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https://github.com/KabKebab/GS13.git
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update to clothes.
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@@ -41,6 +41,16 @@
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var/dynamic_hair_suffix = ""//head > mask for head hair
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var/dynamic_fhair_suffix = ""//mask > head for facial hair
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//basically a restriction list.
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var/list/species_restricted = null
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//Basically syntax is species_restricted = list("Species Name","Species Name")
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//Add a "exclude" string to do the opposite, making it only only species listed that can't wear it.
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//You append this to clothing objects.
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/obj/item/clothing/Initialize()
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. = ..()
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if(CHECK_BITFIELD(clothing_flags, VOICEBOX_TOGGLABLE))
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@@ -338,3 +348,39 @@ BLIND // can't see anything
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deconstruct(FALSE)
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else
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..()
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//Species-restricted clothing check. - Thanks Oraclestation, BS13, /vg/station etc.
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/obj/item/clothing/mob_can_equip(mob/M, slot, disable_warning = TRUE)
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//if we can't equip the item anyway, don't bother with species_restricted (also cuts down on spam)
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if(!..())
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return FALSE
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// Skip species restriction checks on non-equipment slots
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if(slot in list(SLOT_IN_BACKPACK, SLOT_L_STORE, SLOT_R_STORE))
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return TRUE
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if(species_restricted && ishuman(M))
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var/wearable = null
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var/exclusive = null
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var/mob/living/carbon/human/H = M
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if("exclude" in species_restricted) //TURNS IT INTO A BLACKLIST - AKA ALL MINUS SPECIES LISTED.
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exclusive = TRUE
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if(H.dna.species)
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if(exclusive)
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if(!(H.dna.species.name in species_restricted))
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wearable = TRUE
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else
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if(H.dna.species.name in species_restricted)
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wearable = TRUE
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if(!wearable)
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to_chat(M, "<span class='warning'>Your species cannot wear [src].</span>")
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return FALSE
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return TRUE
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