TG GENETICS AAAAAAAA

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This commit is contained in:
Azarak
2019-11-04 23:20:16 +01:00
parent f99aa635e3
commit 1544eafb4f
70 changed files with 1963 additions and 502 deletions
@@ -13,17 +13,14 @@
var/mob/living/carbon/human/H = user //SHOULD always be human, because req_human = 1
if(!istype(H)) // req_human could be done in can_sting stuff.
return
var/datum/mutation/human/HM = GLOB.mutations_list[CHAMELEON]
if(HM in H.dna.mutations)
HM.force_lose(H)
if(H.dna.get_mutation(CHAMELEON))
H.dna.remove_mutation(CHAMELEON)
else
HM.force_give(H)
H.dna.add_mutation(CHAMELEON)
return TRUE
/obj/effect/proc_holder/changeling/chameleon_skin/on_refund(mob/user)
action.Remove(user)
if(user.has_dna())
var/mob/living/carbon/C = user
var/datum/mutation/human/HM = GLOB.mutations_list[CHAMELEON]
if(HM in C.dna.mutations)
HM.force_lose(C)
C.dna.remove_mutation(CHAMELEON)
@@ -69,7 +69,7 @@
/mob/living/simple_animal/revenant/Initialize(mapload)
. = ..()
AddSpell(new /obj/effect/proc_holder/spell/targeted/night_vision/revenant(null))
AddSpell(new /obj/effect/proc_holder/spell/targeted/revenant_transmit(null))
AddSpell(new /obj/effect/proc_holder/spell/targeted/telepathy/revenant(null))
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/defile(null))
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/overload(null))
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/blight(null))
@@ -104,35 +104,14 @@
action_background_icon_state = "bg_revenant"
//Transmit: the revemant's only direct way to communicate. Sends a single message silently to a single mob
/obj/effect/proc_holder/spell/targeted/revenant_transmit
name = "Transmit"
desc = "Telepathically transmits a message to the target."
/obj/effect/proc_holder/spell/targeted/telepathy/revenant
name = "Revenant Transmit"
panel = "Revenant Abilities"
charge_max = 0
clothes_req = 0
range = 7
include_user = 0
action_icon = 'icons/mob/actions/actions_revenant.dmi'
action_icon_state = "r_transmit"
action_background_icon_state = "bg_revenant"
/obj/effect/proc_holder/spell/targeted/revenant_transmit/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
for(var/mob/living/M in targets)
var/msg = stripped_input(usr, "What do you wish to tell [M]?", null, "")
if(!msg)
charge_counter = charge_max
return
log_directed_talk(user, M, msg, LOG_SAY, "revenant whisper")
to_chat(user, "<span class='revenboldnotice'>You transmit to [M]:</span> <span class='revennotice'>[msg]</span>")
if(!M.anti_magic_check(FALSE, TRUE)) //hear no evil
to_chat(M, "<span class='revenboldnotice'>You hear something behind you talking...</span> <span class='revennotice'>[msg]</span>")
for(var/ded in GLOB.dead_mob_list)
if(!isobserver(ded))
continue
var/follow_rev = FOLLOW_LINK(ded, user)
var/follow_whispee = FOLLOW_LINK(ded, M)
to_chat(ded, "[follow_rev] <span class='revenboldnotice'>[user] Revenant Transmit:</span> <span class='revennotice'>\"[msg]\" to</span> [follow_whispee] <span class='name'>[M]</span>")
notice = "revennotice"
boldnotice = "revenboldnotice"
/obj/effect/proc_holder/spell/aoe_turf/revenant
@@ -26,5 +26,5 @@
return
H.dna.add_mutation(HULK)
H.dna.add_mutation(XRAY)
H.dna.add_mutation(COLDRES)
H.dna.add_mutation(SPACEMUT)
H.dna.add_mutation(TK)
@@ -94,7 +94,7 @@
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
user.dna.add_mutation(LASEREYES)
user.dna.add_mutation(COLDRES)
user.dna.add_mutation(SPACEMUT)
user.dna.add_mutation(XRAY)
user.set_species(/datum/species/shadow)
if("Wealth")
+8
View File
@@ -677,3 +677,11 @@ GLOBAL_LIST_EMPTY(asset_datums)
Insert(initial(D.id), I)
return ..()
/datum/asset/simple/genetics
assets = list(
"dna_discovered.gif" = 'html/dna_discovered.gif',
"dna_undiscovered.gif" = 'html/dna_undiscovered.gif',
"dna_extra.gif" = 'html/dna_extra.gif'
)
+1 -1
View File
@@ -57,7 +57,7 @@
var/datum/disease/dnaspread/DS = D
DS.strain_data["name"] = H.real_name
DS.strain_data["UI"] = H.dna.uni_identity
DS.strain_data["SE"] = H.dna.struc_enzymes
DS.strain_data["SE"] = H.dna.mutation_index
else
D = new virus_type()
else
+1
View File
@@ -164,6 +164,7 @@ Geneticist
shoes = /obj/item/clothing/shoes/sneakers/white
suit = /obj/item/clothing/suit/toggle/labcoat/genetics
suit_store = /obj/item/flashlight/pen
l_pocket = /obj/item/sequence_scanner
backpack = /obj/item/storage/backpack/genetics
satchel = /obj/item/storage/backpack/satchel/gen
@@ -453,7 +453,7 @@
/obj/item/immortality_talisman/Initialize()
. = ..()
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
AddComponent(/datum/component/anti_magic, TRUE, TRUE, TRUE)
/datum/action/item_action/immortality
name = "Immortality"
@@ -462,30 +462,45 @@
if(cooldown < world.time)
SSblackbox.record_feedback("amount", "immortality_talisman_uses", 1)
cooldown = world.time + 600
user.visible_message("<span class='danger'>[user] vanishes from reality, leaving a hole in [user.p_their()] place!</span>")
var/obj/effect/immortality_talisman/Z = new(get_turf(src.loc))
Z.name = "hole in reality"
Z.desc = "It's shaped an awful lot like [user.name]."
Z.setDir(user.dir)
user.forceMove(Z)
user.notransform = 1
user.status_flags |= GODMODE
addtimer(CALLBACK(src, .proc/return_to_reality, user, Z), 100)
new /obj/effect/immortality_talisman(get_turf(user), user)
else
to_chat(user, "<span class='warning'>[src] is not ready yet!</span>")
/obj/item/immortality_talisman/proc/return_to_reality(mob/user, obj/effect/immortality_talisman/Z)
user.status_flags &= ~GODMODE
user.notransform = 0
user.forceMove(get_turf(Z))
user.visible_message("<span class='danger'>[user] pops back into reality!</span>")
Z.can_destroy = TRUE
qdel(Z)
/obj/effect/immortality_talisman
name = "hole in reality"
desc = "It's shaped an awful lot like a person."
icon_state = "blank"
icon = 'icons/effects/effects.dmi'
var/can_destroy = FALSE
var/vanish_description = "vanishes from reality"
var/can_destroy = TRUE
/obj/effect/immortality_talisman/Initialize(mapload, mob/new_user)
. = ..()
if(new_user)
vanish(new_user)
/obj/effect/immortality_talisman/proc/vanish(mob/user)
user.visible_message("<span class='danger'>[user] [vanish_description], leaving a hole in [user.p_their()] place!</span>")
desc = "It's shaped an awful lot like [user.name]."
setDir(user.dir)
user.forceMove(src)
user.notransform = TRUE
user.status_flags |= GODMODE
can_destroy = FALSE
addtimer(CALLBACK(src, .proc/unvanish, user), 10 SECONDS)
/obj/effect/immortality_talisman/proc/unvanish(mob/user)
user.status_flags &= ~GODMODE
user.notransform = FALSE
user.forceMove(get_turf(src))
user.visible_message("<span class='danger'>[user] pops back into reality!</span>")
can_destroy = TRUE
qdel(src)
/obj/effect/immortality_talisman/attackby()
return
@@ -502,6 +517,10 @@
else
. = ..()
/obj/effect/immortality_talisman/void
vanish_description = "is dragged into the void"
//Shared Bag
+8
View File
@@ -603,6 +603,14 @@
sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
see_in_dark = max(see_in_dark, 8)
if(HAS_TRAIT(src, TRAIT_THERMAL_VISION))
sight |= (SEE_MOBS)
lighting_alpha = min(lighting_alpha, LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
if(HAS_TRAIT(src, TRAIT_XRAY_VISION))
sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
see_in_dark = max(see_in_dark, 8)
if(see_override)
see_invisible = see_override
. = ..()
@@ -44,6 +44,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/siemens_coeff = 1 //base electrocution coefficient
var/damage_overlay_type = "human" //what kind of damage overlays (if any) appear on our species when wounded?
var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
var/inert_mutation = DWARFISM //special mutation that can be found in the genepool. Dont leave empty or changing species will be a headache
var/list/special_step_sounds //Sounds to override barefeet walkng
var/grab_sound //Special sound for grabbing
@@ -317,6 +318,14 @@ GLOBAL_LIST_EMPTY(roundstart_races)
for(var/X in inherent_traits)
REMOVE_TRAIT(C, X, SPECIES_TRAIT)
//If their inert mutation is not the same, swap it out
if((inert_mutation != new_species.inert_mutation) && LAZYLEN(C.dna.mutation_index) && (inert_mutation in C.dna.mutation_index))
C.dna.remove_mutation(inert_mutation)
//keep it at the right spot, so we can't have people taking shortcuts
var/location = C.dna.mutation_index.Find(inert_mutation)
C.dna.mutation_index[location] = new_species.inert_mutation
C.dna.mutation_index[new_species.inert_mutation] = create_sequence(new_species.inert_mutation)
SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src)
/datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour)
@@ -1270,7 +1279,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(radiation > RAD_MOB_MUTATE)
if(prob(1))
to_chat(H, "<span class='danger'>You mutate!</span>")
H.randmutb()
H.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
H.emote("gasp")
H.domutcheck()
@@ -20,6 +20,7 @@
exotic_bloodtype = "L"
disliked_food = GRAIN | DAIRY
liked_food = GROSS | MEAT
inert_mutation = FIREBREATH
/datum/species/lizard/after_equip_job(datum/job/J, mob/living/carbon/human/H)
H.grant_language(/datum/language/draconic)
@@ -60,9 +60,9 @@
H.Knockdown(100)
H.visible_message("<span class='warning'>[H] writhes in pain as [H.p_their()] vacuoles boil.</span>", "<span class='userdanger'>You writhe in pain as your vacuoles boil!</span>", "<span class='italics'>You hear the crunching of leaves.</span>")
if(prob(80))
H.randmutb()
H.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
else
H.randmutg()
H.easy_randmut(POSITIVE)
H.domutcheck()
else
H.adjustFireLoss(rand(5,15))
+3 -4
View File
@@ -419,7 +419,6 @@
/mob/living/carbon/handle_mutations_and_radiation()
if(dna && dna.temporary_mutations.len)
var/datum/mutation/human/HM
for(var/mut in dna.temporary_mutations)
if(dna.temporary_mutations[mut] < world.time)
if(mut == UI_CHANGED)
@@ -442,9 +441,9 @@
dna.previous.Remove("blood_type")
dna.temporary_mutations.Remove(mut)
continue
HM = GLOB.mutations_list[mut]
HM.force_lose(src)
dna.temporary_mutations.Remove(mut)
for(var/datum/mutation/human/HM in dna.mutations)
if(HM && HM.timed)
dna.remove_mutation(HM.type)
radiation -= min(radiation, RAD_LOSS_PER_TICK)
if(radiation > RAD_MOB_SAFE)
@@ -38,7 +38,7 @@
if(radiation > RAD_MOB_MUTATE)
if(prob(1))
to_chat(src, "<span class='danger'>You mutate!</span>")
randmutb()
easy_randmut(NEGATIVE+MINOR_NEGATIVE)
emote("gasp")
domutcheck()
+4 -6
View File
@@ -50,9 +50,8 @@
O.updateappearance(icon_update=0)
if(tr_flags & TR_KEEPSE)
O.dna.struc_enzymes = dna.struc_enzymes
var/datum/mutation/human/race/R = GLOB.mutations_list[RACEMUT]
O.dna.struc_enzymes = R.set_se(O.dna.struc_enzymes, on=1)//we don't want to keep the race block inactive
O.dna.mutation_index = dna.mutation_index
O.dna.set_se(1, GET_INITIALIZED_MUTATION(RACEMUT))
if(suiciding)
O.suiciding = suiciding
@@ -210,9 +209,8 @@
O.name = O.real_name
if(tr_flags & TR_KEEPSE)
O.dna.struc_enzymes = dna.struc_enzymes
var/datum/mutation/human/race/R = GLOB.mutations_list[RACEMUT]
O.dna.struc_enzymes = R.set_se(O.dna.struc_enzymes, on=0)//we don't want to keep the race block active
O.dna.mutation_index = dna.mutation_index
O.dna.set_se(0, GET_INITIALIZED_MUTATION(RACEMUT))
O.domutcheck()
if(suiciding)
@@ -913,7 +913,7 @@
/datum/reagent/medicine/mutadone/on_mob_life(mob/living/carbon/M)
M.jitteriness = 0
if(M.has_dna())
M.dna.remove_all_mutations()
M.dna.remove_all_mutations(mutadone = TRUE)
if(!QDELETED(M)) //We were a monkey, now a human
..()
@@ -43,9 +43,9 @@
if((method==VAPOR && prob(min(33, reac_volume))) || method==INGEST || method==PATCH || method==INJECT)
M.randmuti()
if(prob(98))
M.randmutb()
M.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
else
M.randmutg()
M.easy_randmut(POSITIVE)
M.updateappearance()
M.domutcheck()
..()
@@ -162,6 +162,16 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/genescanner
name = "Genetic Sequence Analyzer"
desc = "A handy hand-held analyzers for quickly determining mutations and collecting the full sequence."
id = "genescanner"
build_path = /obj/item/sequence_scanner
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/healthanalyzer_advanced
name = "Advanced Health Analyzer"
desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."
@@ -19,6 +19,7 @@
var/largest_bomb_value = 0
var/organization = "Third-Party" //Organization name, used for display.
var/list/last_bitcoins = list() //Current per-second production, used for display only.
var/list/discovered_mutations = list() //Mutations discovered by genetics, this way they are shared and cant be destroyed by destroying a single console
var/list/tiers = list() //Assoc list, datum = number, 1 is available, 2 is all reqs are 1, so on
/datum/techweb/New()
+1 -1
View File
@@ -60,7 +60,7 @@
display_name = "Biological Technology"
description = "What makes us tick." //the MC, silly!
prereq_ids = list("base")
design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag")
design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag","genescanner")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
+1 -1
View File
@@ -4,7 +4,7 @@
var/list/active_on = list()
var/list/traits = list() //disabilities
var/list/mutations = list() //mutation strings
var/list/mutations = list() //mutation defines
var/duration = 100 //deciseconds
/*
Disabilities
@@ -0,0 +1,30 @@
/obj/effect/proc_holder/spell/targeted/telepathy
name = "Telepathy"
desc = "Telepathically transmits a message to the target."
charge_max = 0
clothes_req = 0
range = 7
include_user = 0
action_icon = 'icons/mob/actions/actions_revenant.dmi'
action_icon_state = "r_transmit"
action_background_icon_state = "bg_spell"
var/notice = "notice"
var/boldnotice = "boldnotice"
var/magic_check = TRUE
/obj/effect/proc_holder/spell/targeted/telepathy/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
for(var/mob/living/M in targets)
var/msg = stripped_input(usr, "What do you wish to tell [M]?", null, "")
if(!msg)
charge_counter = charge_max
return
log_directed_talk(user, M, msg, LOG_SAY, "[name]")
to_chat(user, "<span class='[boldnotice]'>You transmit to [M]:</span> <span class='[notice]'>[msg]</span>")
if(!magic_check || !M.anti_magic_check(FALSE, TRUE)) //hear no evil
to_chat(M, "<span class='[boldnotice]'>You hear something behind you talking...</span> <span class='[notice]'>[msg]</span>")
for(var/ded in GLOB.dead_mob_list)
if(!isobserver(ded))
continue
var/follow_rev = FOLLOW_LINK(ded, user)
var/follow_whispee = FOLLOW_LINK(ded, M)
to_chat(ded, "[follow_rev] <span class='[boldnotice]'>[user] [name]:</span> <span class='[notice]'>\"[msg]\" to</span> [follow_whispee] <span class='name'>[M]</span>")
@@ -1,6 +1,8 @@
/obj/effect/proc_holder/spell/targeted/touch
var/hand_path = /obj/item/melee/touch_attack
var/obj/item/melee/touch_attack/attached_hand = null
var/drawmessage = "You channel the power of the spell to your hand."
var/dropmessage = "You draw the power out of your hand."
invocation_type = "none" //you scream on connecting, not summoning
include_user = 1
range = -1
@@ -21,7 +23,7 @@
/obj/effect/proc_holder/spell/targeted/touch/cast(list/targets,mob/user = usr)
if(!QDELETED(attached_hand))
remove_hand(TRUE)
to_chat(user, "<span class='notice'>You draw the power out of your hand.</span>")
to_chat(user, "<span class='notice'>[dropmessage]</span>")
return
for(var/mob/living/carbon/C in targets)
@@ -43,7 +45,7 @@
remove_hand(TRUE)
to_chat(user, "<span class='warning'>Your hands are full!</span>")
return FALSE
to_chat(user, "<span class='notice'>You channel the power of the spell to your hand.</span>")
to_chat(user, "<span class='notice'>[drawmessage]</span>")
return TRUE
@@ -108,7 +108,7 @@
for(var/X in C.dna.mutations) //some mutations require having specific limbs to be kept.
var/datum/mutation/human/MT = X
if(MT.limb_req && MT.limb_req == body_zone)
MT.force_lose(C)
C.dna.force_lose(MT)
for(var/X in C.internal_organs) //internal organs inside the dismembered limb are dropped.
var/obj/item/organ/O = X