mirror of
https://github.com/evilew/GS13-Citadel.git
synced 2026-08-27 23:29:26 +01:00
Replaced most instances of Nanotrasen mentions into GATO, though I've kept some that have more sense to be kept as Nanotrasen (like nanotrasen marked stuff and such)
229 lines
10 KiB
Plaintext
229 lines
10 KiB
Plaintext
/****************Explorer's Suit and Mask****************/
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/obj/item/clothing/suit/hooded/explorer
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name = "explorer suit"
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desc = "An armoured suit for exploring harsh environments."
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icon_state = "explorer-normal"
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item_state = "explorer-normal"
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var/suit_type = "normal"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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cold_protection = CHEST|GROIN|LEGS|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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hoodtype = /obj/item/clothing/head/hooded/explorer
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armor = list(MELEE = 30, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 50, BIO = 100, RAD = 50, FIRE = 50, ACID = 50)
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flags_inv = HIDEJUMPSUIT|HIDETAUR
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
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resistance_flags = FIRE_PROOF
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC
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no_t = TRUE
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/obj/item/clothing/head/hooded/explorer
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name = "explorer hood"
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desc = "An armoured hood for exploring harsh environments."
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icon_state = "explorer-normal"
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item_state = "explorer-normal"
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var/suit_type = "normal"
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var/basestate = "normal"
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body_parts_covered = HEAD
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flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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cold_protection = HEAD
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armor = list(MELEE = 30, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 50, BIO = 100, RAD = 50, FIRE = 50, ACID = 50, WOUND = 10)
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/suit/hooded/explorer/standard
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hoodtype = /obj/item/clothing/head/hooded/explorer/standard
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/obj/item/clothing/head/hooded/explorer/standard
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/obj/item/clothing/suit/hooded/explorer/standard/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/armor_plate)
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RegisterSignal(src, COMSIG_ARMOR_PLATED, PROC_REF(upgrade_icon))
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/obj/item/clothing/suit/hooded/explorer/standard/proc/upgrade_icon(datum/source, amount, maxamount)
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SIGNAL_HANDLER
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if(amount)
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name = "reinforced [initial(name)]"
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suit_type = "normal_goliath"
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if(amount == maxamount)
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suit_type = "normal_goliath_full"
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icon_state = "explorer-[suit_type]"
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if(ishuman(loc))
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var/mob/living/carbon/human/wearer = loc
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if(wearer.wear_suit == src)
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wearer.update_inv_wear_suit()
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/obj/item/clothing/head/hooded/explorer/standard/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/armor_plate)
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RegisterSignal(src, COMSIG_ARMOR_PLATED, PROC_REF(upgrade_icon))
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/obj/item/clothing/head/hooded/explorer/standard/proc/upgrade_icon(datum/source, amount, maxamount)
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SIGNAL_HANDLER
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if(amount)
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name = "reinforced [initial(name)]"
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suit_type = "normal_goliath"
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if(amount == maxamount)
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suit_type = "normal_goliath_full"
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icon_state = "explorer-[suit_type]"
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if(ishuman(loc))
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var/mob/living/carbon/human/wearer = loc
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if(wearer.head == src)
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wearer.update_inv_head()
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/obj/item/clothing/mask/gas/explorer
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name = "explorer gas mask"
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desc = "A military-grade gas mask that can be connected to an air supply."
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icon_state = "gas_mining"
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visor_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
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visor_flags_inv = HIDEFACIALHAIR
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visor_flags_cover = MASKCOVERSMOUTH
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actions_types = list(/datum/action/item_action/adjust)
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armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 5, BIO = 50, RAD = 0, FIRE = 20, ACID = 40, WOUND = 5)
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/mask/gas/explorer/attack_self(mob/user)
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adjustmask(user)
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/obj/item/clothing/mask/gas/explorer/adjustmask(user)
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..()
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w_class = mask_adjusted ? WEIGHT_CLASS_NORMAL : WEIGHT_CLASS_SMALL
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/obj/item/clothing/mask/gas/explorer/folded/Initialize(mapload)
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. = ..()
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adjustmask()
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/obj/item/clothing/suit/space/hostile_environment
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name = "H.E.C.K. suit"
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desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
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icon_state = "hostile_env"
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item_state = "hostile_env"
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clothing_flags = THICKMATERIAL //not spaceproof
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | LAVA_PROOF | ACID_PROOF | GOLIATH_RESISTANCE
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC
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slowdown = 0
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armor = list(MELEE = 70, BULLET = 40, LASER = 10, ENERGY = 10, BOMB = 50, BIO = 100, RAD = 100, FIRE = 100, ACID = 100)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
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/obj/item/clothing/suit/space/hostile_environment/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/spraycan_paintable)
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START_PROCESSING(SSobj, src)
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/obj/item/clothing/suit/space/hostile_environment/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/clothing/suit/space/hostile_environment/process()
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var/mob/living/carbon/C = loc
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if(istype(C) && prob(2)) //cursed by bubblegum
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if(prob(15))
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new /datum/hallucination/oh_yeah(C)
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to_chat(C, "<span class='colossus'><b>[pick("I AM IMMORTAL.","I SHALL TAKE BACK WHAT'S MINE.","I SEE YOU.","YOU CANNOT ESCAPE ME FOREVER.","DEATH CANNOT HOLD ME.")]</b></span>")
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else
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to_chat(C, "<span class='warning'>[pick("You hear faint whispers.","You smell ash.","You feel hot.","You hear a roar in the distance.")]</span>")
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/obj/item/clothing/head/helmet/space/hostile_environment
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name = "H.E.C.K. helmet"
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desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
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icon_state = "hostile_env"
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item_state = "hostile_env"
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w_class = WEIGHT_CLASS_NORMAL
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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clothing_flags = THICKMATERIAL // no space protection
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armor = list(MELEE = 70, BULLET = 40, LASER = 10, ENERGY = 10, BOMB = 50, BIO = 100, RAD = 100, FIRE = 100, ACID = 100)
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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/obj/item/clothing/head/helmet/space/hostile_environment/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/spraycan_paintable)
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update_icon()
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/obj/item/clothing/head/helmet/space/hostile_environment/update_overlays()
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. = ..()
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var/mutable_appearance/glass_overlay = mutable_appearance(icon, "hostile_env_glass")
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glass_overlay.appearance_flags = RESET_COLOR
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. += glass_overlay
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/obj/item/clothing/head/helmet/space/hostile_environment/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
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. = ..()
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if(!isinhands)
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var/mutable_appearance/M = mutable_appearance('icons/mob/clothing/head.dmi', "hostile_env_glass")
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M.appearance_flags = RESET_COLOR
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. += M
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/****************HEVA Suit and Mask****************/
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/obj/item/clothing/suit/hooded/explorer/heva
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name = "HEVA suit"
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desc = "The Hazardous Environments extra-Vehicular Activity suit, developed by WanTon & Sons Perilous Mining and sold to GATO for missions within inhospitable, mineral-rich zones. \
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Its sleek plating deflects most biological - radioactive - and chemical substances and materials. Most notably, this will negate the effects of ash storms and give goliaths better grip against you."
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icon_state = "heva"
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item_state = "heva"
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w_class = WEIGHT_CLASS_BULKY
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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hoodtype = /obj/item/clothing/head/hooded/explorer/heva
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armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 20, BIO = 100, RAD = 80, FIRE = 100, ACID = 80)
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resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
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/obj/item/clothing/head/hooded/explorer/heva
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name = "HEVA hood"
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desc = "The Hazardous Environments extra-Vehiclar Activity hood, developed by WanTon & Sons Perilous Mining. \
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Its sleek plating deflects most biological - radioactive - and chemical substances and materials. An instructive tag dictates that the provided mask is required for full protection."
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icon_state = "heva"
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item_state = "heva"
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 20, BIO = 100, RAD = 20, FIRE = 60, ACID = 20)
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resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
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/obj/item/clothing/head/hooded/explorer/heva/equipped(mob/living/carbon/human/user, slot)
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..()
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if (slot == ITEM_SLOT_HEAD)
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ADD_TRAIT(user, TRAIT_ASHSTORM_IMMUNE, "heva_suit")
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/obj/item/clothing/head/hooded/explorer/heva/dropped(mob/living/carbon/human/user)
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..()
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if (HAS_TRAIT_FROM(user, TRAIT_ASHSTORM_IMMUNE, "heva_suit"))
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REMOVE_TRAIT(user, TRAIT_ASHSTORM_IMMUNE, "heva_suit")
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/obj/item/clothing/mask/gas/heva
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name = "HEVA mask"
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desc = "The Hazardous Environments extra-Vehiclar Activity mask, developed by WanTon & Sons Perilous Mining. \
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Its sleek plating deflects most biological - radioactive - and chemical substances and materials. An instructive tag dictates that the provided protective attire is required for full protection."
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icon_state = "heva"
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item_state = "heva"
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flags_inv = HIDEFACIALHAIR|HIDEFACE|HIDEEYES|HIDEEARS|HIDEHAIR
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 60, FIRE = 40, ACID = 50)
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/****************Exo-Suit and Mask****************/
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/obj/item/clothing/suit/hooded/explorer/exo
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name = "Exo-suit"
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desc = "A robust suit for fighting dangerous animals. Its design and material make it harder for a Goliath to keep their grip on the wearer."
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icon_state = "exo"
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item_state = "exo"
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w_class = WEIGHT_CLASS_BULKY
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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hoodtype = /obj/item/clothing/head/hooded/explorer/exo
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armor = list(MELEE = 55, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 40, BIO = 25, RAD = 10, FIRE = 0, ACID = 0)
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resistance_flags = FIRE_PROOF | GOLIATH_RESISTANCE
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/obj/item/clothing/head/hooded/explorer/exo
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name = "Exo-hood"
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desc = "A robust helmet for fighting dangerous animals. Its design and material make it harder for a Goliath to keep their grip on the wearer."
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icon_state = "exo"
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item_state = "exo"
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armor = list(MELEE = 55, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 40, BIO = 25, RAD = 10, FIRE = 0, ACID = 0)
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resistance_flags = FIRE_PROOF | GOLIATH_RESISTANCE
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/obj/item/clothing/mask/gas/exo
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name = "Exosuit Mask"
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desc = "A face-covering mask that can be connected to an air supply. Intended for use with the Exosuit."
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icon_state = "exo"
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item_state = "exo"
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resistance_flags = FIRE_PROOF
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