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stasis proc
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@@ -138,6 +138,14 @@
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priority_absorb_key["stuns_absorbed"] += amount
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return TRUE
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/////////////////////////////////// STASIS ///////////////////////////////////
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/mob/living/proc/IsInStasis()
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. = has_status_effect(STATUS_EFFECT_STASIS)
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/mob/living/proc/SetStasis(apply, updating = TRUE)
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. = apply ? apply_status_effect(STATUS_EFFECT_STASIS, null, updating) : remove_status_effect(STATUS_EFFECT_STASIS)
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/////////////////////////////////// DISABILITIES ////////////////////////////////////
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/mob/living/proc/add_quirk(quirk, spawn_effects) //separate proc due to the way these ones are handled
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