Files
GS13-Citadel/code/modules/mining/equipment/explorer_gear.dm
T
evilew edea3ae8e0 nanotrasen to gato
Replaced most instances of Nanotrasen mentions into GATO, though I've kept some that have more sense to be kept as Nanotrasen (like nanotrasen marked stuff and such)
2024-11-09 23:05:02 +01:00

229 lines
10 KiB
Plaintext

/****************Explorer's Suit and Mask****************/
/obj/item/clothing/suit/hooded/explorer
name = "explorer suit"
desc = "An armoured suit for exploring harsh environments."
icon_state = "explorer-normal"
item_state = "explorer-normal"
var/suit_type = "normal"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
cold_protection = CHEST|GROIN|LEGS|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
hoodtype = /obj/item/clothing/head/hooded/explorer
armor = list(MELEE = 30, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 50, BIO = 100, RAD = 50, FIRE = 50, ACID = 50)
flags_inv = HIDEJUMPSUIT|HIDETAUR
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
resistance_flags = FIRE_PROOF
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC
no_t = TRUE
/obj/item/clothing/head/hooded/explorer
name = "explorer hood"
desc = "An armoured hood for exploring harsh environments."
icon_state = "explorer-normal"
item_state = "explorer-normal"
var/suit_type = "normal"
var/basestate = "normal"
body_parts_covered = HEAD
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
cold_protection = HEAD
armor = list(MELEE = 30, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 50, BIO = 100, RAD = 50, FIRE = 50, ACID = 50, WOUND = 10)
resistance_flags = FIRE_PROOF
/obj/item/clothing/suit/hooded/explorer/standard
hoodtype = /obj/item/clothing/head/hooded/explorer/standard
/obj/item/clothing/head/hooded/explorer/standard
/obj/item/clothing/suit/hooded/explorer/standard/Initialize(mapload)
. = ..()
AddComponent(/datum/component/armor_plate)
RegisterSignal(src, COMSIG_ARMOR_PLATED, PROC_REF(upgrade_icon))
/obj/item/clothing/suit/hooded/explorer/standard/proc/upgrade_icon(datum/source, amount, maxamount)
SIGNAL_HANDLER
if(amount)
name = "reinforced [initial(name)]"
suit_type = "normal_goliath"
if(amount == maxamount)
suit_type = "normal_goliath_full"
icon_state = "explorer-[suit_type]"
if(ishuman(loc))
var/mob/living/carbon/human/wearer = loc
if(wearer.wear_suit == src)
wearer.update_inv_wear_suit()
/obj/item/clothing/head/hooded/explorer/standard/Initialize(mapload)
. = ..()
AddComponent(/datum/component/armor_plate)
RegisterSignal(src, COMSIG_ARMOR_PLATED, PROC_REF(upgrade_icon))
/obj/item/clothing/head/hooded/explorer/standard/proc/upgrade_icon(datum/source, amount, maxamount)
SIGNAL_HANDLER
if(amount)
name = "reinforced [initial(name)]"
suit_type = "normal_goliath"
if(amount == maxamount)
suit_type = "normal_goliath_full"
icon_state = "explorer-[suit_type]"
if(ishuman(loc))
var/mob/living/carbon/human/wearer = loc
if(wearer.head == src)
wearer.update_inv_head()
/obj/item/clothing/mask/gas/explorer
name = "explorer gas mask"
desc = "A military-grade gas mask that can be connected to an air supply."
icon_state = "gas_mining"
visor_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
visor_flags_inv = HIDEFACIALHAIR
visor_flags_cover = MASKCOVERSMOUTH
actions_types = list(/datum/action/item_action/adjust)
armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 5, BIO = 50, RAD = 0, FIRE = 20, ACID = 40, WOUND = 5)
resistance_flags = FIRE_PROOF
/obj/item/clothing/mask/gas/explorer/attack_self(mob/user)
adjustmask(user)
/obj/item/clothing/mask/gas/explorer/adjustmask(user)
..()
w_class = mask_adjusted ? WEIGHT_CLASS_NORMAL : WEIGHT_CLASS_SMALL
/obj/item/clothing/mask/gas/explorer/folded/Initialize(mapload)
. = ..()
adjustmask()
/obj/item/clothing/suit/space/hostile_environment
name = "H.E.C.K. suit"
desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
clothing_flags = THICKMATERIAL //not spaceproof
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | LAVA_PROOF | ACID_PROOF | GOLIATH_RESISTANCE
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC
slowdown = 0
armor = list(MELEE = 70, BULLET = 40, LASER = 10, ENERGY = 10, BOMB = 50, BIO = 100, RAD = 100, FIRE = 100, ACID = 100)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
/obj/item/clothing/suit/space/hostile_environment/Initialize(mapload)
. = ..()
AddComponent(/datum/component/spraycan_paintable)
START_PROCESSING(SSobj, src)
/obj/item/clothing/suit/space/hostile_environment/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/clothing/suit/space/hostile_environment/process()
var/mob/living/carbon/C = loc
if(istype(C) && prob(2)) //cursed by bubblegum
if(prob(15))
new /datum/hallucination/oh_yeah(C)
to_chat(C, "<span class='colossus'><b>[pick("I AM IMMORTAL.","I SHALL TAKE BACK WHAT'S MINE.","I SEE YOU.","YOU CANNOT ESCAPE ME FOREVER.","DEATH CANNOT HOLD ME.")]</b></span>")
else
to_chat(C, "<span class='warning'>[pick("You hear faint whispers.","You smell ash.","You feel hot.","You hear a roar in the distance.")]</span>")
/obj/item/clothing/head/helmet/space/hostile_environment
name = "H.E.C.K. helmet"
desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
w_class = WEIGHT_CLASS_NORMAL
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
clothing_flags = THICKMATERIAL // no space protection
armor = list(MELEE = 70, BULLET = 40, LASER = 10, ENERGY = 10, BOMB = 50, BIO = 100, RAD = 100, FIRE = 100, ACID = 100)
resistance_flags = FIRE_PROOF | LAVA_PROOF
/obj/item/clothing/head/helmet/space/hostile_environment/Initialize(mapload)
. = ..()
AddComponent(/datum/component/spraycan_paintable)
update_icon()
/obj/item/clothing/head/helmet/space/hostile_environment/update_overlays()
. = ..()
var/mutable_appearance/glass_overlay = mutable_appearance(icon, "hostile_env_glass")
glass_overlay.appearance_flags = RESET_COLOR
. += glass_overlay
/obj/item/clothing/head/helmet/space/hostile_environment/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
. = ..()
if(!isinhands)
var/mutable_appearance/M = mutable_appearance('icons/mob/clothing/head.dmi', "hostile_env_glass")
M.appearance_flags = RESET_COLOR
. += M
/****************HEVA Suit and Mask****************/
/obj/item/clothing/suit/hooded/explorer/heva
name = "HEVA suit"
desc = "The Hazardous Environments extra-Vehicular Activity suit, developed by WanTon & Sons Perilous Mining and sold to GATO for missions within inhospitable, mineral-rich zones. \
Its sleek plating deflects most biological - radioactive - and chemical substances and materials. Most notably, this will negate the effects of ash storms and give goliaths better grip against you."
icon_state = "heva"
item_state = "heva"
w_class = WEIGHT_CLASS_BULKY
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
hoodtype = /obj/item/clothing/head/hooded/explorer/heva
armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 20, BIO = 100, RAD = 80, FIRE = 100, ACID = 80)
resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
/obj/item/clothing/head/hooded/explorer/heva
name = "HEVA hood"
desc = "The Hazardous Environments extra-Vehiclar Activity hood, developed by WanTon & Sons Perilous Mining. \
Its sleek plating deflects most biological - radioactive - and chemical substances and materials. An instructive tag dictates that the provided mask is required for full protection."
icon_state = "heva"
item_state = "heva"
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 20, BIO = 100, RAD = 20, FIRE = 60, ACID = 20)
resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
/obj/item/clothing/head/hooded/explorer/heva/equipped(mob/living/carbon/human/user, slot)
..()
if (slot == ITEM_SLOT_HEAD)
ADD_TRAIT(user, TRAIT_ASHSTORM_IMMUNE, "heva_suit")
/obj/item/clothing/head/hooded/explorer/heva/dropped(mob/living/carbon/human/user)
..()
if (HAS_TRAIT_FROM(user, TRAIT_ASHSTORM_IMMUNE, "heva_suit"))
REMOVE_TRAIT(user, TRAIT_ASHSTORM_IMMUNE, "heva_suit")
/obj/item/clothing/mask/gas/heva
name = "HEVA mask"
desc = "The Hazardous Environments extra-Vehiclar Activity mask, developed by WanTon & Sons Perilous Mining. \
Its sleek plating deflects most biological - radioactive - and chemical substances and materials. An instructive tag dictates that the provided protective attire is required for full protection."
icon_state = "heva"
item_state = "heva"
flags_inv = HIDEFACIALHAIR|HIDEFACE|HIDEEYES|HIDEEARS|HIDEHAIR
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 60, FIRE = 40, ACID = 50)
/****************Exo-Suit and Mask****************/
/obj/item/clothing/suit/hooded/explorer/exo
name = "Exo-suit"
desc = "A robust suit for fighting dangerous animals. Its design and material make it harder for a Goliath to keep their grip on the wearer."
icon_state = "exo"
item_state = "exo"
w_class = WEIGHT_CLASS_BULKY
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
hoodtype = /obj/item/clothing/head/hooded/explorer/exo
armor = list(MELEE = 55, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 40, BIO = 25, RAD = 10, FIRE = 0, ACID = 0)
resistance_flags = FIRE_PROOF | GOLIATH_RESISTANCE
/obj/item/clothing/head/hooded/explorer/exo
name = "Exo-hood"
desc = "A robust helmet for fighting dangerous animals. Its design and material make it harder for a Goliath to keep their grip on the wearer."
icon_state = "exo"
item_state = "exo"
armor = list(MELEE = 55, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 40, BIO = 25, RAD = 10, FIRE = 0, ACID = 0)
resistance_flags = FIRE_PROOF | GOLIATH_RESISTANCE
/obj/item/clothing/mask/gas/exo
name = "Exosuit Mask"
desc = "A face-covering mask that can be connected to an air supply. Intended for use with the Exosuit."
icon_state = "exo"
item_state = "exo"
resistance_flags = FIRE_PROOF