mirror of
https://github.com/KabKebab/GS13.git
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Merge pull request #9747 from Ghommie/Ghommie-cit329
Fixing AI holopad speech text being small and whispers ending in multiple exclamation marks oxymoron.
This commit is contained in:
@@ -98,7 +98,7 @@
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else
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to_chat(M, message)
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/mob/camera/eminence/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
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/mob/camera/eminence/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
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. = ..()
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if(is_reebe(z) || is_servant_of_ratvar(speaker) || GLOB.ratvar_approaches || GLOB.ratvar_awakens) //Away from Reebe, the Eminence can't hear anything
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to_chat(src, message)
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@@ -118,7 +118,7 @@ the new instance inside the host to be updated to the template's stats.
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follow_next(Dir & NORTHWEST)
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last_move_tick = world.time
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/mob/camera/disease/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
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/mob/camera/disease/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
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. = ..()
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var/atom/movable/to_follow = speaker
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if(radio_freq)
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@@ -130,7 +130,7 @@ the new instance inside the host to be updated to the template's stats.
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else
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link = ""
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// Recompose the message, because it's scrambled by default
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message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
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message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
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to_chat(src, "[link] [message]")
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+101
-101
@@ -1,101 +1,101 @@
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#define INCLUSIVE_MODE 1
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#define EXCLUSIVE_MODE 2
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#define RECOGNIZER_MODE 3
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#define VOICE_SENSOR_MODE 4
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/obj/item/assembly/voice
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name = "voice analyzer"
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desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
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icon_state = "voice"
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materials = list(MAT_METAL=500, MAT_GLASS=50)
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flags_1 = HEAR_1
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attachable = TRUE
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verb_say = "beeps"
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verb_ask = "beeps"
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verb_exclaim = "beeps"
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var/listening = FALSE
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var/recorded = "" //the activation message
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var/mode = 1
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var/static/list/modes = list("inclusive",
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"exclusive",
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"recognizer",
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"voice sensor")
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/obj/item/assembly/voice/examine(mob/user)
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. = ..()
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. += "<span class='notice'>Use a multitool to swap between \"inclusive\", \"exclusive\", \"recognizer\", and \"voice sensor\" mode.</span>"
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/obj/item/assembly/voice/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
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. = ..()
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if(speaker == src)
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return
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if(listening && !radio_freq)
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record_speech(speaker, raw_message, message_language)
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else
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if(check_activation(speaker, raw_message))
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addtimer(CALLBACK(src, .proc/pulse, 0), 10)
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/obj/item/assembly/voice/proc/record_speech(atom/movable/speaker, raw_message, datum/language/message_language)
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switch(mode)
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if(INCLUSIVE_MODE)
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recorded = raw_message
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listening = FALSE
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say("Activation message is '[recorded]'.", message_language)
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if(EXCLUSIVE_MODE)
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recorded = raw_message
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listening = FALSE
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say("Activation message is '[recorded]'.", message_language)
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if(RECOGNIZER_MODE)
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recorded = speaker.GetVoice()
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listening = FALSE
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say("Your voice pattern is saved.", message_language)
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if(VOICE_SENSOR_MODE)
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if(length(raw_message))
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addtimer(CALLBACK(src, .proc/pulse, 0), 10)
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/obj/item/assembly/voice/proc/check_activation(atom/movable/speaker, raw_message)
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. = FALSE
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switch(mode)
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if(INCLUSIVE_MODE)
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if(findtext(raw_message, recorded))
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. = TRUE
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if(EXCLUSIVE_MODE)
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if(raw_message == recorded)
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. = TRUE
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if(RECOGNIZER_MODE)
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if(speaker.GetVoice() == recorded)
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. = TRUE
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if(VOICE_SENSOR_MODE)
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if(length(raw_message))
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. = TRUE
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/obj/item/assembly/voice/multitool_act(mob/living/user, obj/item/I)
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mode %= modes.len
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mode++
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to_chat(user, "<span class='notice'>You set [src] into [modes[mode]] mode.</span>")
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listening = FALSE
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recorded = ""
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return TRUE
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/obj/item/assembly/voice/activate()
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if(!secured || holder)
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return FALSE
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listening = !listening
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say("[listening ? "Now" : "No longer"] recording input.")
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return TRUE
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/obj/item/assembly/voice/attack_self(mob/user)
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if(!user)
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return FALSE
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activate()
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return TRUE
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/obj/item/assembly/voice/toggle_secure()
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. = ..()
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listening = FALSE
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#undef INCLUSIVE_MODE
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#undef EXCLUSIVE_MODE
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#undef RECOGNIZER_MODE
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#undef VOICE_SENSOR_MODE
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#define INCLUSIVE_MODE 1
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#define EXCLUSIVE_MODE 2
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#define RECOGNIZER_MODE 3
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#define VOICE_SENSOR_MODE 4
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/obj/item/assembly/voice
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name = "voice analyzer"
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desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
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icon_state = "voice"
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materials = list(MAT_METAL=500, MAT_GLASS=50)
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flags_1 = HEAR_1
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attachable = TRUE
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verb_say = "beeps"
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verb_ask = "beeps"
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verb_exclaim = "beeps"
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var/listening = FALSE
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var/recorded = "" //the activation message
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var/mode = 1
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var/static/list/modes = list("inclusive",
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"exclusive",
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"recognizer",
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"voice sensor")
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/obj/item/assembly/voice/examine(mob/user)
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. = ..()
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. += "<span class='notice'>Use a multitool to swap between \"inclusive\", \"exclusive\", \"recognizer\", and \"voice sensor\" mode.</span>"
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/obj/item/assembly/voice/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
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. = ..()
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if(speaker == src)
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return
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if(listening && !radio_freq)
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record_speech(speaker, raw_message, message_language)
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else
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if(check_activation(speaker, raw_message))
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addtimer(CALLBACK(src, .proc/pulse, 0), 10)
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/obj/item/assembly/voice/proc/record_speech(atom/movable/speaker, raw_message, datum/language/message_language)
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switch(mode)
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if(INCLUSIVE_MODE)
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recorded = raw_message
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listening = FALSE
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say("Activation message is '[recorded]'.", message_language)
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if(EXCLUSIVE_MODE)
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recorded = raw_message
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listening = FALSE
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say("Activation message is '[recorded]'.", message_language)
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if(RECOGNIZER_MODE)
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recorded = speaker.GetVoice()
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listening = FALSE
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say("Your voice pattern is saved.", message_language)
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if(VOICE_SENSOR_MODE)
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if(length(raw_message))
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addtimer(CALLBACK(src, .proc/pulse, 0), 10)
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/obj/item/assembly/voice/proc/check_activation(atom/movable/speaker, raw_message)
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. = FALSE
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switch(mode)
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if(INCLUSIVE_MODE)
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if(findtext(raw_message, recorded))
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. = TRUE
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if(EXCLUSIVE_MODE)
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if(raw_message == recorded)
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. = TRUE
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if(RECOGNIZER_MODE)
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if(speaker.GetVoice() == recorded)
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. = TRUE
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if(VOICE_SENSOR_MODE)
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if(length(raw_message))
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. = TRUE
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/obj/item/assembly/voice/multitool_act(mob/living/user, obj/item/I)
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mode %= modes.len
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mode++
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to_chat(user, "<span class='notice'>You set [src] into [modes[mode]] mode.</span>")
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listening = FALSE
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recorded = ""
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return TRUE
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/obj/item/assembly/voice/activate()
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if(!secured || holder)
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return FALSE
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listening = !listening
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say("[listening ? "Now" : "No longer"] recording input.")
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return TRUE
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/obj/item/assembly/voice/attack_self(mob/user)
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if(!user)
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return FALSE
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activate()
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return TRUE
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/obj/item/assembly/voice/toggle_secure()
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. = ..()
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listening = FALSE
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#undef INCLUSIVE_MODE
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#undef EXCLUSIVE_MODE
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#undef RECOGNIZER_MODE
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#undef VOICE_SENSOR_MODE
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@@ -859,7 +859,7 @@
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spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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power_draw_per_use = 5
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/obj/item/integrated_circuit/input/microphone/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
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/obj/item/integrated_circuit/input/microphone/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
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. = ..()
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var/translated = FALSE
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if(speaker && message)
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@@ -1,43 +1,43 @@
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/mob/dead/observer/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
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message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
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if (!message)
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return
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var/message_mode = get_message_mode(message)
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if(client && (message_mode == MODE_ADMIN || message_mode == MODE_DEADMIN))
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message = copytext(message, 3)
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if(findtext(message, " ", 1, 2))
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message = copytext(message, 2)
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if(message_mode == MODE_ADMIN)
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client.cmd_admin_say(message)
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else if(message_mode == MODE_DEADMIN)
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client.dsay(message)
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return
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src.log_talk(message, LOG_SAY, tag="ghost")
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if(check_emote(message))
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return
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. = say_dead(message)
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/mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
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. = ..()
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var/atom/movable/to_follow = speaker
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if(radio_freq)
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var/atom/movable/virtualspeaker/V = speaker
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if(isAI(V.source))
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var/mob/living/silicon/ai/S = V.source
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to_follow = S.eyeobj
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else
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to_follow = V.source
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var/link = FOLLOW_LINK(src, to_follow)
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// Create map text prior to modifying message for goonchat
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if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
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create_chat_message(speaker, message_language, raw_message, spans, message_mode)
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// Recompose the message, because it's scrambled by default
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message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
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to_chat(src, "[link] [message]")
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/mob/dead/observer/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
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message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
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if (!message)
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return
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var/message_mode = get_message_mode(message)
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if(client && (message_mode == MODE_ADMIN || message_mode == MODE_DEADMIN))
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message = copytext(message, 3)
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if(findtext(message, " ", 1, 2))
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message = copytext(message, 2)
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if(message_mode == MODE_ADMIN)
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client.cmd_admin_say(message)
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else if(message_mode == MODE_DEADMIN)
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client.dsay(message)
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return
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src.log_talk(message, LOG_SAY, tag="ghost")
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if(check_emote(message))
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return
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. = say_dead(message)
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/mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
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. = ..()
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var/atom/movable/to_follow = speaker
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if(radio_freq)
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var/atom/movable/virtualspeaker/V = speaker
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if(isAI(V.source))
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var/mob/living/silicon/ai/S = V.source
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to_follow = S.eyeobj
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else
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to_follow = V.source
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var/link = FOLLOW_LINK(src, to_follow)
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// Create map text prior to modifying message for goonchat
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if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
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create_chat_message(speaker, message_language, raw_message, spans, message_mode)
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// Recompose the message, because it's scrambled by default
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message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
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to_chat(src, "[link] [message]")
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@@ -221,11 +221,11 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
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if(succumbed)
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succumb()
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to_chat(src, compose_message(src, language, message, , spans, message_mode))
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to_chat(src, compose_message(src, language, message, null, spans, message_mode))
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return 1
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/mob/living/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
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/mob/living/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
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. = ..()
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if(!client)
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return
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@@ -245,8 +245,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
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playsound_local(src,'sound/voice/radio.ogg', 30, 1)
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// Recompose message for AI hrefs, language incomprehension.
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message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
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message = hear_intercept(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
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message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
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message = hear_intercept(message, speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
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show_message(message, MSG_AUDIBLE, deaf_message, deaf_type)
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return message
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@@ -262,8 +262,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
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var/list/listening = get_hearers_in_view(message_range+eavesdrop_range, source)
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var/list/the_dead = list()
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var/list/yellareas //CIT CHANGE - adds the ability for yelling to penetrate walls and echo throughout areas
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if(say_test(message) == "2") //CIT CHANGE - ditto
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yellareas = get_areas_in_range(message_range*0.5,src) //CIT CHANGE - ditto
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if(!eavesdrop_range && say_test(message) == "2") //CIT CHANGE - ditto
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yellareas = get_areas_in_range(message_range*0.5, source) //CIT CHANGE - ditto
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for(var/_M in GLOB.player_list)
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var/mob/M = _M
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if(M.stat != DEAD) //not dead, not important
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@@ -274,7 +274,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
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continue
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if(!M.client || !client) //client is so that ghosts don't have to listen to mice
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continue
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if(get_dist(M, src) > 7 || M.z != z) //they're out of range of normal hearing
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if(get_dist(M, source) > 7 || M.z != z) //they're out of range of normal hearing
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if(eavesdropping_modes[message_mode] && !(M.client.prefs.chat_toggles & CHAT_GHOSTWHISPER)) //they're whispering and we have hearing whispers at any range off
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continue
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if(!(M.client.prefs.chat_toggles & CHAT_GHOSTEARS)) //they're talking normally and we have hearing at any range off
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@@ -286,15 +286,15 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
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var/eavesrendered
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if(eavesdrop_range)
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eavesdropping = stars(message)
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eavesrendered = compose_message(src, message_language, eavesdropping, , spans, message_mode)
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eavesrendered = compose_message(src, message_language, eavesdropping, null, spans, message_mode, FALSE, source)
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var/rendered = compose_message(src, message_language, message, , spans, message_mode)
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var/rendered = compose_message(src, message_language, message, null, spans, message_mode, FALSE, source)
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for(var/_AM in listening)
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var/atom/movable/AM = _AM
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if(eavesdrop_range && get_dist(source, AM) > message_range && !(the_dead[AM]))
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AM.Hear(eavesrendered, src, message_language, eavesdropping, , spans, message_mode)
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AM.Hear(eavesrendered, src, message_language, eavesdropping, null, spans, message_mode, source)
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else
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AM.Hear(rendered, src, message_language, message, , spans, message_mode)
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AM.Hear(rendered, src, message_language, message, null, spans, message_mode, source)
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SEND_GLOBAL_SIGNAL(COMSIG_GLOB_LIVING_SAY_SPECIAL, src, message)
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||||
//speech bubble
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||||
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||||
@@ -1,197 +1,197 @@
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||||
// AI EYE
|
||||
//
|
||||
// An invisible (no icon) mob that the AI controls to look around the station with.
|
||||
// It streams chunks as it moves around, which will show it what the AI can and cannot see.
|
||||
|
||||
/mob/camera/aiEye
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name = "Inactive AI Eye"
|
||||
|
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invisibility = INVISIBILITY_MAXIMUM
|
||||
hud_possible = list(ANTAG_HUD, AI_DETECT_HUD = HUD_LIST_LIST)
|
||||
var/list/visibleCameraChunks = list()
|
||||
var/mob/living/silicon/ai/ai = null
|
||||
var/relay_speech = FALSE
|
||||
var/use_static = USE_STATIC_OPAQUE
|
||||
var/static_visibility_range = 16
|
||||
var/ai_detector_visible = TRUE
|
||||
var/ai_detector_color = COLOR_RED
|
||||
|
||||
/mob/camera/aiEye/Initialize()
|
||||
. = ..()
|
||||
GLOB.aiEyes += src
|
||||
update_ai_detect_hud()
|
||||
setLoc(loc, TRUE)
|
||||
|
||||
/mob/camera/aiEye/proc/update_ai_detect_hud()
|
||||
var/datum/atom_hud/ai_detector/hud = GLOB.huds[DATA_HUD_AI_DETECT]
|
||||
var/list/old_images = hud_list[AI_DETECT_HUD]
|
||||
if(!ai_detector_visible)
|
||||
hud.remove_from_hud(src)
|
||||
QDEL_LIST(old_images)
|
||||
return
|
||||
|
||||
if(!hud.hudusers.len)
|
||||
//no one is watching, do not bother updating anything
|
||||
return
|
||||
hud.remove_from_hud(src)
|
||||
|
||||
var/static/list/vis_contents_objects = list()
|
||||
var/obj/effect/overlay/ai_detect_hud/hud_obj = vis_contents_objects[ai_detector_color]
|
||||
if(!hud_obj)
|
||||
hud_obj = new /obj/effect/overlay/ai_detect_hud()
|
||||
hud_obj.color = ai_detector_color
|
||||
vis_contents_objects[ai_detector_color] = hud_obj
|
||||
|
||||
var/list/new_images = list()
|
||||
var/list/turfs = get_visible_turfs()
|
||||
for(var/T in turfs)
|
||||
var/image/I = (old_images.len > new_images.len) ? old_images[new_images.len + 1] : image(null, T)
|
||||
I.loc = T
|
||||
I.vis_contents += hud_obj
|
||||
new_images += I
|
||||
for(var/i in (new_images.len + 1) to old_images.len)
|
||||
qdel(old_images[i])
|
||||
hud_list[AI_DETECT_HUD] = new_images
|
||||
hud.add_to_hud(src)
|
||||
|
||||
/mob/camera/aiEye/proc/get_visible_turfs()
|
||||
if(!isturf(loc))
|
||||
return list()
|
||||
var/client/C = GetViewerClient()
|
||||
var/view = C ? getviewsize(C.view) : getviewsize(world.view)
|
||||
var/turf/lowerleft = locate(max(1, x - (view[1] - 1)/2), max(1, y - (view[2] - 1)/2), z)
|
||||
var/turf/upperright = locate(min(world.maxx, lowerleft.x + (view[1] - 1)), min(world.maxy, lowerleft.y + (view[2] - 1)), lowerleft.z)
|
||||
return block(lowerleft, upperright)
|
||||
|
||||
// Use this when setting the aiEye's location.
|
||||
// It will also stream the chunk that the new loc is in.
|
||||
|
||||
/mob/camera/aiEye/proc/setLoc(T, force_update = FALSE)
|
||||
if(ai)
|
||||
if(!isturf(ai.loc))
|
||||
return
|
||||
T = get_turf(T)
|
||||
if(!force_update && (T == get_turf(src)) )
|
||||
return //we are already here!
|
||||
if (T)
|
||||
forceMove(T)
|
||||
else
|
||||
moveToNullspace()
|
||||
if(use_static != USE_STATIC_NONE)
|
||||
ai.camera_visibility(src)
|
||||
if(ai.client && !ai.multicam_on)
|
||||
ai.client.eye = src
|
||||
update_ai_detect_hud()
|
||||
update_parallax_contents()
|
||||
//Holopad
|
||||
if(istype(ai.current, /obj/machinery/holopad))
|
||||
var/obj/machinery/holopad/H = ai.current
|
||||
H.move_hologram(ai, T)
|
||||
if(ai.camera_light_on)
|
||||
ai.light_cameras()
|
||||
if(ai.master_multicam)
|
||||
ai.master_multicam.refresh_view()
|
||||
|
||||
/mob/camera/aiEye/Move()
|
||||
return 0
|
||||
|
||||
/mob/camera/aiEye/proc/GetViewerClient()
|
||||
if(ai)
|
||||
return ai.client
|
||||
return null
|
||||
|
||||
/mob/camera/aiEye/Destroy()
|
||||
if(ai)
|
||||
ai.all_eyes -= src
|
||||
ai = null
|
||||
for(var/V in visibleCameraChunks)
|
||||
var/datum/camerachunk/c = V
|
||||
c.remove(src)
|
||||
GLOB.aiEyes -= src
|
||||
if(ai_detector_visible)
|
||||
var/datum/atom_hud/ai_detector/hud = GLOB.huds[DATA_HUD_AI_DETECT]
|
||||
hud.remove_from_hud(src)
|
||||
var/list/L = hud_list[AI_DETECT_HUD]
|
||||
QDEL_LIST(L)
|
||||
return ..()
|
||||
|
||||
/atom/proc/move_camera_by_click()
|
||||
if(isAI(usr))
|
||||
var/mob/living/silicon/ai/AI = usr
|
||||
if(AI.eyeobj && (AI.multicam_on || (AI.client.eye == AI.eyeobj)) && (AI.eyeobj.z == z))
|
||||
AI.cameraFollow = null
|
||||
if (isturf(loc) || isturf(src))
|
||||
AI.eyeobj.setLoc(src)
|
||||
|
||||
// This will move the AIEye. It will also cause lights near the eye to light up, if toggled.
|
||||
// This is handled in the proc below this one.
|
||||
|
||||
/client/proc/AIMove(n, direct, mob/living/silicon/ai/user)
|
||||
|
||||
var/initial = initial(user.sprint)
|
||||
var/max_sprint = 50
|
||||
|
||||
if(user.cooldown && user.cooldown < world.timeofday) // 3 seconds
|
||||
user.sprint = initial
|
||||
|
||||
for(var/i = 0; i < max(user.sprint, initial); i += 20)
|
||||
var/turf/step = get_turf(get_step(user.eyeobj, direct))
|
||||
if(step)
|
||||
user.eyeobj.setLoc(step)
|
||||
|
||||
user.cooldown = world.timeofday + 5
|
||||
if(user.acceleration)
|
||||
user.sprint = min(user.sprint + 0.5, max_sprint)
|
||||
else
|
||||
user.sprint = initial
|
||||
|
||||
if(!user.tracking)
|
||||
user.cameraFollow = null
|
||||
|
||||
// Return to the Core.
|
||||
/mob/living/silicon/ai/proc/view_core()
|
||||
if(istype(current,/obj/machinery/holopad))
|
||||
var/obj/machinery/holopad/H = current
|
||||
H.clear_holo(src)
|
||||
else
|
||||
current = null
|
||||
cameraFollow = null
|
||||
unset_machine()
|
||||
|
||||
if(!eyeobj || !eyeobj.loc || QDELETED(eyeobj))
|
||||
to_chat(src, "ERROR: Eyeobj not found. Creating new eye...")
|
||||
create_eye()
|
||||
|
||||
eyeobj.setLoc(loc)
|
||||
|
||||
/mob/living/silicon/ai/proc/create_eye()
|
||||
if(eyeobj)
|
||||
return
|
||||
eyeobj = new /mob/camera/aiEye()
|
||||
all_eyes += eyeobj
|
||||
eyeobj.ai = src
|
||||
eyeobj.setLoc(loc)
|
||||
eyeobj.name = "[name] (AI Eye)"
|
||||
|
||||
/mob/living/silicon/ai/verb/toggle_acceleration()
|
||||
set category = "AI Commands"
|
||||
set name = "Toggle Camera Acceleration"
|
||||
|
||||
if(incapacitated())
|
||||
return
|
||||
acceleration = !acceleration
|
||||
to_chat(usr, "Camera acceleration has been toggled [acceleration ? "on" : "off"].")
|
||||
|
||||
/mob/camera/aiEye/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
. = ..()
|
||||
if(relay_speech && speaker && ai && !radio_freq && speaker != ai && near_camera(speaker))
|
||||
ai.relay_speech(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
|
||||
/obj/effect/overlay/ai_detect_hud
|
||||
name = ""
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
icon = 'icons/effects/alphacolors.dmi'
|
||||
icon_state = ""
|
||||
alpha = 100
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = GAME_PLANE
|
||||
// AI EYE
|
||||
//
|
||||
// An invisible (no icon) mob that the AI controls to look around the station with.
|
||||
// It streams chunks as it moves around, which will show it what the AI can and cannot see.
|
||||
|
||||
/mob/camera/aiEye
|
||||
name = "Inactive AI Eye"
|
||||
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
hud_possible = list(ANTAG_HUD, AI_DETECT_HUD = HUD_LIST_LIST)
|
||||
var/list/visibleCameraChunks = list()
|
||||
var/mob/living/silicon/ai/ai = null
|
||||
var/relay_speech = FALSE
|
||||
var/use_static = USE_STATIC_OPAQUE
|
||||
var/static_visibility_range = 16
|
||||
var/ai_detector_visible = TRUE
|
||||
var/ai_detector_color = COLOR_RED
|
||||
|
||||
/mob/camera/aiEye/Initialize()
|
||||
. = ..()
|
||||
GLOB.aiEyes += src
|
||||
update_ai_detect_hud()
|
||||
setLoc(loc, TRUE)
|
||||
|
||||
/mob/camera/aiEye/proc/update_ai_detect_hud()
|
||||
var/datum/atom_hud/ai_detector/hud = GLOB.huds[DATA_HUD_AI_DETECT]
|
||||
var/list/old_images = hud_list[AI_DETECT_HUD]
|
||||
if(!ai_detector_visible)
|
||||
hud.remove_from_hud(src)
|
||||
QDEL_LIST(old_images)
|
||||
return
|
||||
|
||||
if(!hud.hudusers.len)
|
||||
//no one is watching, do not bother updating anything
|
||||
return
|
||||
hud.remove_from_hud(src)
|
||||
|
||||
var/static/list/vis_contents_objects = list()
|
||||
var/obj/effect/overlay/ai_detect_hud/hud_obj = vis_contents_objects[ai_detector_color]
|
||||
if(!hud_obj)
|
||||
hud_obj = new /obj/effect/overlay/ai_detect_hud()
|
||||
hud_obj.color = ai_detector_color
|
||||
vis_contents_objects[ai_detector_color] = hud_obj
|
||||
|
||||
var/list/new_images = list()
|
||||
var/list/turfs = get_visible_turfs()
|
||||
for(var/T in turfs)
|
||||
var/image/I = (old_images.len > new_images.len) ? old_images[new_images.len + 1] : image(null, T)
|
||||
I.loc = T
|
||||
I.vis_contents += hud_obj
|
||||
new_images += I
|
||||
for(var/i in (new_images.len + 1) to old_images.len)
|
||||
qdel(old_images[i])
|
||||
hud_list[AI_DETECT_HUD] = new_images
|
||||
hud.add_to_hud(src)
|
||||
|
||||
/mob/camera/aiEye/proc/get_visible_turfs()
|
||||
if(!isturf(loc))
|
||||
return list()
|
||||
var/client/C = GetViewerClient()
|
||||
var/view = C ? getviewsize(C.view) : getviewsize(world.view)
|
||||
var/turf/lowerleft = locate(max(1, x - (view[1] - 1)/2), max(1, y - (view[2] - 1)/2), z)
|
||||
var/turf/upperright = locate(min(world.maxx, lowerleft.x + (view[1] - 1)), min(world.maxy, lowerleft.y + (view[2] - 1)), lowerleft.z)
|
||||
return block(lowerleft, upperright)
|
||||
|
||||
// Use this when setting the aiEye's location.
|
||||
// It will also stream the chunk that the new loc is in.
|
||||
|
||||
/mob/camera/aiEye/proc/setLoc(T, force_update = FALSE)
|
||||
if(ai)
|
||||
if(!isturf(ai.loc))
|
||||
return
|
||||
T = get_turf(T)
|
||||
if(!force_update && (T == get_turf(src)) )
|
||||
return //we are already here!
|
||||
if (T)
|
||||
forceMove(T)
|
||||
else
|
||||
moveToNullspace()
|
||||
if(use_static != USE_STATIC_NONE)
|
||||
ai.camera_visibility(src)
|
||||
if(ai.client && !ai.multicam_on)
|
||||
ai.client.eye = src
|
||||
update_ai_detect_hud()
|
||||
update_parallax_contents()
|
||||
//Holopad
|
||||
if(istype(ai.current, /obj/machinery/holopad))
|
||||
var/obj/machinery/holopad/H = ai.current
|
||||
H.move_hologram(ai, T)
|
||||
if(ai.camera_light_on)
|
||||
ai.light_cameras()
|
||||
if(ai.master_multicam)
|
||||
ai.master_multicam.refresh_view()
|
||||
|
||||
/mob/camera/aiEye/Move()
|
||||
return 0
|
||||
|
||||
/mob/camera/aiEye/proc/GetViewerClient()
|
||||
if(ai)
|
||||
return ai.client
|
||||
return null
|
||||
|
||||
/mob/camera/aiEye/Destroy()
|
||||
if(ai)
|
||||
ai.all_eyes -= src
|
||||
ai = null
|
||||
for(var/V in visibleCameraChunks)
|
||||
var/datum/camerachunk/c = V
|
||||
c.remove(src)
|
||||
GLOB.aiEyes -= src
|
||||
if(ai_detector_visible)
|
||||
var/datum/atom_hud/ai_detector/hud = GLOB.huds[DATA_HUD_AI_DETECT]
|
||||
hud.remove_from_hud(src)
|
||||
var/list/L = hud_list[AI_DETECT_HUD]
|
||||
QDEL_LIST(L)
|
||||
return ..()
|
||||
|
||||
/atom/proc/move_camera_by_click()
|
||||
if(isAI(usr))
|
||||
var/mob/living/silicon/ai/AI = usr
|
||||
if(AI.eyeobj && (AI.multicam_on || (AI.client.eye == AI.eyeobj)) && (AI.eyeobj.z == z))
|
||||
AI.cameraFollow = null
|
||||
if (isturf(loc) || isturf(src))
|
||||
AI.eyeobj.setLoc(src)
|
||||
|
||||
// This will move the AIEye. It will also cause lights near the eye to light up, if toggled.
|
||||
// This is handled in the proc below this one.
|
||||
|
||||
/client/proc/AIMove(n, direct, mob/living/silicon/ai/user)
|
||||
|
||||
var/initial = initial(user.sprint)
|
||||
var/max_sprint = 50
|
||||
|
||||
if(user.cooldown && user.cooldown < world.timeofday) // 3 seconds
|
||||
user.sprint = initial
|
||||
|
||||
for(var/i = 0; i < max(user.sprint, initial); i += 20)
|
||||
var/turf/step = get_turf(get_step(user.eyeobj, direct))
|
||||
if(step)
|
||||
user.eyeobj.setLoc(step)
|
||||
|
||||
user.cooldown = world.timeofday + 5
|
||||
if(user.acceleration)
|
||||
user.sprint = min(user.sprint + 0.5, max_sprint)
|
||||
else
|
||||
user.sprint = initial
|
||||
|
||||
if(!user.tracking)
|
||||
user.cameraFollow = null
|
||||
|
||||
// Return to the Core.
|
||||
/mob/living/silicon/ai/proc/view_core()
|
||||
if(istype(current,/obj/machinery/holopad))
|
||||
var/obj/machinery/holopad/H = current
|
||||
H.clear_holo(src)
|
||||
else
|
||||
current = null
|
||||
cameraFollow = null
|
||||
unset_machine()
|
||||
|
||||
if(!eyeobj || !eyeobj.loc || QDELETED(eyeobj))
|
||||
to_chat(src, "ERROR: Eyeobj not found. Creating new eye...")
|
||||
create_eye()
|
||||
|
||||
eyeobj.setLoc(loc)
|
||||
|
||||
/mob/living/silicon/ai/proc/create_eye()
|
||||
if(eyeobj)
|
||||
return
|
||||
eyeobj = new /mob/camera/aiEye()
|
||||
all_eyes += eyeobj
|
||||
eyeobj.ai = src
|
||||
eyeobj.setLoc(loc)
|
||||
eyeobj.name = "[name] (AI Eye)"
|
||||
|
||||
/mob/living/silicon/ai/verb/toggle_acceleration()
|
||||
set category = "AI Commands"
|
||||
set name = "Toggle Camera Acceleration"
|
||||
|
||||
if(incapacitated())
|
||||
return
|
||||
acceleration = !acceleration
|
||||
to_chat(usr, "Camera acceleration has been toggled [acceleration ? "on" : "off"].")
|
||||
|
||||
/mob/camera/aiEye/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(relay_speech && speaker && ai && !radio_freq && speaker != ai && near_camera(speaker))
|
||||
ai.relay_speech(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
|
||||
/obj/effect/overlay/ai_detect_hud
|
||||
name = ""
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
icon = 'icons/effects/alphacolors.dmi'
|
||||
icon_state = ""
|
||||
alpha = 100
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = GAME_PLANE
|
||||
|
||||
@@ -378,7 +378,7 @@ Difficulty: Very Hard
|
||||
. += observer_desc
|
||||
. += "It is activated by [activation_method]."
|
||||
|
||||
/obj/machinery/anomalous_crystal/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
|
||||
/obj/machinery/anomalous_crystal/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
|
||||
..()
|
||||
if(isliving(speaker))
|
||||
ActivationReaction(speaker, ACTIVATE_SPEECH)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
|
||||
/mob/living/simple_animal/slime/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
|
||||
/mob/living/simple_animal/slime/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(speaker != src && !radio_freq && !stat)
|
||||
if (speaker in Friends)
|
||||
|
||||
Reference in New Issue
Block a user