Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Cydia
2020-10-11 01:58:21 -05:00
966 changed files with 140801 additions and 206076 deletions
+2 -1
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@@ -12,6 +12,7 @@
#define MUTATE /datum/mutation/human/bad_dna
#define COUGH /datum/mutation/human/cough
#define DWARFISM /datum/mutation/human/dwarfism
#define GIANTISM /datum/mutation/human/giantism
#define CLOWNMUT /datum/mutation/human/clumsy
#define TOURETTES /datum/mutation/human/tourettes
#define DEAFMUT /datum/mutation/human/deaf
@@ -151,4 +152,4 @@
//used for the can_chromosome var on mutations
#define CHROMOSOME_NEVER 0
#define CHROMOSOME_NONE 1
#define CHROMOSOME_USED 2
#define CHROMOSOME_USED 2
+2 -1
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@@ -68,6 +68,7 @@
#define ADMIN_PUNISHMENT_GIB "Gib"
#define ADMIN_PUNISHMENT_BSA "Bluespace Artillery Device"
#define ADMIN_PUNISHMENT_FIREBALL "Fireball"
#define ADMIN_PUNISHMENT_CLUWNE "Floor Cluwne"
#define ADMIN_PUNISHMENT_ROD "Immovable Rod"
#define ADMIN_PUNISHMENT_SUPPLYPOD "Supply Pod"
#define ADMIN_PUNISHMENT_MAZING "Puzzle"
@@ -87,4 +88,4 @@
///Max amount of keypress messages per second over two seconds before client is autokicked
#define MAX_KEYPRESS_AUTOKICK 100
///Length of held key rolling buffer
#define HELD_KEY_BUFFER_LENGTH 15
#define HELD_KEY_BUFFER_LENGTH 15
+9
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@@ -145,7 +145,9 @@
#define ATMOS_PASS_NO 0
#define ATMOS_PASS_PROC -1 //ask CanAtmosPass()
#define ATMOS_PASS_DENSITY -2 //just check density
#define CANATMOSPASS(A, O) ( A.CanAtmosPass == ATMOS_PASS_PROC ? A.CanAtmosPass(O) : ( A.CanAtmosPass == ATMOS_PASS_DENSITY ? !A.density : A.CanAtmosPass ) )
#define CANVERTICALATMOSPASS(A, O) ( A.CanAtmosPassVertical == ATMOS_PASS_PROC ? A.CanAtmosPass(O, TRUE) : ( A.CanAtmosPassVertical == ATMOS_PASS_DENSITY ? !A.density : A.CanAtmosPassVertical ) )
//LAVALAND
#define LAVALAND_EQUIPMENT_EFFECT_PRESSURE 50 //what pressure you have to be under to increase the effect of equipment meant for lavaland
@@ -251,6 +253,13 @@
out_var += cached_gases[total_moles_id];\
}
#ifdef TESTING
GLOBAL_LIST_INIT(atmos_adjacent_savings, list(0,0))
#define CALCULATE_ADJACENT_TURFS(T) if (SSadjacent_air.queue[T]) { GLOB.atmos_adjacent_savings[1] += 1 } else { GLOB.atmos_adjacent_savings[2] += 1; SSadjacent_air.queue[T] = 1 }
#else
#define CALCULATE_ADJACENT_TURFS(T) SSadjacent_air.queue[T] = 1
#endif
//Unomos - So for whatever reason, garbage collection actually drastically decreases the cost of atmos later in the round. Turning this into a define yields massively improved performance.
#define GAS_GARBAGE_COLLECT(GASGASGAS)\
var/list/CACHE_GAS = GASGASGAS;\
-1
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@@ -115,7 +115,6 @@
#define ismammal(A) (is_species(A, /datum/species/mammal))
#define isavian(A) (is_species(A, /datum/species/avian))
#define isaquatic(A) (is_species(A, /datum/species/aquatic))
#define isinsect(A) (is_species(A, /datum/species/insect))
#define isxenoperson(A) (is_species(A, /datum/species/xeno))
#define CITADEL_MENTOR_OOC_COLOUR "#224724"
+12 -191
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@@ -22,252 +22,61 @@
// global signals
// These are signals which can be listened to by any component on any parent
// start global signals with "!", this used to be necessary but now it's just a formatting choice
#define COMSIG_GLOB_NEW_Z "!new_z" //from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
#define COMSIG_GLOB_VAR_EDIT "!var_edit" //called after a successful var edit somewhere in the world: (list/args)
#define COMSIG_GLOB_LIVING_SAY_SPECIAL "!say_special" //global living say plug - use sparingly: (mob/speaker , message)
//////////////////////////////////////////////////////////////////
// /datum signals
#define COMSIG_COMPONENT_ADDED "component_added" //when a component is added to a datum: (/datum/component)
#define COMSIG_COMPONENT_REMOVING "component_removing" //before a component is removed from a datum because of RemoveComponent: (/datum/component)
#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" //before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
#define COMSIG_PARENT_QDELETED "parent_qdeleted" //after a datum's Destroy() is called: (force, qdel_hint), at this point none of the other components chose to interrupt qdel and Destroy has been called
// /atom signals
#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params)
#define COMPONENT_NO_AFTERATTACK 1 //Return this in response if you don't want afterattack to be called
#define COMSIG_ATOM_HULK_ATTACK "hulk_attack" //from base of atom/attack_hulk(): (/mob/living/carbon/human)
#define COMSIG_PARENT_EXAMINE "atom_examine" //from base of atom/examine(): (/mob)
#define COMSIG_ATOM_GET_EXAMINE_NAME "atom_examine_name" //from base of atom/get_examine_name(): (/mob, list/overrides)
//Positions for overrides list
#define EXAMINE_POSITION_ARTICLE 1
#define EXAMINE_POSITION_BEFORE 2
//End positions
#define COMPONENT_EXNAME_CHANGED 1
#define COMSIG_ATOM_UPDATE_ICON "atom_update_icon"
#define COMSIG_ATOM_NO_UPDATE_ICON_STATE 1
#define COMSIG_ATOM_NO_UPDATE_OVERLAYS 2 //from base of atom/update_icon(): ()
#define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays" //from base of atom/update_overlays(): (list/new_overlays)
#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom)
#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
#define COMPONENT_ATOM_BLOCK_EXIT 1
#define COMSIG_ATOM_EXITED "atom_exited" //from base of atom/Exited(): (atom/movable/exiting, atom/newloc)
#define COMSIG_ATOM_EX_ACT "atom_ex_act" //from base of atom/ex_act(): (severity, target)
#define COMSIG_ATOM_EMP_ACT "atom_emp_act" //from base of atom/emp_act(): (severity)
#define COMSIG_ATOM_FIRE_ACT "atom_fire_act" //from base of atom/fire_act(): (exposed_temperature, exposed_volume)
#define COMSIG_ATOM_BULLET_ACT "atom_bullet_act" //from base of atom/bullet_act(): (/obj/item/projectile, def_zone)
#define COMSIG_ATOM_BLOB_ACT "atom_blob_act" //from base of atom/blob_act(): (/obj/structure/blob)
#define COMSIG_ATOM_ACID_ACT "atom_acid_act" //from base of atom/acid_act(): (acidpwr, acid_volume)
#define COMSIG_ATOM_EMAG_ACT "atom_emag_act" //from base of atom/emag_act(): ()
#define COMSIG_ATOM_RAD_ACT "atom_rad_act" //from base of atom/rad_act(intensity)
#define COMSIG_ATOM_NARSIE_ACT "atom_narsie_act" //from base of atom/narsie_act(): ()
#define COMSIG_ATOM_RATVAR_ACT "atom_ratvar_act" //from base of atom/ratvar_act(): ()
#define COMSIG_ATOM_RCD_ACT "atom_rcd_act" //from base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode)
#define COMSIG_ATOM_SING_PULL "atom_sing_pull" //from base of atom/singularity_pull(): (S, current_size)
#define COMSIG_ATOM_SET_LIGHT "atom_set_light" //from base of atom/set_light(): (l_range, l_power, l_color)
#define COMSIG_ATOM_DIR_CHANGE "atom_dir_change" //from base of atom/setDir(): (old_dir, new_dir)
#define COMSIG_ATOM_CONTENTS_DEL "atom_contents_del" //from base of atom/handle_atom_del(): (atom/deleted)
#define COMSIG_ATOM_HAS_GRAVITY "atom_has_gravity" //from base of atom/has_gravity(): (turf/location, list/forced_gravities)
#define COMSIG_ATOM_RAD_PROBE "atom_rad_probe" //from proc/get_rad_contents(): ()
#define COMPONENT_BLOCK_RADIATION 1
#define COMSIG_ATOM_RAD_CONTAMINATING "atom_rad_contam" //from base of datum/radiation_wave/radiate(): (strength)
#define COMPONENT_BLOCK_CONTAMINATION 1
#define COMSIG_ATOM_RAD_WAVE_PASSING "atom_rad_wave_pass" //from base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width)
#define COMPONENT_RAD_WAVE_HANDLED 1
#define COMSIG_ATOM_CANREACH "atom_can_reach" //from internal loop in atom/movable/proc/CanReach(): (list/next)
#define COMPONENT_BLOCK_REACH 1
#define COMSIG_ATOM_SCREWDRIVER_ACT "atom_screwdriver_act" //from base of atom/screwdriver_act(): (mob/living/user, obj/item/I)
#define COMSIG_ATOM_INTERCEPT_TELEPORT "intercept_teleport" //called when teleporting into a protected turf: (channel, turf/origin)
#define COMPONENT_BLOCK_TELEPORT 1
/////////////////
#define COMSIG_ATOM_ATTACK_GHOST "atom_attack_ghost" //from base of atom/attack_ghost(): (mob/dead/observer/ghost)
#define COMSIG_ATOM_ATTACK_HAND "atom_attack_hand" //from base of atom/attack_hand(): (mob/user)
#define COMSIG_ATOM_ATTACK_PAW "atom_attack_paw" //from base of atom/attack_paw(): (mob/user)
#define COMPONENT_NO_ATTACK_HAND 1 //works on all 3.
/////////////////
#define COMSIG_ENTER_AREA "enter_area" //from base of area/Entered(): (/area)
#define COMSIG_EXIT_AREA "exit_area" //from base of area/Exited(): (/area)
#define COMSIG_CLICK "atom_click" //from base of atom/Click(): (location, control, params, mob/user)
#define COMSIG_CLICK_SHIFT "shift_click" //from base of atom/ShiftClick(): (/mob)
#define COMSIG_CLICK_CTRL "ctrl_click" //from base of atom/CtrlClickOn(): (/mob)
#define COMSIG_CLICK_ALT "alt_click" //from base of atom/AltClick(): (/mob)
#define COMSIG_CLICK_CTRL_SHIFT "ctrl_shift_click" //from base of atom/CtrlShiftClick(/mob)
#define COMSIG_MOUSEDROP_ONTO "mousedrop_onto" //from base of atom/MouseDrop(): (/atom/over, /mob/user)
#define COMPONENT_NO_MOUSEDROP 1
#define COMSIG_MOUSEDROPPED_ONTO "mousedropped_onto" //from base of atom/MouseDrop_T: (/atom/from, /mob/user)
// /area signals
#define COMSIG_AREA_ENTERED "area_entered" //from base of area/Entered(): (atom/movable/M)
#define COMSIG_AREA_EXITED "area_exited" //from base of area/Exited(): (atom/movable/M)
// /turf signals
#define COMSIG_TURF_CHANGE "turf_change" //from base of turf/ChangeTurf(): (path, list/new_baseturfs, flags, list/transferring_comps)
#define COMSIG_TURF_HAS_GRAVITY "turf_has_gravity" //from base of atom/has_gravity(): (atom/asker, list/forced_gravities)
// /atom/movable signals
#define COMSIG_MOVABLE_MOVED "movable_moved" //from base of atom/movable/Moved(): (/atom, dir)
#define COMSIG_MOVABLE_CROSS "movable_cross" //from base of atom/movable/Cross(): (/atom/movable)
#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (/atom/movable)
#define COMSIG_MOVABLE_UNCROSS "movable_uncross" //from base of atom/movable/Uncross(): (/atom/movable)
#define COMPONENT_MOVABLE_BLOCK_UNCROSS 1
#define COMSIG_MOVABLE_UNCROSSED "movable_uncrossed" //from base of atom/movable/Uncrossed(): (/atom/movable)
#define COMSIG_MOVABLE_BUMP "movable_bump" //from base of atom/movable/Bump(): (/atom)
#define COMSIG_MOVABLE_IMPACT "movable_impact" //from base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum)
#define COMSIG_MOVABLE_IMPACT_ZONE "item_impact_zone" //from base of mob/living/hitby(): (mob/living/target, hit_zone)
#define COMSIG_MOVABLE_BUCKLE "buckle" //from base of atom/movable/buckle_mob(): (mob, force)
#define COMSIG_MOVABLE_UNBUCKLE "unbuckle" //from base of atom/movable/unbuckle_mob(): (mob, force)
#define COMSIG_MOVABLE_PRE_THROW "movable_pre_throw" //from base of atom/movable/throw_at(): (list/args)
#define COMPONENT_CANCEL_THROW 1
#define COMSIG_MOVABLE_POST_THROW "movable_post_throw" //from base of atom/movable/throw_at(): (datum/thrownthing, spin)
#define COMSIG_MOVABLE_Z_CHANGED "movable_ztransit" //from base of atom/movable/onTransitZ(): (old_z, new_z)
#define COMSIG_MOVABLE_HEAR "movable_hear" //from base of atom/movable/Hear(): (message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
#define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
// /mob signals
#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
#define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (magic, holy, protection_sources)
#define COMPONENT_BLOCK_MAGIC 1
#define COMSIG_MOB_HUD_CREATED "mob_hud_created" //from base of mob/create_mob_hud(): ()
#define COMSIG_MOB_ATTACK_HAND "mob_attack_hand" //from base of
#define COMSIG_MOB_ITEM_ATTACK "mob_item_attack" //from base of /obj/item/attack(): (mob/M, mob/user)
#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
#define COMSIG_MOB_SAY "mob_say" // from /mob/living/say(): (proc args list)
#define COMPONENT_UPPERCASE_SPEECH 1
// used to access COMSIG_MOB_SAY argslist
#define SPEECH_MESSAGE 1
// #define SPEECH_BUBBLE_TYPE 2
#define SPEECH_SPANS 3
/* #define SPEECH_SANITIZE 4
#define SPEECH_LANGUAGE 5
#define SPEECH_IGNORE_SPAM 6
#define SPEECH_FORCED 7 */
// /mob/living signals
#define COMSIG_LIVING_RESIST "living_resist" //from base of mob/living/resist() (/mob/living)
#define COMSIG_LIVING_IGNITED "living_ignite" //from base of mob/living/IgniteMob() (/mob/living)
#define COMSIG_LIVING_EXTINGUISHED "living_extinguished" //from base of mob/living/ExtinguishMob() (/mob/living)
#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage)
#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: ()
#define COMSIG_BORG_SAFE_DECONSTRUCT "borg_safe_decon" //sent from borg mobs to itself, for tools to catch an upcoming destroy() due to safe decon (rather than detonation)
// /mob/living/carbon signals
#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity))
// /obj signals
#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled)
#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value)
// /obj/item signals
#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
#define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (/mob)
#define COMPONENT_NO_INTERACT 1
#define COMSIG_ITEM_ATTACK_OBJ "item_attack_obj" //from base of obj/item/attack_obj(): (/obj, /mob)
#define COMPONENT_NO_ATTACK_OBJ 1
#define COMSIG_ITEM_PRE_ATTACK "item_pre_attack" //from base of obj/item/pre_attack(): (atom/target, mob/user, params)
#define COMPONENT_NO_ATTACK 1
#define COMSIG_ITEM_AFTERATTACK "item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, params)
#define COMSIG_ITEM_EQUIPPED "item_equip" //from base of obj/item/equipped(): (/mob/equipper, slot)
#define COMSIG_ITEM_DROPPED "item_drop" //from base of obj/item/dropped(): (mob/user)
#define COMSIG_ITEM_PICKUP "item_pickup" //from base of obj/item/pickup(): (/mob/taker)
#define COMSIG_ITEM_ATTACK_ZONE "item_attack_zone" //from base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone)
#define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul" //return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user)
#define COMSIG_ITEM_HIT_REACT "item_hit_react" //from base of obj/item/hit_reaction(): (list/args)
// /obj/item/clothing signals
#define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): ()
// /obj/item/implant signals
#define COMSIG_IMPLANT_ACTIVATED "implant_activated" //from base of /obj/item/implant/proc/activate(): ()
#define COMSIG_IMPLANT_IMPLANTING "implant_implanting" //from base of /obj/item/implant/proc/implant(): (list/args)
#define COMPONENT_STOP_IMPLANTING 1
#define COMSIG_IMPLANT_OTHER "implant_other" //called on already installed implants when a new one is being added in /obj/item/implant/proc/implant(): (list/args, obj/item/implant/new_implant)
//#define COMPONENT_STOP_IMPLANTING 1 //The name makes sense for both
#define COMPONENT_DELETE_NEW_IMPLANT 2
#define COMPONENT_DELETE_OLD_IMPLANT 4
#define COMSIG_IMPLANT_EXISTING_UPLINK "implant_uplink_exists" //called on implants being implanted into someone with an uplink implant: (datum/component/uplink)
//This uses all return values of COMSIG_IMPLANT_OTHER
// /obj/item/pda signals
#define COMSIG_PDA_CHANGE_RINGTONE "pda_change_ringtone" //called on pda when the user changes the ringtone: (mob/living/user, new_ringtone)
#define COMPONENT_STOP_RINGTONE_CHANGE 1
// /obj/item/radio signals
#define COMSIG_RADIO_NEW_FREQUENCY "radio_new_frequency" //called from base of /obj/item/radio/proc/set_frequency(): (list/args)
// /obj/item/pen signals
#define COMSIG_PEN_ROTATED "pen_rotated" //called after rotation in /obj/item/pen/attack_self(): (rotation, mob/living/carbon/user)
// /mob/living/carbon/human signals
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target)
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY "human_melee_unarmed_attackby" //from mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker)
#define COMSIG_HUMAN_DISARM_HIT "human_disarm_hit" //Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted)
// /datum/species signals
#define COMSIG_SPECIES_GAIN "species_gain" //from datum/species/on_species_gain(): (datum/species/new_species, datum/species/old_species)
#define COMSIG_SPECIES_LOSS "species_loss" //from datum/species/on_species_loss(): (datum/species/lost_species)
/*******Component Specific Signals*******/
//Janitor
#define COMSIG_TURF_IS_WET "check_turf_wet" //(): Returns bitflags of wet values.
#define COMSIG_TURF_MAKE_DRY "make_turf_try" //(max_strength, immediate, duration_decrease = INFINITY): Returns bool.
#define COMSIG_COMPONENT_CLEAN_ACT "clean_act" //called on an object to clean it of cleanables. Usualy with soap: (num/strength)
//Food
#define COMSIG_FOOD_EATEN "food_eaten" //from base of obj/item/reagent_containers/food/snacks/attack(): (mob/living/eater, mob/feeder)
//Mood
#define COMSIG_ADD_MOOD_EVENT "add_mood" //Called when you send a mood event from anywhere in the code.
#define COMSIG_CLEAR_MOOD_EVENT "clear_mood" //Called when you clear a mood event from anywhere in the code.
#define COMSIG_INCREASE_SANITY "decrease_sanity" //Called when you want to increase sanity from anywhere in the code.
#define COMSIG_DECREASE_SANITY "increase_sanity" //Same as above but to decrease sanity instead.
//NTnet
#define COMSIG_COMPONENT_NTNET_RECEIVE "ntnet_receive" //called on an object by its NTNET connection component on receive. (sending_id(number), sending_netname(text), data(datum/netdata))
//Nanites
#define COMSIG_HAS_NANITES "has_nanites" //() returns TRUE if nanites are found
#define COMSIG_NANITE_GET_PROGRAMS "nanite_get_programs" //(list/nanite_programs) - makes the input list a copy the nanites' program list
#define COMSIG_NANITE_SET_VOLUME "nanite_set_volume" //(amount) Sets current nanite volume to the given amount
#define COMSIG_NANITE_ADJUST_VOLUME "nanite_adjust" //(amount) Adjusts nanite volume by the given amount
#define COMSIG_NANITE_SET_MAX_VOLUME "nanite_set_max_volume" //(amount) Sets maximum nanite volume to the given amount
#define COMSIG_NANITE_SET_CLOUD "nanite_set_cloud" //(amount(0-100)) Sets cloud ID to the given amount
#define COMSIG_NANITE_SET_SAFETY "nanite_set_safety" //(amount) Sets safety threshold to the given amount
#define COMSIG_NANITE_SET_REGEN "nanite_set_regen" //(amount) Sets regeneration rate to the given amount
#define COMSIG_NANITE_SIGNAL "nanite_signal" //(code(1-9999)) Called when sending a nanite signal to a mob.
#define COMSIG_NANITE_SCAN "nanite_scan" //(mob/user, full_scan) - sends to chat a scan of the nanites to the user, returns TRUE if nanites are detected
#define COMSIG_NANITE_UI_DATA "nanite_ui_data" //(list/data, scan_level) - adds nanite data to the given data list - made for ui_data procs
#define COMSIG_NANITE_ADD_PROGRAM "nanite_add_program" //(datum/nanite_program/new_program, datum/nanite_program/source_program) Called when adding a program to a nanite component
#define COMPONENT_PROGRAM_INSTALLED 1 //Installation successful
#define COMPONENT_PROGRAM_NOT_INSTALLED 2 //Installation failed, but there are still nanites
#define COMSIG_NANITE_SYNC "nanite_sync" //(datum/component/nanites, full_overwrite, copy_activation) Called to sync the target's nanites to a given nanite component
// /datum/component/storage signals
#define COMSIG_CONTAINS_STORAGE "is_storage" //() - returns bool.
#define COMSIG_TRY_STORAGE_INSERT "storage_try_insert" //(obj/item/inserting, mob/user, silent, force) - returns bool
#define COMSIG_TRY_STORAGE_SHOW "storage_show_to" //(mob/show_to, force) - returns bool.
#define COMSIG_TRY_STORAGE_HIDE_FROM "storage_hide_from" //(mob/hide_from) - returns bool
#define COMSIG_TRY_STORAGE_HIDE_ALL "storage_hide_all" //returns bool
#define COMSIG_TRY_STORAGE_SET_LOCKSTATE "storage_lock_set_state" //(newstate)
#define COMSIG_IS_STORAGE_LOCKED "storage_get_lockstate" //() - returns bool. MUST CHECK IF STORAGE IS THERE FIRST!
#define COMSIG_TRY_STORAGE_TAKE_TYPE "storage_take_type" //(type, atom/destination, amount = INFINITY, check_adjacent, force, mob/user, list/inserted) - returns bool - type can be a list of types.
#define COMSIG_TRY_STORAGE_FILL_TYPE "storage_fill_type" //(type, amount = INFINITY, force = FALSE) //don't fuck this up. Force will ignore max_items, and amount is normally clamped to max_items.
#define COMSIG_TRY_STORAGE_TAKE "storage_take_obj" //(obj, new_loc, force = FALSE) - returns bool
#define COMSIG_TRY_STORAGE_QUICK_EMPTY "storage_quick_empty" //(loc) - returns bool - if loc is null it will dump at parent location.
#define COMSIG_TRY_STORAGE_RETURN_INVENTORY "storage_return_inventory" //(list/list_to_inject_results_into, recursively_search_inside_storages = TRUE)
#define COMSIG_TRY_STORAGE_CAN_INSERT "storage_can_equip" //(obj/item/insertion_candidate, mob/user, silent) - returns bool
// /datum/action signals
#define COMSIG_ACTION_TRIGGER "action_trigger" //from base of datum/action/proc/Trigger(): (datum/action)
#define COMPONENT_ACTION_BLOCK_TRIGGER 1
/*******Non-Signal Component Related Defines*******/
@@ -281,3 +90,15 @@
//Ouch my toes!
#define CALTROP_BYPASS_SHOES 1
#define CALTROP_IGNORE_WALKERS 2
#define ELEMENT_INCOMPATIBLE 1 // Return value to cancel attaching
// /datum/element flags
/// Causes the detach proc to be called when the host object is being deleted
#define ELEMENT_DETACH (1 << 0)
/**
* Only elements created with the same arguments given after `id_arg_index` share an element instance
* The arguments are the same when the text and number values are the same and all other values have the same ref
*/
#define ELEMENT_BESPOKE (1 << 1)
#define COMSIG_MOVABLE_UPDATE_GLIDE_SIZE "movable_glide_size" //Called when the movable's glide size is updated: (new_glide_size)
+51 -52
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@@ -180,22 +180,20 @@
///from base of area/Exited(): (/area)
#define COMSIG_EXIT_AREA "exit_area"
///from base of atom/Click(): (location, control, params, mob/user)
#define COMSIG_CLICK "atom_click"
///from base of atom/ShiftClick(): (/mob)
#define COMSIG_CLICK_SHIFT "shift_click"
#define COMPONENT_ALLOW_EXAMINATE (1<<0) //Allows the user to examinate regardless of client.eye.
///from base of atom/CtrlClickOn(): (/mob)
#define COMSIG_CLICK_CTRL "ctrl_click"
///from base of atom/AltClick(): (/mob)
#define COMSIG_CLICK_ALT "alt_click"
///from base of atom/CtrlShiftClick(/mob)
#define COMSIG_CLICK_CTRL_SHIFT "ctrl_shift_click"
///from base of atom/MouseDrop(): (/atom/over, /mob/user)
#define COMSIG_MOUSEDROP_ONTO "mousedrop_onto"
#define COMPONENT_NO_MOUSEDROP (1<<0)
///from base of atom/MouseDrop_T: (/atom/from, /mob/user)
#define COMSIG_MOUSEDROPPED_ONTO "mousedropped_onto"
#define COMSIG_CLICK "atom_click" //from base of atom/Click(): (location, control, params, mob/user)
#define COMSIG_CLICK_SHIFT "shift_click" //from base of atom/ShiftClick(): (/mob)
#define COMPONENT_ALLOW_EXAMINATE 1
#define COMPONENT_DENY_EXAMINATE 2 //Higher priority compared to the above one
#define COMSIG_CLICK_CTRL "ctrl_click" //from base of atom/CtrlClickOn(): (/mob)
#define COMSIG_CLICK_ALT "alt_click" //from base of atom/AltClick(): (/mob)
#define COMSIG_CLICK_CTRL_SHIFT "ctrl_shift_click" //from base of atom/CtrlShiftClick(/mob)
#define COMSIG_MOUSEDROP_ONTO "mousedrop_onto" //from base of atom/MouseDrop(): (/atom/over, /mob/user)
#define COMPONENT_NO_MOUSEDROP 1
#define COMSIG_MOUSEDROPPED_ONTO "mousedropped_onto"
#define COMSIG_MICRO_PICKUP_FEET "micro_force_grabbed" //From /datum/element/mob_holder/micro
// /area signals
///from base of area/Entered(): (atom/movable/M)
@@ -261,15 +259,45 @@
///called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
#define COMSIG_MOVABLE_DISPOSING "movable_disposing"
#define COMSIG_MOVABLE_TELEPORTED "movable_teleported" //from base of do_teleport(): (channel, turf/origin, turf/destination)
// /mob signals
// /mob signals
#define COMSIG_MOB_EXAMINATE "mob_examinate" //from base of /mob/verb/examinate(): (atom/A)
#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
#define COMPONENT_BLOCK_DEATH_BROADCAST 1 //stops the death from being broadcasted in deadchat.
#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize(): (can_reenter_corpse, special, penalize)
#define COMPONENT_BLOCK_GHOSTING 1
#define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
#define COMPONENT_BLOCK_MAGIC 1
#define COMSIG_MOB_HUD_CREATED "mob_hud_created" //from base of mob/create_mob_hud(): ()
#define COMSIG_MOB_ATTACK_HAND "mob_attack_hand" //from base of
#define COMSIG_MOB_ITEM_ATTACK "mob_item_attack" //from base of /obj/item/attack(): (mob/M, mob/user)
#define COMPONENT_ITEM_NO_ATTACK 1
#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
#define COMSIG_MOB_KEY_CHANGE "mob_key_change" //from base of /mob/transfer_ckey(): (new_character, old_character)
#define COMSIG_MOB_PRE_PLAYER_CHANGE "mob_pre_player_change" //sent to the target mob from base of /mob/transfer_ckey() and /mind/transfer_to(): (our_character, their_character)
// #define COMPONENT_STOP_MIND_TRANSFER 1
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
#define COMSIG_MOB_ON_NEW_MIND "mob_on_new_mind" //called when a new mind is assigned to a mob: ()
#define COMSIG_MOB_SAY "mob_say" // from /mob/living/say(): (proc args list)
#define COMPONENT_UPPERCASE_SPEECH 1
// used to access COMSIG_MOB_SAY argslist
#define SPEECH_MESSAGE 1
// #define SPEECH_BUBBLE_TYPE 2
#define SPEECH_SPANS 3
/* #define SPEECH_SANITIZE 4
#define SPEECH_LANGUAGE 5
#define SPEECH_IGNORE_SPAM 6
#define SPEECH_FORCED 7 */
///from base of /mob/Login(): ()
#define COMSIG_MOB_LOGIN "mob_login"
///from base of /mob/Logout(): ()
#define COMSIG_MOB_LOGOUT "mob_logout"
///from base of mob/death(): (gibbed)
#define COMSIG_MOB_DEATH "mob_death"
///from base of mob/set_stat(): (new_stat)
#define COMSIG_MOB_STATCHANGE "mob_statchange"
///from base of mob/clickon(): (atom/A, params)
@@ -279,44 +307,12 @@
///from base of mob/AltClickOn(): (atom/A)
#define COMSIG_MOB_ALTCLICKON "mob_altclickon"
#define COMSIG_MOB_CANCEL_CLICKON (1<<0)
///from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
#define COMSIG_MOB_ALLOWED "mob_allowed"
///from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic"
#define COMPONENT_BLOCK_MAGIC (1<<0)
///from base of mob/create_mob_hud(): ()
#define COMSIG_MOB_HUD_CREATED "mob_hud_created"
///from base of atom/attack_hand(): (mob/user)
#define COMSIG_MOB_ATTACK_HAND "mob_attack_hand"
///from base of /obj/item/attack(): (mob/M, mob/user)
#define COMSIG_MOB_ITEM_ATTACK "mob_item_attack"
#define COMPONENT_ITEM_NO_ATTACK (1<<0)
///from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone)
#define COMSIG_MOB_APPLY_DAMGE "mob_apply_damage"
///from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack"
///from base of obj/item/attack_qdeleted(): (atom/target, mob/user, proxiumity_flag, click_parameters)
#define COMSIG_MOB_ITEM_ATTACK_QDELETED "mob_item_attack_qdeleted"
///from base of mob/RangedAttack(): (atom/A, params)
#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged"
///from base of /mob/throw_item(): (atom/target)
#define COMSIG_MOB_THROW "mob_throw"
///from base of /mob/verb/examinate(): (atom/target)
#define COMSIG_MOB_EXAMINATE "mob_examinate"
///from base of /mob/update_sight(): ()
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight"
////from /mob/living/say(): ()
#define COMSIG_MOB_SAY "mob_say"
#define COMPONENT_UPPERCASE_SPEECH (1<<0)
// used to access COMSIG_MOB_SAY argslist
#define SPEECH_MESSAGE 1
// #define SPEECH_BUBBLE_TYPE 2
#define SPEECH_SPANS 3
/* #define SPEECH_SANITIZE 4
#define SPEECH_LANGUAGE 5
#define SPEECH_IGNORE_SPAM 6
#define SPEECH_FORCED 7 */
#define COMSIG_MOB_ITEM_ATTACK_QDELETED "mob_item_attack_qdeleted" //from base of /mob/transfer_ckey(): (new_character, old_character)
#define COMPONENT_DO_NOT_PENALIZE_GHOSTING (1<<1)
#define COMPONENT_FREE_GHOSTING (1<<2)
///from /mob/say_dead(): (mob/speaker, message)
#define COMSIG_MOB_DEADSAY "mob_deadsay"
@@ -343,6 +339,9 @@
#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock"
///from base of mob/living/revive() (full_heal, admin_revive)
#define COMSIG_LIVING_REVIVE "living_revive"
#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
///from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
#define COMSIG_LIVING_REGENERATE_LIMBS "living_regen_limbs"
///from base of /obj/item/bodypart/proc/attach_limb(): (new_limb, special) allows you to fail limb attachment
+3 -1
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@@ -52,7 +52,9 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define PASSMOB (1<<4)
#define PASSCLOSEDTURF (1<<5)
#define LETPASSTHROW (1<<6)
#define PASSMACHINES (1<<7)
#define PASSCOMPUTER (1<<8)
#define PASSDOOR (1<<13)
//Movement Types
#define GROUND (1<<0)
+10
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@@ -19,6 +19,16 @@
//Turfs
//#define isturf(A) (istype(A, /turf)) This is actually a byond built-in. Added here for completeness sake.
GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
/turf/open/space,
/turf/open/chasm,
/turf/open/lava,
/turf/open/water,
/turf/open/openspace
)))
#define isgroundlessturf(A) (is_type_in_typecache(A, GLOB.turfs_without_ground))
#define isopenturf(A) (istype(A, /turf/open))
#define isindestructiblefloor(A) (istype(A, /turf/open/indestructible))
+23 -17
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@@ -9,6 +9,7 @@
#define FLOOR_PLANE -2
#define GAME_PLANE -1
#define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals
#define SPACE_LAYER 1.8
//#define TURF_LAYER 2 //For easy recordkeeping; this is a byond define
#define MID_TURF_LAYER 2.02
@@ -80,28 +81,33 @@
#define LIGHTING_PLANE 15
#define LIGHTING_LAYER 15
#define RAD_TEXT_LAYER 15.1
#define ABOVE_LIGHTING_PLANE 16
#define ABOVE_LIGHTING_LAYER 16
#define BYOND_LIGHTING_PLANE 17
#define BYOND_LIGHTING_LAYER 17
#define FLOOR_OPENSPACE_PLANE 17
#define OPENSPACE_LAYER 17
#define CAMERA_STATIC_PLANE 18
#define CAMERA_STATIC_LAYER 18
#define BYOND_LIGHTING_PLANE 18
#define BYOND_LIGHTING_LAYER 18
#define CAMERA_STATIC_PLANE 19
#define CAMERA_STATIC_LAYER 19
//HUD layer defines
#define FULLSCREEN_PLANE 19
#define FLASH_LAYER 19
#define FULLSCREEN_LAYER 19.1
#define UI_DAMAGE_LAYER 19.2
#define BLIND_LAYER 19.3
#define CRIT_LAYER 19.4
#define CURSE_LAYER 19.5
#define FULLSCREEN_PLANE 20
#define FLASH_LAYER 20
#define FULLSCREEN_LAYER 20.1
#define UI_DAMAGE_LAYER 20.2
#define BLIND_LAYER 20.3
#define CRIT_LAYER 20.4
#define CURSE_LAYER 20.5
#define HUD_PLANE 20
#define HUD_LAYER 20
#define ABOVE_HUD_PLANE 21
#define ABOVE_HUD_LAYER 21
#define HUD_PLANE 21
#define HUD_LAYER 21
#define ABOVE_HUD_PLANE 22
#define ABOVE_HUD_LAYER 22
#define SPLASHSCREEN_LAYER 22
#define SPLASHSCREEN_PLANE 22
#define SPLASHSCREEN_LAYER 23
#define SPLASHSCREEN_PLANE 23
+8 -3
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@@ -38,6 +38,7 @@ require only minor tweaks.
#define ZTRAIT_SPACE_RUINS "Space Ruins"
#define ZTRAIT_LAVA_RUINS "Lava Ruins"
#define ZTRAIT_LAVA_UNDERGROUND "Lava Underground"
#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
// prevents certain turfs from being stripped by a singularity
#define ZTRAIT_PLANET "Planet"
@@ -102,6 +103,10 @@ require only minor tweaks.
#define PLACEMENT_TRIES 100 //How many times we try to fit the ruin somewhere until giving up (really should just swap to some packing algo)
#define PLACE_DEFAULT "random"
#define PLACE_SAME_Z "same"
#define PLACE_SPACE_RUIN "space"
#define PLACE_LAVA_RUIN "lavaland"
#define PLACE_SAME_Z "same" //On same z level as original ruin
#define PLACE_SPACE_RUIN "space" //On space ruin z level(s)
#define PLACE_LAVA_RUIN "lavaland" //On lavaland ruin z levels(s)
#define PLACE_BELOW "below" //On z levl below - centered on same tile
#define PLACE_ISOLATED "isolated" //On isolated ruin z level
//Map type stuff.
#define MAP_TYPE_STATION "station"
+7
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@@ -209,4 +209,11 @@
return list(region_x1 & region_x2, region_y1 & region_y2)
#define EXP_DISTRIBUTION(desired_mean) ( -(1/(1/desired_mean)) * log(rand(1, 1000) * 0.001) )
#define LORENTZ_DISTRIBUTION(x, s) ( s*TAN(TODEGREES(PI*(rand()-0.5))) + x )
#define LORENTZ_CUMULATIVE_DISTRIBUTION(x, y, s) ( (1/PI)*TORADIANS(arctan((x-y)/s)) + 1/2 )
#define RULE_OF_THREE(a, b, x) ((a*x)/b)
// )
+8 -25
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@@ -25,30 +25,6 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define NOT_IMPLEMENTED "NOT_IMPLEMENTED"
#define MIDNIGHT_ROLLOVER 864000 //number of deciseconds in a day
#define JANUARY 1
#define FEBRUARY 2
#define MARCH 3
#define APRIL 4
#define MAY 5
#define JUNE 6
#define JULY 7
#define AUGUST 8
#define SEPTEMBER 9
#define OCTOBER 10
#define NOVEMBER 11
#define DECEMBER 12
//Select holiday names -- If you test for a holiday in the code, make the holiday's name a define and test for that instead
#define NEW_YEAR "New Year"
#define VALENTINES "Valentine's Day"
#define APRIL_FOOLS "April Fool's Day"
#define EASTER "Easter"
#define HALLOWEEN "Halloween"
#define CHRISTMAS "Christmas"
#define FESTIVE_SEASON "Festive Season"
//Human Overlays Indexes/////////
//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
#define MUTATIONS_LAYER 31 //mutations. Tk headglows, cold resistance glow, etc
@@ -497,5 +473,12 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define VOMIT_TOXIC 1
#define VOMIT_PURPLE 2
// possible bitflag return values of intercept_zImpact(atom/movable/AM, levels = 1) calls
#define FALL_INTERCEPTED (1<<0) //Stops the movable from falling further and crashing on the ground
#define FALL_NO_MESSAGE (1<<1) //Used to suppress the "[A] falls through [old_turf]" messages where it'd make little sense at all, like going downstairs.
#define FALL_STOP_INTERCEPTING (1<<2) //Used in situations where halting the whole "intercept" loop would be better, like supermatter dusting (and thus deleting) the atom.
//Misc text define. Does 4 spaces. Used as a makeshift tabulator.
#define FOURSPACES "&nbsp;&nbsp;&nbsp;&nbsp;"
#define FOURSPACES "&nbsp;&nbsp;&nbsp;&nbsp;"
#define CANT_REENTER_ROUND -1
+20
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@@ -0,0 +1,20 @@
//Defaults
#define MOVE_FORCE_DEFAULT 1000
#define MOVE_RESIST_DEFAULT 1000
#define PULL_FORCE_DEFAULT 1000
//Factors/modifiers
#define MOVE_FORCE_PULL_RATIO 1 //Same move force to pull objects
#define MOVE_FORCE_PUSH_RATIO 1 //Same move force to normally push
#define MOVE_FORCE_FORCEPUSH_RATIO 2 //2x move force to forcefully push
#define MOVE_FORCE_CRUSH_RATIO 3 //3x move force to do things like crush objects
#define MOVE_FORCE_THROW_RATIO 1 //Same force throw as resist to throw objects
#define MOVE_FORCE_OVERPOWERING (MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO * 10)
#define MOVE_FORCE_EXTREMELY_STRONG (MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO * 3)
#define MOVE_FORCE_VERY_STRONG ((MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO) - 1)
#define MOVE_FORCE_STRONG (MOVE_FORCE_DEFAULT * 2)
#define MOVE_FORCE_NORMAL MOVE_FORCE_DEFAULT
#define MOVE_FORCE_WEAK (MOVE_FORCE_DEFAULT / 2)
#define MOVE_FORCE_VERY_WEAK ((MOVE_FORCE_DEFAULT / MOVE_FORCE_CRUSH_RATIO) + 1)
#define MOVE_FORCE_EXTREMELY_WEAK (MOVE_FORCE_DEFAULT / (MOVE_FORCE_CRUSH_RATIO * 3))
+16
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@@ -0,0 +1,16 @@
//The minimum for glide_size to be clamped to.
#define MIN_GLIDE_SIZE 1
//The maximum for glide_size to be clamped to.
//This shouldn't be higher than the icon size, and generally you shouldn't be changing this, but it's here just in case.
#define MAX_GLIDE_SIZE 32
// Originally a really stupid /tg/ var that sucked and was really bad and caused it to look horrible. Now it's a way of compensating for time dilation
GLOBAL_VAR_INIT(glide_size_multiplier, 1.0)
///Broken down, here's what this does:
/// divides the world icon_size (32) by delay divided by ticklag to get the number of pixels something should be moving each tick.
/// The division result is given a min value of 1 to prevent obscenely slow glide sizes from being set
/// Then that's multiplied by the global glide size multiplier. 1.25 by default feels pretty close to spot on. This is just to try to get byond to behave.
/// The whole result is then clamped to within the range above.
/// Not very readable but it works
#define DELAY_TO_GLIDE_SIZE(delay) (CLAMP(((32 / max((delay) / world.tick_lag, 1)) * GLOB.glide_size_multiplier), MIN_GLIDE_SIZE, MAX_GLIDE_SIZE))
+3 -1
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@@ -10,6 +10,8 @@
#define UNIQUE_RENAME (1<<6) // can you customize the description/name of the thing?
#define USES_TGUI (1<<7) //put on things that use tgui on ui_interact instead of custom/old UI.
#define FROZEN (1<<8)
#define SHOVABLE_ONTO (1<<9) //called on turf.shove_act() to consider whether an object should have a niche effect (defined in their own shove_act()) when someone is pushed onto it, or do a sanity CanPass() check.
#define BLOCK_Z_FALL (1<<10)
// If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support
@@ -46,4 +48,4 @@
#define ORGAN_FAILING (1<<2) //Failing organs perform damaging effects until replaced or fixed
#define ORGAN_EXTERNAL (1<<3) //Was this organ implanted/inserted/etc, if true will not be removed during species change.
#define ORGAN_VITAL (1<<4) //Currently only the brain
#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
+13
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@@ -0,0 +1,13 @@
//TODO: move these to their own file
#define POOL_FRIGID 1
#define POOL_COOL 2
#define POOL_NORMAL 3
#define POOL_WARM 4
#define POOL_SCALDING 5
GLOBAL_LIST_INIT(blacklisted_pool_reagents, list(
/datum/reagent/toxin/plasma, /datum/reagent/oxygen, /datum/reagent/nitrous_oxide, /datum/reagent/nitrogen, //gases
/datum/reagent/fermi, //blanket fermichem ban sorry. this also covers mkultra, genital enlargers, etc etc.
/datum/reagent/drug/aphrodisiac, /datum/reagent/drug/anaphrodisiac, /datum/reagent/drug/aphrodisiacplus, /datum/reagent/drug/anaphrodisiacplus, //literally asking for prefbreaks
/datum/reagent/consumable/femcum, /datum/reagent/consumable/semen //NO.
))
+3 -3
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@@ -1,5 +1,5 @@
#define PROFILE_START ;PROFILE_STORE = list();PROFILE_SET;
#define PROFILE_STOP ;PROFILE_STORE = null;
#define LINE_PROFILE_START ;PROFILE_STORE = list();PROFILE_SET;
#define LINE_PROFILE_STOP ;PROFILE_STORE = null;
#define PROFILE_SET ;PROFILE_TIME = TICK_USAGE_REAL; PROFILE_LINE = __LINE__; PROFILE_FILE = __FILE__; PROFILE_SLEEPCHECK = world.time;
@@ -26,4 +26,4 @@
#define PROFILE_ITEM_LEN 2
#define PROFILE_ITEM_TIME 1
#define PROFILE_ITEM_COUNT 2
#define PROFILE_ITEM_COUNT 2
+3 -3
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@@ -41,9 +41,9 @@ Ask ninjanomnom if they're around
// WARNING: The deines below could have disastrous consequences if tweaked incorrectly. See: The great SM purge of Oct.6.2017
// contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1/(steps*RAD_DISTANCE_COEFFICIENT), 1))
// contamination_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
#define RAD_MINIMUM_CONTAMINATION 350 // How strong does a radiation wave have to be to contaminate objects
#define RAD_MINIMUM_CONTAMINATION 300 // How strong does a radiation wave have to be to contaminate objects
#define RAD_CONTAMINATION_CHANCE_COEFFICIENT 0.005 // Higher means higher strength scaling contamination chance
#define RAD_CONTAMINATION_STR_COEFFICIENT 0.3 // Higher means higher strength scaling contamination strength
#define RAD_CONTAMINATION_STR_COEFFICIENT 0.99 // Higher means higher strength scaling contamination strength
#define RAD_DISTANCE_COEFFICIENT 1 // Lower means further rad spread
#define RAD_HALF_LIFE 90 // The half-life of contaminated objects
#define RAD_HALF_LIFE 90 // The half-life of contaminated objects
+2
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@@ -35,6 +35,8 @@
#define ROLE_LAVALAND "lavaland"
#define ROLE_INTERNAL_AFFAIRS "internal affairs agent"
#define ROLE_GANG "gangster"
//Hyper
#define ROLE_LEWD_TRAITOR "lewd traitor"
//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
+18 -1
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@@ -1,10 +1,27 @@
// rust_g.dm - DM API for rust_g extension library
#define RUST_G "rust_g"
#define RUSTG_JOB_NO_RESULTS_YET "NO RESULTS YET"
#define RUSTG_JOB_NO_SUCH_JOB "NO SUCH JOB"
#define RUSTG_JOB_ERROR "JOB PANICKED"
#define rustg_dmi_strip_metadata(fname) call(RUST_G, "dmi_strip_metadata")(fname)
#define rustg_dmi_create_png(fname,width,height,data) call(RUST_G, "dmi_create_png")(fname,width,height,data)
#define rustg_git_revparse(rev) call(RUST_G, "rg_git_revparse")(rev)
#define rustg_git_commit_date(rev) call(RUST_G, "rg_git_commit_date")(rev)
#define rustg_log_write(fname, text) call(RUST_G, "log_write")(fname, text)
#define rustg_log_write(fname, text, format) call(RUST_G, "log_write")(fname, text, format)
/proc/rustg_log_close_all() return call(RUST_G, "log_close_all")()
// RUST-G defines & procs for HTTP component
#define RUSTG_HTTP_METHOD_GET "get"
#define RUSTG_HTTP_METHOD_POST "post"
#define RUSTG_HTTP_METHOD_PUT "put"
#define RUSTG_HTTP_METHOD_DELETE "delete"
#define RUSTG_HTTP_METHOD_PATCH "patch"
#define RUSTG_HTTP_METHOD_HEAD "head"
#define rustg_http_request_blocking(method, url, body, headers) call(RUST_G, "http_request_blocking")(method, url, body, headers)
#define rustg_http_request_async(method, url, body, headers) call(RUST_G, "http_request_async")(method, url, body, headers)
#define rustg_http_check_request(req_id) call(RUST_G, "http_check_request")(req_id)
+1
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@@ -77,6 +77,7 @@
//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
#define MAX_MESSAGE_LEN 2048 //Citadel edit: What's the WORST that could happen?
#define MAX_FLAVOR_LEN 4096 //double the maximum message length.
#define MAX_NAME_LEN 42
#define MAX_BROADCAST_LEN 512
#define MAX_CHARTER_LEN 80
+1 -1
View File
@@ -25,7 +25,6 @@
#define TIMER_NO_INVOKE_WARNING 600 //number of byond ticks that are allowed to pass before the timer subsystem thinks it hung on something
#define TIMER_ID_NULL -1
//For servers that can't do with any additional lag, set this to none in flightpacks.dm in subsystem/processing.
#define FLIGHTSUIT_PROCESSING_NONE 0
#define FLIGHTSUIT_PROCESSING_FULL 1
@@ -115,6 +114,7 @@
#define FIRE_PRIORITY_MOBS 100
#define FIRE_PRIORITY_TGUI 110
#define FIRE_PRIORITY_TICKER 200
#define FIRE_PRIORITY_ATMOS_ADJACENCY 300
#define FIRE_PRIORITY_CHAT 400
#define FIRE_PRIORITY_OVERLAYS 500
#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
+24
View File
@@ -1,3 +1,27 @@
#define MIDNIGHT_ROLLOVER 864000 //number of deciseconds in a day
#define JANUARY 1
#define FEBRUARY 2
#define MARCH 3
#define APRIL 4
#define MAY 5
#define JUNE 6
#define JULY 7
#define AUGUST 8
#define SEPTEMBER 9
#define OCTOBER 10
#define NOVEMBER 11
#define DECEMBER 12
//Select holiday names -- If you test for a holiday in the code, make the holiday's name a define and test for that instead
#define NEW_YEAR "New Year"
#define VALENTINES "Valentine's Day"
#define APRIL_FOOLS "April Fool's Day"
#define EASTER "Easter"
#define HALLOWEEN "Halloween"
#define CHRISTMAS "Christmas"
#define FESTIVE_SEASON "Festive Season"
/*
Days of the week to make it easier to reference them.
+22 -3
View File
@@ -121,6 +121,10 @@
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
#define TRAIT_STRONG_GRABBER "strong_grabber"
#define TRAIT_CALCIUM_HEALER "calcium_healer"
#define TRAIT_ALCOHOL_LIGHTWEIGHT "alcohol_lightweight" //Skyrat port
#define TRAIT_CURSED_BLOOD "cursed_blood" //Yo dawg I heard you like bloodborne references so I put a
#define TRAIT_SWIMMING "swimming" //only applied by /datum/element/swimming, for checking
//non-mob traits
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
@@ -149,8 +153,9 @@
#define TRAIT_MUSICIAN "musician"
#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
#define TRAIT_NYMPHO "nymphomania"
#define TRAIT_FLUID_LEAK "leaky_fluids"
//#define TRAIT_FLUID_LEAK "leaky_fluids" removed because milk snail trails are not okay
#define TRAIT_MASO "masochism"
#define TRAIT_CHOKE_SLUT "choke_slut"
#define TRAIT_HIGH_BLOOD "high_blood"
#define TRAIT_PHARMA "hepatic_pharmacokinesis"
#define TRAIT_PARA "paraplegic"
@@ -162,7 +167,14 @@
#define TRAIT_THERMAL_VISION "thermal_vision"
#define TRAIT_CUM_PLUS "cum_plus"
#define TRAIT_NEVER_CLONE "donotclone"
#define TRAIT_COLDBLOODED "coldblooded" // Your body is literal room temperature. Does not make you immune to the temp.
#define TRAIT_FLIMSY "flimsy" //you have 20% less maxhealth
#define TRAIT_TOUGH "tough" //you have 10% more maxhealth
#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
#define TRAIT_FREESPRINT "free_sprinting"
#define TRAIT_NO_TELEPORT "no-teleport" //you just can't
#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
// common trait sources
#define TRAIT_GENERIC "generic"
@@ -192,7 +204,6 @@
#define STASIS_MUTE "stasis"
#define GENETICS_SPELL "genetics_spell"
#define EYES_COVERED "eyes_covered"
#define CULT_TRAIT "cult"
#define CLOWN_NUKE_TRAIT "clown-nuke"
#define STICKY_MOUSTACHE_TRAIT "sticky-moustache"
#define CHAINSAW_FRENZY_TRAIT "chainsaw-frenzy"
@@ -213,3 +224,11 @@
#define LOCKED_HELMET_TRAIT "locked-helmet"
#define NINJA_SUIT_TRAIT "ninja-suit"
#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
#define SLEEPING_CARP_TRAIT "sleeping_carp"
#define RISING_BASS_TRAIT "rising_bass"
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
#define NUKEOP_ANTAGONIST "nukeop-antagonist"
#define MADE_UNCLONEABLE "made-uncloneable"
#define NUKEOP_TRAIT "nuke-op"
#define MEGAFAUNA_TRAIT "megafauna"
#define DEATHSQUAD_TRAIT "deathsquad"
+1
View File
@@ -3,3 +3,4 @@
#define CHANGETURF_FORCEOP 4
#define CHANGETURF_SKIP 8 // A flag for PlaceOnTop to just instance the new turf instead of calling ChangeTurf. Used for uninitialized turfs NOTHING ELSE
#define CHANGETURF_INHERIT_AIR 16 // Inherit air from previous turf. Implies CHANGETURF_IGNORE_AIR
#define CHANGETURF_RECALC_ADJACENT 32 //Immediately recalc adjacent atmos turfs instead of queuing.
+4 -1
View File
@@ -4,7 +4,10 @@
#define SEND_SOUND(target, sound) DIRECT_OUTPUT(target, sound)
#define SEND_TEXT(target, text) DIRECT_OUTPUT(target, text)
#define WRITE_FILE(file, text) DIRECT_OUTPUT(file, text)
#define WRITE_LOG(log, text) rustg_log_write(log, text)
//#define WRITE_LOG(log, text) rustg_log_write(log, text)
//This is an external call, "true" and "false" are how rust parses out booleans
#define WRITE_LOG(log, text) rustg_log_write(log, text, "true")
#define WRITE_LOG_NO_FORMAT(log, text) rustg_log_write(log, text, "false")
//print a warning message to world.log
#define WARNING(MSG) warning("[MSG] in [__FILE__] at line [__LINE__] src: [src] usr: [usr].")
+7 -9
View File
@@ -442,12 +442,7 @@
candidates -= M
/proc/pollGhostCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE)
var/list/candidates = list()
for(var/mob/dead/observer/G in GLOB.player_list)
if(G.can_reenter_round)
candidates += G
var/list/candidates = get_all_ghost_role_eligible()
return pollCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category, flashwindow, candidates)
/proc/pollCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE, list/group = null)
@@ -457,7 +452,7 @@
var/list/result = list()
for(var/m in group)
var/mob/M = m
if(!M.key || !M.client || (ignore_category && GLOB.poll_ignore[ignore_category] && M.ckey in GLOB.poll_ignore[ignore_category]))
if(!M.key || !M.client || (ignore_category && GLOB.poll_ignore[ignore_category] && (M.ckey in GLOB.poll_ignore[ignore_category])))
continue
if(be_special_flag)
if(!(M.client.prefs) || !(be_special_flag in M.client.prefs.be_special))
@@ -510,7 +505,7 @@
G_found.client.prefs.copy_to(new_character)
new_character.dna.update_dna_identity()
new_character.key = G_found.key
G_found.transfer_ckey(new_character, FALSE)
return new_character
@@ -541,8 +536,11 @@
if((character.mind.assigned_role == "Cyborg") || (character.mind.assigned_role == character.mind.special_role))
return
var/displayed_rank = rank
if(character.client && character.client.prefs && character.client.prefs.alt_titles_preferences[rank])
displayed_rank = character.client.prefs.alt_titles_preferences[rank]
var/obj/machinery/announcement_system/announcer = pick(GLOB.announcement_systems)
announcer.announce("ARRIVAL", character.real_name, rank, list()) //make the list empty to make it announce it in common
announcer.announce("ARRIVAL", character.real_name, rank, displayed_rank, list()) //make the list empty to make it announce it in common
/proc/lavaland_equipment_pressure_check(turf/T)
. = FALSE
+21 -11
View File
@@ -12,9 +12,9 @@
))
var/list/processing_list = list(location)
. = list()
while(processing_list.len)
var/atom/thing = processing_list[1]
processing_list -= thing
var/i = 0
while(i < length(processing_list))
var/atom/thing = processing_list[++i]
if(ignored_things[thing.type])
continue
. += thing
@@ -25,8 +25,22 @@
/proc/radiation_pulse(atom/source, intensity, range_modifier, log=FALSE, can_contaminate=TRUE)
if(!SSradiation.can_fire)
return
for(var/dir in GLOB.cardinals)
new /datum/radiation_wave(source, dir, intensity, range_modifier, can_contaminate)
var/area/A = get_area(source)
var/atom/nested_loc = source.loc
var/spawn_waves = TRUE
while(nested_loc != A)
if(nested_loc.rad_flags & RAD_PROTECT_CONTENTS)
spawn_waves = FALSE
break
nested_loc = nested_loc.loc
if(spawn_waves)
for(var/dir in GLOB.cardinals)
new /datum/radiation_wave(source, dir, intensity, range_modifier, can_contaminate)
var/static/last_huge_pulse = 0
if(intensity > 3000 && world.time > last_huge_pulse + 200)
last_huge_pulse = world.time
log = TRUE
var/list/things = get_rad_contents(source) //copypasta because I don't want to put special code in waves to handle their origin
for(var/k in 1 to things.len)
@@ -35,11 +49,7 @@
continue
thing.rad_act(intensity)
var/static/last_huge_pulse = 0
if(intensity > 3000 && world.time > last_huge_pulse + 200)
last_huge_pulse = world.time
log = TRUE
if(log)
var/turf/_source_T = isturf(source) ? source : get_turf(source)
log_game("Radiation pulse with intensity: [intensity] and range modifier: [range_modifier] in [loc_name(_source_T)] ")
var/turf/_source_T = get_turf(source)
log_game("Radiation pulse with intensity: [intensity] and range modifier: [range_modifier] in [loc_name(_source_T)][spawn_waves ? "" : " (contained by [nested_loc.name])"]")
return TRUE
+9
View File
@@ -310,6 +310,15 @@
parts += "[FOURSPACES]<i>Nobody died this shift!</i>"
return parts.Join("<br>")
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
//chaos level
parts += "[FOURSPACES]Threat level: [mode.threat_level]"
parts += "[FOURSPACES]Threat left: [mode.threat]"
parts += "[FOURSPACES]Executed rules:"
for(var/datum/dynamic_ruleset/rule in mode.executed_rules)
parts += "[FOURSPACES][FOURSPACES][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost] threat"
/client/proc/roundend_report_file()
return "data/roundend_reports/[ckey].html"
+8
View File
@@ -78,3 +78,11 @@ GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0)
/proc/daysSince(realtimev)
return round((world.realtime - realtimev) / (24 HOURS))
/proc/worldtime2text()
return gameTimestamp("hh:mm:ss", world.time)
/proc/gameTimestamp(format = "hh:mm:ss", wtime=null)
if(!wtime)
wtime = world.time
return time2text(wtime - GLOB.timezoneOffset, format)
+1 -11
View File
@@ -768,16 +768,6 @@ GLOBAL_LIST_INIT(can_embed_types, typecacheof(list(
/obj/item/stack/rods,
/obj/item/pipe)))
/proc/can_embed(obj/item/W)
if(W.is_sharp())
return 1
if(is_pointed(W))
return 1
if(is_type_in_typecache(W, GLOB.can_embed_types))
return 1
/*
Checks if that loc and dir has an item on the wall
*/
@@ -1317,7 +1307,7 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
invisibility = 101
density = FALSE
see_in_dark = 1e6
anchored = TRUE
move_resist = INFINITY
var/ready_to_die = FALSE
/mob/dview/Initialize() //Properly prevents this mob from gaining huds or joining any global lists
+5 -2
View File
@@ -96,7 +96,10 @@ GLOBAL_LIST_INIT(bitfields, list(
"PASSBLOB" = PASSBLOB,
"PASSMOB" = PASSMOB,
"PASSCLOSEDTURF" = PASSCLOSEDTURF,
"LETPASSTHROW" = LETPASSTHROW
"LETPASSTHROW" = LETPASSTHROW,
"PASSDOOR" = PASSDOOR, //yogs
"PASSMACHINES" = PASSMACHINES,
"PASSCOMPUTER" = PASSCOMPUTER
),
"movement_type" = list(
"GROUND" = GROUND,
@@ -201,4 +204,4 @@ GLOBAL_LIST_INIT(bitfields, list(
"ORGAN_VITAL" = ORGAN_VITAL,
"ORGAN_NO_SPOIL" = ORGAN_NO_SPOIL
),
))
))
@@ -115,5 +115,9 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/clothing/shoes/kindleKicks = 1,
/obj/item/autosurgeon/penis = 1,
/obj/item/autosurgeon/testicles = 1,
/obj/item/autosurgeon/vagina = 1,
/obj/item/autosurgeon/breasts = 1,
/obj/item/autosurgeon/womb = 1,
/obj/item/toy/plush/random = 1,
"" = 3
))
+13 -1
View File
@@ -1,6 +1,16 @@
GLOBAL_LIST_INIT(cardinals, list(NORTH, SOUTH, EAST, WEST))
GLOBAL_LIST_INIT(alldirs, list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
GLOBAL_LIST_INIT(cardinals_multiz, list(NORTH, SOUTH, EAST, WEST, UP, DOWN))
GLOBAL_LIST_INIT(diagonals, list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
GLOBAL_LIST_INIT(corners_multiz, list(UP|NORTHEAST, UP|NORTHWEST, UP|SOUTHEAST, UP|SOUTHWEST, DOWN|NORTHEAST, DOWN|NORTHWEST, DOWN|SOUTHEAST, DOWN|SOUTHWEST))
GLOBAL_LIST_INIT(diagonals_multiz, list(
NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST,
UP|NORTH, UP|SOUTH, UP|EAST, UP|WEST, UP|NORTHEAST, UP|NORTHWEST, UP|SOUTHEAST, UP|SOUTHWEST,
DOWN|NORTH, DOWN|SOUTH, DOWN|EAST, DOWN|WEST, DOWN|NORTHEAST, DOWN|NORTHWEST, DOWN|SOUTHEAST, DOWN|SOUTHWEST))
GLOBAL_LIST_INIT(alldirs_multiz, list(
NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST,
UP, UP|NORTH, UP|SOUTH, UP|EAST, UP|WEST, UP|NORTHEAST, UP|NORTHWEST, UP|SOUTHEAST, UP|SOUTHWEST,
DOWN, DOWN|NORTH, DOWN|SOUTH, DOWN|EAST, DOWN|WEST, DOWN|NORTHEAST, DOWN|NORTHWEST, DOWN|SOUTHEAST, DOWN|SOUTHWEST))
GLOBAL_LIST_INIT(alldirs, list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
GLOBAL_LIST_EMPTY(landmarks_list) //list of all landmarks created
GLOBAL_LIST_EMPTY(start_landmarks_list) //list of all spawn points created
@@ -38,3 +48,5 @@ GLOBAL_LIST_EMPTY(sortedAreas)
GLOBAL_LIST_EMPTY(areas_by_type)
GLOBAL_LIST_EMPTY(all_abstract_markers)
GLOBAL_LIST_EMPTY(stationroom_landmarks) //List of all spawns for stationrooms
+3 -1
View File
@@ -17,6 +17,8 @@ GLOBAL_VAR_INIT(bsa_unlock, FALSE) //BSA unlocked by head ID swipes
GLOBAL_LIST_EMPTY(player_details) // ckey -> /datum/player_details
GLOBAL_LIST_EMPTY(clientless_round_timeouts) // ckey -> time that ckey can rejoin round
// All religion stuff
GLOBAL_VAR(religion)
GLOBAL_VAR(deity)
@@ -24,4 +26,4 @@ GLOBAL_VAR(bible_name)
GLOBAL_VAR(bible_icon_state)
GLOBAL_VAR(bible_item_state)
GLOBAL_VAR(holy_weapon_type)
GLOBAL_VAR(holy_armor_type)
GLOBAL_VAR(holy_armor_type)
+3 -2
View File
@@ -315,9 +315,10 @@
/mob/proc/ShiftClickOn(atom/A)
A.ShiftClick(src)
return
/atom/proc/ShiftClick(mob/user)
SEND_SIGNAL(src, COMSIG_CLICK_SHIFT, user)
if(user.client && user.client.eye == user || user.client.eye == user.loc)
var/flags = SEND_SIGNAL(src, COMSIG_CLICK_SHIFT, user)
if(!(flags & COMPONENT_DENY_EXAMINATE) && user.client && (user.client.eye == user || user.client.eye == user.loc || flags & COMPONENT_ALLOW_EXAMINATE))
user.examinate(src)
return
+1 -1
View File
@@ -318,7 +318,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
return
var/datum/antagonist/cult/antag = mob_viewer.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
if(!antag)
if(!antag?.cult_team)
return
var/datum/objective/sacrifice/sac_objective = locate() in antag.cult_team.objectives
+22
View File
@@ -16,6 +16,28 @@
//Trust me, you need one. Period. If you don't think you do, you're doing something extremely wrong.
/obj/screen/plane_master/proc/backdrop(mob/mymob)
/obj/screen/plane_master/openspace
name = "open space plane master"
plane = FLOOR_OPENSPACE_PLANE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_MULTIPLY
alpha = 255
/obj/screen/plane_master/openspace/backdrop(mob/mymob)
filters = list()
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -10)
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -15)
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -20)
/obj/screen/plane_master/proc/outline(_size, _color)
filters += filter(type = "outline", size = _size, color = _color)
/obj/screen/plane_master/proc/shadow(_size, _offset = 0, _x = 0, _y = 0, _color = "#04080FAA")
filters += filter(type = "drop_shadow", x = _x, y = _y, color = _color, size = _size, offset = _offset)
/obj/screen/plane_master/proc/clear_filters()
filters = list()
/obj/screen/plane_master/floor
name = "floor plane master"
plane = FLOOR_PLANE
+1 -1
View File
@@ -25,7 +25,7 @@
return ..()
/obj/screen/examine(mob/user)
return
return list()
/obj/screen/orbit()
return
+10 -9
View File
@@ -109,17 +109,18 @@
take_damage(I.force, I.damtype, "melee", 1)
/mob/living/attacked_by(obj/item/I, mob/living/user)
var/totitemdamage = I.force
if(iscarbon(user))
var/mob/living/carbon/tempcarb = user
if(!tempcarb.combatmode)
totitemdamage *= 0.5
if(user.resting)
totitemdamage *= 0.5
//CIT CHANGES END HERE
if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
return FALSE
send_item_attack_message(I, user)
if(I.force)
//CIT CHANGES START HERE - combatmode and resting checks
var/totitemdamage = I.force
if(iscarbon(user))
var/mob/living/carbon/tempcarb = user
if(!tempcarb.combatmode)
totitemdamage *= 0.5
if(user.resting)
totitemdamage *= 0.5
//CIT CHANGES END HERE
apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
if(I.damtype == BRUTE)
if(prob(33))
+2 -3
View File
@@ -102,9 +102,8 @@
/obj/item/tk_grab/examine(user)
if (focus)
focus.examine(user)
else
..()
return focus.examine(user)
return ..()
/obj/item/tk_grab/attack_self(mob/user)
if(!focus)
@@ -146,6 +146,7 @@
var/key_mode
var/value_mode
var/splitter = " "
var/lowercase = TRUE
/datum/config_entry/keyed_list/New()
. = ..()
@@ -162,7 +163,9 @@
var/key_value = null
if(key_pos || value_mode == VALUE_MODE_FLAG)
key_name = lowertext(copytext(str_val, 1, key_pos))
key_name = copytext(str_val, 1, key_pos)
if(lowercase)
key_name = lowertext(key_name)
key_value = copytext(str_val, key_pos + 1)
var/new_key
var/new_value
@@ -34,7 +34,7 @@
if(_directory)
directory = _directory
if(entries)
CRASH("[THIS_PROC_TYPE_WEIRD] called more than once!")
CRASH("/datum/controller/configuration/Load() called more than once!")
InitEntries()
LoadModes()
if(fexists("[directory]/config.txt") && LoadEntries("config.txt") <= 1)
@@ -132,6 +132,14 @@
min_val = 0
max_val = 1
/datum/config_entry/number/suicide_reenter_round_timer
config_entry_value = 30
min_val = 0
/datum/config_entry/number/roundstart_suicide_time_limit
config_entry_value = 30
min_val = 0
/datum/config_entry/number/shuttle_refuel_delay
config_entry_value = 12000
min_val = 0
@@ -361,6 +369,14 @@
/datum/config_entry/flag/disable_stambuffer
/datum/config_entry/keyed_list/box_random_engine
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
lowercase = FALSE
splitter = ","
/datum/config_entry/number/auto_transfer_delay
config_entry_value = 72000
min_val = 0
/datum/config_entry/flag/dynamic_mode
@@ -95,7 +95,7 @@
/datum/config_entry/flag/popup_admin_pm // adminPMs to non-admins show in a pop-up 'reply' window when set
/datum/config_entry/number/fps
config_entry_value = 20
config_entry_value = 40
min_val = 1
max_val = 100 //byond will start crapping out at 50, so this is just ridic
var/sync_validate = FALSE
@@ -426,6 +426,8 @@
/datum/config_entry/string/default_view
config_entry_value = "15x15"
/datum/config_entry/string/centcom_ban_db // URL for the CentCom Galactic Ban DB API
/datum/config_entry/flag/log_pictures
/datum/config_entry/flag/picture_logging_camera
@@ -0,0 +1,35 @@
SUBSYSTEM_DEF(adjacent_air)
name = "Atmos Adjacency"
flags = SS_BACKGROUND
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
wait = 10
priority = FIRE_PRIORITY_ATMOS_ADJACENCY
var/list/queue = list()
/datum/controller/subsystem/adjacent_air/stat_entry()
#ifdef TESTING
..("P:[length(queue)], S:[GLOB.atmos_adjacent_savings[1]], T:[GLOB.atmos_adjacent_savings[2]]")
#else
..("P:[length(queue)]")
#endif
/datum/controller/subsystem/adjacent_air/Initialize()
while(length(queue))
fire(mc_check = FALSE)
return ..()
/datum/controller/subsystem/adjacent_air/fire(resumed = FALSE, mc_check = TRUE)
var/list/queue = src.queue
while (length(queue))
var/turf/currT = queue[1]
queue.Cut(1,2)
currT.ImmediateCalculateAdjacentTurfs()
if(mc_check)
if(MC_TICK_CHECK)
break
else
CHECK_TICK
+3
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@@ -382,6 +382,9 @@ SUBSYSTEM_DEF(air)
CHECK_TICK
/datum/controller/subsystem/air/proc/setup_template_machinery(list/atmos_machines)
if(!initialized)
return
for(var/A in atmos_machines)
var/obj/machinery/atmospherics/AM = A
AM.atmosinit()
+24 -3
View File
@@ -1,6 +1,27 @@
SUBSYSTEM_DEF(dcs)
PROCESSING_SUBSYSTEM_DEF(dcs)
name = "Datum Component System"
flags = SS_NO_INIT | SS_NO_FIRE
flags = SS_NO_INIT
var/list/elements_by_type = list()
/datum/controller/subsystem/dcs/Recover()
/datum/controller/subsystem/processing/dcs/Recover()
comp_lookup = SSdcs.comp_lookup
/datum/controller/subsystem/processing/dcs/proc/GetElement(datum/element/eletype, ...)
var/element_id = eletype
if(initial(eletype.element_flags) & ELEMENT_BESPOKE)
var/list/fullid = list("[eletype]")
for(var/i in initial(eletype.id_arg_index) to length(args))
var/argument = args[i]
if(istext(argument) || isnum(argument))
fullid += "[argument]"
else
fullid += "[REF(argument)]"
element_id = fullid.Join("&")
. = elements_by_type[element_id]
if(.)
return
if(!ispath(eletype, /datum/element))
CRASH("Attempted to instantiate [eletype] as a /datum/element")
. = elements_by_type[element_id] = new eletype
+2
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@@ -52,6 +52,8 @@ SUBSYSTEM_DEF(events)
//decides which world.time we should select another random event at.
/datum/controller/subsystem/events/proc/reschedule()
scheduled = world.time + rand(frequency_lower, max(frequency_lower,frequency_upper))
if(GLOB.master_mode == "dynamic")
scheduled = INFINITY //HYPER CHANGE - Easy way to bypass the basic event handler.
//selects a random event based on whether it can occur and it's 'weight'(probability)
/datum/controller/subsystem/events/proc/spawnEvent()
+2 -2
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@@ -98,7 +98,7 @@ SUBSYSTEM_DEF(garbage)
state = SS_RUNNING
break
/datum/controller/subsystem/garbage/proc/HandleQueue(level = GC_QUEUE_CHECK)
@@ -266,8 +266,8 @@ SUBSYSTEM_DEF(garbage)
D.gc_destroyed = GC_CURRENTLY_BEING_QDELETED
var/start_time = world.time
var/start_tick = world.tick_usage
SEND_SIGNAL(D, COMSIG_PARENT_QDELETING, force) // Let the (remaining) components know about the result of Destroy
var/hint = D.Destroy(arglist(args.Copy(2))) // Let our friend know they're about to get fucked up.
SEND_SIGNAL(D, COMSIG_PARENT_QDELETED, force, hint) // Let the (remaining) components know about the result of Destroy
if(world.time != start_time)
I.slept_destroy++
else
+5 -2
View File
@@ -428,9 +428,12 @@ SUBSYSTEM_DEF(job)
SSpersistence.antag_rep_change[M.client.ckey] += job.GetAntagRep()
to_chat(M, "<b>You are the [rank].</b>")
var/display_rank = rank
if(M.client && M.client.prefs && M.client.prefs.alt_titles_preferences[rank])
display_rank = M.client.prefs.alt_titles_preferences[rank]
to_chat(M, "<b>You are the [display_rank].</b>")
if(job)
to_chat(M, "<b>As the [rank] you answer directly to [job.supervisors]. Special circumstances may change this.</b>")
to_chat(M, "<b>As the [display_rank] you answer directly to [job.supervisors]. Special circumstances may change this.</b>")
to_chat(M, "<b>To speak on your departments radio, use the :h button. To see others, look closely at your headset.</b>")
if(job.req_admin_notify)
to_chat(M, "<b>You are playing a job that is important for Game Progression. If you have to disconnect, please notify the admins via adminhelp.</b>")
+1 -1
View File
@@ -103,7 +103,7 @@ SUBSYSTEM_DEF(jukeboxes)
for(var/mob/M in GLOB.player_list)
if(!M.client)
continue
if(!(M.client.prefs.toggles & SOUND_INSTRUMENTS))
if(!(M.client.prefs.toggles & SOUND_INSTRUMENTS) || !M.can_hear())
M.stop_sound_channel(jukeinfo[2])
continue
+41 -15
View File
@@ -14,6 +14,7 @@ SUBSYSTEM_DEF(mapping)
var/list/ruins_templates = list()
var/list/space_ruins_templates = list()
var/list/lava_ruins_templates = list()
var/datum/space_level/isolated_ruins_z //Created on demand during ruin loading.
var/list/shuttle_templates = list()
var/list/shelter_templates = list()
@@ -25,6 +26,7 @@ SUBSYSTEM_DEF(mapping)
var/list/datum/turf_reservations //list of turf reservations
var/list/used_turfs = list() //list of turf = datum/turf_reservation
var/list/reservation_ready = list()
var/clearing_reserved_turfs = FALSE
// Z-manager stuff
@@ -87,13 +89,14 @@ SUBSYSTEM_DEF(mapping)
var/list/space_ruins = levels_by_trait(ZTRAIT_SPACE_RUINS)
if (space_ruins.len)
seedRuins(space_ruins, CONFIG_GET(number/space_budget), /area/space, space_ruins_templates)
SSmapping.seedStation()
loading_ruins = FALSE
#endif
repopulate_sorted_areas()
// Set up Z-level transitions.
setup_map_transitions()
generate_station_area_list()
initialize_reserved_level()
initialize_reserved_level(transit.z_value)
return ..()
/* Nuke threats, for making the blue tiles on the station go RED
@@ -360,6 +363,8 @@ GLOBAL_LIST_EMPTY(the_station_areas)
lava_ruins_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/space))
space_ruins_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/station))
station_room_templates[R.name] = R
/datum/controller/subsystem/mapping/proc/preloadShuttleTemplates()
var/list/unbuyable = generateMapList("[global.config.directory]/unbuyableshuttles.txt")
@@ -441,7 +446,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
GLOB.the_gateway.wait = world.time
/datum/controller/subsystem/mapping/proc/RequestBlockReservation(width, height, z, type = /datum/turf_reservation, turf_type_override, border_type_override)
UNTIL(initialized && !clearing_reserved_turfs)
UNTIL((!z || reservation_ready["[z]"]) && !clearing_reserved_turfs)
var/datum/turf_reservation/reserve = new type
if(turf_type_override)
reserve.turf_type = turf_type_override
@@ -453,8 +458,9 @@ GLOBAL_LIST_EMPTY(the_station_areas)
return reserve
//If we didn't return at this point, theres a good chance we ran out of room on the exisiting reserved z levels, so lets try a new one
num_of_res_levels += 1
var/newReserved = add_new_zlevel("Transit/Reserved [num_of_res_levels]", list(ZTRAIT_RESERVED = TRUE))
if(reserve.Reserve(width, height, newReserved))
var/datum/space_level/newReserved = add_new_zlevel("Transit/Reserved [num_of_res_levels]", list(ZTRAIT_RESERVED = TRUE))
initialize_reserved_level(newReserved.z_value)
if(reserve.Reserve(width, height, newReserved.z_value))
return reserve
else
if(!level_trait(z, ZTRAIT_RESERVED))
@@ -466,19 +472,22 @@ GLOBAL_LIST_EMPTY(the_station_areas)
QDEL_NULL(reserve)
//This is not for wiping reserved levels, use wipe_reservations() for that.
/datum/controller/subsystem/mapping/proc/initialize_reserved_level()
/datum/controller/subsystem/mapping/proc/initialize_reserved_level(z)
UNTIL(!clearing_reserved_turfs) //regardless, lets add a check just in case.
clearing_reserved_turfs = TRUE //This operation will likely clear any existing reservations, so lets make sure nothing tries to make one while we're doing it.
for(var/i in levels_by_trait(ZTRAIT_RESERVED))
var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,i))
var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,i))
var/block = block(A, B)
for(var/t in block)
// No need to empty() these, because it's world init and they're
// already /turf/open/space/basic.
var/turf/T = t
T.flags_1 |= UNUSED_RESERVATION_TURF_1
unused_turfs["[i]"] = block
if(!level_trait(z,ZTRAIT_RESERVED))
clearing_reserved_turfs = FALSE
CRASH("Invalid z level prepared for reservations.")
var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,z))
var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,z))
var/block = block(A, B)
for(var/t in block)
// No need to empty() these, because it's world init and they're
// already /turf/open/space/basic.
var/turf/T = t
T.flags_1 |= UNUSED_RESERVATION_TURF_1
unused_turfs["[z]"] = block
reservation_ready["[z]"] = TRUE
clearing_reserved_turfs = FALSE
/datum/controller/subsystem/mapping/proc/reserve_turfs(list/turfs)
@@ -512,3 +521,20 @@ GLOBAL_LIST_EMPTY(the_station_areas)
for(var/B in areas)
var/area/A = B
A.reg_in_areas_in_z()
/datum/controller/subsystem/mapping/proc/get_isolated_ruin_z()
if(!isolated_ruins_z)
isolated_ruins_z = add_new_zlevel("Isolated Ruins/Reserved", list(ZTRAIT_RESERVED = TRUE, ZTRAIT_ISOLATED_RUINS = TRUE))
initialize_reserved_level(isolated_ruins_z.z_value)
return isolated_ruins_z.z_value
// Station Ruins
/datum/controller/subsystem/mapping
var/list/station_room_templates = list()
/datum/controller/subsystem/mapping/proc/seedStation()
for(var/V in GLOB.stationroom_landmarks)
var/obj/effect/landmark/stationroom/LM = V
LM.load()
if(GLOB.stationroom_landmarks.len)
seedStation() //I'm sure we can trust everyone not to insert a 1x1 rooms which loads a landmark which loads a landmark which loads a la...
@@ -70,6 +70,7 @@ PROCESSING_SUBSYSTEM_DEF(circuit)
/obj/item/electronic_assembly/large/arm,
/obj/item/electronic_assembly/large/tall,
/obj/item/electronic_assembly/large/industrial,
/obj/item/electronic_assembly/large/vendor,
/obj/item/electronic_assembly/drone/default,
/obj/item/electronic_assembly/drone/arms,
/obj/item/electronic_assembly/drone/secbot,
+4
View File
@@ -30,6 +30,7 @@ SUBSYSTEM_DEF(shuttle)
var/list/hostileEnvironments = list() //Things blocking escape shuttle from leaving
var/list/tradeBlockade = list() //Things blocking cargo from leaving.
var/supplyBlocked = FALSE
var/emergency_shuttle_stat_text
//supply shuttle stuff
var/obj/docking_port/mobile/supply/supply
@@ -111,6 +112,9 @@ SUBSYSTEM_DEF(shuttle)
qdel(T, force=TRUE)
CheckAutoEvac()
var/esETA = emergency?.getModeStr()
emergency_shuttle_stat_text = "[esETA? "[esETA] [emergency.getTimerStr()]" : ""]"
if(!SSmapping.clearing_reserved_turfs)
while(transit_requesters.len)
var/requester = popleft(transit_requesters)
+1
View File
@@ -46,6 +46,7 @@ SUBSYSTEM_DEF(spacedrift)
var/old_dir = AM.dir
var/old_loc = AM.loc
AM.inertia_moving = TRUE
AM.set_glide_size(DELAY_TO_GLIDE_SIZE(AM.inertia_move_delay))
step(AM, AM.inertia_dir)
AM.inertia_moving = FALSE
AM.inertia_next_move = world.time + AM.inertia_move_delay
+7 -1
View File
@@ -54,6 +54,7 @@ SUBSYSTEM_DEF(throwing)
var/dist_y
var/dx
var/dy
var/force = MOVE_FORCE_DEFAULT
var/pure_diagonal
var/diagonal_error
var/datum/callback/callback
@@ -109,7 +110,7 @@ SUBSYSTEM_DEF(throwing)
finalize()
return
AM.Move(step, get_dir(AM, step))
AM.Move(step, get_dir(AM, step), DELAY_TO_GLIDE_SIZE(1 / speed))
if (!AM.throwing) // we hit something during our move
finalize(hit = TRUE)
@@ -146,6 +147,11 @@ SUBSYSTEM_DEF(throwing)
if (callback)
callback.Invoke()
if(!thrownthing.zfalling) // I don't think you can zfall while thrown but hey, just in case.
var/turf/T = get_turf(thrownthing)
if(T && thrownthing.has_gravity(T))
T.zFall(thrownthing)
qdel(src)
/datum/thrownthing/proc/hit_atom(atom/A)
+11 -1
View File
@@ -205,6 +205,7 @@ SUBSYSTEM_DEF(ticker)
mode.process(wait * 0.1)
check_queue()
check_maprotate()
scripture_states = scripture_unlock_alert(scripture_states)
if(!roundend_check_paused && mode.check_finished(force_ending) || force_ending)
current_state = GAME_STATE_FINISHED
@@ -477,7 +478,12 @@ SUBSYSTEM_DEF(ticker)
if(SSticker.timeLeft < 900)
SSticker.timeLeft = 900
SSticker.modevoted = TRUE
SSvote.initiate_vote("roundtype","server",TRUE)
var/dynamic = CONFIG_GET(flag/dynamic_mode) //WORK DAMN YOU
//var/dynamic = TRUE //FUCK IT
if(!dynamic)
SSvote.initiate_vote("roundtype","server",TRUE)
else
SSvote.initiate_vote("dynamic","server",TRUE)
/datum/controller/subsystem/ticker/Recover()
current_state = SSticker.current_state
@@ -670,6 +676,10 @@ SUBSYSTEM_DEF(ticker)
update_everything_flag_in_db()
if(!round_end_sound)
round_end_sound = pick(\
'sound/roundend/iwishtherewassomethingmore.ogg',
'sound/roundend/likeisaid.ogg',
'sound/roundend/whatarottenwaytodie.ogg',
'sound/roundend/whatashame.ogg',
'sound/roundend/newroundsexy.ogg',
'sound/roundend/apcdestroyed.ogg',
'sound/roundend/bangindonk.ogg',
+2 -1
View File
@@ -1,6 +1,6 @@
SUBSYSTEM_DEF(time_track)
name = "Time Tracking"
wait = 600
wait = 100
flags = SS_NO_INIT|SS_NO_TICK_CHECK
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
@@ -30,6 +30,7 @@ SUBSYSTEM_DEF(time_track)
time_dilation_avg_fast = MC_AVERAGE_FAST(time_dilation_avg_fast, time_dilation_current)
time_dilation_avg = MC_AVERAGE(time_dilation_avg, time_dilation_avg_fast)
time_dilation_avg_slow = MC_AVERAGE_SLOW(time_dilation_avg_slow, time_dilation_avg)
GLOB.glide_size_multiplier = (current_byondtime - last_tick_byond_time) / (current_realtime - last_tick_realtime)
else
first_run = FALSE
last_tick_realtime = current_realtime
+62 -6
View File
@@ -53,11 +53,23 @@ SUBSYSTEM_DEF(vote)
//get the highest number of votes
var/greatest_votes = 0
var/total_votes = 0
for(var/option in choices)
var/votes = choices[option]
total_votes += votes
if(votes > greatest_votes)
greatest_votes = votes
//Catch for dynamic vote. We want to return all the votes.
if(mode == "dynamic")
return choices //Just return everything to handle
/*
. = list()
for(var/option in choices)
. += option
return .
*/
else
for (var/option in choices)
var/votes = choices[option]
total_votes += votes
if(votes > greatest_votes)
greatest_votes = votes
//default-vote for everyone who didn't vote
if(!CONFIG_GET(flag/default_no_vote) && choices.len)
var/list/non_voters = GLOB.directory.Copy()
@@ -107,7 +119,43 @@ SUBSYSTEM_DEF(vote)
if(was_roundtype_vote)
stored_gamemode_votes[choices[i]] = votes
text += "\n<b>[choices[i]]:</b> [obfuscated ? "???" : votes]" //CIT CHANGE - adds obfuscated votes
if(mode != "custom")
//Dynamic mode
if(mode == "dynamic")
text = "\n<b> Dynamic Chaos Vote: </b>"
var/numbers = list()
var/v = 0
for (var/option in winners) //Everyone is a winner in aggregate vote
//We returned choices, which is now winners. So syntax and variables gets a little weird here.
switch(option) //If there is a proc for string to digits, I couldn't find it. Might clean this later.
if("0")
v += winners[option] //Add the number votes to the pool
numbers += (winners[option]*0) //Add the value of the vote to numbers
if("1")
v += winners[option] //Add the number votes to the pool
numbers += (winners[option]*1) //Add the value of the vote to numbers
if("2")
v += winners[option] //Add the number votes to the pool
numbers += (winners[option]*2) //Add the value of the vote to numbers
if("3")
v += winners[option] //Add the number votes to the pool
numbers += (winners[option]*3) //Add the value of the vote to numbers
if("4")
v += winners[option] //Add the number votes to the pool
numbers += (winners[option]*4) //Add the value of the vote to numbers
if("5")
v += winners[option] //Add the number votes to the pool
numbers += (winners[option]*5) //Add the value of the vote to numbers
if (v == 0)
. = 2.5 //Default no vote value. Will change to define later
else
var/total = 0
for (var/i in numbers)
total += i
. = (total / v)
text += "\n<b>Chaos level [obfuscated ? "???" : .]</b>"
if(mode != "custom" && mode != "dynamic")
if(winners.len > 1 && !obfuscated) //CIT CHANGE - adds obfuscated votes
text = "\n<b>Vote Tied Between:</b>"
for(var/option in winners)
@@ -141,6 +189,9 @@ SUBSYSTEM_DEF(vote)
SSticker.save_mode(.)
message_admins("The gamemode has been voted for, and has been changed to: [GLOB.master_mode]")
log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].")
if("dynamic")
GLOB.master_mode = "dynamic"
GLOB.dynamic_chaos_level = .
if("restart")
if(. == "Restart Round")
restart = 1
@@ -228,6 +279,8 @@ SUBSYSTEM_DEF(vote)
choices.Add("Initiate Crew Transfer","Continue Playing") // austation end
if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote
choices.Add("secret", "extended")
if("dynamic")
choices.Add("0","1","2","3","4","5")
if("custom")
question = stripped_input(usr,"What is the vote for?")
if(!question)
@@ -277,6 +330,9 @@ SUBSYSTEM_DEF(vote)
. += "<h2>Vote: '[question]'</h2>"
else
. += "<h2>Vote: [capitalize(mode)]</h2>"
if(mode =="dynamic")
. += "<h2>\nSelect your chaos level.</h2>"
. += "<h2>\nHigher values mean more antags and chaos.\n</h2>"
. += "Time Left: [time_remaining] s<hr><ul>"
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
+11
View File
@@ -141,6 +141,17 @@
current_button.add_overlay(mutable_appearance(icon_icon, button_icon_state))
current_button.button_icon_state = button_icon_state
/datum/action/ghost
icon_icon = 'icons/mob/mob.dmi'
button_icon_state = "ghost"
name = "Ghostize"
desc = "Turn into a ghost and freely come back to your body."
/datum/action/ghost/Trigger()
if(!..())
return 0
var/mob/M = target
M.ghostize(1)
//Presets for item actions
/datum/action/item_action
+2 -2
View File
@@ -15,13 +15,13 @@
icon_icon = 'icons/mob/actions/actions_spells.dmi'
/datum/action/item_action/ninjapulse
name = "EM Burst (25E)"
name = "EM Burst (40E)"
desc = "Disable any nearby technology with an electro-magnetic pulse."
button_icon_state = "emp"
icon_icon = 'icons/mob/actions/actions_spells.dmi'
/datum/action/item_action/ninjastar
name = "Create Throwing Stars (1E)"
name = "Create Throwing Stars (10E)"
desc = "Creates some throwing stars"
button_icon_state = "throwingstar"
icon_icon = 'icons/obj/items_and_weapons.dmi'
+1 -1
View File
@@ -116,7 +116,7 @@
// BYOND Bug #2563917
// Construct text
var/static/regex/html_metachars = new(@"&[A-Za-z]{1,7};", "g")
var/complete_text = "<span class='center maptext [extra_classes.Join(" ")]' style='color: [tgt_color]'>[text]</span>"
var/complete_text = "<span class='center maptext [extra_classes.Join(" ")]' style='color: [tgt_color]'>[owner.say_emphasis(text)]</span>"
var/mheight = WXH_TO_HEIGHT(owned_by.MeasureText(replacetext(complete_text, html_metachars, "m"), null, CHAT_MESSAGE_WIDTH))
approx_lines = max(1, mheight / CHAT_MESSAGE_APPROX_LHEIGHT)
+6 -6
View File
@@ -29,21 +29,21 @@
var/obj/item/typecast = upgrade_item
upgrade_name = initial(typecast.name)
/datum/component/armor_plate/proc/examine(datum/source, mob/user)
/datum/component/armor_plate/proc/examine(datum/source, mob/user, list/examine_list)
//upgrade_item could also be typecast here instead
if(ismecha(parent))
if(amount)
if(amount < maxamount)
to_chat(user, "<span class='notice'>Its armor is enhanced with [amount] [upgrade_name].</span>")
examine_list += "<span class='notice'>Its armor is enhanced with [amount] [upgrade_name].</span>"
else
to_chat(user, "<span class='notice'>It's wearing a fearsome carapace entirely composed of [upgrade_name] - its pilot must be an experienced monster hunter.</span>")
examine_list += "<span class='notice'>It's wearing a fearsome carapace entirely composed of [upgrade_name] - its pilot must be an experienced monster hunter.</span>"
else
to_chat(user, "<span class='notice'>It has attachment points for strapping monster hide on for added protection.</span>")
examine_list += "<span class='notice'>It has attachment points for strapping monster hide on for added protection.</span>"
else
if(amount)
to_chat(user, "<span class='notice'>It has been strengthened with [amount]/[maxamount] [upgrade_name].</span>")
examine_list += "<span class='notice'>It has been strengthened with [amount]/[maxamount] [upgrade_name].</span>"
else
to_chat(user, "<span class='notice'>It can be strengthened with up to [maxamount] [upgrade_name].</span>")
examine_list += "<span class='notice'>It can be strengthened with up to [maxamount] [upgrade_name].</span>"
/datum/component/armor_plate/proc/applyplate(datum/source, obj/item/I, mob/user, params)
if(!istype(I,upgrade_item))
+2 -2
View File
@@ -19,9 +19,9 @@
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY,.proc/action)
update_parent(index)
/datum/component/construction/proc/examine(datum/source, mob/user)
/datum/component/construction/proc/examine(datum/source, mob/user, list/examine_list)
if(desc)
to_chat(user, desc)
examine_list += desc
/datum/component/construction/proc/on_step()
if(index > steps.len)
+2 -2
View File
@@ -71,5 +71,5 @@
if(strength >= cleanable)
qdel(src)
/datum/component/decal/proc/examine(datum/source, mob/user)
to_chat(user, description)
/datum/component/decal/proc/examine(datum/source, mob/user, list/examine_list)
examine_list += description
-30
View File
@@ -1,30 +0,0 @@
// An item worn in the ear slot with this component will heal your ears each
// Life() tick, even if normally your ears would be too damaged to heal.
/datum/component/earhealing
var/mob/living/carbon/wearer
/datum/component/earhealing/Initialize()
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
/datum/component/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
if (slot == SLOT_EARS && istype(user))
if (!wearer)
START_PROCESSING(SSobj, src)
wearer = user
else
if (wearer)
STOP_PROCESSING(SSobj, src)
wearer = null
/datum/component/earhealing/process()
if (!wearer)
STOP_PROCESSING(SSobj, src)
return
if(!HAS_TRAIT(wearer, TRAIT_DEAF))
var/obj/item/organ/ears/ears = wearer.getorganslot(ORGAN_SLOT_EARS)
if (ears)
ears.deaf = max(ears.deaf - 1, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
ears.damage = max(ears.damage - 0.1, 0)
+2 -2
View File
@@ -15,8 +15,8 @@
for(var/i in parent)
RegisterSignal(i, COMSIG_MOVABLE_PRE_THROW, .proc/throw_react)
/datum/component/magnetic_catch/proc/examine(datum/source, mob/user)
to_chat(user, "It has been installed with inertia dampening to prevent coffee spills.")
/datum/component/magnetic_catch/proc/examine(datum/source, mob/user, list/examine_list)
examine_list += "It has been installed with inertia dampening to prevent coffee spills."
/datum/component/magnetic_catch/proc/crossed_react(datum/source, atom/movable/thing)
RegisterSignal(thing, COMSIG_MOVABLE_PRE_THROW, .proc/throw_react, TRUE)
+2 -2
View File
@@ -49,13 +49,13 @@
var/mat_path = possible_mats[id]
materials[id] = new mat_path()
/datum/component/material_container/proc/OnExamine(datum/source, mob/user)
/datum/component/material_container/proc/OnExamine(datum/source, mob/user, list/examine_list)
if(show_on_examine)
for(var/I in materials)
var/datum/material/M = materials[I]
var/amt = amount(M.id)
if(amt)
to_chat(user, "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>")
examine_list += "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>"
/datum/component/material_container/proc/OnAttackBy(datum/source, obj/item/I, mob/living/user)
var/list/tc = allowed_typecache
+1 -1
View File
@@ -280,7 +280,7 @@
var/datum/hud/hud = owner.hud_used
screen_obj = new
hud.infodisplay += screen_obj
RegisterSignal(hud, COMSIG_PARENT_QDELETED, .proc/unmodify_hud)
RegisterSignal(hud, COMSIG_PARENT_QDELETING, .proc/unmodify_hud)
RegisterSignal(screen_obj, COMSIG_CLICK, .proc/hud_click)
/datum/component/mood/proc/unmodify_hud(datum/source)
+18
View File
@@ -28,10 +28,13 @@
RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy)
target = target.loc
RegisterSignal(parent, COMSIG_MOVABLE_UPDATE_GLIDE_SIZE, .proc/orbiter_glide_size_update)
/datum/component/orbiter/UnregisterFromParent()
var/atom/target = parent
while(ismovableatom(target))
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
UnregisterSignal(target, COMSIG_MOVABLE_UPDATE_GLIDE_SIZE)
target = target.loc
/datum/component/orbiter/Destroy()
@@ -81,6 +84,12 @@
orbiter.transform = shift
orbiter.SpinAnimation(rotation_speed, -1, clockwise, rotation_segments, parallel = FALSE)
if(ismob(orbiter))
var/mob/M = orbiter
M.updating_glide_size = FALSE
if(ismovableatom(parent))
var/atom/movable/AM = parent
orbiter.glide_size = AM.glide_size
//we stack the orbits up client side, so we can assign this back to normal server side without it breaking the orbit
orbiter.transform = initial_transform
@@ -95,6 +104,10 @@
orbiters -= orbiter
orbiter.stop_orbit(src)
orbiter.orbiting = null
if(ismob(orbiter))
var/mob/M = orbiter
M.updating_glide_size = TRUE
M.glide_size = 8
if(!refreshing && !length(orbiters) && !QDELING(src))
qdel(src)
@@ -139,6 +152,11 @@
return
end_orbit(orbiter)
/datum/component/orbiter/proc/orbiter_glide_size_update(datum/source, target)
for(var/orbiter in orbiters)
var/atom/movable/AM = orbiter
AM.glide_size = target
/////////////////////
/atom/movable/proc/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE)
+25 -9
View File
@@ -18,21 +18,27 @@
hl3_release_date = _half_life
can_contaminate = _can_contaminate
if(istype(parent, /atom))
if(istype(parent, /atom))
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/rad_examine)
if(istype(parent, /obj/item))
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/rad_attack)
RegisterSignal(parent, COMSIG_ITEM_ATTACK_OBJ, .proc/rad_attack)
else
CRASH("Something that wasn't an atom was given /datum/component/radioactive")
return
if(strength > RAD_MINIMUM_CONTAMINATION)
SSradiation.warn(src)
//Let's make er glow
//This relies on parent not being a turf or something. IF YOU CHANGE THAT, CHANGE THIS
var/atom/movable/master = parent
master.add_filter("rad_glow", 2, list("type" = "outline", "color" = "#39ff1430", "size" = 2))
addtimer(CALLBACK(src, .proc/glow_loop, master), rand(1,19))//Things should look uneven
START_PROCESSING(SSradiation, src)
/datum/component/radioactive/Destroy()
var/atom/movable/master = parent
master.remove_filter("rad_glow")
STOP_PROCESSING(SSradiation, src)
return ..()
@@ -47,7 +53,14 @@
if(strength <= RAD_BACKGROUND_RADIATION)
return PROCESS_KILL
/datum/component/radioactive/InheritComponent(datum/component/C, i_am_original, list/arguments)
/datum/component/radioactive/proc/glow_loop(atom/movable/master)
var/filter = master.get_filter("rad_glow")
if(filter)
animate(filter, alpha = 110, time = 15, loop = -1)
animate(alpha = 40, time = 25)
/datum/component/radioactive/InheritComponent(datum/component/C, i_am_original, _strength, _source, _half_life, _can_contaminate)
if(!i_am_original)
return
if(!hl3_release_date) // Permanently radioactive things don't get to grow stronger
@@ -56,9 +69,9 @@
var/datum/component/radioactive/other = C
strength = max(strength, other.strength)
else
strength = max(strength, arguments[1])
strength = max(strength, _strength)
/datum/component/radioactive/proc/rad_examine(datum/source, mob/user, atom/thing)
/datum/component/radioactive/proc/rad_examine(datum/source, mob/user, list/examine_list)
var/atom/master = parent
var/list/out = list()
if(get_dist(master, user) <= 1)
@@ -70,16 +83,19 @@
out += "[out ? " and it " : "[master] "]seems to be glowing a bit."
if(RAD_AMOUNT_HIGH to INFINITY) //At this level the object can contaminate other objects
out += "[out ? " and it " : "[master] "]hurts to look at."
else
out += "."
to_chat(user, out.Join())
if(!LAZYLEN(out))
return
out += "."
examine_list += out.Join()
/datum/component/radioactive/proc/rad_attack(datum/source, atom/movable/target, mob/living/user)
radiation_pulse(parent, strength/20)
target.rad_act(strength/2)
if(!hl3_release_date)
return
strength -= strength / hl3_release_date
#undef RAD_AMOUNT_LOW
#undef RAD_AMOUNT_MEDIUM
#undef RAD_AMOUNT_HIGH
#undef RAD_AMOUNT_EXTREME
#undef RAD_AMOUNT_EXTREME
+8 -2
View File
@@ -30,8 +30,12 @@
/datum/component/riding/proc/vehicle_mob_unbuckle(datum/source, mob/living/M, force = FALSE)
restore_position(M)
unequip_buckle_inhands(M)
M.updating_glide_size = TRUE
/datum/component/riding/proc/vehicle_mob_buckle(datum/source, mob/living/M, force = FALSE)
var/atom/movable/AM = parent
M.set_glide_size(AM.glide_size)
M.updating_glide_size = FALSE
handle_vehicle_offsets()
/datum/component/riding/proc/handle_vehicle_layer()
@@ -49,8 +53,10 @@
/datum/component/riding/proc/vehicle_moved(datum/source)
var/atom/movable/AM = parent
for(var/i in AM.buckled_mobs)
ride_check(i)
AM.set_glide_size(DELAY_TO_GLIDE_SIZE(vehicle_move_delay))
for(var/mob/M in AM.buckled_mobs)
ride_check(M)
M.set_glide_size(AM.glide_size)
handle_vehicle_offsets()
handle_vehicle_layer()
+2 -2
View File
@@ -77,9 +77,9 @@
remove_verbs()
. = ..()
/datum/component/simple_rotation/proc/ExamineMessage(datum/source, mob/user)
/datum/component/simple_rotation/proc/ExamineMessage(datum/source, mob/user, list/examine_list)
if(rotation_flags & ROTATION_ALTCLICK)
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
examine_list += "<span class='notice'>Alt-click to rotate it clockwise.</span>"
/datum/component/simple_rotation/proc/HandRot(datum/source, mob/user, rotation = default_rotation_direction)
if(!can_be_rotated.Invoke(user, rotation) || !can_user_rotate.Invoke(user, rotation))
+49
View File
@@ -0,0 +1,49 @@
/datum/component/spawner
var/mob_types = list(/mob/living/simple_animal/hostile/carp)
var/spawn_time = 300 //30 seconds default
var/list/spawned_mobs = list()
var/spawn_delay = 0
var/max_mobs = 5
var/spawn_text = "emerges from"
var/list/faction = list("mining")
/datum/component/spawner/Initialize(_mob_types, _spawn_time, _faction, _spawn_text, _max_mobs)
if(_spawn_time)
spawn_time=_spawn_time
if(_mob_types)
mob_types=_mob_types
if(_faction)
faction=_faction
if(_spawn_text)
spawn_text=_spawn_text
if(_max_mobs)
max_mobs=_max_mobs
RegisterSignal(parent, list(COMSIG_PARENT_QDELETING), .proc/stop_spawning)
START_PROCESSING(SSprocessing, src)
/datum/component/spawner/process()
try_spawn_mob()
/datum/component/spawner/proc/stop_spawning(force, hint)
STOP_PROCESSING(SSprocessing, src)
for(var/mob/living/simple_animal/L in spawned_mobs)
if(L.nest == src)
L.nest = null
spawned_mobs = null
/datum/component/spawner/proc/try_spawn_mob()
var/atom/P = parent
if(spawned_mobs.len >= max_mobs)
return 0
if(spawn_delay > world.time)
return 0
spawn_delay = world.time + spawn_time
var/chosen_mob_type = pick(mob_types)
var/mob/living/simple_animal/L = new chosen_mob_type(P.loc)
L.flags_1 |= (P.flags_1 & ADMIN_SPAWNED_1)
spawned_mobs += L
L.nest = src
L.faction = src.faction
P.visible_message("<span class='danger'>[L] [spawn_text] [P].</span>")
+11 -4
View File
@@ -81,7 +81,7 @@
if(N.new_character)
log_manifest(N.ckey,N.new_character.mind,N.new_character)
if(ishuman(N.new_character))
manifest_inject(N.new_character, N.client)
manifest_inject(N.new_character, N.client, N.client.prefs)
CHECK_TICK
/datum/datacore/proc/manifest_modify(name, assignment)
@@ -197,17 +197,22 @@
return dat
/datum/datacore/proc/manifest_inject(mob/living/carbon/human/H, client/C)
/datum/datacore/proc/manifest_inject(mob/living/carbon/human/H, client/C, datum/preferences/prefs)
set waitfor = FALSE
var/static/list/show_directions = list(SOUTH, WEST)
if(H.mind && (H.mind.assigned_role != H.mind.special_role))
var/assignment
var/displayed_rank
if(H.mind.assigned_role)
assignment = H.mind.assigned_role
else if(H.job)
assignment = H.job
else
assignment = "Unassigned"
if(C && C.prefs && C.prefs.alt_titles_preferences[assignment])
assignment = C.prefs.alt_titles_preferences[assignment]
if(assignment)
displayed_rank = C.prefs.alt_titles_preferences[assignment]
var/static/record_id_num = 1001
var/id = num2hex(record_id_num++,6)
@@ -231,6 +236,7 @@
G.fields["id"] = id
G.fields["name"] = H.real_name
G.fields["rank"] = assignment
G.fields["job_title"] = displayed_rank
G.fields["age"] = H.age
G.fields["species"] = H.dna.species.name
G.fields["fingerprint"] = md5(H.dna.uni_identity)
@@ -255,7 +261,7 @@
M.fields["alg_d"] = "No allergies have been detected in this patient."
M.fields["cdi"] = "None"
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
M.fields["notes"] = "No notes."
M.fields["notes"] = "Trait information as of shift start: [H.get_trait_string(medical)]<br>[prefs.medical_records]"
medical += M
//Security Record
@@ -265,7 +271,7 @@
S.fields["criminal"] = "None"
S.fields["mi_crim"] = list()
S.fields["ma_crim"] = list()
S.fields["notes"] = "No notes."
S.fields["notes"] = prefs.security_records || "No notes."
security += S
//Locked Record
@@ -273,6 +279,7 @@
L.fields["id"] = md5("[H.real_name][H.mind.assigned_role]") //surely this should just be id, like the others?
L.fields["name"] = H.real_name
L.fields["rank"] = H.mind.assigned_role
L.fields["job_title"] = displayed_rank
L.fields["age"] = H.age
L.fields["sex"] = H.gender
L.fields["blood_type"] = H.dna.blood_type
+5 -5
View File
@@ -20,11 +20,11 @@
/datum/disease/transformation/Copy()
var/datum/disease/transformation/D = ..()
D.stage1 = stage1.Copy()
D.stage2 = stage2.Copy()
D.stage3 = stage3.Copy()
D.stage4 = stage4.Copy()
D.stage5 = stage5.Copy()
D.stage1 = stage1?.Copy()
D.stage2 = stage2?.Copy()
D.stage3 = stage3?.Copy()
D.stage4 = stage4?.Copy()
D.stage5 = stage5?.Copy()
D.new_form = D.new_form
return D
+4 -3
View File
@@ -137,10 +137,11 @@
return .
/datum/dna/proc/generate_dna_blocks()
var/bonus
var/list/mutations_temp = GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations
if(species && species.inert_mutation)
bonus = GET_INITIALIZED_MUTATION(species.inert_mutation)
var/list/mutations_temp = GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations + bonus
var/bonus = GET_INITIALIZED_MUTATION(species.inert_mutation)
if(bonus)
mutations_temp += bonus
if(!LAZYLEN(mutations_temp))
return
mutation_index.Cut()
+39
View File
@@ -0,0 +1,39 @@
/datum/element
var/element_flags = NONE
/**
* The index of the first attach argument to consider for duplicate elements
* Is only used when flags contains ELEMENT_BESPOKE
* This is infinity so you must explicitly set this
*/
var/id_arg_index = INFINITY
/datum/element/proc/Attach(datum/target)
if(type == /datum/element)
return ELEMENT_INCOMPATIBLE
if(element_flags & ELEMENT_DETACH)
RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach, override = TRUE)
/datum/element/proc/Detach(datum/source, force)
UnregisterSignal(source, COMSIG_PARENT_QDELETING)
/datum/element/Destroy(force)
if(!force)
return QDEL_HINT_LETMELIVE
SSdcs.elements_by_type -= type
return ..()
//DATUM PROCS
/datum/proc/AddElement(eletype, ...)
var/datum/element/ele = SSdcs.GetElement(arglist(args))
args[1] = src
if(ele.Attach(arglist(args)) == ELEMENT_INCOMPATIBLE)
CRASH("Incompatible [eletype] assigned to a [type]! args: [json_encode(args)]")
/**
* Finds the singleton for the element type given and detaches it from src
* You only need additional arguments beyond the type if you're using ELEMENT_BESPOKE
*/
/datum/proc/RemoveElement(eletype, ...)
var/datum/element/ele = SSdcs.GetElement(arglist(args))
ele.Detach(src)
@@ -1,19 +1,18 @@
/datum/component/cleaning
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/datum/element/cleaning/Attach(datum/target)
. = ..()
if(!ismovableatom(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/Clean)
/datum/component/cleaning/Initialize()
if(!ismovableatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Clean)
/datum/element/cleaning/Detach(datum/target)
. = ..()
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
/datum/component/cleaning/proc/Clean()
var/atom/movable/AM = parent
var/turf/tile = AM.loc
if(!isturf(tile))
return
SEND_SIGNAL(tile, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
for(var/A in tile)
/datum/element/cleaning/proc/Clean(datum/source)
var/atom/movable/AM = source
var/turf/T = AM.loc
SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
for(var/A in T)
if(is_cleanable(A))
qdel(A)
else if(istype(A, /obj/item))
@@ -36,4 +35,4 @@
SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
cleaned_human.wash_cream()
cleaned_human.regenerate_icons()
to_chat(cleaned_human, "<span class='danger'>[AM] cleans your face!</span>")
to_chat(cleaned_human, "<span class='danger'>[src] cleans your face!</span>")
+37
View File
@@ -0,0 +1,37 @@
/datum/element/earhealing
element_flags = ELEMENT_DETACH
var/list/user_by_item = list()
/datum/element/earhealing/New()
START_PROCESSING(SSdcs, src)
/datum/element/earhealing/Attach(datum/target)
. = ..()
if(!isitem(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
/datum/element/earhealing/Detach(datum/target)
. = ..()
UnregisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
user_by_item -= target
/datum/element/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
if(slot == SLOT_EARS && istype(user))
user_by_item[source] = user
else
user_by_item -= source
/datum/element/earhealing/process()
for(var/i in user_by_item)
var/mob/living/carbon/user = user_by_item[i]
if(HAS_TRAIT(user, TRAIT_DEAF))
continue
var/obj/item/organ/ears/ears = user.getorganslot(ORGAN_SLOT_EARS)
if(!ears)
continue
ears.deaf = max(ears.deaf - 0.25, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
ears.damage = max(ears.damage - 0.025, 0)
CHECK_TICK
@@ -0,0 +1,54 @@
GLOBAL_LIST_EMPTY(ghost_eligible_mobs)
GLOBAL_LIST_EMPTY(client_ghost_timeouts)
/datum/element/ghost_role_eligibility
element_flags = ELEMENT_DETACH | ELEMENT_BESPOKE
id_arg_index = 2
var/penalizing = FALSE
var/free_ghost = FALSE
/datum/element/ghost_role_eligibility/Attach(datum/target,free_ghosting = FALSE, penalize_on_ghost = FALSE)
. = ..()
if(!ismob(target))
return ELEMENT_INCOMPATIBLE
penalizing = penalize_on_ghost
free_ghost = free_ghosting
var/mob/M = target
if(!(M in GLOB.ghost_eligible_mobs))
GLOB.ghost_eligible_mobs += M
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/get_ghost_flags)
/datum/element/ghost_role_eligibility/Detach(mob/M)
. = ..()
if(M in GLOB.ghost_eligible_mobs)
GLOB.ghost_eligible_mobs -= M
UnregisterSignal(M, COMSIG_MOB_GHOSTIZE)
/proc/get_all_ghost_role_eligible(silent = FALSE)
var/list/candidates = list()
for(var/m in GLOB.ghost_eligible_mobs)
var/mob/M = m
if(M.can_reenter_round(TRUE))
candidates += M
return candidates
/mob/proc/can_reenter_round(silent = FALSE)
if(!(src in GLOB.ghost_eligible_mobs))
return FALSE
if(!(ckey in GLOB.client_ghost_timeouts))
return TRUE
var/timeout = GLOB.client_ghost_timeouts[ckey]
if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
return TRUE
if(!silent && client)
to_chat(src, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
return FALSE
/datum/element/ghost_role_eligibility/proc/get_ghost_flags()
. = 0
if(!penalizing)
. |= COMPONENT_DO_NOT_PENALIZE_GHOSTING
if(free_ghost)
. |= COMPONENT_FREE_GHOSTING
return .
+194
View File
@@ -0,0 +1,194 @@
/datum/element/mob_holder
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
id_arg_index = 2
var/worn_state
var/alt_worn
var/right_hand
var/left_hand
var/inv_slots
var/proctype //if present, will be invoked on headwear generation.
/datum/element/mob_holder/Attach(datum/target, _worn_state, _alt_worn, _right_hand, _left_hand, _inv_slots = NONE, _proctype)
. = ..()
if(!isliving(target))
return ELEMENT_INCOMPATIBLE
worn_state = _worn_state
alt_worn = _alt_worn
right_hand = _right_hand
left_hand = _left_hand
inv_slots = _inv_slots
proctype = _proctype
RegisterSignal(target, COMSIG_CLICK_ALT, .proc/mob_try_pickup)
RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/on_examine)
/datum/element/mob_holder/Detach(datum/source, force)
. = ..()
UnregisterSignal(source, COMSIG_CLICK_ALT)
UnregisterSignal(source, COMSIG_PARENT_EXAMINE)
/datum/element/mob_holder/proc/on_examine(mob/living/source, mob/user, list/examine_list)
if(ishuman(user) && !istype(source.loc, /obj/item/clothing/head/mob_holder))
examine_list += "<span class='notice'>Looks like [source.p_they(TRUE)] can be picked up with <b>Alt+Click</b>!</span>"
/datum/element/mob_holder/proc/mob_try_pickup(mob/living/source, mob/user)
if(!ishuman(user) || !user.Adjacent(source) || user.incapacitated())
return FALSE
if(user.get_active_held_item())
to_chat(user, "<span class='warning'>Your hands are full!</span>")
return FALSE
if(source.buckled)
to_chat(user, "<span class='warning'>[source] is buckled to something!</span>")
return FALSE
if(source == user)
to_chat(user, "<span class='warning'>You can't pick yourself up.</span>")
return FALSE
source.visible_message("<span class='warning'>[user] starts picking up [source].</span>", \
"<span class='userdanger'>[user] starts picking you up!</span>")
if(!do_after(user, 20, target = source) || source.buckled)
return FALSE
source.visible_message("<span class='warning'>[user] picks up [source]!</span>", \
"<span class='userdanger'>[user] picks you up!</span>")
to_chat(user, "<span class='notice'>You pick [source] up.</span>")
source.drop_all_held_items()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(source), source, worn_state, alt_worn, right_hand, left_hand, inv_slots)
if(proctype)
INVOKE_ASYNC(src, proctype, source, holder, user)
user.put_in_hands(holder)
return TRUE
/datum/element/mob_holder/proc/drone_worn_icon(mob/living/simple_animal/drone/D, obj/item/clothing/head/mob_holder/holder, mob/user)
var/new_state = "[D.visualAppearence]_hat"
holder.item_state = new_state
holder.icon_state = new_state
//The item itself,
/obj/item/clothing/head/mob_holder
name = "bugged mob"
desc = "Yell at coderbrush."
icon = null
alternate_worn_icon = 'icons/mob/animals_held.dmi'
righthand_file = 'icons/mob/animals_held_rh.dmi'
lefthand_file = 'icons/mob/animals_held_lh.dmi'
icon_state = ""
w_class = WEIGHT_CLASS_BULKY
dynamic_hair_suffix = ""
var/mob/living/held_mob
var/can_head = FALSE
/obj/item/clothing/head/mob_holder/Initialize(mapload, mob/living/target, worn_state, alt_worn, right_hand, left_hand, slots = NONE)
. = ..()
if(target)
assimilate(target)
if(alt_worn)
alternate_worn_icon = alt_worn
if(worn_state)
item_state = worn_state
icon_state = worn_state
if(left_hand)
lefthand_file = left_hand
if(right_hand)
righthand_file = right_hand
slot_flags = slots
/obj/item/clothing/head/mob_holder/proc/assimilate(mob/living/target)
target.setDir(SOUTH)
held_mob = target
target.forceMove(src)
var/image/I = new //work around to retain the same appearance to the mob idependently from inhands/worn states.
I.appearance = target.appearance
I.layer = FLOAT_LAYER //So it doesn't get screwed up by layer overrides.
I.plane = FLOAT_PLANE //Same as above but for planes.
I.override = TRUE
add_overlay(I)
name = target.name
desc = target.desc
switch(target.mob_size)
if(MOB_SIZE_TINY)
w_class = WEIGHT_CLASS_TINY
if(MOB_SIZE_SMALL)
w_class = WEIGHT_CLASS_NORMAL
if(MOB_SIZE_HUMAN)
w_class = WEIGHT_CLASS_BULKY
if(MOB_SIZE_LARGE)
w_class = WEIGHT_CLASS_HUGE
/obj/item/clothing/head/mob_holder/Destroy()
if(held_mob)
release()
return ..()
/obj/item/clothing/head/mob_holder/examine(mob/user)
return held_mob?.examine(user) || ..()
/obj/item/clothing/head/mob_holder/Exited(atom/movable/AM, atom/newloc)
. = ..()
if(AM == held_mob)
held_mob.reset_perspective()
held_mob = null
QDEL_IN(src, 1) //To avoid a qdel loop.
/obj/item/clothing/head/mob_holder/Entered(atom/movable/AM, atom/newloc)
. = ..()
if(AM != held_mob)
var/destination = loc
if(isliving(loc)) //the mob is held or worn, drop things on the floor
destination = get_turf(loc)
AM.forceMove(destination)
/obj/item/clothing/head/mob_holder/dropped()
. = ..()
if(held_mob && isturf(loc))//don't release on soft-drops
release()
/obj/item/clothing/head/mob_holder/proc/release()
if(held_mob)
var/mob/living/L = held_mob
held_mob = null
L.forceMove(get_turf(L))
L.reset_perspective()
L.setDir(SOUTH)
if(!QDELETED(src))
qdel(src)
/obj/item/clothing/head/mob_holder/relaymove(mob/user)
return
/obj/item/clothing/head/mob_holder/container_resist()
if(isliving(loc))
var/mob/living/L = loc
L.visible_message("<span class='warning'>[held_mob] escapes from [L]!</span>", "<span class='warning'>[held_mob] escapes your grip!</span>")
release()
/obj/item/clothing/head/mob_holder/mob_can_equip(mob/living/M, mob/living/equipper, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
if(!ishuman(M)) //monkeys holding monkeys holding monkeys...
return FALSE
return ..()
/obj/item/clothing/head/mob_holder/assume_air(datum/gas_mixture/env)
var/atom/location = loc
if(!loc)
return //null
var/turf/T = get_turf(loc)
while(location != T)
location = location.loc
if(ismob(location))
return location.loc.assume_air(env)
return location.assume_air(env)
/obj/item/clothing/head/mob_holder/remove_air(amount)
var/atom/location = loc
if(!loc)
return //null
var/turf/T = get_turf(loc)
while(location != T)
location = location.loc
if(ismob(location))
return location.loc.remove_air(amount)
return location.remove_air(amount)
+21
View File
@@ -0,0 +1,21 @@
/// Just for marking when someone's swimming.
/datum/element/swimming
element_flags = ELEMENT_DETACH
/datum/element/swimming/Attach(datum/target)
if((. = ..()) == ELEMENT_INCOMPATIBLE)
return
if(!isliving(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/check_valid)
ADD_TRAIT(target, TRAIT_SWIMMING, TRAIT_SWIMMING) //seriously there's only one way to get this
/datum/element/swimming/Detach(datum/target)
. = ..()
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
REMOVE_TRAIT(target, TRAIT_SWIMMING, TRAIT_SWIMMING)
/datum/element/swimming/proc/check_valid(datum/source)
var/mob/living/L = source
if(!istype(L.loc, /turf/open/pool))
source.RemoveElement(/datum/element/swimming)
+64
View File
@@ -0,0 +1,64 @@
/datum/element/wuv //D'awwwww
element_flags = ELEMENT_BESPOKE
id_arg_index = 2
//the for the me emote proc call when petted.
var/pet_emote
//whether the emote is visible or audible
var/pet_type
//same as above, except when harmed. "You are going into orbit, you stupid mutt!"
var/punt_emote
//same as pet_type
var/punt_type
//mood typepath for the moodlet signal when petted.
var/pet_moodlet
//same as above but for harm
var/punt_moodlet
/datum/element/wuv/Attach(datum/target, pet, pet_t, pet_mood, punt, punt_t, punt_mood)
. = ..()
if(!isliving(target))
return ELEMENT_INCOMPATIBLE
pet_emote = pet
pet_type = pet_t
punt_emote = punt
punt_type = punt_t
pet_moodlet = pet_mood
punt_moodlet = punt_mood
RegisterSignal(target, COMSIG_MOB_ATTACK_HAND, .proc/on_attack_hand)
/datum/element/wuv/Detach(datum/source, force)
. = ..()
UnregisterSignal(source, COMSIG_MOB_ATTACK_HAND)
/datum/element/wuv/proc/on_attack_hand(datum/source, mob/user)
var/mob/living/L = source
if(L.stat == DEAD)
return
//we want to delay the effect to be displayed after the mob is petted, not before.
switch(user.a_intent)
if(INTENT_HARM, INTENT_DISARM)
addtimer(CALLBACK(src, .proc/kick_the_dog, source, user), 1)
if(INTENT_HELP)
addtimer(CALLBACK(src, .proc/pet_the_dog, source, user), 1)
/datum/element/wuv/proc/pet_the_dog(mob/target, mob/user)
if(QDELETED(target) || QDELETED(user) || target.stat != CONSCIOUS)
return
new /obj/effect/temp_visual/heart(target.loc)
if(pet_emote)
target.emote("me", pet_type, pet_emote)
if(pet_moodlet && !CHECK_BITFIELD(target.flags_1, HOLOGRAM_1)) //prevents unlimited happiness petting park exploit.
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, target, pet_moodlet, target)
/datum/element/wuv/proc/kick_the_dog(mob/target, mob/user)
if(QDELETED(target) || QDELETED(user) || target.stat != CONSCIOUS)
return
if(punt_emote)
target.emote("me", punt_type, punt_emote)
if(punt_moodlet && !CHECK_BITFIELD(target.flags_1, HOLOGRAM_1))
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, target, punt_moodlet, target)
+2 -1
View File
@@ -66,7 +66,7 @@
var/area/A = get_area(curturf)
var/area/B = get_area(destturf)
if(!forced && (A.noteleport || B.noteleport))
if(!forced && (HAS_TRAIT(teleatom, TRAIT_NO_TELEPORT) || A.noteleport || B.noteleport))
return FALSE
if(SEND_SIGNAL(destturf, COMSIG_ATOM_INTERCEPT_TELEPORT, channel, curturf, destturf))
@@ -79,6 +79,7 @@
tele_play_specials(teleatom, destturf, effectout, asoundout)
if(ismegafauna(teleatom))
message_admins("[teleatom] [ADMIN_FLW(teleatom)] has teleported from [ADMIN_VERBOSEJMP(curturf)] to [ADMIN_VERBOSEJMP(destturf)].")
SEND_SIGNAL(teleatom, COMSIG_MOVABLE_TELEPORTED, channel, curturf, destturf)
if(ismob(teleatom))
var/mob/M = teleatom
+74
View File
@@ -0,0 +1,74 @@
/datum/http_request
var/id
var/in_progress = FALSE
var/method
var/body
var/headers
var/url
var/_raw_response
/datum/http_request/proc/prepare(method, url, body = "", list/headers)
if (!length(headers))
headers = ""
else
headers = json_encode(headers)
src.method = method
src.url = url
src.body = body
src.headers = headers
/datum/http_request/proc/execute_blocking()
_raw_response = rustg_http_request_blocking(method, url, body, headers)
/datum/http_request/proc/begin_async()
if (in_progress)
CRASH("Attempted to re-use a request object.")
id = rustg_http_request_async(method, url, body, headers)
if (isnull(text2num(id)))
stack_trace("Proc error: [id]")
_raw_response = "Proc error: [id]"
else
in_progress = TRUE
/datum/http_request/proc/is_complete()
if (isnull(id))
return TRUE
if (!in_progress)
return TRUE
var/r = rustg_http_check_request(id)
if (r == RUSTG_JOB_NO_RESULTS_YET)
return FALSE
else
_raw_response = r
in_progress = FALSE
return TRUE
/datum/http_request/proc/into_response()
var/datum/http_response/R = new()
try
var/list/L = json_decode(_raw_response)
R.status_code = L["status_code"]
R.headers = L["headers"]
R.body = L["body"]
catch
R.errored = TRUE
R.error = _raw_response
return R
/datum/http_response
var/status_code
var/body
var/list/headers
var/errored = FALSE
var/error
+1
View File
@@ -10,6 +10,7 @@
var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
var/help_verb
var/pacifism_check = TRUE //are the martial arts combos/attacks unable to be used by pacifist.
var/no_guns = FALSE
var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts
+2
View File
@@ -1,6 +1,8 @@
/datum/martial_art/boxing
name = "Boxing"
id = MARTIALART_BOXING
pacifism_check = FALSE //Let's pretend pacifists can boxe the heck out of other people, it only deals stamina damage right now.
/datum/martial_art/boxing/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
to_chat(A, "<span class='warning'>Can't disarm while boxing!</span>")
+3 -2
View File
@@ -1,6 +1,7 @@
/datum/martial_art/psychotic_brawling
name = "Psychotic Brawling"
id = MARTIALART_PSYCHOBRAWL
pacifism_check = FALSE //Quite uncontrollable and unpredictable, people will still end up harming others with it.
/datum/martial_art/psychotic_brawling/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
return psycho_attack(A,D)
@@ -25,7 +26,7 @@
if(A.grab_state >= GRAB_AGGRESSIVE)
D.grabbedby(A, 1)
else
A.start_pulling(D, 1)
A.start_pulling(D, supress_message = TRUE)
if(A.pulling)
D.drop_all_held_items()
D.stop_pulling()
@@ -64,4 +65,4 @@
if(atk_verb)
log_combat(A, D, "[atk_verb] (Psychotic Brawling)")
return 1
return 1
+43 -3
View File
@@ -325,14 +325,20 @@
/datum/mind/proc/enslave_mind_to_creator(mob/living/creator)
if(iscultist(creator))
SSticker.mode.add_cultist(src)
if(iscultist(creator, TRUE))
SSticker.mode.add_cultist(src)
else
src.add_antag_datum(/datum/antagonist/cult/neutered/traitor)
else if(is_revolutionary(creator))
var/datum/antagonist/rev/converter = creator.mind.has_antag_datum(/datum/antagonist/rev,TRUE)
converter.add_revolutionary(src,FALSE)
else if(is_servant_of_ratvar(creator))
add_servant_of_ratvar(current)
if(is_servant_of_ratvar(creator, TRUE))
add_servant_of_ratvar(current)
else
add_servant_of_ratvar(current, FALSE, FALSE, /datum/antagonist/clockcult/neutered/traitor)
else if(is_nuclear_operative(creator))
var/datum/antagonist/nukeop/converter = creator.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)
@@ -453,7 +459,7 @@
else
target_antag = target
var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "maroon", "debrain", "protect", "destroy", "prevent", "hijack", "escape", "survive", "martyr", "steal", "download", "nuclear", "capture", "absorb", "custom")
var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "maroon", "debrain", "protect", "destroy", "prevent", "hijack", "escape", "survive", "martyr", "steal", "download", "nuclear", "capture", "absorb", "noncon", "custom")
if (!new_obj_type)
return
@@ -555,6 +561,40 @@
new_objective.owner = src
new_objective.target_amount = target_number
//Hyper objective
if ("noncon")
//new_objective = new /datum/objective/noncon
//new_objective.owner = src
var/list/possible_targets = list("Free lewd objective")
for(var/datum/mind/possible_target in SSticker.minds)
if ((possible_target != src) && ishuman(possible_target.current))
possible_targets += possible_target.current
var/mob/def_target = null
var/list/objective_list = typecacheof(list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain, /datum/objective/maroon))
if (is_type_in_typecache(objective, objective_list) && objective.target)
def_target = objective.target.current
var/mob/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets
if (!new_target)
return
var/objective_path = text2path("/datum/objective/[new_obj_type]")
if (new_target == "Free lewd objective")
new_objective = new objective_path
new_objective.owner = src
new_objective.target = null
new_objective.explanation_text = "Free lewd objective"
objectives += new_objective
else
new_objective = new objective_path
new_objective.owner = src
new_objective.target = new_target.mind
//Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops.
new_objective.update_explanation_text()
objectives += new_objective
if ("custom")
var/expl = stripped_input(usr, "Custom objective:", "Objective", objective ? objective.explanation_text : "")
if (!expl)
@@ -23,10 +23,13 @@
mood_change = 3
timeout = 3000
/datum/mood_event/pet_corgi
description = "<span class='nicegreen'>Corgis are adorable! I can't stop petting them!</span>\n"
mood_change = 3
timeout = 3000
/datum/mood_event/pet_animal
description = "<span class='nicegreen'>Animals are adorable! I can't stop petting them!</span>\n"
mood_change = 2
timeout = 5 MINUTES
/datum/mood_event/pet_animal/add_effects(mob/animal)
description = "<span class='nicegreen'>\The [animal.name] is adorable! I can't stop petting [animal.p_them()]!</span>\n"
/datum/mood_event/honk
description = "<span class='nicegreen'>Maybe clowns aren't so bad after all. Honk!</span>\n"
+32 -7
View File
@@ -68,10 +68,10 @@
owner.throw_at(target, cough_range, GET_MUTATION_POWER(src))
//Dwarfism shrinks your body and lets you pass tables.
//Dwarfism shrinks your body.
/datum/mutation/human/dwarfism
name = "Dwarfism"
desc = "A mutation believed to be the cause of dwarfism."
desc = "A mutation believed to be the cause of dwarfism. May not work on smaller things properly."
quality = POSITIVE
difficulty = 16
instability = 5
@@ -80,17 +80,42 @@
/datum/mutation/human/dwarfism/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.transform = owner.transform.Scale(1, 0.8)
owner.pass_flags |= PASSTABLE
if(owner.size_multiplier <= RESIZE_A_TINYMICRO) //Because what's optimization?
return
owner.resize(owner.size_multiplier-0.2)
owner.visible_message("<span class='danger'>[owner] suddenly shrinks!</span>", "<span class='notice'>Everything around you seems to grow..</span>")
/datum/mutation/human/dwarfism/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.transform = owner.transform.Scale(1, 1.25)
owner.pass_flags &= ~PASSTABLE
if(owner.size_multiplier >= RESIZE_A_MACROHUGE)
return
owner.resize(owner.size_multiplier+0.2)
owner.visible_message("<span class='danger'>[owner] suddenly grows!</span>", "<span class='notice'>Everything around you seems to shrink..</span>")
//Giantism grows your body.
/datum/mutation/human/giantism
name = "Giantism"
desc = "A mutation believed to be the cause of giantism. May not work on larger things properly."
quality = POSITIVE
difficulty = 14
instability = 5
/datum/mutation/human/giantism/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
if(owner.size_multiplier >= RESIZE_A_MACROHUGE)
return
owner.resize(owner.size_multiplier+0.2)
owner.visible_message("<span class='danger'[owner] expands in size!</span>", "<span class='notice'>Everything around you compresses smaller...</span>")
/datum/mutation/human/giantism/on_losing(mob/living/carbon/human/owner)
if(..())
return
if(owner.size_multiplier <= RESIZE_A_TINYMICRO)
return
owner.resize(owner.size_multiplier-0.2)
owner.visible_message("<span class='danger'>[owner] suddenly shrinks back down!", "<span class='notice'>You shrink back down in size.</span>")
//Clumsiness has a very large amount of small drawbacks depending on item.
/datum/mutation/human/clumsy
@@ -259,4 +284,4 @@
owner.jitteriness = min(max(0, owner.jitteriness + 5), 30)
if(prob(25))
to_chat(owner,"<span class='warning'>You feel someone creeping in on you...</span>")
owner.hallucination += 20
owner.hallucination += 20
+19 -9
View File
@@ -3,6 +3,7 @@
var/turf/master_turf //The center of the wave
var/steps=0 //How far we've moved
var/intensity //How strong it was originaly
var/remaining_contam //How much contaminated material it still has
var/range_modifier //Higher than 1 makes it drop off faster, 0.5 makes it drop off half etc
var/move_dir //The direction of movement
var/list/__dirs //The directions to the side of the wave, stored for easy looping
@@ -18,6 +19,7 @@
__dirs+=turn(dir, -90)
intensity = _intensity
remaining_contam = intensity
range_modifier = _range_modifier
can_contaminate = _can_contaminate
@@ -46,8 +48,9 @@
qdel(src)
return
radiate(atoms, FLOOR(strength, 1))
if(radiate(atoms, FLOOR(min(strength,remaining_contam), 1)))
//oof ow ouch
remaining_contam = max(0,remaining_contam-((min(strength,remaining_contam)-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT))
check_obstructions(atoms) // reduce our overall strength if there are radiation insulators
/datum/radiation_wave/proc/get_rad_atoms()
@@ -66,6 +69,8 @@
place = cmaster_turf
for(var/i in 1 to distance)
place = get_step(place, dir)
if(!place)
break
atoms += get_rad_contents(place)
return atoms
@@ -87,7 +92,8 @@
intensity *= (1-((1-thing.rad_insulation)/width))
/datum/radiation_wave/proc/radiate(list/atoms, strength)
var/contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1, 1/(steps*range_modifier))
var/can_contam = strength >= RAD_MINIMUM_CONTAMINATION
var/list/contam_atoms = list()
for(var/k in 1 to atoms.len)
var/atom/thing = atoms[k]
if(!thing)
@@ -99,17 +105,21 @@
// modify the ignored_things list in __HELPERS/radiation.dm instead
var/static/list/blacklisted = typecacheof(list(
/turf,
/mob,
/obj/structure/cable,
/obj/machinery/atmospherics,
/obj/item/ammo_casing,
/obj/item/implant,
/obj/singularity
))
if(!can_contaminate || blacklisted[thing.type])
continue
if(prob(contamination_chance)) // Only stronk rads get to have little baby rads
if(SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
continue
var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
continue
contam_atoms += thing
var/did_contam = 0
if(can_contam && contam_atoms.len)
var/rad_strength = ((strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT)/contam_atoms.len
for(var/A in contam_atoms)
var/atom/thing = A
thing.AddComponent(/datum/component/radioactive, rad_strength, source)
did_contam = 1
return did_contam
+14 -4
View File
@@ -58,15 +58,16 @@
id = "lava-base"
description = "A secret base researching illegal bioweapons, it is closely guarded by an elite team of syndicate agents."
suffix = "lavaland_surface_syndicate_base1.dmm"
cost = 20
cost = 15
allow_duplicates = FALSE
placement_weight = 5
/datum/map_template/ruin/lavaland/free_golem
name = "Free Golem Ship"
id = "golem-ship"
description = "Lumbering humanoids, made out of precious metals, move inside this ship. They frequently leave to mine more minerals, which they somehow turn into more of them. \
Seem very intent on research and individual liberty, and also geology based naming?"
cost = 20
cost = 15
suffix = "lavaland_surface_golem_ship.dmm"
allow_duplicates = FALSE
@@ -193,13 +194,22 @@
allow_duplicates = FALSE
cost = 10
/datum/map_template/ruin/lavaland/duohermit
name = "Makeshift Big Shelter"
id = "duohermitcave"
description = "A place of shelter for a couple of stranded hermits, scraping by to live another day."
suffix = "lavaland_surface_duohermit.dmm"
allow_duplicates = FALSE
cost = 5
/datum/map_template/ruin/lavaland/hermit
name = "Makeshift Shelter"
id = "hermitcave"
description = "A place of shelter for a lone hermit, scraping by to live another day."
suffix = "lavaland_surface_hermit.dmm"
allow_duplicates = FALSE
cost = 10
never_spawn_with = list(/datum/map_template/ruin/lavaland/duohermit)
cost = 5
/datum/map_template/ruin/lavaland/swarmer_boss
name = "Crashed Shuttle"
@@ -230,4 +240,4 @@
description = "A little paradise in the middle of hell."
suffix = "lavaland_surface_oasis.dmm"
allow_duplicates = FALSE
cost = 0
cost = 0
+2 -1
View File
@@ -243,6 +243,7 @@
name = "Ancient Space Station"
description = "The crew of a space station awaken one hundred years after a crisis. Awaking to a derelict space station on the verge of collapse, and a hostile force of invading \
hivebots. Can the surviving crew overcome the odds and survive and rebuild, or will the cold embrace of the stars become their new home?"
placement_weight = 5
/datum/map_template/ruin/space/miracle
id = "miracle"
@@ -316,4 +317,4 @@
id = "advancedlab"
suffix = "advancedlab.dmm"
name = "Abductor Replication Lab"
description = "Some scientists tried and almost succeeded to recreate abductor tools. Somewhat slower and a bit less modern than their originals, these tools are the best you can get if you aren't an alien."
description = "Some scientists tried and almost succeeded to recreate abductor tools. Somewhat slower and a bit less modern than their originals, these tools are the best you can get if you aren't an alien."
+56
View File
@@ -0,0 +1,56 @@
/datum/map_template/ruin/station
prefix = "_maps/RandomRuins/StationRuins/"
cost = 0
// Boxstation
// Engine
/datum/map_template/ruin/station/box/engine
id = "engine_sm"
suffix = "Box/Engine/engine_sm.dmm"
name = "Box SM"
/datum/map_template/ruin/station/box/engine/onebythree
id = "engine_sm_1x3"
suffix = "Box/Engine/engine_sm_1x3.dmm"
name = "Box SM 1x3"
/datum/map_template/ruin/station/box/engine/fivebyfive
id = "engine_sm_5x5"
suffix = "Box/Engine/engine_sm_5x5.dmm"
name = "Box SM 5x5"
/datum/map_template/ruin/station/box/engine/threesm
id = "engine_sm_3x"
suffix = "Box/Engine/engine_sm_3x.dmm"
name = "Box SM 3x"
/datum/map_template/ruin/station/box/engine/singulo
id = "engine_singulo"
suffix = "Box/Engine/engine_singulo.dmm"
name = "Box Singulo"
/datum/map_template/ruin/station/box/engine/tesla
id = "engine_tesla"
suffix = "Box/Engine/engine_tesla.dmm"
name = "Box Tesla"
/datum/map_template/ruin/station/box/engine/teg
id = "engine_teg"
suffix = "Box/Engine/engine_tesla.dmm"
name = "Box TEG"
/datum/map_template/ruin/station/box/engine/empty
id = "engine_empty"
suffix = "Box/Engine/engine_tesla.dmm"
name = "Box Empty"
/datum/map_template/ruin/station/box/engine/am
id = "engine_am"
suffix = "Box/Engine/engine_tesla.dmm"
name = "Box Antimatter"
/datum/map_template/ruin/station/box/engine/budget
id = "engine_budget"
suffix = "Box/Engine/engine_tesla.dmm"
name = "Box P.A.C.M.A.N"
+118 -15
View File
@@ -94,11 +94,19 @@
/datum/quirk/musician/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/instrument/guitar/guitar = new(get_turf(H))
H.put_in_hands(guitar)
H.equip_to_slot(guitar, SLOT_IN_BACKPACK)
var/list/instrument_slots = list (
"backpack" = SLOT_IN_BACKPACK,
"hands" = SLOT_HANDS,
)
H.equip_in_one_of_slots(guitar, instrument_slots, qdel_on_fail = TRUE)
var/obj/item/musicaltuner/musicaltuner = new(get_turf(H))
H.put_in_hands(musicaltuner)
H.equip_to_slot(musicaltuner, SLOT_IN_BACKPACK)
var/list/tuner_slots = list (
"backpack" = SLOT_IN_BACKPACK,
"hands" = SLOT_HANDS,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE
)
H.equip_in_one_of_slots(musicaltuner, tuner_slots, qdel_on_fail = TRUE)
H.regenerate_icons()
/datum/quirk/night_vision
@@ -127,8 +135,14 @@
/datum/quirk/photographer/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/camera/camera = new(get_turf(H))
H.put_in_hands(camera)
H.equip_to_slot(camera, SLOT_NECK)
var/list/camera_slots = list (
"neck" = ITEM_SLOT_NECK,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE,
"backpack" = SLOT_IN_BACKPACK,
"hands" = SLOT_HANDS
)
H.equip_in_one_of_slots(camera, camera_slots, qdel_on_fail = TRUE)
H.regenerate_icons()
/datum/quirk/selfaware
@@ -162,8 +176,13 @@
/datum/quirk/tagger/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/toy/crayon/spraycan/spraycan = new(get_turf(H))
H.put_in_hands(spraycan)
H.equip_to_slot(spraycan, SLOT_IN_BACKPACK)
var/list/spray_slots = list (
"backpack" = SLOT_IN_BACKPACK,
"hands" = SLOT_HANDS,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE
)
H.equip_in_one_of_slots(spraycan, spray_slots, qdel_on_fail = TRUE)
H.regenerate_icons()
/datum/quirk/voracious
@@ -184,7 +203,13 @@
/datum/quirk/trandening/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/autosurgeon/gloweyes/gloweyes = new(get_turf(H))
H.equip_to_slot(gloweyes, SLOT_IN_BACKPACK)
var/list/gloweye_slots = list (
"backpack" = SLOT_IN_BACKPACK,
"hands" = SLOT_HANDS,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE
)
H.equip_in_one_of_slots(gloweyes, gloweye_slots, qdel_on_fail = TRUE)
H.regenerate_icons()
/datum/quirk/bloodpressure
@@ -196,13 +221,31 @@
lose_text = "<span class='notice'>You feel like your blood pressure went down.</span>"
/datum/quirk/bloodpressure/add()
var/mob/living/M = quirk_holder
M.blood_ratio = 1.2
M.blood_volume += 150
quirk_holder.blood_ratio = 1.2
quirk_holder.blood_volume += 150
/datum/quirk/bloodpressure/remove()
var/mob/living/M = quirk_holder
M.blood_ratio = 1
if(quirk_holder)
quirk_holder.blood_ratio = 1
/datum/quirk/tough
name = "Tough"
desc = "Your body is abnormally enduring and can take 10% more damage."
value = 2
mob_trait = TRAIT_TOUGH
medical_record_text = "Patient has an abnormally high capacity for injury."
gain_text = "<span class='notice'>You feel very sturdy.</span>"
lose_text = "<span class='notice'>You feel less sturdy.</span>"
var/healthchange = 0
/datum/quirk/tough/add()
var/mob/living/carbon/human/H = quirk_holder
healthchange = H.maxHealth * 0.1
H.maxHealth = H.maxHealth * 1.1
/datum/quirk/tough/remove()
var/mob/living/carbon/human/H = quirk_holder
H.maxHealth += healthchange
/datum/quirk/draconicspeaker
name = "Draconic speaker"
@@ -232,4 +275,64 @@
/datum/quirk/slimespeaker/remove()
var/mob/living/M = quirk_holder
M.remove_language(/datum/language/slime)
M.remove_language(/datum/language/slime)
/datum/quirk/narsianspeaker
name = "Nar-Sian speaker"
desc = "Obsessed with forbidden knowledge regarding the blood cult, you've learned how to speak their ancient language."
value = 1
gain_text = "<span class='notice'>Your mind feels sensitive to the slurred, ancient language of Nar'Sian cultists.</span>"
lose_text = "<span class='notice'>You forget how to speak Nar'Sian!</span>"
/datum/quirk/narsianspeaker/add()
var/mob/living/M = quirk_holder
M.grant_language(/datum/language/narsie)
/datum/quirk/narsianspeaker/remove()
var/mob/living/M = quirk_holder
M.remove_language(/datum/language/narsie)
/datum/quirk/ratvarianspeaker
name = "Ratvarian speaker"
desc = "Obsessed with the inner workings of the clock cult, you've learned how to speak their language."
value = 1
gain_text = "<span class='notice'>Your mind feels sensitive to the ancient language of Ratvarian cultists.</span>"
lose_text = "<span class='notice'>You forget how to speak Ratvarian!</span>"
/datum/quirk/ratvarianspeaker/add()
var/mob/living/M = quirk_holder
M.grant_language(/datum/language/ratvar)
/datum/quirk/ratvarianspeaker/remove()
var/mob/living/M = quirk_holder
M.remove_language(/datum/language/ratvar)
/datum/quirk/encodedspeaker
name = "Encoded Audio speaker"
desc = "You've been augmented with language encoders, allowing you to understand encoded audio."
value = 1
gain_text = "<span class='notice'>Your mouth feels a little weird for a moment as your language encoder kicks in.</span>"
lose_text = "<span class='notice'>You feel your encoded audio chip malfunction. You can no longer speak or understand the language of fax machines.</span>"
/datum/quirk/encodedspeaker/add()
var/mob/living/M = quirk_holder
M.grant_language(/datum/language/machine)
/datum/quirk/encodedspeaker/remove()
var/mob/living/M = quirk_holder
M.remove_language(/datum/language/machine)
/datum/quirk/xenospeaker
name = "Xenocommon speaker"
desc = "Through time observing and interacting with xenos and xeno hybrids, you've learned the intricate hissing patterns of their language."
value = 1
gain_text = "<span class='notice'>You feel that you are now able to hiss in the same way xenomorphs do.</span>"
lose_text = "<span class='notice'>You seem to no longer know how to speak xenocommon.</span>"
/datum/quirk/xenospeaker/add()
var/mob/living/M = quirk_holder
M.grant_language(/datum/language/xenocommon)
/datum/quirk/xenospeaker/remove()
var/mob/living/M = quirk_holder
M.remove_language(/datum/language/xenocommon)
+45 -1
View File
@@ -373,4 +373,48 @@
desc = "You have filed a Do Not Clone order, stating that you do not wish to be cloned. You can still be revived by other means."
value = -2
mob_trait = TRAIT_NEVER_CLONE
medical_record_text = "Patient has a DNC (Do not clone) order on file, and cannot be cloned as a result."
medical_record_text = "Patient has a DNC (Do not clone) order on file, and cannot be cloned as a result."
//Port from Citadel
/datum/quirk/blindness
name = "Blind"
desc = "You are completely blind, nothing can counteract this."
value = -4
gain_text = "<span class='danger'>You can't see anything.</span>"
lose_text = "<span class='notice'>You miraculously gain back your vision.</span>"
medical_record_text = "Patient has permanent blindness."
/datum/quirk/blindness/add()
quirk_holder.become_blind(ROUNDSTART_TRAIT)
/datum/quirk/blindness/remove()
quirk_holder?.cure_blind(ROUNDSTART_TRAIT)
//Port from Citadel
/datum/quirk/coldblooded
name = "Cold-blooded"
desc = "Your body doesn't create its own internal heat, requiring external heat regulation."
value = -2
medical_record_text = "Patient is ectothermic."
mob_trait = TRAIT_COLDBLOODED
gain_text = "<span class='notice'>You feel cold-blooded.</span>"
lose_text = "<span class='notice'>You feel more warm-blooded.</span>"
/datum/quirk/flimsy
name = "Flimsy"
desc = "Your body is a little more fragile then most, decreasing total health by 20%."
value = -2
medical_record_text = "Patient has abnormally low capacity for injury."
mob_trait = TRAIT_FLIMSY
gain_text = "<span class='notice'>You feel like you could break with a single hit."
lose_text = "<span class='notice'>You feel more durable."
var/healthchange = 0
/datum/quirk/flimsy/add()
var/mob/living/carbon/human/H = quirk_holder
healthchange = H.maxHealth * 0.2
H.maxHealth = H.maxHealth * 0.8
/datum/quirk/flimsy/remove() //how do admins even remove traits?
var/mob/living/carbon/human/H = quirk_holder
H.maxHealth += healthchange
+19
View File
@@ -109,3 +109,22 @@
mob_trait = TRAIT_HEADPAT_SLUT
value = 0
medical_record_text = "Patient seems overly affectionate"
//Skyrat port start
/datum/quirk/alcohol_lightweight
name = "Alcoholic Lightweight"
desc = "Alcohol really goes straight to your head, gotta be careful with what you drink."
value = 0
mob_trait = TRAIT_ALCOHOL_LIGHTWEIGHT
gain_text = "<span class='notice'>You feel woozy thinking of alcohol.</span>"
lose_text = "<span class='notice'>You regain your stomach for drinks.</span>"
//Skyrat port stop
/datum/quirk/cursed_blood
name = "Cursed Blood"
desc = "Your lineage is cursed with the paleblood curse. Best to stay away from holy water... Hell water, on the other hand..."
value = 0
mob_trait = TRAIT_CURSED_BLOOD
gain_text = "<span class='notice'>A curse from a land where men return as beasts runs deep in your blood. Best to stay away from holy water... Hell water, on the other hand...</span>"
lose_text = "<span class='notice'>You feel the weight of the curse in your blood finally gone.</span>"
medical_record_text = "Patient suffers from an unknown type of aversion to holy reagents. Keep them away from a chaplain."

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