From 03d812af7e640c73ebc681e0065b68b4aa12fc34 Mon Sep 17 00:00:00 2001 From: Orotheim <81803907+Orotheim@users.noreply.github.com> Date: Fri, 13 Sep 2024 11:23:20 +0100 Subject: [PATCH] Lobotomy Buff Since people were talking about deep-rooted trauma's, I buffed lobotomy. Lobotomy removes deep-rooted trauma's, but gives a trauma back that can be cured with basic brain surgery, if you fail the lobotomy, it just adds another lobotomy based trauma. --- code/modules/surgery/advanced/lobotomy.dm | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/code/modules/surgery/advanced/lobotomy.dm b/code/modules/surgery/advanced/lobotomy.dm index 5667a213..5478e635 100644 --- a/code/modules/surgery/advanced/lobotomy.dm +++ b/code/modules/surgery/advanced/lobotomy.dm @@ -21,7 +21,7 @@ return TRUE /datum/surgery_step/lobotomize name = "perform lobotomy" - implements = list(TOOL_SCALPEL = 85, /obj/item/melee/transforming/energy/sword = 55, /obj/item/kitchen/knife = 35, + implements = list(TOOL_SCALPEL = 90, /obj/item/melee/transforming/energy/sword = 55, /obj/item/kitchen/knife = 35, /obj/item/shard = 25, /obj/item = 20) time = 100 /datum/surgery_step/lobotomize/tool_check(mob/user, obj/item/tool) @@ -43,11 +43,11 @@ target.mind.remove_antag_datum(/datum/antagonist/brainwashed) switch(rand(1,4))//Now let's see what hopefully-not-important part of the brain we cut off if(1) - target.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_MAGIC) + target.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_SURGERY) if(2) - target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_MAGIC) + target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_SURGERY) if(3) - target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_MAGIC) + target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_SURGERY) return TRUE /datum/surgery_step/lobotomize/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) @@ -59,11 +59,11 @@ B.applyOrganDamage(80) switch(rand(1,3)) if(1) - target.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_MAGIC) + target.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_LOBOTOMY) if(2) - target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_MAGIC) + target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_LOBOTOMY) if(3) - target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_MAGIC) + target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_LOBOTOMY) else user.visible_message("[user] suddenly notices that the brain [user.p_they()] [user.p_were()] working on is not there anymore.", "You suddenly notice that the brain you were working on is not there anymore.") return FALSE