mirror of
https://github.com/evilew/GS13-Citadel.git
synced 2026-08-31 09:09:58 +01:00
Changed most instances of NT (Nanotranse) to GT (GATO). Left alone stuff that makes sense for it to be NT branded
684 lines
24 KiB
Plaintext
684 lines
24 KiB
Plaintext
#define TIME_LEFT (SSshuttle.emergency.timeLeft())
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#define ENGINES_START_TIME 100
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#define ENGINES_STARTED (SSshuttle.emergency.mode == SHUTTLE_IGNITING)
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#define IS_DOCKED (SSshuttle.emergency.mode == SHUTTLE_DOCKED || (ENGINES_STARTED))
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#define MAX_AUTH_INPUTS 6
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#define NOT_BEGUN 0
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#define STAGE_1 1
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#define STAGE_2 2
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#define STAGE_3 3
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#define STAGE_4 4
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#define HIJACKED 5
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/obj/machinery/computer/emergency_shuttle
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name = "emergency shuttle console"
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desc = "For shuttle control."
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icon_screen = "shuttle"
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icon_keyboard = "tech_key"
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resistance_flags = INDESTRUCTIBLE
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var/auth_need = 3
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var/list/authorized = list()
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var/auth_cooldown //these two vars are used to quell spam.
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var/auth_combo = 0
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var/hijack_last_stage_increase = 0
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var/hijack_stage_time = 50
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var/hijack_stage_cooldown = 50
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var/hijack_flight_time_increase = 300
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var/hijack_completion_flight_time_set = 100 //How long in deciseconds to set shuttle's timer after hijack is done.
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var/hijack_hacking = FALSE
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var/hijack_announce = TRUE
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/obj/machinery/computer/emergency_shuttle/examine(mob/user)
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. = ..()
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if(hijack_announce)
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. += "<span class='danger'>Security systems present on console. Any unauthorized tampering will result in an emergency announcement.</span>"
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if(user?.mind?.get_hijack_speed())
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. += "<span class='danger'>Alt click on this to attempt to hijack the shuttle. This will take multiple tries (current: stage [SSshuttle.emergency.hijack_status]/[HIJACKED]).</span>"
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. += "<span class='notice'>It will take you [(hijack_stage_time * user.mind.get_hijack_speed()) / 10] seconds to reprogram a stage of the shuttle's navigational firmware, and the console will undergo automated timed lockout for [hijack_stage_cooldown/10] seconds after each stage.</span>"
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if(hijack_announce)
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. += "<span class='warning'>It is probably best to fortify your position as to be uninterrupted during the attempt, given the automatic announcements..</span>"
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/obj/machinery/computer/emergency_shuttle/attackby(obj/item/I, mob/user,params)
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if(istype(I, /obj/item/card/id))
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say("Please equip your ID card into your ID slot to authenticate.")
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. = ..()
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/obj/machinery/computer/emergency_shuttle/ui_state(mob/user)
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return GLOB.human_adjacent_state
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/obj/machinery/computer/emergency_shuttle/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "EmergencyShuttleConsole", name)
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ui.open()
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/obj/machinery/computer/emergency_shuttle/ui_data()
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var/list/data = list()
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data["timer_str"] = SSshuttle.emergency.getTimerStr()
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data["engines_started"] = ENGINES_STARTED
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data["authorizations_remaining"] = max((auth_need - authorized.len), 0)
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var/list/A = list()
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for(var/i in authorized)
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var/obj/item/card/id/ID = i
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var/name = ID.registered_name
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var/job = ID.assignment
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if(obj_flags & EMAGGED)
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name = Gibberish(name)
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job = Gibberish(job)
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A += list(list("name" = name, "job" = job))
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data["authorizations"] = A
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data["enabled"] = (IS_DOCKED && !ENGINES_STARTED)
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data["emagged"] = obj_flags & EMAGGED ? 1 : 0
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return data
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/obj/machinery/computer/emergency_shuttle/ui_act(action, params, datum/tgui/ui)
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if(..())
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return
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if(ENGINES_STARTED) // past the point of no return
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return
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if(!IS_DOCKED) // shuttle computer only has uses when onstation
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return
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var/mob/user = usr
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. = FALSE
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var/obj/item/card/id/ID = user.get_idcard(TRUE)
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if(!ID)
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to_chat(user, "<span class='warning'>You don't have an ID.</span>")
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return
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if(!(ACCESS_HEADS in ID.access))
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to_chat(user, "<span class='warning'>The access level of your card is not high enough.</span>")
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return
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if(auth_cooldown <= world.time)
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auth_combo = 0
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else if(auth_combo >= MAX_AUTH_INPUTS)
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to_chat(user, "<span class='warning'>Authorizations controller lockdown engaged, please wait [CEILING(auth_cooldown - world.time, 1)] before trying again.</span>")
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return
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var/old_len = authorized.len
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switch(action)
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if("authorize")
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. = authorize(user)
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if("repeal")
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authorized -= ID
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if("abort")
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if(authorized.len)
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// Abort. The action for when heads are fighting over whether
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// to launch early.
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authorized.Cut()
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. = TRUE
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if((old_len != authorized.len) && !ENGINES_STARTED)
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var/alert = (authorized.len > old_len)
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var/repeal = (authorized.len < old_len)
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var/remaining = max(0, auth_need - authorized.len)
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if(authorized.len && remaining)
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minor_announce("[remaining] authorizations needed until shuttle is launched early", null, alert)
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if(repeal)
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minor_announce("Early launch authorization revoked, [remaining] authorizations needed")
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auth_cooldown = world.time + 15 SECONDS
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if(++auth_combo == MAX_AUTH_INPUTS) //C-c-combo breaker!
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say("Authorization controller abuse detected, lockdown engaged.")
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
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/obj/machinery/computer/emergency_shuttle/proc/authorize(mob/user, source)
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var/obj/item/card/id/ID = user.get_idcard(TRUE)
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if(ID in authorized)
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return FALSE
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for(var/i in authorized)
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var/obj/item/card/id/other = i
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if(other.registered_name == ID.registered_name)
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return FALSE // No using IDs with the same name
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authorized += ID
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message_admins("[ADMIN_LOOKUPFLW(user)] has authorized early shuttle launch")
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log_shuttle("[key_name(user)] has authorized early shuttle launch in [COORD(src)]")
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// Now check if we're on our way
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. = TRUE
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process()
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/obj/machinery/computer/emergency_shuttle/process()
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// Launch check is in process in case auth_need changes for some reason
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// probably external.
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. = FALSE
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if(!SSshuttle.emergency)
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return
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if(SSshuttle.emergency.mode == SHUTTLE_STRANDED)
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authorized.Cut()
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obj_flags &= ~EMAGGED
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if(ENGINES_STARTED || (!IS_DOCKED))
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return .
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// Check to see if we've reached criteria for early launch
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if((authorized.len >= auth_need) || (obj_flags & EMAGGED))
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// shuttle timers use 1/10th seconds internally
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SSshuttle.emergency.setTimer(ENGINES_START_TIME)
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var/system_error = obj_flags & EMAGGED ? "SYSTEM ERROR:" : null
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minor_announce("The emergency shuttle will launch in \
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[TIME_LEFT] seconds", system_error, alert=TRUE)
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. = TRUE
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/obj/machinery/computer/emergency_shuttle/proc/increase_hijack_stage()
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var/obj/docking_port/mobile/emergency/shuttle = SSshuttle.emergency
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shuttle.hijack_status++
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if(hijack_announce)
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announce_hijack_stage()
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hijack_last_stage_increase = world.time
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say("Navigational protocol error! Rebooting systems.")
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if(shuttle.mode == SHUTTLE_ESCAPE)
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if(shuttle.hijack_status == HIJACKED)
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shuttle.setTimer(hijack_completion_flight_time_set)
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else
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shuttle.setTimer(shuttle.timeLeft(1) + hijack_flight_time_increase) //give the guy more time to hijack if it's already in flight.
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return shuttle.hijack_status
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/obj/machinery/computer/emergency_shuttle/AltClick(user)
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attempt_hijack_stage(user)
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/obj/machinery/computer/emergency_shuttle/proc/attempt_hijack_stage(mob/living/user)
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if(!user.CanReach(src))
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return
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if(!user?.mind?.get_hijack_speed())
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to_chat(user, "<span class='warning'>You manage to open a user-mode shell on [src], and hundreds of lines of debugging output fly through your vision. It is probably best to leave this alone.</span.")
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return
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if(hijack_hacking == TRUE)
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return
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if(SSshuttle.emergency.hijack_status >= HIJACKED)
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to_chat(user, "<span class='warning'>The emergency shuttle is already loaded with a corrupt navigational payload. What more do you want from it?</span>")
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return
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if(hijack_last_stage_increase >= world.time + hijack_stage_cooldown)
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say("Error - Catastrophic software error detected. Input is currently on timeout.")
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return
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hijack_hacking = TRUE
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to_chat(user, "<span class='boldwarning'>You [SSshuttle.emergency.hijack_status == NOT_BEGUN? "begin" : "continue"] to override [src]'s navigational protocols.</span>")
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say("Software override initiated.")
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. = FALSE
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if(do_after(user, hijack_stage_time * (1 / user.mind.get_hijack_speed()), target = src))
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increase_hijack_stage()
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. = TRUE
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to_chat(user, "<span class='notice'>You reprogram some of [src]'s programming, putting it on timeout for [hijack_stage_cooldown/10] seconds.</span>")
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hijack_hacking = FALSE
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/obj/machinery/computer/emergency_shuttle/proc/announce_hijack_stage()
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var/msg
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switch(SSshuttle.emergency.hijack_status)
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if(NOT_BEGUN)
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return
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if(STAGE_1)
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var/datum/species/S = new
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msg = "AUTHENTICATING - FAIL. AUTHENTICATING - FAIL. AUTHENTICATING - FAI###### Welcome, technician JOHN DOE."
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qdel(S)
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if(STAGE_2)
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msg = "Warning: Navigational route fails \"IS_AUTHORIZED\". Please try againNN[scramble_message_replace_chars("againagainagainagainagain", 70)]."
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if(STAGE_3)
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var/hex = ""
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for(var/i in 1 to 8)
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hex += num2hex(rand(1,16))
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msg = "CRC mismatch at 0x[hex] in calculated route buffer. Full reset initiated of FTL_NAVIGATION_SERVICES. Memory decrypted for automatic repair."
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if(STAGE_4)
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msg = "~ACS_directive module_load(cyberdyne.exploit.gato.shuttlenav)... GT key mismatch. Confirm load? Y...###Reboot complete. $SET transponder_state = 0; System link initiated with connected engines..."
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if(HIJACKED)
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msg = "<font color='red'>SYSTEM OVERRIDE - Resetting course to \[[scramble_message_replace_chars("###########", 100)]\] \
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([scramble_message_replace_chars("#######", 100)]/[scramble_message_replace_chars("#######", 100)]/[scramble_message_replace_chars("#######", 100)]) \
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{AUTH - ROOT (uid: 0)}.</font>[SSshuttle.emergency.mode == SHUTTLE_ESCAPE? "Diverting from existing route - Bluespace exit in [hijack_completion_flight_time_set/10] seconds." : ""]"
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minor_announce(scramble_message_replace_chars(msg, replaceprob = 10), "Emergency Shuttle", TRUE)
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/obj/machinery/computer/emergency_shuttle/emag_act(mob/user)
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. = ..()
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// How did you even get on the shuttle before it go to the station?
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if(!IS_DOCKED)
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return
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if((obj_flags & EMAGGED) || ENGINES_STARTED) //SYSTEM ERROR: THE SHUTTLE WILL LA-SYSTEM ERROR: THE SHUTTLE WILL LA-SYSTEM ERROR: THE SHUTTLE WILL LAUNCH IN 10 SECONDS
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to_chat(user, "<span class='warning'>The shuttle is already about to launch!</span>")
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return
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var/time = TIME_LEFT
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message_admins("[ADMIN_LOOKUPFLW(user.client)] has emagged the emergency shuttle [time] seconds before launch.")
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log_shuttle("[key_name(user)] has emagged the emergency shuttle in [COORD(src)] [time] seconds before launch.")
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obj_flags |= EMAGGED
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SSshuttle.emergency.movement_force = list("KNOCKDOWN" = 60, "THROW" = 20)//YOUR PUNY SEATBELTS can SAVE YOU NOW, MORTAL
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var/datum/species/S = new
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for(var/i in 1 to 10)
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// the shuttle system doesn't know who these people are, but they
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// must be important, surely
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var/obj/item/card/id/ID = new(src)
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var/datum/job/J = pick(SSjob.occupations)
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ID.registered_name = S.random_name(pick(MALE, FEMALE))
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ID.assignment = J.title
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authorized += ID
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process()
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return TRUE
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/obj/machinery/computer/emergency_shuttle/Destroy()
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// Our fake IDs that the emag generated are just there for colour
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// They're not supposed to be accessible
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for(var/obj/item/card/id/ID in src)
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qdel(ID)
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if(authorized && authorized.len)
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authorized.Cut()
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authorized = null
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. = ..()
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/obj/docking_port/mobile/emergency
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name = "emergency shuttle"
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shuttle_id = "emergency"
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dwidth = 9
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width = 22
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height = 11
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dir = EAST
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port_direction = WEST
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var/sound_played = 0 //If the launch sound has been sent to all players on the shuttle itself
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var/hijack_status = NOT_BEGUN
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/obj/docking_port/mobile/emergency/canDock(obj/docking_port/stationary/S)
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return SHUTTLE_CAN_DOCK //If the emergency shuttle can't move, the whole game breaks, so it will force itself to land even if it has to crush a few departments in the process
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/obj/docking_port/mobile/emergency/register()
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. = ..()
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SSshuttle.emergency = src
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/obj/docking_port/mobile/emergency/Destroy(force)
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if(force)
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// This'll make the shuttle subsystem use the backup shuttle.
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if(src == SSshuttle.emergency)
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// If we're the selected emergency shuttle
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SSshuttle.emergencyDeregister()
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. = ..()
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/obj/docking_port/mobile/emergency/request(obj/docking_port/stationary/S, area/signalOrigin, reason, redAlert, set_coefficient=null, silent = FALSE)
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if(!isnum(set_coefficient))
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var/security_num = SECLEVEL2NUM(NUM2SECLEVEL(GLOB.security_level))
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switch(security_num)
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if(SEC_LEVEL_GREEN)
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set_coefficient = 2
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if(SEC_LEVEL_BLUE)
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set_coefficient = 1.2
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if(SEC_LEVEL_AMBER)
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set_coefficient = 0.8
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else
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set_coefficient = 0.5
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var/call_time = SSshuttle.emergencyCallTime * set_coefficient * engine_coeff
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switch(mode)
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// The shuttle can not normally be called while "recalling", so
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// if this proc is called, it's via admin fiat
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if(SHUTTLE_RECALL, SHUTTLE_IDLE, SHUTTLE_CALL)
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mode = SHUTTLE_CALL
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setTimer(call_time)
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else
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return
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SSshuttle.emergencyCallAmount++
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if(prob(70))
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SSshuttle.emergencyLastCallLoc = signalOrigin
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else
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SSshuttle.emergencyLastCallLoc = null
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if(!silent)
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priority_announce("The emergency shuttle has been called. [redAlert ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [timeLeft(600)] minutes.[reason][SSshuttle.emergencyLastCallLoc ? "\n\nCall signal traced. Results can be viewed on any communications console." : "" ]", null, "shuttlecalled", "Priority")
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/obj/docking_port/mobile/emergency/cancel(area/signalOrigin)
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if(mode != SHUTTLE_CALL)
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return
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if(SSshuttle.emergencyNoRecall)
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return
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invertTimer()
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mode = SHUTTLE_RECALL
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if(prob(70))
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SSshuttle.emergencyLastCallLoc = signalOrigin
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else
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SSshuttle.emergencyLastCallLoc = null
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priority_announce("The emergency shuttle has been recalled.[SSshuttle.emergencyLastCallLoc ? " Recall signal traced. Results can be viewed on any communications console." : "" ]", null, "shuttlerecalled", "Priority")
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/obj/docking_port/mobile/emergency/proc/is_hijacked()
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return hijack_status == HIJACKED
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/obj/docking_port/mobile/emergency/proc/ShuttleDBStuff()
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set waitfor = FALSE
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if(!SSdbcore.Connect())
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return
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var/datum/db_query/query_round_shuttle_name = SSdbcore.NewQuery({"
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UPDATE [format_table_name("round")] SET shuttle_name = :name WHERE id = :round_id
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"}, list("name" = name, "round_id" = GLOB.round_id))
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query_round_shuttle_name.Execute()
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qdel(query_round_shuttle_name)
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/obj/docking_port/mobile/emergency/check()
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if(!timer)
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return
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var/time_left = timeLeft(1)
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// The emergency shuttle doesn't work like others so this
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// ripple check is slightly different
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if(!ripples.len && (time_left <= SHUTTLE_RIPPLE_TIME) && ((mode == SHUTTLE_CALL) || (mode == SHUTTLE_ESCAPE)))
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var/destination
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if(mode == SHUTTLE_CALL)
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destination = SSshuttle.getDock("emergency_home")
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else if(mode == SHUTTLE_ESCAPE)
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destination = SSshuttle.getDock("emergency_away")
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create_ripples(destination)
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switch(mode)
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if(SHUTTLE_RECALL)
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if(time_left <= 0)
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mode = SHUTTLE_IDLE
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timer = 0
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if(SHUTTLE_CALL)
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if(time_left <= 0)
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//move emergency shuttle to station
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if(initiate_docking(SSshuttle.getDock("emergency_home")) != DOCKING_SUCCESS)
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setTimer(20)
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return
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mode = SHUTTLE_DOCKED
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setTimer(SSshuttle.emergencyDockTime)
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send2adminchat("Server", "The Emergency Shuttle has docked with the station.")
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priority_announce("The Emergency Shuttle has docked with the station. You have [timeLeft(600)] minutes to board the Emergency Shuttle.", null, "shuttledock", "Priority")
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ShuttleDBStuff()
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if(SHUTTLE_DOCKED)
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if(time_left <= ENGINES_START_TIME)
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mode = SHUTTLE_IGNITING
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SSshuttle.checkHostileEnvironment()
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if(mode == SHUTTLE_STRANDED)
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return
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for(var/A in SSshuttle.mobile)
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var/obj/docking_port/mobile/M = A
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if(M.launch_status == UNLAUNCHED) //Pods will not launch from the mine/planet, and other ships won't launch unless we tell them to.
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M.check_transit_zone()
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if(SHUTTLE_IGNITING)
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var/success = TRUE
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SSshuttle.checkHostileEnvironment()
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if(mode == SHUTTLE_STRANDED)
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return
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|
|
|
success &= (check_transit_zone() == TRANSIT_READY)
|
|
for(var/A in SSshuttle.mobile)
|
|
var/obj/docking_port/mobile/M = A
|
|
if(M.launch_status == UNLAUNCHED)
|
|
success &= (M.check_transit_zone() == TRANSIT_READY)
|
|
if(!success)
|
|
setTimer(ENGINES_START_TIME)
|
|
|
|
if(time_left <= 50 && !sound_played) //4 seconds left:REV UP THOSE ENGINES BOYS. - should sync up with the launch
|
|
sound_played = 1 //Only rev them up once.
|
|
var/list/areas = list()
|
|
for(var/area/shuttle/escape/E in GLOB.sortedAreas)
|
|
areas += E
|
|
hyperspace_sound(HYPERSPACE_WARMUP, areas)
|
|
|
|
if(time_left <= 0 && !SSshuttle.emergencyNoEscape)
|
|
//move each escape pod (or applicable spaceship) to its corresponding transit dock
|
|
for(var/A in SSshuttle.mobile)
|
|
var/obj/docking_port/mobile/M = A
|
|
M.on_emergency_launch()
|
|
|
|
//now move the actual emergency shuttle to its transit dock
|
|
var/list/areas = list()
|
|
for(var/area/shuttle/escape/E in GLOB.sortedAreas)
|
|
areas += E
|
|
hyperspace_sound(HYPERSPACE_LAUNCH, areas)
|
|
enterTransit()
|
|
mode = SHUTTLE_ESCAPE
|
|
launch_status = ENDGAME_LAUNCHED
|
|
setTimer(SSshuttle.emergencyEscapeTime * engine_coeff)
|
|
priority_announce("The Emergency Shuttle has left the station. Estimate [timeLeft(600)] minutes until the shuttle docks at Central Command.", null, null, "Priority")
|
|
|
|
if(SHUTTLE_STRANDED)
|
|
SSshuttle.checkHostileEnvironment()
|
|
|
|
if(SHUTTLE_ESCAPE)
|
|
if(sound_played && time_left <= HYPERSPACE_END_TIME)
|
|
var/list/areas = list()
|
|
for(var/area/shuttle/escape/E in GLOB.sortedAreas)
|
|
areas += E
|
|
hyperspace_sound(HYPERSPACE_END, areas)
|
|
if(time_left <= parallax_speed)
|
|
var/area_parallax = FALSE
|
|
for(var/place in shuttle_areas)
|
|
var/area/shuttle/shuttle_area = place
|
|
if(shuttle_area.parallax_moving)
|
|
area_parallax = TRUE
|
|
break
|
|
if(area_parallax)
|
|
parallax_slowdown()
|
|
for(var/A in SSshuttle.mobile)
|
|
var/obj/docking_port/mobile/M = A
|
|
if(M.launch_status == ENDGAME_LAUNCHED)
|
|
if(istype(M, /obj/docking_port/mobile/pod))
|
|
M.parallax_slowdown()
|
|
|
|
if(time_left <= 0)
|
|
//move each escape pod to its corresponding escape dock
|
|
for(var/A in SSshuttle.mobile)
|
|
var/obj/docking_port/mobile/M = A
|
|
M.on_emergency_dock()
|
|
|
|
// now move the actual emergency shuttle to centcom
|
|
// unless the shuttle is "hijacked"
|
|
var/destination_dock = "emergency_away"
|
|
if(is_hijacked())
|
|
destination_dock = "emergency_syndicate"
|
|
minor_announce("Corruption detected in \
|
|
shuttle navigation protocols. Please contact your \
|
|
supervisor.", "SYSTEM ERROR:", alert=TRUE)
|
|
|
|
dock_id(destination_dock)
|
|
mode = SHUTTLE_ENDGAME
|
|
timer = 0
|
|
|
|
/obj/docking_port/mobile/emergency/transit_failure()
|
|
..()
|
|
message_admins("Moving emergency shuttle directly to centcom dock to prevent deadlock.")
|
|
|
|
mode = SHUTTLE_ESCAPE
|
|
launch_status = ENDGAME_LAUNCHED
|
|
setTimer(SSshuttle.emergencyEscapeTime)
|
|
priority_announce("The Emergency Shuttle is preparing for direct jump. Estimate [timeLeft(600)] minutes until the shuttle docks at Central Command.", null, null, "Priority")
|
|
|
|
|
|
/obj/docking_port/mobile/pod
|
|
name = "escape pod"
|
|
shuttle_id = "pod"
|
|
dwidth = 1
|
|
width = 3
|
|
height = 4
|
|
launch_status = UNLAUNCHED
|
|
|
|
/obj/docking_port/mobile/pod/request(obj/docking_port/stationary/S)
|
|
var/obj/machinery/computer/shuttle/C = getControlConsole()
|
|
if(!istype(C, /obj/machinery/computer/shuttle/pod))
|
|
return ..()
|
|
if(GLOB.security_level >= SEC_LEVEL_RED || (C && (C.obj_flags & EMAGGED)))
|
|
if(launch_status == UNLAUNCHED)
|
|
launch_status = EARLY_LAUNCHED
|
|
return ..()
|
|
else
|
|
to_chat(usr, "<span class='warning'>Escape pods will only launch during \"Code Red\" security alert.</span>")
|
|
return TRUE
|
|
|
|
/obj/docking_port/mobile/pod/cancel()
|
|
return
|
|
|
|
/obj/machinery/computer/shuttle/pod
|
|
name = "pod control computer"
|
|
admin_controlled = TRUE
|
|
possible_destinations = "pod_asteroid"
|
|
icon = 'icons/obj/terminals.dmi'
|
|
icon_state = "dorm_available"
|
|
light_color = LIGHT_COLOR_BLUE
|
|
density = FALSE
|
|
clockwork = TRUE //it'd look weird
|
|
|
|
/obj/machinery/computer/shuttle/pod/Initialize(mapload)
|
|
. = ..()
|
|
RegisterSignal(SSsecurity_level, COMSIG_SECURITY_LEVEL_CHANGED, PROC_REF(check_lock))
|
|
|
|
/obj/machinery/computer/shuttle/pod/ComponentInitialize()
|
|
. = ..()
|
|
AddElement(/datum/element/update_icon_blocker)
|
|
|
|
/obj/machinery/computer/shuttle/pod/emag_act(mob/user)
|
|
. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
|
|
if(obj_flags & EMAGGED)
|
|
return
|
|
obj_flags |= EMAGGED
|
|
to_chat(user, "<span class='warning'>You fry the pod's alert level checking system.</span>")
|
|
return TRUE
|
|
|
|
/obj/machinery/computer/shuttle/pod/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE)
|
|
. = ..()
|
|
if(possible_destinations == initial(possible_destinations) || override)
|
|
possible_destinations = "pod_lavaland[idnum]"
|
|
|
|
/**
|
|
* Signal handler for checking if we should lock or unlock escape pods accordingly to a newly set security level
|
|
*
|
|
* Arguments:
|
|
* * source The datum source of the signal
|
|
* * new_level The new security level that is in effect
|
|
*/
|
|
/obj/machinery/computer/shuttle/pod/proc/check_lock(datum/source, new_level)
|
|
SIGNAL_HANDLER
|
|
|
|
if(obj_flags & EMAGGED)
|
|
return
|
|
|
|
admin_controlled = !(new_level < SEC_LEVEL_RED)
|
|
|
|
/obj/docking_port/stationary/random
|
|
name = "escape pod"
|
|
shuttle_id = "pod"
|
|
dwidth = 1
|
|
width = 3
|
|
height = 4
|
|
/// The area the pod tries to land at
|
|
var/target_area = /area/lavaland/surface/outdoors
|
|
/// Minimal distance from the map edge, setting this too low can result in shuttle landing on the edge and getting "sliced"
|
|
var/edge_distance = 16
|
|
|
|
/obj/docking_port/stationary/random/Initialize(mapload)
|
|
. = ..()
|
|
if(!mapload)
|
|
return
|
|
|
|
var/list/turfs = get_area_turfs(target_area)
|
|
var/original_len = turfs.len
|
|
while(turfs.len)
|
|
var/turf/picked_turf = pick(turfs)
|
|
if(picked_turf.x<edge_distance || picked_turf.y<edge_distance || (world.maxx+1-picked_turf.x)<edge_distance || (world.maxy+1-picked_turf.y)<edge_distance)
|
|
turfs -= picked_turf
|
|
else
|
|
forceMove(picked_turf)
|
|
return
|
|
|
|
// Fallback: couldn't find anything
|
|
WARNING("docking port '[shuttle_id]' could not be randomly placed in [target_area]: of [original_len] turfs, none were suitable")
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/docking_port/stationary/random/icemoon
|
|
target_area = /area/icemoon/surface/outdoors
|
|
|
|
//Pod suits/pickaxes
|
|
|
|
|
|
/obj/item/clothing/head/helmet/space/orange
|
|
name = "emergency space helmet"
|
|
icon_state = "syndicate-helm-orange"
|
|
item_state = "syndicate-helm-orange"
|
|
|
|
/obj/item/clothing/suit/space/orange
|
|
name = "emergency space suit"
|
|
icon_state = "syndicate-orange"
|
|
item_state = "syndicate-orange"
|
|
slowdown = 3
|
|
|
|
/obj/item/pickaxe/emergency
|
|
name = "emergency disembarkation tool"
|
|
desc = "For extracting yourself from rough landings."
|
|
|
|
/obj/item/storage/pod
|
|
name = "emergency space suits"
|
|
desc = "A wall mounted safe containing space suits. Will only open in emergencies."
|
|
anchored = TRUE
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "safe"
|
|
integrity_failure = 0.2
|
|
component_type = /datum/component/storage/concrete/emergency
|
|
|
|
/obj/item/storage/pod/PopulateContents()
|
|
new /obj/item/clothing/head/helmet/space/orange(src)
|
|
new /obj/item/clothing/head/helmet/space/orange(src)
|
|
new /obj/item/clothing/suit/space/orange(src)
|
|
new /obj/item/clothing/suit/space/orange(src)
|
|
new /obj/item/clothing/mask/gas(src)
|
|
new /obj/item/clothing/mask/gas(src)
|
|
new /obj/item/tank/internals/oxygen/red(src)
|
|
new /obj/item/tank/internals/oxygen/red(src)
|
|
new /obj/item/pickaxe/emergency(src)
|
|
new /obj/item/pickaxe/emergency(src)
|
|
new /obj/item/survivalcapsule(src)
|
|
new /obj/item/storage/toolbox/emergency(src)
|
|
|
|
/obj/docking_port/mobile/emergency/backup
|
|
name = "backup shuttle"
|
|
shuttle_id = "backup"
|
|
dwidth = 2
|
|
width = 8
|
|
height = 8
|
|
dir = EAST
|
|
|
|
/obj/docking_port/mobile/emergency/backup/Initialize(mapload)
|
|
// We want to be a valid emergency shuttle
|
|
// but not be the main one, keep whatever's set
|
|
// valid.
|
|
// backup shuttle ignores `timid` because THERE SHOULD BE NO TOUCHING IT
|
|
var/current_emergency = SSshuttle.emergency
|
|
. = ..()
|
|
SSshuttle.emergency = current_emergency
|
|
SSshuttle.backup_shuttle = src
|
|
|
|
/obj/docking_port/mobile/emergency/shuttle_build/register()
|
|
. = ..()
|
|
initiate_docking(SSshuttle.getDock("emergency_home"))
|
|
|
|
#undef TIME_LEFT
|
|
#undef ENGINES_START_TIME
|
|
#undef ENGINES_STARTED
|
|
#undef IS_DOCKED
|
|
#undef MAX_AUTH_INPUTS
|
|
#undef NOT_BEGUN
|
|
#undef STAGE_1
|
|
#undef STAGE_2
|
|
#undef STAGE_3
|
|
#undef STAGE_4
|
|
#undef HIJACKED
|