Merge pull request #9747 from Ghommie/Ghommie-cit329

Fixing AI holopad speech text being small and whispers ending in multiple exclamation marks oxymoron.
This commit is contained in:
BlackMajor
2019-12-10 11:18:55 +13:00
committed by Archie
parent 5d80346f8f
commit 02cb328921
20 changed files with 4046 additions and 4044 deletions
+2 -2
View File
@@ -149,10 +149,10 @@
friend_talk(message)
/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode))
to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source))
/mob/camera/imaginary_friend/proc/friend_talk(message)
message = capitalize(trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)))
+1 -1
View File
@@ -22,7 +22,7 @@
if(voice_activated)
flags_1 |= HEAR_1
/obj/machinery/door/password/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
/obj/machinery/door/password/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
if(!density || !voice_activated || radio_freq)
return
File diff suppressed because it is too large Load Diff
+1087 -1087
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File diff suppressed because it is too large Load Diff
+150 -150
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@@ -1,150 +1,150 @@
/obj/item/radio/intercom
name = "station intercom"
desc = "Talk through this."
icon_state = "intercom"
anchored = TRUE
w_class = WEIGHT_CLASS_BULKY
canhear_range = 2
var/number = 0
var/anyai = 1
var/mob/living/silicon/ai/ai = list()
var/last_tick //used to delay the powercheck
dog_fashion = null
var/unfastened = FALSE
/obj/item/radio/intercom/unscrewed
unfastened = TRUE
/obj/item/radio/intercom/ratvar
name = "hierophant intercom"
desc = "A modified intercom that uses the Hierophant network instead of subspace tech. Can listen to and broadcast on any frequency."
icon_state = "intercom_ratvar"
freerange = TRUE
/obj/item/radio/intercom/ratvar/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/screwdriver))
to_chat(user, "<span class='danger'>[src] is fastened to the wall with [is_servant_of_ratvar(user) ? "replicant alloy" : "some material you've never seen"], and can't be removed.</span>")
return //no unfastening!
. = ..()
/obj/item/radio/intercom/ratvar/process()
if(!istype(SSticker.mode, /datum/game_mode/clockwork_cult))
invisibility = INVISIBILITY_OBSERVER
alpha = 125
emped = TRUE
else
invisibility = initial(invisibility)
alpha = initial(alpha)
emped = FALSE
..()
/obj/item/radio/intercom/Initialize(mapload, ndir, building)
. = ..()
if(building)
setDir(ndir)
START_PROCESSING(SSobj, src)
/obj/item/radio/intercom/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/radio/intercom/examine(mob/user)
. = ..()
if(!unfastened)
. += "<span class='notice'>It's <b>screwed</b> and secured to the wall.</span>"
else
. += "<span class='notice'>It's <i>unscrewed</i> from the wall, and can be <b>detached</b>.</span>"
/obj/item/radio/intercom/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/screwdriver))
if(unfastened)
user.visible_message("<span class='notice'>[user] starts tightening [src]'s screws...</span>", "<span class='notice'>You start screwing in [src]...</span>")
if(I.use_tool(src, user, 30, volume=50))
user.visible_message("<span class='notice'>[user] tightens [src]'s screws!</span>", "<span class='notice'>You tighten [src]'s screws.</span>")
unfastened = FALSE
else
user.visible_message("<span class='notice'>[user] starts loosening [src]'s screws...</span>", "<span class='notice'>You start unscrewing [src]...</span>")
if(I.use_tool(src, user, 40, volume=50))
user.visible_message("<span class='notice'>[user] loosens [src]'s screws!</span>", "<span class='notice'>You unscrew [src], loosening it from the wall.</span>")
unfastened = TRUE
return
else if(istype(I, /obj/item/wrench))
if(!unfastened)
to_chat(user, "<span class='warning'>You need to unscrew [src] from the wall first!</span>")
return
user.visible_message("<span class='notice'>[user] starts unsecuring [src]...</span>", "<span class='notice'>You start unsecuring [src]...</span>")
I.play_tool_sound(src)
if(I.use_tool(src, user, 80))
user.visible_message("<span class='notice'>[user] unsecures [src]!</span>", "<span class='notice'>You detach [src] from the wall.</span>")
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
new/obj/item/wallframe/intercom(get_turf(src))
qdel(src)
return
return ..()
/obj/item/radio/intercom/attack_ai(mob/user)
interact(user)
/obj/item/radio/intercom/attack_hand(mob/user)
. = ..()
if(.)
return
interact(user)
/obj/item/radio/intercom/interact(mob/user)
..()
ui_interact(user, state = GLOB.default_state)
/obj/item/radio/intercom/can_receive(freq, level)
if(!on)
return FALSE
if(wires.is_cut(WIRE_RX))
return FALSE
if(!(0 in level))
var/turf/position = get_turf(src)
if(isnull(position) || !(position.z in level))
return FALSE
if(!src.listening)
return FALSE
if(freq == FREQ_SYNDICATE)
if(!(src.syndie))
return FALSE//Prevents broadcast of messages over devices lacking the encryption
return TRUE
/obj/item/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode)
. = ..()
if (message_mode == MODE_INTERCOM)
return // Avoid hearing the same thing twice
if(!anyai && !(speaker in ai))
return
..()
/obj/item/radio/intercom/process()
if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
last_tick = world.timeofday
var/area/A = get_area(src)
if(!A || emped)
on = FALSE
else
on = A.powered(EQUIP) // set "on" to the power status
if(!on)
icon_state = "intercom-p"
else
icon_state = initial(icon_state)
/obj/item/radio/intercom/add_blood_DNA(list/blood_dna)
return FALSE
//Created through the autolathe or through deconstructing intercoms. Can be applied to wall to make a new intercom on it!
/obj/item/wallframe/intercom
name = "intercom frame"
desc = "A ready-to-go intercom. Just slap it on a wall and screw it in!"
icon_state = "intercom"
result_path = /obj/item/radio/intercom/unscrewed
pixel_shift = 29
inverse = TRUE
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
/obj/item/radio/intercom
name = "station intercom"
desc = "Talk through this."
icon_state = "intercom"
anchored = TRUE
w_class = WEIGHT_CLASS_BULKY
canhear_range = 2
var/number = 0
var/anyai = 1
var/mob/living/silicon/ai/ai = list()
var/last_tick //used to delay the powercheck
dog_fashion = null
var/unfastened = FALSE
/obj/item/radio/intercom/unscrewed
unfastened = TRUE
/obj/item/radio/intercom/ratvar
name = "hierophant intercom"
desc = "A modified intercom that uses the Hierophant network instead of subspace tech. Can listen to and broadcast on any frequency."
icon_state = "intercom_ratvar"
freerange = TRUE
/obj/item/radio/intercom/ratvar/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/screwdriver))
to_chat(user, "<span class='danger'>[src] is fastened to the wall with [is_servant_of_ratvar(user) ? "replicant alloy" : "some material you've never seen"], and can't be removed.</span>")
return //no unfastening!
. = ..()
/obj/item/radio/intercom/ratvar/process()
if(!istype(SSticker.mode, /datum/game_mode/clockwork_cult))
invisibility = INVISIBILITY_OBSERVER
alpha = 125
emped = TRUE
else
invisibility = initial(invisibility)
alpha = initial(alpha)
emped = FALSE
..()
/obj/item/radio/intercom/Initialize(mapload, ndir, building)
. = ..()
if(building)
setDir(ndir)
START_PROCESSING(SSobj, src)
/obj/item/radio/intercom/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/radio/intercom/examine(mob/user)
. = ..()
if(!unfastened)
. += "<span class='notice'>It's <b>screwed</b> and secured to the wall.</span>"
else
. += "<span class='notice'>It's <i>unscrewed</i> from the wall, and can be <b>detached</b>.</span>"
/obj/item/radio/intercom/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/screwdriver))
if(unfastened)
user.visible_message("<span class='notice'>[user] starts tightening [src]'s screws...</span>", "<span class='notice'>You start screwing in [src]...</span>")
if(I.use_tool(src, user, 30, volume=50))
user.visible_message("<span class='notice'>[user] tightens [src]'s screws!</span>", "<span class='notice'>You tighten [src]'s screws.</span>")
unfastened = FALSE
else
user.visible_message("<span class='notice'>[user] starts loosening [src]'s screws...</span>", "<span class='notice'>You start unscrewing [src]...</span>")
if(I.use_tool(src, user, 40, volume=50))
user.visible_message("<span class='notice'>[user] loosens [src]'s screws!</span>", "<span class='notice'>You unscrew [src], loosening it from the wall.</span>")
unfastened = TRUE
return
else if(istype(I, /obj/item/wrench))
if(!unfastened)
to_chat(user, "<span class='warning'>You need to unscrew [src] from the wall first!</span>")
return
user.visible_message("<span class='notice'>[user] starts unsecuring [src]...</span>", "<span class='notice'>You start unsecuring [src]...</span>")
I.play_tool_sound(src)
if(I.use_tool(src, user, 80))
user.visible_message("<span class='notice'>[user] unsecures [src]!</span>", "<span class='notice'>You detach [src] from the wall.</span>")
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
new/obj/item/wallframe/intercom(get_turf(src))
qdel(src)
return
return ..()
/obj/item/radio/intercom/attack_ai(mob/user)
interact(user)
/obj/item/radio/intercom/attack_hand(mob/user)
. = ..()
if(.)
return
interact(user)
/obj/item/radio/intercom/interact(mob/user)
..()
ui_interact(user, state = GLOB.default_state)
/obj/item/radio/intercom/can_receive(freq, level)
if(!on)
return FALSE
if(wires.is_cut(WIRE_RX))
return FALSE
if(!(0 in level))
var/turf/position = get_turf(src)
if(isnull(position) || !(position.z in level))
return FALSE
if(!src.listening)
return FALSE
if(freq == FREQ_SYNDICATE)
if(!(src.syndie))
return FALSE//Prevents broadcast of messages over devices lacking the encryption
return TRUE
/obj/item/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
if (message_mode == MODE_INTERCOM)
return // Avoid hearing the same thing twice
if(!anyai && !(speaker in ai))
return
..()
/obj/item/radio/intercom/process()
if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
last_tick = world.timeofday
var/area/A = get_area(src)
if(!A || emped)
on = FALSE
else
on = A.powered(EQUIP) // set "on" to the power status
if(!on)
icon_state = "intercom-p"
else
icon_state = initial(icon_state)
/obj/item/radio/intercom/add_blood_DNA(list/blood_dna)
return FALSE
//Created through the autolathe or through deconstructing intercoms. Can be applied to wall to make a new intercom on it!
/obj/item/wallframe/intercom
name = "intercom frame"
desc = "A ready-to-go intercom. Just slap it on a wall and screw it in!"
icon_state = "intercom"
result_path = /obj/item/radio/intercom/unscrewed
pixel_shift = 29
inverse = TRUE
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
+428 -428
View File
@@ -1,428 +1,428 @@
/obj/item/radio
icon = 'icons/obj/radio.dmi'
name = "station bounced radio"
icon_state = "walkietalkie"
item_state = "walkietalkie"
desc = "A basic handheld radio that communicates with local telecommunication networks."
dog_fashion = /datum/dog_fashion/back
flags_1 = CONDUCT_1 | HEAR_1
slot_flags = ITEM_SLOT_BELT
throw_speed = 3
throw_range = 7
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=75, MAT_GLASS=25)
obj_flags = USES_TGUI
var/on = TRUE
var/frequency = FREQ_COMMON
var/canhear_range = 3 // The range around the radio in which mobs can hear what it receives.
var/emped = 0 // Tracks the number of EMPs currently stacked.
var/broadcasting = FALSE // Whether the radio will transmit dialogue it hears nearby.
var/listening = TRUE // Whether the radio is currently receiving.
var/prison_radio = FALSE // If true, the transmit wire starts cut.
var/unscrewed = FALSE // Whether wires are accessible. Toggleable by screwdrivering.
var/freerange = FALSE // If true, the radio has access to the full spectrum.
var/subspace_transmission = FALSE // If true, the radio transmits and receives on subspace exclusively.
var/subspace_switchable = FALSE // If true, subspace_transmission can be toggled at will.
var/freqlock = FALSE // Frequency lock to stop the user from untuning specialist radios.
var/use_command = FALSE // If true, broadcasts will be large and BOLD.
var/command = FALSE // If true, use_command can be toggled at will.
// Encryption key handling
var/obj/item/encryptionkey/keyslot
var/translate_binary = FALSE // If true, can hear the special binary channel.
var/independent = FALSE // If true, can say/hear on the special CentCom channel.
var/syndie = FALSE // If true, hears all well-known channels automatically, and can say/hear on the Syndicate channel.
var/list/channels = list() // Map from name (see communications.dm) to on/off. First entry is current department (:h).
var/list/secure_radio_connections
var/const/FREQ_LISTENING = 1
//FREQ_BROADCASTING = 2
/obj/item/radio/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] starts bouncing [src] off [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return BRUTELOSS
/obj/item/radio/proc/set_frequency(new_frequency)
SEND_SIGNAL(src, COMSIG_RADIO_NEW_FREQUENCY, args)
remove_radio(src, frequency)
frequency = add_radio(src, new_frequency)
/obj/item/radio/proc/recalculateChannels()
channels = list()
translate_binary = FALSE
syndie = FALSE
independent = FALSE
if(keyslot)
for(var/ch_name in keyslot.channels)
if(!(ch_name in channels))
channels[ch_name] = keyslot.channels[ch_name]
if(keyslot.translate_binary)
translate_binary = TRUE
if(keyslot.syndie)
syndie = TRUE
if(keyslot.independent)
independent = TRUE
for(var/ch_name in channels)
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
/obj/item/radio/proc/make_syndie() // Turns normal radios into Syndicate radios!
qdel(keyslot)
keyslot = new /obj/item/encryptionkey/syndicate
syndie = 1
recalculateChannels()
/obj/item/radio/Destroy()
remove_radio_all(src) //Just to be sure
QDEL_NULL(wires)
QDEL_NULL(keyslot)
return ..()
/obj/item/radio/Initialize()
wires = new /datum/wires/radio(src)
if(prison_radio)
wires.cut(WIRE_TX) // OH GOD WHY
secure_radio_connections = new
. = ..()
frequency = sanitize_frequency(frequency, freerange)
set_frequency(frequency)
for(var/ch_name in channels)
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
/obj/item/radio/ComponentInitialize()
. = ..()
AddComponent(/datum/component/empprotection, EMP_PROTECT_WIRES)
/obj/item/radio/interact(mob/user)
if(unscrewed && !isAI(user))
wires.interact(user)
add_fingerprint(user)
else
..()
/obj/item/radio/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
. = ..()
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "radio", name, 370, 220 + channels.len * 22, master_ui, state)
ui.open()
/obj/item/radio/ui_data(mob/user)
var/list/data = list()
data["broadcasting"] = broadcasting
data["listening"] = listening
data["frequency"] = frequency
data["minFrequency"] = freerange ? MIN_FREE_FREQ : MIN_FREQ
data["maxFrequency"] = freerange ? MAX_FREE_FREQ : MAX_FREQ
data["freqlock"] = freqlock
data["channels"] = list()
for(var/channel in channels)
data["channels"][channel] = channels[channel] & FREQ_LISTENING
data["command"] = command
data["useCommand"] = use_command
data["subspace"] = subspace_transmission
data["subspaceSwitchable"] = subspace_switchable
data["headset"] = istype(src, /obj/item/radio/headset)
return data
/obj/item/radio/ui_act(action, params, datum/tgui/ui)
if(..())
return
switch(action)
if("frequency")
if(freqlock)
return
var/tune = params["tune"]
var/adjust = text2num(params["adjust"])
if(tune == "input")
var/min = format_frequency(freerange ? MIN_FREE_FREQ : MIN_FREQ)
var/max = format_frequency(freerange ? MAX_FREE_FREQ : MAX_FREQ)
tune = input("Tune frequency ([min]-[max]):", name, format_frequency(frequency)) as null|num
if(!isnull(tune) && !..())
if (tune < MIN_FREE_FREQ && tune <= MAX_FREE_FREQ / 10)
// allow typing 144.7 to get 1447
tune *= 10
. = TRUE
else if(adjust)
tune = frequency + adjust * 10
. = TRUE
else if(text2num(tune) != null)
tune = tune * 10
. = TRUE
if(.)
set_frequency(sanitize_frequency(tune, freerange))
if("listen")
listening = !listening
. = TRUE
if("broadcast")
broadcasting = !broadcasting
. = TRUE
if("channel")
var/channel = params["channel"]
if(!(channel in channels))
return
if(channels[channel] & FREQ_LISTENING)
channels[channel] &= ~FREQ_LISTENING
else
channels[channel] |= FREQ_LISTENING
. = TRUE
if("command")
use_command = !use_command
. = TRUE
if("subspace")
if(subspace_switchable)
subspace_transmission = !subspace_transmission
if(!subspace_transmission)
channels = list()
else
recalculateChannels()
. = TRUE
/obj/item/radio/talk_into(atom/movable/M, message, channel, list/spans, datum/language/language)
if(!spans)
spans = list(M.speech_span)
if(!language)
language = M.get_default_language()
INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
return ITALICS | REDUCE_RANGE
/obj/item/radio/proc/talk_into_impl(atom/movable/M, message, channel, list/spans, datum/language/language)
if(!on)
return // the device has to be on
if(!M || !message)
return
if(wires.is_cut(WIRE_TX)) // Permacell and otherwise tampered-with radios
return
if(!M.IsVocal())
return
if(use_command)
spans |= SPAN_COMMAND
/*
Roughly speaking, radios attempt to make a subspace transmission (which
is received, processed, and rebroadcast by the telecomms satellite) and
if that fails, they send a mundane radio transmission.
Headsets cannot send/receive mundane transmissions, only subspace.
Syndicate radios can hear transmissions on all well-known frequencies.
CentCom radios can hear the CentCom frequency no matter what.
*/
// From the channel, determine the frequency and get a reference to it.
var/freq
if(channel && channels && channels.len > 0)
if(channel == MODE_DEPARTMENT)
channel = channels[1]
freq = secure_radio_connections[channel]
if (!channels[channel]) // if the channel is turned off, don't broadcast
return
else
freq = frequency
channel = null
// Nearby active jammers severely gibberish the message
var/turf/position = get_turf(src)
for(var/obj/item/jammer/jammer in GLOB.active_jammers)
var/turf/jammer_turf = get_turf(jammer)
if(position.z == jammer_turf.z && (get_dist(position, jammer_turf) < jammer.range))
message = Gibberish(message,100)
break
// Determine the identity information which will be attached to the signal.
var/atom/movable/virtualspeaker/speaker = new(null, M, src)
// Construct the signal
var/datum/signal/subspace/vocal/signal = new(src, freq, speaker, language, message, spans)
// Independent radios, on the CentCom frequency, reach all independent radios
if (independent && (freq == FREQ_CENTCOM || freq == FREQ_CTF_RED || freq == FREQ_CTF_BLUE))
signal.data["compression"] = 0
signal.transmission_method = TRANSMISSION_SUPERSPACE
signal.levels = list(0) // reaches all Z-levels
signal.broadcast()
return
// All radios make an attempt to use the subspace system first
signal.send_to_receivers()
// If the radio is subspace-only, that's all it can do
if (subspace_transmission)
return
// Non-subspace radios will check in a couple of seconds, and if the signal
// was never received, send a mundane broadcast (no headsets).
addtimer(CALLBACK(src, .proc/backup_transmission, signal), 20)
/obj/item/radio/proc/backup_transmission(datum/signal/subspace/vocal/signal)
var/turf/T = get_turf(src)
if (signal.data["done"] && (T.z in signal.levels))
return
// Okay, the signal was never processed, send a mundane broadcast.
signal.data["compression"] = 0
signal.transmission_method = TRANSMISSION_RADIO
signal.levels = list(T.z)
signal.broadcast()
/obj/item/radio/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
. = ..()
if(radio_freq || !broadcasting || get_dist(src, speaker) > canhear_range)
return
if(message_mode == MODE_WHISPER || message_mode == MODE_WHISPER_CRIT)
// radios don't pick up whispers very well
raw_message = stars(raw_message)
else if(message_mode == MODE_L_HAND || message_mode == MODE_R_HAND)
// try to avoid being heard double
if (loc == speaker && ismob(speaker))
var/mob/M = speaker
var/idx = M.get_held_index_of_item(src)
// left hands are odd slots
if (idx && (idx % 2) == (message_mode == MODE_L_HAND))
return
talk_into(speaker, raw_message, , spans, language=message_language)
// Checks if this radio can receive on the given frequency.
/obj/item/radio/proc/can_receive(freq, level)
// deny checks
if (!on || !listening || wires.is_cut(WIRE_RX))
return FALSE
if (freq == FREQ_SYNDICATE && !syndie)
return FALSE
if (freq == FREQ_CENTCOM)
return independent // hard-ignores the z-level check
if (!(0 in level))
var/turf/position = get_turf(src)
if(!position || !(position.z in level))
return FALSE
// allow checks: are we listening on that frequency?
if (freq == frequency)
return TRUE
for(var/ch_name in channels)
if(channels[ch_name] & FREQ_LISTENING)
//the GLOB.radiochannels list is located in communications.dm
if(GLOB.radiochannels[ch_name] == text2num(freq) || syndie)
return TRUE
return FALSE
/obj/item/radio/examine(mob/user)
. = ..()
if (unscrewed)
. += "<span class='notice'>It can be attached and modified.</span>"
else
. += "<span class='notice'>It cannot be modified or attached.</span>"
/obj/item/radio/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
if(istype(W, /obj/item/screwdriver))
unscrewed = !unscrewed
if(unscrewed)
to_chat(user, "<span class='notice'>The radio can now be attached and modified!</span>")
else
to_chat(user, "<span class='notice'>The radio can no longer be modified or attached!</span>")
else
return ..()
/obj/item/radio/emp_act(severity)
. = ..()
if (. & EMP_PROTECT_SELF)
return
emped++ //There's been an EMP; better count it
var/curremp = emped //Remember which EMP this was
if (listening && ismob(loc)) // if the radio is turned on and on someone's person they notice
to_chat(loc, "<span class='warning'>\The [src] overloads.</span>")
broadcasting = FALSE
listening = FALSE
for (var/ch_name in channels)
channels[ch_name] = 0
on = FALSE
spawn(200)
if(emped == curremp) //Don't fix it if it's been EMP'd again
emped = 0
if (!istype(src, /obj/item/radio/intercom)) // intercoms will turn back on on their own
on = TRUE
///////////////////////////////
//////////Borg Radios//////////
///////////////////////////////
//Giving borgs their own radio to have some more room to work with -Sieve
/obj/item/radio/borg
name = "cyborg radio"
subspace_switchable = TRUE
dog_fashion = null
/obj/item/radio/borg/Initialize(mapload)
. = ..()
/obj/item/radio/borg/syndicate
syndie = 1
keyslot = new /obj/item/encryptionkey/syndicate
/obj/item/radio/borg/syndicate/Initialize()
. = ..()
set_frequency(FREQ_SYNDICATE)
/obj/item/radio/borg/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/screwdriver))
if(keyslot)
for(var/ch_name in channels)
SSradio.remove_object(src, GLOB.radiochannels[ch_name])
secure_radio_connections[ch_name] = null
if(keyslot)
var/turf/T = get_turf(user)
if(T)
keyslot.forceMove(T)
keyslot = null
recalculateChannels()
to_chat(user, "<span class='notice'>You pop out the encryption key in the radio.</span>")
else
to_chat(user, "<span class='warning'>This radio doesn't have any encryption keys!</span>")
else if(istype(W, /obj/item/encryptionkey/))
if(keyslot)
to_chat(user, "<span class='warning'>The radio can't hold another key!</span>")
return
if(!keyslot)
if(!user.transferItemToLoc(W, src))
return
keyslot = W
recalculateChannels()
/obj/item/radio/off // Station bounced radios, their only difference is spawning with the speakers off, this was made to help the lag.
listening = 0 // And it's nice to have a subtype too for future features.
dog_fashion = /datum/dog_fashion/back
/obj/item/radio/internal
var/obj/item/implant/radio/implant
/obj/item/radio/internal/Initialize(mapload, obj/item/implant/radio/_implant)
. = ..()
implant = _implant
/obj/item/radio/internal/Destroy()
if(implant?.imp_in)
qdel(implant)
else
return ..()
/obj/item/radio
icon = 'icons/obj/radio.dmi'
name = "station bounced radio"
icon_state = "walkietalkie"
item_state = "walkietalkie"
desc = "A basic handheld radio that communicates with local telecommunication networks."
dog_fashion = /datum/dog_fashion/back
flags_1 = CONDUCT_1 | HEAR_1
slot_flags = ITEM_SLOT_BELT
throw_speed = 3
throw_range = 7
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=75, MAT_GLASS=25)
obj_flags = USES_TGUI
var/on = TRUE
var/frequency = FREQ_COMMON
var/canhear_range = 3 // The range around the radio in which mobs can hear what it receives.
var/emped = 0 // Tracks the number of EMPs currently stacked.
var/broadcasting = FALSE // Whether the radio will transmit dialogue it hears nearby.
var/listening = TRUE // Whether the radio is currently receiving.
var/prison_radio = FALSE // If true, the transmit wire starts cut.
var/unscrewed = FALSE // Whether wires are accessible. Toggleable by screwdrivering.
var/freerange = FALSE // If true, the radio has access to the full spectrum.
var/subspace_transmission = FALSE // If true, the radio transmits and receives on subspace exclusively.
var/subspace_switchable = FALSE // If true, subspace_transmission can be toggled at will.
var/freqlock = FALSE // Frequency lock to stop the user from untuning specialist radios.
var/use_command = FALSE // If true, broadcasts will be large and BOLD.
var/command = FALSE // If true, use_command can be toggled at will.
// Encryption key handling
var/obj/item/encryptionkey/keyslot
var/translate_binary = FALSE // If true, can hear the special binary channel.
var/independent = FALSE // If true, can say/hear on the special CentCom channel.
var/syndie = FALSE // If true, hears all well-known channels automatically, and can say/hear on the Syndicate channel.
var/list/channels = list() // Map from name (see communications.dm) to on/off. First entry is current department (:h).
var/list/secure_radio_connections
var/const/FREQ_LISTENING = 1
//FREQ_BROADCASTING = 2
/obj/item/radio/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] starts bouncing [src] off [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return BRUTELOSS
/obj/item/radio/proc/set_frequency(new_frequency)
SEND_SIGNAL(src, COMSIG_RADIO_NEW_FREQUENCY, args)
remove_radio(src, frequency)
frequency = add_radio(src, new_frequency)
/obj/item/radio/proc/recalculateChannels()
channels = list()
translate_binary = FALSE
syndie = FALSE
independent = FALSE
if(keyslot)
for(var/ch_name in keyslot.channels)
if(!(ch_name in channels))
channels[ch_name] = keyslot.channels[ch_name]
if(keyslot.translate_binary)
translate_binary = TRUE
if(keyslot.syndie)
syndie = TRUE
if(keyslot.independent)
independent = TRUE
for(var/ch_name in channels)
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
/obj/item/radio/proc/make_syndie() // Turns normal radios into Syndicate radios!
qdel(keyslot)
keyslot = new /obj/item/encryptionkey/syndicate
syndie = 1
recalculateChannels()
/obj/item/radio/Destroy()
remove_radio_all(src) //Just to be sure
QDEL_NULL(wires)
QDEL_NULL(keyslot)
return ..()
/obj/item/radio/Initialize()
wires = new /datum/wires/radio(src)
if(prison_radio)
wires.cut(WIRE_TX) // OH GOD WHY
secure_radio_connections = new
. = ..()
frequency = sanitize_frequency(frequency, freerange)
set_frequency(frequency)
for(var/ch_name in channels)
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
/obj/item/radio/ComponentInitialize()
. = ..()
AddComponent(/datum/component/empprotection, EMP_PROTECT_WIRES)
/obj/item/radio/interact(mob/user)
if(unscrewed && !isAI(user))
wires.interact(user)
add_fingerprint(user)
else
..()
/obj/item/radio/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
. = ..()
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "radio", name, 370, 220 + channels.len * 22, master_ui, state)
ui.open()
/obj/item/radio/ui_data(mob/user)
var/list/data = list()
data["broadcasting"] = broadcasting
data["listening"] = listening
data["frequency"] = frequency
data["minFrequency"] = freerange ? MIN_FREE_FREQ : MIN_FREQ
data["maxFrequency"] = freerange ? MAX_FREE_FREQ : MAX_FREQ
data["freqlock"] = freqlock
data["channels"] = list()
for(var/channel in channels)
data["channels"][channel] = channels[channel] & FREQ_LISTENING
data["command"] = command
data["useCommand"] = use_command
data["subspace"] = subspace_transmission
data["subspaceSwitchable"] = subspace_switchable
data["headset"] = istype(src, /obj/item/radio/headset)
return data
/obj/item/radio/ui_act(action, params, datum/tgui/ui)
if(..())
return
switch(action)
if("frequency")
if(freqlock)
return
var/tune = params["tune"]
var/adjust = text2num(params["adjust"])
if(tune == "input")
var/min = format_frequency(freerange ? MIN_FREE_FREQ : MIN_FREQ)
var/max = format_frequency(freerange ? MAX_FREE_FREQ : MAX_FREQ)
tune = input("Tune frequency ([min]-[max]):", name, format_frequency(frequency)) as null|num
if(!isnull(tune) && !..())
if (tune < MIN_FREE_FREQ && tune <= MAX_FREE_FREQ / 10)
// allow typing 144.7 to get 1447
tune *= 10
. = TRUE
else if(adjust)
tune = frequency + adjust * 10
. = TRUE
else if(text2num(tune) != null)
tune = tune * 10
. = TRUE
if(.)
set_frequency(sanitize_frequency(tune, freerange))
if("listen")
listening = !listening
. = TRUE
if("broadcast")
broadcasting = !broadcasting
. = TRUE
if("channel")
var/channel = params["channel"]
if(!(channel in channels))
return
if(channels[channel] & FREQ_LISTENING)
channels[channel] &= ~FREQ_LISTENING
else
channels[channel] |= FREQ_LISTENING
. = TRUE
if("command")
use_command = !use_command
. = TRUE
if("subspace")
if(subspace_switchable)
subspace_transmission = !subspace_transmission
if(!subspace_transmission)
channels = list()
else
recalculateChannels()
. = TRUE
/obj/item/radio/talk_into(atom/movable/M, message, channel, list/spans, datum/language/language)
if(!spans)
spans = list(M.speech_span)
if(!language)
language = M.get_default_language()
INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
return ITALICS | REDUCE_RANGE
/obj/item/radio/proc/talk_into_impl(atom/movable/M, message, channel, list/spans, datum/language/language)
if(!on)
return // the device has to be on
if(!M || !message)
return
if(wires.is_cut(WIRE_TX)) // Permacell and otherwise tampered-with radios
return
if(!M.IsVocal())
return
if(use_command)
spans |= SPAN_COMMAND
/*
Roughly speaking, radios attempt to make a subspace transmission (which
is received, processed, and rebroadcast by the telecomms satellite) and
if that fails, they send a mundane radio transmission.
Headsets cannot send/receive mundane transmissions, only subspace.
Syndicate radios can hear transmissions on all well-known frequencies.
CentCom radios can hear the CentCom frequency no matter what.
*/
// From the channel, determine the frequency and get a reference to it.
var/freq
if(channel && channels && channels.len > 0)
if(channel == MODE_DEPARTMENT)
channel = channels[1]
freq = secure_radio_connections[channel]
if (!channels[channel]) // if the channel is turned off, don't broadcast
return
else
freq = frequency
channel = null
// Nearby active jammers severely gibberish the message
var/turf/position = get_turf(src)
for(var/obj/item/jammer/jammer in GLOB.active_jammers)
var/turf/jammer_turf = get_turf(jammer)
if(position.z == jammer_turf.z && (get_dist(position, jammer_turf) < jammer.range))
message = Gibberish(message,100)
break
// Determine the identity information which will be attached to the signal.
var/atom/movable/virtualspeaker/speaker = new(null, M, src)
// Construct the signal
var/datum/signal/subspace/vocal/signal = new(src, freq, speaker, language, message, spans)
// Independent radios, on the CentCom frequency, reach all independent radios
if (independent && (freq == FREQ_CENTCOM || freq == FREQ_CTF_RED || freq == FREQ_CTF_BLUE))
signal.data["compression"] = 0
signal.transmission_method = TRANSMISSION_SUPERSPACE
signal.levels = list(0) // reaches all Z-levels
signal.broadcast()
return
// All radios make an attempt to use the subspace system first
signal.send_to_receivers()
// If the radio is subspace-only, that's all it can do
if (subspace_transmission)
return
// Non-subspace radios will check in a couple of seconds, and if the signal
// was never received, send a mundane broadcast (no headsets).
addtimer(CALLBACK(src, .proc/backup_transmission, signal), 20)
/obj/item/radio/proc/backup_transmission(datum/signal/subspace/vocal/signal)
var/turf/T = get_turf(src)
if (signal.data["done"] && (T.z in signal.levels))
return
// Okay, the signal was never processed, send a mundane broadcast.
signal.data["compression"] = 0
signal.transmission_method = TRANSMISSION_RADIO
signal.levels = list(T.z)
signal.broadcast()
/obj/item/radio/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
if(radio_freq || !broadcasting || get_dist(src, speaker) > canhear_range)
return
if(message_mode == MODE_WHISPER || message_mode == MODE_WHISPER_CRIT)
// radios don't pick up whispers very well
raw_message = stars(raw_message)
else if(message_mode == MODE_L_HAND || message_mode == MODE_R_HAND)
// try to avoid being heard double
if (loc == speaker && ismob(speaker))
var/mob/M = speaker
var/idx = M.get_held_index_of_item(src)
// left hands are odd slots
if (idx && (idx % 2) == (message_mode == MODE_L_HAND))
return
talk_into(speaker, raw_message, , spans, language=message_language)
// Checks if this radio can receive on the given frequency.
/obj/item/radio/proc/can_receive(freq, level)
// deny checks
if (!on || !listening || wires.is_cut(WIRE_RX))
return FALSE
if (freq == FREQ_SYNDICATE && !syndie)
return FALSE
if (freq == FREQ_CENTCOM)
return independent // hard-ignores the z-level check
if (!(0 in level))
var/turf/position = get_turf(src)
if(!position || !(position.z in level))
return FALSE
// allow checks: are we listening on that frequency?
if (freq == frequency)
return TRUE
for(var/ch_name in channels)
if(channels[ch_name] & FREQ_LISTENING)
//the GLOB.radiochannels list is located in communications.dm
if(GLOB.radiochannels[ch_name] == text2num(freq) || syndie)
return TRUE
return FALSE
/obj/item/radio/examine(mob/user)
. = ..()
if (unscrewed)
. += "<span class='notice'>It can be attached and modified.</span>"
else
. += "<span class='notice'>It cannot be modified or attached.</span>"
/obj/item/radio/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
if(istype(W, /obj/item/screwdriver))
unscrewed = !unscrewed
if(unscrewed)
to_chat(user, "<span class='notice'>The radio can now be attached and modified!</span>")
else
to_chat(user, "<span class='notice'>The radio can no longer be modified or attached!</span>")
else
return ..()
/obj/item/radio/emp_act(severity)
. = ..()
if (. & EMP_PROTECT_SELF)
return
emped++ //There's been an EMP; better count it
var/curremp = emped //Remember which EMP this was
if (listening && ismob(loc)) // if the radio is turned on and on someone's person they notice
to_chat(loc, "<span class='warning'>\The [src] overloads.</span>")
broadcasting = FALSE
listening = FALSE
for (var/ch_name in channels)
channels[ch_name] = 0
on = FALSE
spawn(200)
if(emped == curremp) //Don't fix it if it's been EMP'd again
emped = 0
if (!istype(src, /obj/item/radio/intercom)) // intercoms will turn back on on their own
on = TRUE
///////////////////////////////
//////////Borg Radios//////////
///////////////////////////////
//Giving borgs their own radio to have some more room to work with -Sieve
/obj/item/radio/borg
name = "cyborg radio"
subspace_switchable = TRUE
dog_fashion = null
/obj/item/radio/borg/Initialize(mapload)
. = ..()
/obj/item/radio/borg/syndicate
syndie = 1
keyslot = new /obj/item/encryptionkey/syndicate
/obj/item/radio/borg/syndicate/Initialize()
. = ..()
set_frequency(FREQ_SYNDICATE)
/obj/item/radio/borg/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/screwdriver))
if(keyslot)
for(var/ch_name in channels)
SSradio.remove_object(src, GLOB.radiochannels[ch_name])
secure_radio_connections[ch_name] = null
if(keyslot)
var/turf/T = get_turf(user)
if(T)
keyslot.forceMove(T)
keyslot = null
recalculateChannels()
to_chat(user, "<span class='notice'>You pop out the encryption key in the radio.</span>")
else
to_chat(user, "<span class='warning'>This radio doesn't have any encryption keys!</span>")
else if(istype(W, /obj/item/encryptionkey/))
if(keyslot)
to_chat(user, "<span class='warning'>The radio can't hold another key!</span>")
return
if(!keyslot)
if(!user.transferItemToLoc(W, src))
return
keyslot = W
recalculateChannels()
/obj/item/radio/off // Station bounced radios, their only difference is spawning with the speakers off, this was made to help the lag.
listening = 0 // And it's nice to have a subtype too for future features.
dog_fashion = /datum/dog_fashion/back
/obj/item/radio/internal
var/obj/item/implant/radio/implant
/obj/item/radio/internal/Initialize(mapload, obj/item/implant/radio/_implant)
. = ..()
implant = _implant
/obj/item/radio/internal/Destroy()
if(implant?.imp_in)
qdel(implant)
else
return ..()
+290 -290
View File
@@ -1,290 +1,290 @@
/obj/item/taperecorder
name = "universal recorder"
desc = "A device that can record to cassette tapes, and play them. It automatically translates the content in playback."
icon = 'icons/obj/device.dmi'
icon_state = "taperecorder_empty"
item_state = "analyzer"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_1 = HEAR_1
slot_flags = ITEM_SLOT_BELT
materials = list(MAT_METAL=60, MAT_GLASS=30)
force = 2
throwforce = 0
var/recording = 0
var/playing = 0
var/playsleepseconds = 0
var/obj/item/tape/mytape
var/starting_tape_type = /obj/item/tape/random
var/open_panel = 0
var/canprint = 1
/obj/item/taperecorder/Initialize(mapload)
. = ..()
if(starting_tape_type)
mytape = new starting_tape_type(src)
update_icon()
/obj/item/taperecorder/examine(mob/user)
. = ..()
. += "The wire panel is [open_panel ? "opened" : "closed"]."
/obj/item/taperecorder/attackby(obj/item/I, mob/user, params)
if(!mytape && istype(I, /obj/item/tape))
if(!user.transferItemToLoc(I,src))
return
mytape = I
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
update_icon()
/obj/item/taperecorder/proc/eject(mob/user)
if(mytape)
to_chat(user, "<span class='notice'>You remove [mytape] from [src].</span>")
stop()
user.put_in_hands(mytape)
mytape = null
update_icon()
/obj/item/taperecorder/fire_act(exposed_temperature, exposed_volume)
mytape.ruin() //Fires destroy the tape
..()
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/taperecorder/attack_hand(mob/user)
if(loc == user)
if(mytape)
if(!user.is_holding(src))
return ..()
eject(user)
else
return ..()
/obj/item/taperecorder/proc/can_use(mob/user)
if(user && ismob(user))
if(!user.incapacitated())
return TRUE
return FALSE
/obj/item/taperecorder/verb/ejectverb()
set name = "Eject Tape"
set category = "Object"
if(!can_use(usr))
return
if(!mytape)
return
eject(usr)
/obj/item/taperecorder/update_icon()
if(!mytape)
icon_state = "taperecorder_empty"
else if(recording)
icon_state = "taperecorder_recording"
else if(playing)
icon_state = "taperecorder_playing"
else
icon_state = "taperecorder_idle"
/obj/item/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
. = ..()
if(mytape && recording)
mytape.timestamp += mytape.used_capacity
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [message]"
/obj/item/taperecorder/verb/record()
set name = "Start Recording"
set category = "Object"
if(!can_use(usr))
return
if(!mytape || mytape.ruined)
return
if(recording)
return
if(playing)
return
if(mytape.used_capacity < mytape.max_capacity)
to_chat(usr, "<span class='notice'>Recording started.</span>")
recording = 1
update_icon()
mytape.timestamp += mytape.used_capacity
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording started."
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
var/max = mytape.max_capacity
while(recording && used < max)
mytape.used_capacity++
used++
sleep(10)
recording = 0
update_icon()
else
to_chat(usr, "<span class='notice'>The tape is full.</span>")
/obj/item/taperecorder/verb/stop()
set name = "Stop"
set category = "Object"
if(!can_use(usr))
return
if(recording)
recording = 0
mytape.timestamp += mytape.used_capacity
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording stopped."
to_chat(usr, "<span class='notice'>Recording stopped.</span>")
return
else if(playing)
playing = 0
var/turf/T = get_turf(src)
T.visible_message("<font color=Maroon><B>Tape Recorder</B>: Playback stopped.</font>")
update_icon()
/obj/item/taperecorder/verb/play()
set name = "Play Tape"
set category = "Object"
if(!can_use(usr))
return
if(!mytape || mytape.ruined)
return
if(recording)
return
if(playing)
return
playing = 1
update_icon()
to_chat(usr, "<span class='notice'>Playing started.</span>")
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
var/max = mytape.max_capacity
for(var/i = 1, used < max, sleep(10 * playsleepseconds))
if(!mytape)
break
if(playing == 0)
break
if(mytape.storedinfo.len < i)
break
say(mytape.storedinfo[i])
if(mytape.storedinfo.len < i + 1)
playsleepseconds = 1
sleep(10)
say("End of recording.")
else
playsleepseconds = mytape.timestamp[i + 1] - mytape.timestamp[i]
if(playsleepseconds > 14)
sleep(10)
say("Skipping [playsleepseconds] seconds of silence")
playsleepseconds = 1
i++
playing = 0
update_icon()
/obj/item/taperecorder/attack_self(mob/user)
if(!mytape || mytape.ruined)
return
if(recording)
stop()
else
record()
/obj/item/taperecorder/verb/print_transcript()
set name = "Print Transcript"
set category = "Object"
if(!can_use(usr))
return
if(!mytape)
return
if(!canprint)
to_chat(usr, "<span class='notice'>The recorder can't print that fast!</span>")
return
if(recording || playing)
return
to_chat(usr, "<span class='notice'>Transcript printed.</span>")
var/obj/item/paper/P = new /obj/item/paper(get_turf(src))
var/t1 = "<B>Transcript:</B><BR><BR>"
for(var/i = 1, mytape.storedinfo.len >= i, i++)
t1 += "[mytape.storedinfo[i]]<BR>"
P.info = t1
P.name = "paper- 'Transcript'"
usr.put_in_hands(P)
canprint = 0
sleep(300)
canprint = 1
//empty tape recorders
/obj/item/taperecorder/empty
starting_tape_type = null
/obj/item/tape
name = "tape"
desc = "A magnetic tape that can hold up to ten minutes of content."
icon_state = "tape_white"
icon = 'icons/obj/device.dmi'
item_state = "analyzer"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL=20, MAT_GLASS=5)
force = 1
throwforce = 0
var/max_capacity = 600
var/used_capacity = 0
var/list/storedinfo = list()
var/list/timestamp = list()
var/ruined = 0
/obj/item/tape/fire_act(exposed_temperature, exposed_volume)
ruin()
..()
/obj/item/tape/attack_self(mob/user)
if(!ruined)
to_chat(user, "<span class='notice'>You pull out all the tape!</span>")
ruin()
/obj/item/tape/proc/ruin()
//Lets not add infinite amounts of overlays when our fireact is called
//repeatedly
if(!ruined)
add_overlay("ribbonoverlay")
ruined = 1
/obj/item/tape/proc/fix()
cut_overlay("ribbonoverlay")
ruined = 0
/obj/item/tape/attackby(obj/item/I, mob/user, params)
if(ruined && istype(I, /obj/item/screwdriver) || istype(I, /obj/item/pen))
to_chat(user, "<span class='notice'>You start winding the tape back in...</span>")
if(I.use_tool(src, user, 120))
to_chat(user, "<span class='notice'>You wound the tape back in.</span>")
fix()
//Random colour tapes
/obj/item/tape/random
icon_state = "random_tape"
/obj/item/tape/random/New()
icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple")]"
..()
/obj/item/taperecorder
name = "universal recorder"
desc = "A device that can record to cassette tapes, and play them. It automatically translates the content in playback."
icon = 'icons/obj/device.dmi'
icon_state = "taperecorder_empty"
item_state = "analyzer"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_1 = HEAR_1
slot_flags = ITEM_SLOT_BELT
materials = list(MAT_METAL=60, MAT_GLASS=30)
force = 2
throwforce = 0
var/recording = 0
var/playing = 0
var/playsleepseconds = 0
var/obj/item/tape/mytape
var/starting_tape_type = /obj/item/tape/random
var/open_panel = 0
var/canprint = 1
/obj/item/taperecorder/Initialize(mapload)
. = ..()
if(starting_tape_type)
mytape = new starting_tape_type(src)
update_icon()
/obj/item/taperecorder/examine(mob/user)
. = ..()
. += "The wire panel is [open_panel ? "opened" : "closed"]."
/obj/item/taperecorder/attackby(obj/item/I, mob/user, params)
if(!mytape && istype(I, /obj/item/tape))
if(!user.transferItemToLoc(I,src))
return
mytape = I
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
update_icon()
/obj/item/taperecorder/proc/eject(mob/user)
if(mytape)
to_chat(user, "<span class='notice'>You remove [mytape] from [src].</span>")
stop()
user.put_in_hands(mytape)
mytape = null
update_icon()
/obj/item/taperecorder/fire_act(exposed_temperature, exposed_volume)
mytape.ruin() //Fires destroy the tape
..()
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/taperecorder/attack_hand(mob/user)
if(loc == user)
if(mytape)
if(!user.is_holding(src))
return ..()
eject(user)
else
return ..()
/obj/item/taperecorder/proc/can_use(mob/user)
if(user && ismob(user))
if(!user.incapacitated())
return TRUE
return FALSE
/obj/item/taperecorder/verb/ejectverb()
set name = "Eject Tape"
set category = "Object"
if(!can_use(usr))
return
if(!mytape)
return
eject(usr)
/obj/item/taperecorder/update_icon()
if(!mytape)
icon_state = "taperecorder_empty"
else if(recording)
icon_state = "taperecorder_recording"
else if(playing)
icon_state = "taperecorder_playing"
else
icon_state = "taperecorder_idle"
/obj/item/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
. = ..()
if(mytape && recording)
mytape.timestamp += mytape.used_capacity
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [message]"
/obj/item/taperecorder/verb/record()
set name = "Start Recording"
set category = "Object"
if(!can_use(usr))
return
if(!mytape || mytape.ruined)
return
if(recording)
return
if(playing)
return
if(mytape.used_capacity < mytape.max_capacity)
to_chat(usr, "<span class='notice'>Recording started.</span>")
recording = 1
update_icon()
mytape.timestamp += mytape.used_capacity
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording started."
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
var/max = mytape.max_capacity
while(recording && used < max)
mytape.used_capacity++
used++
sleep(10)
recording = 0
update_icon()
else
to_chat(usr, "<span class='notice'>The tape is full.</span>")
/obj/item/taperecorder/verb/stop()
set name = "Stop"
set category = "Object"
if(!can_use(usr))
return
if(recording)
recording = 0
mytape.timestamp += mytape.used_capacity
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording stopped."
to_chat(usr, "<span class='notice'>Recording stopped.</span>")
return
else if(playing)
playing = 0
var/turf/T = get_turf(src)
T.visible_message("<font color=Maroon><B>Tape Recorder</B>: Playback stopped.</font>")
update_icon()
/obj/item/taperecorder/verb/play()
set name = "Play Tape"
set category = "Object"
if(!can_use(usr))
return
if(!mytape || mytape.ruined)
return
if(recording)
return
if(playing)
return
playing = 1
update_icon()
to_chat(usr, "<span class='notice'>Playing started.</span>")
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
var/max = mytape.max_capacity
for(var/i = 1, used < max, sleep(10 * playsleepseconds))
if(!mytape)
break
if(playing == 0)
break
if(mytape.storedinfo.len < i)
break
say(mytape.storedinfo[i])
if(mytape.storedinfo.len < i + 1)
playsleepseconds = 1
sleep(10)
say("End of recording.")
else
playsleepseconds = mytape.timestamp[i + 1] - mytape.timestamp[i]
if(playsleepseconds > 14)
sleep(10)
say("Skipping [playsleepseconds] seconds of silence")
playsleepseconds = 1
i++
playing = 0
update_icon()
/obj/item/taperecorder/attack_self(mob/user)
if(!mytape || mytape.ruined)
return
if(recording)
stop()
else
record()
/obj/item/taperecorder/verb/print_transcript()
set name = "Print Transcript"
set category = "Object"
if(!can_use(usr))
return
if(!mytape)
return
if(!canprint)
to_chat(usr, "<span class='notice'>The recorder can't print that fast!</span>")
return
if(recording || playing)
return
to_chat(usr, "<span class='notice'>Transcript printed.</span>")
var/obj/item/paper/P = new /obj/item/paper(get_turf(src))
var/t1 = "<B>Transcript:</B><BR><BR>"
for(var/i = 1, mytape.storedinfo.len >= i, i++)
t1 += "[mytape.storedinfo[i]]<BR>"
P.info = t1
P.name = "paper- 'Transcript'"
usr.put_in_hands(P)
canprint = 0
sleep(300)
canprint = 1
//empty tape recorders
/obj/item/taperecorder/empty
starting_tape_type = null
/obj/item/tape
name = "tape"
desc = "A magnetic tape that can hold up to ten minutes of content."
icon_state = "tape_white"
icon = 'icons/obj/device.dmi'
item_state = "analyzer"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL=20, MAT_GLASS=5)
force = 1
throwforce = 0
var/max_capacity = 600
var/used_capacity = 0
var/list/storedinfo = list()
var/list/timestamp = list()
var/ruined = 0
/obj/item/tape/fire_act(exposed_temperature, exposed_volume)
ruin()
..()
/obj/item/tape/attack_self(mob/user)
if(!ruined)
to_chat(user, "<span class='notice'>You pull out all the tape!</span>")
ruin()
/obj/item/tape/proc/ruin()
//Lets not add infinite amounts of overlays when our fireact is called
//repeatedly
if(!ruined)
add_overlay("ribbonoverlay")
ruined = 1
/obj/item/tape/proc/fix()
cut_overlay("ribbonoverlay")
ruined = 0
/obj/item/tape/attackby(obj/item/I, mob/user, params)
if(ruined && istype(I, /obj/item/screwdriver) || istype(I, /obj/item/pen))
to_chat(user, "<span class='notice'>You start winding the tape back in...</span>")
if(I.use_tool(src, user, 120))
to_chat(user, "<span class='notice'>You wound the tape back in.</span>")
fix()
//Random colour tapes
/obj/item/tape/random
icon_state = "random_tape"
/obj/item/tape/random/New()
icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple")]"
..()
+1 -1
View File
@@ -122,7 +122,7 @@
interact(user)
return ..()
/obj/item/toy/eightball/haunted/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
/obj/item/toy/eightball/haunted/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
. = ..()
last_message = raw_message
+7 -5
View File
@@ -28,19 +28,21 @@ GLOBAL_LIST_INIT(freqtospan, list(
language = get_default_language()
send_speech(message, 7, src, , spans, message_language=language)
/atom/movable/proc/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
/atom/movable/proc/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
SEND_SIGNAL(src, COMSIG_MOVABLE_HEAR, args)
/atom/movable/proc/can_speak()
return 1
/atom/movable/proc/send_speech(message, range = 7, obj/source = src, bubble_type, list/spans, datum/language/message_language = null, message_mode)
var/rendered = compose_message(src, message_language, message, , spans, message_mode)
/atom/movable/proc/send_speech(message, range = 7, atom/movable/source = src, bubble_type, list/spans, datum/language/message_language = null, message_mode)
var/rendered = compose_message(src, message_language, message, , spans, message_mode, source)
for(var/_AM in get_hearers_in_view(range, source))
var/atom/movable/AM = _AM
AM.Hear(rendered, src, message_language, message, , spans, message_mode)
AM.Hear(rendered, src, message_language, message, , spans, message_mode, source)
/atom/movable/proc/compose_message(atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, face_name = FALSE)
/atom/movable/proc/compose_message(atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, face_name = FALSE, atom/movable/source)
if(!source)
source = speaker
//This proc uses text() because it is faster than appending strings. Thanks BYOND.
//Basic span
var/spanpart1 = "<span class='[radio_freq ? get_radio_span(radio_freq) : "game say"]'>"
@@ -98,7 +98,7 @@
else
to_chat(M, message)
/mob/camera/eminence/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
/mob/camera/eminence/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
if(is_reebe(z) || is_servant_of_ratvar(speaker) || GLOB.ratvar_approaches || GLOB.ratvar_awakens) //Away from Reebe, the Eminence can't hear anything
to_chat(src, message)
@@ -118,7 +118,7 @@ the new instance inside the host to be updated to the template's stats.
follow_next(Dir & NORTHWEST)
last_move_tick = world.time
/mob/camera/disease/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
/mob/camera/disease/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
var/atom/movable/to_follow = speaker
if(radio_freq)
@@ -130,7 +130,7 @@ the new instance inside the host to be updated to the template's stats.
else
link = ""
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
to_chat(src, "[link] [message]")
+101 -101
View File
@@ -1,101 +1,101 @@
#define INCLUSIVE_MODE 1
#define EXCLUSIVE_MODE 2
#define RECOGNIZER_MODE 3
#define VOICE_SENSOR_MODE 4
/obj/item/assembly/voice
name = "voice analyzer"
desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
icon_state = "voice"
materials = list(MAT_METAL=500, MAT_GLASS=50)
flags_1 = HEAR_1
attachable = TRUE
verb_say = "beeps"
verb_ask = "beeps"
verb_exclaim = "beeps"
var/listening = FALSE
var/recorded = "" //the activation message
var/mode = 1
var/static/list/modes = list("inclusive",
"exclusive",
"recognizer",
"voice sensor")
/obj/item/assembly/voice/examine(mob/user)
. = ..()
. += "<span class='notice'>Use a multitool to swap between \"inclusive\", \"exclusive\", \"recognizer\", and \"voice sensor\" mode.</span>"
/obj/item/assembly/voice/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
. = ..()
if(speaker == src)
return
if(listening && !radio_freq)
record_speech(speaker, raw_message, message_language)
else
if(check_activation(speaker, raw_message))
addtimer(CALLBACK(src, .proc/pulse, 0), 10)
/obj/item/assembly/voice/proc/record_speech(atom/movable/speaker, raw_message, datum/language/message_language)
switch(mode)
if(INCLUSIVE_MODE)
recorded = raw_message
listening = FALSE
say("Activation message is '[recorded]'.", message_language)
if(EXCLUSIVE_MODE)
recorded = raw_message
listening = FALSE
say("Activation message is '[recorded]'.", message_language)
if(RECOGNIZER_MODE)
recorded = speaker.GetVoice()
listening = FALSE
say("Your voice pattern is saved.", message_language)
if(VOICE_SENSOR_MODE)
if(length(raw_message))
addtimer(CALLBACK(src, .proc/pulse, 0), 10)
/obj/item/assembly/voice/proc/check_activation(atom/movable/speaker, raw_message)
. = FALSE
switch(mode)
if(INCLUSIVE_MODE)
if(findtext(raw_message, recorded))
. = TRUE
if(EXCLUSIVE_MODE)
if(raw_message == recorded)
. = TRUE
if(RECOGNIZER_MODE)
if(speaker.GetVoice() == recorded)
. = TRUE
if(VOICE_SENSOR_MODE)
if(length(raw_message))
. = TRUE
/obj/item/assembly/voice/multitool_act(mob/living/user, obj/item/I)
mode %= modes.len
mode++
to_chat(user, "<span class='notice'>You set [src] into [modes[mode]] mode.</span>")
listening = FALSE
recorded = ""
return TRUE
/obj/item/assembly/voice/activate()
if(!secured || holder)
return FALSE
listening = !listening
say("[listening ? "Now" : "No longer"] recording input.")
return TRUE
/obj/item/assembly/voice/attack_self(mob/user)
if(!user)
return FALSE
activate()
return TRUE
/obj/item/assembly/voice/toggle_secure()
. = ..()
listening = FALSE
#undef INCLUSIVE_MODE
#undef EXCLUSIVE_MODE
#undef RECOGNIZER_MODE
#undef VOICE_SENSOR_MODE
#define INCLUSIVE_MODE 1
#define EXCLUSIVE_MODE 2
#define RECOGNIZER_MODE 3
#define VOICE_SENSOR_MODE 4
/obj/item/assembly/voice
name = "voice analyzer"
desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
icon_state = "voice"
materials = list(MAT_METAL=500, MAT_GLASS=50)
flags_1 = HEAR_1
attachable = TRUE
verb_say = "beeps"
verb_ask = "beeps"
verb_exclaim = "beeps"
var/listening = FALSE
var/recorded = "" //the activation message
var/mode = 1
var/static/list/modes = list("inclusive",
"exclusive",
"recognizer",
"voice sensor")
/obj/item/assembly/voice/examine(mob/user)
. = ..()
. += "<span class='notice'>Use a multitool to swap between \"inclusive\", \"exclusive\", \"recognizer\", and \"voice sensor\" mode.</span>"
/obj/item/assembly/voice/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
if(speaker == src)
return
if(listening && !radio_freq)
record_speech(speaker, raw_message, message_language)
else
if(check_activation(speaker, raw_message))
addtimer(CALLBACK(src, .proc/pulse, 0), 10)
/obj/item/assembly/voice/proc/record_speech(atom/movable/speaker, raw_message, datum/language/message_language)
switch(mode)
if(INCLUSIVE_MODE)
recorded = raw_message
listening = FALSE
say("Activation message is '[recorded]'.", message_language)
if(EXCLUSIVE_MODE)
recorded = raw_message
listening = FALSE
say("Activation message is '[recorded]'.", message_language)
if(RECOGNIZER_MODE)
recorded = speaker.GetVoice()
listening = FALSE
say("Your voice pattern is saved.", message_language)
if(VOICE_SENSOR_MODE)
if(length(raw_message))
addtimer(CALLBACK(src, .proc/pulse, 0), 10)
/obj/item/assembly/voice/proc/check_activation(atom/movable/speaker, raw_message)
. = FALSE
switch(mode)
if(INCLUSIVE_MODE)
if(findtext(raw_message, recorded))
. = TRUE
if(EXCLUSIVE_MODE)
if(raw_message == recorded)
. = TRUE
if(RECOGNIZER_MODE)
if(speaker.GetVoice() == recorded)
. = TRUE
if(VOICE_SENSOR_MODE)
if(length(raw_message))
. = TRUE
/obj/item/assembly/voice/multitool_act(mob/living/user, obj/item/I)
mode %= modes.len
mode++
to_chat(user, "<span class='notice'>You set [src] into [modes[mode]] mode.</span>")
listening = FALSE
recorded = ""
return TRUE
/obj/item/assembly/voice/activate()
if(!secured || holder)
return FALSE
listening = !listening
say("[listening ? "Now" : "No longer"] recording input.")
return TRUE
/obj/item/assembly/voice/attack_self(mob/user)
if(!user)
return FALSE
activate()
return TRUE
/obj/item/assembly/voice/toggle_secure()
. = ..()
listening = FALSE
#undef INCLUSIVE_MODE
#undef EXCLUSIVE_MODE
#undef RECOGNIZER_MODE
#undef VOICE_SENSOR_MODE
@@ -859,7 +859,7 @@
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
power_draw_per_use = 5
/obj/item/integrated_circuit/input/microphone/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
/obj/item/integrated_circuit/input/microphone/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
. = ..()
var/translated = FALSE
if(speaker && message)
+43 -43
View File
@@ -1,43 +1,43 @@
/mob/dead/observer/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if (!message)
return
var/message_mode = get_message_mode(message)
if(client && (message_mode == MODE_ADMIN || message_mode == MODE_DEADMIN))
message = copytext(message, 3)
if(findtext(message, " ", 1, 2))
message = copytext(message, 2)
if(message_mode == MODE_ADMIN)
client.cmd_admin_say(message)
else if(message_mode == MODE_DEADMIN)
client.dsay(message)
return
src.log_talk(message, LOG_SAY, tag="ghost")
if(check_emote(message))
return
. = say_dead(message)
/mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
. = ..()
var/atom/movable/to_follow = speaker
if(radio_freq)
var/atom/movable/virtualspeaker/V = speaker
if(isAI(V.source))
var/mob/living/silicon/ai/S = V.source
to_follow = S.eyeobj
else
to_follow = V.source
var/link = FOLLOW_LINK(src, to_follow)
// Create map text prior to modifying message for goonchat
if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
to_chat(src, "[link] [message]")
/mob/dead/observer/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if (!message)
return
var/message_mode = get_message_mode(message)
if(client && (message_mode == MODE_ADMIN || message_mode == MODE_DEADMIN))
message = copytext(message, 3)
if(findtext(message, " ", 1, 2))
message = copytext(message, 2)
if(message_mode == MODE_ADMIN)
client.cmd_admin_say(message)
else if(message_mode == MODE_DEADMIN)
client.dsay(message)
return
src.log_talk(message, LOG_SAY, tag="ghost")
if(check_emote(message))
return
. = say_dead(message)
/mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
var/atom/movable/to_follow = speaker
if(radio_freq)
var/atom/movable/virtualspeaker/V = speaker
if(isAI(V.source))
var/mob/living/silicon/ai/S = V.source
to_follow = S.eyeobj
else
to_follow = V.source
var/link = FOLLOW_LINK(src, to_follow)
// Create map text prior to modifying message for goonchat
if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
to_chat(src, "[link] [message]")
+11 -11
View File
@@ -221,11 +221,11 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
if(succumbed)
succumb()
to_chat(src, compose_message(src, language, message, , spans, message_mode))
to_chat(src, compose_message(src, language, message, null, spans, message_mode))
return 1
/mob/living/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
/mob/living/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
if(!client)
return
@@ -245,8 +245,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
playsound_local(src,'sound/voice/radio.ogg', 30, 1)
// Recompose message for AI hrefs, language incomprehension.
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
message = hear_intercept(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
message = hear_intercept(message, speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
show_message(message, MSG_AUDIBLE, deaf_message, deaf_type)
return message
@@ -262,8 +262,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
var/list/listening = get_hearers_in_view(message_range+eavesdrop_range, source)
var/list/the_dead = list()
var/list/yellareas //CIT CHANGE - adds the ability for yelling to penetrate walls and echo throughout areas
if(say_test(message) == "2") //CIT CHANGE - ditto
yellareas = get_areas_in_range(message_range*0.5,src) //CIT CHANGE - ditto
if(!eavesdrop_range && say_test(message) == "2") //CIT CHANGE - ditto
yellareas = get_areas_in_range(message_range*0.5, source) //CIT CHANGE - ditto
for(var/_M in GLOB.player_list)
var/mob/M = _M
if(M.stat != DEAD) //not dead, not important
@@ -274,7 +274,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
continue
if(!M.client || !client) //client is so that ghosts don't have to listen to mice
continue
if(get_dist(M, src) > 7 || M.z != z) //they're out of range of normal hearing
if(get_dist(M, source) > 7 || M.z != z) //they're out of range of normal hearing
if(eavesdropping_modes[message_mode] && !(M.client.prefs.chat_toggles & CHAT_GHOSTWHISPER)) //they're whispering and we have hearing whispers at any range off
continue
if(!(M.client.prefs.chat_toggles & CHAT_GHOSTEARS)) //they're talking normally and we have hearing at any range off
@@ -286,15 +286,15 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
var/eavesrendered
if(eavesdrop_range)
eavesdropping = stars(message)
eavesrendered = compose_message(src, message_language, eavesdropping, , spans, message_mode)
eavesrendered = compose_message(src, message_language, eavesdropping, null, spans, message_mode, FALSE, source)
var/rendered = compose_message(src, message_language, message, , spans, message_mode)
var/rendered = compose_message(src, message_language, message, null, spans, message_mode, FALSE, source)
for(var/_AM in listening)
var/atom/movable/AM = _AM
if(eavesdrop_range && get_dist(source, AM) > message_range && !(the_dead[AM]))
AM.Hear(eavesrendered, src, message_language, eavesdropping, , spans, message_mode)
AM.Hear(eavesrendered, src, message_language, eavesdropping, null, spans, message_mode, source)
else
AM.Hear(rendered, src, message_language, message, , spans, message_mode)
AM.Hear(rendered, src, message_language, message, null, spans, message_mode, source)
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_LIVING_SAY_SPECIAL, src, message)
//speech bubble
+197 -197
View File
@@ -1,197 +1,197 @@
// AI EYE
//
// An invisible (no icon) mob that the AI controls to look around the station with.
// It streams chunks as it moves around, which will show it what the AI can and cannot see.
/mob/camera/aiEye
name = "Inactive AI Eye"
invisibility = INVISIBILITY_MAXIMUM
hud_possible = list(ANTAG_HUD, AI_DETECT_HUD = HUD_LIST_LIST)
var/list/visibleCameraChunks = list()
var/mob/living/silicon/ai/ai = null
var/relay_speech = FALSE
var/use_static = USE_STATIC_OPAQUE
var/static_visibility_range = 16
var/ai_detector_visible = TRUE
var/ai_detector_color = COLOR_RED
/mob/camera/aiEye/Initialize()
. = ..()
GLOB.aiEyes += src
update_ai_detect_hud()
setLoc(loc, TRUE)
/mob/camera/aiEye/proc/update_ai_detect_hud()
var/datum/atom_hud/ai_detector/hud = GLOB.huds[DATA_HUD_AI_DETECT]
var/list/old_images = hud_list[AI_DETECT_HUD]
if(!ai_detector_visible)
hud.remove_from_hud(src)
QDEL_LIST(old_images)
return
if(!hud.hudusers.len)
//no one is watching, do not bother updating anything
return
hud.remove_from_hud(src)
var/static/list/vis_contents_objects = list()
var/obj/effect/overlay/ai_detect_hud/hud_obj = vis_contents_objects[ai_detector_color]
if(!hud_obj)
hud_obj = new /obj/effect/overlay/ai_detect_hud()
hud_obj.color = ai_detector_color
vis_contents_objects[ai_detector_color] = hud_obj
var/list/new_images = list()
var/list/turfs = get_visible_turfs()
for(var/T in turfs)
var/image/I = (old_images.len > new_images.len) ? old_images[new_images.len + 1] : image(null, T)
I.loc = T
I.vis_contents += hud_obj
new_images += I
for(var/i in (new_images.len + 1) to old_images.len)
qdel(old_images[i])
hud_list[AI_DETECT_HUD] = new_images
hud.add_to_hud(src)
/mob/camera/aiEye/proc/get_visible_turfs()
if(!isturf(loc))
return list()
var/client/C = GetViewerClient()
var/view = C ? getviewsize(C.view) : getviewsize(world.view)
var/turf/lowerleft = locate(max(1, x - (view[1] - 1)/2), max(1, y - (view[2] - 1)/2), z)
var/turf/upperright = locate(min(world.maxx, lowerleft.x + (view[1] - 1)), min(world.maxy, lowerleft.y + (view[2] - 1)), lowerleft.z)
return block(lowerleft, upperright)
// Use this when setting the aiEye's location.
// It will also stream the chunk that the new loc is in.
/mob/camera/aiEye/proc/setLoc(T, force_update = FALSE)
if(ai)
if(!isturf(ai.loc))
return
T = get_turf(T)
if(!force_update && (T == get_turf(src)) )
return //we are already here!
if (T)
forceMove(T)
else
moveToNullspace()
if(use_static != USE_STATIC_NONE)
ai.camera_visibility(src)
if(ai.client && !ai.multicam_on)
ai.client.eye = src
update_ai_detect_hud()
update_parallax_contents()
//Holopad
if(istype(ai.current, /obj/machinery/holopad))
var/obj/machinery/holopad/H = ai.current
H.move_hologram(ai, T)
if(ai.camera_light_on)
ai.light_cameras()
if(ai.master_multicam)
ai.master_multicam.refresh_view()
/mob/camera/aiEye/Move()
return 0
/mob/camera/aiEye/proc/GetViewerClient()
if(ai)
return ai.client
return null
/mob/camera/aiEye/Destroy()
if(ai)
ai.all_eyes -= src
ai = null
for(var/V in visibleCameraChunks)
var/datum/camerachunk/c = V
c.remove(src)
GLOB.aiEyes -= src
if(ai_detector_visible)
var/datum/atom_hud/ai_detector/hud = GLOB.huds[DATA_HUD_AI_DETECT]
hud.remove_from_hud(src)
var/list/L = hud_list[AI_DETECT_HUD]
QDEL_LIST(L)
return ..()
/atom/proc/move_camera_by_click()
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
if(AI.eyeobj && (AI.multicam_on || (AI.client.eye == AI.eyeobj)) && (AI.eyeobj.z == z))
AI.cameraFollow = null
if (isturf(loc) || isturf(src))
AI.eyeobj.setLoc(src)
// This will move the AIEye. It will also cause lights near the eye to light up, if toggled.
// This is handled in the proc below this one.
/client/proc/AIMove(n, direct, mob/living/silicon/ai/user)
var/initial = initial(user.sprint)
var/max_sprint = 50
if(user.cooldown && user.cooldown < world.timeofday) // 3 seconds
user.sprint = initial
for(var/i = 0; i < max(user.sprint, initial); i += 20)
var/turf/step = get_turf(get_step(user.eyeobj, direct))
if(step)
user.eyeobj.setLoc(step)
user.cooldown = world.timeofday + 5
if(user.acceleration)
user.sprint = min(user.sprint + 0.5, max_sprint)
else
user.sprint = initial
if(!user.tracking)
user.cameraFollow = null
// Return to the Core.
/mob/living/silicon/ai/proc/view_core()
if(istype(current,/obj/machinery/holopad))
var/obj/machinery/holopad/H = current
H.clear_holo(src)
else
current = null
cameraFollow = null
unset_machine()
if(!eyeobj || !eyeobj.loc || QDELETED(eyeobj))
to_chat(src, "ERROR: Eyeobj not found. Creating new eye...")
create_eye()
eyeobj.setLoc(loc)
/mob/living/silicon/ai/proc/create_eye()
if(eyeobj)
return
eyeobj = new /mob/camera/aiEye()
all_eyes += eyeobj
eyeobj.ai = src
eyeobj.setLoc(loc)
eyeobj.name = "[name] (AI Eye)"
/mob/living/silicon/ai/verb/toggle_acceleration()
set category = "AI Commands"
set name = "Toggle Camera Acceleration"
if(incapacitated())
return
acceleration = !acceleration
to_chat(usr, "Camera acceleration has been toggled [acceleration ? "on" : "off"].")
/mob/camera/aiEye/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
. = ..()
if(relay_speech && speaker && ai && !radio_freq && speaker != ai && near_camera(speaker))
ai.relay_speech(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
/obj/effect/overlay/ai_detect_hud
name = ""
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
icon = 'icons/effects/alphacolors.dmi'
icon_state = ""
alpha = 100
layer = ABOVE_ALL_MOB_LAYER
plane = GAME_PLANE
// AI EYE
//
// An invisible (no icon) mob that the AI controls to look around the station with.
// It streams chunks as it moves around, which will show it what the AI can and cannot see.
/mob/camera/aiEye
name = "Inactive AI Eye"
invisibility = INVISIBILITY_MAXIMUM
hud_possible = list(ANTAG_HUD, AI_DETECT_HUD = HUD_LIST_LIST)
var/list/visibleCameraChunks = list()
var/mob/living/silicon/ai/ai = null
var/relay_speech = FALSE
var/use_static = USE_STATIC_OPAQUE
var/static_visibility_range = 16
var/ai_detector_visible = TRUE
var/ai_detector_color = COLOR_RED
/mob/camera/aiEye/Initialize()
. = ..()
GLOB.aiEyes += src
update_ai_detect_hud()
setLoc(loc, TRUE)
/mob/camera/aiEye/proc/update_ai_detect_hud()
var/datum/atom_hud/ai_detector/hud = GLOB.huds[DATA_HUD_AI_DETECT]
var/list/old_images = hud_list[AI_DETECT_HUD]
if(!ai_detector_visible)
hud.remove_from_hud(src)
QDEL_LIST(old_images)
return
if(!hud.hudusers.len)
//no one is watching, do not bother updating anything
return
hud.remove_from_hud(src)
var/static/list/vis_contents_objects = list()
var/obj/effect/overlay/ai_detect_hud/hud_obj = vis_contents_objects[ai_detector_color]
if(!hud_obj)
hud_obj = new /obj/effect/overlay/ai_detect_hud()
hud_obj.color = ai_detector_color
vis_contents_objects[ai_detector_color] = hud_obj
var/list/new_images = list()
var/list/turfs = get_visible_turfs()
for(var/T in turfs)
var/image/I = (old_images.len > new_images.len) ? old_images[new_images.len + 1] : image(null, T)
I.loc = T
I.vis_contents += hud_obj
new_images += I
for(var/i in (new_images.len + 1) to old_images.len)
qdel(old_images[i])
hud_list[AI_DETECT_HUD] = new_images
hud.add_to_hud(src)
/mob/camera/aiEye/proc/get_visible_turfs()
if(!isturf(loc))
return list()
var/client/C = GetViewerClient()
var/view = C ? getviewsize(C.view) : getviewsize(world.view)
var/turf/lowerleft = locate(max(1, x - (view[1] - 1)/2), max(1, y - (view[2] - 1)/2), z)
var/turf/upperright = locate(min(world.maxx, lowerleft.x + (view[1] - 1)), min(world.maxy, lowerleft.y + (view[2] - 1)), lowerleft.z)
return block(lowerleft, upperright)
// Use this when setting the aiEye's location.
// It will also stream the chunk that the new loc is in.
/mob/camera/aiEye/proc/setLoc(T, force_update = FALSE)
if(ai)
if(!isturf(ai.loc))
return
T = get_turf(T)
if(!force_update && (T == get_turf(src)) )
return //we are already here!
if (T)
forceMove(T)
else
moveToNullspace()
if(use_static != USE_STATIC_NONE)
ai.camera_visibility(src)
if(ai.client && !ai.multicam_on)
ai.client.eye = src
update_ai_detect_hud()
update_parallax_contents()
//Holopad
if(istype(ai.current, /obj/machinery/holopad))
var/obj/machinery/holopad/H = ai.current
H.move_hologram(ai, T)
if(ai.camera_light_on)
ai.light_cameras()
if(ai.master_multicam)
ai.master_multicam.refresh_view()
/mob/camera/aiEye/Move()
return 0
/mob/camera/aiEye/proc/GetViewerClient()
if(ai)
return ai.client
return null
/mob/camera/aiEye/Destroy()
if(ai)
ai.all_eyes -= src
ai = null
for(var/V in visibleCameraChunks)
var/datum/camerachunk/c = V
c.remove(src)
GLOB.aiEyes -= src
if(ai_detector_visible)
var/datum/atom_hud/ai_detector/hud = GLOB.huds[DATA_HUD_AI_DETECT]
hud.remove_from_hud(src)
var/list/L = hud_list[AI_DETECT_HUD]
QDEL_LIST(L)
return ..()
/atom/proc/move_camera_by_click()
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
if(AI.eyeobj && (AI.multicam_on || (AI.client.eye == AI.eyeobj)) && (AI.eyeobj.z == z))
AI.cameraFollow = null
if (isturf(loc) || isturf(src))
AI.eyeobj.setLoc(src)
// This will move the AIEye. It will also cause lights near the eye to light up, if toggled.
// This is handled in the proc below this one.
/client/proc/AIMove(n, direct, mob/living/silicon/ai/user)
var/initial = initial(user.sprint)
var/max_sprint = 50
if(user.cooldown && user.cooldown < world.timeofday) // 3 seconds
user.sprint = initial
for(var/i = 0; i < max(user.sprint, initial); i += 20)
var/turf/step = get_turf(get_step(user.eyeobj, direct))
if(step)
user.eyeobj.setLoc(step)
user.cooldown = world.timeofday + 5
if(user.acceleration)
user.sprint = min(user.sprint + 0.5, max_sprint)
else
user.sprint = initial
if(!user.tracking)
user.cameraFollow = null
// Return to the Core.
/mob/living/silicon/ai/proc/view_core()
if(istype(current,/obj/machinery/holopad))
var/obj/machinery/holopad/H = current
H.clear_holo(src)
else
current = null
cameraFollow = null
unset_machine()
if(!eyeobj || !eyeobj.loc || QDELETED(eyeobj))
to_chat(src, "ERROR: Eyeobj not found. Creating new eye...")
create_eye()
eyeobj.setLoc(loc)
/mob/living/silicon/ai/proc/create_eye()
if(eyeobj)
return
eyeobj = new /mob/camera/aiEye()
all_eyes += eyeobj
eyeobj.ai = src
eyeobj.setLoc(loc)
eyeobj.name = "[name] (AI Eye)"
/mob/living/silicon/ai/verb/toggle_acceleration()
set category = "AI Commands"
set name = "Toggle Camera Acceleration"
if(incapacitated())
return
acceleration = !acceleration
to_chat(usr, "Camera acceleration has been toggled [acceleration ? "on" : "off"].")
/mob/camera/aiEye/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
if(relay_speech && speaker && ai && !radio_freq && speaker != ai && near_camera(speaker))
ai.relay_speech(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
/obj/effect/overlay/ai_detect_hud
name = ""
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
icon = 'icons/effects/alphacolors.dmi'
icon_state = ""
alpha = 100
layer = ABOVE_ALL_MOB_LAYER
plane = GAME_PLANE
@@ -378,7 +378,7 @@ Difficulty: Very Hard
. += observer_desc
. += "It is activated by [activation_method]."
/obj/machinery/anomalous_crystal/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
/obj/machinery/anomalous_crystal/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
..()
if(isliving(speaker))
ActivationReaction(speaker, ACTIVATE_SPEECH)
File diff suppressed because it is too large Load Diff
@@ -1,4 +1,4 @@
/mob/living/simple_animal/slime/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
/mob/living/simple_animal/slime/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
. = ..()
if(speaker != src && !radio_freq && !stat)
if (speaker in Friends)