Merge pull request #10238 from Ghommie/Ghommie-cit478

Brings in some mapping code updates.
This commit is contained in:
Lin
2020-01-03 00:01:54 +00:00
committed by Archie
parent ca735a752e
commit 02da471330
32 changed files with 1310 additions and 1323 deletions
+8 -1
View File
@@ -149,6 +149,13 @@
#define CANATMOSPASS(A, O) ( A.CanAtmosPass == ATMOS_PASS_PROC ? A.CanAtmosPass(O) : ( A.CanAtmosPass == ATMOS_PASS_DENSITY ? !A.density : A.CanAtmosPass ) )
#define CANVERTICALATMOSPASS(A, O) ( A.CanAtmosPassVertical == ATMOS_PASS_PROC ? A.CanAtmosPass(O, TRUE) : ( A.CanAtmosPassVertical == ATMOS_PASS_DENSITY ? !A.density : A.CanAtmosPassVertical ) )
//OPEN TURF ATMOS
#define OPENTURF_DEFAULT_ATMOS "o2=22;n2=82;TEMP=293.15" //the default air mix that open turfs spawn
#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15degC telecommunications. also used for xenobiology slime killrooms
#define AIRLESS_ATMOS "TEMP=2.7" //space
#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15degC snow and ice turfs
#define BURNMIX_ATMOS "o2=2500;plasma=5000;TEMP=370" //used in the holodeck burn test program
//LAVALAND
#define LAVALAND_EQUIPMENT_EFFECT_PRESSURE 50 //what pressure you have to be under to increase the effect of equipment meant for lavaland
#define LAVALAND_DEFAULT_ATMOS "o2=14;n2=23;TEMP=300"
@@ -299,4 +306,4 @@ GLOBAL_LIST_INIT(pipe_paint_colors, list(
))
#define MIASMA_CORPSE_MOLES 0.02
#define MIASMA_GIBS_MOLES 0.005
#define MIASMA_GIBS_MOLES 0.005
+3 -2
View File
@@ -39,8 +39,6 @@ require only minor tweaks.
#define ZTRAIT_LAVA_RUINS "Lava Ruins"
#define ZTRAIT_LAVA_UNDERGROUND "Lava Underground"
#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
// prevents certain turfs from being stripped by a singularity
#define ZTRAIT_PLANET "Planet"
// number - bombcap is multiplied by this before being applied to bombs
#define ZTRAIT_BOMBCAP_MULTIPLIER "Bombcap Multiplier"
@@ -61,6 +59,9 @@ require only minor tweaks.
// CROSSLINKED - mixed in with the cross-linked space pool
#define CROSSLINKED "Cross"
// string - type path of the z-level's baseturf (defaults to space)
#define ZTRAIT_BASETURF "Baseturf"
// default trait definitions, used by SSmapping
#define ZTRAITS_CENTCOM list(ZTRAIT_CENTCOM = TRUE)
#define ZTRAITS_STATION list(ZTRAIT_LINKAGE = CROSSLINKED, ZTRAIT_STATION = TRUE)
+2
View File
@@ -160,6 +160,8 @@
WRITE_LOG(GLOB.config_error_log, text)
SEND_TEXT(world.log, text)
/proc/log_mapping(text)
WRITE_LOG(GLOB.world_map_error_log, text)
/* For logging round startup. */
/proc/start_log(log)
-3
View File
@@ -12,6 +12,3 @@
#define is_reserved_level(z) SSmapping.level_trait(z, ZTRAIT_RESERVED)
#define is_away_level(z) SSmapping.level_trait(z, ZTRAIT_AWAY)
// If true, the singularity cannot strip away asteroid turf on this Z
#define is_planet_level(z) SSmapping.level_trait(z, ZTRAIT_PLANET)
+62 -60
View File
@@ -1,60 +1,62 @@
GLOBAL_VAR(log_directory)
GLOBAL_PROTECT(log_directory)
GLOBAL_VAR(world_game_log)
GLOBAL_PROTECT(world_game_log)
GLOBAL_VAR(world_runtime_log)
GLOBAL_PROTECT(world_runtime_log)
GLOBAL_VAR(world_qdel_log)
GLOBAL_PROTECT(world_qdel_log)
GLOBAL_VAR(world_attack_log)
GLOBAL_PROTECT(world_attack_log)
GLOBAL_VAR(world_href_log)
GLOBAL_PROTECT(world_href_log)
GLOBAL_VAR(round_id)
GLOBAL_PROTECT(round_id)
GLOBAL_VAR(config_error_log)
GLOBAL_PROTECT(config_error_log)
GLOBAL_VAR(sql_error_log)
GLOBAL_PROTECT(sql_error_log)
GLOBAL_VAR(world_pda_log)
GLOBAL_PROTECT(world_pda_log)
GLOBAL_VAR(world_telecomms_log)
GLOBAL_PROTECT(world_telecomms_log)
GLOBAL_VAR(world_manifest_log)
GLOBAL_PROTECT(world_manifest_log)
GLOBAL_VAR(query_debug_log)
GLOBAL_PROTECT(query_debug_log)
GLOBAL_VAR(world_job_debug_log)
GLOBAL_PROTECT(world_job_debug_log)
GLOBAL_VAR(world_virus_log)
GLOBAL_PROTECT(world_virus_log)
GLOBAL_LIST_EMPTY(bombers)
GLOBAL_PROTECT(bombers)
GLOBAL_LIST_EMPTY(admin_log)
GLOBAL_PROTECT(admin_log)
GLOBAL_LIST_EMPTY(lastsignalers) //keeps last 100 signals here in format: "[src] used [REF(src)] @ location [src.loc]: [freq]/[code]"
GLOBAL_PROTECT(lastsignalers)
GLOBAL_LIST_EMPTY(lawchanges) //Stores who uploaded laws to which silicon-based lifeform, and what the law was
GLOBAL_PROTECT(lawchanges)
GLOBAL_LIST_EMPTY(combatlog)
GLOBAL_PROTECT(combatlog)
GLOBAL_LIST_EMPTY(IClog)
GLOBAL_PROTECT(IClog)
GLOBAL_LIST_EMPTY(OOClog)
GLOBAL_PROTECT(OOClog)
GLOBAL_LIST_EMPTY(adminlog)
GLOBAL_PROTECT(adminlog)
GLOBAL_LIST_EMPTY(active_turfs_startlist)
/////Picture logging
GLOBAL_VAR(picture_log_directory)
GLOBAL_PROTECT(picture_log_directory)
GLOBAL_VAR_INIT(picture_logging_id, 1)
GLOBAL_PROTECT(picture_logging_id)
GLOBAL_VAR(picture_logging_prefix)
GLOBAL_PROTECT(picture_logging_prefix)
/////
GLOBAL_VAR(log_directory)
GLOBAL_PROTECT(log_directory)
GLOBAL_VAR(world_game_log)
GLOBAL_PROTECT(world_game_log)
GLOBAL_VAR(world_runtime_log)
GLOBAL_PROTECT(world_runtime_log)
GLOBAL_VAR(world_qdel_log)
GLOBAL_PROTECT(world_qdel_log)
GLOBAL_VAR(world_attack_log)
GLOBAL_PROTECT(world_attack_log)
GLOBAL_VAR(world_href_log)
GLOBAL_PROTECT(world_href_log)
GLOBAL_VAR(round_id)
GLOBAL_PROTECT(round_id)
GLOBAL_VAR(config_error_log)
GLOBAL_PROTECT(config_error_log)
GLOBAL_VAR(sql_error_log)
GLOBAL_PROTECT(sql_error_log)
GLOBAL_VAR(world_pda_log)
GLOBAL_PROTECT(world_pda_log)
GLOBAL_VAR(world_telecomms_log)
GLOBAL_PROTECT(world_telecomms_log)
GLOBAL_VAR(world_manifest_log)
GLOBAL_PROTECT(world_manifest_log)
GLOBAL_VAR(query_debug_log)
GLOBAL_PROTECT(query_debug_log)
GLOBAL_VAR(world_job_debug_log)
GLOBAL_PROTECT(world_job_debug_log)
GLOBAL_VAR(world_virus_log)
GLOBAL_PROTECT(world_virus_log)
GLOBAL_VAR(world_map_error_log)
GLOBAL_PROTECT(world_map_error_log)
GLOBAL_LIST_EMPTY(bombers)
GLOBAL_PROTECT(bombers)
GLOBAL_LIST_EMPTY(admin_log)
GLOBAL_PROTECT(admin_log)
GLOBAL_LIST_EMPTY(lastsignalers) //keeps last 100 signals here in format: "[src] used [REF(src)] @ location [src.loc]: [freq]/[code]"
GLOBAL_PROTECT(lastsignalers)
GLOBAL_LIST_EMPTY(lawchanges) //Stores who uploaded laws to which silicon-based lifeform, and what the law was
GLOBAL_PROTECT(lawchanges)
GLOBAL_LIST_EMPTY(combatlog)
GLOBAL_PROTECT(combatlog)
GLOBAL_LIST_EMPTY(IClog)
GLOBAL_PROTECT(IClog)
GLOBAL_LIST_EMPTY(OOClog)
GLOBAL_PROTECT(OOClog)
GLOBAL_LIST_EMPTY(adminlog)
GLOBAL_PROTECT(adminlog)
GLOBAL_LIST_EMPTY(active_turfs_startlist)
/////Picture logging
GLOBAL_VAR(picture_log_directory)
GLOBAL_PROTECT(picture_log_directory)
GLOBAL_VAR_INIT(picture_logging_id, 1)
GLOBAL_PROTECT(picture_logging_id)
GLOBAL_VAR(picture_logging_prefix)
GLOBAL_PROTECT(picture_logging_prefix)
/////
+1 -1
View File
@@ -315,7 +315,7 @@ SUBSYSTEM_DEF(air)
var/starting_ats = active_turfs.len
sleep(world.tick_lag)
var/timer = world.timeofday
warning("There are [starting_ats] active turfs at roundstart, this is a mapping error caused by a difference of the air between the adjacent turfs. You can see its coordinates using \"Mapping -> Show roundstart AT list\" verb (debug verbs required)")
log_mapping("There are [starting_ats] active turfs at roundstart caused by a difference of the air between the adjacent turfs. You can see its coordinates using \"Mapping -> Show roundstart AT list\" verb (debug verbs required).")
for(var/turf/T in active_turfs)
GLOB.active_turfs_startlist += T
+1 -1
View File
@@ -53,7 +53,7 @@
/atom/New(loc, ...)
//atom creation method that preloads variables at creation
if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New()
GLOB._preloader.load(src)
world.preloader_load(src)
if(datum_flags & DF_USE_TAG)
GenerateTag()
+1 -1
View File
@@ -179,7 +179,7 @@
limit--
while(!FoundDoor && limit)
if (!FoundDoor)
log_world("### MAP WARNING, [src] at [AREACOORD(src)] failed to find a valid airlock to cyclelink with!")
log_mapping("[src] at [AREACOORD(src)] failed to find a valid airlock to cyclelink with!")
return
FoundDoor.cyclelinkedairlock = src
cyclelinkedairlock = FoundDoor
+251 -251
View File
@@ -1,251 +1,251 @@
#define STUNBATON_CHARGE_LENIENCY 0.3
/obj/item/melee/baton
name = "stunbaton"
desc = "A stun baton for incapacitating people with."
icon_state = "stunbaton"
item_state = "baton"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
slot_flags = ITEM_SLOT_BELT
force = 10
throwforce = 7
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("beaten")
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
var/stunforce = 140
var/status = FALSE
var/obj/item/stock_parts/cell/cell
var/hitcost = 1000
var/throw_hit_chance = 35
var/preload_cell_type //if not empty the baton starts with this type of cell
/obj/item/melee/baton/get_cell()
. = cell
if(iscyborg(loc))
var/mob/living/silicon/robot/R = loc
. = R.get_cell()
/obj/item/melee/baton/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (FIRELOSS)
/obj/item/melee/baton/Initialize()
. = ..()
if(preload_cell_type)
if(!ispath(preload_cell_type,/obj/item/stock_parts/cell))
log_world("### MAP WARNING, [src] at [AREACOORD(src)] had an invalid preload_cell_type: [preload_cell_type].")
else
cell = new preload_cell_type(src)
update_icon()
/obj/item/melee/baton/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
//Only mob/living types have stun handling
if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
baton_stun(hit_atom)
/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
preload_cell_type = /obj/item/stock_parts/cell/high
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE, explode = TRUE)
var/obj/item/stock_parts/cell/copper_top = get_cell()
if(!copper_top)
switch_status(FALSE, TRUE)
return FALSE
//Note this value returned is significant, as it will determine
//if a stun is applied or not
copper_top.use(min(chrgdeductamt, copper_top.charge), explode)
if(QDELETED(src))
return FALSE
if(status && (!copper_top || !copper_top.charge || (chargecheck && copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))))
//we're below minimum, turn off
switch_status(FALSE)
/obj/item/melee/baton/proc/switch_status(new_status = FALSE, silent = FALSE)
if(status != new_status)
status = new_status
if(!silent)
playsound(loc, "sparks", 75, 1, -1)
if(status)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
update_icon()
/obj/item/melee/baton/process()
deductcharge(hitcost * 0.004, FALSE, FALSE)
/obj/item/melee/baton/update_icon()
if(status)
icon_state = "[initial(name)]_active"
else if(!cell)
icon_state = "[initial(name)]_nocell"
else
icon_state = "[initial(name)]"
/obj/item/melee/baton/examine(mob/user)
. = ..()
var/obj/item/stock_parts/cell/copper_top = get_cell()
if(copper_top)
. += "<span class='notice'>\The [src] is [round(copper_top.percent())]% charged.</span>"
else
. += "<span class='warning'>\The [src] does not have a power source installed.</span>"
/obj/item/melee/baton/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stock_parts/cell))
var/obj/item/stock_parts/cell/C = W
if(cell)
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
else
if(C.maxcharge < (hitcost * STUNBATON_CHARGE_LENIENCY))
to_chat(user, "<span class='notice'>[src] requires a higher capacity cell.</span>")
return
if(!user.transferItemToLoc(W, src))
return
cell = W
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
update_icon()
else if(istype(W, /obj/item/screwdriver))
if(cell)
cell.update_icon()
cell.forceMove(get_turf(src))
cell = null
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
switch_status(FALSE, TRUE)
else
return ..()
/obj/item/melee/baton/attack_self(mob/user)
var/obj/item/stock_parts/cell/copper_top = get_cell()
if(!copper_top || copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))
switch_status(FALSE, TRUE)
if(!copper_top)
to_chat(user, "<span class='warning'>[src] does not have a power source!</span>")
else
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
else
switch_status(!status)
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
add_fingerprint(user)
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
clowning_around(user)
return
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
return //CIT CHANGE - ditto
if(iscyborg(M))
..()
return
if(ishuman(M))
var/mob/living/carbon/human/L = M
if(check_martial_counter(L, user))
return
if(user.a_intent != INTENT_HARM)
if(status)
if(baton_stun(M, user))
user.do_attack_animation(M)
user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes stunbatonning others cost stamina
return
else
M.visible_message("<span class='warning'>[user] has prodded [M] with [src]. Luckily it was off.</span>", \
"<span class='warning'>[user] has prodded you with [src]. Luckily it was off</span>")
else
if(status)
baton_stun(M, user)
..()
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user)
if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
var/stunpwr = stunforce
var/obj/item/stock_parts/cell/our_cell = get_cell()
if(!our_cell)
switch_status(FALSE)
return FALSE
var/stuncharge = our_cell.charge
deductcharge(hitcost, FALSE)
if(QDELETED(src) || QDELETED(our_cell)) //it was rigged
return FALSE
if(stuncharge < hitcost)
if(stuncharge < (hitcost * STUNBATON_CHARGE_LENIENCY))
L.visible_message("<span class='warning'>[user] has prodded [L] with [src]. Luckily it was out of charge.</span>", \
"<span class='warning'>[user] has prodded you with [src]. Luckily it was out of charge.</span>")
return FALSE
stunpwr *= round(stuncharge/hitcost, 0.1)
L.Knockdown(stunpwr)
L.adjustStaminaLoss(stunpwr*0.1, affected_zone = (istype(user) ? user.zone_selected : BODY_ZONE_CHEST))//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.
L.apply_effect(EFFECT_STUTTER, stunforce)
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
if(user)
L.lastattacker = user.real_name
L.lastattackerckey = user.ckey
L.visible_message("<span class='danger'>[user] has stunned [L] with [src]!</span>", \
"<span class='userdanger'>[user] has stunned you with [src]!</span>")
log_combat(user, L, "stunned")
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
if(ishuman(L))
var/mob/living/carbon/human/H = L
H.forcesay(GLOB.hit_appends)
return TRUE
/obj/item/melee/baton/proc/clowning_around(mob/living/user)
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
user.Knockdown(stunforce*3)
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
deductcharge(hitcost)
/obj/item/melee/baton/emp_act(severity)
. = ..()
if (!(. & EMP_PROTECT_SELF))
switch_status(FALSE)
if(!iscyborg(loc))
deductcharge(1000 / severity, TRUE, FALSE)
//Makeshift stun baton. Replacement for stun gloves.
/obj/item/melee/baton/cattleprod
name = "stunprod"
desc = "An improvised stun baton."
icon_state = "stunprod_nocell"
item_state = "prod"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
force = 3
throwforce = 5
stunforce = 100
hitcost = 2000
throw_hit_chance = 10
slot_flags = ITEM_SLOT_BACK
var/obj/item/assembly/igniter/sparkler
/obj/item/melee/baton/cattleprod/Initialize()
. = ..()
sparkler = new (src)
sparkler.activate_cooldown = 5
/obj/item/melee/baton/cattleprod/baton_stun()
sparkler?.activate()
. = ..()
#undef STUNBATON_CHARGE_LENIENCY
#define STUNBATON_CHARGE_LENIENCY 0.3
/obj/item/melee/baton
name = "stunbaton"
desc = "A stun baton for incapacitating people with."
icon_state = "stunbaton"
item_state = "baton"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
slot_flags = ITEM_SLOT_BELT
force = 10
throwforce = 7
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("beaten")
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
var/stunforce = 140
var/status = FALSE
var/obj/item/stock_parts/cell/cell
var/hitcost = 1000
var/throw_hit_chance = 35
var/preload_cell_type //if not empty the baton starts with this type of cell
/obj/item/melee/baton/get_cell()
. = cell
if(iscyborg(loc))
var/mob/living/silicon/robot/R = loc
. = R.get_cell()
/obj/item/melee/baton/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (FIRELOSS)
/obj/item/melee/baton/Initialize()
. = ..()
if(preload_cell_type)
if(!ispath(preload_cell_type,/obj/item/stock_parts/cell))
log_mapping("[src] at [AREACOORD(src)] had an invalid preload_cell_type: [preload_cell_type].")
else
cell = new preload_cell_type(src)
update_icon()
/obj/item/melee/baton/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
//Only mob/living types have stun handling
if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
baton_stun(hit_atom)
/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
preload_cell_type = /obj/item/stock_parts/cell/high
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE, explode = TRUE)
var/obj/item/stock_parts/cell/copper_top = get_cell()
if(!copper_top)
switch_status(FALSE, TRUE)
return FALSE
//Note this value returned is significant, as it will determine
//if a stun is applied or not
copper_top.use(min(chrgdeductamt, copper_top.charge), explode)
if(QDELETED(src))
return FALSE
if(status && (!copper_top || !copper_top.charge || (chargecheck && copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))))
//we're below minimum, turn off
switch_status(FALSE)
/obj/item/melee/baton/proc/switch_status(new_status = FALSE, silent = FALSE)
if(status != new_status)
status = new_status
if(!silent)
playsound(loc, "sparks", 75, 1, -1)
if(status)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
update_icon()
/obj/item/melee/baton/process()
deductcharge(hitcost * 0.004, FALSE, FALSE)
/obj/item/melee/baton/update_icon()
if(status)
icon_state = "[initial(name)]_active"
else if(!cell)
icon_state = "[initial(name)]_nocell"
else
icon_state = "[initial(name)]"
/obj/item/melee/baton/examine(mob/user)
. = ..()
var/obj/item/stock_parts/cell/copper_top = get_cell()
if(copper_top)
. += "<span class='notice'>\The [src] is [round(copper_top.percent())]% charged.</span>"
else
. += "<span class='warning'>\The [src] does not have a power source installed.</span>"
/obj/item/melee/baton/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stock_parts/cell))
var/obj/item/stock_parts/cell/C = W
if(cell)
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
else
if(C.maxcharge < (hitcost * STUNBATON_CHARGE_LENIENCY))
to_chat(user, "<span class='notice'>[src] requires a higher capacity cell.</span>")
return
if(!user.transferItemToLoc(W, src))
return
cell = W
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
update_icon()
else if(istype(W, /obj/item/screwdriver))
if(cell)
cell.update_icon()
cell.forceMove(get_turf(src))
cell = null
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
switch_status(FALSE, TRUE)
else
return ..()
/obj/item/melee/baton/attack_self(mob/user)
var/obj/item/stock_parts/cell/copper_top = get_cell()
if(!copper_top || copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))
switch_status(FALSE, TRUE)
if(!copper_top)
to_chat(user, "<span class='warning'>[src] does not have a power source!</span>")
else
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
else
switch_status(!status)
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
add_fingerprint(user)
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
clowning_around(user)
return
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
return //CIT CHANGE - ditto
if(iscyborg(M))
..()
return
if(ishuman(M))
var/mob/living/carbon/human/L = M
if(check_martial_counter(L, user))
return
if(user.a_intent != INTENT_HARM)
if(status)
if(baton_stun(M, user))
user.do_attack_animation(M)
user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes stunbatonning others cost stamina
return
else
M.visible_message("<span class='warning'>[user] has prodded [M] with [src]. Luckily it was off.</span>", \
"<span class='warning'>[user] has prodded you with [src]. Luckily it was off</span>")
else
if(status)
baton_stun(M, user)
..()
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user)
if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
var/stunpwr = stunforce
var/obj/item/stock_parts/cell/our_cell = get_cell()
if(!our_cell)
switch_status(FALSE)
return FALSE
var/stuncharge = our_cell.charge
deductcharge(hitcost, FALSE)
if(QDELETED(src) || QDELETED(our_cell)) //it was rigged
return FALSE
if(stuncharge < hitcost)
if(stuncharge < (hitcost * STUNBATON_CHARGE_LENIENCY))
L.visible_message("<span class='warning'>[user] has prodded [L] with [src]. Luckily it was out of charge.</span>", \
"<span class='warning'>[user] has prodded you with [src]. Luckily it was out of charge.</span>")
return FALSE
stunpwr *= round(stuncharge/hitcost, 0.1)
L.Knockdown(stunpwr)
L.adjustStaminaLoss(stunpwr*0.1, affected_zone = (istype(user) ? user.zone_selected : BODY_ZONE_CHEST))//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.
L.apply_effect(EFFECT_STUTTER, stunforce)
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
if(user)
L.lastattacker = user.real_name
L.lastattackerckey = user.ckey
L.visible_message("<span class='danger'>[user] has stunned [L] with [src]!</span>", \
"<span class='userdanger'>[user] has stunned you with [src]!</span>")
log_combat(user, L, "stunned")
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
if(ishuman(L))
var/mob/living/carbon/human/H = L
H.forcesay(GLOB.hit_appends)
return TRUE
/obj/item/melee/baton/proc/clowning_around(mob/living/user)
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
user.Knockdown(stunforce*3)
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
deductcharge(hitcost)
/obj/item/melee/baton/emp_act(severity)
. = ..()
if (!(. & EMP_PROTECT_SELF))
switch_status(FALSE)
if(!iscyborg(loc))
deductcharge(1000 / severity, TRUE, FALSE)
//Makeshift stun baton. Replacement for stun gloves.
/obj/item/melee/baton/cattleprod
name = "stunprod"
desc = "An improvised stun baton."
icon_state = "stunprod_nocell"
item_state = "prod"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
force = 3
throwforce = 5
stunforce = 100
hitcost = 2000
throw_hit_chance = 10
slot_flags = ITEM_SLOT_BACK
var/obj/item/assembly/igniter/sparkler
/obj/item/melee/baton/cattleprod/Initialize()
. = ..()
sparkler = new (src)
sparkler.activate_cooldown = 5
/obj/item/melee/baton/cattleprod/baton_stun()
sparkler?.activate()
. = ..()
#undef STUNBATON_CHARGE_LENIENCY
+6 -1
View File
@@ -10,4 +10,9 @@
/turf/baseturf_skipover/shuttle
name = "Shuttle baseturf skipover"
desc = "Acts as the bottom of the shuttle, if this isn't here the shuttle floor is broken through."
desc = "Acts as the bottom of the shuttle, if this isn't here the shuttle floor is broken through."
/turf/baseturf_bottom
name = "Z-level baseturf placeholder"
desc = "Marker for z-level baseturf, usually resolves to space."
baseturfs = /turf/baseturf_bottom
+16 -7
View File
@@ -1,6 +1,7 @@
// This is a list of turf types we dont want to assign to baseturfs unless through initialization or explicitly
GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
/turf/open/space,
/turf/baseturf_bottom
)))
/turf/proc/empty(turf_type=/turf/open/space, baseturf_type, list/ignore_typecache, flags)
@@ -56,12 +57,20 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
// Creates a new turf
// new_baseturfs can be either a single type or list of types, formated the same as baseturfs. see turf.dm
/turf/proc/ChangeTurf(path, list/new_baseturfs, flags)
if(!path)
return
if(path == /turf/open/space/basic)
// basic doesn't initialize and this will cause issues
// no warning though because this can happen naturaly as a result of it being built on top of
path = /turf/open/space
switch(path)
if(null)
return
if(/turf/baseturf_bottom)
path = SSmapping.level_trait(z, ZTRAIT_BASETURF) || /turf/open/space
if (!ispath(path))
path = text2path(path)
if (!ispath(path))
warning("Z-level [z] has invalid baseturf '[SSmapping.level_trait(z, ZTRAIT_BASETURF)]'")
path = /turf/open/space
if(/turf/open/space/basic)
// basic doesn't initialize and this will cause issues
// no warning though because this can happen naturaly as a result of it being built on top of
path = /turf/open/space
if(!GLOB.use_preloader && path == type && !(flags & CHANGETURF_FORCEOP)) // Don't no-op if the map loader requires it to be reconstructed
return src
if(flags & CHANGETURF_SKIP)
@@ -215,7 +224,7 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
newT.assemble_baseturfs(initial(fake_turf_type.baseturfs)) // The baseturfs list is created like roundstart
if(!length(newT.baseturfs))
newT.baseturfs = list(baseturfs)
newT.baseturfs -= newT.baseturfs & GLOB.blacklisted_automated_baseturfs
newT.baseturfs -= GLOB.blacklisted_automated_baseturfs
newT.baseturfs.Insert(1, old_baseturfs) // The old baseturfs are put underneath
return newT
if(!length(baseturfs))
+1 -1
View File
@@ -11,7 +11,7 @@
name = "plating"
icon_state = "plating"
intact = FALSE
baseturfs = /turf/open/space
baseturfs = /turf/baseturf_bottom
footstep = FOOTSTEP_PLATING
barefootstep = FOOTSTEP_HARD_BAREFOOT
clawfootstep = FOOTSTEP_HARD_CLAW
@@ -76,11 +76,6 @@
for(var/obj/item/stack/ore/O in src)
SEND_SIGNAL(W, COMSIG_PARENT_ATTACKBY, O)
/turf/open/floor/plating/asteroid/singularity_act()
if(is_planet_level(z))
return ..()
ScrapeAway()
/turf/open/floor/plating/asteroid/ex_act(severity, target)
. = SEND_SIGNAL(src, COMSIG_ATOM_EX_ACT, severity, target)
contents_explosion(severity, target)
@@ -131,7 +126,8 @@
/turf/open/floor/plating/asteroid/airless
initial_gas_mix = "TEMP=2.7"
initial_gas_mix = AIRLESS_ATMOS
baseturfs = /turf/open/floor/plating/asteroid/airless
turf_type = /turf/open/floor/plating/asteroid/airless
+1 -1
View File
@@ -9,7 +9,7 @@
// A list will be created in initialization that figures out the baseturf's baseturf etc.
// In the case of a list it is sorted from bottom layer to top.
// This shouldn't be modified directly, use the helper procs.
var/list/baseturfs = /turf/open/space
var/list/baseturfs = /turf/baseturf_bottom
var/temperature = T20C
var/to_be_destroyed = 0 //Used for fire, if a melting temperature was reached, it will be destroyed
+333 -332
View File
@@ -1,332 +1,333 @@
#define RESTART_COUNTER_PATH "data/round_counter.txt"
#define TOPIC_LENGTH_LIMIT 8192 //The reason why this is so large is to allow TGS topic calls to function without issue.
#define TOPIC_COOLDOWN 1 //90% sure there isnt anything that does multiple topic calls in a single decisecond.
GLOBAL_VAR(restart_counter)
//This happens after the Master subsystem new(s) (it's a global datum)
//So subsystems globals exist, but are not initialised
/world/New()
var/extools = world.GetConfig("env", "EXTOOLS_DLL") || (world.system_type == MS_WINDOWS ? "./byond-extools.dll" : "./libbyond-extools.so")
if (fexists(extools))
call(extools, "maptick_initialize")()
enable_debugger()
log_world("World loaded at [TIME_STAMP("hh:mm:ss", FALSE)]!")
SetupExternalRSC()
GLOB.config_error_log = GLOB.world_manifest_log = GLOB.world_pda_log = GLOB.world_job_debug_log = GLOB.sql_error_log = GLOB.world_href_log = GLOB.world_runtime_log = GLOB.world_attack_log = GLOB.world_game_log = "data/logs/config_error.[GUID()].log" //temporary file used to record errors with loading config, moved to log directory once logging is set bl
make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
TgsNew()
GLOB.revdata = new
config.Load(params[OVERRIDE_CONFIG_DIRECTORY_PARAMETER])
//SetupLogs depends on the RoundID, so lets check
//DB schema and set RoundID if we can
SSdbcore.CheckSchemaVersion()
SSdbcore.SetRoundID()
SetupLogs()
#ifndef USE_CUSTOM_ERROR_HANDLER
world.log = file("[GLOB.log_directory]/dd.log")
#endif
load_admins()
load_patreons()
LoadVerbs(/datum/verbs/menu)
if(CONFIG_GET(flag/usewhitelist))
load_whitelist()
LoadBans()
reload_custom_roundstart_items_list()//Cit change - loads donator items. Remind me to remove when I port over bay's loadout system
GLOB.timezoneOffset = text2num(time2text(0,"hh")) * 36000
if(fexists(RESTART_COUNTER_PATH))
GLOB.restart_counter = text2num(trim(file2text(RESTART_COUNTER_PATH)))
fdel(RESTART_COUNTER_PATH)
if(NO_INIT_PARAMETER in params)
return
cit_initialize()
Master.Initialize(10, FALSE, TRUE)
if(TEST_RUN_PARAMETER in params)
HandleTestRun()
/world/proc/HandleTestRun()
//trigger things to run the whole process
Master.sleep_offline_after_initializations = FALSE
SSticker.start_immediately = TRUE
CONFIG_SET(number/round_end_countdown, 0)
var/datum/callback/cb
#ifdef UNIT_TESTS
cb = CALLBACK(GLOBAL_PROC, /proc/RunUnitTests)
#else
cb = VARSET_CALLBACK(SSticker, force_ending, TRUE)
#endif
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, /proc/addtimer, cb, 10 SECONDS))
/world/proc/SetupExternalRSC()
#if (PRELOAD_RSC == 0)
GLOB.external_rsc_urls = world.file2list("[global.config.directory]/external_rsc_urls.txt","\n")
var/i=1
while(i<=GLOB.external_rsc_urls.len)
if(GLOB.external_rsc_urls[i])
i++
else
GLOB.external_rsc_urls.Cut(i,i+1)
#endif
/world/proc/SetupLogs()
var/override_dir = params[OVERRIDE_LOG_DIRECTORY_PARAMETER]
if(!override_dir)
var/realtime = world.realtime
var/texttime = time2text(realtime, "YYYY/MM/DD")
GLOB.log_directory = "data/logs/[texttime]/round-"
GLOB.picture_logging_prefix = "L_[time2text(realtime, "YYYYMMDD")]_"
GLOB.picture_log_directory = "data/picture_logs/[texttime]/round-"
if(GLOB.round_id)
GLOB.log_directory += "[GLOB.round_id]"
GLOB.picture_logging_prefix += "R_[GLOB.round_id]_"
GLOB.picture_log_directory += "[GLOB.round_id]"
else
var/timestamp = replacetext(TIME_STAMP("hh:mm:ss", FALSE), ":", ".")
GLOB.log_directory += "[timestamp]"
GLOB.picture_log_directory += "[timestamp]"
GLOB.picture_logging_prefix += "T_[timestamp]_"
else
GLOB.log_directory = "data/logs/[override_dir]"
GLOB.picture_logging_prefix = "O_[override_dir]_"
GLOB.picture_log_directory = "data/picture_logs/[override_dir]"
GLOB.world_game_log = "[GLOB.log_directory]/game.log"
GLOB.world_virus_log = "[GLOB.log_directory]/virus.log"
GLOB.world_attack_log = "[GLOB.log_directory]/attack.log"
GLOB.world_pda_log = "[GLOB.log_directory]/pda.log"
GLOB.world_telecomms_log = "[GLOB.log_directory]/telecomms.log"
GLOB.world_manifest_log = "[GLOB.log_directory]/manifest.log"
GLOB.world_href_log = "[GLOB.log_directory]/hrefs.log"
GLOB.sql_error_log = "[GLOB.log_directory]/sql.log"
GLOB.world_qdel_log = "[GLOB.log_directory]/qdel.log"
GLOB.world_runtime_log = "[GLOB.log_directory]/runtime.log"
GLOB.query_debug_log = "[GLOB.log_directory]/query_debug.log"
GLOB.world_job_debug_log = "[GLOB.log_directory]/job_debug.log"
#ifdef UNIT_TESTS
GLOB.test_log = file("[GLOB.log_directory]/tests.log")
start_log(GLOB.test_log)
#endif
start_log(GLOB.world_game_log)
start_log(GLOB.world_attack_log)
start_log(GLOB.world_pda_log)
start_log(GLOB.world_telecomms_log)
start_log(GLOB.world_manifest_log)
start_log(GLOB.world_href_log)
start_log(GLOB.world_qdel_log)
start_log(GLOB.world_runtime_log)
start_log(GLOB.world_job_debug_log)
GLOB.changelog_hash = md5('html/changelog.html') //for telling if the changelog has changed recently
if(fexists(GLOB.config_error_log))
fcopy(GLOB.config_error_log, "[GLOB.log_directory]/config_error.log")
fdel(GLOB.config_error_log)
if(GLOB.round_id)
log_game("Round ID: [GLOB.round_id]")
// This was printed early in startup to the world log and config_error.log,
// but those are both private, so let's put the commit info in the runtime
// log which is ultimately public.
log_runtime(GLOB.revdata.get_log_message())
/world/Topic(T, addr, master, key)
var/static/list/bannedsourceaddrs = list()
var/static/list/lasttimeaddr = list()
if(addr in bannedsourceaddrs)
return
if(length(T) >= TOPIC_LENGTH_LIMIT)
log_topic("Oversized topic, banning address. from:[addr]")
bannedsourceaddrs |= addr
return
if(addr in lasttimeaddr && world.time < (lasttimeaddr["[addr]"] + TOPIC_COOLDOWN))
log_topic("Too many topic calls from address in [TOPIC_COOLDOWN] ds, banning address. from:[addr]")
bannedsourceaddrs |= addr
return
lasttimeaddr["[addr]"] = world.time
TGS_TOPIC //redirect to server tools if necessary
var/static/list/topic_handlers = TopicHandlers()
var/list/input = params2list(T)
var/datum/world_topic/handler
for(var/I in topic_handlers)
if(I in input)
handler = topic_handlers[I]
break
if((!handler || initial(handler.log)) && config && CONFIG_GET(flag/log_world_topic))
log_topic("\"[T]\", from:[addr], master:[master], key:[key]")
if(!handler)
return
handler = new handler()
return handler.TryRun(input)
/world/proc/AnnouncePR(announcement, list/payload)
var/static/list/PRcounts = list() //PR id -> number of times announced this round
var/id = "[payload["pull_request"]["id"]]"
if(!PRcounts[id])
PRcounts[id] = 1
else
++PRcounts[id]
if(PRcounts[id] > PR_ANNOUNCEMENTS_PER_ROUND)
return
var/final_composed = "<span class='announce'>PR: [announcement]</span>"
for(var/client/C in GLOB.clients)
C.AnnouncePR(final_composed)
/world/proc/FinishTestRun()
set waitfor = FALSE
var/list/fail_reasons
if(GLOB)
if(GLOB.total_runtimes != 0)
fail_reasons = list("Total runtimes: [GLOB.total_runtimes]")
#ifdef UNIT_TESTS
if(GLOB.failed_any_test)
LAZYADD(fail_reasons, "Unit Tests failed!")
#endif
if(!GLOB.log_directory)
LAZYADD(fail_reasons, "Missing GLOB.log_directory!")
else
fail_reasons = list("Missing GLOB!")
if(!fail_reasons)
text2file("Success!", "[GLOB.log_directory]/clean_run.lk")
else
log_world("Test run failed!\n[fail_reasons.Join("\n")]")
sleep(0) //yes, 0, this'll let Reboot finish and prevent byond memes
qdel(src) //shut it down
/world/Reboot(reason = 0, fast_track = FALSE)
TgsReboot()
if (reason || fast_track) //special reboot, do none of the normal stuff
if (usr)
log_admin("[key_name(usr)] Has requested an immediate world restart via client side debugging tools")
message_admins("[key_name_admin(usr)] Has requested an immediate world restart via client side debugging tools")
to_chat(world, "<span class='boldannounce'>Rebooting World immediately due to host request</span>")
else
to_chat(world, "<span class='boldannounce'>Rebooting world...</span>")
Master.Shutdown() //run SS shutdowns
if(TEST_RUN_PARAMETER in params)
FinishTestRun()
return
if(TgsAvailable())
var/do_hard_reboot
// check the hard reboot counter
var/ruhr = CONFIG_GET(number/rounds_until_hard_restart)
switch(ruhr)
if(-1)
do_hard_reboot = FALSE
if(0)
do_hard_reboot = TRUE
else
if(GLOB.restart_counter >= ruhr)
do_hard_reboot = TRUE
else
text2file("[++GLOB.restart_counter]", RESTART_COUNTER_PATH)
do_hard_reboot = FALSE
if(do_hard_reboot)
log_world("World hard rebooted at [TIME_STAMP("hh:mm:ss", FALSE)]")
shutdown_logging() // See comment below.
TgsEndProcess()
log_world("World rebooted at [TIME_STAMP("hh:mm:ss", FALSE)]")
shutdown_logging() // Past this point, no logging procs can be used, at risk of data loss.
..()
/world/proc/update_status()
var/list/features = list()
/*if(GLOB.master_mode) CIT CHANGE - hides the gamemode from the hub entry, removes some useless info from the hub entry
features += GLOB.master_mode
if (!GLOB.enter_allowed)
features += "closed"*/
var/s = ""
var/hostedby
if(config)
var/server_name = CONFIG_GET(string/servername)
if (server_name)
s += "<b>[server_name]</b> &#8212; "
/*features += "[CONFIG_GET(flag/norespawn) ? "no " : ""]respawn" CIT CHANGE - removes some useless info from the hub entry
if(CONFIG_GET(flag/allow_vote_mode))
features += "vote"
if(CONFIG_GET(flag/allow_ai))
features += "AI allowed"*/
hostedby = CONFIG_GET(string/hostedby)
s += "<b>[station_name()]</b>";
s += " ("
s += "<a href=\"http://hyperstation13.com//\">" //Change this to wherever you want the hub to link to. CIT CHANGE - links to cit's website on the hub
s += "Website" //Replace this with something else. Or ever better, delete it and uncomment the game version. CIT CHANGE - modifies the hub entry link
s += "</a>"
s += ")\]" //CIT CHANGE - encloses the server title in brackets to make the hub entry fancier
s += "<br>[CONFIG_GET(string/servertagline)]<br>" //CIT CHANGE - adds a tagline!
var/n = 0
for (var/mob/M in GLOB.player_list)
if (M.client)
n++
if(SSmapping.config) // this just stops the runtime, honk.
features += "[SSmapping.config.map_name]" //CIT CHANGE - makes the hub entry display the current map
if(get_security_level())//CIT CHANGE - makes the hub entry show the security level
features += "[get_security_level()] alert"
if (n > 1)
features += "~[n] players"
else if (n > 0)
features += "~[n] player"
if (!host && hostedby)
features += "hosted by <b>[hostedby]</b>"
if (features)
s += "\[[jointext(features, ", ")]" //CIT CHANGE - replaces the colon here with a left bracket
status = s
/world/proc/update_hub_visibility(new_visibility)
if(new_visibility == GLOB.hub_visibility)
return
GLOB.hub_visibility = new_visibility
if(GLOB.hub_visibility)
hub_password = "kMZy3U5jJHSiBQjr"
else
hub_password = "SORRYNOPASSWORD"
/world/proc/incrementMaxZ()
maxz++
SSmobs.MaxZChanged()
SSidlenpcpool.MaxZChanged()
#define RESTART_COUNTER_PATH "data/round_counter.txt"
#define TOPIC_LENGTH_LIMIT 8192 //The reason why this is so large is to allow TGS topic calls to function without issue.
#define TOPIC_COOLDOWN 1 //90% sure there isnt anything that does multiple topic calls in a single decisecond.
GLOBAL_VAR(restart_counter)
//This happens after the Master subsystem new(s) (it's a global datum)
//So subsystems globals exist, but are not initialised
/world/New()
var/extools = world.GetConfig("env", "EXTOOLS_DLL") || (world.system_type == MS_WINDOWS ? "./byond-extools.dll" : "./libbyond-extools.so")
if (fexists(extools))
call(extools, "maptick_initialize")()
enable_debugger()
log_world("World loaded at [TIME_STAMP("hh:mm:ss", FALSE)]!")
SetupExternalRSC()
GLOB.config_error_log = GLOB.world_manifest_log = GLOB.world_pda_log = GLOB.world_job_debug_log = GLOB.sql_error_log = GLOB.world_href_log = GLOB.world_runtime_log = GLOB.world_attack_log = GLOB.world_game_log = "data/logs/config_error.[GUID()].log" //temporary file used to record errors with loading config, moved to log directory once logging is set bl
make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
TgsNew()
GLOB.revdata = new
config.Load(params[OVERRIDE_CONFIG_DIRECTORY_PARAMETER])
//SetupLogs depends on the RoundID, so lets check
//DB schema and set RoundID if we can
SSdbcore.CheckSchemaVersion()
SSdbcore.SetRoundID()
SetupLogs()
#ifndef USE_CUSTOM_ERROR_HANDLER
world.log = file("[GLOB.log_directory]/dd.log")
#endif
load_admins()
load_patreons()
LoadVerbs(/datum/verbs/menu)
if(CONFIG_GET(flag/usewhitelist))
load_whitelist()
LoadBans()
reload_custom_roundstart_items_list()//Cit change - loads donator items. Remind me to remove when I port over bay's loadout system
GLOB.timezoneOffset = text2num(time2text(0,"hh")) * 36000
if(fexists(RESTART_COUNTER_PATH))
GLOB.restart_counter = text2num(trim(file2text(RESTART_COUNTER_PATH)))
fdel(RESTART_COUNTER_PATH)
if(NO_INIT_PARAMETER in params)
return
cit_initialize()
Master.Initialize(10, FALSE, TRUE)
if(TEST_RUN_PARAMETER in params)
HandleTestRun()
/world/proc/HandleTestRun()
//trigger things to run the whole process
Master.sleep_offline_after_initializations = FALSE
SSticker.start_immediately = TRUE
CONFIG_SET(number/round_end_countdown, 0)
var/datum/callback/cb
#ifdef UNIT_TESTS
cb = CALLBACK(GLOBAL_PROC, /proc/RunUnitTests)
#else
cb = VARSET_CALLBACK(SSticker, force_ending, TRUE)
#endif
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, /proc/addtimer, cb, 10 SECONDS))
/world/proc/SetupExternalRSC()
#if (PRELOAD_RSC == 0)
GLOB.external_rsc_urls = world.file2list("[global.config.directory]/external_rsc_urls.txt","\n")
var/i=1
while(i<=GLOB.external_rsc_urls.len)
if(GLOB.external_rsc_urls[i])
i++
else
GLOB.external_rsc_urls.Cut(i,i+1)
#endif
/world/proc/SetupLogs()
var/override_dir = params[OVERRIDE_LOG_DIRECTORY_PARAMETER]
if(!override_dir)
var/realtime = world.realtime
var/texttime = time2text(realtime, "YYYY/MM/DD")
GLOB.log_directory = "data/logs/[texttime]/round-"
GLOB.picture_logging_prefix = "L_[time2text(realtime, "YYYYMMDD")]_"
GLOB.picture_log_directory = "data/picture_logs/[texttime]/round-"
if(GLOB.round_id)
GLOB.log_directory += "[GLOB.round_id]"
GLOB.picture_logging_prefix += "R_[GLOB.round_id]_"
GLOB.picture_log_directory += "[GLOB.round_id]"
else
var/timestamp = replacetext(TIME_STAMP("hh:mm:ss", FALSE), ":", ".")
GLOB.log_directory += "[timestamp]"
GLOB.picture_log_directory += "[timestamp]"
GLOB.picture_logging_prefix += "T_[timestamp]_"
else
GLOB.log_directory = "data/logs/[override_dir]"
GLOB.picture_logging_prefix = "O_[override_dir]_"
GLOB.picture_log_directory = "data/picture_logs/[override_dir]"
GLOB.world_game_log = "[GLOB.log_directory]/game.log"
GLOB.world_virus_log = "[GLOB.log_directory]/virus.log"
GLOB.world_attack_log = "[GLOB.log_directory]/attack.log"
GLOB.world_pda_log = "[GLOB.log_directory]/pda.log"
GLOB.world_telecomms_log = "[GLOB.log_directory]/telecomms.log"
GLOB.world_manifest_log = "[GLOB.log_directory]/manifest.log"
GLOB.world_href_log = "[GLOB.log_directory]/hrefs.log"
GLOB.sql_error_log = "[GLOB.log_directory]/sql.log"
GLOB.world_qdel_log = "[GLOB.log_directory]/qdel.log"
GLOB.world_map_error_log = "[GLOB.log_directory]/map_errors.log"
GLOB.world_runtime_log = "[GLOB.log_directory]/runtime.log"
GLOB.query_debug_log = "[GLOB.log_directory]/query_debug.log"
GLOB.world_job_debug_log = "[GLOB.log_directory]/job_debug.log"
#ifdef UNIT_TESTS
GLOB.test_log = file("[GLOB.log_directory]/tests.log")
start_log(GLOB.test_log)
#endif
start_log(GLOB.world_game_log)
start_log(GLOB.world_attack_log)
start_log(GLOB.world_pda_log)
start_log(GLOB.world_telecomms_log)
start_log(GLOB.world_manifest_log)
start_log(GLOB.world_href_log)
start_log(GLOB.world_qdel_log)
start_log(GLOB.world_runtime_log)
start_log(GLOB.world_job_debug_log)
GLOB.changelog_hash = md5('html/changelog.html') //for telling if the changelog has changed recently
if(fexists(GLOB.config_error_log))
fcopy(GLOB.config_error_log, "[GLOB.log_directory]/config_error.log")
fdel(GLOB.config_error_log)
if(GLOB.round_id)
log_game("Round ID: [GLOB.round_id]")
// This was printed early in startup to the world log and config_error.log,
// but those are both private, so let's put the commit info in the runtime
// log which is ultimately public.
log_runtime(GLOB.revdata.get_log_message())
/world/Topic(T, addr, master, key)
var/static/list/bannedsourceaddrs = list()
var/static/list/lasttimeaddr = list()
if(addr in bannedsourceaddrs)
return
if(length(T) >= TOPIC_LENGTH_LIMIT)
log_topic("Oversized topic, banning address. from:[addr]")
bannedsourceaddrs |= addr
return
if(addr in lasttimeaddr && world.time < (lasttimeaddr["[addr]"] + TOPIC_COOLDOWN))
log_topic("Too many topic calls from address in [TOPIC_COOLDOWN] ds, banning address. from:[addr]")
bannedsourceaddrs |= addr
return
lasttimeaddr["[addr]"] = world.time
TGS_TOPIC //redirect to server tools if necessary
var/static/list/topic_handlers = TopicHandlers()
var/list/input = params2list(T)
var/datum/world_topic/handler
for(var/I in topic_handlers)
if(I in input)
handler = topic_handlers[I]
break
if((!handler || initial(handler.log)) && config && CONFIG_GET(flag/log_world_topic))
log_topic("\"[T]\", from:[addr], master:[master], key:[key]")
if(!handler)
return
handler = new handler()
return handler.TryRun(input)
/world/proc/AnnouncePR(announcement, list/payload)
var/static/list/PRcounts = list() //PR id -> number of times announced this round
var/id = "[payload["pull_request"]["id"]]"
if(!PRcounts[id])
PRcounts[id] = 1
else
++PRcounts[id]
if(PRcounts[id] > PR_ANNOUNCEMENTS_PER_ROUND)
return
var/final_composed = "<span class='announce'>PR: [announcement]</span>"
for(var/client/C in GLOB.clients)
C.AnnouncePR(final_composed)
/world/proc/FinishTestRun()
set waitfor = FALSE
var/list/fail_reasons
if(GLOB)
if(GLOB.total_runtimes != 0)
fail_reasons = list("Total runtimes: [GLOB.total_runtimes]")
#ifdef UNIT_TESTS
if(GLOB.failed_any_test)
LAZYADD(fail_reasons, "Unit Tests failed!")
#endif
if(!GLOB.log_directory)
LAZYADD(fail_reasons, "Missing GLOB.log_directory!")
else
fail_reasons = list("Missing GLOB!")
if(!fail_reasons)
text2file("Success!", "[GLOB.log_directory]/clean_run.lk")
else
log_world("Test run failed!\n[fail_reasons.Join("\n")]")
sleep(0) //yes, 0, this'll let Reboot finish and prevent byond memes
qdel(src) //shut it down
/world/Reboot(reason = 0, fast_track = FALSE)
TgsReboot()
if (reason || fast_track) //special reboot, do none of the normal stuff
if (usr)
log_admin("[key_name(usr)] Has requested an immediate world restart via client side debugging tools")
message_admins("[key_name_admin(usr)] Has requested an immediate world restart via client side debugging tools")
to_chat(world, "<span class='boldannounce'>Rebooting World immediately due to host request</span>")
else
to_chat(world, "<span class='boldannounce'>Rebooting world...</span>")
Master.Shutdown() //run SS shutdowns
if(TEST_RUN_PARAMETER in params)
FinishTestRun()
return
if(TgsAvailable())
var/do_hard_reboot
// check the hard reboot counter
var/ruhr = CONFIG_GET(number/rounds_until_hard_restart)
switch(ruhr)
if(-1)
do_hard_reboot = FALSE
if(0)
do_hard_reboot = TRUE
else
if(GLOB.restart_counter >= ruhr)
do_hard_reboot = TRUE
else
text2file("[++GLOB.restart_counter]", RESTART_COUNTER_PATH)
do_hard_reboot = FALSE
if(do_hard_reboot)
log_world("World hard rebooted at [TIME_STAMP("hh:mm:ss", FALSE)]")
shutdown_logging() // See comment below.
TgsEndProcess()
log_world("World rebooted at [TIME_STAMP("hh:mm:ss", FALSE)]")
shutdown_logging() // Past this point, no logging procs can be used, at risk of data loss.
..()
/world/proc/update_status()
var/list/features = list()
/*if(GLOB.master_mode) CIT CHANGE - hides the gamemode from the hub entry, removes some useless info from the hub entry
features += GLOB.master_mode
if (!GLOB.enter_allowed)
features += "closed"*/
var/s = ""
var/hostedby
if(config)
var/server_name = CONFIG_GET(string/servername)
if (server_name)
s += "<b>[server_name]</b> &#8212; "
/*features += "[CONFIG_GET(flag/norespawn) ? "no " : ""]respawn" CIT CHANGE - removes some useless info from the hub entry
if(CONFIG_GET(flag/allow_vote_mode))
features += "vote"
if(CONFIG_GET(flag/allow_ai))
features += "AI allowed"*/
hostedby = CONFIG_GET(string/hostedby)
s += "<b>[station_name()]</b>";
s += " ("
s += "<a href=\"http://hyperstation13.com//\">" //Change this to wherever you want the hub to link to. CIT CHANGE - links to cit's website on the hub
s += "Website" //Replace this with something else. Or ever better, delete it and uncomment the game version. CIT CHANGE - modifies the hub entry link
s += "</a>"
s += ")\]" //CIT CHANGE - encloses the server title in brackets to make the hub entry fancier
s += "<br>[CONFIG_GET(string/servertagline)]<br>" //CIT CHANGE - adds a tagline!
var/n = 0
for (var/mob/M in GLOB.player_list)
if (M.client)
n++
if(SSmapping.config) // this just stops the runtime, honk.
features += "[SSmapping.config.map_name]" //CIT CHANGE - makes the hub entry display the current map
if(get_security_level())//CIT CHANGE - makes the hub entry show the security level
features += "[get_security_level()] alert"
if (n > 1)
features += "~[n] players"
else if (n > 0)
features += "~[n] player"
if (!host && hostedby)
features += "hosted by <b>[hostedby]</b>"
if (features)
s += "\[[jointext(features, ", ")]" //CIT CHANGE - replaces the colon here with a left bracket
status = s
/world/proc/update_hub_visibility(new_visibility)
if(new_visibility == GLOB.hub_visibility)
return
GLOB.hub_visibility = new_visibility
if(GLOB.hub_visibility)
hub_password = "kMZy3U5jJHSiBQjr"
else
hub_password = "SORRYNOPASSWORD"
/world/proc/incrementMaxZ()
maxz++
SSmobs.MaxZChanged()
SSidlenpcpool.MaxZChanged()
+377 -358
View File
@@ -1,358 +1,377 @@
//- Are all the floors with or without air, as they should be? (regular or airless)
//- Does the area have an APC?
//- Does the area have an Air Alarm?
//- Does the area have a Request Console?
//- Does the area have lights?
//- Does the area have a light switch?
//- Does the area have enough intercoms?
//- Does the area have enough security cameras? (Use the 'Camera Range Display' verb under Debug)
//- Is the area connected to the scrubbers air loop?
//- Is the area connected to the vent air loop? (vent pumps)
//- Is everything wired properly?
//- Does the area have a fire alarm and firedoors?
//- Do all pod doors work properly?
//- Are accesses set properly on doors, pod buttons, etc.
//- Are all items placed properly? (not below vents, scrubbers, tables)
//- Does the disposal system work properly from all the disposal units in this room and all the units, the pipes of which pass through this room?
//- Check for any misplaced or stacked piece of pipe (air and disposal)
//- Check for any misplaced or stacked piece of wire
//- Identify how hard it is to break into the area and where the weak points are
//- Check if the area has too much empty space. If so, make it smaller and replace the rest with maintenance tunnels.
GLOBAL_PROTECT(admin_verbs_debug_mapping)
GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list(
/client/proc/camera_view, //-errorage
/client/proc/sec_camera_report, //-errorage
/client/proc/intercom_view, //-errorage
/client/proc/air_status, //Air things
/client/proc/Cell, //More air things
/client/proc/atmosscan, //check plumbing
/client/proc/powerdebug, //check power
/client/proc/count_objects_on_z_level,
/client/proc/count_objects_all,
/client/proc/cmd_assume_direct_control, //-errorage
/client/proc/startSinglo,
/client/proc/set_server_fps, //allows you to set the ticklag.
/client/proc/cmd_admin_grantfullaccess,
/client/proc/cmd_admin_areatest_all,
/client/proc/cmd_admin_areatest_station,
/client/proc/cmd_admin_test_atmos_controllers,
/client/proc/cmd_admin_rejuvenate,
/datum/admins/proc/show_traitor_panel,
/client/proc/disable_communication,
/client/proc/cmd_show_at_list,
/client/proc/cmd_show_at_markers,
/client/proc/manipulate_organs,
/client/proc/start_line_profiling,
/client/proc/stop_line_profiling,
/client/proc/show_line_profiling,
/client/proc/create_mapping_job_icons,
/client/proc/debug_z_levels,
/client/proc/place_ruin
))
/obj/effect/debugging/mapfix_marker
name = "map fix marker"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "mapfixmarker"
desc = "I am a mappers mistake."
/obj/effect/debugging/marker
icon = 'icons/turf/areas.dmi'
icon_state = "yellow"
/obj/effect/debugging/marker/Move()
return 0
/client/proc/camera_view()
set category = "Mapping"
set name = "Camera Range Display"
var/on = FALSE
for(var/turf/T in world)
if(T.maptext)
on = TRUE
T.maptext = null
if(!on)
var/list/seen = list()
for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
for(var/turf/T in C.can_see())
seen[T]++
for(var/turf/T in seen)
T.maptext = "[seen[T]]"
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Range") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Range")
/client/proc/sec_camera_report()
set category = "Mapping"
set name = "Camera Report"
if(!Master)
alert(usr,"Master_controller not found.","Sec Camera Report")
return 0
var/list/obj/machinery/camera/CL = list()
for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
CL += C
var/output = {"<B>Camera Abnormalities Report</B><HR>
<B>The following abnormalities have been detected. The ones in red need immediate attention: Some of those in black may be intentional.</B><BR><ul>"}
for(var/obj/machinery/camera/C1 in CL)
for(var/obj/machinery/camera/C2 in CL)
if(C1 != C2)
if(C1.c_tag == C2.c_tag)
output += "<li><font color='red'>c_tag match for cameras at [ADMIN_VERBOSEJMP(C1)] and [ADMIN_VERBOSEJMP(C2)] - c_tag is [C1.c_tag]</font></li>"
if(C1.loc == C2.loc && C1.dir == C2.dir && C1.pixel_x == C2.pixel_x && C1.pixel_y == C2.pixel_y)
output += "<li><font color='red'>FULLY overlapping cameras at [ADMIN_VERBOSEJMP(C1)] Networks: [json_encode(C1.network)] and [json_encode(C2.network)]</font></li>"
if(C1.loc == C2.loc)
output += "<li>Overlapping cameras at [ADMIN_VERBOSEJMP(C1)] Networks: [json_encode(C1.network)] and [json_encode(C2.network)]</li>"
var/turf/T = get_step(C1,turn(C1.dir,180))
if(!T || !isturf(T) || !T.density )
if(!(locate(/obj/structure/grille) in T))
var/window_check = 0
for(var/obj/structure/window/W in T)
if (W.dir == turn(C1.dir,180) || W.dir in list(5,6,9,10) )
window_check = 1
break
if(!window_check)
output += "<li><font color='red'>Camera not connected to wall at [ADMIN_VERBOSEJMP(C1)] Network: [json_encode(C1.network)]</font></li>"
output += "</ul>"
usr << browse(output,"window=airreport;size=1000x500")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Report") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/intercom_view()
set category = "Mapping"
set name = "Intercom Range Display"
var/static/intercom_range_display_status = FALSE
intercom_range_display_status = !intercom_range_display_status //blame cyberboss if this breaks something
for(var/obj/effect/debugging/marker/M in world)
qdel(M)
if(intercom_range_display_status)
for(var/obj/item/radio/intercom/I in world)
for(var/turf/T in orange(7,I))
var/obj/effect/debugging/marker/F = new/obj/effect/debugging/marker(T)
if (!(F in view(7,I.loc)))
qdel(F)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Intercom Range") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_show_at_list()
set category = "Mapping"
set name = "Show roundstart AT list"
set desc = "Displays a list of active turfs coordinates at roundstart"
var/dat = {"<b>Coordinate list of Active Turfs at Roundstart</b>
<br>Real-time Active Turfs list you can see in Air Subsystem at active_turfs var<br>"}
for(var/t in GLOB.active_turfs_startlist)
var/turf/T = t
dat += "[ADMIN_VERBOSEJMP(T)]\n"
dat += "<br>"
usr << browse(dat, "window=at_list")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Roundstart Active Turfs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_show_at_markers()
set category = "Mapping"
set name = "Show roundstart AT markers"
set desc = "Places a marker on all active-at-roundstart turfs"
var/count = 0
for(var/obj/effect/abstract/marker/at/AT in GLOB.all_abstract_markers)
qdel(AT)
count++
if(count)
to_chat(usr, "[count] AT markers removed.")
else
for(var/t in GLOB.active_turfs_startlist)
new /obj/effect/abstract/marker/at(t)
count++
to_chat(usr, "[count] AT markers placed.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Roundstart Active Turf Markers")
/client/proc/enable_debug_verbs()
set category = "Debug"
set name = "Debug verbs - Enable"
if(!check_rights(R_DEBUG))
return
verbs -= /client/proc/enable_debug_verbs
verbs.Add(/client/proc/disable_debug_verbs, GLOB.admin_verbs_debug_mapping)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Enable Debug Verbs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/disable_debug_verbs()
set category = "Debug"
set name = "Debug verbs - Disable"
verbs.Remove(/client/proc/disable_debug_verbs, GLOB.admin_verbs_debug_mapping)
verbs += /client/proc/enable_debug_verbs
SSblackbox.record_feedback("tally", "admin_verb", 1, "Disable Debug Verbs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/count_objects_on_z_level()
set category = "Mapping"
set name = "Count Objects On Level"
var/level = input("Which z-level?","Level?") as text
if(!level)
return
var/num_level = text2num(level)
if(!num_level)
return
if(!isnum(num_level))
return
var/type_text = input("Which type path?","Path?") as text
if(!type_text)
return
var/type_path = text2path(type_text)
if(!type_path)
return
var/count = 0
var/list/atom/atom_list = list()
for(var/atom/A in world)
if(istype(A,type_path))
var/atom/B = A
while(!(isturf(B.loc)))
if(B && B.loc)
B = B.loc
else
break
if(B)
if(B.z == num_level)
count++
atom_list += A
to_chat(world, "There are [count] objects of type [type_path] on z-level [num_level]")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Count Objects Zlevel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/count_objects_all()
set category = "Mapping"
set name = "Count Objects All"
var/type_text = input("Which type path?","") as text
if(!type_text)
return
var/type_path = text2path(type_text)
if(!type_path)
return
var/count = 0
for(var/atom/A in world)
if(istype(A,type_path))
count++
to_chat(world, "There are [count] objects of type [type_path] in the game world")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Count Objects All") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
//This proc is intended to detect lag problems relating to communication procs
GLOBAL_VAR_INIT(say_disabled, FALSE)
/client/proc/disable_communication()
set category = "Mapping"
set name = "Disable all communication verbs"
GLOB.say_disabled = !GLOB.say_disabled
if(GLOB.say_disabled)
message_admins("[key] used 'Disable all communication verbs', killing all communication methods.")
else
message_admins("[key] used 'Disable all communication verbs', restoring all communication methods.")
//This generates the icon states for job starting location landmarks.
/client/proc/create_mapping_job_icons()
set name = "Generate job landmarks icons"
set category = "Mapping"
var/icon/final = icon()
var/mob/living/carbon/human/dummy/D = new(locate(1,1,1)) //spawn on 1,1,1 so we don't have runtimes when items are deleted
D.setDir(SOUTH)
for(var/job in subtypesof(/datum/job))
var/datum/job/JB = new job
switch(JB.title)
if("AI")
final.Insert(icon('icons/mob/ai.dmi', "ai", SOUTH, 1), "AI")
if("Cyborg")
final.Insert(icon('icons/mob/robots.dmi', "robot", SOUTH, 1), "Cyborg")
else
for(var/obj/item/I in D)
qdel(I)
randomize_human(D)
JB.equip(D, TRUE, FALSE)
COMPILE_OVERLAYS(D)
var/icon/I = icon(getFlatIcon(D), frame = 1)
final.Insert(I, JB.title)
qdel(D)
//Also add the x
for(var/x_number in 1 to 4)
final.Insert(icon('icons/mob/screen_gen.dmi', "x[x_number == 1 ? "" : x_number]"), "x[x_number == 1 ? "" : x_number]")
fcopy(final, "icons/mob/landmarks.dmi")
/client/proc/debug_z_levels()
set name = "Debug Z-Levels"
set category = "Mapping"
var/list/z_list = SSmapping.z_list
var/list/messages = list()
messages += "<b>World</b>: [world.maxx] x [world.maxy] x [world.maxz]<br>"
var/list/linked_levels = list()
var/min_x = INFINITY
var/min_y = INFINITY
var/max_x = -INFINITY
var/max_y = -INFINITY
for(var/z in 1 to max(world.maxz, z_list.len))
if (z > z_list.len)
messages += "<b>[z]</b>: Unmanaged (out of bounds)<br>"
continue
var/datum/space_level/S = z_list[z]
if (!S)
messages += "<b>[z]</b>: Unmanaged (null)<br>"
continue
var/linkage
switch (S.linkage)
if (UNAFFECTED)
linkage = "no linkage"
if (SELFLOOPING)
linkage = "self-looping"
if (CROSSLINKED)
linkage = "linked at ([S.xi], [S.yi])"
linked_levels += S
min_x = min(min_x, S.xi)
min_y = min(min_y, S.yi)
max_x = max(max_x, S.xi)
max_y = max(max_y, S.yi)
else
linkage = "unknown linkage '[S.linkage]'"
messages += "<b>[z]</b>: [S.name], [linkage], traits: [json_encode(S.traits)]<br>"
if (S.z_value != z)
messages += "-- z_value is [S.z_value], should be [z]<br>"
if (S.name == initial(S.name))
messages += "-- name not set<br>"
if (z > world.maxz)
messages += "-- exceeds max z"
var/grid[max_x - min_x + 1][max_y - min_y + 1]
for(var/datum/space_level/S in linked_levels)
grid[S.xi - min_x + 1][S.yi - min_y + 1] = S.z_value
messages += "<table border='1'>"
for(var/y in max_y to min_y step -1)
var/list/part = list()
for(var/x in min_x to max_x)
part += "[grid[x - min_x + 1][y - min_y + 1]]"
messages += "<tr><td>[part.Join("</td><td>")]</td></tr>"
messages += "</table>"
to_chat(src, messages.Join(""))
//- Are all the floors with or without air, as they should be? (regular or airless)
//- Does the area have an APC?
//- Does the area have an Air Alarm?
//- Does the area have a Request Console?
//- Does the area have lights?
//- Does the area have a light switch?
//- Does the area have enough intercoms?
//- Does the area have enough security cameras? (Use the 'Camera Range Display' verb under Debug)
//- Is the area connected to the scrubbers air loop?
//- Is the area connected to the vent air loop? (vent pumps)
//- Is everything wired properly?
//- Does the area have a fire alarm and firedoors?
//- Do all pod doors work properly?
//- Are accesses set properly on doors, pod buttons, etc.
//- Are all items placed properly? (not below vents, scrubbers, tables)
//- Does the disposal system work properly from all the disposal units in this room and all the units, the pipes of which pass through this room?
//- Check for any misplaced or stacked piece of pipe (air and disposal)
//- Check for any misplaced or stacked piece of wire
//- Identify how hard it is to break into the area and where the weak points are
//- Check if the area has too much empty space. If so, make it smaller and replace the rest with maintenance tunnels.
GLOBAL_PROTECT(admin_verbs_debug_mapping)
GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list(
/client/proc/camera_view, //-errorage
/client/proc/sec_camera_report, //-errorage
/client/proc/intercom_view, //-errorage
/client/proc/air_status, //Air things
/client/proc/Cell, //More air things
/client/proc/atmosscan, //check plumbing
/client/proc/powerdebug, //check power
/client/proc/count_objects_on_z_level,
/client/proc/count_objects_all,
/client/proc/cmd_assume_direct_control, //-errorage
/client/proc/startSinglo,
/client/proc/set_server_fps, //allows you to set the ticklag.
/client/proc/cmd_admin_grantfullaccess,
/client/proc/cmd_admin_areatest_all,
/client/proc/cmd_admin_areatest_station,
#ifdef TESTING
/client/proc/see_dirty_varedits,
#endif
/client/proc/cmd_admin_test_atmos_controllers,
/client/proc/cmd_admin_rejuvenate,
/datum/admins/proc/show_traitor_panel,
/client/proc/disable_communication,
/client/proc/cmd_show_at_list,
/client/proc/cmd_show_at_markers,
/client/proc/manipulate_organs,
/client/proc/start_line_profiling,
/client/proc/stop_line_profiling,
/client/proc/show_line_profiling,
/client/proc/create_mapping_job_icons,
/client/proc/debug_z_levels,
/client/proc/place_ruin
))
/obj/effect/debugging/mapfix_marker
name = "map fix marker"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "mapfixmarker"
desc = "I am a mappers mistake."
/obj/effect/debugging/marker
icon = 'icons/turf/areas.dmi'
icon_state = "yellow"
/obj/effect/debugging/marker/Move()
return 0
/client/proc/camera_view()
set category = "Mapping"
set name = "Camera Range Display"
var/on = FALSE
for(var/turf/T in world)
if(T.maptext)
on = TRUE
T.maptext = null
if(!on)
var/list/seen = list()
for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
for(var/turf/T in C.can_see())
seen[T]++
for(var/turf/T in seen)
T.maptext = "[seen[T]]"
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Range") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Range")
#ifdef TESTING
GLOBAL_LIST_EMPTY(dirty_vars)
/client/proc/see_dirty_varedits()
set category = "Mapping"
set name = "Dirty Varedits"
var/list/dat = list()
dat += "<h3>Abandon all hope ye who enter here</h3><br><br>"
for(var/thing in GLOB.dirty_vars)
dat += "[thing]<br>"
CHECK_TICK
var/datum/browser/popup = new(usr, "dirty_vars", "Dirty Varedits", 900, 750)
popup.set_content(dat.Join())
popup.open()
#endif
/client/proc/sec_camera_report()
set category = "Mapping"
set name = "Camera Report"
if(!Master)
alert(usr,"Master_controller not found.","Sec Camera Report")
return 0
var/list/obj/machinery/camera/CL = list()
for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
CL += C
var/output = {"<B>Camera Abnormalities Report</B><HR>
<B>The following abnormalities have been detected. The ones in red need immediate attention: Some of those in black may be intentional.</B><BR><ul>"}
for(var/obj/machinery/camera/C1 in CL)
for(var/obj/machinery/camera/C2 in CL)
if(C1 != C2)
if(C1.c_tag == C2.c_tag)
output += "<li><font color='red'>c_tag match for cameras at [ADMIN_VERBOSEJMP(C1)] and [ADMIN_VERBOSEJMP(C2)] - c_tag is [C1.c_tag]</font></li>"
if(C1.loc == C2.loc && C1.dir == C2.dir && C1.pixel_x == C2.pixel_x && C1.pixel_y == C2.pixel_y)
output += "<li><font color='red'>FULLY overlapping cameras at [ADMIN_VERBOSEJMP(C1)] Networks: [json_encode(C1.network)] and [json_encode(C2.network)]</font></li>"
if(C1.loc == C2.loc)
output += "<li>Overlapping cameras at [ADMIN_VERBOSEJMP(C1)] Networks: [json_encode(C1.network)] and [json_encode(C2.network)]</li>"
var/turf/T = get_step(C1,turn(C1.dir,180))
if(!T || !isturf(T) || !T.density )
if(!(locate(/obj/structure/grille) in T))
var/window_check = 0
for(var/obj/structure/window/W in T)
if (W.dir == turn(C1.dir,180) || W.dir in list(5,6,9,10) )
window_check = 1
break
if(!window_check)
output += "<li><font color='red'>Camera not connected to wall at [ADMIN_VERBOSEJMP(C1)] Network: [json_encode(C1.network)]</font></li>"
output += "</ul>"
usr << browse(output,"window=airreport;size=1000x500")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Report") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/intercom_view()
set category = "Mapping"
set name = "Intercom Range Display"
var/static/intercom_range_display_status = FALSE
intercom_range_display_status = !intercom_range_display_status //blame cyberboss if this breaks something
for(var/obj/effect/debugging/marker/M in world)
qdel(M)
if(intercom_range_display_status)
for(var/obj/item/radio/intercom/I in world)
for(var/turf/T in orange(7,I))
var/obj/effect/debugging/marker/F = new/obj/effect/debugging/marker(T)
if (!(F in view(7,I.loc)))
qdel(F)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Intercom Range") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_show_at_list()
set category = "Mapping"
set name = "Show roundstart AT list"
set desc = "Displays a list of active turfs coordinates at roundstart"
var/dat = {"<b>Coordinate list of Active Turfs at Roundstart</b>
<br>Real-time Active Turfs list you can see in Air Subsystem at active_turfs var<br>"}
for(var/t in GLOB.active_turfs_startlist)
var/turf/T = t
dat += "[ADMIN_VERBOSEJMP(T)]\n"
dat += "<br>"
usr << browse(dat, "window=at_list")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Roundstart Active Turfs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_show_at_markers()
set category = "Mapping"
set name = "Show roundstart AT markers"
set desc = "Places a marker on all active-at-roundstart turfs"
var/count = 0
for(var/obj/effect/abstract/marker/at/AT in GLOB.all_abstract_markers)
qdel(AT)
count++
if(count)
to_chat(usr, "[count] AT markers removed.")
else
for(var/t in GLOB.active_turfs_startlist)
new /obj/effect/abstract/marker/at(t)
count++
to_chat(usr, "[count] AT markers placed.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Roundstart Active Turf Markers")
/client/proc/enable_debug_verbs()
set category = "Debug"
set name = "Debug verbs - Enable"
if(!check_rights(R_DEBUG))
return
verbs -= /client/proc/enable_debug_verbs
verbs.Add(/client/proc/disable_debug_verbs, GLOB.admin_verbs_debug_mapping)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Enable Debug Verbs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/disable_debug_verbs()
set category = "Debug"
set name = "Debug verbs - Disable"
verbs.Remove(/client/proc/disable_debug_verbs, GLOB.admin_verbs_debug_mapping)
verbs += /client/proc/enable_debug_verbs
SSblackbox.record_feedback("tally", "admin_verb", 1, "Disable Debug Verbs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/count_objects_on_z_level()
set category = "Mapping"
set name = "Count Objects On Level"
var/level = input("Which z-level?","Level?") as text
if(!level)
return
var/num_level = text2num(level)
if(!num_level)
return
if(!isnum(num_level))
return
var/type_text = input("Which type path?","Path?") as text
if(!type_text)
return
var/type_path = text2path(type_text)
if(!type_path)
return
var/count = 0
var/list/atom/atom_list = list()
for(var/atom/A in world)
if(istype(A,type_path))
var/atom/B = A
while(!(isturf(B.loc)))
if(B && B.loc)
B = B.loc
else
break
if(B)
if(B.z == num_level)
count++
atom_list += A
to_chat(world, "There are [count] objects of type [type_path] on z-level [num_level]")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Count Objects Zlevel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/count_objects_all()
set category = "Mapping"
set name = "Count Objects All"
var/type_text = input("Which type path?","") as text
if(!type_text)
return
var/type_path = text2path(type_text)
if(!type_path)
return
var/count = 0
for(var/atom/A in world)
if(istype(A,type_path))
count++
to_chat(world, "There are [count] objects of type [type_path] in the game world")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Count Objects All") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
//This proc is intended to detect lag problems relating to communication procs
GLOBAL_VAR_INIT(say_disabled, FALSE)
/client/proc/disable_communication()
set category = "Mapping"
set name = "Disable all communication verbs"
GLOB.say_disabled = !GLOB.say_disabled
if(GLOB.say_disabled)
message_admins("[key] used 'Disable all communication verbs', killing all communication methods.")
else
message_admins("[key] used 'Disable all communication verbs', restoring all communication methods.")
//This generates the icon states for job starting location landmarks.
/client/proc/create_mapping_job_icons()
set name = "Generate job landmarks icons"
set category = "Mapping"
var/icon/final = icon()
var/mob/living/carbon/human/dummy/D = new(locate(1,1,1)) //spawn on 1,1,1 so we don't have runtimes when items are deleted
D.setDir(SOUTH)
for(var/job in subtypesof(/datum/job))
var/datum/job/JB = new job
switch(JB.title)
if("AI")
final.Insert(icon('icons/mob/ai.dmi', "ai", SOUTH, 1), "AI")
if("Cyborg")
final.Insert(icon('icons/mob/robots.dmi', "robot", SOUTH, 1), "Cyborg")
else
for(var/obj/item/I in D)
qdel(I)
randomize_human(D)
JB.equip(D, TRUE, FALSE)
COMPILE_OVERLAYS(D)
var/icon/I = icon(getFlatIcon(D), frame = 1)
final.Insert(I, JB.title)
qdel(D)
//Also add the x
for(var/x_number in 1 to 4)
final.Insert(icon('icons/mob/screen_gen.dmi', "x[x_number == 1 ? "" : x_number]"), "x[x_number == 1 ? "" : x_number]")
fcopy(final, "icons/mob/landmarks.dmi")
/client/proc/debug_z_levels()
set name = "Debug Z-Levels"
set category = "Mapping"
var/list/z_list = SSmapping.z_list
var/list/messages = list()
messages += "<b>World</b>: [world.maxx] x [world.maxy] x [world.maxz]<br>"
var/list/linked_levels = list()
var/min_x = INFINITY
var/min_y = INFINITY
var/max_x = -INFINITY
var/max_y = -INFINITY
for(var/z in 1 to max(world.maxz, z_list.len))
if (z > z_list.len)
messages += "<b>[z]</b>: Unmanaged (out of bounds)<br>"
continue
var/datum/space_level/S = z_list[z]
if (!S)
messages += "<b>[z]</b>: Unmanaged (null)<br>"
continue
var/linkage
switch (S.linkage)
if (UNAFFECTED)
linkage = "no linkage"
if (SELFLOOPING)
linkage = "self-looping"
if (CROSSLINKED)
linkage = "linked at ([S.xi], [S.yi])"
linked_levels += S
min_x = min(min_x, S.xi)
min_y = min(min_y, S.yi)
max_x = max(max_x, S.xi)
max_y = max(max_y, S.yi)
else
linkage = "unknown linkage '[S.linkage]'"
messages += "<b>[z]</b>: [S.name], [linkage], traits: [json_encode(S.traits)]<br>"
if (S.z_value != z)
messages += "-- z_value is [S.z_value], should be [z]<br>"
if (S.name == initial(S.name))
messages += "-- name not set<br>"
if (z > world.maxz)
messages += "-- exceeds max z"
var/grid[max_x - min_x + 1][max_y - min_y + 1]
for(var/datum/space_level/S in linked_levels)
grid[S.xi - min_x + 1][S.yi - min_y + 1] = S.z_value
messages += "<table border='1'>"
for(var/y in max_y to min_y step -1)
var/list/part = list()
for(var/x in min_x to max_x)
part += "[grid[x - min_x + 1][y - min_y + 1]]"
messages += "<tr><td>[part.Join("</td><td>")]</td></tr>"
messages += "</table>"
to_chat(src, messages.Join(""))
@@ -57,10 +57,10 @@
if(item.parent)
var/static/pipenetwarnings = 10
if(pipenetwarnings > 0)
warning("build_pipeline(): [item.type] added to a pipenet while still having one. (pipes leading to the same spot stacking in one turf) Nearby: ([item.x], [item.y], [item.z])")
log_mapping("build_pipeline(): [item.type] added to a pipenet while still having one. (pipes leading to the same spot stacking in one turf) Nearby: ([item.x], [item.y], [item.z]).")
pipenetwarnings -= 1
if(pipenetwarnings == 0)
warning("build_pipeline(): further messages about pipenets will be suppressed")
log_mapping("build_pipeline(): further messages about pipenets will be suppressed")
members += item
possible_expansions += item
+147 -147
View File
@@ -1,147 +1,147 @@
/obj/machinery/meter
name = "gas flow meter"
desc = "It measures something."
icon = 'icons/obj/atmospherics/pipes/meter.dmi'
icon_state = "meterX"
layer = GAS_PUMP_LAYER
power_channel = ENVIRON
use_power = IDLE_POWER_USE
idle_power_usage = 2
active_power_usage = 4
max_integrity = 150
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 40, "acid" = 0)
var/frequency = 0
var/atom/target
var/id_tag
var/target_layer = PIPING_LAYER_DEFAULT
/obj/machinery/meter/atmos
frequency = FREQ_ATMOS_STORAGE
/obj/machinery/meter/atmos/atmos_waste_loop
name = "waste loop gas flow meter"
id_tag = ATMOS_GAS_MONITOR_LOOP_ATMOS_WASTE
/obj/machinery/meter/atmos/distro_loop
name = "distribution loop gas flow meter"
id_tag = ATMOS_GAS_MONITOR_LOOP_DISTRIBUTION
/obj/machinery/meter/Destroy()
SSair.atmos_machinery -= src
target = null
return ..()
/obj/machinery/meter/Initialize(mapload, new_piping_layer)
if(!isnull(new_piping_layer))
target_layer = new_piping_layer
SSair.atmos_machinery += src
if(!target)
reattach_to_layer()
return ..()
/obj/machinery/meter/proc/reattach_to_layer()
var/obj/machinery/atmospherics/candidate
for(var/obj/machinery/atmospherics/pipe/pipe in loc)
if(pipe.piping_layer == target_layer)
candidate = pipe
if(pipe.level == 2)
break
if(candidate)
target = candidate
setAttachLayer(candidate.piping_layer)
/obj/machinery/meter/proc/setAttachLayer(new_layer)
target_layer = new_layer
PIPING_LAYER_DOUBLE_SHIFT(src, target_layer)
/obj/machinery/meter/process_atmos()
if(!target)
icon_state = "meterX"
return 0
if(stat & (BROKEN|NOPOWER))
icon_state = "meter0"
return 0
use_power(5)
var/datum/gas_mixture/environment = target.return_air()
if(!environment)
icon_state = "meterX"
return 0
var/env_pressure = environment.return_pressure()
if(env_pressure <= 0.15*ONE_ATMOSPHERE)
icon_state = "meter0"
else if(env_pressure <= 1.8*ONE_ATMOSPHERE)
var/val = round(env_pressure/(ONE_ATMOSPHERE*0.3) + 0.5)
icon_state = "meter1_[val]"
else if(env_pressure <= 30*ONE_ATMOSPHERE)
var/val = round(env_pressure/(ONE_ATMOSPHERE*5)-0.35) + 1
icon_state = "meter2_[val]"
else if(env_pressure <= 59*ONE_ATMOSPHERE)
var/val = round(env_pressure/(ONE_ATMOSPHERE*5) - 6) + 1
icon_state = "meter3_[val]"
else
icon_state = "meter4"
if(frequency)
var/datum/radio_frequency/radio_connection = SSradio.return_frequency(frequency)
if(!radio_connection)
return
var/datum/signal/signal = new(list(
"id_tag" = id_tag,
"device" = "AM",
"pressure" = round(env_pressure),
"sigtype" = "status"
))
radio_connection.post_signal(src, signal)
/obj/machinery/meter/proc/status()
if (target)
var/datum/gas_mixture/environment = target.return_air()
if(environment)
. = "The pressure gauge reads [round(environment.return_pressure(), 0.01)] kPa; [round(environment.temperature,0.01)] K ([round(environment.temperature-T0C,0.01)]&deg;C)."
else
. = "The sensor error light is blinking."
else
. = "The connect error light is blinking."
/obj/machinery/meter/examine(mob/user)
. = ..()
. += status()
/obj/machinery/meter/wrench_act(mob/user, obj/item/I)
to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
if (I.use_tool(src, user, 40, volume=50))
user.visible_message(
"[user] unfastens \the [src].",
"<span class='notice'>You unfasten \the [src].</span>",
"<span class='italics'>You hear ratchet.</span>")
deconstruct()
return TRUE
/obj/machinery/meter/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
new /obj/item/pipe_meter(loc)
qdel(src)
/obj/machinery/meter/interact(mob/user)
if(stat & (NOPOWER|BROKEN))
return
else
to_chat(user, status())
/obj/machinery/meter/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FIVE)
deconstruct()
// TURF METER - REPORTS A TILE'S AIR CONTENTS
// why are you yelling?
/obj/machinery/meter/turf
/obj/machinery/meter/turf/reattach_to_layer()
target = loc
/obj/machinery/meter
name = "gas flow meter"
desc = "It measures something."
icon = 'icons/obj/atmospherics/pipes/meter.dmi'
icon_state = "meterX"
layer = GAS_PUMP_LAYER
power_channel = ENVIRON
use_power = IDLE_POWER_USE
idle_power_usage = 2
active_power_usage = 4
max_integrity = 150
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 40, "acid" = 0)
var/frequency = 0
var/atom/target
var/id_tag
var/target_layer = PIPING_LAYER_DEFAULT
/obj/machinery/meter/atmos
frequency = FREQ_ATMOS_STORAGE
/obj/machinery/meter/atmos/atmos_waste_loop
name = "waste loop gas flow meter"
id_tag = ATMOS_GAS_MONITOR_LOOP_ATMOS_WASTE
/obj/machinery/meter/atmos/distro_loop
name = "distribution loop gas flow meter"
id_tag = ATMOS_GAS_MONITOR_LOOP_DISTRIBUTION
/obj/machinery/meter/Destroy()
SSair.atmos_machinery -= src
target = null
return ..()
/obj/machinery/meter/Initialize(mapload, new_piping_layer)
if(!isnull(new_piping_layer))
target_layer = new_piping_layer
SSair.atmos_machinery += src
if(!target)
reattach_to_layer()
return ..()
/obj/machinery/meter/proc/reattach_to_layer()
var/obj/machinery/atmospherics/candidate
for(var/obj/machinery/atmospherics/pipe/pipe in loc)
if(pipe.piping_layer == target_layer)
candidate = pipe
if(pipe.level == 2)
break
if(candidate)
target = candidate
setAttachLayer(candidate.piping_layer)
/obj/machinery/meter/proc/setAttachLayer(new_layer)
target_layer = new_layer
PIPING_LAYER_DOUBLE_SHIFT(src, target_layer)
/obj/machinery/meter/process_atmos()
if(!(target?.flags_1 & INITIALIZED_1))
icon_state = "meterX"
return 0
if(stat & (BROKEN|NOPOWER))
icon_state = "meter0"
return 0
use_power(5)
var/datum/gas_mixture/environment = target.return_air()
if(!environment)
icon_state = "meterX"
return 0
var/env_pressure = environment.return_pressure()
if(env_pressure <= 0.15*ONE_ATMOSPHERE)
icon_state = "meter0"
else if(env_pressure <= 1.8*ONE_ATMOSPHERE)
var/val = round(env_pressure/(ONE_ATMOSPHERE*0.3) + 0.5)
icon_state = "meter1_[val]"
else if(env_pressure <= 30*ONE_ATMOSPHERE)
var/val = round(env_pressure/(ONE_ATMOSPHERE*5)-0.35) + 1
icon_state = "meter2_[val]"
else if(env_pressure <= 59*ONE_ATMOSPHERE)
var/val = round(env_pressure/(ONE_ATMOSPHERE*5) - 6) + 1
icon_state = "meter3_[val]"
else
icon_state = "meter4"
if(frequency)
var/datum/radio_frequency/radio_connection = SSradio.return_frequency(frequency)
if(!radio_connection)
return
var/datum/signal/signal = new(list(
"id_tag" = id_tag,
"device" = "AM",
"pressure" = round(env_pressure),
"sigtype" = "status"
))
radio_connection.post_signal(src, signal)
/obj/machinery/meter/proc/status()
if (target)
var/datum/gas_mixture/environment = target.return_air()
if(environment)
. = "The pressure gauge reads [round(environment.return_pressure(), 0.01)] kPa; [round(environment.temperature,0.01)] K ([round(environment.temperature-T0C,0.01)]&deg;C)."
else
. = "The sensor error light is blinking."
else
. = "The connect error light is blinking."
/obj/machinery/meter/examine(mob/user)
. = ..()
. += status()
/obj/machinery/meter/wrench_act(mob/user, obj/item/I)
to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
if (I.use_tool(src, user, 40, volume=50))
user.visible_message(
"[user] unfastens \the [src].",
"<span class='notice'>You unfasten \the [src].</span>",
"<span class='italics'>You hear ratchet.</span>")
deconstruct()
return TRUE
/obj/machinery/meter/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
new /obj/item/pipe_meter(loc)
qdel(src)
/obj/machinery/meter/interact(mob/user)
if(stat & (NOPOWER|BROKEN))
return
else
to_chat(user, status())
/obj/machinery/meter/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FIVE)
deconstruct()
// TURF METER - REPORTS A TILE'S AIR CONTENTS
// why are you yelling?
/obj/machinery/meter/turf
/obj/machinery/meter/turf/reattach_to_layer()
target = loc
+1 -3
View File
@@ -59,9 +59,7 @@
return
var/area/AS = get_area(src)
if(istype(AS, /area/holodeck))
log_world("### MAPPING ERROR")
log_world("Holodeck computer cannot be in a holodeck.")
log_world("This would cause circular power dependency.")
log_mapping("Holodeck computer cannot be in a holodeck, This would cause circular power dependency.")
qdel(src)
return
else
+9 -2
View File
@@ -70,7 +70,7 @@
//initialize things that are normally initialized after map load
parsed.initTemplateBounds()
smooth_zlevel(world.maxz)
log_game("Z-level [name] loaded at at [x],[y],[world.maxz]")
log_game("Z-level [name] loaded at [x],[y],[world.maxz]")
return level
@@ -84,6 +84,13 @@
if(T.y+height > world.maxy)
return
var/list/border = block(locate(max(T.x-1, 1), max(T.y-1, 1), T.z),
locate(min(T.x+width+1, world.maxx), min(T.y+height+1, world.maxy), T.z))
for(var/L in border)
var/turf/turf_to_disable = L
SSair.remove_from_active(turf_to_disable) //stop processing turfs along the border to prevent runtimes, we return it in initTemplateBounds()
turf_to_disable.atmos_adjacent_turfs?.Cut()
// Accept cached maps, but don't save them automatically - we don't want
// ruins clogging up memory for the whole round.
var/datum/parsed_map/parsed = cached_map || new(file(mappath))
@@ -100,7 +107,7 @@
//initialize things that are normally initialized after map load
parsed.initTemplateBounds()
log_game("[name] loaded at at [T.x],[T.y],[T.z]")
log_game("[name] loaded at [T.x],[T.y],[T.z]")
return bounds
/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
+9 -21
View File
@@ -18,7 +18,7 @@
/obj/effect/baseturf_helper/LateInitialize()
if(!baseturf_to_replace)
baseturf_to_replace = typecacheof(/turf/open/space)
baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
else if(!length(baseturf_to_replace))
baseturf_to_replace = list(baseturf_to_replace = TRUE)
else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
@@ -45,7 +45,6 @@
thing.PlaceOnBottom(null, baseturf)
else if(baseturf_to_replace[thing.baseturfs])
thing.assemble_baseturfs(baseturf)
return
else
thing.PlaceOnBottom(null, baseturf)
@@ -107,16 +106,16 @@
/obj/effect/mapping_helpers/airlock/cyclelink_helper/Initialize(mapload)
. = ..()
if(!mapload)
log_world("### MAP WARNING, [src] spawned outside of mapload!")
log_mapping("[src] spawned outside of mapload!")
return
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
if(airlock)
if(airlock.cyclelinkeddir)
log_world("### MAP WARNING, [src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!")
log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!")
else
airlock.cyclelinkeddir = dir
else
log_world("### MAP WARNING, [src] failed to find an airlock at [AREACOORD(src)]")
log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
/obj/effect/mapping_helpers/airlock/locked
@@ -126,16 +125,16 @@
/obj/effect/mapping_helpers/airlock/locked/Initialize(mapload)
. = ..()
if(!mapload)
log_world("### MAP WARNING, [src] spawned outside of mapload!")
log_mapping("[src] spawned outside of mapload!")
return
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
if(airlock)
if(airlock.locked)
log_world("### MAP WARNING, [src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!")
log_mapping("[src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!")
else
airlock.locked = TRUE
else
log_world("### MAP WARNING, [src] failed to find an airlock at [AREACOORD(src)]")
log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
/obj/effect/mapping_helpers/airlock/unres
name = "airlock unresctricted side helper"
@@ -144,13 +143,13 @@
/obj/effect/mapping_helpers/airlock/unres/Initialize(mapload)
. = ..()
if(!mapload)
log_world("### MAP WARNING, [src] spawned outside of mapload!")
log_mapping("[src] spawned outside of mapload!")
return
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
if(airlock)
airlock.unres_sides ^= dir
else
log_world("### MAP WARNING, [src] failed to find an airlock at [AREACOORD(src)]")
log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
//needs to do its thing before spawn_rivers() is called
@@ -164,17 +163,6 @@ INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
var/turf/T = get_turf(src)
T.flags_1 |= NO_LAVA_GEN_1
/// Adds the map it is on to the z_is_planet list
/obj/effect/mapping_helpers/planet_z
name = "planet z helper"
layer = POINT_LAYER
/obj/effect/mapping_helpers/planet_z/Initialize()
. = ..()
var/datum/space_level/S = SSmapping.get_level(z)
S.traits[ZTRAIT_PLANET] = TRUE
//This helper applies components to things on the map directly.
/obj/effect/mapping_helpers/component_injector
name = "Component Injector"
+14 -6
View File
@@ -8,18 +8,26 @@ GLOBAL_DATUM_INIT(_preloader, /datum/map_preloader, new)
var/list/attributes
var/target_path
/datum/map_preloader/proc/setup(list/the_attributes, path)
/world/proc/preloader_setup(list/the_attributes, path)
if(the_attributes.len)
GLOB.use_preloader = TRUE
attributes = the_attributes
target_path = path
var/datum/map_preloader/preloader_local = GLOB._preloader
preloader_local.attributes = the_attributes
preloader_local.target_path = path
/datum/map_preloader/proc/load(atom/what)
/world/proc/preloader_load(atom/what)
GLOB.use_preloader = FALSE
for(var/attribute in attributes)
var/value = attributes[attribute]
var/datum/map_preloader/preloader_local = GLOB._preloader
for(var/attribute in preloader_local.attributes)
var/value = preloader_local.attributes[attribute]
if(islist(value))
value = deepCopyList(value)
#ifdef TESTING
if(what.vars[attribute] == value)
var/message = "<font color=green>[what.type]</font> at [AREACOORD(what)] - <b>VAR:</b> <font color=red>[attribute] = [isnull(value) ? "null" : (isnum(value) ? value : "\"[value]\"")]</font>"
log_mapping("DIRTY VAR: [message]")
GLOB.dirty_vars += message
#endif
what.vars[attribute] = value
/area/template_noop
+4 -4
View File
@@ -306,8 +306,8 @@
//first instance the /area and remove it from the members list
index = members.len
if(members[index] != /area/template_noop)
GLOB._preloader.setup(members_attributes[index])//preloader for assigning set variables on atom creation
var/atype = members[index]
world.preloader_setup(members_attributes[index], atype)//preloader for assigning set variables on atom creation
var/atom/instance = areaCache[atype]
if (!instance)
instance = GLOB.areas_by_type[atype]
@@ -318,7 +318,7 @@
instance.contents.Add(crds)
if(GLOB.use_preloader && instance)
GLOB._preloader.load(instance)
world.preloader_load(instance)
//then instance the /turf and, if multiple tiles are presents, simulates the DMM underlays piling effect
@@ -354,7 +354,7 @@
//Instance an atom at (x,y,z) and gives it the variables in attributes
/datum/parsed_map/proc/instance_atom(path,list/attributes, turf/crds, no_changeturf, placeOnTop)
GLOB._preloader.setup(attributes, path)
world.preloader_setup(attributes, path)
if(crds)
if(ispath(path, /turf))
@@ -368,7 +368,7 @@
. = create_atom(path, crds)//first preloader pass
if(GLOB.use_preloader && .)//second preloader pass, for those atoms that don't ..() in New()
GLOB._preloader.load(.)
world.preloader_load(.)
//custom CHECK_TICK here because we don't want things created while we're sleeping to not initialize
if(TICK_CHECK)
+1 -1
View File
@@ -31,7 +31,7 @@ GLOBAL_LIST_EMPTY(conveyors_by_id)
/obj/machinery/conveyor/inverted/Initialize(mapload)
. = ..()
if(mapload && !(dir in GLOB.diagonals))
log_game("### MAPPING ERROR: [src] at [AREACOORD(src)] spawned without using a diagonal dir. Please replace with a normal version.")
log_mapping("[src] at [AREACOORD(src)] spawned without using a diagonal dir. Please replace with a normal version.")
// Auto conveyour is always on unless unpowered