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Merge pull request #9441 from lolman360/whydowehave1000branches
Ports /tg/ advanced surgerytools and tool defines.
This commit is contained in:
@@ -1,51 +1,51 @@
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/datum/surgery/plastic_surgery
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name = "Plastic surgery"
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steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/reshape_face, /datum/surgery_step/close)
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possible_locs = list(BODY_ZONE_HEAD)
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//reshape_face
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/datum/surgery_step/reshape_face
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name = "reshape face"
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implements = list(/obj/item/scalpel = 100, /obj/item/kitchen/knife = 50, TOOL_WIRECUTTER = 35)
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time = 64
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/datum/surgery_step/reshape_face/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You begin to alter [target]'s appearance...</span>",
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"[user] begins to alter [target]'s appearance.",
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"[user] begins to make an incision in [target]'s face.")
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/datum/surgery_step/reshape_face/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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if(HAS_TRAIT_FROM(target, TRAIT_DISFIGURED, TRAIT_GENERIC))
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REMOVE_TRAIT(target, TRAIT_DISFIGURED, TRAIT_GENERIC)
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display_results(user, target, "<span class='notice'>You successfully restore [target]'s appearance.</span>",
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"[user] successfully restores [target]'s appearance!",
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"[user] finishes the operation on [target]'s face.")
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else
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var/list/names = list()
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if(!isabductor(user))
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for(var/i in 1 to 10)
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names += target.dna.species.random_name(target.gender, TRUE)
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else
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for(var/_i in 1 to 9)
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names += "Subject [target.gender == MALE ? "i" : "o"]-[pick("a", "b", "c", "d", "e")]-[rand(10000, 99999)]"
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names += target.dna.species.random_name(target.gender, TRUE) //give one normal name in case they want to do regular plastic surgery
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var/chosen_name = input(user, "Choose a new name to assign.", "Plastic Surgery") as null|anything in names
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if(!chosen_name)
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return
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var/oldname = target.real_name
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target.real_name = chosen_name
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var/newname = target.real_name //something about how the code handles names required that I use this instead of target.real_name
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display_results(user, target, "<span class='notice'>You alter [oldname]'s appearance completely, [target.p_they()] is now [newname].</span>",
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"[user] alters [oldname]'s appearance completely, [target.p_they()] is now [newname]!",
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"[user] finishes the operation on [target]'s face.")
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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H.sec_hud_set_ID()
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return 1
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return TRUE
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/datum/surgery_step/reshape_face/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='warning'>You screw up, leaving [target]'s appearance disfigured!</span>",
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"[user] screws up, disfiguring [target]'s appearance!",
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"[user] finishes the operation on [target]'s face.")
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ADD_TRAIT(target, TRAIT_DISFIGURED, TRAIT_GENERIC)
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return FALSE
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/datum/surgery/plastic_surgery
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name = "Plastic surgery"
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steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/reshape_face, /datum/surgery_step/close)
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possible_locs = list(BODY_ZONE_HEAD)
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//reshape_face
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/datum/surgery_step/reshape_face
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name = "reshape face"
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implements = list(TOOL_SCALPEL = 100, /obj/item/kitchen/knife = 50, TOOL_WIRECUTTER = 35)
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time = 64
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/datum/surgery_step/reshape_face/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You begin to alter [target]'s appearance...</span>",
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"[user] begins to alter [target]'s appearance.",
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"[user] begins to make an incision in [target]'s face.")
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/datum/surgery_step/reshape_face/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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if(HAS_TRAIT_FROM(target, TRAIT_DISFIGURED, TRAIT_GENERIC))
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REMOVE_TRAIT(target, TRAIT_DISFIGURED, TRAIT_GENERIC)
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display_results(user, target, "<span class='notice'>You successfully restore [target]'s appearance.</span>",
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"[user] successfully restores [target]'s appearance!",
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"[user] finishes the operation on [target]'s face.")
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else
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var/list/names = list()
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if(!isabductor(user))
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for(var/i in 1 to 10)
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names += target.dna.species.random_name(target.gender, TRUE)
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else
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for(var/_i in 1 to 9)
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names += "Subject [target.gender == MALE ? "i" : "o"]-[pick("a", "b", "c", "d", "e")]-[rand(10000, 99999)]"
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names += target.dna.species.random_name(target.gender, TRUE) //give one normal name in case they want to do regular plastic surgery
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var/chosen_name = input(user, "Choose a new name to assign.", "Plastic Surgery") as null|anything in names
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if(!chosen_name)
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return
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var/oldname = target.real_name
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target.real_name = chosen_name
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var/newname = target.real_name //something about how the code handles names required that I use this instead of target.real_name
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display_results(user, target, "<span class='notice'>You alter [oldname]'s appearance completely, [target.p_they()] is now [newname].</span>",
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"[user] alters [oldname]'s appearance completely, [target.p_they()] is now [newname]!",
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"[user] finishes the operation on [target]'s face.")
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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H.sec_hud_set_ID()
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return 1
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return TRUE
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/datum/surgery_step/reshape_face/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='warning'>You screw up, leaving [target]'s appearance disfigured!</span>",
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"[user] screws up, disfiguring [target]'s appearance!",
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"[user] finishes the operation on [target]'s face.")
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ADD_TRAIT(target, TRAIT_DISFIGURED, TRAIT_GENERIC)
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return FALSE
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