From 0c5effbc7bb176218bfad75ce8ab1a1918903a8a Mon Sep 17 00:00:00 2001 From: QuoteFox <49098813+quotefox@users.noreply.github.com> Date: Sat, 20 Mar 2021 16:32:29 +0000 Subject: [PATCH] some fixes! some fixes! --- code/__DEFINES/mobs.dm | 4 ++-- code/game/objects/items/melee/misc.dm | 2 +- code/modules/mob/living/carbon/human/examine.dm | 4 ++-- code/modules/projectiles/ammunition/energy/stun.dm | 2 +- code/modules/projectiles/projectile/beams.dm | 2 +- html/statbrowser.html | 4 +++- modular_citadel/code/game/objects/items/melee/misc.dm | 2 +- modular_citadel/code/modules/mob/living/living.dm | 2 +- 8 files changed, 12 insertions(+), 10 deletions(-) diff --git a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm index 3e46a1e8..a4de5572 100644 --- a/code/__DEFINES/mobs.dm +++ b/code/__DEFINES/mobs.dm @@ -259,8 +259,8 @@ #define POCKET_STRIP_DELAY 40 //time taken (in deciseconds) to search somebody's pockets #define DOOR_CRUSH_DAMAGE 15 //the amount of damage that airlocks deal when they crush you -#define HUNGER_FACTOR 0.08 //factor at which mob nutrition decreases -#define THIRST_FACTOR 0.08 //factor at which mob thirst decreases +#define HUNGER_FACTOR 0.03 //factor at which mob nutrition decreases +#define THIRST_FACTOR 0.03 //factor at which mob thirst decreases #define REAGENTS_METABOLISM 0.4 //How many units of reagent are consumed per tick, by default. #define REAGENTS_EFFECT_MULTIPLIER (REAGENTS_METABOLISM / 0.4) // By defining the effect multiplier this way, it'll exactly adjust all effects according to how they originally were with the 0.4 metabolism diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm index 1f0c1c49..aa1f49a0 100644 --- a/code/game/objects/items/melee/misc.dm +++ b/code/game/objects/items/melee/misc.dm @@ -273,7 +273,7 @@ icon_state = "telebaton_1" item_state = "nullrod" w_class = WEIGHT_CLASS_BULKY //doesnt fit in backpack when its on for balance - force = 10 //stunbaton damage + force = 50 //stunbaton damage attack_verb = list("smacked", "struck", "cracked", "beaten") else to_chat(user, "You collapse the baton.") diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index ab583c70..dc89f8b6 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -427,10 +427,10 @@ output += "
...?" else . += "[print_flavor_text()]" - output += "
[replacetext(sanitize(html_decode(flavor_text)), "#", "

")]" + output += "
[url_encode(json_encode(flavor_text))]" if(ooc_text) output += "

OOC" - output += "
[replacetext(sanitize(html_decode(ooc_text)), "#", "

")]" + output += "
[url_encode(json_encode(ooc_text))]" SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, msg) . += "*---------*" diff --git a/code/modules/projectiles/ammunition/energy/stun.dm b/code/modules/projectiles/ammunition/energy/stun.dm index fcf69c32..261cefcd 100644 --- a/code/modules/projectiles/ammunition/energy/stun.dm +++ b/code/modules/projectiles/ammunition/energy/stun.dm @@ -24,4 +24,4 @@ e_cost = 40 fire_sound = 'sound/weapons/taser2.ogg' harmful = FALSE - click_cooldown_override = 3.5 + click_cooldown_override = 4 diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index 5065eed6..12c7dd36 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -69,7 +69,7 @@ /obj/item/projectile/beam/disabler name = "disabler beam" icon_state = "omnilaser" - damage = 24 // Citadel change for balance from 36 + damage = 35 // Citadel change for balance from 36 damage_type = STAMINA flag = "energy" hitsound = 'sound/weapons/tap.ogg' diff --git a/html/statbrowser.html b/html/statbrowser.html index 8430f9a8..c9856acc 100644 --- a/html/statbrowser.html +++ b/html/statbrowser.html @@ -275,6 +275,8 @@ var status_tab_parts = ["loading..."]; var current_tab = null; var mc_tab_parts = [["loading...", ""]]; var examine_tab_parts = ["Mob Examine Text"]; +var examine_flavour = []; +var examine_ooc = []; var href_token = null; var spells = []; var spell_tabs = []; @@ -689,7 +691,7 @@ function draw_mc() { } -function update_examine(html) { +function update_examine(html,flavour,ooc) { examine_tab_parts = html } diff --git a/modular_citadel/code/game/objects/items/melee/misc.dm b/modular_citadel/code/game/objects/items/melee/misc.dm index 6a53adcc..d922a00e 100644 --- a/modular_citadel/code/game/objects/items/melee/misc.dm +++ b/modular_citadel/code/game/objects/items/melee/misc.dm @@ -3,7 +3,7 @@ var/stun_stam_cost_coeff = 1.25 var/hardstun_ds = 1 var/softstun_ds = 0 - var/stam_dmg = 30 + var/stam_dmg = 50 cooldown = 20 total_mass = 3.75 diff --git a/modular_citadel/code/modules/mob/living/living.dm b/modular_citadel/code/modules/mob/living/living.dm index 1da32245..5ec2ab8c 100644 --- a/modular_citadel/code/modules/mob/living/living.dm +++ b/modular_citadel/code/modules/mob/living/living.dm @@ -19,7 +19,7 @@ /mob/living/movement_delay(ignorewalk = 0) . = ..() if(resting) - . += 3 + . += 6 /atom var/pseudo_z_axis