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https://github.com/KabKebab/GS13.git
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@@ -2,8 +2,11 @@
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///////Biogenerator Designs ///////
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///////////////////////////////////
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//Please be wary to not add inorganic items to the results such as generic glass bottles and metal.
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//as they kind of defeat the design of this feature.
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/datum/design/milk
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name = "10 Milk"
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name = "10u Milk"
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id = "milk"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 20)
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@@ -11,29 +14,13 @@
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category = list("initial","Food")
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/datum/design/cream
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name = "10 Cream"
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name = "10u Cream"
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id = "cream"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 30)
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make_reagents = list(/datum/reagent/consumable/cream = 10)
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category = list("initial","Food")
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/datum/design/milk_carton
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name = "Milk Carton"
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id = "milk_carton"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 100)
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build_path = /obj/item/reagent_containers/food/condiment/milk
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category = list("initial","Food")
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/datum/design/cream_carton
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name = "Cream Carton"
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id = "cream_carton"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 300)
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build_path = /obj/item/reagent_containers/food/drinks/bottle/cream
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category = list("initial","Food")
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/datum/design/black_pepper
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name = "10u Black Pepper"
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id = "black_pepper"
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@@ -42,13 +29,12 @@
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make_reagents = list(/datum/reagent/consumable/blackpepper = 10)
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category = list("initial","Food")
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/datum/design/pepper_mill
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name = "Pepper Mill"
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id = "pepper_mill"
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/datum/design/enzyme
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name = "10u Universal Enzyme"
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id = "enzyme"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 50)
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build_path = /obj/item/reagent_containers/food/condiment/peppermill
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make_reagents = list()
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materials = list(MAT_BIOMASS = 30)
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make_reagents = list(/datum/reagent/consumable/enzyme = 10)
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category = list("initial","Food")
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/datum/design/monkey_cube
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@@ -68,52 +54,92 @@
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category = list("initial", "Food")
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/datum/design/ez_nut
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name = "E-Z Nutrient"
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name = "10u E-Z Nutrient"
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id = "ez_nut"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 10)
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build_path = /obj/item/reagent_containers/glass/bottle/nutrient/ez
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materials = list(MAT_BIOMASS = 2)
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make_reagents = list(/datum/reagent/plantnutriment/eznutriment = 10)
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category = list("initial","Botany Chemicals")
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/datum/design/l4z_nut
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name = "Left 4 Zed"
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name = "10u Left 4 Zed"
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id = "l4z_nut"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 20)
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build_path = /obj/item/reagent_containers/glass/bottle/nutrient/l4z
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materials = list(MAT_BIOMASS = 4)
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make_reagents = list(/datum/reagent/plantnutriment/left4zednutriment = 10)
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category = list("initial","Botany Chemicals")
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/datum/design/rh_nut
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name = "Robust Harvest"
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name = "10u Robust Harvest"
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id = "rh_nut"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 5)
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make_reagents = list(/datum/reagent/plantnutriment/robustharvestnutriment = 10)
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category = list("initial","Botany Chemicals")
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/datum/design/end_gro
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name = "30u Enduro Grow"
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id = "end_gro"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 30)
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make_reagents = list(/datum/reagent/plantnutriment/endurogrow = 30)
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category = list("initial","Botany Chemicals")
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/datum/design/liq_earth
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name = "30u Liquid Earthquake"
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id = "liq_earth"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 30)
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make_reagents = list(/datum/reagent/plantnutriment/liquidearthquake = 30)
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category = list("initial","Botany Chemicals")
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/datum/design/ammonia
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name = "10u Ammonia"
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id = "ammonia_biogen"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 25)
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build_path = /obj/item/reagent_containers/glass/bottle/nutrient/rh
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make_reagents = list(/datum/reagent/ammonia = 10)
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category = list("initial","Botany Chemicals")
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/datum/design/saltpetre
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name = "10u Saltpetre"
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id = "saltpetre_biogen"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 75)
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make_reagents = list(/datum/reagent/saltpetre = 10)
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category = list("initial","Botany Chemicals")
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/datum/design/mutagen //This is here because I'd like it if botany wouldn't rely on chemical dispensers to make fancy things
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name = "5u Unstable Mutagen"
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id = "fabricated_mutagen"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 80)
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make_reagents = list(/datum/reagent/toxin/mutagen = 5) //suffer
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category = list("initial","Botany Chemicals")
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/datum/design/weed_killer
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name = "Weed Killer"
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id = "weed_killer"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 50)
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build_path = /obj/item/reagent_containers/glass/bottle/killer/weedkiller
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materials = list(MAT_BIOMASS = 10)
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make_reagents = list(/datum/reagent/toxin/plantbgone/weedkiller = 10)
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category = list("initial","Botany Chemicals")
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/datum/design/pest_spray
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name = "Pest Killer"
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id = "pest_spray"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 50)
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build_path = /obj/item/reagent_containers/glass/bottle/killer/pestkiller
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materials = list(MAT_BIOMASS = 10)
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make_reagents = list(/datum/reagent/toxin/pestkiller = 10)
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category = list("initial","Botany Chemicals")
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/datum/design/botany_bottle
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name = "Empty Bottle"
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id = "botany_bottle"
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/datum/design/empty_carton
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name = "Small Empty Carton Box"
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id = "empty_carton"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 5)
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build_path = /obj/item/reagent_containers/glass/bottle/nutrient/empty
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category = list("initial", "Botany Chemicals")
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materials = list(MAT_BIOMASS = 15)
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build_path = /obj/item/reagent_containers/food/drinks/bottle/bio_carton
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category = list("initial", "Organic Materials")
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/datum/design/cloth
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name = "Roll of Cloth"
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@@ -163,6 +189,14 @@
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build_path = /obj/item/storage/belt/janitor
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category = list("initial","Organic Materials")
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/datum/design/plantbelt
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name = "Botanical Belt"
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id = "plantbelt"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 300)
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build_path = /obj/item/storage/belt/botany
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category = list("initial","Organic Materials")
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/datum/design/s_holster
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name = "Shoulder Holster"
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id = "s_holster"
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