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https://github.com/KabKebab/GS13.git
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constructible showers, loom, sinks & barrels now deconstruct
Deconstruction: Loom - Screwdriver Wooden Barrel - Screwdriver Sink - Wrench Shower - Screwdriver > Wrench Securing: Loom - Wrench Wooden Barrel - Wrench Shower - Screwdriver Adds showers as craftable objects when using metal sheets. Also organizes some things in the metal sheet crafting menu
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@@ -8,14 +8,45 @@
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density = TRUE
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anchored = TRUE
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/obj/structure/loom/attackby(obj/item/stack/sheet/W, mob/user)
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if(W.is_fabric && W.amount > 1)
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user.show_message("<span class='notice'>You start weaving the [W.name] through the loom..</span>", 1)
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if(W.use_tool(src, user, W.pull_effort))
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new W.loom_result(drop_location())
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user.show_message("<span class='notice'>You weave the [W.name] into a workable fabric.</span>", 1)
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W.amount = (W.amount - 2)
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if(W.amount < 1)
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qdel(W)
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/obj/structure/loom/attackby(obj/item/I, mob/user)
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if (user.a_intent != INTENT_HELP)
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return ..()
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if (istype(I, /obj/item/stack/sheet))
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if (!anchored)
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return to_chat(user, "<span class='notice'>You have to anchor [src] first!</span>")
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var/obj/item/stack/sheet/W = I
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if(W.is_fabric && W.amount > 1)
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user.visible_message("<span class='notice'[user] starts weaving [W.name] through the loom.</span>",
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"<span class='notice'>You start weaving the [W.name] through the loom.</span>")
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if(W.use_tool(src, user, W.pull_effort))
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new W.loom_result(drop_location())
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to_chat(user, "<span class='notice'>You weave the [W.name] into a workable fabric.</span>")
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W.amount = (W.amount - 2)
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if(W.amount < 1)
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qdel(W)
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else
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to_chat("<span class='notice'>You need at least 2 [W.name] to loom into fabric!</span>")
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else
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user.show_message("<span class='notice'>You need a valid fabric and at least 2 of said fabric before using this.</span>", 1)
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switch (I.tool_behaviour)
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if (TOOL_SCREWDRIVER)
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user.visible_message("<span class='info'>[user] starts disassembling [src]...</span>",
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"<span class='info'>You start disassembling [src]...</span>")
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I.play_tool_sound(src)
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if(I.use_tool(src, user, 60))
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE)
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deconstruct(TRUE)
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if (TOOL_WRENCH)
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if (anchored)
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to_chat(user, "<span class='notice'>You unsecure the [src].</span>")
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I.play_tool_sound(src)
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anchored = FALSE
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else
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to_chat(user, "<span class='notice'>You secure the [src].</span>")
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I.play_tool_sound(src)
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anchored = TRUE
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/obj/structure/loom/deconstruct(disassembled = TRUE)
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new /obj/item/stack/sheet/mineral/wood (get_turf(src), 10)
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qdel(src)
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