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removed blood contract while its been reworked
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@@ -957,7 +957,7 @@
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if(1)
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new /obj/item/mayhem(src)
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if(2)
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new /obj/item/blood_contract(src)
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new /obj/item/gun/magic/staff/spellblade(src)
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if(3)
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new /obj/item/gun/magic/staff/spellblade(src)
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@@ -79,8 +79,7 @@ GLOBAL_LIST_INIT(summoned_special_magic, list(
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/obj/item/storage/belt/wands/full,
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/obj/item/antag_spawner/contract,
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/obj/item/gun/magic/staff/chaos,
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/obj/item/necromantic_stone,
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/obj/item/blood_contract))
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/obj/item/necromantic_stone))
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// If true, it's the probability of triggering "survivor" antag.
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GLOBAL_VAR_INIT(summon_guns_triggered, FALSE)
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