adds a busy check

This commit is contained in:
jjpark-kb
2020-07-31 20:31:06 -04:00
parent 9c47b32571
commit 08cba9e799
+9 -1
View File
@@ -13,7 +13,7 @@
var/list/used_players = list()
var/obj/hidden_obj
var/busy = FALSE
/obj/structure/trash_pile/Initialize()
. = ..()
@@ -27,6 +27,9 @@
. = ..()
/obj/structure/trash_pile/attack_hand(mob/user)
if(busy)
return
busy = TRUE
var/turf/T = get_turf(src)
if(contents.len) //There's something hidden
var/atom/A = contents[contents.len] //Get the most recent hidden thing
@@ -34,20 +37,25 @@
var/mob/living/M = A
to_chat(user,"<span class='notice'>You found someone in the trash!</span>")
eject_mob(M)
busy = FALSE
else if (istype(A, /obj/item))
var/obj/item/I = A
to_chat(user,"<span class='notice'>You found something!</span>")
I.forceMove(src.loc)
busy = FALSE
else
if(user in used_players)
to_chat(user, "<span class='notice'>You already have looted [src].</span>")
busy = FALSE
return
if(!do_after(user, rand(2 SECONDS, 4 SECONDS), FALSE, src))
busy = FALSE
return
for(var/i=0, i<rand(1,4), i++)
var/itemtype = pickweight(GLOB.maintenance_loot)
new itemtype(T)
used_players += user
busy = FALSE
/obj/structure/trash_pile/proc/can_hide_item(obj/item/I)
if(contents.len > 10)