From 0629944cc59d37c0bea62d61bb5195020a08a0b6 Mon Sep 17 00:00:00 2001 From: Archie Date: Tue, 22 Jun 2021 16:17:35 -0300 Subject: [PATCH] wardens actually exist btw --- .../dynamic/dynamic_rulesets_midround.dm | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm index b223d835..afc7ad0a 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm @@ -408,7 +408,7 @@ name = "Malfunctioning AI" antag_datum = /datum/antagonist/traitor antag_flag = ROLE_MALF - enemy_roles = list("Security Officer", "Warden","Detective","Head of Security", "Captain", "Scientist", "Research Director", "Chief Engineer", "Engineer", "Shaft Miner") + enemy_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Scientist", "Research Director", "Chief Engineer", "Engineer", "Shaft Miner") exclusive_roles = list("AI") required_enemies = list(4,4,4,4,4,4,2,2,2,0) required_candidates = 1 @@ -461,7 +461,7 @@ name = "Wizard" antag_datum = /datum/antagonist/wizard antag_flag = ROLE_WIZARD - enemy_roles = list("Security Officer","Detective","Head of Security", "Captain") + enemy_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain") required_enemies = list(2,2,1,1,1,1,1,1,1,0) required_candidates = 1 weight = 1 @@ -495,7 +495,7 @@ name = "Nuclear Assault" antag_flag = ROLE_OPERATIVE antag_datum = /datum/antagonist/nukeop - enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain") + enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective","Head of Security", "Captain") required_enemies = list(3,3,3,3,3,2,2,2,2,1) required_candidates = 5 weight = 5 @@ -539,7 +539,7 @@ name = "Blob" antag_datum = /datum/antagonist/blob antag_flag = ROLE_BLOB - enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain", "Station Engineer") + enemy_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Station Engineer") required_enemies = list(2,2,1,1,1,1,1,0,0,0) required_candidates = 1 weight = 3 @@ -629,7 +629,7 @@ datum/dynamic_ruleset/midround/bloodcult/trim_candidates() name = "Alien Infestation" antag_datum = /datum/antagonist/xeno antag_flag = ROLE_ALIEN - enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain") + enemy_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain") required_enemies = list(2,2,1,1,1,1,1,0,0,0) required_candidates = 1 weight = 3 @@ -680,7 +680,7 @@ datum/dynamic_ruleset/midround/bloodcult/trim_candidates() controller = /datum/round_event_control/nightmare antag_flag = "Nightmare" antag_flag_override = ROLE_ALIEN - enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain") + enemy_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain") required_enemies = list(2,2,1,1,1,1,1,0,0,0) required_candidates = 1 weight = 4 @@ -728,7 +728,7 @@ datum/dynamic_ruleset/midround/bloodcult/trim_candidates() //config_tag = "abductors" antag_flag = ROLE_ABDUCTOR // Has two antagonist flags, in fact - enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain") + enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain") required_enemies = list(3,3,2,2,2,2,2,2,2,0) required_candidates = 2 weight = 3 @@ -770,7 +770,7 @@ datum/dynamic_ruleset/midround/bloodcult/trim_candidates() name = "Space Ninja" //config_tag = "ninja" antag_flag = ROLE_NINJA - enemy_roles = list("Security Officer","Head of Security","Captain") + enemy_roles = list("Security Officer", "Warden", "Head of Security", "Captain") required_enemies = list(3,3,2,2,2,2,1,1,1,0) required_candidates = 1 weight = 4