// icon_state = "skills"
// screen_loc = ui_skill_menu
// /atom/movable/screen/skills/Click()
// if(ishuman(usr))
// var/mob/living/carbon/human/H = usr
// H.mind.print_levels(H)
/atom/movable/screen/craft
name = "crafting menu"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "craft"
screen_loc = ui_crafting
mouse_over_pointer = MOUSE_HAND_POINTER
/atom/movable/screen/area_creator
name = "create new area"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "area_edit"
screen_loc = ui_building
mouse_over_pointer = MOUSE_HAND_POINTER
/atom/movable/screen/area_creator/Click()
if(usr.incapacitated() || (isobserver(usr) && !IsAdminGhost(usr)))
return TRUE
var/area/A = get_area(usr)
if(!A.outdoors)
to_chat(usr, span_warning("There is already a defined structure here."))
return TRUE
create_area(usr)
/atom/movable/screen/language_menu
name = "language menu"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "talk_wheel"
screen_loc = ui_language_menu
mouse_over_pointer = MOUSE_HAND_POINTER
/atom/movable/screen/language_menu/Click()
usr.get_language_holder().open_language_menu(usr)
/atom/movable/screen/inventory
/// The identifier for the slot. It has nothing to do with ID cards.
var/slot_id
/// Icon when empty. For now used only by humans.
var/icon_empty
/// Icon when contains an item. For now used only by humans.
var/icon_full
/// The overlay when hovering over with an item in your hand
var/image/object_overlay
plane = HUD_PLANE
/atom/movable/screen/inventory/Click(location, control, params)
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
if(usr.incapacitated()) // ignore_stasis = TRUE
return TRUE
if(ismecha(usr.loc)) // stops inventory actions in a mech
return TRUE
if(hud?.mymob && slot_id)
var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
if(inv_item)
return inv_item.Click(location, control, params)
if(usr.attack_ui(slot_id))
usr.update_inv_hands()
return TRUE
/atom/movable/screen/inventory/MouseEntered(location, control, params)
. = ..()
add_overlays()
/atom/movable/screen/inventory/MouseExited()
..()
cut_overlay(object_overlay)
QDEL_NULL(object_overlay)
/atom/movable/screen/inventory/update_icon_state()
if(!icon_empty)
icon_empty = icon_state
if(hud?.mymob && slot_id && icon_full)
icon_state = hud.mymob.get_item_by_slot(slot_id) ? icon_full : icon_empty
return ..()
/atom/movable/screen/inventory/proc/add_overlays()
var/mob/user = hud?.mymob
if(!user || !slot_id)
return
var/obj/item/holding = user.get_active_held_item()
if(!holding || user.get_item_by_slot(slot_id))
return
var/image/item_overlay = image(holding)
item_overlay.alpha = 92
if(!holding.mob_can_equip(user, slot_id, disable_warning = TRUE, bypass_equip_delay_self = TRUE))
item_overlay.color = "#FF0000"
else
item_overlay.color = "#00ff00"
cut_overlay(object_overlay)
object_overlay = item_overlay
add_overlay(object_overlay)
/atom/movable/screen/inventory/hand
var/mutable_appearance/handcuff_overlay
var/static/mutable_appearance/blocked_overlay = mutable_appearance('icons/mob/screen_gen.dmi', "blocked")
var/held_index = 0
/atom/movable/screen/inventory/hand/update_overlays()
. = ..()
if(!handcuff_overlay)
var/state = (!(held_index % 2)) ? "markus" : "gabrielle"
handcuff_overlay = mutable_appearance('icons/mob/screen_gen.dmi', state)
if(!hud?.mymob)
return
if(iscarbon(hud.mymob))
var/mob/living/carbon/C = hud.mymob
if(C.handcuffed)
. += handcuff_overlay
if(held_index)
if(!C.has_hand_for_held_index(held_index))
. += blocked_overlay
if(held_index == hud.mymob.active_hand_index)
. += (held_index % 2) ? "lhandactive" : "rhandactive"
/atom/movable/screen/inventory/hand/Click(location, control, params)
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
var/mob/user = hud?.mymob
if(usr != user)
return TRUE
if(user.incapacitated())
return TRUE
if (ismecha(user.loc)) // stops inventory actions in a mech
return TRUE
if(user.active_hand_index == held_index)
var/obj/item/I = user.get_active_held_item()
if(I)
I.Click(location, control, params)
else
user.swap_hand(held_index)
return TRUE
// /atom/movable/screen/close
// name = "close"
// plane = ABOVE_HUD_PLANE
// icon_state = "backpack_close"
// /atom/movable/screen/close/Initialize(mapload, new_master)
// . = ..()
// master = new_master
// /atom/movable/screen/close/Click()
// var/datum/component/storage/S = master
// S.hide_from(usr)
// return TRUE
/atom/movable/screen/drop
name = "drop"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "act_drop"
plane = HUD_PLANE
mouse_over_pointer = MOUSE_HAND_POINTER
/atom/movable/screen/drop/Click()
if(usr.stat == CONSCIOUS)
usr.dropItemToGround(usr.get_active_held_item())
/atom/movable/screen/act_intent
name = "intent"
icon_state = "help"
screen_loc = ui_acti
mouse_over_pointer = MOUSE_HAND_POINTER
/atom/movable/screen/act_intent/Click(location, control, params)
usr.a_intent_change(INTENT_HOTKEY_RIGHT)
/atom/movable/screen/act_intent/segmented/Click(location, control, params)
if(usr.client.prefs.toggles & INTENT_STYLE)
var/_x = text2num(params2list(params)["icon-x"])
var/_y = text2num(params2list(params)["icon-y"])
if(_x<=16 && _y<=16)
usr.a_intent_change(INTENT_HARM)
else if(_x<=16 && _y>=17)
usr.a_intent_change(INTENT_HELP)
else if(_x>=17 && _y<=16)
usr.a_intent_change(INTENT_GRAB)
else if(_x>=17 && _y>=17)
usr.a_intent_change(INTENT_DISARM)
else
return ..()
/atom/movable/screen/act_intent/alien
icon = 'icons/mob/screen_alien.dmi'
screen_loc = ui_movi
/atom/movable/screen/act_intent/robot
icon = 'icons/mob/screen_cyborg.dmi'
screen_loc = ui_borg_intents
/atom/movable/screen/mov_intent
name = "run/walk toggle"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "running"
mouse_over_pointer = MOUSE_HAND_POINTER
/atom/movable/screen/mov_intent/Initialize(mapload)
. = ..()
update_icon()
/atom/movable/screen/mov_intent/Click()
toggle(usr)
/atom/movable/screen/mov_intent/update_icon_state()
if(!hud || !hud.mymob || !isliving(hud.mymob))
return
var/mob/living/living_hud_owner = hud.mymob
switch(living_hud_owner.m_intent)
if(MOVE_INTENT_WALK)
icon_state = CONFIG_GET(flag/sprint_enabled)? "walking" : "walking_nosprint"
if(MOVE_INTENT_RUN)
icon_state = CONFIG_GET(flag/sprint_enabled)? "running" : "running_nosprint"
return ..()
/atom/movable/screen/mov_intent/proc/toggle(mob/user)
if(isobserver(user))
return
user.toggle_move_intent(user)
/atom/movable/screen/pull
name = "stop pulling"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "pull"
base_icon_state = "pull"
mouse_over_pointer = MOUSE_HAND_POINTER
/atom/movable/screen/pull/Click()
if(isobserver(usr))
return
usr.stop_pulling()
/atom/movable/screen/pull/update_icon_state()
icon_state = "[base_icon_state][hud?.mymob?.pulling ? null : 0]"
return ..()
/atom/movable/screen/resist
name = "resist"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "act_resist"
mouse_over_pointer = MOUSE_HAND_POINTER
/atom/movable/screen/resist/Click()
if(isliving(usr))
var/mob/living/L = usr
L.resist()
/atom/movable/screen/rest
name = "rest"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "act_rest"
base_icon_state = "act_rest"
mouse_over_pointer = MOUSE_HAND_POINTER
/atom/movable/screen/rest/Click()
if(isliving(usr))
var/mob/living/L = usr
L.lay_down()
/atom/movable/screen/rest/update_icon_state()
var/mob/living/user = hud?.mymob
if(!istype(user))
return ..()
icon_state = "[base_icon_state][user.resting ? 0 : null]"
return ..()
/atom/movable/screen/throw_catch
name = "throw/catch"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "act_throw_off"
mouse_over_pointer = MOUSE_HAND_POINTER
/atom/movable/screen/throw_catch/Click()
if(iscarbon(usr))
var/mob/living/carbon/C = usr
C.toggle_throw_mode()
/atom/movable/screen/zone_sel
name = "damage zone"
icon_state = "zone_sel"
screen_loc = ui_zonesel
mouse_over_pointer = MOUSE_HAND_POINTER
var/overlay_icon = 'icons/mob/screen_gen.dmi'
var/static/list/hover_overlays_cache = list()
var/hovering
/atom/movable/screen/zone_sel/Click(location, control,params)
if(isobserver(usr))
return
var/list/modifiers = params2list(params)
var/icon_x = text2num(LAZYACCESS(modifiers, "icon-x"))
var/icon_y = text2num(LAZYACCESS(modifiers, "icon-y"))
var/choice = get_zone_at(icon_x, icon_y)
if (!choice)
return TRUE
return set_selected_zone(choice, usr)
/atom/movable/screen/zone_sel/MouseEntered(location, control, params)
. = ..()
MouseMove(location, control, params)
/atom/movable/screen/zone_sel/MouseMove(location, control, params)
if(isobserver(usr))
return
var/list/modifiers = params2list(params)
var/icon_x = text2num(LAZYACCESS(modifiers, "icon-x"))
var/icon_y = text2num(LAZYACCESS(modifiers, "icon-y"))
var/choice = get_zone_at(icon_x, icon_y)
if(hovering == choice)
return
vis_contents -= hover_overlays_cache[hovering]
hovering = choice
var/obj/effect/overlay/zone_sel/overlay_object = hover_overlays_cache[choice]
if(!overlay_object)
overlay_object = new
overlay_object.icon_state = "[choice]"
hover_overlays_cache[choice] = overlay_object
vis_contents += overlay_object
/obj/effect/overlay/zone_sel
icon = 'icons/mob/screen_gen.dmi'
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
alpha = 128
anchored = TRUE
plane = ABOVE_HUD_PLANE
/atom/movable/screen/zone_sel/MouseExited(location, control, params)
if(!isobserver(usr) && hovering)
vis_contents -= hover_overlays_cache[hovering]
hovering = null
/atom/movable/screen/zone_sel/proc/get_zone_at(icon_x, icon_y)
switch(icon_y)
if(1 to 9) //Legs
switch(icon_x)
if(10 to 15)
return BODY_ZONE_R_LEG
if(17 to 22)
return BODY_ZONE_L_LEG
if(10 to 13) //Hands and groin
switch(icon_x)
if(8 to 11)
return BODY_ZONE_R_ARM
if(12 to 20)
return BODY_ZONE_PRECISE_GROIN
if(21 to 24)
return BODY_ZONE_L_ARM
if(14 to 22) //Chest and arms to shoulders
switch(icon_x)
if(8 to 11)
return BODY_ZONE_R_ARM
if(12 to 20)
return BODY_ZONE_CHEST
if(21 to 24)
return BODY_ZONE_L_ARM
if(23 to 30) //Head, but we need to check for eye or mouth
if(icon_x in 12 to 20)
switch(icon_y)
if(23 to 24)
if(icon_x in 15 to 17)
return BODY_ZONE_PRECISE_MOUTH
if(26) //Eyeline, eyes are on 15 and 17
if(icon_x in 14 to 18)
return BODY_ZONE_PRECISE_EYES
if(25 to 27)
if(icon_x in 15 to 17)
return BODY_ZONE_PRECISE_EYES
return BODY_ZONE_HEAD
/atom/movable/screen/zone_sel/proc/set_selected_zone(choice, mob/user)
if(user != hud?.mymob)
return
if(choice != hud.mymob.zone_selected)
hud.mymob.zone_selected = choice
update_appearance()
return TRUE
/atom/movable/screen/zone_sel/update_overlays()
. = ..()
if(!hud?.mymob)
return
. += mutable_appearance(overlay_icon, "[hud.mymob.zone_selected]")
/atom/movable/screen/zone_sel/alien
icon = 'icons/mob/screen_alien.dmi'
overlay_icon = 'icons/mob/screen_alien.dmi'
/atom/movable/screen/zone_sel/robot
icon = 'icons/mob/screen_cyborg.dmi'
/atom/movable/screen/flash
name = "flash"
icon_state = "blank"
blend_mode = BLEND_ADD
screen_loc = "WEST,SOUTH to EAST,NORTH"
layer = FLASH_LAYER
plane = FULLSCREEN_PLANE
/atom/movable/screen/damageoverlay
icon = 'icons/mob/screen_full.dmi'
icon_state = "oxydamageoverlay0"
name = "dmg"
blend_mode = BLEND_MULTIPLY
screen_loc = "CENTER-7,CENTER-7"
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
layer = UI_DAMAGE_LAYER
plane = FULLSCREEN_PLANE
/atom/movable/screen/healths
name = "health"
icon_state = "health0"
screen_loc = ui_health
/atom/movable/screen/healths/alien
icon = 'icons/mob/screen_alien.dmi'
screen_loc = ui_alien_health
/atom/movable/screen/healths/robot
icon = 'icons/mob/screen_cyborg.dmi'
screen_loc = ui_borg_health
/atom/movable/screen/healths/blob
name = "blob health"
icon_state = "block"
screen_loc = ui_internal
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/atom/movable/screen/healths/blob/naut
name = "health"
icon = 'icons/mob/blob.dmi'
icon_state = "nauthealth"
/atom/movable/screen/healths/blob/naut/core
name = "overmind health"
screen_loc = ui_health
icon_state = "corehealth"
/atom/movable/screen/healths/guardian
name = "summoner health"
icon = 'icons/mob/guardian.dmi'
icon_state = "base"
screen_loc = ui_health
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/atom/movable/screen/healths/clock
icon = 'icons/mob/actions.dmi'
icon_state = "bg_clock"
screen_loc = ui_health
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/atom/movable/screen/healths/clock/gear
icon = 'icons/mob/clockwork_mobs.dmi'
icon_state = "bg_gear"
screen_loc = ui_internal
/atom/movable/screen/healths/revenant
name = "essence"
icon = 'icons/mob/actions.dmi'
icon_state = "bg_revenant"
screen_loc = ui_health
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/atom/movable/screen/healths/construct
icon = 'icons/mob/screen_construct.dmi'
icon_state = "artificer_health0"
screen_loc = ui_construct_health
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/atom/movable/screen/healths/lavaland_elite
icon = 'icons/mob/screen_elite.dmi'
icon_state = "elite_health0"
screen_loc = ui_health
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/atom/movable/screen/healthdoll
name = "health doll"
screen_loc = ui_healthdoll
mouse_over_pointer = MOUSE_HAND_POINTER
/atom/movable/screen/healthdoll/Click()
if (iscarbon(usr))
var/mob/living/carbon/C = usr
C.check_self_for_injuries()
/atom/movable/screen/healthdoll/living
icon_state = "fullhealth0"
screen_loc = ui_living_healthdoll
var/filtered = FALSE //so we don't repeatedly create the mask of the mob every update
/atom/movable/screen/mood
name = "mood"
icon_state = "mood5"
screen_loc = ui_mood
mouse_over_pointer = MOUSE_HAND_POINTER
/atom/movable/screen/mood/attack_tk()
return
/atom/movable/screen/splash
icon = 'icons/blank_title.png'
icon_state = ""
screen_loc = "1,1"
layer = SPLASHSCREEN_LAYER
plane = SPLASHSCREEN_PLANE
var/client/holder
INITIALIZE_IMMEDIATE(/atom/movable/screen/splash)
/atom/movable/screen/splash/Initialize(mapload, datum/hud/hud_owner, client/C, visible, use_previous_title)
. = ..()
if(!istype(C))
return
holder = C
if(!visible)
alpha = 0
if(!use_previous_title)
if(SStitle.icon)
icon = SStitle.icon
else
if(!SStitle.previous_icon)
return INITIALIZE_HINT_QDEL
icon = SStitle.previous_icon
holder.screen += src
/atom/movable/screen/splash/proc/Fade(out, qdel_after = TRUE)
if(QDELETED(src))
return
if(out)
animate(src, alpha = 0, time = 30)
else
alpha = 0
animate(src, alpha = 255, time = 30)
if(qdel_after)
QDEL_IN(src, 30)
/atom/movable/screen/splash/Destroy()
if(holder)
holder.screen -= src
holder = null
return ..()
/atom/movable/screen/component_button
mouse_over_pointer = MOUSE_HAND_POINTER
var/atom/movable/screen/parent
/atom/movable/screen/component_button/Initialize(mapload, atom/movable/screen/parent)
. = ..()
src.parent = parent
/atom/movable/screen/component_button/Click(params)
if(parent)
parent.component_click(src, params)
/atom/movable/screen/combo
icon_state = ""
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
screen_loc = ui_combo
layer = ABOVE_HUD_LAYER
var/timerid
/atom/movable/screen/combo/proc/clear_streak()
cut_overlays()
icon_state = ""
/atom/movable/screen/combo/update_icon_state(streak = "")
clear_streak()
if (timerid)
deltimer(timerid)
if (!streak)
return
timerid = addtimer(CALLBACK(src, PROC_REF(clear_streak)), 20, TIMER_UNIQUE | TIMER_STOPPABLE)
icon_state = "combo"
for (var/i = 1; i <= length(streak); ++i)
var/intent_text = copytext(streak, i, i + 1)
var/image/intent_icon = image(icon,src,"combo_[intent_text]")
intent_icon.pixel_x = 16 * (i - 1) - 8 * length(streak)
add_overlay(intent_icon)