mirror of
https://github.com/KabKebab/GS13.git
synced 2026-08-22 04:26:21 +01:00
Merge branch 'punishesarchie' of https://github.com/MalricB/Hyper-Station-13 into punishesarchie
This commit is contained in:
+15
-9
@@ -44,6 +44,7 @@
|
||||
var/rad_insulation = RAD_NO_INSULATION
|
||||
|
||||
var/icon/blood_splatter_icon
|
||||
var/icon/cum_splatter_icon
|
||||
var/list/fingerprints
|
||||
var/list/fingerprintshidden
|
||||
var/list/blood_DNA
|
||||
@@ -52,7 +53,7 @@
|
||||
/atom/New(loc, ...)
|
||||
//atom creation method that preloads variables at creation
|
||||
if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New()
|
||||
GLOB._preloader.load(src)
|
||||
world.preloader_load(src)
|
||||
|
||||
if(datum_flags & DF_USE_TAG)
|
||||
GenerateTag()
|
||||
@@ -313,7 +314,7 @@
|
||||
|
||||
/atom/proc/examine(mob/user)
|
||||
. = list("[get_examine_string(user, TRUE)].")
|
||||
|
||||
|
||||
if(desc)
|
||||
. += desc
|
||||
|
||||
@@ -344,9 +345,6 @@
|
||||
to_chat(user, "<span class='warning'>You can't move while buckled to [src]!</span>")
|
||||
return
|
||||
|
||||
/atom/proc/prevent_content_explosion()
|
||||
return FALSE
|
||||
|
||||
/atom/proc/contents_explosion(severity, target)
|
||||
return //For handling the effects of explosions on contents that would not normally be effected
|
||||
|
||||
@@ -377,13 +375,13 @@
|
||||
//returns the mob's dna info as a list, to be inserted in an object's blood_DNA list
|
||||
/mob/living/proc/get_blood_dna_list()
|
||||
var/blood_id = get_blood_id()
|
||||
if(!(blood_id =="blood" || blood_id == "jellyblood"))
|
||||
if(!(blood_id in GLOB.blood_reagent_types))
|
||||
return
|
||||
return list("ANIMAL DNA" = "Y-")
|
||||
|
||||
/mob/living/carbon/get_blood_dna_list()
|
||||
var/blood_id = get_blood_id()
|
||||
if(!(blood_id =="blood" || blood_id == "jellyblood"))
|
||||
if(!(blood_id in GLOB.blood_reagent_types))
|
||||
return
|
||||
var/list/blood_dna = list()
|
||||
if(dna)
|
||||
@@ -687,7 +685,7 @@
|
||||
var/atom/L = loc
|
||||
if(!L)
|
||||
return null
|
||||
return L.AllowDrop() ? L : get_turf(L)
|
||||
return L.AllowDrop() ? L : L.drop_location()
|
||||
|
||||
/atom/Entered(atom/movable/AM, atom/oldLoc)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_ENTERED, AM, oldLoc)
|
||||
@@ -730,6 +728,13 @@
|
||||
/atom/proc/multitool_act(mob/living/user, obj/item/I)
|
||||
return
|
||||
|
||||
/atom/proc/multitool_check_buffer(user, obj/item/I, silent = FALSE)
|
||||
if(!istype(I, /obj/item/multitool))
|
||||
if(user && !silent)
|
||||
to_chat(user, "<span class='warning'>[I] has no data buffer!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/atom/proc/screwdriver_act(mob/living/user, obj/item/I)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_SCREWDRIVER_ACT, user, I)
|
||||
|
||||
@@ -866,4 +871,5 @@ Proc for attack log creation, because really why not
|
||||
return TRUE
|
||||
|
||||
/atom/proc/intercept_zImpact(atom/movable/AM, levels = 1)
|
||||
. |= SEND_SIGNAL(src, COMSIG_ATOM_INTERCEPT_Z_FALL, AM, levels)
|
||||
. |= SEND_SIGNAL(src, COMSIG_ATOM_INTERCEPT_Z_FALL, AM, levels)
|
||||
|
||||
|
||||
@@ -0,0 +1,292 @@
|
||||
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/bloodsuckers = list() // List of minds belonging to this game mode.
|
||||
var/list/datum/mind/vassals = list() // List of minds that have been turned into Vassals.
|
||||
//var/list/datum/mind/vamphunters = list() // List of minds hunting vampires. Disabled at the moment
|
||||
var/obj/effect/sunlight/bloodsucker_sunlight // Sunlight Timer. Created on first Bloodsucker assign. Destroyed on last removed Bloodsucker.
|
||||
|
||||
// LISTS //
|
||||
var/list/vassal_allowed_antags = list(/datum/antagonist/brother, /datum/antagonist/traitor, /datum/antagonist/traitor/internal_affairs, /datum/antagonist/survivalist, \
|
||||
/datum/antagonist/rev, /datum/antagonist/nukeop, /datum/antagonist/pirate, /datum/antagonist/cult, /datum/antagonist/abductee)
|
||||
// The antags you're allowed to be if turning Vassal.
|
||||
|
||||
/datum/game_mode/bloodsucker
|
||||
name = "bloodsucker"
|
||||
config_tag = "bloodsucker"
|
||||
traitor_name = "Bloodsucker"
|
||||
antag_flag = ROLE_BLOODSUCKER
|
||||
false_report_weight = 1
|
||||
restricted_jobs = list("AI","Cyborg")
|
||||
protected_jobs = list("Rookie", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_players = 20
|
||||
required_enemies = 2
|
||||
recommended_enemies = 4
|
||||
reroll_friendly = FALSE
|
||||
enemy_minimum_age = 7
|
||||
round_ends_with_antag_death = FALSE
|
||||
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "Filthy, bloodsucking vampires are crawling around disguised as crewmembers!\n\
|
||||
<span class='danger'>Bloodsuckers</span>: The crew are cattle, while you are both shepherd and slaughterhouse.\n\
|
||||
<span class='notice'>Crew</span>: Put an end to the undead infestation before the station is overcome!"
|
||||
|
||||
/datum/game_mode/bloodsucker/generate_report()
|
||||
return "Reports indicate that some of your crew may have toppled statues in the past week, angering the gods and becoming cursed with undeath and a desire for blood. Watch out for crewmembers that seem to shun the light or are found pale and delirious."
|
||||
|
||||
// Seems to be run by game ONCE, and finds all potential players to be antag.
|
||||
/datum/game_mode/bloodsucker/pre_setup()
|
||||
|
||||
// Set Restricted Jobs
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
// Set number of Vamps
|
||||
recommended_enemies = CLAMP(round(num_players()/10), 1, 6);
|
||||
|
||||
// Select Antags
|
||||
for(var/i = 0, i < recommended_enemies, i++)
|
||||
if (!antag_candidates.len)
|
||||
break
|
||||
var/datum/mind/bloodsucker = pick(antag_candidates)
|
||||
// Can we even BE a bloodsucker?
|
||||
//if (can_make_bloodsucker(bloodsucker, display_warning=FALSE))
|
||||
bloodsuckers += bloodsucker
|
||||
bloodsucker.restricted_roles = restricted_jobs
|
||||
log_game("[bloodsucker.key] (ckey) has been selected as a Bloodsucker.")
|
||||
antag_candidates.Remove(bloodsucker) // Apparently you can also write antag_candidates -= bloodsucker
|
||||
|
||||
// Assign Hunters (as many as monsters, plus one)
|
||||
//assign_monster_hunters(bloodsuckers.len, TRUE, bloodsuckers) // Disabled for now
|
||||
|
||||
// Do we have enough vamps to continue?
|
||||
return bloodsuckers.len >= required_enemies
|
||||
|
||||
|
||||
// Gamemode is all done being set up. We have all our Vamps. We now pick objectives and let them know what's happening.
|
||||
/datum/game_mode/bloodsucker/post_setup()
|
||||
|
||||
// Sunlight (Creating Bloodsuckers manually will check to create this, too)
|
||||
check_start_sunlight()
|
||||
|
||||
// Vamps
|
||||
for(var/datum/mind/bloodsucker in bloodsuckers)
|
||||
// spawn() --> Run block of code but game continues on past it.
|
||||
// sleep() --> Run block of code and freeze code there (including whoever called us) until it's resolved.
|
||||
|
||||
//Clean Bloodsucker Species (racist?)
|
||||
//clean_invalid_species(bloodsucker)
|
||||
// TO-DO !!!
|
||||
|
||||
// Add Bloodsucker Antag Datum (or remove from list on Fail)
|
||||
if (!make_bloodsucker(bloodsucker))
|
||||
bloodsuckers -= bloodsucker
|
||||
|
||||
// NOTE: Hunters are done in ..() parent proc
|
||||
|
||||
return ..()
|
||||
|
||||
// Checking for ACTUALLY Dead Vamps
|
||||
/datum/game_mode/bloodsucker/are_special_antags_dead()
|
||||
// Bloodsucker not Final Dead
|
||||
for(var/datum/mind/bloodsucker in bloodsuckers)
|
||||
if(!bloodsucker.AmFinalDeath())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
// Init Sunlight (called from datum_bloodsucker.on_gain(), in case game mode isn't even Bloodsucker
|
||||
/datum/game_mode/proc/check_start_sunlight()
|
||||
// Already Sunlight (and not about to cancel)
|
||||
if (istype(bloodsucker_sunlight) && !bloodsucker_sunlight.cancel_me)
|
||||
return
|
||||
bloodsucker_sunlight = new ()
|
||||
|
||||
// End Sun (last bloodsucker removed)
|
||||
/datum/game_mode/proc/check_cancel_sunlight()
|
||||
// No Sunlight
|
||||
if (!istype(bloodsucker_sunlight))
|
||||
return
|
||||
if (bloodsuckers.len <= 0)
|
||||
bloodsucker_sunlight.cancel_me = TRUE
|
||||
qdel(bloodsucker_sunlight)
|
||||
bloodsucker_sunlight = null
|
||||
|
||||
/datum/game_mode/proc/is_daylight()
|
||||
return istype(bloodsucker_sunlight) && bloodsucker_sunlight.amDay
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/datum/game_mode/proc/can_make_bloodsucker(datum/mind/bloodsucker, datum/mind/creator, display_warning=TRUE) // Creator is just here so we can display fail messages to whoever is turning us.
|
||||
// No Mind
|
||||
if(!bloodsucker || !bloodsucker.key) // KEY is client login?
|
||||
//if(creator) // REMOVED. You wouldn't see their name if there is no mind, so why say anything?
|
||||
// to_chat(creator, "<span class='danger'>[bloodsucker] isn't self-aware enough to be raised as a Bloodsucker!</span>")
|
||||
return FALSE
|
||||
// Current body is invalid
|
||||
if(!ishuman(bloodsucker.current))// && !ismonkey(bloodsucker.current))
|
||||
if(display_warning && creator)
|
||||
to_chat(creator, "<span class='danger'>[bloodsucker] isn't evolved enough to be raised as a Bloodsucker!</span>")
|
||||
return FALSE
|
||||
// Species Must have a HEART (Sorry Plasmabois)
|
||||
var/mob/living/carbon/human/H = bloodsucker.current
|
||||
if(NOBLOOD in H.dna.species.species_traits)
|
||||
if(display_warning && creator)
|
||||
to_chat(creator, "<span class='danger'>[bloodsucker]'s DNA isn't compatible!</span>")
|
||||
return FALSE
|
||||
// Already a Non-Human Antag
|
||||
if(bloodsucker.has_antag_datum(/datum/antagonist/abductor) || bloodsucker.has_antag_datum(/datum/antagonist/devil) || bloodsucker.has_antag_datum(/datum/antagonist/changeling))
|
||||
return FALSE
|
||||
// Already a vamp
|
||||
if(bloodsucker.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
if(display_warning && creator)
|
||||
to_chat(creator, "<span class='danger'>[bloodsucker] is already a Bloodsucker!</span>")
|
||||
return FALSE
|
||||
// Not High Enough
|
||||
if(creator)
|
||||
var/datum/antagonist/bloodsucker/creator_bloodsucker = creator.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
if(!istype(creator_bloodsucker) || creator_bloodsucker.vamplevel < BLOODSUCKER_LEVEL_TO_EMBRACE)
|
||||
to_chat(creator, "<span class='danger'>Your blood is too thin to turn this corpse!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/proc/make_bloodsucker(datum/mind/bloodsucker, datum/mind/creator = null) // NOTE: This is a game_mode/proc, NOT a game_mode/bloodsucker/proc! We need to access this function despite the game mode.
|
||||
if (!can_make_bloodsucker(bloodsucker))
|
||||
return FALSE
|
||||
|
||||
// Create Datum: Fledgling
|
||||
var/datum/antagonist/bloodsucker/A
|
||||
|
||||
// [FLEDGLING]
|
||||
if (creator)
|
||||
A = new (bloodsucker)
|
||||
A.creator = creator
|
||||
bloodsucker.add_antag_datum(A)
|
||||
// Log
|
||||
message_admins("[bloodsucker] has become a Bloodsucker, and was created by [creator].")
|
||||
log_admin("[bloodsucker] has become a Bloodsucker, and was created by [creator].")
|
||||
|
||||
// [MASTER]
|
||||
else
|
||||
A = bloodsucker.add_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/proc/remove_bloodsucker(datum/mind/bloodsucker)
|
||||
bloodsucker.remove_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
|
||||
|
||||
/datum/game_mode/proc/clean_invalid_species(datum/mind/bloodsucker)
|
||||
// Only checking for Humans here
|
||||
if (!ishuman(bloodsucker.current) || !bloodsucker.current.client)
|
||||
return
|
||||
var/am_valid = TRUE
|
||||
var/mob/living/carbon/human/H = bloodsucker.current
|
||||
|
||||
// Check if PLASMAMAN?
|
||||
if(NOBLOOD in H.dna.species.species_traits)
|
||||
am_valid = FALSE
|
||||
|
||||
// PROBLEM:
|
||||
//
|
||||
// Setting species leaves clothes on. If you were a plasmaman, we need to reassign your entire outfit. Otherwise
|
||||
// everyone will wonder why you're a human with Plasma clothes (jk they'll know you're antag)
|
||||
|
||||
// Convert to HUMAN (along with ID and PDA)
|
||||
if (!am_valid)
|
||||
H.set_species(/datum/species/human)
|
||||
H.real_name = H.client.prefs.custom_names["human"]
|
||||
var/obj/item/card/id/ID = H.wear_id?.GetID()
|
||||
if(ID)
|
||||
ID.registered_name = H.real_name
|
||||
ID.update_label()
|
||||
|
||||
|
||||
/datum/game_mode/proc/can_make_vassal(mob/living/target, datum/mind/creator, display_warning=TRUE)//, check_antag_or_loyal=FALSE)
|
||||
// Not Correct Type: Abort
|
||||
if (!iscarbon(target) || !creator)
|
||||
return FALSE
|
||||
if (target.stat > UNCONSCIOUS)
|
||||
return FALSE
|
||||
// Check Overdose: Am I even addicted to blood? Do I even have any in me?
|
||||
//if (!target.reagents.addiction_list || !target.reagents.reagent_list)
|
||||
//message_admins("DEBUG2: can_make_vassal() Abort: No reagents")
|
||||
// return 0
|
||||
// Check Overdose: Did my current volume go over the Overdose threshold?
|
||||
//var/am_addicted = 0
|
||||
//for (var/datum/reagent/blood/vampblood/blood in target.reagents.addiction_list) // overdosed is tracked in reagent_list, not addiction_list.
|
||||
//message_admins("DEBUG3: can_make_vassal() Found Blood! [blood] [blood.overdose]")
|
||||
//if (blood.overdosed)
|
||||
// am_addicted = 1 // Blood is present in addiction? That's all we need.
|
||||
// break
|
||||
|
||||
//if (!am_addicted)
|
||||
//message_admins("DEBUG4: can_make_vassal() Abort: No Blood")
|
||||
// return 0
|
||||
// No Mind!
|
||||
if (!target.mind || !target.mind.key)
|
||||
if (display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] isn't self-aware enough to be made into a Vassal.</span>")
|
||||
return FALSE
|
||||
// Already MY Vassal
|
||||
var/datum/antagonist/vassal/V = target.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
|
||||
if (istype(V) && V.master)
|
||||
if (V.master.owner == creator)
|
||||
if (display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] is already your loyal Vassal!</span>")
|
||||
else
|
||||
if (display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] is the loyal Vassal of another Bloodsucker!</span>")
|
||||
return FALSE
|
||||
// Already Antag or Loyal (Vamp Hunters count as antags)
|
||||
if (target.mind.enslaved_to || AmInvalidAntag(target.mind)) //!VassalCheckAntagValid(target.mind, check_antag_or_loyal)) // HAS_TRAIT(target, TRAIT_MINDSHIELD, "implant") ||
|
||||
if (display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] resists the power of your blood to dominate their mind!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/proc/AmValidAntag(datum/mind/M)
|
||||
// No List?
|
||||
if(!islist(M.antag_datums) || M.antag_datums.len == 0)
|
||||
return FALSE
|
||||
// Am I NOT an invalid Antag? NOTE: We already excluded non-antags above. Don't worry about the "No List?" check in AmInvalidIntag()
|
||||
return !AmInvalidAntag(M)
|
||||
|
||||
/datum/game_mode/proc/AmInvalidAntag(datum/mind/M)
|
||||
// No List?
|
||||
if(!islist(M.antag_datums) || M.antag_datums.len == 0)
|
||||
return FALSE
|
||||
// Does even ONE antag appear in this mind that isn't in the list? Then FAIL!
|
||||
for(var/datum/antagonist/antag_datum in M.antag_datums)
|
||||
if (!(antag_datum.type in vassal_allowed_antags)) // vassal_allowed_antags is a list stored in the game mode, above.
|
||||
//message_admins("DEBUG VASSAL: Found Invalid: [antag_datum] // [antag_datum.type]")
|
||||
return TRUE
|
||||
//message_admins("DEBUG VASSAL: Valid Antags! (total of [M.antag_datums.len])")
|
||||
// WHEN YOU DELETE THE ABOVE: Remove the 3 second timer on converting the vassal too.
|
||||
return FALSE
|
||||
|
||||
/datum/game_mode/proc/make_vassal(mob/living/target, datum/mind/creator)
|
||||
if (!can_make_vassal(target,creator))
|
||||
return FALSE
|
||||
// Make Vassal
|
||||
var/datum/antagonist/vassal/V = new (target.mind)
|
||||
var/datum/antagonist/bloodsucker/B = creator.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
V.master = B
|
||||
target.mind.add_antag_datum(V, V.master.get_team())
|
||||
// Update Bloodsucker Title (we're a daddy now)
|
||||
B.SelectTitle(am_fledgling = FALSE) // Only works if you have no title yet.
|
||||
// Log
|
||||
message_admins("[target] has become a Vassal, and is enslaved to [creator].")
|
||||
log_admin("[target] has become a Vassal, and is enslaved to [creator].")
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/proc/remove_vassal(datum/mind/vassal)
|
||||
vassal.remove_antag_datum(ANTAG_DATUM_VASSAL)
|
||||
@@ -0,0 +1,42 @@
|
||||
|
||||
/*
|
||||
// Called from game mode pre_setup()
|
||||
/datum/game_mode/proc/assign_monster_hunters(monster_count = 4, guaranteed_hunters = FALSE, list/datum/mind/exclude_from_hunter)
|
||||
// Not all game modes GUARANTEE a hunter
|
||||
if (rand(0,2) == 0) // 50% of the time, we get fewer or NO Hunters
|
||||
if (!guaranteed_hunters)
|
||||
return
|
||||
else
|
||||
monster_count /= 2
|
||||
var/list/no_hunter_jobs = list("AI","Cyborg")
|
||||
// Set Restricted Jobs
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
no_hunter_jobs += list("Rookie", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
no_hunter_jobs += "Assistant"
|
||||
// Find Valid Hunters
|
||||
var/list/datum/mind/hunter_candidates = get_players_for_role(ROLE_MONSTERHUNTER)
|
||||
// Assign Hunters (as many as vamps, plus one)
|
||||
for(var/i = 1, i < monster_count, i++) // Start at 1 so we skip Hunters if there's only one sucker.
|
||||
if (!hunter_candidates.len)
|
||||
break
|
||||
// Assign Hunter
|
||||
var/datum/mind/hunter = pick(hunter_candidates)
|
||||
hunter_candidates.Remove(hunter) // Remove Either Way
|
||||
// Already Antag? Skip
|
||||
if (islist(exclude_from_hunter) && (locate(hunter) in exclude_from_hunter)) //if (islist(hunter.antag_datums) && hunter.antag_datums.len)
|
||||
i --
|
||||
continue
|
||||
// NOTE:
|
||||
vamphunters += hunter
|
||||
hunter.restricted_roles = no_hunter_jobs
|
||||
log_game("[hunter.key] (ckey) has been selected as a Hunter.")
|
||||
// Called from game mode post_setup()
|
||||
/datum/game_mode/proc/finalize_monster_hunters(monster_count = 4)
|
||||
var/amEvil = TRUE // First hunter is always an evil boi
|
||||
for(var/datum/mind/hunter in vamphunters)
|
||||
var/datum/antagonist/vamphunter/A = new (hunter)
|
||||
A.bad_dude = amEvil
|
||||
hunter.add_antag_datum(A)
|
||||
amEvil = FALSE // Every other hunter is just a boring greytider
|
||||
*/
|
||||
@@ -6,7 +6,7 @@
|
||||
name = "traitor+brothers"
|
||||
config_tag = "traitorbro"
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Research Director")
|
||||
protected_jobs = list("Rookie", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Research Director")
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "There are Syndicate agents and Blood Brothers on the station!\n\
|
||||
@@ -59,7 +59,7 @@
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/traitor/bros/generate_report()
|
||||
return "It's Syndicate recruiting season. Be alert for potential Syndicate infiltrators, but also watch out for disgruntled employees trying to defect. Unlike Nanotrasen, the Syndicate prides itself in teamwork and will only recruit pairs that share a brotherly trust."
|
||||
return "It's Syndicate recruiting season. Be alert for potential Syndicate infiltrators, but also watch out for disgruntled employees trying to defect. Unlike Kinaris, the Syndicate prides itself in teamwork and will only recruit pairs that share a brotherly trust."
|
||||
|
||||
/datum/game_mode/proc/update_brother_icons_added(datum/mind/brother_mind)
|
||||
var/datum/atom_hud/antag/brotherhud = GLOB.huds[ANTAG_HUD_BROTHER]
|
||||
|
||||
@@ -11,7 +11,7 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
|
||||
antag_flag = ROLE_CHANGELING
|
||||
false_report_weight = 10
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //citadel change - adds HoP, CE, CMO, and RD to ling role blacklist
|
||||
protected_jobs = list("Rookie", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //citadel change - adds HoP, CE, CMO, and RD to ling role blacklist
|
||||
required_players = 15
|
||||
required_enemies = 1
|
||||
recommended_enemies = 4
|
||||
@@ -91,13 +91,12 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
|
||||
user.shirt_color =chosen_prof.shirt_color
|
||||
user.socks = chosen_prof.socks
|
||||
user.socks_color =chosen_prof.socks_color
|
||||
user.size_multiplier = chosen_prof.size_multiplier
|
||||
|
||||
chosen_dna.transfer_identity(user, 1)
|
||||
user.updateappearance(mutcolor_update=1)
|
||||
user.update_body()
|
||||
user.domutcheck()
|
||||
user.previous_size = chosen_prof.size_multiplier
|
||||
user.size_multiplier = chosen_prof.size_multiplier
|
||||
|
||||
//vars hackery. not pretty, but better than the alternative.
|
||||
for(var/slot in GLOB.slots)
|
||||
@@ -125,5 +124,3 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
|
||||
C.item_state = chosen_prof.item_state_list[slot]
|
||||
if(equip)
|
||||
user.equip_to_slot_or_del(C, GLOB.slot2slot[slot])
|
||||
|
||||
user.regenerate_icons()
|
||||
|
||||
@@ -79,6 +79,6 @@
|
||||
..()
|
||||
|
||||
/datum/game_mode/traitor/changeling/generate_report()
|
||||
return "The Syndicate has started some experimental research regarding humanoid shapeshifting. There are rumors that this technology will be field tested on a Nanotrasen station \
|
||||
return "The Syndicate has started some experimental research regarding humanoid shapeshifting. There are rumors that this technology will be field tested on a Kinaris station \
|
||||
for infiltration purposes. Be advised that support personel may also be deployed to defend these shapeshifters. Trust nobody - suspect everybody. Do not announce this to the crew, \
|
||||
as paranoia may spread and inhibit workplace efficiency."
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
spray_range = 1
|
||||
stream_range = 1
|
||||
volume = 30
|
||||
list_reagents = list("lube" = 30)
|
||||
list_reagents = list(/datum/reagent/lube = 30)
|
||||
|
||||
//COMBAT CLOWN SHOES
|
||||
//Clown shoes with combat stats and noslip. Of course they still squeak.
|
||||
@@ -165,7 +165,7 @@
|
||||
customfoodfilling = FALSE
|
||||
seed = null
|
||||
tastes = list("explosives" = 10)
|
||||
list_reagents = list("vitamin" = 1)
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 1)
|
||||
|
||||
/obj/item/grown/bananapeel/bombanana
|
||||
desc = "A peel from a banana. Why is it beeping?"
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
return 1
|
||||
|
||||
/datum/game_mode/devil/generate_report()
|
||||
return "Infernal creatures have been seen nearby offering great boons in exchange for souls. This is considered theft against Nanotrasen, as all employment contracts contain a lien on the \
|
||||
return "Infernal creatures have been seen nearby offering great boons in exchange for souls. This is considered theft against Kinaris, as all employment contracts contain a lien on the \
|
||||
employee's soul. If anyone sells their soul in error, contact an attorney to overrule the sale. Be warned that if the devil purchases enough souls, a gateway to hell may open."
|
||||
|
||||
/datum/game_mode/devil/proc/post_setup_finalize(datum/mind/devil)
|
||||
|
||||
@@ -224,7 +224,7 @@ GLOBAL_VAR_INIT(dynamic_chaos_level, 1.5)
|
||||
. += "Although your station lies within what is generally considered Kinaris-controlled space, the course of its orbit has caused it to cross unusually close to exogeological features with anomalous readings. Although these features offer opportunities for our research department, it is known that these little understood readings are often correlated with increased activity from competing interstellar organizations and individuals, among them the Wizard Federation and Cult of the Geometer of Blood - all known competitors for Anomaly Type B sites. Exercise elevated caution."
|
||||
if(40 to 49)
|
||||
. += "<b>Contested System</b></center><BR>"
|
||||
. += "Your station's orbit passes along the edge of Kinaris allied influence. While subversive elements remain the most likely threat against your station, Nanotrasen and hostile organizations are bolder here, where our grip is weaker. Exercise increased caution against potential Syndicate agents, and be on the lookout for any potentially anomalous activity."
|
||||
. += "Your station's orbit passes along the edge of Kinaris allied influence. While subversive elements remain the most likely threat against your station, Kinaris and hostile organizations are bolder here, where our grip is weaker. Exercise increased caution against potential Syndicate agents, and be on the lookout for any potentially anomalous activity."
|
||||
if(50 to 64)
|
||||
. += "<b>Uncharted Space</b></center><BR>"
|
||||
. += "Congratulations and thank you for participating in the Kinaris 'Frontier' space program! Your station is actively orbiting a high value system far from the nearest support stations. Little is known about your region of space, and the opportunity to encounter the unknown invites greater glory. You are encouraged to elevate security as necessary to protect your lives and station assets."
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
antag_datum = /datum/antagonist/traitor
|
||||
antag_flag = ROLE_TRAITOR
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
protected_roles = list("Rookie", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
weight = 7
|
||||
cost = 5
|
||||
@@ -108,4 +108,4 @@
|
||||
new_head.remove_clumsy = TRUE
|
||||
new_head = M.mind.add_antag_datum(new_head)
|
||||
new_head.rev_team.max_headrevs = 1 // Only one revhead if it is latejoin.
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
@@ -208,7 +208,7 @@
|
||||
antag_datum = /datum/antagonist/traitor
|
||||
antag_flag = ROLE_TRAITOR
|
||||
restricted_roles = list("AI", "Cyborg", "Positronic Brain")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
protected_roles = list("Rookie", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = 10
|
||||
@@ -224,7 +224,7 @@
|
||||
antag_datum = /datum/antagonist/traitor/thief
|
||||
antag_flag = ROLE_TRAITOR
|
||||
restricted_roles = list("AI", "Cyborg", "Positronic Brain")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
protected_roles = list("Rookie", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = 5
|
||||
@@ -287,7 +287,7 @@
|
||||
required_candidates = 1
|
||||
weight = 2
|
||||
cost = 0
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 10
|
||||
chaos_min = 0.1
|
||||
chaos_max = 2.0
|
||||
@@ -367,7 +367,7 @@
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/midround/autotraitor/lewd/execute()
|
||||
var/mob/M = pick(lewd_candidates)
|
||||
lewd_candidates -= M
|
||||
@@ -533,6 +533,70 @@
|
||||
var/body = applicant.become_overmind()
|
||||
return body
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// BLOOD CULT (MIDROUND) //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/midround/bloodcult
|
||||
name = "Blood Cult"
|
||||
antag_flag = ROLE_CULTIST
|
||||
antag_datum = /datum/antagonist/cult
|
||||
minimum_required_age = 14
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Rookie", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
weight = 5
|
||||
cost = 20
|
||||
requirements = list(101,101,101,95,70,60,60,60,50,50)
|
||||
high_population_requirement = 10
|
||||
pop_per_requirement = 5
|
||||
flags = HIGHLANDER_RULESET
|
||||
var/cultist_cap = list(2,2,2,3,3,4,4,4,4,4)
|
||||
var/datum/team/cult/main_cult
|
||||
chaos_min = 4.5
|
||||
|
||||
/datum/dynamic_ruleset/midround/bloodcult/ready(forced = FALSE)
|
||||
var/indice_pop = min(10,round(living_players.len/5)+1)
|
||||
required_candidates = cultist_cap[indice_pop]
|
||||
. = ..()
|
||||
|
||||
datum/dynamic_ruleset/midround/bloodcult/trim_candidates()
|
||||
..()
|
||||
for(var/mob/living/player in living_players)
|
||||
if(issilicon(player)) // Your assigned role doesn't change when you are turned into a silicon.
|
||||
living_players -= player
|
||||
continue
|
||||
if(is_centcom_level(player.z))
|
||||
living_players -= player // We don't autotator people in CentCom
|
||||
continue
|
||||
if(player.mind && (player.mind.special_role || player.mind.antag_datums?.len > 0))
|
||||
living_players -= player // We don't autotator people with roles already
|
||||
|
||||
/datum/dynamic_ruleset/midround/bloodcult/execute()
|
||||
var/mob/H = pick(living_players)
|
||||
assigned += H.mind
|
||||
living_players -= H
|
||||
main_cult = new
|
||||
for(var/datum/mind/M in assigned)
|
||||
var/datum/antagonist/cult/new_cultist = new antag_datum()
|
||||
new_cultist.cult_team = main_cult
|
||||
new_cultist.give_equipment = TRUE
|
||||
M.add_antag_datum(new_cultist)
|
||||
main_cult.setup_objectives()
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/bloodcult/round_result()
|
||||
..()
|
||||
if(main_cult.check_cult_victory())
|
||||
SSticker.mode_result = "win - cult win"
|
||||
SSticker.news_report = CULT_SUMMON
|
||||
else
|
||||
SSticker.mode_result = "loss - staff stopped the cult"
|
||||
SSticker.news_report = CULT_FAILURE
|
||||
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// XENOMORPH (GHOST) //
|
||||
@@ -601,9 +665,9 @@
|
||||
cost = 10
|
||||
requirements = list(101,50,40,30,20,20,20,20,15,10)
|
||||
high_population_requirement = 50
|
||||
repeatable = TRUE
|
||||
repeatable = FALSE
|
||||
var/list/spawn_locs = list()
|
||||
chaos_min = 2.5
|
||||
chaos_min = 3
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nightmare/execute()
|
||||
for(var/X in GLOB.xeno_spawn)
|
||||
@@ -745,3 +809,52 @@
|
||||
|
||||
#undef ABDUCTOR_MAX_TEAMS
|
||||
#undef REVENANT_SPAWN_THRESHOLD
|
||||
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// BLOODSUCKERS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/midround/bloodsucker
|
||||
name = "Bloodsucker Infiltrator"
|
||||
//config_tag = "latejoin_bloodsucker"
|
||||
antag_datum = ANTAG_DATUM_BLOODSUCKER
|
||||
antag_flag = ROLE_TRAITOR
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Rookie", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
enemy_roles = list("Security Officer","Head of Security","Captain","AI","Cyborg","Chaplain","Curator")
|
||||
required_enemies = list(3,2,2,2,2,2,2,2,2,2)
|
||||
weight = 3
|
||||
cost = 10
|
||||
requirements = list(101,101,101,60,55,50,45,40,35,30)
|
||||
high_population_requirement = 30
|
||||
repeatable = FALSE
|
||||
chaos_min = 4.0
|
||||
|
||||
datum/dynamic_ruleset/midround/bloodsucker/trim_candidates()
|
||||
..()
|
||||
for(var/mob/living/player in living_players)
|
||||
if(issilicon(player)) // Your assigned role doesn't change when you are turned into a silicon.
|
||||
living_players -= player
|
||||
continue
|
||||
if(is_centcom_level(player.z))
|
||||
living_players -= player // We don't autotator people in CentCom
|
||||
continue
|
||||
if(player.mind && (player.mind.special_role || player.mind.antag_datums?.len > 0))
|
||||
living_players -= player // We don't autotator people with roles already
|
||||
|
||||
/datum/dynamic_ruleset/midround/bloodsucker/ready(forced = FALSE)
|
||||
if (required_candidates > living_players.len)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/bloodsucker/execute()
|
||||
var/mob/M = pick(living_players)
|
||||
assigned += M
|
||||
living_players -= M
|
||||
var/datum/antagonist/bloodsucker/newVamp = new
|
||||
M.mind.add_antag_datum(newVamp)
|
||||
return TRUE
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
antag_flag = ROLE_TRAITOR
|
||||
antag_datum = /datum/antagonist/traitor/
|
||||
minimum_required_age = 0
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Cyborg", "Quartermaster")
|
||||
protected_roles = list("Rookie", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Cyborg", "Quartermaster")
|
||||
restricted_roles = list("Cyborg", "AI") //Malf is it's own ruleset
|
||||
required_candidates = 1
|
||||
weight = 5
|
||||
@@ -28,7 +28,7 @@
|
||||
antag_flag = ROLE_TRAITOR
|
||||
antag_datum = /datum/antagonist/traitor/thief
|
||||
minimum_required_age = 0
|
||||
//protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Cyborg")
|
||||
//protected_roles = list("Rookie", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Cyborg")
|
||||
restricted_roles = list("Cyborg", "AI") //Malf is it's own ruleset
|
||||
//required_candidates = 1
|
||||
weight = 5
|
||||
@@ -103,7 +103,7 @@
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitor/lewd/pre_execute()
|
||||
var/traitor_scaling_coeff = 10 - max(0,round(mode.threat_level/10)-5) // Above 50 threat level, coeff goes down by 1 for every 10 levels
|
||||
var/num_traitors = min(round(mode.candidates.len / traitor_scaling_coeff) + 1, candidates.len)
|
||||
@@ -127,7 +127,7 @@
|
||||
antag_flag = ROLE_BROTHER
|
||||
antag_datum = /datum/antagonist/brother/
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
protected_roles = list("Rookie", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 2
|
||||
weight = 4
|
||||
cost = 10
|
||||
@@ -181,7 +181,7 @@
|
||||
antag_flag = ROLE_CHANGELING
|
||||
antag_datum = /datum/antagonist/changeling
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
protected_roles = list("Rookie", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 10
|
||||
@@ -279,7 +279,7 @@
|
||||
antag_datum = /datum/antagonist/cult
|
||||
minimum_required_age = 14
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
protected_roles = list("Rookie", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 2
|
||||
weight = 1
|
||||
cost = 30
|
||||
@@ -825,4 +825,43 @@
|
||||
|
||||
var/ramp_up_final = CLAMP(round(meteorminutes/rampupdelta), 1, 10)
|
||||
|
||||
spawn_meteors(ramp_up_final, wavetype)
|
||||
spawn_meteors(ramp_up_final, wavetype)
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// BLOODSUCKERS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodsucker
|
||||
name = "Bloodsuckers"
|
||||
persistent = TRUE
|
||||
antag_flag = ROLE_BLOODSUCKER
|
||||
antag_datum = ANTAG_DATUM_BLOODSUCKER
|
||||
minimum_required_age = 0
|
||||
protected_roles = list("Rookie", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
restricted_roles = list("Cyborg", "AI")
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 0
|
||||
requirements = list(101,101,101,70,60,60,50,50,50,40)
|
||||
high_population_requirement = 10
|
||||
chaos_min = 4.0
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodsucker/pre_execute()
|
||||
var/num_bloodsuckers = min(round(mode.candidates.len / 10) +1, candidates.len)
|
||||
for (var/i = 1 to num_bloodsuckers)
|
||||
var/mob/M = pick_n_take(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.special_role = ROLE_BLOODSUCKER
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodsucker/pre_execute()
|
||||
var/mob/M = pick_n_take(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.special_role = ROLE_BLOODSUCKER
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
return TRUE
|
||||
|
||||
@@ -79,6 +79,7 @@
|
||||
|
||||
///Everyone should now be on the station and have their normal gear. This is the place to give the special roles extra things
|
||||
/datum/game_mode/proc/post_setup(report) //Gamemodes can override the intercept report. Passing TRUE as the argument will force a report.
|
||||
//finalize_monster_hunters() Disabled for now
|
||||
if(!report)
|
||||
report = !CONFIG_GET(flag/no_intercept_report)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/display_roundstart_logout_report), ROUNDSTART_LOGOUT_REPORT_TIME)
|
||||
@@ -549,4 +550,4 @@
|
||||
|
||||
/// Mode specific admin panel.
|
||||
/datum/game_mode/proc/admin_panel()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -247,8 +247,8 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
human_check = FALSE
|
||||
|
||||
/datum/objective/hijack
|
||||
explanation_text = "Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody."
|
||||
team_explanation_text = "Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody. Leave no team member behind."
|
||||
explanation_text = "Hijack the shuttle to ensure no loyalist Kinaris crew escape alive and out of custody."
|
||||
team_explanation_text = "Hijack the shuttle to ensure no loyalist Kinaris crew escape alive and out of custody. Leave no team member behind."
|
||||
martyr_compatible = 0 //Technically you won't get both anyway.
|
||||
|
||||
/datum/objective/hijack/check_completion() // Requires all owners to escape.
|
||||
|
||||
@@ -10,14 +10,14 @@
|
||||
required_enemies = 5
|
||||
recommended_enemies = 8
|
||||
reroll_friendly = 0
|
||||
traitor_name = "Nanotrasen Internal Affairs Agent"
|
||||
traitor_name = "Kinaris Internal Affairs Agent"
|
||||
antag_flag = ROLE_INTERNAL_AFFAIRS
|
||||
|
||||
traitors_possible = 10 //hard limit on traitors if scaling is turned off
|
||||
num_modifier = 4 // Four additional traitors
|
||||
antag_datum = /datum/antagonist/traitor/internal_affairs
|
||||
|
||||
announce_text = "There are Nanotrasen Internal Affairs Agents trying to kill each other!\n\
|
||||
announce_text = "There are Kinaris Internal Affairs Agents trying to kill each other!\n\
|
||||
<span class='danger'>IAA</span>: Eliminate your targets and protect yourself!\n\
|
||||
<span class='notice'>Crew</span>: Stop the IAA agents before they can cause too much mayhem."
|
||||
|
||||
@@ -78,5 +78,5 @@
|
||||
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs/generate_report()
|
||||
return "Nanotrasen denies any accusations of placing internal affairs agents onboard your station to eliminate inconvenient employees. Any further accusations against CentCom for such \
|
||||
return "Kinaris denies any accusations of placing internal affairs agents onboard your station to eliminate inconvenient employees. Any further accusations against CentCom for such \
|
||||
actions will be met with a conversation with an official internal affairs agent."
|
||||
|
||||
@@ -96,4 +96,4 @@
|
||||
|
||||
/datum/game_mode/traitor/generate_report()
|
||||
return "Although more specific threats are commonplace, you should always remain vigilant for Syndicate agents aboard your station. Syndicate communications have implied that many \
|
||||
Nanotrasen employees are Syndicate agents with hidden memories that may be activated at a moment's notice, so it's possible that these agents might not even know their positions."
|
||||
Kinaris employees are Syndicate agents with hidden memories that may be activated at a moment's notice, so it's possible that these agents might not even know their positions."
|
||||
+422
-410
@@ -1,410 +1,422 @@
|
||||
/obj/machinery/sleep_console
|
||||
name = "sleeper console"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "console"
|
||||
density = FALSE
|
||||
|
||||
/obj/machinery/sleeper
|
||||
name = "sleeper"
|
||||
desc = "An enclosed machine used to stabilize and heal patients."
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
density = FALSE
|
||||
state_open = TRUE
|
||||
circuit = /obj/item/circuitboard/machine/sleeper
|
||||
req_access = list(ACCESS_CMO) //Used for reagent deletion and addition of non medicines
|
||||
var/efficiency = 1
|
||||
var/min_health = -25
|
||||
var/list/available_chems
|
||||
var/controls_inside = FALSE
|
||||
var/list/possible_chems = list(
|
||||
list("epinephrine", "morphine", "salbutamol", "bicaridine", "kelotane"),
|
||||
list("oculine","inacusiate"),
|
||||
list("antitoxin", "mutadone", "mannitol", "pen_acid"),
|
||||
list("omnizine")
|
||||
)
|
||||
var/list/chem_buttons //Used when emagged to scramble which chem is used, eg: antitoxin -> morphine
|
||||
var/scrambled_chems = FALSE //Are chem buttons scrambled? used as a warning
|
||||
var/enter_message = "<span class='notice'><b>You feel cool air surround you. You go numb as your senses turn inward.</b></span>"
|
||||
|
||||
/obj/machinery/sleeper/Initialize()
|
||||
. = ..()
|
||||
create_reagents(500, NO_REACT)
|
||||
occupant_typecache = GLOB.typecache_living
|
||||
update_icon()
|
||||
reset_chem_buttons()
|
||||
RefreshParts()
|
||||
add_inital_chems()
|
||||
|
||||
/obj/machinery/sleeper/on_deconstruction()
|
||||
var/obj/item/reagent_containers/sleeper_buffer/buffer = new (loc)
|
||||
buffer.volume = reagents.maximum_volume
|
||||
buffer.reagents.maximum_volume = reagents.maximum_volume
|
||||
reagents.trans_to(buffer.reagents, reagents.total_volume)
|
||||
|
||||
/obj/machinery/sleeper/proc/add_inital_chems()
|
||||
for(var/i in available_chems)
|
||||
var/datum/reagent/R = reagents.has_reagent(i)
|
||||
if(!R)
|
||||
reagents.add_reagent(i, (20))
|
||||
continue
|
||||
if(R.volume < 20)
|
||||
reagents.add_reagent(i, (20 - R.volume))
|
||||
|
||||
/obj/machinery/sleeper/RefreshParts()
|
||||
var/E
|
||||
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
|
||||
E += B.rating
|
||||
var/I
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
I += M.rating
|
||||
|
||||
efficiency = initial(efficiency)* E
|
||||
min_health = initial(min_health) - (10*(E-1)) // CIT CHANGE - changes min health equation to be min_health - (matterbin rating * 10)
|
||||
available_chems = list()
|
||||
for(var/i in 1 to I)
|
||||
available_chems |= possible_chems[i]
|
||||
reset_chem_buttons()
|
||||
|
||||
//Total container size 500 - 2000u
|
||||
if(reagents)
|
||||
reagents.maximum_volume = (500*E)
|
||||
|
||||
|
||||
/obj/machinery/sleeper/update_icon()
|
||||
icon_state = initial(icon_state)
|
||||
if(state_open)
|
||||
icon_state += "-open"
|
||||
|
||||
/obj/machinery/sleeper/container_resist(mob/living/user)
|
||||
visible_message("<span class='notice'>[occupant] emerges from [src]!</span>",
|
||||
"<span class='notice'>You climb out of [src]!</span>")
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/sleeper/Exited(atom/movable/user)
|
||||
if (!state_open && user == occupant)
|
||||
container_resist(user)
|
||||
|
||||
/obj/machinery/sleeper/relaymove(mob/user)
|
||||
if (!state_open)
|
||||
container_resist(user)
|
||||
|
||||
/obj/machinery/sleeper/open_machine()
|
||||
if(!state_open && !panel_open)
|
||||
..()
|
||||
|
||||
/obj/machinery/sleeper/close_machine(mob/user)
|
||||
if((isnull(user) || istype(user)) && state_open && !panel_open)
|
||||
..(user)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(mob_occupant && mob_occupant.stat != DEAD)
|
||||
to_chat(occupant, "[enter_message]")
|
||||
|
||||
/obj/machinery/sleeper/emp_act(severity)
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(is_operational() && occupant)
|
||||
var/datum/reagent/R = pick(reagents.reagent_list)
|
||||
inject_chem(R.id, occupant)
|
||||
open_machine()
|
||||
//Is this too much?
|
||||
if(severity == EMP_HEAVY)
|
||||
var/chem = pick(available_chems)
|
||||
available_chems -= chem
|
||||
available_chems += get_random_reagent_id()
|
||||
reset_chem_buttons()
|
||||
|
||||
/obj/machinery/sleeper/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/reagent_containers/sleeper_buffer))
|
||||
var/obj/item/reagent_containers/sleeper_buffer/SB = I
|
||||
if((SB.reagents.total_volume + reagents.total_volume) < reagents.maximum_volume)
|
||||
SB.reagents.trans_to(reagents, SB.reagents.total_volume)
|
||||
visible_message("[user] places the [SB] into the [src].")
|
||||
qdel(SB)
|
||||
return
|
||||
else
|
||||
SB.reagents.trans_to(reagents, SB.reagents.total_volume)
|
||||
visible_message("[user] adds as much as they can to the [src] from the [SB].")
|
||||
return
|
||||
if(istype(I, /obj/item/reagent_containers))
|
||||
var/obj/item/reagent_containers/RC = I
|
||||
if(RC.reagents.total_volume == 0)
|
||||
to_chat(user, "<span class='notice'>The [I] is empty!</span>")
|
||||
for(var/datum/reagent/R in RC.reagents.reagent_list)
|
||||
if((obj_flags & EMAGGED) || (allowed(usr)))
|
||||
break
|
||||
if(!istype(R, /datum/reagent/medicine))
|
||||
visible_message("The [src] gives out a hearty boop and rejects the [I]. The Sleeper's screen flashes with a pompous \"Medicines only, please.\"")
|
||||
return
|
||||
RC.reagents.trans_to(reagents, 1000)
|
||||
visible_message("[user] adds as much as they can to the [src] from the [I].")
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/sleeper/MouseDrop_T(mob/target, mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
|
||||
return
|
||||
close_machine(target)
|
||||
|
||||
/obj/machinery/sleeper/screwdriver_act(mob/living/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(..())
|
||||
return
|
||||
if(occupant)
|
||||
to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
|
||||
return
|
||||
if(state_open)
|
||||
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
|
||||
return
|
||||
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
|
||||
return
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/sleeper/wrench_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(default_change_direction_wrench(user, I))
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/crowbar_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(default_pry_open(I))
|
||||
return TRUE
|
||||
if(default_deconstruction_crowbar(I))
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/default_pry_open(obj/item/I) //wew
|
||||
. = !(state_open || panel_open || (flags_1 & NODECONSTRUCT_1)) && I.tool_behaviour == TOOL_CROWBAR
|
||||
if(.)
|
||||
I.play_tool_sound(src, 50)
|
||||
visible_message("<span class='notice'>[usr] pries open [src].</span>", "<span class='notice'>You pry open [src].</span>")
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/sleeper/AltClick(mob/user)
|
||||
if(!user.canUseTopic(src, !issilicon(user)))
|
||||
return
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/sleeper/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click [src] to [state_open ? "close" : "open"] it.</span>"
|
||||
|
||||
/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
||||
|
||||
if(controls_inside && state == GLOB.notcontained_state)
|
||||
state = GLOB.default_state // If it has a set of controls on the inside, make it actually controllable by the mob in it.
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "sleeper", name, 550, 700, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/sleeper/ui_data()
|
||||
var/list/data = list()
|
||||
data["occupied"] = occupant ? 1 : 0
|
||||
data["open"] = state_open
|
||||
data["efficiency"] = efficiency
|
||||
data["current_vol"] = reagents.total_volume
|
||||
data["tot_capacity"] = reagents.maximum_volume
|
||||
|
||||
data["chems"] = list()
|
||||
for(var/chem in available_chems)
|
||||
var/datum/reagent/R = reagents.has_reagent(chem)
|
||||
R = GLOB.chemical_reagents_list[chem]
|
||||
data["synthchems"] += list(list("name" = R.name, "id" = R.id, "synth_allowed" = synth_allowed(chem)))
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
data["chems"] += list(list("name" = R.name, "id" = R.id, "vol" = R.volume, "purity" = R.purity, "allowed" = chem_allowed(R.id)))
|
||||
|
||||
data["occupant"] = list()
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(mob_occupant)
|
||||
data["occupant"]["name"] = mob_occupant.name
|
||||
switch(mob_occupant.stat)
|
||||
if(CONSCIOUS)
|
||||
data["occupant"]["stat"] = "Conscious"
|
||||
data["occupant"]["statstate"] = "good"
|
||||
if(SOFT_CRIT)
|
||||
data["occupant"]["stat"] = "Conscious"
|
||||
data["occupant"]["statstate"] = "average"
|
||||
if(UNCONSCIOUS)
|
||||
data["occupant"]["stat"] = "Unconscious"
|
||||
data["occupant"]["statstate"] = "average"
|
||||
if(DEAD)
|
||||
data["occupant"]["stat"] = "Dead"
|
||||
data["occupant"]["statstate"] = "bad"
|
||||
data["occupant"]["health"] = mob_occupant.health
|
||||
data["occupant"]["maxHealth"] = mob_occupant.maxHealth
|
||||
data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD
|
||||
data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss()
|
||||
data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss()
|
||||
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
|
||||
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
|
||||
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
|
||||
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
|
||||
data["occupant"]["reagents"] = list()
|
||||
if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
|
||||
data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
|
||||
data["occupant"]["failing_organs"] = list()
|
||||
var/mob/living/carbon/C = mob_occupant
|
||||
if(C)
|
||||
for(var/obj/item/organ/Or in C.getFailingOrgans())
|
||||
if(istype(Or, /obj/item/organ/brain))
|
||||
continue
|
||||
data["occupant"]["failing_organs"] += list(list("name" = Or.name))
|
||||
|
||||
if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
|
||||
var/blood_id = C.get_blood_id()
|
||||
if(blood_id)
|
||||
data["occupant"]["blood"] = list() // We can start populating this list.
|
||||
var/blood_type = C.dna.blood_type
|
||||
if(blood_id != "blood") // special blood substance
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
|
||||
if(R)
|
||||
blood_type = R.name
|
||||
else
|
||||
blood_type = blood_id
|
||||
data["occupant"]["blood"]["maxBloodVolume"] = (BLOOD_VOLUME_NORMAL*C.blood_ratio)
|
||||
data["occupant"]["blood"]["currentBloodVolume"] = C.blood_volume
|
||||
data["occupant"]["blood"]["dangerBloodVolume"] = BLOOD_VOLUME_SAFE
|
||||
data["occupant"]["blood"]["bloodType"] = blood_type
|
||||
return data
|
||||
|
||||
/obj/machinery/sleeper/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/mob_occupant = occupant
|
||||
|
||||
switch(action)
|
||||
if("door")
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
. = TRUE
|
||||
if("inject")
|
||||
var/chem = params["chem"]
|
||||
var/amount = text2num(params["volume"])
|
||||
if(!is_operational() || !mob_occupant)
|
||||
return
|
||||
if(mob_occupant.health < min_health && chem != "epinephrine")
|
||||
return
|
||||
if(inject_chem(chem, usr, amount))
|
||||
. = TRUE
|
||||
if(scrambled_chems && prob(5))
|
||||
to_chat(usr, "<span class='warning'>Chemical system re-route detected, results may not be as expected!</span>")
|
||||
if("synth")
|
||||
var/chem = params["chem"]
|
||||
if(!is_operational())
|
||||
return
|
||||
reagents.add_reagent(chem_buttons[chem], 10) //other_purity = 0.75 for when the mechanics are in
|
||||
if("purge")
|
||||
var/chem = params["chem"]
|
||||
if(allowed(usr))
|
||||
if(!is_operational())
|
||||
return
|
||||
reagents.remove_reagent(chem, 10)
|
||||
return
|
||||
if(chem in available_chems)
|
||||
if(!is_operational())
|
||||
return
|
||||
/*var/datum/reagent/R = reagents.has_reagent(chem) //For when purity effects are in
|
||||
if(R.purity < 0.8)*/
|
||||
reagents.remove_reagent(chem, 10)
|
||||
else
|
||||
visible_message("<span class='warning'>Access Denied.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
|
||||
|
||||
/obj/machinery/sleeper/emag_act(mob/user)
|
||||
. = ..()
|
||||
obj_flags |= EMAGGED
|
||||
scramble_chem_buttons()
|
||||
to_chat(user, "<span class='warning'>You scramble the sleeper's user interface!</span>")
|
||||
return TRUE
|
||||
|
||||
//trans to
|
||||
/obj/machinery/sleeper/proc/inject_chem(chem, mob/user, volume = 10)
|
||||
if(chem_allowed(chem))
|
||||
reagents.trans_id_to(occupant, chem, volume)//emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU
|
||||
if(user)
|
||||
log_combat(user, occupant, "injected [chem] into", addition = "via [src]")
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/proc/chem_allowed(chem)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(!mob_occupant || !mob_occupant.reagents)
|
||||
return
|
||||
var/amount = mob_occupant.reagents.get_reagent_amount(chem) + 10 <= 20 * efficiency
|
||||
var/occ_health = mob_occupant.health > min_health || chem == "epinephrine"
|
||||
return amount && occ_health
|
||||
|
||||
/obj/machinery/sleeper/proc/synth_allowed(chem)
|
||||
var/datum/reagent/R = reagents.has_reagent(chem)
|
||||
if(!R)
|
||||
return TRUE
|
||||
if(R.volume < 50)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/sleeper/proc/reset_chem_buttons()
|
||||
scrambled_chems = FALSE
|
||||
LAZYINITLIST(chem_buttons)
|
||||
for(var/chem in available_chems)
|
||||
chem_buttons[chem] = chem
|
||||
|
||||
/obj/machinery/sleeper/proc/scramble_chem_buttons()
|
||||
scrambled_chems = TRUE
|
||||
var/list/av_chem = available_chems.Copy()
|
||||
for(var/chem in av_chem)
|
||||
chem_buttons[chem] = pick_n_take(av_chem) //no dupes, allow for random buttons to still be correct
|
||||
|
||||
|
||||
/obj/machinery/sleeper/syndie
|
||||
icon_state = "sleeper_s"
|
||||
controls_inside = TRUE
|
||||
|
||||
/obj/machinery/sleeper/syndie/Initialize()
|
||||
. = ..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/machine/sleeper/syndie(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
|
||||
component_parts += new /obj/item/stack/sheet/glass(null)
|
||||
component_parts += new /obj/item/stack/sheet/glass(null)
|
||||
component_parts += new /obj/item/stack/cable_coil(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/sleeper/syndie/fullupgrade/Initialize()
|
||||
. = ..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/machine/sleeper/syndie(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator/femto(null)
|
||||
component_parts += new /obj/item/stack/sheet/glass(null)
|
||||
component_parts += new /obj/item/stack/sheet/glass(null)
|
||||
component_parts += new /obj/item/stack/cable_coil(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/sleeper/clockwork
|
||||
name = "soothing sleeper"
|
||||
desc = "A large cryogenics unit built from brass. Its surface is pleasantly cool the touch."
|
||||
icon_state = "sleeper_clockwork"
|
||||
enter_message = "<span class='bold inathneq_small'>You hear the gentle hum and click of machinery, and are lulled into a sense of peace.</span>"
|
||||
possible_chems = list(list("epinephrine", "salbutamol", "bicaridine", "kelotane", "oculine", "inacusiate", "mannitol"))
|
||||
|
||||
/obj/machinery/sleeper/clockwork/process()
|
||||
if(occupant && isliving(occupant))
|
||||
var/mob/living/L = occupant
|
||||
if(GLOB.clockwork_vitality) //If there's Vitality, the sleeper has passive healing
|
||||
GLOB.clockwork_vitality = max(0, GLOB.clockwork_vitality - 1)
|
||||
L.adjustBruteLoss(-1)
|
||||
L.adjustFireLoss(-1)
|
||||
L.adjustOxyLoss(-5)
|
||||
|
||||
/obj/machinery/sleeper/old
|
||||
icon_state = "oldpod"
|
||||
/obj/machinery/sleep_console
|
||||
name = "sleeper console"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "console"
|
||||
density = FALSE
|
||||
|
||||
/obj/machinery/sleeper
|
||||
name = "sleeper"
|
||||
desc = "An enclosed machine used to stabilize and heal patients."
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
density = FALSE
|
||||
state_open = TRUE
|
||||
circuit = /obj/item/circuitboard/machine/sleeper
|
||||
req_access = list(ACCESS_CMO) //Used for reagent deletion and addition of non medicines
|
||||
var/efficiency = 1
|
||||
var/min_health = 30
|
||||
var/list/available_chems
|
||||
var/controls_inside = FALSE
|
||||
var/list/possible_chems = list(
|
||||
list(/datum/reagent/medicine/epinephrine, /datum/reagent/medicine/morphine, /datum/reagent/medicine/salbutamol, /datum/reagent/medicine/bicaridine, /datum/reagent/medicine/kelotane),
|
||||
list(/datum/reagent/medicine/oculine,/datum/reagent/medicine/inacusiate),
|
||||
list(/datum/reagent/medicine/antitoxin, /datum/reagent/medicine/mutadone, /datum/reagent/medicine/mannitol, /datum/reagent/medicine/pen_acid),
|
||||
list(/datum/reagent/medicine/omnizine)
|
||||
)
|
||||
var/list/chem_buttons //Used when emagged to scramble which chem is used, eg: antitoxin -> morphine
|
||||
var/scrambled_chems = FALSE //Are chem buttons scrambled? used as a warning
|
||||
var/enter_message = "<span class='notice'><b>You feel cool air surround you. You go numb as your senses turn inward.</b></span>"
|
||||
|
||||
/obj/machinery/sleeper/Initialize()
|
||||
. = ..()
|
||||
create_reagents(500, NO_REACT)
|
||||
occupant_typecache = GLOB.typecache_living
|
||||
update_icon()
|
||||
reset_chem_buttons()
|
||||
RefreshParts()
|
||||
add_inital_chems()
|
||||
|
||||
/obj/machinery/sleeper/on_deconstruction()
|
||||
var/obj/item/reagent_containers/sleeper_buffer/buffer = new (loc)
|
||||
buffer.volume = reagents.maximum_volume
|
||||
buffer.reagents.maximum_volume = reagents.maximum_volume
|
||||
reagents.trans_to(buffer.reagents, reagents.total_volume)
|
||||
|
||||
/obj/machinery/sleeper/proc/add_inital_chems()
|
||||
for(var/i in available_chems)
|
||||
var/datum/reagent/R = reagents.has_reagent(i)
|
||||
if(!R)
|
||||
reagents.add_reagent(i, (20))
|
||||
continue
|
||||
if(R.volume < 20)
|
||||
reagents.add_reagent(i, (20 - R.volume))
|
||||
|
||||
/obj/machinery/sleeper/RefreshParts()
|
||||
var/E
|
||||
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
|
||||
E += B.rating
|
||||
var/I
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
I += M.rating
|
||||
|
||||
efficiency = initial(efficiency)* E
|
||||
min_health = initial(min_health) - (10*(E-1)) // CIT CHANGE - changes min health equation to be min_health - (matterbin rating * 10)
|
||||
available_chems = list()
|
||||
for(var/i in 1 to I)
|
||||
available_chems |= possible_chems[i]
|
||||
reset_chem_buttons()
|
||||
|
||||
//Total container size 500 - 2000u
|
||||
if(reagents)
|
||||
reagents.maximum_volume = (500*E)
|
||||
|
||||
|
||||
/obj/machinery/sleeper/update_icon()
|
||||
icon_state = initial(icon_state)
|
||||
if(state_open)
|
||||
icon_state += "-open"
|
||||
|
||||
/obj/machinery/sleeper/container_resist(mob/living/user)
|
||||
visible_message("<span class='notice'>[occupant] emerges from [src]!</span>",
|
||||
"<span class='notice'>You climb out of [src]!</span>")
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/sleeper/Exited(atom/movable/user)
|
||||
if (!state_open && user == occupant)
|
||||
container_resist(user)
|
||||
|
||||
/obj/machinery/sleeper/relaymove(mob/user)
|
||||
if (!state_open)
|
||||
container_resist(user)
|
||||
|
||||
/obj/machinery/sleeper/open_machine()
|
||||
if(!state_open && !panel_open)
|
||||
..()
|
||||
|
||||
/obj/machinery/sleeper/close_machine(mob/user)
|
||||
if((isnull(user) || istype(user)) && state_open && !panel_open)
|
||||
..(user)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(mob_occupant && mob_occupant.stat != DEAD)
|
||||
to_chat(occupant, "[enter_message]")
|
||||
|
||||
/obj/machinery/sleeper/emp_act(severity)
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(is_operational() && occupant)
|
||||
var/datum/reagent/R = pick(reagents.reagent_list)
|
||||
inject_chem(R.type, occupant)
|
||||
open_machine()
|
||||
//Is this too much?
|
||||
if(severity == EMP_HEAVY)
|
||||
var/chem = pick(available_chems)
|
||||
available_chems -= chem
|
||||
available_chems += get_random_reagent_id()
|
||||
reset_chem_buttons()
|
||||
|
||||
/obj/machinery/sleeper/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/reagent_containers/sleeper_buffer))
|
||||
var/obj/item/reagent_containers/sleeper_buffer/SB = I
|
||||
if((SB.reagents.total_volume + reagents.total_volume) < reagents.maximum_volume)
|
||||
SB.reagents.trans_to(reagents, SB.reagents.total_volume)
|
||||
visible_message("[user] places the [SB] into the [src].")
|
||||
qdel(SB)
|
||||
return
|
||||
else
|
||||
SB.reagents.trans_to(reagents, SB.reagents.total_volume)
|
||||
visible_message("[user] adds as much as they can to the [src] from the [SB].")
|
||||
return
|
||||
if(istype(I, /obj/item/reagent_containers))
|
||||
var/obj/item/reagent_containers/RC = I
|
||||
if(RC.reagents.total_volume == 0)
|
||||
to_chat(user, "<span class='notice'>The [I] is empty!</span>")
|
||||
for(var/datum/reagent/R in RC.reagents.reagent_list)
|
||||
if((obj_flags & EMAGGED) || (allowed(usr)))
|
||||
break
|
||||
if(!istype(R, /datum/reagent/medicine))
|
||||
visible_message("The [src] gives out a hearty boop and rejects the [I]. The Sleeper's screen flashes with a pompous \"Medicines only, please.\"")
|
||||
return
|
||||
RC.reagents.trans_to(reagents, 1000)
|
||||
visible_message("[user] adds as much as they can to the [src] from the [I].")
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/sleeper/MouseDrop_T(mob/target, mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
|
||||
return
|
||||
close_machine(target)
|
||||
|
||||
/obj/machinery/sleeper/screwdriver_act(mob/living/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(..())
|
||||
return
|
||||
if(occupant)
|
||||
to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
|
||||
return
|
||||
if(state_open)
|
||||
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
|
||||
return
|
||||
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
|
||||
return
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/sleeper/wrench_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(default_change_direction_wrench(user, I))
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/crowbar_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(default_pry_open(I))
|
||||
return TRUE
|
||||
if(default_deconstruction_crowbar(I))
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/default_pry_open(obj/item/I) //wew
|
||||
. = !(state_open || panel_open || (flags_1 & NODECONSTRUCT_1)) && I.tool_behaviour == TOOL_CROWBAR
|
||||
if(.)
|
||||
I.play_tool_sound(src, 50)
|
||||
visible_message("<span class='notice'>[usr] pries open [src].</span>", "<span class='notice'>You pry open [src].</span>")
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/sleeper/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)))
|
||||
return
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click [src] to [state_open ? "close" : "open"] it.</span>"
|
||||
|
||||
/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
||||
|
||||
if(controls_inside && state == GLOB.notcontained_state)
|
||||
state = GLOB.default_state // If it has a set of controls on the inside, make it actually controllable by the mob in it.
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "sleeper", name, 550, 700, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/sleeper/ui_data()
|
||||
var/list/data = list()
|
||||
var/chemical_list = list()
|
||||
var/blood_percent = 0
|
||||
|
||||
data["occupied"] = occupant ? 1 : 0
|
||||
data["open"] = state_open
|
||||
data["blood_levels"] = blood_percent
|
||||
data["blood_status"] = "Patient either has no blood, or does not require it to function."
|
||||
data["chemical_list"] = chemical_list
|
||||
|
||||
data["chems"] = list()
|
||||
for(var/chem in available_chems)
|
||||
var/datum/reagent/R = reagents.has_reagent(chem)
|
||||
R = GLOB.chemical_reagents_list[chem]
|
||||
data["synthchems"] += list(list("name" = R.name, "id" = R.type, "synth_allowed" = synth_allowed(chem)))
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
data["chems"] += list(list("name" = R.name, "id" = R.type, "vol" = R.volume, "purity" = R.purity, "allowed" = chem_allowed(R.type)))
|
||||
|
||||
data["occupant"] = list()
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(mob_occupant)
|
||||
data["occupant"]["name"] = mob_occupant.name
|
||||
switch(mob_occupant.stat)
|
||||
if(CONSCIOUS)
|
||||
data["occupant"]["stat"] = "Conscious"
|
||||
data["occupant"]["statstate"] = "good"
|
||||
if(SOFT_CRIT)
|
||||
data["occupant"]["stat"] = "Conscious"
|
||||
data["occupant"]["statstate"] = "average"
|
||||
if(UNCONSCIOUS)
|
||||
data["occupant"]["stat"] = "Unconscious"
|
||||
data["occupant"]["statstate"] = "average"
|
||||
if(DEAD)
|
||||
data["occupant"]["stat"] = "Dead"
|
||||
data["occupant"]["statstate"] = "bad"
|
||||
data["occupant"]["health"] = mob_occupant.health
|
||||
data["occupant"]["maxHealth"] = mob_occupant.maxHealth
|
||||
data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD
|
||||
data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss()
|
||||
data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss()
|
||||
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
|
||||
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
|
||||
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
|
||||
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
|
||||
|
||||
if(mob_occupant.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
|
||||
chemical_list += list(list("name" = R.name, "volume" = R.volume))
|
||||
else
|
||||
chemical_list = "Patient has no reagents."
|
||||
|
||||
data["occupant"]["failing_organs"] = list()
|
||||
var/mob/living/carbon/C = mob_occupant
|
||||
if(C)
|
||||
for(var/obj/item/organ/Or in C.getFailingOrgans())
|
||||
if(istype(Or, /obj/item/organ/brain))
|
||||
continue
|
||||
data["occupant"]["failing_organs"] += list(list("name" = Or.name))
|
||||
|
||||
if(istype(C)) //Non-carbons shouldn't be able to enter sleepers, but this is to prevent runtimes if something ever breaks
|
||||
if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
|
||||
blood_percent = round((C.blood_volume / BLOOD_VOLUME_NORMAL)*100)
|
||||
var/blood_id = C.get_blood_id()
|
||||
var/blood_warning = ""
|
||||
if(blood_percent < 80)
|
||||
blood_warning = "Patient has low blood levels."
|
||||
if(blood_percent < 60)
|
||||
blood_warning = "Patient has DANGEROUSLY low blood levels."
|
||||
if(blood_id)
|
||||
var/blood_type = C.dna.blood_type
|
||||
if(!(blood_id in GLOB.blood_reagent_types)) // special blood substance
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
|
||||
if(R)
|
||||
blood_type = R.name
|
||||
else
|
||||
blood_type = blood_id
|
||||
data["blood_status"] = "Patient has [blood_type] type blood. [blood_warning]"
|
||||
data["blood_levels"] = blood_percent
|
||||
return data
|
||||
|
||||
/obj/machinery/sleeper/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/mob_occupant = occupant
|
||||
|
||||
switch(action)
|
||||
if("door")
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
. = TRUE
|
||||
if("inject")
|
||||
var/chem = text2path(params["chem"])
|
||||
var/amount = text2num(params["volume"])
|
||||
if(!is_operational() || !mob_occupant || isnull(chem))
|
||||
return
|
||||
if(mob_occupant.health < min_health && chem != /datum/reagent/medicine/epinephrine)
|
||||
return
|
||||
if(inject_chem(chem, usr, amount))
|
||||
. = TRUE
|
||||
if(scrambled_chems && prob(5))
|
||||
to_chat(usr, "<span class='warning'>Chemical system re-route detected, results may not be as expected!</span>")
|
||||
if("synth")
|
||||
var/chem = text2path(params["chem"])
|
||||
if(!is_operational())
|
||||
return
|
||||
reagents.add_reagent(chem_buttons[chem], 10) //other_purity = 0.75 for when the mechanics are in
|
||||
if("purge")
|
||||
var/chem = text2path(params["chem"])
|
||||
if(allowed(usr))
|
||||
if(!is_operational())
|
||||
return
|
||||
reagents.remove_reagent(chem, 1000)
|
||||
return
|
||||
if(chem in available_chems)
|
||||
if(!is_operational())
|
||||
return
|
||||
/*var/datum/reagent/R = reagents.has_reagent(chem) //For when purity effects are in
|
||||
if(R.purity < 0.8)*/
|
||||
reagents.remove_reagent(chem, 1000)
|
||||
else
|
||||
visible_message("<span class='warning'>Access Denied.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
|
||||
|
||||
/obj/machinery/sleeper/emag_act(mob/user)
|
||||
. = ..()
|
||||
obj_flags |= EMAGGED
|
||||
scramble_chem_buttons()
|
||||
to_chat(user, "<span class='warning'>You scramble the sleeper's user interface!</span>")
|
||||
return TRUE
|
||||
|
||||
//trans to
|
||||
/obj/machinery/sleeper/proc/inject_chem(chem, mob/user, volume = 10)
|
||||
if(chem_allowed(chem))
|
||||
reagents.trans_id_to(occupant, chem, volume)//emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU
|
||||
if(user)
|
||||
log_combat(user, occupant, "injected [chem] into", addition = "via [src]")
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/proc/chem_allowed(chem)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(!mob_occupant || !mob_occupant.reagents)
|
||||
return
|
||||
var/amount = mob_occupant.reagents.get_reagent_amount(chem) + 10 <= 20 * efficiency
|
||||
var/occ_health = mob_occupant.health > min_health || chem == /datum/reagent/medicine/epinephrine
|
||||
return amount && occ_health
|
||||
|
||||
/obj/machinery/sleeper/proc/synth_allowed(chem)
|
||||
var/datum/reagent/R = reagents.has_reagent(chem)
|
||||
if(!R)
|
||||
return TRUE
|
||||
if(R.volume < 50)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/sleeper/proc/reset_chem_buttons()
|
||||
scrambled_chems = FALSE
|
||||
LAZYINITLIST(chem_buttons)
|
||||
for(var/chem in available_chems)
|
||||
chem_buttons[chem] = chem
|
||||
|
||||
/obj/machinery/sleeper/proc/scramble_chem_buttons()
|
||||
scrambled_chems = TRUE
|
||||
var/list/av_chem = available_chems.Copy()
|
||||
for(var/chem in av_chem)
|
||||
chem_buttons[chem] = pick_n_take(av_chem) //no dupes, allow for random buttons to still be correct
|
||||
|
||||
|
||||
/obj/machinery/sleeper/syndie
|
||||
icon_state = "sleeper_s"
|
||||
controls_inside = TRUE
|
||||
|
||||
/obj/machinery/sleeper/syndie/Initialize()
|
||||
. = ..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/machine/sleeper/syndie(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
|
||||
component_parts += new /obj/item/stack/sheet/glass(null)
|
||||
component_parts += new /obj/item/stack/sheet/glass(null)
|
||||
component_parts += new /obj/item/stack/cable_coil(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/sleeper/syndie/fullupgrade/Initialize()
|
||||
. = ..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/circuitboard/machine/sleeper/syndie(null)
|
||||
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
|
||||
component_parts += new /obj/item/stock_parts/manipulator/femto(null)
|
||||
component_parts += new /obj/item/stack/sheet/glass(null)
|
||||
component_parts += new /obj/item/stack/sheet/glass(null)
|
||||
component_parts += new /obj/item/stack/cable_coil(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/sleeper/clockwork
|
||||
name = "soothing sleeper"
|
||||
desc = "A large cryogenics unit built from brass. Its surface is pleasantly cool the touch."
|
||||
icon_state = "sleeper_clockwork"
|
||||
enter_message = "<span class='bold inathneq_small'>You hear the gentle hum and click of machinery, and are lulled into a sense of peace.</span>"
|
||||
possible_chems = list(list("epinephrine", "salbutamol", "bicaridine", "kelotane", "oculine", "inacusiate", "mannitol"))
|
||||
|
||||
/obj/machinery/sleeper/clockwork/process()
|
||||
if(occupant && isliving(occupant))
|
||||
var/mob/living/L = occupant
|
||||
if(GLOB.clockwork_vitality) //If there's Vitality, the sleeper has passive healing
|
||||
GLOB.clockwork_vitality = max(0, GLOB.clockwork_vitality - 1)
|
||||
L.adjustBruteLoss(-1)
|
||||
L.adjustFireLoss(-1)
|
||||
L.adjustOxyLoss(-5)
|
||||
|
||||
/obj/machinery/sleeper/old
|
||||
icon_state = "oldpod"
|
||||
|
||||
@@ -113,6 +113,11 @@ Class Procs:
|
||||
var/atom/movable/occupant = null
|
||||
var/speed_process = FALSE // Process as fast as possible?
|
||||
var/obj/item/circuitboard/circuit // Circuit to be created and inserted when the machinery is created
|
||||
// For storing and overriding ui id and dimensions
|
||||
var/tgui_id // ID of TGUI interface
|
||||
var/ui_style // ID of custom TGUI style (optional)
|
||||
var/ui_x
|
||||
var/ui_y
|
||||
|
||||
var/interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_SET_MACHINE
|
||||
|
||||
|
||||
@@ -18,9 +18,10 @@ GLOBAL_LIST_EMPTY(announcement_systems)
|
||||
|
||||
var/obj/item/radio/headset/radio
|
||||
var/arrival = "%PERSON has signed up as %DISP_RANK (%RANK)"
|
||||
var/arrivalToggle = 1
|
||||
var/arrivalToggle = TRUE
|
||||
var/newhead = "%PERSON, %DISP_RANK (%RANK), is the department head."
|
||||
var/newheadToggle = 1
|
||||
var/newheadToggle = TRUE
|
||||
var/cryostorage = "%PERSON, %RANK, has been moved into cryogenic storage." // this shouldnt be changed
|
||||
|
||||
var/greenlight = "Light_Green"
|
||||
var/pinklight = "Light_Pink"
|
||||
@@ -91,7 +92,7 @@ GLOBAL_LIST_EMPTY(announcement_systems)
|
||||
message = CompileText(newhead, user, rank, displayed_rank)
|
||||
//CITADEL EDIT for cryopods
|
||||
else if(message_type == "CRYOSTORAGE")
|
||||
message = CompileText("%PERSON, %DISP_RANK (%RANK) has been moved to cryo storage.", user, rank, displayed_rank)
|
||||
message = CompileText(cryostorage, user, rank, displayed_rank)
|
||||
//END EDIT
|
||||
else if(message_type == "ARRIVALS_BROKEN")
|
||||
message = "The arrivals shuttle has been damaged. Docking for repairs..."
|
||||
|
||||
@@ -132,8 +132,8 @@
|
||||
..()
|
||||
if(!user.canUseTopic(src))
|
||||
return
|
||||
else
|
||||
eject_part(user)
|
||||
eject_part(user)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/aug_manipulator/power_change()
|
||||
..()
|
||||
|
||||
@@ -176,7 +176,7 @@
|
||||
matching_designs.Cut()
|
||||
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(findtext(D.name,href_list["to_search"]))
|
||||
matching_designs.Add(D)
|
||||
updateUsrDialog()
|
||||
@@ -220,6 +220,12 @@
|
||||
T -= M.rating*0.2
|
||||
prod_coeff = min(1,max(0,T)) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4
|
||||
|
||||
/obj/machinery/autolathe/examine(mob/user)
|
||||
. += ..()
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if(in_range(user, src) || isobserver(user))
|
||||
. += "<span class='notice'>The status display reads: Storing up to <b>[materials.max_amount]</b> material units.<br>Material consumption at <b>[prod_coeff*100]%</b>.</span>"
|
||||
|
||||
/obj/machinery/autolathe/proc/main_win(mob/user)
|
||||
var/dat = "<div class='statusDisplay'><h3>Autolathe Menu:</h3><br>"
|
||||
dat += materials_printout()
|
||||
@@ -252,7 +258,7 @@
|
||||
dat += materials_printout()
|
||||
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(!(selected_category in D.category))
|
||||
continue
|
||||
|
||||
@@ -366,7 +372,7 @@
|
||||
/obj/machinery/autolathe/proc/adjust_hacked(state)
|
||||
hacked = state
|
||||
for(var/id in SSresearch.techweb_designs)
|
||||
var/datum/design/D = SSresearch.techweb_designs[id]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(id)
|
||||
if((D.build_type & AUTOLATHE) && ("hacked" in D.category))
|
||||
if(hacked)
|
||||
stored_research.add_design(D)
|
||||
|
||||
@@ -46,34 +46,37 @@
|
||||
new /obj/item/stack/spacecash/c200(drop_location()) // will autostack
|
||||
playsound(src.loc, 'sound/items/poster_being_created.ogg', 100, 1)
|
||||
SSshuttle.points -= 200
|
||||
if(next_warning < world.time && prob(15))
|
||||
var/area/A = get_area(loc)
|
||||
var/message = "Unauthorized credit withdrawal underway in [A.map_name]!!"
|
||||
radio.talk_into(src, message, radio_channel)
|
||||
next_warning = world.time + minimum_time_between_warnings
|
||||
if(next_warning < world.time && prob(15))
|
||||
var/area/A = get_area(loc)
|
||||
var/message = "Unauthorized credit withdrawal underway in [A.map_name]!!"
|
||||
radio.talk_into(src, message, radio_channel)
|
||||
next_warning = world.time + minimum_time_between_warnings
|
||||
|
||||
/obj/machinery/computer/bank_machine/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = "[station_name()] secure vault. Authorized personnel only.<br>"
|
||||
dat += "Current Balance: [SSshuttle.points] credits.<br>"
|
||||
if(!siphoning)
|
||||
dat += "<A href='?src=[REF(src)];siphon=1'>Siphon Credits</A><br>"
|
||||
else
|
||||
dat += "<A href='?src=[REF(src)];halt=1'>Halt Credit Siphon</A><br>"
|
||||
/obj/machinery/computer/bank_machine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "bank_machine", name, 320, 165, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
dat += "<a href='?src=[REF(user)];mach_close=computer'>Close</a>"
|
||||
/obj/machinery/computer/bank_machine/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["current_balance"] = SSshuttle.points
|
||||
data["siphoning"] = siphoning
|
||||
data["station_name"] = station_name()
|
||||
|
||||
var/datum/browser/popup = new(user, "computer", "Bank Vault", 300, 200)
|
||||
popup.set_content("<center>[dat]</center>")
|
||||
popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/bank_machine/Topic(href, href_list)
|
||||
/obj/machinery/computer/bank_machine/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
if(href_list["siphon"])
|
||||
say("Siphon of station credits has begun!")
|
||||
siphoning = TRUE
|
||||
if(href_list["halt"])
|
||||
say("Station credit withdrawal halted.")
|
||||
siphoning = FALSE
|
||||
|
||||
switch(action)
|
||||
if("siphon")
|
||||
say("Siphon of station credits has begun!")
|
||||
siphoning = TRUE
|
||||
. = TRUE
|
||||
if("halt")
|
||||
say("Station credit withdrawal halted.")
|
||||
siphoning = FALSE
|
||||
. = TRUE
|
||||
|
||||
@@ -123,15 +123,15 @@
|
||||
if(reagents.total_volume >= reagents.maximum_volume || !bag || !bag.reagents.total_volume)
|
||||
beep_stop_pumping()
|
||||
return
|
||||
var/blood_amount = bag.reagents.get_reagent_amount("blood")
|
||||
var/blood_amount = bag.reagents.get_reagent_amount(/datum/reagent/blood)
|
||||
//monitor the machine and blood bag's reagents storage.
|
||||
var/amount = min(blood_amount, min(transfer_amount, reagents.maximum_volume - reagents.total_volume))
|
||||
if(!amount)
|
||||
beep_stop_pumping()
|
||||
return
|
||||
var/bonus = bag.blood_type == "SY" ? 0 : 5 * efficiency //no infinite loops using synthetics.
|
||||
reagents.add_reagent("syntheticblood", amount + bonus)
|
||||
bag.reagents.remove_reagent("blood", amount)
|
||||
reagents.add_reagent(/datum/reagent/blood/synthetics, amount + bonus)
|
||||
bag.reagents.remove_reagent(/datum/reagent/blood, amount)
|
||||
update_icon()
|
||||
|
||||
if(filling)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/wallframe/camera
|
||||
name = "camera assembly"
|
||||
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
|
||||
desc = "The basic construction for Kinaris-Always-Watching-You cameras."
|
||||
icon = 'icons/obj/machines/camera.dmi'
|
||||
icon_state = "cameracase"
|
||||
materials = list(MAT_METAL=400, MAT_GLASS=250)
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
/obj/structure/camera_assembly
|
||||
name = "camera assembly"
|
||||
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
|
||||
desc = "The basic construction for Kinaris-Always-Watching-You cameras."
|
||||
icon = 'icons/obj/machines/camera.dmi'
|
||||
icon_state = "camera1"
|
||||
max_integrity = 150
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
//Potential replacement for genetics revives or something I dunno (?)
|
||||
|
||||
#define CLONE_INITIAL_DAMAGE 150 //Clones in clonepods start with 150 cloneloss damage and 150 brainloss damage, thats just logical
|
||||
#define MINIMUM_HEAL_LEVEL 40
|
||||
#define MINIMUM_HEAL_LEVEL 20
|
||||
|
||||
#define SPEAK(message) radio.talk_into(src, message, radio_channel)
|
||||
|
||||
@@ -61,18 +61,15 @@
|
||||
QDEL_LIST(unattached_flesh)
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/clonepod/RefreshParts()
|
||||
/obj/machinery/clonepod/RefreshParts()
|
||||
speed_coeff = 0
|
||||
efficiency = 0
|
||||
for(var/obj/item/stock_parts/scanning_module/S in component_parts)
|
||||
efficiency += S.rating
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
speed_coeff += P.rating
|
||||
heal_level = (efficiency * 15) + 10
|
||||
if(heal_level < MINIMUM_HEAL_LEVEL)
|
||||
heal_level = MINIMUM_HEAL_LEVEL
|
||||
if(heal_level > 100)
|
||||
heal_level = 100
|
||||
speed_coeff += (P.rating / 2)
|
||||
speed_coeff = max(1, speed_coeff)
|
||||
heal_level = CLAMP((efficiency * 10) + 10, MINIMUM_HEAL_LEVEL, 100)
|
||||
|
||||
//The return of data disks?? Just for transferring between genetics machine/cloning machine.
|
||||
//TO-DO: Make the genetics machine accept them.
|
||||
@@ -164,8 +161,7 @@
|
||||
var/mob/living/carbon/human/H = new /mob/living/carbon/human(src)
|
||||
|
||||
H.hardset_dna(ui, mutation_index, H.real_name, null, mrace, features)
|
||||
if(prob(50 - efficiency*10)) //Chance to give a bad mutation.
|
||||
H.easy_randmut(NEGATIVE+MINOR_NEGATIVE) //100% bad mutation. Can be cured with mutadone.
|
||||
H.easy_randmut(NEGATIVE+MINOR_NEGATIVE) //100% bad mutation. Can be cured with mutadone.
|
||||
|
||||
H.silent = 20 //Prevents an extreme edge case where clones could speak if they said something at exactly the right moment.
|
||||
occupant = H
|
||||
@@ -176,11 +172,12 @@
|
||||
|
||||
//Get the clone body ready
|
||||
maim_clone(H)
|
||||
ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_MUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_MUTE, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_NOBREATH, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
|
||||
H.Unconscious(80)
|
||||
|
||||
clonemind.transfer_to(H)
|
||||
@@ -363,11 +360,12 @@
|
||||
if(!mob_occupant)
|
||||
return
|
||||
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_NOCRITDAMAGE, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_NOBREATH, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, CLONING_POD_TRAIT)
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_NOBREATH, CLONING_POD_TRAIT)
|
||||
|
||||
if(grab_ghost_when == CLONER_MATURE_CLONE)
|
||||
mob_occupant.grab_ghost()
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
var/obj/structure/table/optable/table
|
||||
var/list/advanced_surgeries = list()
|
||||
var/datum/techweb/linked_techweb
|
||||
var/menu = MENU_OPERATION
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/machinery/computer/operating/Initialize()
|
||||
@@ -32,7 +31,7 @@
|
||||
|
||||
/obj/machinery/computer/operating/proc/sync_surgeries()
|
||||
for(var/i in linked_techweb.researched_designs)
|
||||
var/datum/design/surgery/D = linked_techweb.researched_designs[i]
|
||||
var/datum/design/surgery/D = SSresearch.techweb_design_by_id(i)
|
||||
if(!istype(D))
|
||||
continue
|
||||
advanced_surgeries |= D.surgery
|
||||
@@ -54,8 +53,6 @@
|
||||
var/list/data = list()
|
||||
data["table"] = table
|
||||
if(table)
|
||||
data["menu"] = menu
|
||||
|
||||
var/list/surgeries = list()
|
||||
for(var/X in advanced_surgeries)
|
||||
var/datum/surgery/S = X
|
||||
@@ -64,9 +61,8 @@
|
||||
surgery["desc"] = initial(S.desc)
|
||||
surgeries += list(surgery)
|
||||
data["surgeries"] = surgeries
|
||||
|
||||
data["patient"] = list()
|
||||
if(table.check_patient())
|
||||
data["patient"] = list()
|
||||
patient = table.patient
|
||||
switch(patient.stat)
|
||||
if(CONSCIOUS)
|
||||
@@ -110,15 +106,14 @@
|
||||
"alternative_step" = alternative_step,
|
||||
"alt_chems_needed" = alt_chems_needed
|
||||
))
|
||||
else
|
||||
data["patient"] = null
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/operating/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("change_menu")
|
||||
menu = text2num(params["menu"])
|
||||
. = TRUE
|
||||
if("sync")
|
||||
sync_surgeries()
|
||||
. = TRUE
|
||||
|
||||
@@ -58,11 +58,11 @@
|
||||
/obj/item/stack/tile/fakepit/loaded = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/restraints/handcuffs/fake = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/clothing/gloves/rapid/hug = ARCADE_WEIGHT_TRICK,
|
||||
|
||||
/*
|
||||
/obj/item/grenade/chem_grenade/glitter/pink = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/grenade/chem_grenade/glitter/blue = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/grenade/chem_grenade/glitter/white = ARCADE_WEIGHT_TRICK,
|
||||
|
||||
*/
|
||||
/obj/item/extendohand/acme = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/card/emagfake = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/clothing/shoes/wheelys = ARCADE_WEIGHT_RARE,
|
||||
|
||||
@@ -91,6 +91,8 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
icon_screen = "tank"
|
||||
icon_keyboard = "atmos_key"
|
||||
circuit = /obj/item/circuitboard/computer/atmos_control
|
||||
ui_x = 400
|
||||
ui_y = 925
|
||||
|
||||
var/frequency = FREQ_ATMOS_STORAGE
|
||||
var/list/sensors = list(
|
||||
@@ -125,7 +127,7 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "atmos_control", name, 400, 925, master_ui, state)
|
||||
ui = new(user, src, ui_key, "atmos_control", name, ui_x, ui_y, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/atmos_control/ui_data(mob/user)
|
||||
@@ -161,6 +163,20 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
frequency = new_frequency
|
||||
radio_connection = SSradio.add_object(src, frequency, RADIO_ATMOSIA)
|
||||
|
||||
//Incinerator sensor only
|
||||
/obj/machinery/computer/atmos_control/incinerator
|
||||
name = "Incinerator Air Control"
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_INCINERATOR = "Incinerator Chamber")
|
||||
ui_x = 400
|
||||
ui_y = 300
|
||||
|
||||
//Toxins mix sensor only
|
||||
/obj/machinery/computer/atmos_control/toxinsmix
|
||||
name = "Toxins Mixing Air Control"
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_TOXINS_LAB = "Toxins Mixing Chamber")
|
||||
ui_x = 400
|
||||
ui_y = 300
|
||||
|
||||
/////////////////////////////////////////////////////////////
|
||||
// LARGE TANK CONTROL
|
||||
/////////////////////////////////////////////////////////////
|
||||
@@ -174,6 +190,9 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
var/list/input_info
|
||||
var/list/output_info
|
||||
|
||||
ui_x = 500
|
||||
ui_y = 315
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/oxygen_tank
|
||||
name = "Oxygen Supply Control"
|
||||
input_tag = ATMOS_GAS_MONITOR_INPUT_O2
|
||||
@@ -216,12 +235,6 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
output_tag = ATMOS_GAS_MONITOR_OUTPUT_CO2
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_CO2 = "Carbon Dioxide Tank")
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/incinerator
|
||||
name = "Incinerator Air Control"
|
||||
input_tag = ATMOS_GAS_MONITOR_INPUT_INCINERATOR
|
||||
output_tag = ATMOS_GAS_MONITOR_OUTPUT_INCINERATOR
|
||||
sensors = list(ATMOS_GAS_MONITOR_SENSOR_INCINERATOR = "Incinerator Chamber")
|
||||
|
||||
// This hacky madness is the evidence of the fact that a lot of machines were never meant to be constructable, im so sorry you had to see this
|
||||
/obj/machinery/computer/atmos_control/tank/proc/reconnect(mob/user)
|
||||
var/list/IO = list()
|
||||
@@ -235,7 +248,7 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
IO |= text[1]
|
||||
if(!IO.len)
|
||||
to_chat(user, "<span class='alert'>No machinery detected.</span>")
|
||||
var/S = input("Select the device set: ", "Selection", IO[1]) as anything in IO
|
||||
var/S = input("Select the device set: ", "Selection", IO[1]) as anything in sortList(IO)
|
||||
if(src)
|
||||
src.input_tag = "[S]_in"
|
||||
src.output_tag = "[S]_out"
|
||||
@@ -256,7 +269,7 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "atmos_control", name, 500, 305, master_ui, state)
|
||||
ui = new(user, src, ui_key, "atmos_control", name, ui_x, ui_y, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/atmos_control/tank/ui_data(mob/user)
|
||||
@@ -280,13 +293,19 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
|
||||
if("input")
|
||||
signal.data += list("tag" = input_tag, "power_toggle" = TRUE)
|
||||
. = TRUE
|
||||
if("rate")
|
||||
var/target = text2num(params["rate"])
|
||||
if(!isnull(target))
|
||||
target = CLAMP(target, 0, MAX_TRANSFER_RATE)
|
||||
signal.data += list("tag" = input_tag, "set_volume_rate" = target)
|
||||
. = TRUE
|
||||
if("output")
|
||||
signal.data += list("tag" = output_tag, "power_toggle" = TRUE)
|
||||
. = TRUE
|
||||
if("pressure")
|
||||
var/target = input("New target pressure:", name, output_info ? output_info["internal"] : 0) as num|null
|
||||
if(!isnull(target) && !..())
|
||||
target = CLAMP(target, 0, 50 * ONE_ATMOSPHERE)
|
||||
var/target = text2num(params["pressure"])
|
||||
if(!isnull(target))
|
||||
target = CLAMP(target, 0, MAX_OUTPUT_PRESSURE)
|
||||
signal.data += list("tag" = output_tag, "set_internal_pressure" = target)
|
||||
. = TRUE
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
|
||||
|
||||
@@ -1,143 +1,144 @@
|
||||
/obj/structure/frame/computer
|
||||
name = "computer frame"
|
||||
icon_state = "0"
|
||||
state = 0
|
||||
|
||||
/obj/structure/frame/computer/attackby(obj/item/P, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
switch(state)
|
||||
if(0)
|
||||
if(istype(P, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start wrenching the frame into place...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50))
|
||||
to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
|
||||
setAnchored(TRUE)
|
||||
state = 1
|
||||
return
|
||||
if(istype(P, /obj/item/weldingtool))
|
||||
if(!P.tool_start_check(user, amount=0))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You start deconstructing the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50))
|
||||
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
|
||||
var/obj/item/stack/sheet/metal/M = new (drop_location(), 5)
|
||||
M.add_fingerprint(user)
|
||||
qdel(src)
|
||||
return
|
||||
if(1)
|
||||
if(istype(P, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start to unfasten the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50))
|
||||
to_chat(user, "<span class='notice'>You unfasten the frame.</span>")
|
||||
setAnchored(FALSE)
|
||||
state = 0
|
||||
return
|
||||
if(istype(P, /obj/item/circuitboard/computer) && !circuit)
|
||||
if(!user.transferItemToLoc(P, src))
|
||||
return
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You place [P] inside the frame.</span>")
|
||||
icon_state = "1"
|
||||
circuit = P
|
||||
circuit.add_fingerprint(user)
|
||||
return
|
||||
|
||||
else if(istype(P, /obj/item/circuitboard) && !circuit)
|
||||
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
|
||||
return
|
||||
if(istype(P, /obj/item/screwdriver) && circuit)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You screw [circuit] into place.</span>")
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
return
|
||||
if(istype(P, /obj/item/crowbar) && circuit)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove [circuit].</span>")
|
||||
state = 1
|
||||
icon_state = "0"
|
||||
circuit.forceMove(drop_location())
|
||||
circuit.add_fingerprint(user)
|
||||
circuit = null
|
||||
return
|
||||
if(2)
|
||||
if(istype(P, /obj/item/screwdriver) && circuit)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You unfasten the circuit board.</span>")
|
||||
state = 1
|
||||
icon_state = "1"
|
||||
return
|
||||
if(istype(P, /obj/item/stack/cable_coil))
|
||||
if(!P.tool_start_check(user, amount=5))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding cables to the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50, amount=5))
|
||||
if(state != 2)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
|
||||
state = 3
|
||||
icon_state = "3"
|
||||
return
|
||||
if(3)
|
||||
if(istype(P, /obj/item/wirecutters))
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove the cables.</span>")
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
var/obj/item/stack/cable_coil/A = new (drop_location(), 5)
|
||||
A.add_fingerprint(user)
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/stack/sheet/glass))
|
||||
if(!P.tool_start_check(user, amount=2))
|
||||
return
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start to put in the glass panel...</span>")
|
||||
if(P.use_tool(src, user, 20, amount=2))
|
||||
if(state != 3)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
|
||||
state = 4
|
||||
src.icon_state = "4"
|
||||
return
|
||||
if(4)
|
||||
if(istype(P, /obj/item/crowbar))
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
|
||||
state = 3
|
||||
icon_state = "3"
|
||||
var/obj/item/stack/sheet/glass/G = new(drop_location(), 2)
|
||||
G.add_fingerprint(user)
|
||||
return
|
||||
if(istype(P, /obj/item/screwdriver))
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You connect the monitor.</span>")
|
||||
var/obj/B = new circuit.build_path (loc, circuit)
|
||||
B.setDir(dir)
|
||||
transfer_fingerprints_to(B)
|
||||
qdel(src)
|
||||
return
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/frame/computer/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(state == 4)
|
||||
new /obj/item/shard(drop_location())
|
||||
new /obj/item/shard(drop_location())
|
||||
if(state >= 3)
|
||||
new /obj/item/stack/cable_coil(drop_location(), 5)
|
||||
..()
|
||||
|
||||
/obj/structure/frame/computer/AltClick(mob/user)
|
||||
..()
|
||||
if(!isliving(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
|
||||
if(anchored)
|
||||
to_chat(usr, "<span class='warning'>You must unwrench [src] before rotating it!</span>")
|
||||
return
|
||||
|
||||
setDir(turn(dir, -90))
|
||||
/obj/structure/frame/computer
|
||||
name = "computer frame"
|
||||
icon_state = "0"
|
||||
state = 0
|
||||
|
||||
/obj/structure/frame/computer/attackby(obj/item/P, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
switch(state)
|
||||
if(0)
|
||||
if(istype(P, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start wrenching the frame into place...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50))
|
||||
to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
|
||||
setAnchored(TRUE)
|
||||
state = 1
|
||||
return
|
||||
if(istype(P, /obj/item/weldingtool))
|
||||
if(!P.tool_start_check(user, amount=0))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You start deconstructing the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50))
|
||||
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
|
||||
var/obj/item/stack/sheet/metal/M = new (drop_location(), 5)
|
||||
M.add_fingerprint(user)
|
||||
qdel(src)
|
||||
return
|
||||
if(1)
|
||||
if(istype(P, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start to unfasten the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50))
|
||||
to_chat(user, "<span class='notice'>You unfasten the frame.</span>")
|
||||
setAnchored(FALSE)
|
||||
state = 0
|
||||
return
|
||||
if(istype(P, /obj/item/circuitboard/computer) && !circuit)
|
||||
if(!user.transferItemToLoc(P, src))
|
||||
return
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You place [P] inside the frame.</span>")
|
||||
icon_state = "1"
|
||||
circuit = P
|
||||
circuit.add_fingerprint(user)
|
||||
return
|
||||
|
||||
else if(istype(P, /obj/item/circuitboard) && !circuit)
|
||||
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
|
||||
return
|
||||
if(istype(P, /obj/item/screwdriver) && circuit)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You screw [circuit] into place.</span>")
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
return
|
||||
if(istype(P, /obj/item/crowbar) && circuit)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove [circuit].</span>")
|
||||
state = 1
|
||||
icon_state = "0"
|
||||
circuit.forceMove(drop_location())
|
||||
circuit.add_fingerprint(user)
|
||||
circuit = null
|
||||
return
|
||||
if(2)
|
||||
if(istype(P, /obj/item/screwdriver) && circuit)
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You unfasten the circuit board.</span>")
|
||||
state = 1
|
||||
icon_state = "1"
|
||||
return
|
||||
if(istype(P, /obj/item/stack/cable_coil))
|
||||
if(!P.tool_start_check(user, amount=5))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding cables to the frame...</span>")
|
||||
if(P.use_tool(src, user, 20, volume=50, amount=5))
|
||||
if(state != 2)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
|
||||
state = 3
|
||||
icon_state = "3"
|
||||
return
|
||||
if(3)
|
||||
if(istype(P, /obj/item/wirecutters))
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove the cables.</span>")
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
var/obj/item/stack/cable_coil/A = new (drop_location(), 5)
|
||||
A.add_fingerprint(user)
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/stack/sheet/glass))
|
||||
if(!P.tool_start_check(user, amount=2))
|
||||
return
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start to put in the glass panel...</span>")
|
||||
if(P.use_tool(src, user, 20, amount=2))
|
||||
if(state != 3)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
|
||||
state = 4
|
||||
src.icon_state = "4"
|
||||
return
|
||||
if(4)
|
||||
if(istype(P, /obj/item/crowbar))
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
|
||||
state = 3
|
||||
icon_state = "3"
|
||||
var/obj/item/stack/sheet/glass/G = new(drop_location(), 2)
|
||||
G.add_fingerprint(user)
|
||||
return
|
||||
if(istype(P, /obj/item/screwdriver))
|
||||
P.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You connect the monitor.</span>")
|
||||
var/obj/B = new circuit.build_path (loc, circuit)
|
||||
B.setDir(dir)
|
||||
transfer_fingerprints_to(B)
|
||||
qdel(src)
|
||||
return
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/frame/computer/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(state == 4)
|
||||
new /obj/item/shard(drop_location())
|
||||
new /obj/item/shard(drop_location())
|
||||
if(state >= 3)
|
||||
new /obj/item/stack/cable_coil(drop_location(), 5)
|
||||
..()
|
||||
|
||||
/obj/structure/frame/computer/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!isliving(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
|
||||
if(anchored)
|
||||
to_chat(usr, "<span class='warning'>You must unwrench [src] before rotating it!</span>")
|
||||
return TRUE
|
||||
|
||||
setDir(turn(dir, -90))
|
||||
return TRUE
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -487,7 +487,7 @@
|
||||
|
||||
R.fields["ckey"] = mob_occupant.ckey
|
||||
R.fields["name"] = mob_occupant.real_name
|
||||
R.fields["id"] = copytext(md5(mob_occupant.real_name), 2, 6)
|
||||
R.fields["id"] = copytext_char(md5(mob_occupant.real_name), 2, 6)
|
||||
R.fields["UE"] = dna.unique_enzymes
|
||||
R.fields["UI"] = dna.uni_identity
|
||||
R.fields["SE"] = dna.mutation_index
|
||||
|
||||
@@ -449,7 +449,7 @@
|
||||
var/dat = ""
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_CALL)
|
||||
var/timeleft = SSshuttle.emergency.timeLeft()
|
||||
dat += "<B>Emergency shuttle</B>\n<BR>\nETA: [timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)]"
|
||||
dat += "<B>Emergency shuttle</B>\n<BR>\nETA: [timeleft / 60 % 60]:[add_leading(num2text(timeleft % 60), 2, "0")]"
|
||||
|
||||
|
||||
var/datum/browser/popup = new(user, "communications", "Communications Console", 400, 500)
|
||||
|
||||
@@ -650,7 +650,7 @@
|
||||
viable_occupant.radiation += (RADIATION_IRRADIATION_MULTIPLIER*radduration*radstrength)/(connected.damage_coeff ** 2) //Read comment in "transferbuffer" section above for explanation
|
||||
switch(href_list["task"]) //Same thing as there but values are even lower, on best part they are about 0.0*, effectively no damage
|
||||
if("pulseui")
|
||||
var/len = length(viable_occupant.dna.uni_identity)
|
||||
var/len = length_char(viable_occupant.dna.uni_identity)
|
||||
num = WRAP(num, 1, len+1)
|
||||
num = randomize_radiation_accuracy(num, radduration + (connected.precision_coeff ** 2), len) //Each manipulator level above 1 makes randomization as accurate as selected time + manipulator lvl^2
|
||||
//Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low
|
||||
@@ -658,12 +658,12 @@
|
||||
var/subblock = num - block*DNA_BLOCK_SIZE
|
||||
last_change = "UI #[block]-[subblock]; "
|
||||
|
||||
var/hex = copytext(viable_occupant.dna.uni_identity, num, num+1)
|
||||
var/hex = copytext_char(viable_occupant.dna.uni_identity, num, num+1)
|
||||
last_change += "[hex]"
|
||||
hex = scramble(hex, radstrength, radduration)
|
||||
last_change += "->[hex]"
|
||||
|
||||
viable_occupant.dna.uni_identity = copytext(viable_occupant.dna.uni_identity, 1, num) + hex + copytext(viable_occupant.dna.uni_identity, num+1, 0)
|
||||
viable_occupant.dna.uni_identity = copytext_char(viable_occupant.dna.uni_identity, 1, num) + hex + copytext_char(viable_occupant.dna.uni_identity, num + 1)
|
||||
viable_occupant.updateappearance(mutations_overlay_update=1)
|
||||
else
|
||||
current_screen = "mainmenu"
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
/obj/machinery/computer/launchpad
|
||||
name = "\improper launchpad control console"
|
||||
name = "launchpad control console"
|
||||
desc = "Used to teleport objects to and from a launchpad."
|
||||
icon_screen = "teleport"
|
||||
icon_keyboard = "teleport_key"
|
||||
circuit = /obj/item/circuitboard/computer/launchpad_console
|
||||
var/sending = TRUE
|
||||
var/current_pad //current pad viewed on the screen
|
||||
ui_x = 475
|
||||
ui_y = 260
|
||||
|
||||
var/selected_id
|
||||
var/list/obj/machinery/launchpad/launchpads
|
||||
var/maximum_pads = 4
|
||||
|
||||
@@ -18,7 +20,9 @@
|
||||
return
|
||||
|
||||
/obj/machinery/computer/launchpad/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/multitool))
|
||||
if(W.tool_behaviour == TOOL_MULTITOOL)
|
||||
if(!multitool_check_buffer(user, W))
|
||||
return
|
||||
var/obj/item/multitool/M = W
|
||||
if(M.buffer && istype(M.buffer, /obj/machinery/launchpad))
|
||||
if(LAZYLEN(launchpads) < maximum_pads)
|
||||
@@ -36,55 +40,7 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/launchpad/proc/get_pad(number)
|
||||
var/obj/machinery/launchpad/pad = launchpads[number]
|
||||
return pad
|
||||
|
||||
/obj/machinery/computer/launchpad/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/list/t = list()
|
||||
if(!LAZYLEN(launchpads))
|
||||
obj_flags &= ~IN_USE //Yeah so if you deconstruct teleporter while its in the process of shooting it wont disable the console
|
||||
t += "<div class='statusDisplay'>No launchpad located.</div><BR>"
|
||||
else
|
||||
for(var/i in 1 to LAZYLEN(launchpads))
|
||||
if(pad_exists(i))
|
||||
var/obj/machinery/launchpad/pad = get_pad(i)
|
||||
if(pad.stat & NOPOWER)
|
||||
t+= "<span class='linkOff'>[pad.display_name]</span>"
|
||||
else
|
||||
t+= "<A href='?src=[REF(src)];choose_pad=1;pad=[i]'>[pad.display_name]</A>"
|
||||
else
|
||||
launchpads -= get_pad(i)
|
||||
t += "<BR>"
|
||||
|
||||
if(current_pad)
|
||||
var/obj/machinery/launchpad/pad = get_pad(current_pad)
|
||||
t += "<div class='statusDisplay'><b>[pad.display_name]</b></div>"
|
||||
t += "<A href='?src=[REF(src)];change_name=1;pad=[current_pad]'>Rename</A>"
|
||||
t += "<A href='?src=[REF(src)];remove=1;pad=[current_pad]'>Remove</A><BR><BR>"
|
||||
t += "<A href='?src=[REF(src)];raisey=1;lowerx=1;pad=[current_pad]'>O</A>" //up-left
|
||||
t += "<A href='?src=[REF(src)];raisey=1;pad=[current_pad]'>^</A>" //up
|
||||
t += "<A href='?src=[REF(src)];raisey=1;raisex=1;pad=[current_pad]'>O</A><BR>" //up-right
|
||||
t += "<A href='?src=[REF(src)];lowerx=1;pad=[current_pad]'><</A>"//left
|
||||
t += "<A href='?src=[REF(src)];reset=1;pad=[current_pad]'>R</A>"//reset to 0
|
||||
t += "<A href='?src=[REF(src)];raisex=1;pad=[current_pad]'>></A><BR>"//right
|
||||
t += "<A href='?src=[REF(src)];lowery=1;lowerx=1;pad=[current_pad]'>O</A>"//down-left
|
||||
t += "<A href='?src=[REF(src)];lowery=1;pad=[current_pad]'>v</A>"//down
|
||||
t += "<A href='?src=[REF(src)];lowery=1;raisex=1;pad=[current_pad]'>O</A><BR>"//down-right
|
||||
t += "<BR>"
|
||||
t += "<div class='statusDisplay'>Current offset:</div><BR>"
|
||||
t += "<div class='statusDisplay'>[abs(pad.y_offset)] [pad.y_offset > 0 ? "N":"S"] <a href='?src=[REF(src)];sety=1;pad=[current_pad]'>\[SET\]</a></div><BR>"
|
||||
t += "<div class='statusDisplay'>[abs(pad.x_offset)] [pad.x_offset > 0 ? "E":"W"] <a href='?src=[REF(src)];setx=1;pad=[current_pad]'>\[SET\]</a></div><BR>"
|
||||
|
||||
t += "<BR><A href='?src=[REF(src)];launch=1;pad=[current_pad]'>Launch</A>"
|
||||
t += " <A href='?src=[REF(src)];pull=1;pad=[current_pad]'>Pull</A>"
|
||||
|
||||
var/datum/browser/popup = new(user, "launchpad", name, 300, 500)
|
||||
popup.set_content(t.Join())
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/launchpad/proc/teleport(mob/user, obj/machinery/launchpad/pad)
|
||||
/obj/machinery/computer/launchpad/proc/teleport(mob/user, obj/machinery/launchpad/pad, sending)
|
||||
if(QDELETED(pad))
|
||||
to_chat(user, "<span class='warning'>ERROR: Launchpad not responding. Check launchpad integrity.</span>")
|
||||
return
|
||||
@@ -93,66 +49,83 @@
|
||||
return
|
||||
pad.doteleport(user, sending)
|
||||
|
||||
/obj/machinery/computer/launchpad/Topic(href, href_list)
|
||||
var/obj/machinery/launchpad/pad
|
||||
if(href_list["pad"])
|
||||
pad = get_pad(text2num(href_list["pad"]))
|
||||
/obj/machinery/computer/launchpad/proc/get_pad(number)
|
||||
var/obj/machinery/launchpad/pad = launchpads[number]
|
||||
return pad
|
||||
|
||||
/obj/machinery/computer/launchpad/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "launchpad_console", name, ui_x, ui_y, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/launchpad/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
var/list/pad_list = list()
|
||||
for(var/i in 1 to LAZYLEN(launchpads))
|
||||
if(pad_exists(i))
|
||||
var/obj/machinery/launchpad/pad = get_pad(i)
|
||||
var/list/this_pad = list()
|
||||
this_pad["name"] = pad.display_name
|
||||
this_pad["id"] = i
|
||||
if(pad.stat & NOPOWER)
|
||||
this_pad["inactive"] = TRUE
|
||||
pad_list += list(this_pad)
|
||||
else
|
||||
launchpads -= get_pad(i)
|
||||
data["launchpads"] = pad_list
|
||||
data["selected_id"] = selected_id
|
||||
if(selected_id)
|
||||
var/obj/machinery/launchpad/current_pad = launchpads[selected_id]
|
||||
data["x"] = current_pad.x_offset
|
||||
data["y"] = current_pad.y_offset
|
||||
data["pad_name"] = current_pad.display_name
|
||||
data["range"] = current_pad.range
|
||||
data["selected_pad"] = current_pad
|
||||
if(QDELETED(current_pad) || (current_pad.stat & NOPOWER))
|
||||
data["pad_active"] = FALSE
|
||||
return data
|
||||
data["pad_active"] = TRUE
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/launchpad/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
if(!LAZYLEN(launchpads))
|
||||
updateDialog()
|
||||
return
|
||||
var/obj/machinery/launchpad/current_pad = launchpads[selected_id]
|
||||
switch(action)
|
||||
if("select_pad")
|
||||
selected_id = text2num(params["id"])
|
||||
. = TRUE
|
||||
if("set_pos")
|
||||
var/new_x = text2num(params["x"])
|
||||
var/new_y = text2num(params["y"])
|
||||
current_pad.set_offset(new_x, new_y)
|
||||
. = TRUE
|
||||
if("move_pos")
|
||||
var/plus_x = text2num(params["x"])
|
||||
var/plus_y = text2num(params["y"])
|
||||
current_pad.set_offset(
|
||||
x = current_pad.x_offset + plus_x,
|
||||
y = current_pad.y_offset + plus_y
|
||||
)
|
||||
. = TRUE
|
||||
if("rename")
|
||||
. = TRUE
|
||||
var/new_name = params["name"]
|
||||
if(!new_name)
|
||||
return
|
||||
current_pad.display_name = new_name
|
||||
if("remove")
|
||||
if(usr && alert(usr, "Are you sure?", "Unlink Launchpad", "I'm Sure", "Abort") != "Abort")
|
||||
launchpads -= current_pad
|
||||
selected_id = null
|
||||
. = TRUE
|
||||
if("launch")
|
||||
teleport(usr, current_pad, TRUE)
|
||||
. = TRUE
|
||||
|
||||
if(href_list["choose_pad"])
|
||||
current_pad = text2num(href_list["pad"])
|
||||
|
||||
if(href_list["raisex"])
|
||||
if(pad.x_offset < pad.range)
|
||||
pad.x_offset++
|
||||
|
||||
if(href_list["lowerx"])
|
||||
if(pad.x_offset > (pad.range * -1))
|
||||
pad.x_offset--
|
||||
|
||||
if(href_list["raisey"])
|
||||
if(pad.y_offset < pad.range)
|
||||
pad.y_offset++
|
||||
|
||||
if(href_list["lowery"])
|
||||
if(pad.y_offset > (pad.range * -1))
|
||||
pad.y_offset--
|
||||
|
||||
if(href_list["reset"])
|
||||
pad.y_offset = 0
|
||||
pad.x_offset = 0
|
||||
|
||||
if(href_list["change_name"])
|
||||
var/new_name = stripped_input(usr, "What do you wish to name the launchpad?", "Launchpad", pad.display_name, 15)
|
||||
if(!new_name)
|
||||
return
|
||||
pad.display_name = new_name
|
||||
|
||||
if(href_list["setx"])
|
||||
var/newx = input(usr, "Input new x offset", pad.display_name, pad.x_offset) as null|num
|
||||
if(!isnull(newx))
|
||||
pad.x_offset = CLAMP(newx, -pad.range, pad.range)
|
||||
|
||||
if(href_list["sety"])
|
||||
var/newy = input(usr, "Input new y offset", pad.display_name, pad.y_offset) as null|num
|
||||
if(!isnull(newy))
|
||||
pad.y_offset = CLAMP(newy, -pad.range, pad.range)
|
||||
|
||||
if(href_list["remove"])
|
||||
if(usr && alert(usr, "Are you sure?", "Remove Launchpad", "I'm Sure", "Abort") != "Abort")
|
||||
launchpads -= pad
|
||||
|
||||
if(href_list["launch"])
|
||||
sending = TRUE
|
||||
teleport(usr, pad)
|
||||
|
||||
if(href_list["pull"])
|
||||
sending = FALSE
|
||||
teleport(usr, pad)
|
||||
|
||||
updateDialog()
|
||||
if("pull")
|
||||
teleport(usr, current_pad, FALSE)
|
||||
. = TRUE
|
||||
. = TRUE
|
||||
@@ -575,7 +575,7 @@
|
||||
|
||||
/obj/machinery/computer/med_data/laptop
|
||||
name = "medical laptop"
|
||||
desc = "A cheap Nanotrasen medical laptop, it functions as a medical records computer. It's bolted to the table."
|
||||
desc = "A cheap Kinaris medical laptop, it functions as a medical records computer. It's bolted to the table."
|
||||
icon_state = "laptop"
|
||||
icon_screen = "medlaptop"
|
||||
icon_keyboard = "laptop_key"
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
if(contained_id)
|
||||
contained_id.forceMove(get_turf(src))
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
/obj/machinery/computer/prisoner/examine(mob/user)
|
||||
. = ..()
|
||||
@@ -15,8 +15,9 @@
|
||||
|
||||
|
||||
/obj/machinery/computer/prisoner/AltClick(mob/user)
|
||||
..()
|
||||
id_eject(user)
|
||||
return ..()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/prisoner/proc/id_insert(mob/user, obj/item/card/id/prisoner/P)
|
||||
if(istype(P))
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
icon_keyboard = "security_key"
|
||||
req_access = list(ACCESS_ARMORY)
|
||||
circuit = /obj/item/circuitboard/computer/gulag_teleporter_console
|
||||
ui_x = 350
|
||||
ui_y = 295
|
||||
|
||||
var/default_goal = 200
|
||||
var/obj/machinery/gulag_teleporter/teleporter = null
|
||||
var/obj/structure/gulag_beacon/beacon = null
|
||||
@@ -22,7 +25,7 @@
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "gulag_console", name, 455, 440, master_ui, state)
|
||||
ui = new(user, src, ui_key, "gulag_console", name, ui_x, ui_y, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_data(mob/user)
|
||||
@@ -50,13 +53,19 @@
|
||||
data["teleporter_location"] = "([teleporter.x], [teleporter.y], [teleporter.z])"
|
||||
data["teleporter_lock"] = teleporter.locked
|
||||
data["teleporter_state_open"] = teleporter.state_open
|
||||
else
|
||||
data["teleporter"] = null
|
||||
if(beacon)
|
||||
data["beacon"] = beacon
|
||||
data["beacon_location"] = "([beacon.x], [beacon.y], [beacon.z])"
|
||||
else
|
||||
data["beacon"] = null
|
||||
if(contained_id)
|
||||
data["id"] = contained_id
|
||||
data["id_name"] = contained_id.registered_name
|
||||
data["goal"] = contained_id.goal
|
||||
else
|
||||
data["id"] = null
|
||||
data["can_teleport"] = can_teleport
|
||||
|
||||
return data
|
||||
@@ -72,36 +81,41 @@
|
||||
switch(action)
|
||||
if("scan_teleporter")
|
||||
teleporter = findteleporter()
|
||||
return TRUE
|
||||
if("scan_beacon")
|
||||
beacon = findbeacon()
|
||||
return TRUE
|
||||
if("handle_id")
|
||||
if(contained_id)
|
||||
id_eject(usr)
|
||||
else
|
||||
id_insert(usr)
|
||||
return TRUE
|
||||
if("set_goal")
|
||||
var/new_goal = input("Set the amount of points:", "Points", contained_id.goal) as num|null
|
||||
var/new_goal = text2num(params["value"])
|
||||
if(!isnum(new_goal))
|
||||
return
|
||||
if(!new_goal)
|
||||
new_goal = default_goal
|
||||
if (new_goal > 1000)
|
||||
to_chat(usr, "The entered amount of points is too large. Points have instead been set to the maximum allowed amount.")
|
||||
contained_id.goal = CLAMP(new_goal, 0, 1000) //maximum 1000 points
|
||||
return TRUE
|
||||
if("toggle_open")
|
||||
if(teleporter.locked)
|
||||
to_chat(usr, "The teleporter is locked")
|
||||
to_chat(usr, "<span class='alert'>The teleporter must be unlocked first.</span>")
|
||||
return
|
||||
teleporter.toggle_open()
|
||||
return TRUE
|
||||
if("teleporter_lock")
|
||||
if(teleporter.state_open)
|
||||
to_chat(usr, "Close the teleporter before locking!")
|
||||
to_chat(usr, "<span class='alert'>The teleporter must be closed first.</span>")
|
||||
return
|
||||
teleporter.locked = !teleporter.locked
|
||||
return TRUE
|
||||
if("teleport")
|
||||
if(!teleporter || !beacon)
|
||||
return
|
||||
addtimer(CALLBACK(src, .proc/teleport, usr), 5)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/prisoner/gulag_teleporter_computer/proc/scan_machinery()
|
||||
teleporter = findteleporter()
|
||||
@@ -129,12 +143,12 @@
|
||||
say("[contained_id]'s ID card goal defaulting to [contained_id.goal] points.")
|
||||
log_game("[key_name(user)] teleported [key_name(prisoner)] to the Labor Camp [COORD(beacon)] for [id_goal_not_set ? "default goal of ":""][contained_id.goal] points.")
|
||||
teleporter.handle_prisoner(contained_id, temporary_record)
|
||||
playsound(src, 'sound/weapons/emitter.ogg', 50, 1)
|
||||
playsound(src, 'sound/weapons/emitter.ogg', 50, TRUE)
|
||||
prisoner.forceMove(get_turf(beacon))
|
||||
prisoner.Stun(40) // small travel dizziness
|
||||
to_chat(prisoner, "<span class='warning'>The teleportation makes you a little dizzy.</span>")
|
||||
new /obj/effect/particle_effect/sparks(get_turf(prisoner))
|
||||
playsound(src, "sparks", 50, 1)
|
||||
playsound(src, "sparks", 50, TRUE)
|
||||
if(teleporter.locked)
|
||||
teleporter.locked = FALSE
|
||||
teleporter.toggle_open()
|
||||
|
||||
@@ -125,7 +125,7 @@
|
||||
to_chat(usr, "<span class='danger'>Unauthorized access.</span>")
|
||||
|
||||
else if(href_list["warn"])
|
||||
var/warning = copytext(sanitize(input(usr,"Message:","Enter your message here!","")),1,MAX_MESSAGE_LEN)
|
||||
var/warning = stripped_input(usr, "Message:", "Enter your message here!", "", MAX_MESSAGE_LEN)
|
||||
if(!warning)
|
||||
return
|
||||
var/obj/item/implant/I = locate(href_list["warn"]) in GLOB.tracked_implants
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
/obj/machinery/computer/secure_data/laptop
|
||||
name = "security laptop"
|
||||
desc = "A cheap Nanotrasen security laptop, it functions as a security records console. It's bolted to the table."
|
||||
desc = "A cheap Kinaris security laptop, it functions as a security records console. It's bolted to the table."
|
||||
icon_state = "laptop"
|
||||
icon_screen = "seclaptop"
|
||||
icon_keyboard = "laptop_key"
|
||||
@@ -405,7 +405,7 @@ What a mess.*/
|
||||
if(!( printing ))
|
||||
var/wanted_name = stripped_input(usr, "Please enter an alias for the criminal:", "Print Wanted Poster", active1.fields["name"])
|
||||
if(wanted_name)
|
||||
var/default_description = "A poster declaring [wanted_name] to be a dangerous individual, wanted by Nanotrasen. Report any sightings to security immediately."
|
||||
var/default_description = "A poster declaring [wanted_name] to be a dangerous individual, wanted by Kinaris. Report any sightings to security immediately."
|
||||
var/list/major_crimes = active2.fields["ma_crim"]
|
||||
var/list/minor_crimes = active2.fields["mi_crim"]
|
||||
if(major_crimes.len + minor_crimes.len)
|
||||
@@ -530,7 +530,7 @@ What a mess.*/
|
||||
M.fields["alg_d"] = "No allergies have been detected in this patient."
|
||||
M.fields["cdi"] = "None"
|
||||
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
|
||||
M.fields["notes"] = "No notes."
|
||||
M.fields["notes"] = "No Notes."
|
||||
GLOB.data_core.medical += M
|
||||
|
||||
|
||||
@@ -543,7 +543,7 @@ What a mess.*/
|
||||
switch(href_list["field"])
|
||||
if("name")
|
||||
if(istype(active1, /datum/data/record) || istype(active2, /datum/data/record))
|
||||
var/t1 = copytext(sanitize(input("Please input name:", "Secure. records", active1.fields["name"], null) as text),1,MAX_MESSAGE_LEN)
|
||||
var/t1 = stripped_input(usr, "Please input name:", "Secure. records", active1.fields["name"], MAX_MESSAGE_LEN)
|
||||
if(!canUseSecurityRecordsConsole(usr, t1, a1))
|
||||
return
|
||||
if(istype(active1, /datum/data/record))
|
||||
|
||||
@@ -20,17 +20,18 @@
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "station_alert", name, 300, 500, master_ui, state)
|
||||
ui = new(user, src, ui_key, "station_alert", name, 325, 500, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/station_alert/ui_data(mob/user)
|
||||
. = list()
|
||||
var/list/data = list()
|
||||
|
||||
.["alarms"] = list()
|
||||
data["alarms"] = list()
|
||||
for(var/class in alarms)
|
||||
.["alarms"][class] = list()
|
||||
data["alarms"][class] = list()
|
||||
for(var/area in alarms[class])
|
||||
.["alarms"][class] += area
|
||||
data["alarms"][class] += area
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/station_alert/proc/triggerAlarm(class, area/A, O, obj/source)
|
||||
if(source.z != z)
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
icon_keyboard = "teleport_key"
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
circuit = /obj/item/circuitboard/computer/teleporter
|
||||
ui_x = 475
|
||||
ui_y = 130
|
||||
var/regime_set = "Teleporter"
|
||||
var/id
|
||||
var/obj/machinery/teleport/station/power_station
|
||||
@@ -32,34 +34,30 @@
|
||||
break
|
||||
return power_station
|
||||
|
||||
/obj/machinery/computer/teleporter/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/data = "<h3>Teleporter Status</h3>"
|
||||
if(!power_station)
|
||||
data += "<div class='statusDisplay'>No power station linked.</div>"
|
||||
else if(!power_station.teleporter_hub)
|
||||
data += "<div class='statusDisplay'>No hub linked.</div>"
|
||||
obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "teleporter", name, ui_x, ui_y, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/teleporter/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["power_station"] = power_station ? TRUE : FALSE
|
||||
data["teleporter_hub"] = power_station?.teleporter_hub ? TRUE : FALSE
|
||||
data["regime_set"] = regime_set
|
||||
data["target"] = !target ? "None" : "[get_area(target)] [(regime_set != "Gate") ? "" : "Teleporter"]"
|
||||
data["calibrating"] = calibrating
|
||||
|
||||
if(power_station?.teleporter_hub?.calibrated || power_station?.teleporter_hub?.accuracy >= 3)
|
||||
data["calibrated"] = TRUE
|
||||
else
|
||||
data += "<div class='statusDisplay'>Current regime: [regime_set]<BR>"
|
||||
data += "Current target: [(!target) ? "None" : "[get_area(target)] [(regime_set != "Gate") ? "" : "Teleporter"]"]<BR>"
|
||||
if(calibrating)
|
||||
data += "Calibration: <font color='yellow'>In Progress</font>"
|
||||
else if(power_station.teleporter_hub.calibrated || power_station.teleporter_hub.accurate >= 3)
|
||||
data += "Calibration: <font color='green'>Optimal</font>"
|
||||
else
|
||||
data += "Calibration: <font color='red'>Sub-Optimal</font>"
|
||||
data += "</div><BR>"
|
||||
data["calibrated"] = FALSE
|
||||
|
||||
data += "<A href='?src=[REF(src)];regimeset=1'>Change regime</A><BR>"
|
||||
data += "<A href='?src=[REF(src)];settarget=1'>Set target</A><BR>"
|
||||
return data
|
||||
|
||||
data += "<BR><A href='?src=[REF(src)];calibrate=1'>Calibrate Hub</A>"
|
||||
|
||||
var/datum/browser/popup = new(user, "teleporter", name, 400, 400)
|
||||
popup.set_content(data)
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/teleporter/Topic(href, href_list)
|
||||
/obj/machinery/computer/teleporter/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
|
||||
@@ -70,38 +68,39 @@
|
||||
say("Error: Calibration in progress. Stand by.")
|
||||
return
|
||||
|
||||
if(href_list["regimeset"])
|
||||
power_station.engaged = 0
|
||||
power_station.teleporter_hub.update_icon()
|
||||
power_station.teleporter_hub.calibrated = 0
|
||||
reset_regime()
|
||||
if(href_list["settarget"])
|
||||
power_station.engaged = 0
|
||||
power_station.teleporter_hub.update_icon()
|
||||
power_station.teleporter_hub.calibrated = 0
|
||||
set_target(usr)
|
||||
if(href_list["calibrate"])
|
||||
if(!target)
|
||||
say("Error: No target set to calibrate to.")
|
||||
return
|
||||
if(power_station.teleporter_hub.calibrated || power_station.teleporter_hub.accurate >= 3)
|
||||
say("Hub is already calibrated!")
|
||||
return
|
||||
say("Processing hub calibration to target...")
|
||||
switch(action)
|
||||
if("regimeset")
|
||||
power_station.engaged = FALSE
|
||||
power_station.teleporter_hub.update_icon()
|
||||
power_station.teleporter_hub.calibrated = FALSE
|
||||
reset_regime()
|
||||
. = TRUE
|
||||
if("settarget")
|
||||
power_station.engaged = FALSE
|
||||
power_station.teleporter_hub.update_icon()
|
||||
power_station.teleporter_hub.calibrated = FALSE
|
||||
set_target(usr)
|
||||
. = TRUE
|
||||
if("calibrate")
|
||||
if(!target)
|
||||
say("Error: No target set to calibrate to.")
|
||||
return
|
||||
if(power_station.teleporter_hub.calibrated || power_station.teleporter_hub.accuracy >= 3)
|
||||
say("Hub is already calibrated!")
|
||||
return
|
||||
|
||||
calibrating = 1
|
||||
power_station.update_icon()
|
||||
spawn(50 * (3 - power_station.teleporter_hub.accurate)) //Better parts mean faster calibration
|
||||
calibrating = 0
|
||||
if(check_hub_connection())
|
||||
power_station.teleporter_hub.calibrated = 1
|
||||
say("Calibration complete.")
|
||||
else
|
||||
say("Error: Unable to detect hub.")
|
||||
say("Processing hub calibration to target...")
|
||||
calibrating = TRUE
|
||||
power_station.update_icon()
|
||||
updateDialog()
|
||||
|
||||
updateDialog()
|
||||
spawn(50 * (3 - power_station.teleporter_hub.accuracy)) //Better parts mean faster calibration
|
||||
calibrating = FALSE
|
||||
if(check_hub_connection())
|
||||
power_station.teleporter_hub.calibrated = TRUE
|
||||
say("Calibration complete.")
|
||||
else
|
||||
say("Error: Unable to detect hub.")
|
||||
power_station.update_icon()
|
||||
. = TRUE
|
||||
|
||||
/obj/machinery/computer/teleporter/proc/check_hub_connection()
|
||||
if(!power_station)
|
||||
|
||||
@@ -115,8 +115,10 @@
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/defibrillator_mount/AltClick(mob/living/carbon/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
. = TRUE
|
||||
if(!defib)
|
||||
to_chat(user, "<span class='warning'>It'd be hard to remove a defib unit from a mount that has none.</span>")
|
||||
return
|
||||
|
||||
@@ -152,9 +152,11 @@
|
||||
. += "<span class='notice'>Alt-click to toggle modes.</span>"
|
||||
|
||||
/obj/item/grenade/barrier/AltClick(mob/living/carbon/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
toggle_mode(user)
|
||||
return TRUE
|
||||
|
||||
/obj/item/grenade/barrier/proc/toggle_mode(mob/user)
|
||||
switch(mode)
|
||||
|
||||
@@ -97,8 +97,10 @@
|
||||
do_the_dishes(TRUE)
|
||||
|
||||
/obj/machinery/dish_drive/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(user.canUseTopic(src, !issilicon(user)))
|
||||
do_the_dishes(TRUE)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/dish_drive/proc/do_the_dishes(manual)
|
||||
if(!contents.len)
|
||||
|
||||
@@ -143,6 +143,13 @@
|
||||
/obj/machinery/dna_scannernew/interact(mob/user)
|
||||
toggle_open(user)
|
||||
|
||||
/obj/machinery/dna_scannernew/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)))
|
||||
return
|
||||
interact(user)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/dna_scannernew/MouseDrop_T(mob/target, mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
|
||||
return
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
limit--
|
||||
while(!FoundDoor && limit)
|
||||
if (!FoundDoor)
|
||||
log_world("### MAP WARNING, [src] at [AREACOORD(src)] failed to find a valid airlock to cyclelink with!")
|
||||
log_mapping("[src] at [AREACOORD(src)] failed to find a valid airlock to cyclelink with!")
|
||||
return
|
||||
FoundDoor.cyclelinkedairlock = src
|
||||
cyclelinkedairlock = FoundDoor
|
||||
@@ -1434,7 +1434,7 @@
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "ai_airlock", name, 550, 456, master_ui, state)
|
||||
ui = new(user, src, ui_key, "ai_airlock", name, 500, 390, master_ui, state)
|
||||
ui.open()
|
||||
return TRUE
|
||||
|
||||
@@ -1503,83 +1503,24 @@
|
||||
if("shock-perm")
|
||||
shock_perm(usr)
|
||||
. = TRUE
|
||||
if("idscan-on")
|
||||
if(wires.is_cut(WIRE_IDSCAN))
|
||||
to_chat(usr, "You can't enable IdScan - The IdScan wire has been cut.")
|
||||
else if(src.aiDisabledIdScanner)
|
||||
aiDisabledIdScanner = FALSE
|
||||
else
|
||||
to_chat(usr, "The IdScan feature is not disabled.")
|
||||
if("idscan-toggle")
|
||||
aiDisabledIdScanner = !aiDisabledIdScanner
|
||||
. = TRUE
|
||||
if("idscan-off")
|
||||
if(wires.is_cut(WIRE_IDSCAN))
|
||||
to_chat(usr, "The IdScan wire has been cut - So, you can't disable it, but it is already disabled anyways.")
|
||||
else if(aiDisabledIdScanner)
|
||||
to_chat(usr, "You've already disabled the IdScan feature.")
|
||||
else
|
||||
aiDisabledIdScanner = TRUE
|
||||
if("emergency-toggle")
|
||||
toggle_emergency(usr)
|
||||
. = TRUE
|
||||
if("emergency-on")
|
||||
emergency_on(usr)
|
||||
if("bolt-toggle")
|
||||
toggle_bolt(usr)
|
||||
. = TRUE
|
||||
if("emergency-off")
|
||||
emergency_off(usr)
|
||||
if("light-toggle")
|
||||
lights = !lights
|
||||
update_icon()
|
||||
. = TRUE
|
||||
if("bolt-raise")
|
||||
bolt_raise(usr)
|
||||
if("safe-toggle")
|
||||
safe = !safe
|
||||
. = TRUE
|
||||
if("bolt-drop")
|
||||
bolt_drop(usr)
|
||||
. = TRUE
|
||||
if("light-on")
|
||||
if(wires.is_cut(WIRE_LIGHT))
|
||||
to_chat(usr, "Control to door bolt lights has been severed.")
|
||||
else if (!src.lights)
|
||||
lights = TRUE
|
||||
update_icon()
|
||||
else
|
||||
to_chat(usr, text("Door bolt lights are already enabled!"))
|
||||
. = TRUE
|
||||
if("light-off")
|
||||
if(wires.is_cut(WIRE_LIGHT))
|
||||
to_chat(usr, "Control to door bolt lights has been severed.")
|
||||
else if (lights)
|
||||
lights = FALSE
|
||||
update_icon()
|
||||
else
|
||||
to_chat(usr, "Door bolt lights are already disabled!")
|
||||
. = TRUE
|
||||
if("safe-on")
|
||||
if(wires.is_cut(WIRE_SAFETY))
|
||||
to_chat(usr, "Control to door sensors is disabled.")
|
||||
else if (!src.safe)
|
||||
safe = TRUE
|
||||
else
|
||||
to_chat(usr, "Firmware reports safeties already in place.")
|
||||
. = TRUE
|
||||
if("safe-off")
|
||||
if(wires.is_cut(WIRE_SAFETY))
|
||||
to_chat(usr, "Control to door sensors is disabled.")
|
||||
else if (safe)
|
||||
safe = FALSE
|
||||
else
|
||||
to_chat(usr, "Firmware reports safeties already overridden.")
|
||||
. = TRUE
|
||||
if("speed-on")
|
||||
if(wires.is_cut(WIRE_TIMING))
|
||||
to_chat(usr, "Control to door timing circuitry has been severed.")
|
||||
else if (!src.normalspeed)
|
||||
normalspeed = 1
|
||||
else
|
||||
to_chat(usr,"Door timing circuitry currently operating normally.")
|
||||
. = TRUE
|
||||
if("speed-off")
|
||||
if(wires.is_cut(WIRE_TIMING))
|
||||
to_chat(usr, "Control to door timing circuitry has been severed.")
|
||||
else if (normalspeed)
|
||||
normalspeed = 0
|
||||
else
|
||||
to_chat(usr, "Door timing circuitry already accelerated.")
|
||||
if("speed-toggle")
|
||||
normalspeed = !normalspeed
|
||||
|
||||
. = TRUE
|
||||
if("open-close")
|
||||
@@ -1617,45 +1558,26 @@
|
||||
log_combat(user, src, "electrified")
|
||||
set_electrified(ELECTRIFIED_PERMANENT)
|
||||
|
||||
/obj/machinery/door/airlock/proc/emergency_on(mob/user)
|
||||
if(!user_allowed(user))
|
||||
return
|
||||
if (!emergency)
|
||||
emergency = TRUE
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "Emergency access is already enabled!")
|
||||
|
||||
/obj/machinery/door/airlock/proc/emergency_off(mob/user)
|
||||
if(!user_allowed(user))
|
||||
return
|
||||
if (emergency)
|
||||
emergency = FALSE
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "Emergency access is already disabled!")
|
||||
|
||||
/obj/machinery/door/airlock/proc/bolt_raise(mob/user)
|
||||
/obj/machinery/door/airlock/proc/toggle_bolt(mob/user)
|
||||
if(!user_allowed(user))
|
||||
return
|
||||
if(wires.is_cut(WIRE_BOLTS))
|
||||
to_chat(user, "The door bolt drop wire is cut - you can't raise the door bolts")
|
||||
else if(!src.locked)
|
||||
to_chat(user, "The door bolts are already up")
|
||||
else
|
||||
if(src.hasPower())
|
||||
unbolt()
|
||||
to_chat(user, "<span class='warning'>The door bolt drop wire is cut - you can't toggle the door bolts.</span>")
|
||||
return
|
||||
if(locked)
|
||||
if(!hasPower())
|
||||
to_chat(user, "<span class='warning'>The door has no power - you can't raise the door bolts.</span>")
|
||||
else
|
||||
to_chat(user, "Cannot raise door bolts due to power failure")
|
||||
|
||||
/obj/machinery/door/airlock/proc/bolt_drop(mob/user)
|
||||
if(!user_allowed(user))
|
||||
return
|
||||
if(wires.is_cut(WIRE_BOLTS))
|
||||
to_chat(user, "You can't drop the door bolts - The door bolt dropping wire has been cut.")
|
||||
unbolt()
|
||||
else
|
||||
bolt()
|
||||
|
||||
/obj/machinery/door/airlock/proc/toggle_emergency(mob/user)
|
||||
if(!user_allowed(user))
|
||||
return
|
||||
emergency = !emergency
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/door/airlock/proc/user_toggle_open(mob/user)
|
||||
if(!user_allowed(user))
|
||||
return
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
|
||||
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "airlock_electronics", name, 975, 420, master_ui, state)
|
||||
ui = new(user, src, ui_key, "airlock_electronics", name, 420, 485, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/item/electronics/airlock/ui_data()
|
||||
@@ -43,13 +43,16 @@
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("clear")
|
||||
if("clear_all")
|
||||
accesses = list()
|
||||
one_access = 0
|
||||
. = TRUE
|
||||
if("one_access")
|
||||
one_access = !one_access
|
||||
. = TRUE
|
||||
if("grant_all")
|
||||
accesses = get_all_accesses()
|
||||
. = TRUE
|
||||
if("set")
|
||||
var/access = text2num(params["access"])
|
||||
if (!(access in accesses))
|
||||
|
||||
@@ -149,7 +149,7 @@
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "brig_timer", name, 300, 200, master_ui, state)
|
||||
ui = new(user, src, ui_key, "brig_timer", name, 300, 138, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
//icon update function
|
||||
@@ -168,7 +168,7 @@
|
||||
if(timing)
|
||||
var/disp1 = id
|
||||
var/time_left = time_left(seconds = TRUE)
|
||||
var/disp2 = "[add_zero(num2text((time_left / 60) % 60),2)]~[add_zero(num2text(time_left % 60), 2)]"
|
||||
var/disp2 = "[add_leading(num2text((time_left / 60) % 60), 2, "0")]:[add_leading(num2text(time_left % 60), 2, "0")]"
|
||||
if(length(disp2) > CHARS_PER_LINE)
|
||||
disp2 = "Error"
|
||||
update_display(disp1, disp2)
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
if(voice_activated)
|
||||
flags_1 |= HEAR_1
|
||||
|
||||
/obj/machinery/door/password/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
/obj/machinery/door/password/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(!density || !voice_activated || radio_freq)
|
||||
return
|
||||
|
||||
@@ -42,11 +42,12 @@
|
||||
icon_state = "pod_1"
|
||||
//Get the clone body ready
|
||||
maim_clone(H)
|
||||
ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_MUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_MUTE, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_NOBREATH, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
|
||||
H.Unconscious(80)
|
||||
|
||||
var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone?", null, null, null, 100, H)
|
||||
|
||||
@@ -256,6 +256,20 @@
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/firealarm/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
|
||||
if((buildstage == 0) && (the_rcd.upgrade & RCD_UPGRADE_SIMPLE_CIRCUITS))
|
||||
return list("mode" = RCD_UPGRADE_SIMPLE_CIRCUITS, "delay" = 20, "cost" = 1)
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/firealarm/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
|
||||
switch(passed_mode)
|
||||
if(RCD_UPGRADE_SIMPLE_CIRCUITS)
|
||||
user.visible_message("<span class='notice'>[user] fabricates a circuit and places it into [src].</span>", \
|
||||
"<span class='notice'>You adapt a fire alarm circuit and slot it into the assembly.</span>")
|
||||
buildstage = 1
|
||||
update_icon()
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/firealarm/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
|
||||
. = ..()
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "gulag_item_reclaimer", name, 455, 440, master_ui, state)
|
||||
ui = new(user, src, ui_key, "gulag_item_reclaimer", name, 300, 400, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/gulag_item_reclaimer/ui_data(mob/user)
|
||||
|
||||
@@ -51,10 +51,12 @@
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/harvester/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(harvesting || !user || !isliving(user) || state_open)
|
||||
return
|
||||
if(can_harvest())
|
||||
start_harvest()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/harvester/proc/can_harvest()
|
||||
if(!powered(EQUIP) || state_open || !occupant || !iscarbon(occupant))
|
||||
|
||||
+697
-697
File diff suppressed because it is too large
Load Diff
@@ -16,6 +16,7 @@
|
||||
var/power_efficiency = 1
|
||||
var/x_offset = 0
|
||||
var/y_offset = 0
|
||||
var/indicator_icon = "launchpad_target"
|
||||
|
||||
/obj/machinery/launchpad/RefreshParts()
|
||||
var/E = 0
|
||||
@@ -29,17 +30,28 @@
|
||||
return
|
||||
|
||||
if(panel_open)
|
||||
if(istype(I, /obj/item/multitool))
|
||||
if(I.tool_behaviour == TOOL_MULTITOOL)
|
||||
if(!multitool_check_buffer(user, I))
|
||||
return
|
||||
var/obj/item/multitool/M = I
|
||||
M.buffer = src
|
||||
to_chat(user, "<span class='notice'>You save the data in the [I.name]'s buffer.</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(default_deconstruction_crowbar(I))
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/launchpad/attack_ghost(mob/dead/observer/ghost)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
var/target_x = x + x_offset
|
||||
var/target_y = y + y_offset
|
||||
var/turf/target = locate(target_x, target_y, z)
|
||||
ghost.forceMove(target)
|
||||
|
||||
/obj/machinery/launchpad/proc/isAvailable()
|
||||
if(stat & NOPOWER)
|
||||
return FALSE
|
||||
@@ -47,6 +59,14 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/launchpad/proc/set_offset(x, y)
|
||||
if(teleporting)
|
||||
return
|
||||
if(!isnull(x))
|
||||
x_offset = CLAMP(x, -range, range)
|
||||
if(!isnull(y))
|
||||
y_offset = CLAMP(y, -range, range)
|
||||
|
||||
/obj/machinery/launchpad/proc/doteleport(mob/user, sending)
|
||||
if(teleporting)
|
||||
to_chat(user, "<span class='warning'>ERROR: Launchpad busy.</span>")
|
||||
@@ -64,12 +84,22 @@
|
||||
var/area/A = get_area(target)
|
||||
|
||||
flick(icon_teleport, src)
|
||||
playsound(get_turf(src), 'sound/weapons/flash.ogg', 25, 1)
|
||||
|
||||
//Change the indicator's icon to show that we're teleporting
|
||||
if(sending)
|
||||
indicator_icon = "launchpad_launch"
|
||||
else
|
||||
indicator_icon = "launchpad_pull"
|
||||
|
||||
playsound(get_turf(src), 'sound/weapons/flash.ogg', 25, TRUE)
|
||||
teleporting = TRUE
|
||||
|
||||
|
||||
sleep(teleport_speed)
|
||||
|
||||
//Set the indicator icon back to normal
|
||||
indicator_icon = "launchpad_target"
|
||||
|
||||
if(QDELETED(src) || !isAvailable())
|
||||
return
|
||||
|
||||
@@ -86,25 +116,25 @@
|
||||
source = dest
|
||||
dest = target
|
||||
|
||||
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 25, 1)
|
||||
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 25, TRUE)
|
||||
var/first = TRUE
|
||||
for(var/atom/movable/ROI in source)
|
||||
if(ROI == src)
|
||||
continue
|
||||
// if it's anchored, don't teleport
|
||||
if(!istype(ROI) || isdead(ROI) || iscameramob(ROI) || istype(ROI, /obj/effect/dummy/phased_mob))
|
||||
continue//don't teleport these
|
||||
var/on_chair = ""
|
||||
if(ROI.anchored)
|
||||
if(ROI.anchored)// if it's anchored, don't teleport
|
||||
if(isliving(ROI))
|
||||
var/mob/living/L = ROI
|
||||
if(L.buckled)
|
||||
// TP people on office chairs
|
||||
if(L.buckled.anchored)
|
||||
continue
|
||||
|
||||
on_chair = " (on a chair)"
|
||||
else
|
||||
continue
|
||||
else if(!isobserver(ROI))
|
||||
else
|
||||
continue
|
||||
if(!first)
|
||||
log_msg += ", "
|
||||
@@ -250,7 +280,7 @@
|
||||
/obj/item/launchpad_remote/ui_interact(mob/user, ui_key = "launchpad_remote", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "launchpad_remote", "Briefcase Launchpad Remote", 550, 400, master_ui, state) //width, height
|
||||
ui = new(user, src, ui_key, "launchpad_remote", "Briefcase Launchpad Remote", 300, 240, master_ui, state) //width, height
|
||||
ui.set_style("syndicate")
|
||||
ui.open()
|
||||
|
||||
@@ -265,10 +295,9 @@
|
||||
return data
|
||||
|
||||
data["pad_name"] = pad.display_name
|
||||
data["abs_x"] = abs(pad.x_offset)
|
||||
data["abs_y"] = abs(pad.y_offset)
|
||||
data["north_south"] = pad.y_offset > 0 ? "N":"S"
|
||||
data["east_west"] = pad.x_offset > 0 ? "E":"W"
|
||||
data["range"] = pad.range
|
||||
data["x"] = pad.x_offset
|
||||
data["y"] = pad.y_offset
|
||||
return data
|
||||
|
||||
/obj/item/launchpad_remote/proc/teleport(mob/user, obj/machinery/launchpad/pad)
|
||||
@@ -284,76 +313,33 @@
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("right")
|
||||
if(pad.x_offset < pad.range)
|
||||
pad.x_offset++
|
||||
if("set_pos")
|
||||
var/new_x = text2num(params["x"])
|
||||
var/new_y = text2num(params["y"])
|
||||
pad.set_offset(new_x, new_y)
|
||||
. = TRUE
|
||||
|
||||
if("left")
|
||||
if(pad.x_offset > (pad.range * -1))
|
||||
pad.x_offset--
|
||||
if("move_pos")
|
||||
var/plus_x = text2num(params["x"])
|
||||
var/plus_y = text2num(params["y"])
|
||||
pad.set_offset(
|
||||
x = pad.x_offset + plus_x,
|
||||
y = pad.y_offset + plus_y
|
||||
)
|
||||
. = TRUE
|
||||
|
||||
if("up")
|
||||
if(pad.y_offset < pad.range)
|
||||
pad.y_offset++
|
||||
. = TRUE
|
||||
|
||||
if("down")
|
||||
if(pad.y_offset > (pad.range * -1))
|
||||
pad.y_offset--
|
||||
. = TRUE
|
||||
|
||||
if("up-right")
|
||||
if(pad.y_offset < pad.range)
|
||||
pad.y_offset++
|
||||
if(pad.x_offset < pad.range)
|
||||
pad.x_offset++
|
||||
. = TRUE
|
||||
|
||||
if("up-left")
|
||||
if(pad.y_offset < pad.range)
|
||||
pad.y_offset++
|
||||
if(pad.x_offset > (pad.range * -1))
|
||||
pad.x_offset--
|
||||
. = TRUE
|
||||
|
||||
if("down-right")
|
||||
if(pad.y_offset > (pad.range * -1))
|
||||
pad.y_offset--
|
||||
if(pad.x_offset < pad.range)
|
||||
pad.x_offset++
|
||||
. = TRUE
|
||||
|
||||
if("down-left")
|
||||
if(pad.y_offset > (pad.range * -1))
|
||||
pad.y_offset--
|
||||
if(pad.x_offset > (pad.range * -1))
|
||||
pad.x_offset--
|
||||
. = TRUE
|
||||
|
||||
if("reset")
|
||||
pad.y_offset = 0
|
||||
pad.x_offset = 0
|
||||
. = TRUE
|
||||
|
||||
if("rename")
|
||||
. = TRUE
|
||||
var/new_name = stripped_input(usr, "How do you want to rename the launchpad?", "Launchpad", pad.display_name, 15)
|
||||
var/new_name = params["name"]
|
||||
if(!new_name)
|
||||
return
|
||||
pad.display_name = new_name
|
||||
|
||||
if("remove")
|
||||
. = TRUE
|
||||
if(usr && alert(usr, "Are you sure?", "Unlink Launchpad", "I'm Sure", "Abort") != "Abort")
|
||||
pad = null
|
||||
|
||||
if("launch")
|
||||
sending = TRUE
|
||||
teleport(usr, pad)
|
||||
. = TRUE
|
||||
|
||||
if("pull")
|
||||
sending = FALSE
|
||||
teleport(usr, pad)
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
selected_category = href_list["category"]
|
||||
|
||||
if(href_list["disposeI"]) //Get rid of a reagent incase you add the wrong one by mistake
|
||||
reagents.del_reagent(href_list["disposeI"])
|
||||
reagents.del_reagent(text2path(href_list["disposeI"]))
|
||||
|
||||
if(href_list["make"])
|
||||
|
||||
@@ -98,10 +98,10 @@
|
||||
return
|
||||
|
||||
|
||||
var/synth_cost = being_built.reagents_list["synthflesh"]*prod_coeff
|
||||
var/synth_cost = being_built.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff
|
||||
var/power = max(2000, synth_cost/5)
|
||||
|
||||
if(reagents.has_reagent("synthflesh", being_built.reagents_list["synthflesh"]*prod_coeff))
|
||||
if(reagents.has_reagent(/datum/reagent/medicine/synthflesh, being_built.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff))
|
||||
busy = TRUE
|
||||
use_power(power)
|
||||
flick("limbgrower_fill",src)
|
||||
@@ -115,8 +115,8 @@
|
||||
return
|
||||
|
||||
/obj/machinery/limbgrower/proc/build_item()
|
||||
if(reagents.has_reagent("synthflesh", being_built.reagents_list["synthflesh"]*prod_coeff)) //sanity check, if this happens we are in big trouble
|
||||
reagents.remove_reagent("synthflesh",being_built.reagents_list["synthflesh"]*prod_coeff)
|
||||
if(reagents.has_reagent(/datum/reagent/medicine/synthflesh, being_built.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff)) //sanity check, if this happens we are in big trouble
|
||||
reagents.remove_reagent(/datum/reagent/medicine/synthflesh, being_built.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff)
|
||||
var/buildpath = being_built.build_path
|
||||
if(ispath(buildpath, /obj/item/bodypart)) //This feels like spatgheti code, but i need to initilise a limb somehow
|
||||
build_limb(buildpath)
|
||||
@@ -177,7 +177,7 @@
|
||||
dat += materials_printout()
|
||||
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(!(selected_category in D.category))
|
||||
continue
|
||||
if(disabled || !can_build(D))
|
||||
@@ -197,7 +197,7 @@
|
||||
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
dat += "[R.name]: [R.volume]"
|
||||
dat += "<A href='?src=[REF(src)];disposeI=[R.id]'>Purge</A><BR>"
|
||||
dat += "<A href='?src=[REF(src)];disposeI=[R]'>Purge</A><BR>"
|
||||
|
||||
dat += "</div>"
|
||||
return dat
|
||||
@@ -207,19 +207,19 @@
|
||||
return dat
|
||||
|
||||
/obj/machinery/limbgrower/proc/can_build(datum/design/D)
|
||||
return (reagents.has_reagent("synthflesh", D.reagents_list["synthflesh"]*prod_coeff)) //Return whether the machine has enough synthflesh to produce the design
|
||||
return (reagents.has_reagent(/datum/reagent/medicine/synthflesh, D.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff)) //Return whether the machine has enough synthflesh to produce the design
|
||||
|
||||
/obj/machinery/limbgrower/proc/get_design_cost(datum/design/D)
|
||||
var/dat
|
||||
if(D.reagents_list["synthflesh"])
|
||||
dat += "[D.reagents_list["synthflesh"] * prod_coeff] Synthetic flesh "
|
||||
dat += "[D.reagents_list[/datum/reagent/medicine/synthflesh] * prod_coeff] Synthetic flesh "
|
||||
return dat
|
||||
|
||||
/obj/machinery/limbgrower/emag_act(mob/user)
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
for(var/id in SSresearch.techweb_designs)
|
||||
var/datum/design/D = SSresearch.techweb_designs[id]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(id)
|
||||
if((D.build_type & LIMBGROWER) && ("emagged" in D.category))
|
||||
stored_research.add_design(D)
|
||||
to_chat(user, "<span class='warning'>A warning flashes onto the screen, stating that safety overrides have been deactivated!</span>")
|
||||
|
||||
@@ -306,7 +306,7 @@
|
||||
if(speed <= 0)
|
||||
speed = 1
|
||||
if("setpath")
|
||||
var/newpath = copytext(sanitize(input(usr, "Please define a new path!",,path) as text|null),1,MAX_MESSAGE_LEN)
|
||||
var/newpath = stripped_input(usr, "Please define a new path!", "New Path", path, MAX_MESSAGE_LEN)
|
||||
if(newpath && newpath != "")
|
||||
moving = 0 // stop moving
|
||||
path = newpath
|
||||
@@ -368,13 +368,19 @@
|
||||
// Generates the rpath variable using the path string, think of this as "string2list"
|
||||
// Doesn't use params2list() because of the akward way it stacks entities
|
||||
rpath = list() // clear rpath
|
||||
var/maximum_character = min( 50, length(path) ) // chooses the maximum length of the iterator. 50 max length
|
||||
var/maximum_characters = 50
|
||||
|
||||
for(var/i=1, i<=maximum_character, i++) // iterates through all characters in path
|
||||
var/lentext = length(path)
|
||||
var/nextchar = ""
|
||||
var/charcount = 0
|
||||
|
||||
var/nextchar = copytext(path, i, i+1) // find next character
|
||||
|
||||
if(!(nextchar in list(";", "&", "*", " "))) // if char is a separator, ignore
|
||||
rpath += copytext(path, i, i+1) // else, add to list
|
||||
for(var/i = 1, i <= lentext, i += length(nextchar)) // iterates through all characters in path
|
||||
nextchar = path[i] // find next character
|
||||
|
||||
if(nextchar in list(";", "&", "*", " ")) // if char is a separator, ignore
|
||||
continue
|
||||
rpath += nextchar // else, add to list
|
||||
// there doesn't HAVE to be separators but it makes paths syntatically visible
|
||||
charcount++
|
||||
if(charcount >= maximum_characters)
|
||||
break
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
var/index = findtext(e, "=") // format is "key=value"
|
||||
if(index)
|
||||
var/key = copytext(e, 1, index)
|
||||
var/val = copytext(e, index+1)
|
||||
var/val = copytext(e, index + length(e[index]))
|
||||
codes[key] = val
|
||||
else
|
||||
codes[e] = "1"
|
||||
@@ -167,7 +167,7 @@ Transponder Codes:<UL>"}
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["locedit"])
|
||||
var/newloc = copytext(sanitize(input("Enter New Location", "Navigation Beacon", location) as text|null),1,MAX_MESSAGE_LEN)
|
||||
var/newloc = stripped_input(usr, "Enter New Location", "Navigation Beacon", location, MAX_MESSAGE_LEN)
|
||||
if(newloc)
|
||||
location = newloc
|
||||
updateDialog()
|
||||
|
||||
@@ -162,7 +162,7 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
NEWSCASTER.update_icon()
|
||||
|
||||
/datum/newscaster/feed_network/proc/save_photo(icon/photo)
|
||||
var/photo_file = copytext(md5("\icon[photo]"), 1, 6)
|
||||
var/photo_file = copytext_char(md5("\icon[photo]"), 1, 6)
|
||||
if(!fexists("[GLOB.log_directory]/photos/[photo_file].png"))
|
||||
//Clean up repeated frames
|
||||
var/icon/clean = new /icon()
|
||||
@@ -287,7 +287,7 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
dat+="<HR><B>Feed Security functions:</B><BR>"
|
||||
dat+="<BR><A href='?src=[REF(src)];menu_wanted=1'>[(wanted_already) ? ("Manage") : ("Publish")] \"Wanted\" Issue</A>"
|
||||
dat+="<BR><A href='?src=[REF(src)];menu_censor_story=1'>Censor Feed Stories</A>"
|
||||
dat+="<BR><A href='?src=[REF(src)];menu_censor_channel=1'>Mark Feed Channel with Nanotrasen D-Notice</A>"
|
||||
dat+="<BR><A href='?src=[REF(src)];menu_censor_channel=1'>Mark Feed Channel with Kinaris D-Notice</A>"
|
||||
dat+="<BR><HR>The newscaster recognises you as: <FONT COLOR='green'>[scanned_user]</FONT>"
|
||||
if(1)
|
||||
dat+= "Station Feed Channels<HR>"
|
||||
@@ -368,7 +368,7 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
if(9)
|
||||
dat+="<B>[viewing_channel.channel_name]: </B><FONT SIZE=1>\[created by: <FONT COLOR='maroon'>[viewing_channel.returnAuthor(-1)]</FONT>\]</FONT><HR>"
|
||||
if(viewing_channel.censored)
|
||||
dat+="<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.<BR>"
|
||||
dat+="<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a Kinaris D-Notice.<BR>"
|
||||
dat+="No further feed story additions are allowed while the D-Notice is in effect.</FONT><BR><BR>"
|
||||
else
|
||||
if( isemptylist(viewing_channel.messages) )
|
||||
@@ -395,7 +395,7 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
dat+="<BR><HR><A href='?src=[REF(src)];refresh=1'>Refresh</A>"
|
||||
dat+="<BR><A href='?src=[REF(src)];setScreen=[1]'>Back</A>"
|
||||
if(10)
|
||||
dat+="<B>Nanotrasen Feed Censorship Tool</B><BR>"
|
||||
dat+="<B>Kinaris Feed Censorship Tool</B><BR>"
|
||||
dat+="<FONT SIZE=1>NOTE: Due to the nature of news Feeds, total deletion of a Feed Story is not possible.<BR>"
|
||||
dat+="Keep in mind that users attempting to view a censored feed will instead see the \[REDACTED\] tag above it.</FONT>"
|
||||
dat+="<HR>Select Feed channel to get Stories from:<BR>"
|
||||
@@ -406,7 +406,7 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
dat+="<A href='?src=[REF(src)];pick_censor_channel=[REF(CHANNEL)]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ""]<BR>"
|
||||
dat+="<BR><A href='?src=[REF(src)];setScreen=[0]'>Cancel</A>"
|
||||
if(11)
|
||||
dat+="<B>Nanotrasen D-Notice Handler</B><HR>"
|
||||
dat+="<B>Kinaris D-Notice Handler</B><HR>"
|
||||
dat+="<FONT SIZE=1>A D-Notice is to be bestowed upon the channel if the handling Authority deems it as harmful for the station's"
|
||||
dat+="morale, integrity or disciplinary behaviour. A D-Notice will render a channel unable to be updated by anyone, without deleting any feed"
|
||||
dat+="stories it might contain at the time. You can lift a D-Notice if you have the required access at any time.</FONT><HR>"
|
||||
@@ -433,7 +433,7 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
dat+="<B>[viewing_channel.channel_name]: </B><FONT SIZE=1>\[ created by: <FONT COLOR='maroon'>[viewing_channel.returnAuthor(-1)]</FONT> \]</FONT><BR>"
|
||||
dat+="Channel messages listed below. If you deem them dangerous to the station, you can <A href='?src=[REF(src)];toggle_d_notice=[REF(viewing_channel)]'>Bestow a D-Notice upon the channel</A>.<HR>"
|
||||
if(viewing_channel.censored)
|
||||
dat+="<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.<BR>"
|
||||
dat+="<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a Kinaris D-Notice.<BR>"
|
||||
dat+="No further feed story additions are allowed while the D-Notice is in effect.</FONT><BR><BR>"
|
||||
else
|
||||
if(isemptylist(viewing_channel.messages))
|
||||
@@ -514,8 +514,6 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
scan_user(usr)
|
||||
if(href_list["set_channel_name"])
|
||||
channel_name = stripped_input(usr, "Provide a Feed Channel Name", "Network Channel Handler", "", MAX_NAME_LEN)
|
||||
while (findtext(channel_name," ") == 1)
|
||||
channel_name = copytext(channel_name,2,length(channel_name)+1)
|
||||
updateUsrDialog()
|
||||
else if(href_list["set_channel_lock"])
|
||||
c_locked = !c_locked
|
||||
@@ -690,7 +688,7 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
updateUsrDialog()
|
||||
else if(href_list["new_comment"])
|
||||
var/datum/newscaster/feed_message/FM = locate(href_list["new_comment"])
|
||||
var/cominput = copytext(stripped_input(usr, "Write your message:", "New comment", null),1,141)
|
||||
var/cominput = copytext_char(stripped_input(usr, "Write your message:", "New comment", null), 140)
|
||||
if(cominput)
|
||||
scan_user(usr)
|
||||
var/datum/newscaster/feed_comment/FC = new/datum/newscaster/feed_comment
|
||||
@@ -902,7 +900,7 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
switch(screen)
|
||||
if(0) //Cover
|
||||
dat+="<DIV ALIGN='center'><B><FONT SIZE=6>The Griffon</FONT></B></div>"
|
||||
dat+="<DIV ALIGN='center'><FONT SIZE=2>Nanotrasen-standard newspaper, for use on Nanotrasen? Space Facilities</FONT></div><HR>"
|
||||
dat+="<DIV ALIGN='center'><FONT SIZE=2>Kinaris-standard newspaper, for use on Kinaris? Space Facilities</FONT></div><HR>"
|
||||
if(isemptylist(news_content))
|
||||
if(wantedAuthor)
|
||||
dat+="Contents:<BR><ul><B><FONT COLOR='red'>**</FONT>Important Security Announcement<FONT COLOR='red'>**</FONT></B> <FONT SIZE=2>\[page [pages+2]\]</FONT><BR></ul>"
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -263,10 +263,9 @@ GLOBAL_LIST_EMPTY(allConsoles)
|
||||
usr.set_machine(src)
|
||||
add_fingerprint(usr)
|
||||
|
||||
if(reject_bad_text(href_list["write"]))
|
||||
dpt = ckey(href_list["write"]) //write contains the string of the receiving department's name
|
||||
|
||||
var/new_message = copytext(reject_bad_text(input(usr, "Write your message:", "Awaiting Input", "")),1,MAX_MESSAGE_LEN)
|
||||
if(href_list["write"])
|
||||
dpt = ckey(reject_bad_text(href_list["write"])) //write contains the string of the receiving department's name
|
||||
var/new_message = stripped_input(usr, "Write your message:", "Awaiting Input", "", MAX_MESSAGE_LEN)
|
||||
if(new_message)
|
||||
message = new_message
|
||||
screen = 9
|
||||
@@ -282,7 +281,7 @@ GLOBAL_LIST_EMPTY(allConsoles)
|
||||
priority = -1
|
||||
|
||||
if(href_list["writeAnnouncement"])
|
||||
var/new_message = copytext(reject_bad_text(input(usr, "Write your message:", "Awaiting Input", "")),1,MAX_MESSAGE_LEN)
|
||||
var/new_message = reject_bad_text(stripped_input(usr, "Write your message:", "Awaiting Input", "", MAX_MESSAGE_LEN))
|
||||
if(new_message)
|
||||
message = new_message
|
||||
if (text2num(href_list["priority"]) < 2)
|
||||
@@ -438,9 +437,8 @@ GLOBAL_LIST_EMPTY(allConsoles)
|
||||
return
|
||||
|
||||
/obj/machinery/requests_console/say_mod(input, message_mode)
|
||||
var/ending = copytext(input, length(input) - 2)
|
||||
if (ending == "!!!")
|
||||
. = "blares"
|
||||
if(spantext_char(input, "!", -3))
|
||||
return "blares"
|
||||
else
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -55,14 +55,14 @@
|
||||
/// Call with no arguments to disable.
|
||||
/obj/machinery/status_display/proc/set_message(m1, m2)
|
||||
if(m1)
|
||||
index1 = (length(m1) > CHARS_PER_LINE)
|
||||
index1 = (length_char(m1) > CHARS_PER_LINE)
|
||||
message1 = m1
|
||||
else
|
||||
message1 = ""
|
||||
index1 = 0
|
||||
|
||||
if(m2)
|
||||
index2 = (length(m2) > CHARS_PER_LINE)
|
||||
index2 = (length_char(m2) > CHARS_PER_LINE)
|
||||
message2 = m2
|
||||
else
|
||||
message2 = ""
|
||||
@@ -77,19 +77,19 @@
|
||||
|
||||
var/line1 = message1
|
||||
if(index1)
|
||||
line1 = copytext("[message1]|[message1]", index1, index1+CHARS_PER_LINE)
|
||||
var/message1_len = length(message1)
|
||||
line1 = copytext_char("[message1]|[message1]", index1, index1+CHARS_PER_LINE)
|
||||
var/message1_len = length_char(message1)
|
||||
index1 += SCROLL_SPEED
|
||||
if(index1 > message1_len)
|
||||
index1 -= message1_len
|
||||
if(index1 > message1_len + 1)
|
||||
index1 -= (message1_len + 1)
|
||||
|
||||
var/line2 = message2
|
||||
if(index2)
|
||||
line2 = copytext("[message2]|[message2]", index2, index2+CHARS_PER_LINE)
|
||||
line2 = copytext_char("[message2]|[message2]", index2, index2+CHARS_PER_LINE)
|
||||
var/message2_len = length(message2)
|
||||
index2 += SCROLL_SPEED
|
||||
if(index2 > message2_len)
|
||||
index2 -= message2_len
|
||||
if(index2 > message2_len + 1)
|
||||
index2 -= (message2_len + 1)
|
||||
|
||||
update_display(line1, line2)
|
||||
if (!index1 && !index2)
|
||||
@@ -130,7 +130,7 @@
|
||||
var/line1 = "-[shuttle.getModeStr()]-"
|
||||
var/line2 = shuttle.getTimerStr()
|
||||
|
||||
if(length(line2) > CHARS_PER_LINE)
|
||||
if(length_char(line2) > CHARS_PER_LINE)
|
||||
line2 = "error"
|
||||
update_display(line1, line2)
|
||||
else
|
||||
@@ -242,7 +242,7 @@
|
||||
else
|
||||
line1 = "CARGO"
|
||||
line2 = SSshuttle.supply.getTimerStr()
|
||||
if(length(line2) > CHARS_PER_LINE)
|
||||
if(length_char(line2) > CHARS_PER_LINE)
|
||||
line2 = "Error"
|
||||
update_display(line1, line2)
|
||||
|
||||
|
||||
@@ -388,14 +388,24 @@
|
||||
data["uv_super"] = uv_super
|
||||
if(helmet)
|
||||
data["helmet"] = helmet.name
|
||||
else
|
||||
data["helmet"] = null
|
||||
if(suit)
|
||||
data["suit"] = suit.name
|
||||
else
|
||||
data["suit"] = null
|
||||
if(mask)
|
||||
data["mask"] = mask.name
|
||||
else
|
||||
data["mask"] = null
|
||||
if(storage)
|
||||
data["storage"] = storage.name
|
||||
else
|
||||
data["storage"] = null
|
||||
if(occupant)
|
||||
data["occupied"] = 1
|
||||
data["occupied"] = TRUE
|
||||
else
|
||||
data["occupied"] = FALSE
|
||||
return data
|
||||
|
||||
/obj/machinery/suit_storage_unit/ui_act(action, params)
|
||||
|
||||
@@ -295,7 +295,7 @@
|
||||
|
||||
/obj/item/bombcore/training
|
||||
name = "dummy payload"
|
||||
desc = "A Nanotrasen replica of a syndicate payload. Its not intended to explode but to announce that it WOULD have exploded, then rewire itself to allow for more training."
|
||||
desc = "A Kinaris replica of a syndicate payload. Its not intended to explode but to announce that it WOULD have exploded, then rewire itself to allow for more training."
|
||||
var/defusals = 0
|
||||
var/attempts = 0
|
||||
|
||||
|
||||
@@ -132,7 +132,7 @@
|
||||
set waitfor = FALSE
|
||||
|
||||
// Perform final composition steps on the message.
|
||||
var/message = copytext(data["message"], 1, MAX_BROADCAST_LEN)
|
||||
var/message = copytext_char(data["message"], 1, MAX_BROADCAST_LEN)
|
||||
if(!message)
|
||||
return
|
||||
var/compression = data["compression"]
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
|
||||
|
||||
if("id")
|
||||
var/newid = copytext(reject_bad_text(input(usr, "Specify the new ID for this machine", src, id) as null|text),1,MAX_MESSAGE_LEN)
|
||||
var/newid = reject_bad_text(stripped_input(usr, "Specify the new ID for this machine", src, id, MAX_MESSAGE_LEN))
|
||||
if(newid && canAccess(usr))
|
||||
id = newid
|
||||
temp = "<font color = #666633>-% New ID assigned: \"[id]\" %-</font color>"
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 2000
|
||||
circuit = /obj/item/circuitboard/machine/teleporter_hub
|
||||
var/accurate = FALSE
|
||||
var/accuracy = 0
|
||||
var/obj/machinery/teleport/station/power_station
|
||||
var/calibrated //Calibration prevents mutation
|
||||
|
||||
@@ -29,7 +29,12 @@
|
||||
var/A = 0
|
||||
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
|
||||
A += M.rating
|
||||
accurate = A
|
||||
accuracy = A
|
||||
|
||||
/obj/machinery/teleport/hub/examine(mob/user)
|
||||
..()
|
||||
if(in_range(user, src) || isobserver(user))
|
||||
to_chat(user, "<span class='notice'>The status display reads: Probability of malfunction decreased by <b>[(accuracy*25)-25]%</b>.<span>")
|
||||
|
||||
/obj/machinery/teleport/hub/proc/link_power_station()
|
||||
if(power_station)
|
||||
@@ -69,13 +74,13 @@
|
||||
if(do_teleport(M, com.target, channel = TELEPORT_CHANNEL_BLUESPACE))
|
||||
use_power(5000)
|
||||
|
||||
if(!calibrated && iscarbon(M) && prob(30 - ((accurate) * 10))) //oh dear a problem
|
||||
if(!calibrated && iscarbon(M) && prob(30 - ((accuracy) * 10))) //oh dear a problem
|
||||
var/mob/living/carbon/C = M
|
||||
if(C.dna?.species && C.dna.species.id != "fly" && !HAS_TRAIT(C, TRAIT_RADIMMUNE))
|
||||
to_chat(C, "<span class='italics'>You hear a buzzing in your ears.</span>")
|
||||
C.set_species(/datum/species/fly)
|
||||
log_game("[C] ([key_name(C)]) was turned into a fly person")
|
||||
C.apply_effect((rand(120 - accurate * 40, 180 - accurate * 60)), EFFECT_IRRADIATE, 0)
|
||||
C.apply_effect((rand(120 - accuracy * 40, 180 - accuracy * 60)), EFFECT_IRRADIATE, 0)
|
||||
|
||||
calibrated = FALSE
|
||||
return
|
||||
@@ -102,7 +107,7 @@
|
||||
|
||||
|
||||
/obj/machinery/teleport/station
|
||||
name = "station"
|
||||
name = "teleporter station"
|
||||
desc = "The power control station for a bluespace teleporter. Used for toggling power, and can activate a test-fire to prevent malfunctions."
|
||||
icon_state = "controller"
|
||||
use_power = IDLE_POWER_USE
|
||||
@@ -125,6 +130,15 @@
|
||||
E += C.rating
|
||||
efficiency = E - 1
|
||||
|
||||
/obj/machinery/teleport/station/examine(mob/user)
|
||||
. = ..()
|
||||
if(!panel_open)
|
||||
to_chat(user, "<span class='notice'>The panel is <i>screwed</i> in, obstructing the linking device and wiring panel.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The <i>linking</i> device is now able to be <i>scanned</i> with a multitool.<br>The <i>wiring</i> can be <i>connected<i> to a nearby console and hub with a pair of wirecutters.</span>")
|
||||
if(in_range(user, src) || isobserver(user))
|
||||
to_chat(user, "<span class='notice'>The status display reads: This station can be linked to <b>[efficiency]</b> other station(s).<span>")
|
||||
|
||||
/obj/machinery/teleport/station/proc/link_console_and_hub()
|
||||
for(var/direction in GLOB.cardinals)
|
||||
teleporter_hub = locate(/obj/machinery/teleport/hub, get_step(src, direction))
|
||||
|
||||
@@ -1,282 +1,284 @@
|
||||
/obj/machinery/washing_machine
|
||||
name = "washing machine"
|
||||
desc = "Gets rid of those pesky bloodstains, or your money back!"
|
||||
icon = 'icons/obj/machines/washing_machine.dmi'
|
||||
icon_state = "wm_1_0"
|
||||
density = TRUE
|
||||
state_open = TRUE
|
||||
var/busy = FALSE
|
||||
var/bloody_mess = 0
|
||||
var/has_corgi = 0
|
||||
var/obj/item/color_source
|
||||
var/max_wash_capacity = 5
|
||||
|
||||
/obj/machinery/washing_machine/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click it to start a wash cycle.</span>"
|
||||
|
||||
/obj/machinery/washing_machine/AltClick(mob/user)
|
||||
if(!user.canUseTopic(src))
|
||||
return
|
||||
|
||||
if(busy)
|
||||
return
|
||||
|
||||
if(state_open)
|
||||
to_chat(user, "<span class='notice'>Close the door first</span>")
|
||||
return
|
||||
|
||||
if(bloody_mess)
|
||||
to_chat(user, "<span class='warning'>[src] must be cleaned up first.</span>")
|
||||
return
|
||||
|
||||
if(has_corgi)
|
||||
bloody_mess = 1
|
||||
|
||||
busy = TRUE
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/wash_cycle), 200)
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/obj/machinery/washing_machine/process()
|
||||
if (!busy)
|
||||
animate(src, transform=matrix(), time=2)
|
||||
return PROCESS_KILL
|
||||
if (anchored)
|
||||
if (prob(5))
|
||||
var/matrix/M = new
|
||||
M.Translate(rand(-1, 1), rand(0, 1))
|
||||
animate(src, transform=M, time=1)
|
||||
animate(transform=matrix(), time=1)
|
||||
else
|
||||
if (prob(1))
|
||||
step(src, pick(GLOB.cardinals))
|
||||
var/matrix/M = new
|
||||
M.Translate(rand(-3, 3), rand(-1, 3))
|
||||
animate(src, transform=M, time=2)
|
||||
|
||||
/obj/machinery/washing_machine/clean_blood()
|
||||
..()
|
||||
if(!busy)
|
||||
bloody_mess = FALSE
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/washing_machine/proc/wash_cycle()
|
||||
for(var/X in contents)
|
||||
var/atom/movable/AM = X
|
||||
SEND_SIGNAL(AM, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
AM.clean_blood()
|
||||
AM.machine_wash(src)
|
||||
|
||||
busy = FALSE
|
||||
if(color_source)
|
||||
qdel(color_source)
|
||||
color_source = null
|
||||
update_icon()
|
||||
|
||||
|
||||
//what happens to this object when washed inside a washing machine
|
||||
/atom/movable/proc/machine_wash(obj/machinery/washing_machine/WM)
|
||||
return
|
||||
|
||||
/obj/item/stack/sheet/hairlesshide/machine_wash(obj/machinery/washing_machine/WM)
|
||||
new /obj/item/stack/sheet/wetleather(drop_location(), amount)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/clothing/suit/hooded/ian_costume/machine_wash(obj/machinery/washing_machine/WM)
|
||||
new /obj/item/reagent_containers/food/snacks/meat/slab/corgi(loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/paper/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
if(istype(WM.color_source, /obj/item/toy/crayon))
|
||||
var/obj/item/toy/crayon/CR = WM.color_source
|
||||
add_atom_colour(CR.paint_color, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
/obj/item/reagents_containers/rag/towel/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
if(istype(WM.color_source, /obj/item/toy/crayon))
|
||||
var/obj/item/toy/crayon/CR = WM.color_source
|
||||
add_atom_colour(CR.paint_color, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/machine_wash(obj/machinery/washing_machine/WM)
|
||||
gib()
|
||||
|
||||
/obj/item/clothing/under/color/machine_wash(obj/machinery/washing_machine/WM)
|
||||
jumpsuit_wash(WM)
|
||||
|
||||
/obj/item/clothing/under/rank/machine_wash(obj/machinery/washing_machine/WM)
|
||||
jumpsuit_wash(WM)
|
||||
|
||||
/obj/item/clothing/under/proc/jumpsuit_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
var/obj/item/clothing/under/U
|
||||
for(var/T in typesof(/obj/item/clothing/under/color))
|
||||
var/obj/item/clothing/under/color/J = T
|
||||
if(wash_color == initial(J.item_color))
|
||||
U = J
|
||||
break
|
||||
if(!U)
|
||||
for(var/T in typesof(/obj/item/clothing/under/rank))
|
||||
var/obj/item/clothing/under/rank/R = T
|
||||
if(wash_color == initial(R.item_color))
|
||||
U = R
|
||||
break
|
||||
if(U)
|
||||
item_state = initial(U.item_state)
|
||||
icon_state = initial(U.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(U.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
can_adjust = initial(U.can_adjust)
|
||||
if(!can_adjust && adjusted) //we deadjust the uniform if it's now unadjustable
|
||||
toggle_jumpsuit_adjust()
|
||||
|
||||
/obj/item/clothing/gloves/color/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/clothing/gloves/color))
|
||||
var/obj/item/clothing/gloves/color/G = T
|
||||
if(wash_color == initial(G.item_color))
|
||||
item_state = initial(G.item_state)
|
||||
icon_state = initial(G.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(G.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(chained)
|
||||
chained = 0
|
||||
slowdown = SHOES_SLOWDOWN
|
||||
new /obj/item/restraints/handcuffs(loc)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/clothing/shoes/sneakers))
|
||||
var/obj/item/clothing/shoes/sneakers/S = T
|
||||
if(wash_color == initial(S.item_color))
|
||||
icon_state = initial(S.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(S.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
|
||||
/obj/item/bedsheet/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/bedsheet))
|
||||
var/obj/item/bedsheet/B = T
|
||||
if(wash_color == initial(B.item_color))
|
||||
icon_state = initial(B.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(B.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
|
||||
/obj/item/clothing/head/soft/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/clothing/head/soft))
|
||||
var/obj/item/clothing/head/soft/H = T
|
||||
if(wash_color == initial(H.item_color))
|
||||
icon_state = initial(H.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(H.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
|
||||
|
||||
/obj/machinery/washing_machine/relaymove(mob/user)
|
||||
container_resist(user)
|
||||
|
||||
/obj/machinery/washing_machine/container_resist(mob/living/user)
|
||||
if(!busy)
|
||||
add_fingerprint(user)
|
||||
open_machine()
|
||||
|
||||
|
||||
|
||||
/obj/machinery/washing_machine/update_icon()
|
||||
cut_overlays()
|
||||
if(busy)
|
||||
icon_state = "wm_running_[bloody_mess]"
|
||||
else if(bloody_mess)
|
||||
icon_state = "wm_[state_open]_blood"
|
||||
else
|
||||
var/full = contents.len ? 1 : 0
|
||||
icon_state = "wm_[state_open]_[full]"
|
||||
if(panel_open)
|
||||
add_overlay("wm_panel")
|
||||
|
||||
/obj/machinery/washing_machine/attackby(obj/item/W, mob/user, params)
|
||||
if(panel_open && !busy && default_unfasten_wrench(user, W))
|
||||
return
|
||||
|
||||
if(default_deconstruction_screwdriver(user, null, null, W))
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/clothing/head/mob_holder))
|
||||
to_chat(user, "<span class='warning'>It's too unweildy to put in this way.</span>")
|
||||
return 1
|
||||
|
||||
else if(user.a_intent != INTENT_HARM)
|
||||
|
||||
if (!state_open)
|
||||
to_chat(user, "<span class='warning'>Open the door first!</span>")
|
||||
return 1
|
||||
|
||||
if(bloody_mess)
|
||||
to_chat(user, "<span class='warning'>[src] must be cleaned up first.</span>")
|
||||
return 1
|
||||
|
||||
if(contents.len >= max_wash_capacity)
|
||||
to_chat(user, "<span class='warning'>The washing machine is full!</span>")
|
||||
return 1
|
||||
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
to_chat(user, "<span class='warning'>\The [W] is stuck to your hand, you cannot put it in the washing machine!</span>")
|
||||
return 1
|
||||
|
||||
if(istype(W, /obj/item/toy/crayon) || istype(W, /obj/item/stamp))
|
||||
color_source = W
|
||||
update_icon()
|
||||
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/washing_machine/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(busy)
|
||||
to_chat(user, "<span class='warning'>[src] is busy.</span>")
|
||||
return
|
||||
|
||||
if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
|
||||
var/mob/living/L = user.pulling
|
||||
if(L.buckled || L.has_buckled_mobs())
|
||||
return
|
||||
if(state_open)
|
||||
if(iscorgi(L))
|
||||
has_corgi = 1
|
||||
L.forceMove(src)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(!state_open)
|
||||
open_machine()
|
||||
else
|
||||
state_open = FALSE //close the door
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/washing_machine/deconstruct(disassembled = TRUE)
|
||||
new /obj/item/stack/sheet/metal (loc, 2)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/washing_machine/open_machine(drop = 1)
|
||||
..()
|
||||
density = TRUE //because machinery/open_machine() sets it to 0
|
||||
color_source = null
|
||||
has_corgi = 0
|
||||
/obj/machinery/washing_machine
|
||||
name = "washing machine"
|
||||
desc = "Gets rid of those pesky bloodstains, or your money back!"
|
||||
icon = 'icons/obj/machines/washing_machine.dmi'
|
||||
icon_state = "wm_1_0"
|
||||
density = TRUE
|
||||
state_open = TRUE
|
||||
var/busy = FALSE
|
||||
var/bloody_mess = 0
|
||||
var/has_corgi = 0
|
||||
var/obj/item/color_source
|
||||
var/max_wash_capacity = 5
|
||||
|
||||
/obj/machinery/washing_machine/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click it to start a wash cycle.</span>"
|
||||
|
||||
/obj/machinery/washing_machine/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src))
|
||||
return
|
||||
|
||||
if(busy)
|
||||
return
|
||||
|
||||
if(state_open)
|
||||
to_chat(user, "<span class='notice'>Close the door first</span>")
|
||||
return TRUE
|
||||
|
||||
if(bloody_mess)
|
||||
to_chat(user, "<span class='warning'>[src] must be cleaned up first.</span>")
|
||||
return TRUE
|
||||
|
||||
if(has_corgi)
|
||||
bloody_mess = 1
|
||||
|
||||
busy = TRUE
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/wash_cycle), 200)
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/washing_machine/process()
|
||||
if (!busy)
|
||||
animate(src, transform=matrix(), time=2)
|
||||
return PROCESS_KILL
|
||||
if (anchored)
|
||||
if (prob(5))
|
||||
var/matrix/M = new
|
||||
M.Translate(rand(-1, 1), rand(0, 1))
|
||||
animate(src, transform=M, time=1)
|
||||
animate(transform=matrix(), time=1)
|
||||
else
|
||||
if (prob(1))
|
||||
step(src, pick(GLOB.cardinals))
|
||||
var/matrix/M = new
|
||||
M.Translate(rand(-3, 3), rand(-1, 3))
|
||||
animate(src, transform=M, time=2)
|
||||
|
||||
/obj/machinery/washing_machine/clean_blood()
|
||||
..()
|
||||
if(!busy)
|
||||
bloody_mess = FALSE
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/washing_machine/proc/wash_cycle()
|
||||
for(var/X in contents)
|
||||
var/atom/movable/AM = X
|
||||
SEND_SIGNAL(AM, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
AM.clean_blood()
|
||||
AM.machine_wash(src)
|
||||
|
||||
busy = FALSE
|
||||
if(color_source)
|
||||
qdel(color_source)
|
||||
color_source = null
|
||||
update_icon()
|
||||
|
||||
|
||||
//what happens to this object when washed inside a washing machine
|
||||
/atom/movable/proc/machine_wash(obj/machinery/washing_machine/WM)
|
||||
return
|
||||
|
||||
/obj/item/stack/sheet/hairlesshide/machine_wash(obj/machinery/washing_machine/WM)
|
||||
new /obj/item/stack/sheet/wetleather(drop_location(), amount)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/clothing/suit/hooded/ian_costume/machine_wash(obj/machinery/washing_machine/WM)
|
||||
new /obj/item/reagent_containers/food/snacks/meat/slab/corgi(loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/paper/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
if(istype(WM.color_source, /obj/item/toy/crayon))
|
||||
var/obj/item/toy/crayon/CR = WM.color_source
|
||||
add_atom_colour(CR.paint_color, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
/obj/item/reagents_containers/rag/towel/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
if(istype(WM.color_source, /obj/item/toy/crayon))
|
||||
var/obj/item/toy/crayon/CR = WM.color_source
|
||||
add_atom_colour(CR.paint_color, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/machine_wash(obj/machinery/washing_machine/WM)
|
||||
gib()
|
||||
|
||||
/obj/item/clothing/under/color/machine_wash(obj/machinery/washing_machine/WM)
|
||||
jumpsuit_wash(WM)
|
||||
|
||||
/obj/item/clothing/under/rank/machine_wash(obj/machinery/washing_machine/WM)
|
||||
jumpsuit_wash(WM)
|
||||
|
||||
/obj/item/clothing/under/proc/jumpsuit_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
var/obj/item/clothing/under/U
|
||||
for(var/T in typesof(/obj/item/clothing/under/color))
|
||||
var/obj/item/clothing/under/color/J = T
|
||||
if(wash_color == initial(J.item_color))
|
||||
U = J
|
||||
break
|
||||
if(!U)
|
||||
for(var/T in typesof(/obj/item/clothing/under/rank))
|
||||
var/obj/item/clothing/under/rank/R = T
|
||||
if(wash_color == initial(R.item_color))
|
||||
U = R
|
||||
break
|
||||
if(U)
|
||||
item_state = initial(U.item_state)
|
||||
icon_state = initial(U.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(U.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
can_adjust = initial(U.can_adjust)
|
||||
if(!can_adjust && adjusted) //we deadjust the uniform if it's now unadjustable
|
||||
toggle_jumpsuit_adjust()
|
||||
|
||||
/obj/item/clothing/gloves/color/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/clothing/gloves/color))
|
||||
var/obj/item/clothing/gloves/color/G = T
|
||||
if(wash_color == initial(G.item_color))
|
||||
item_state = initial(G.item_state)
|
||||
icon_state = initial(G.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(G.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(chained)
|
||||
chained = 0
|
||||
slowdown = SHOES_SLOWDOWN
|
||||
new /obj/item/restraints/handcuffs(loc)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/clothing/shoes/sneakers))
|
||||
var/obj/item/clothing/shoes/sneakers/S = T
|
||||
if(wash_color == initial(S.item_color))
|
||||
icon_state = initial(S.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(S.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
|
||||
/obj/item/bedsheet/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/bedsheet))
|
||||
var/obj/item/bedsheet/B = T
|
||||
if(wash_color == initial(B.item_color))
|
||||
icon_state = initial(B.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(B.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
|
||||
/obj/item/clothing/head/soft/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/clothing/head/soft))
|
||||
var/obj/item/clothing/head/soft/H = T
|
||||
if(wash_color == initial(H.item_color))
|
||||
icon_state = initial(H.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(H.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
|
||||
|
||||
/obj/machinery/washing_machine/relaymove(mob/user)
|
||||
container_resist(user)
|
||||
|
||||
/obj/machinery/washing_machine/container_resist(mob/living/user)
|
||||
if(!busy)
|
||||
add_fingerprint(user)
|
||||
open_machine()
|
||||
|
||||
|
||||
|
||||
/obj/machinery/washing_machine/update_icon()
|
||||
cut_overlays()
|
||||
if(busy)
|
||||
icon_state = "wm_running_[bloody_mess]"
|
||||
else if(bloody_mess)
|
||||
icon_state = "wm_[state_open]_blood"
|
||||
else
|
||||
var/full = contents.len ? 1 : 0
|
||||
icon_state = "wm_[state_open]_[full]"
|
||||
if(panel_open)
|
||||
add_overlay("wm_panel")
|
||||
|
||||
/obj/machinery/washing_machine/attackby(obj/item/W, mob/user, params)
|
||||
if(panel_open && !busy && default_unfasten_wrench(user, W))
|
||||
return
|
||||
|
||||
if(default_deconstruction_screwdriver(user, null, null, W))
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/clothing/head/mob_holder))
|
||||
to_chat(user, "<span class='warning'>It's too unweildy to put in this way.</span>")
|
||||
return 1
|
||||
|
||||
else if(user.a_intent != INTENT_HARM)
|
||||
|
||||
if (!state_open)
|
||||
to_chat(user, "<span class='warning'>Open the door first!</span>")
|
||||
return 1
|
||||
|
||||
if(bloody_mess)
|
||||
to_chat(user, "<span class='warning'>[src] must be cleaned up first.</span>")
|
||||
return 1
|
||||
|
||||
if(contents.len >= max_wash_capacity)
|
||||
to_chat(user, "<span class='warning'>The washing machine is full!</span>")
|
||||
return 1
|
||||
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
to_chat(user, "<span class='warning'>\The [W] is stuck to your hand, you cannot put it in the washing machine!</span>")
|
||||
return 1
|
||||
|
||||
if(istype(W, /obj/item/toy/crayon) || istype(W, /obj/item/stamp))
|
||||
color_source = W
|
||||
update_icon()
|
||||
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/washing_machine/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(busy)
|
||||
to_chat(user, "<span class='warning'>[src] is busy.</span>")
|
||||
return
|
||||
|
||||
if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
|
||||
var/mob/living/L = user.pulling
|
||||
if(L.buckled || L.has_buckled_mobs())
|
||||
return
|
||||
if(state_open)
|
||||
if(iscorgi(L))
|
||||
has_corgi = 1
|
||||
L.forceMove(src)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(!state_open)
|
||||
open_machine()
|
||||
else
|
||||
state_open = FALSE //close the door
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/washing_machine/deconstruct(disassembled = TRUE)
|
||||
new /obj/item/stack/sheet/metal (loc, 2)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/washing_machine/open_machine(drop = 1)
|
||||
..()
|
||||
density = TRUE //because machinery/open_machine() sets it to 0
|
||||
color_source = null
|
||||
has_corgi = 0
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/mecha/combat/durand
|
||||
desc = "An aging combat exosuit utilized by the Nanotrasen corporation. Originally developed to combat hostile alien lifeforms."
|
||||
desc = "An aging combat exosuit utilized by the Kinaris corporation. Originally developed to combat hostile alien lifeforms."
|
||||
name = "\improper Durand"
|
||||
icon_state = "durand"
|
||||
step_in = 4
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
equip_cooldown = 8 //Rapid fire heavy laser cannon, simple yet elegant
|
||||
energy_drain = 30
|
||||
name = "Aribter Laser Cannon"
|
||||
desc = "Please re-attach this to neovgre and stop asking questions about why it looks like a normal Nanotrasen issue Solaris laser cannon - Nezbere"
|
||||
desc = "Please re-attach this to neovgre and stop asking questions about why it looks like a normal Kinaris issue Solaris laser cannon - Nezbere"
|
||||
fire_sound = "sound/weapons/neovgre_laser.ogg"
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/neovgre/can_attach(obj/mecha/combat/neovgre/M)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -13,6 +13,8 @@
|
||||
energy_drain = 10
|
||||
force = 15
|
||||
harmful = TRUE
|
||||
tool_behaviour = TOOL_DRILL
|
||||
toolspeed = 0.9
|
||||
var/drill_delay = 7
|
||||
var/drill_level = DRILL_BASIC
|
||||
|
||||
@@ -141,6 +143,7 @@
|
||||
drill_delay = 4
|
||||
drill_level = DRILL_HARDENED
|
||||
force = 15
|
||||
toolspeed = 0.7
|
||||
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/mining_scanner
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
var/dam_force = 20
|
||||
var/obj/mecha/working/ripley/cargo_holder
|
||||
harmful = TRUE
|
||||
tool_behaviour = TOOL_RETRACTOR
|
||||
toolspeed = 0.8
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/can_attach(obj/mecha/working/ripley/M as obj)
|
||||
if(..())
|
||||
@@ -169,7 +171,7 @@
|
||||
/obj/item/mecha_parts/mecha_equipment/extinguisher/Initialize()
|
||||
. = ..()
|
||||
create_reagents(1000)
|
||||
reagents.add_reagent("water", 1000)
|
||||
reagents.add_reagent(/datum/reagent/water, 1000)
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/extinguisher/action(atom/target) //copypasted from extinguisher. TODO: Rewrite from scratch.
|
||||
if(!action_checks(target) || get_dist(chassis, target)>3)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
/turf/open/floor/mech_bay_recharge_floor/airless
|
||||
icon_state = "recharge_floor_asteroid"
|
||||
initial_gas_mix = "TEMP=2.7"
|
||||
initial_gas_mix = AIRLESS_ATMOS
|
||||
|
||||
/obj/machinery/mech_bay_recharge_port
|
||||
name = "mech bay power port"
|
||||
@@ -79,7 +79,7 @@
|
||||
/obj/machinery/computer/mech_bay_power_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "mech_bay_power_console", "Mech Bay Power Control Console", 400, 170, master_ui, state)
|
||||
ui = new(user, src, ui_key, "mech_bay_power_console", "Mech Bay Power Control Console", 400, 200, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/mech_bay_power_console/ui_act(action, params)
|
||||
@@ -96,7 +96,7 @@
|
||||
if(recharge_port && !QDELETED(recharge_port))
|
||||
data["recharge_port"] = list("mech" = null)
|
||||
if(recharge_port.recharging_mech && !QDELETED(recharge_port.recharging_mech))
|
||||
data["recharge_port"]["mech"] = list("health" = recharge_port.recharging_mech.obj_integrity, "maxhealth" = recharge_port.recharging_mech.max_integrity, "cell" = null)
|
||||
data["recharge_port"]["mech"] = list("health" = recharge_port.recharging_mech.obj_integrity, "maxhealth" = recharge_port.recharging_mech.max_integrity, "cell" = null, "name" = recharge_port.recharging_mech.name,)
|
||||
if(recharge_port.recharging_mech.cell && !QDELETED(recharge_port.recharging_mech.cell))
|
||||
data["recharge_port"]["mech"]["cell"] = list(
|
||||
"critfail" = recharge_port.recharging_mech.cell.crit_fail,
|
||||
|
||||
@@ -79,13 +79,13 @@
|
||||
sleep(15)
|
||||
say("User DB corrupted \[Code 0x00FA\]. Truncating data structure...")
|
||||
sleep(30)
|
||||
say("User DB truncated. Please contact your Nanotrasen system operator for future assistance.")
|
||||
say("User DB truncated. Please contact your Kinaris system operator for future assistance.")
|
||||
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/output_parts_list(set_name)
|
||||
var/output = ""
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(!(set_name in D.category))
|
||||
continue
|
||||
@@ -183,7 +183,7 @@
|
||||
/obj/machinery/mecha_part_fabricator/proc/add_part_set_to_queue(set_name)
|
||||
if(set_name in part_sets)
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(set_name in D.category)
|
||||
add_to_queue(D)
|
||||
@@ -338,7 +338,7 @@
|
||||
if(href_list["part"])
|
||||
var/T = afilter.getStr("part")
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(D.id == T)
|
||||
if(!processing_queue)
|
||||
@@ -349,7 +349,7 @@
|
||||
if(href_list["add_to_queue"])
|
||||
var/T = afilter.getStr("add_to_queue")
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(D.id == T)
|
||||
add_to_queue(D)
|
||||
@@ -387,7 +387,7 @@
|
||||
if(href_list["part_desc"])
|
||||
var/T = afilter.getStr("part_desc")
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = stored_research.researched_designs[v]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(D.id == T)
|
||||
var/obj/part = D.build_path
|
||||
@@ -404,11 +404,11 @@
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/do_process_queue()
|
||||
if(processing_queue || being_built)
|
||||
return FALSE
|
||||
/obj/machinery/mecha_part_fabricator/proc/do_process_queue()
|
||||
if(processing_queue || being_built)
|
||||
return FALSE
|
||||
processing_queue = 1
|
||||
process_queue()
|
||||
process_queue()
|
||||
processing_queue = 0
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/eject_sheets(eject_sheet, eject_amt)
|
||||
@@ -441,7 +441,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/material2name(ID)
|
||||
return copytext(ID,2)
|
||||
return copytext_char(ID,2)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/is_insertion_ready(mob/user)
|
||||
if(panel_open)
|
||||
|
||||
+1087
-1087
File diff suppressed because it is too large
Load Diff
@@ -139,8 +139,10 @@
|
||||
chassis.toggle_strafe()
|
||||
|
||||
/obj/mecha/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if((user == occupant) && user.canUseTopic(src))
|
||||
toggle_strafe()
|
||||
return TRUE
|
||||
|
||||
/obj/mecha/proc/toggle_strafe()
|
||||
strafe = !strafe
|
||||
|
||||
@@ -289,10 +289,10 @@
|
||||
/obj/mecha/proc/mech_toxin_damage(mob/living/target)
|
||||
playsound(src, 'sound/effects/spray2.ogg', 50, 1)
|
||||
if(target.reagents)
|
||||
if(target.reagents.get_reagent_amount("cryptobiolin") + force < force*2)
|
||||
target.reagents.add_reagent("cryptobiolin", force/2)
|
||||
if(target.reagents.get_reagent_amount("toxin") + force < force*2)
|
||||
target.reagents.add_reagent("toxin", force/2.5)
|
||||
if(target.reagents.get_reagent_amount(/datum/reagent/cryptobiolin) + force < force*2)
|
||||
target.reagents.add_reagent(/datum/reagent/cryptobiolin, force/2)
|
||||
if(target.reagents.get_reagent_amount(/datum/reagent/toxin) + force < force*2)
|
||||
target.reagents.add_reagent(/datum/reagent/toxin, force/2.5)
|
||||
|
||||
|
||||
/obj/mecha/mech_melee_attack(obj/mecha/M)
|
||||
|
||||
@@ -299,11 +299,11 @@
|
||||
onclose(occupant, "exosuit_log")
|
||||
|
||||
if (href_list["change_name"])
|
||||
var/newname = stripped_input(occupant,"Choose new exosuit name","Rename exosuit","", MAX_NAME_LEN)
|
||||
if(newname && trim(newname))
|
||||
name = newname
|
||||
else
|
||||
alert(occupant, "nope.avi")
|
||||
var/userinput = stripped_input(occupant,"Choose new exosuit name","Rename exosuit","", MAX_NAME_LEN)
|
||||
if(!userinput || usr != occupant || usr.incapacitated())
|
||||
return
|
||||
name = userinput
|
||||
return
|
||||
|
||||
if (href_list["toggle_id_upload"])
|
||||
add_req_access = !add_req_access
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
if (smooth & SMOOTH_DIAGONAL)
|
||||
for (var/O in overlays)
|
||||
var/image/I = O
|
||||
if (copytext(I.icon_state, 1, 3) == "d-")
|
||||
if(copytext(I.icon_state, 1, 3) == "d-") //3 == length("d-") + 1
|
||||
return
|
||||
|
||||
var/stuff_on_wall = 0
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno
|
||||
color = BLOOD_COLOR_XENO
|
||||
gibs_reagent_id = "liquidxenogibs"
|
||||
gibs_reagent_id = /datum/reagent/liquidgibs/xeno
|
||||
gibs_bloodtype = "X*"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/Initialize(mapload, list/datum/disease/diseases)
|
||||
@@ -30,13 +30,19 @@
|
||||
var/list/diseases = list()
|
||||
SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases)
|
||||
var/direction = pick(directions)
|
||||
for(var/i in 0 to pick(0, 200; 1, 150; 2, 50))
|
||||
sleep(2)
|
||||
if(i > 0)
|
||||
var/dist = 0
|
||||
if(prob(50)) //yes this and the one below are different for a reason.
|
||||
if(prob(25))
|
||||
dist = 2
|
||||
else
|
||||
dist = 1
|
||||
if(dist)
|
||||
for(var/i in 1 to dist)
|
||||
sleep(2)
|
||||
var/obj/effect/decal/cleanable/blood/splatter/xeno/splat = new /obj/effect/decal/cleanable/blood/splatter/xeno(loc, diseases)
|
||||
splat.transfer_blood_dna(blood_DNA, diseases)
|
||||
if(!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
if(!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
@@ -5,9 +5,9 @@
|
||||
layer = LOW_OBJ_LAYER
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
||||
mergeable_decal = FALSE
|
||||
bloodiness = 0
|
||||
bloodiness = 0 //This isn't supposed to be bloody.
|
||||
var/body_colors = "#e3ba84" //a default color just in case.
|
||||
var/gibs_reagent_id = "liquidgibs"
|
||||
var/gibs_reagent_id = /datum/reagent/liquidgibs
|
||||
var/gibs_bloodtype = "A+"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
|
||||
@@ -20,7 +20,6 @@
|
||||
add_blood_DNA(list("Non-human DNA" = gibs_bloodtype), diseases)
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/update_icon()
|
||||
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
|
||||
cut_overlays()
|
||||
@@ -45,13 +44,18 @@
|
||||
var/list/diseases = list()
|
||||
SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases)
|
||||
var/direction = pick(directions)
|
||||
for(var/i in 0 to pick(0, 200; 1, 150; 2, 50))
|
||||
sleep(2)
|
||||
if(i > 0)
|
||||
var/dist = 0
|
||||
if(prob(50)) //yes this and the one below are different for a reason.
|
||||
if(prob(25))
|
||||
dist = 2
|
||||
else
|
||||
dist = 1
|
||||
if(dist)
|
||||
for(var/i in 1 to dist)
|
||||
var/obj/effect/decal/cleanable/blood/splatter/splat = new /obj/effect/decal/cleanable/blood/splatter(loc, diseases)
|
||||
splat.transfer_blood_dna(blood_DNA, diseases)
|
||||
if(!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
if(!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
@@ -121,7 +125,6 @@
|
||||
//Lizards
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard
|
||||
body_colors = "117720"
|
||||
gibs_reagent_id = "liquidgibs"
|
||||
gibs_bloodtype = "L"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/Initialize(mapload, list/datum/disease/diseases)
|
||||
@@ -149,7 +152,7 @@
|
||||
// Slime Gibs
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime
|
||||
desc = "They look gooey and gruesome."
|
||||
gibs_reagent_id = "liquidslimegibs"
|
||||
gibs_reagent_id = /datum/reagent/liquidgibs/slime
|
||||
gibs_bloodtype = "GEL"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/Initialize(mapload, list/datum/disease/diseases)
|
||||
@@ -188,7 +191,7 @@
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/synth
|
||||
desc = "They look sludgy and disgusting."
|
||||
gibs_reagent_id = "liquidsyntheticgibs"
|
||||
gibs_reagent_id = /datum/reagent/liquidgibs/synth
|
||||
gibs_bloodtype = "SY"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/synth/Initialize(mapload, list/datum/disease/diseases)
|
||||
@@ -199,7 +202,7 @@
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc
|
||||
desc = "They look sharp yet oozing."
|
||||
body_colors = "00ff00"
|
||||
gibs_reagent_id = "liquidoilgibs"
|
||||
gibs_reagent_id = /datum/reagent/liquidgibs/oil
|
||||
gibs_bloodtype = "HF"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/Initialize(mapload, list/datum/disease/diseases)
|
||||
|
||||
@@ -1,257 +1,255 @@
|
||||
/obj/effect/decal/cleanable/generic
|
||||
name = "clutter"
|
||||
desc = "Someone should clean that up."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "shards"
|
||||
|
||||
/obj/effect/decal/cleanable/ash
|
||||
name = "ashes"
|
||||
desc = "Ashes to ashes, dust to dust, and into space."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "ash"
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/ash/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("ash", 30)
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
|
||||
/obj/effect/decal/cleanable/ash/crematorium
|
||||
//crematoriums need their own ash cause default ash deletes itself if created in an obj
|
||||
turf_loc_check = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/ash/large
|
||||
name = "large pile of ashes"
|
||||
icon_state = "big_ash"
|
||||
|
||||
/obj/effect/decal/cleanable/ash/large/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("ash", 30) //double the amount of ash.
|
||||
|
||||
/obj/effect/decal/cleanable/glass
|
||||
name = "tiny shards"
|
||||
desc = "Back to sand."
|
||||
icon = 'icons/obj/shards.dmi'
|
||||
icon_state = "tiny"
|
||||
|
||||
/obj/effect/decal/cleanable/glass/Initialize()
|
||||
. = ..()
|
||||
setDir(pick(GLOB.cardinals))
|
||||
|
||||
/obj/effect/decal/cleanable/glass/ex_act()
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/dirt
|
||||
name = "dirt"
|
||||
desc = "Someone should clean that up."
|
||||
icon_state = "dirt"
|
||||
canSmoothWith = list(/obj/effect/decal/cleanable/dirt, /turf/closed/wall, /obj/structure/falsewall)
|
||||
smooth = SMOOTH_FALSE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/effect/decal/cleanable/dirt/Initialize()
|
||||
. = ..()
|
||||
var/turf/T = get_turf(src)
|
||||
if(T.tiled_dirt)
|
||||
smooth = SMOOTH_MORE
|
||||
icon = 'icons/effects/dirt.dmi'
|
||||
icon_state = ""
|
||||
queue_smooth(src)
|
||||
queue_smooth_neighbors(src)
|
||||
|
||||
/obj/effect/decal/cleanable/dirt/Destroy()
|
||||
queue_smooth_neighbors(src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/decal/cleanable/flour
|
||||
name = "flour"
|
||||
desc = "It's still good. Four second rule!"
|
||||
icon_state = "flour"
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/ecto
|
||||
name = "ectoplasmic puddle"
|
||||
desc = "You know who to call."
|
||||
light_power = 2
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow
|
||||
name = "glowing goo"
|
||||
desc = "Jeez. I hope that's not for lunch."
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
icon_state = "greenglow"
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
|
||||
. = ..()
|
||||
set_light(2, 0.8, "#22FFAA")
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/radioactive
|
||||
name = "radioactive hazard"
|
||||
desc = "You should really clean this up..."
|
||||
var/rad_pulse_strength = 5
|
||||
var/last_event = 0
|
||||
var/active = null
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/radioactive/Crossed(atom/movable/O)
|
||||
. = ..()
|
||||
if(ismob(O))
|
||||
radiate()
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/radioactive/proc/radiate()
|
||||
if(!active)
|
||||
if(world.time > last_event+15)
|
||||
active = 1
|
||||
radiation_pulse(src, rad_pulse_strength)
|
||||
for(var/obj/effect/decal/cleanable/greenglow/radioactive/T in orange(1,src))
|
||||
T.radiate()
|
||||
last_event = world.time
|
||||
active = 0
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/cobweb
|
||||
name = "cobweb"
|
||||
desc = "Somebody should remove that."
|
||||
gender = NEUTER
|
||||
layer = WALL_OBJ_LAYER
|
||||
icon_state = "cobweb1"
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/effect/decal/cleanable/cobweb/cobweb2
|
||||
icon_state = "cobweb2"
|
||||
|
||||
/obj/effect/decal/cleanable/molten_object
|
||||
name = "gooey grey mass"
|
||||
desc = "It looks like a melted... something."
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "molten"
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/molten_object/large
|
||||
name = "big gooey grey mass"
|
||||
icon_state = "big_molten"
|
||||
|
||||
//Vomit (sorry)
|
||||
/obj/effect/decal/cleanable/vomit
|
||||
name = "vomit"
|
||||
desc = "Gosh, how unpleasant."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "vomit_1"
|
||||
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(isflyperson(H))
|
||||
playsound(get_turf(src), 'sound/items/drink.ogg', 50, 1) //slurp
|
||||
H.visible_message("<span class='alert'>[H] extends a small proboscis into the vomit pool, sucking it with a slurping sound.</span>")
|
||||
if(reagents)
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
if (istype(R, /datum/reagent/consumable))
|
||||
var/datum/reagent/consumable/nutri_check = R
|
||||
if(nutri_check.nutriment_factor >0)
|
||||
H.nutrition += nutri_check.nutriment_factor * nutri_check.volume
|
||||
reagents.remove_reagent(nutri_check.id,nutri_check.volume)
|
||||
reagents.trans_to(H, reagents.total_volume)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/old
|
||||
name = "crusty dried vomit"
|
||||
desc = "You try not to look at the chunks, and fail."
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
icon_state += "-old"
|
||||
|
||||
/obj/effect/decal/cleanable/tomato_smudge
|
||||
name = "tomato smudge"
|
||||
desc = "It's red."
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
|
||||
|
||||
/obj/effect/decal/cleanable/plant_smudge
|
||||
name = "plant smudge"
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("smashed_plant")
|
||||
|
||||
/obj/effect/decal/cleanable/egg_smudge
|
||||
name = "smashed egg"
|
||||
desc = "Seems like this one won't hatch."
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
|
||||
|
||||
/obj/effect/decal/cleanable/pie_smudge //honk
|
||||
name = "smashed pie"
|
||||
desc = "It's pie cream from a cream pie."
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("smashed_pie")
|
||||
|
||||
/obj/effect/decal/cleanable/chem_pile
|
||||
name = "chemical pile"
|
||||
desc = "A pile of chemicals. You can't quite tell what's inside it."
|
||||
gender = NEUTER
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "ash"
|
||||
|
||||
/obj/effect/decal/cleanable/shreds
|
||||
name = "shreds"
|
||||
desc = "The shredded remains of what appears to be clothing."
|
||||
icon_state = "shreds"
|
||||
gender = PLURAL
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
|
||||
if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/shreds/Initialize()
|
||||
pixel_x = rand(-10, 10)
|
||||
pixel_y = rand(-10, 10)
|
||||
. = ..()
|
||||
|
||||
/obj/effect/decal/cleanable/salt
|
||||
name = "salt pile"
|
||||
desc = "A sizable pile of table salt. Someone must be upset."
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
icon_state = "salt_pile"
|
||||
gender = NEUTER
|
||||
|
||||
/obj/effect/decal/cleanable/glitter
|
||||
name = "generic glitter pile"
|
||||
desc = "The herpes of arts and crafts."
|
||||
icon = 'icons/effects/atmospherics.dmi'
|
||||
gender = NEUTER
|
||||
|
||||
/obj/effect/decal/cleanable/glitter/pink
|
||||
name = "pink glitter"
|
||||
icon_state = "plasma_old"
|
||||
|
||||
/obj/effect/decal/cleanable/glitter/white
|
||||
name = "white glitter"
|
||||
icon_state = "nitrous_oxide_old"
|
||||
|
||||
/obj/effect/decal/cleanable/glitter/blue
|
||||
name = "blue glitter"
|
||||
icon_state = "freon_old"
|
||||
|
||||
/obj/effect/decal/cleanable/plasma
|
||||
name = "stabilized plasma"
|
||||
desc = "A puddle of stabilized plasma."
|
||||
icon_state = "flour"
|
||||
color = "#9e0089"
|
||||
|
||||
/obj/effect/decal/cleanable/insectguts
|
||||
name = "insect guts"
|
||||
desc = "One bug squashed. Four more will rise in its place."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "xfloor1"
|
||||
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
|
||||
/obj/effect/decal/cleanable/generic
|
||||
name = "clutter"
|
||||
desc = "Someone should clean that up."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "shards"
|
||||
|
||||
/obj/effect/decal/cleanable/ash
|
||||
name = "ashes"
|
||||
desc = "Ashes to ashes, dust to dust, and into space."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "ash"
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/ash/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent(/datum/reagent/ash, 30)
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
|
||||
/obj/effect/decal/cleanable/ash/crematorium
|
||||
//crematoriums need their own ash cause default ash deletes itself if created in an obj
|
||||
turf_loc_check = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/ash/large
|
||||
name = "large pile of ashes"
|
||||
icon_state = "big_ash"
|
||||
|
||||
/obj/effect/decal/cleanable/ash/large/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent(/datum/reagent/ash, 30) //double the amount of ash.
|
||||
|
||||
/obj/effect/decal/cleanable/glass
|
||||
name = "tiny shards"
|
||||
desc = "Back to sand."
|
||||
icon = 'icons/obj/shards.dmi'
|
||||
icon_state = "tiny"
|
||||
|
||||
/obj/effect/decal/cleanable/glass/Initialize()
|
||||
. = ..()
|
||||
setDir(pick(GLOB.cardinals))
|
||||
|
||||
/obj/effect/decal/cleanable/glass/ex_act()
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/dirt
|
||||
name = "dirt"
|
||||
desc = "Someone should clean that up."
|
||||
icon_state = "dirt"
|
||||
canSmoothWith = list(/obj/effect/decal/cleanable/dirt, /turf/closed/wall, /obj/structure/falsewall)
|
||||
smooth = SMOOTH_FALSE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/effect/decal/cleanable/dirt/Initialize()
|
||||
. = ..()
|
||||
var/turf/T = get_turf(src)
|
||||
if(T.tiled_dirt)
|
||||
smooth = SMOOTH_MORE
|
||||
icon = 'icons/effects/dirt.dmi'
|
||||
icon_state = ""
|
||||
queue_smooth(src)
|
||||
queue_smooth_neighbors(src)
|
||||
|
||||
/obj/effect/decal/cleanable/dirt/Destroy()
|
||||
queue_smooth_neighbors(src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/decal/cleanable/flour
|
||||
name = "flour"
|
||||
desc = "It's still good. Four second rule!"
|
||||
icon_state = "flour"
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/ecto
|
||||
name = "ectoplasmic puddle"
|
||||
desc = "You know who to call."
|
||||
light_power = 2
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow
|
||||
name = "glowing goo"
|
||||
desc = "Jeez. I hope that's not for lunch."
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
icon_state = "greenglow"
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
|
||||
. = ..()
|
||||
set_light(2, 0.8, "#22FFAA")
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/radioactive
|
||||
name = "radioactive hazard"
|
||||
desc = "You should really clean this up..."
|
||||
var/rad_pulse_strength = 5
|
||||
var/last_event = 0
|
||||
var/active = null
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/radioactive/Crossed(atom/movable/O)
|
||||
. = ..()
|
||||
if(ismob(O))
|
||||
radiate()
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/radioactive/proc/radiate()
|
||||
if(!active)
|
||||
if(world.time > last_event+15)
|
||||
active = 1
|
||||
radiation_pulse(src, rad_pulse_strength)
|
||||
for(var/obj/effect/decal/cleanable/greenglow/radioactive/T in orange(1,src))
|
||||
T.radiate()
|
||||
last_event = world.time
|
||||
active = 0
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/cobweb
|
||||
name = "cobweb"
|
||||
desc = "Somebody should remove that."
|
||||
gender = NEUTER
|
||||
layer = WALL_OBJ_LAYER
|
||||
icon_state = "cobweb1"
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/effect/decal/cleanable/cobweb/cobweb2
|
||||
icon_state = "cobweb2"
|
||||
|
||||
/obj/effect/decal/cleanable/molten_object
|
||||
name = "gooey grey mass"
|
||||
desc = "It looks like a melted... something."
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "molten"
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/molten_object/large
|
||||
name = "big gooey grey mass"
|
||||
icon_state = "big_molten"
|
||||
|
||||
//Vomit (sorry)
|
||||
/obj/effect/decal/cleanable/vomit
|
||||
name = "vomit"
|
||||
desc = "Gosh, how unpleasant."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "vomit_1"
|
||||
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(isflyperson(H))
|
||||
playsound(get_turf(src), 'sound/items/drink.ogg', 50, 1) //slurp
|
||||
H.visible_message("<span class='alert'>[H] extends a small proboscis into the vomit pool, sucking it with a slurping sound.</span>")
|
||||
if(reagents)
|
||||
for(var/datum/reagent/consumable/R in reagents.reagent_list)
|
||||
if(R.nutriment_factor > 0)
|
||||
H.nutrition += R.nutriment_factor * R.volume
|
||||
reagents.del_reagent(R.type)
|
||||
reagents.trans_to(H, reagents.total_volume)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/old
|
||||
name = "crusty dried vomit"
|
||||
desc = "You try not to look at the chunks, and fail."
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
icon_state += "-old"
|
||||
|
||||
/obj/effect/decal/cleanable/tomato_smudge
|
||||
name = "tomato smudge"
|
||||
desc = "It's red."
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
|
||||
|
||||
/obj/effect/decal/cleanable/plant_smudge
|
||||
name = "plant smudge"
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("smashed_plant")
|
||||
|
||||
/obj/effect/decal/cleanable/egg_smudge
|
||||
name = "smashed egg"
|
||||
desc = "Seems like this one won't hatch."
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
|
||||
|
||||
/obj/effect/decal/cleanable/pie_smudge //honk
|
||||
name = "smashed pie"
|
||||
desc = "It's pie cream from a cream pie."
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("smashed_pie")
|
||||
|
||||
/obj/effect/decal/cleanable/chem_pile
|
||||
name = "chemical pile"
|
||||
desc = "A pile of chemicals. You can't quite tell what's inside it."
|
||||
gender = NEUTER
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "ash"
|
||||
|
||||
/obj/effect/decal/cleanable/shreds
|
||||
name = "shreds"
|
||||
desc = "The shredded remains of what appears to be clothing."
|
||||
icon_state = "shreds"
|
||||
gender = PLURAL
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
|
||||
if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/shreds/Initialize()
|
||||
pixel_x = rand(-10, 10)
|
||||
pixel_y = rand(-10, 10)
|
||||
. = ..()
|
||||
|
||||
/obj/effect/decal/cleanable/salt
|
||||
name = "salt pile"
|
||||
desc = "A sizable pile of table salt. Someone must be upset."
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
icon_state = "salt_pile"
|
||||
gender = NEUTER
|
||||
|
||||
/obj/effect/decal/cleanable/glitter
|
||||
name = "generic glitter pile"
|
||||
desc = "The herpes of arts and crafts."
|
||||
icon = 'icons/effects/atmospherics.dmi'
|
||||
gender = NEUTER
|
||||
|
||||
/obj/effect/decal/cleanable/glitter/pink
|
||||
name = "pink glitter"
|
||||
icon_state = "plasma_old"
|
||||
|
||||
/obj/effect/decal/cleanable/glitter/white
|
||||
name = "white glitter"
|
||||
icon_state = "nitrous_oxide_old"
|
||||
|
||||
/obj/effect/decal/cleanable/glitter/blue
|
||||
name = "blue glitter"
|
||||
icon_state = "freon_old"
|
||||
|
||||
/obj/effect/decal/cleanable/plasma
|
||||
name = "stabilized plasma"
|
||||
desc = "A puddle of stabilized plasma."
|
||||
icon_state = "flour"
|
||||
color = "#9e0089"
|
||||
|
||||
/obj/effect/decal/cleanable/insectguts
|
||||
name = "insect guts"
|
||||
desc = "One bug squashed. Four more will rise in its place."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "xfloor1"
|
||||
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
|
||||
|
||||
@@ -1,65 +1,65 @@
|
||||
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris
|
||||
name = "robot debris"
|
||||
desc = "It's a useless heap of junk... <i>or is it?</i>"
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "gib1"
|
||||
layer = LOW_OBJ_LAYER
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
|
||||
blood_state = BLOOD_STATE_OIL
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
reagents.add_reagent("liquidoilgibs", 5)
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions)
|
||||
set waitfor = 0
|
||||
var/direction = pick(directions)
|
||||
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
|
||||
sleep(2)
|
||||
if (i > 0)
|
||||
if (prob(40))
|
||||
new /obj/effect/decal/cleanable/oil/streak(src.loc)
|
||||
else if (prob(10))
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if (!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/limb
|
||||
random_icon_states = list("gibarm", "gibleg")
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/oil
|
||||
name = "motor oil"
|
||||
desc = "It's black and greasy. Looks like Beepsky made another mess."
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "floor1"
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
blood_state = BLOOD_STATE_OIL
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
|
||||
/obj/effect/decal/cleanable/oil/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("oil", 30)
|
||||
reagents.add_reagent("liquidoilgibs", 5)
|
||||
|
||||
/obj/effect/decal/cleanable/oil/streak
|
||||
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
|
||||
|
||||
/obj/effect/decal/cleanable/oil/slippery
|
||||
|
||||
/obj/effect/decal/cleanable/oil/slippery/Initialize()
|
||||
AddComponent(/datum/component/slippery, 80, (NO_SLIP_WHEN_WALKING | SLIDE))
|
||||
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris
|
||||
name = "robot debris"
|
||||
desc = "It's a useless heap of junk... <i>or is it?</i>"
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "gib1"
|
||||
layer = LOW_OBJ_LAYER
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
|
||||
blood_state = BLOOD_STATE_OIL
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
reagents.add_reagent(/datum/reagent/liquidgibs, 5)
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions)
|
||||
set waitfor = 0
|
||||
var/direction = pick(directions)
|
||||
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
|
||||
sleep(2)
|
||||
if (i > 0)
|
||||
if (prob(40))
|
||||
new /obj/effect/decal/cleanable/oil/streak(src.loc)
|
||||
else if (prob(10))
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if (!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/limb
|
||||
random_icon_states = list("gibarm", "gibleg")
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/oil
|
||||
name = "motor oil"
|
||||
desc = "It's black and greasy. Looks like Beepsky made another mess."
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "floor1"
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
blood_state = BLOOD_STATE_OIL
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
|
||||
/obj/effect/decal/cleanable/oil/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent(/datum/reagent/oil, 30)
|
||||
reagents.add_reagent(/datum/reagent/liquidgibs/oil, 5)
|
||||
|
||||
/obj/effect/decal/cleanable/oil/streak
|
||||
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
|
||||
|
||||
/obj/effect/decal/cleanable/oil/slippery
|
||||
|
||||
/obj/effect/decal/cleanable/oil/slippery/Initialize()
|
||||
AddComponent(/datum/component/slippery, 80, (NO_SLIP_WHEN_WALKING | SLIDE))
|
||||
|
||||
@@ -1,347 +1,347 @@
|
||||
// Foam
|
||||
// Similar to smoke, but slower and mobs absorb its reagent through their exposed skin.
|
||||
#define ALUMINUM_FOAM 1
|
||||
#define IRON_FOAM 2
|
||||
#define RESIN_FOAM 3
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam
|
||||
name = "foam"
|
||||
icon_state = "foam"
|
||||
opacity = 0
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
layer = EDGED_TURF_LAYER
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
var/amount = 3
|
||||
animate_movement = 0
|
||||
var/metal = 0
|
||||
var/lifetime = 40
|
||||
var/reagent_divisor = 7
|
||||
var/static/list/blacklisted_turfs = typecacheof(list(
|
||||
/turf/open/space/transit,
|
||||
/turf/open/chasm,
|
||||
/turf/open/lava))
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting
|
||||
name = "firefighting foam"
|
||||
lifetime = 20 //doesn't last as long as normal foam
|
||||
amount = 0 //no spread
|
||||
var/absorbed_plasma = 0
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/MakeSlippery()
|
||||
return
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/process()
|
||||
..()
|
||||
|
||||
var/turf/open/T = get_turf(src)
|
||||
var/obj/effect/hotspot/hotspot = (locate(/obj/effect/hotspot) in T)
|
||||
if(hotspot && istype(T) && T.air)
|
||||
qdel(hotspot)
|
||||
var/datum/gas_mixture/G = T.air
|
||||
var/plas_amt = min(30,G.gases[/datum/gas/plasma]) //Absorb some plasma
|
||||
G.gases[/datum/gas/plasma] -= plas_amt
|
||||
absorbed_plasma += plas_amt
|
||||
if(G.temperature > T20C)
|
||||
G.temperature = max(G.temperature/2,T20C)
|
||||
GAS_GARBAGE_COLLECT(G.gases)
|
||||
T.air_update_turf()
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/kill_foam()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
|
||||
if(absorbed_plasma)
|
||||
var/obj/effect/decal/cleanable/plasma/P = (locate(/obj/effect/decal/cleanable/plasma) in get_turf(src))
|
||||
if(!P)
|
||||
P = new(loc)
|
||||
P.reagents.add_reagent("stable_plasma", absorbed_plasma)
|
||||
|
||||
flick("[icon_state]-disolve", src)
|
||||
QDEL_IN(src, 5)
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/foam_mob(mob/living/L)
|
||||
if(!istype(L))
|
||||
return
|
||||
L.adjust_fire_stacks(-2)
|
||||
L.ExtinguishMob()
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
return
|
||||
|
||||
/obj/effect/particle_effect/foam/metal
|
||||
name = "aluminium foam"
|
||||
metal = ALUMINUM_FOAM
|
||||
icon_state = "mfoam"
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/MakeSlippery()
|
||||
return
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/smart
|
||||
name = "smart foam"
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/iron
|
||||
name = "iron foam"
|
||||
metal = IRON_FOAM
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/resin
|
||||
name = "resin foam"
|
||||
metal = RESIN_FOAM
|
||||
|
||||
/obj/effect/particle_effect/foam/long_life
|
||||
lifetime = 150
|
||||
|
||||
/obj/effect/particle_effect/foam/Initialize()
|
||||
. = ..()
|
||||
MakeSlippery()
|
||||
create_reagents(1000) //limited by the size of the reagent holder anyway.
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
playsound(src, 'sound/effects/bubbles2.ogg', 80, 1, -3)
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/MakeSlippery()
|
||||
AddComponent(/datum/component/slippery, 100)
|
||||
|
||||
/obj/effect/particle_effect/foam/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/kill_foam()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
switch(metal)
|
||||
if(ALUMINUM_FOAM)
|
||||
new /obj/structure/foamedmetal(get_turf(src))
|
||||
if(IRON_FOAM)
|
||||
new /obj/structure/foamedmetal/iron(get_turf(src))
|
||||
if(RESIN_FOAM)
|
||||
new /obj/structure/foamedmetal/resin(get_turf(src))
|
||||
flick("[icon_state]-disolve", src)
|
||||
QDEL_IN(src, 5)
|
||||
|
||||
/obj/effect/particle_effect/foam/smart/kill_foam() //Smart foam adheres to area borders for walls
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
if(metal)
|
||||
var/turf/T = get_turf(src)
|
||||
if(isspaceturf(T)) //Block up any exposed space
|
||||
T.PlaceOnTop(/turf/open/floor/plating/foam)
|
||||
for(var/direction in GLOB.cardinals)
|
||||
var/turf/cardinal_turf = get_step(T, direction)
|
||||
if(get_area(cardinal_turf) != get_area(T)) //We're at an area boundary, so let's block off this turf!
|
||||
new/obj/structure/foamedmetal(T)
|
||||
break
|
||||
flick("[icon_state]-disolve", src)
|
||||
QDEL_IN(src, 5)
|
||||
|
||||
/obj/effect/particle_effect/foam/process()
|
||||
lifetime--
|
||||
if(lifetime < 1)
|
||||
kill_foam()
|
||||
return
|
||||
|
||||
var/fraction = 1/initial(reagent_divisor)
|
||||
for(var/obj/O in range(0,src))
|
||||
if(O.type == src.type)
|
||||
continue
|
||||
if(isturf(O.loc))
|
||||
var/turf/T = O.loc
|
||||
if(T.intact && O.level == 1) //hidden under the floor
|
||||
continue
|
||||
if(lifetime % reagent_divisor)
|
||||
reagents.reaction(O, VAPOR, fraction)
|
||||
var/hit = 0
|
||||
for(var/mob/living/L in range(0,src))
|
||||
hit += foam_mob(L)
|
||||
if(hit)
|
||||
lifetime++ //this is so the decrease from mobs hit and the natural decrease don't cumulate.
|
||||
var/T = get_turf(src)
|
||||
if(lifetime % reagent_divisor)
|
||||
reagents.reaction(T, VAPOR, fraction)
|
||||
|
||||
if(--amount < 0)
|
||||
return
|
||||
spread_foam()
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/foam_mob(mob/living/L)
|
||||
if(lifetime<1)
|
||||
return 0
|
||||
if(!istype(L))
|
||||
return 0
|
||||
var/fraction = 1/initial(reagent_divisor)
|
||||
if(lifetime % reagent_divisor)
|
||||
reagents.reaction(L, VAPOR, fraction)
|
||||
lifetime--
|
||||
return 1
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/spread_foam()
|
||||
var/turf/t_loc = get_turf(src)
|
||||
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
|
||||
var/obj/effect/particle_effect/foam/foundfoam = locate() in T //Don't spread foam where there's already foam!
|
||||
if(foundfoam)
|
||||
continue
|
||||
|
||||
if(is_type_in_typecache(T, blacklisted_turfs))
|
||||
continue
|
||||
|
||||
for(var/mob/living/L in T)
|
||||
foam_mob(L)
|
||||
var/obj/effect/particle_effect/foam/F = new src.type(T)
|
||||
F.amount = amount
|
||||
reagents.copy_to(F, (reagents.total_volume))
|
||||
F.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
|
||||
F.metal = metal
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(prob(max(0, exposed_temperature - 475))) //foam dissolves when heated
|
||||
kill_foam()
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
return
|
||||
|
||||
|
||||
///////////////////////////////////////////////
|
||||
//FOAM EFFECT DATUM
|
||||
/datum/effect_system/foam_spread
|
||||
var/amount = 10 // the size of the foam spread.
|
||||
var/obj/chemholder
|
||||
effect_type = /obj/effect/particle_effect/foam
|
||||
var/metal = 0
|
||||
|
||||
|
||||
/datum/effect_system/foam_spread/metal
|
||||
effect_type = /obj/effect/particle_effect/foam/metal
|
||||
|
||||
|
||||
/datum/effect_system/foam_spread/metal/smart
|
||||
effect_type = /obj/effect/particle_effect/foam/smart
|
||||
|
||||
|
||||
/datum/effect_system/foam_spread/long
|
||||
effect_type = /obj/effect/particle_effect/foam/long_life
|
||||
|
||||
/datum/effect_system/foam_spread/New()
|
||||
..()
|
||||
chemholder = new /obj()
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
chemholder.reagents = R
|
||||
R.my_atom = chemholder
|
||||
|
||||
/datum/effect_system/foam_spread/Destroy()
|
||||
qdel(chemholder)
|
||||
chemholder = null
|
||||
return ..()
|
||||
|
||||
/datum/effect_system/foam_spread/set_up(amt=5, loca, datum/reagents/carry = null)
|
||||
if(isturf(loca))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
|
||||
amount = round(sqrt(amt / 2), 1)
|
||||
carry.copy_to(chemholder, carry.total_volume)
|
||||
|
||||
/datum/effect_system/foam_spread/metal/set_up(amt=5, loca, datum/reagents/carry = null, metaltype)
|
||||
..()
|
||||
metal = metaltype
|
||||
|
||||
/datum/effect_system/foam_spread/start()
|
||||
var/obj/effect/particle_effect/foam/F = new effect_type(location)
|
||||
var/foamcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
|
||||
chemholder.reagents.copy_to(F, chemholder.reagents.total_volume/amount)
|
||||
F.add_atom_colour(foamcolor, FIXED_COLOUR_PRIORITY)
|
||||
F.amount = amount
|
||||
F.metal = metal
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// FOAM STRUCTURE. Formed by metal foams. Dense and opaque, but easy to break
|
||||
/obj/structure/foamedmetal
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "metalfoam"
|
||||
density = TRUE
|
||||
opacity = 1 // changed in New()
|
||||
anchored = TRUE
|
||||
layer = EDGED_TURF_LAYER
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
name = "foamed metal"
|
||||
desc = "A lightweight foamed metal wall."
|
||||
gender = PLURAL
|
||||
max_integrity = 20
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
|
||||
/obj/structure/foamedmetal/Initialize()
|
||||
. = ..()
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/foamedmetal/Move()
|
||||
var/turf/T = loc
|
||||
. = ..()
|
||||
move_update_air(T)
|
||||
|
||||
/obj/structure/foamedmetal/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
|
||||
|
||||
/obj/structure/foamedmetal/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
to_chat(user, "<span class='warning'>You hit [src] but bounce off it!</span>")
|
||||
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
|
||||
|
||||
/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target)
|
||||
return !density
|
||||
|
||||
/obj/structure/foamedmetal/iron
|
||||
max_integrity = 50
|
||||
icon_state = "ironfoam"
|
||||
|
||||
//Atmos Backpack Resin, transparent, prevents atmos and filters the air
|
||||
/obj/structure/foamedmetal/resin
|
||||
name = "\improper ATMOS Resin"
|
||||
desc = "A lightweight, transparent resin used to suffocate fires, scrub the air of toxins, and restore the air to a safe temperature."
|
||||
opacity = FALSE
|
||||
icon_state = "atmos_resin"
|
||||
alpha = 120
|
||||
max_integrity = 10
|
||||
|
||||
/obj/structure/foamedmetal/resin/Initialize()
|
||||
. = ..()
|
||||
if(isopenturf(loc))
|
||||
var/turf/open/O = loc
|
||||
O.ClearWet()
|
||||
if(O.air)
|
||||
var/datum/gas_mixture/G = O.air
|
||||
G.temperature = 293.15
|
||||
for(var/obj/effect/hotspot/H in O)
|
||||
qdel(H)
|
||||
var/list/G_gases = G.gases
|
||||
for(var/I in G_gases)
|
||||
if(I == /datum/gas/oxygen || I == /datum/gas/nitrogen)
|
||||
continue
|
||||
G_gases[I] = 0
|
||||
GAS_GARBAGE_COLLECT(G.gases)
|
||||
O.air_update_turf()
|
||||
for(var/obj/machinery/atmospherics/components/unary/U in O)
|
||||
if(!U.welded)
|
||||
U.welded = TRUE
|
||||
U.update_icon()
|
||||
U.visible_message("<span class='danger'>[U] sealed shut!</span>")
|
||||
for(var/mob/living/L in O)
|
||||
L.ExtinguishMob()
|
||||
for(var/obj/item/Item in O)
|
||||
Item.extinguish()
|
||||
|
||||
/obj/structure/foamedmetal/resin/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && (mover.pass_flags & PASSGLASS))
|
||||
return TRUE
|
||||
. = ..()
|
||||
|
||||
#undef ALUMINUM_FOAM
|
||||
#undef IRON_FOAM
|
||||
#undef RESIN_FOAM
|
||||
// Foam
|
||||
// Similar to smoke, but slower and mobs absorb its reagent through their exposed skin.
|
||||
#define ALUMINUM_FOAM 1
|
||||
#define IRON_FOAM 2
|
||||
#define RESIN_FOAM 3
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam
|
||||
name = "foam"
|
||||
icon_state = "foam"
|
||||
opacity = 0
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
layer = EDGED_TURF_LAYER
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
var/amount = 3
|
||||
animate_movement = 0
|
||||
var/metal = 0
|
||||
var/lifetime = 40
|
||||
var/reagent_divisor = 7
|
||||
var/static/list/blacklisted_turfs = typecacheof(list(
|
||||
/turf/open/space/transit,
|
||||
/turf/open/chasm,
|
||||
/turf/open/lava))
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting
|
||||
name = "firefighting foam"
|
||||
lifetime = 20 //doesn't last as long as normal foam
|
||||
amount = 0 //no spread
|
||||
var/absorbed_plasma = 0
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/MakeSlippery()
|
||||
return
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/process()
|
||||
..()
|
||||
|
||||
var/turf/open/T = get_turf(src)
|
||||
var/obj/effect/hotspot/hotspot = (locate(/obj/effect/hotspot) in T)
|
||||
if(hotspot && istype(T) && T.air)
|
||||
qdel(hotspot)
|
||||
var/datum/gas_mixture/G = T.air
|
||||
var/plas_amt = min(30,G.gases[/datum/gas/plasma]) //Absorb some plasma
|
||||
G.gases[/datum/gas/plasma] -= plas_amt
|
||||
absorbed_plasma += plas_amt
|
||||
if(G.temperature > T20C)
|
||||
G.temperature = max(G.temperature/2,T20C)
|
||||
GAS_GARBAGE_COLLECT(G.gases)
|
||||
T.air_update_turf()
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/kill_foam()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
|
||||
if(absorbed_plasma)
|
||||
var/obj/effect/decal/cleanable/plasma/P = (locate(/obj/effect/decal/cleanable/plasma) in get_turf(src))
|
||||
if(!P)
|
||||
P = new(loc)
|
||||
P.reagents.add_reagent(/datum/reagent/stable_plasma, absorbed_plasma)
|
||||
|
||||
flick("[icon_state]-disolve", src)
|
||||
QDEL_IN(src, 5)
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/foam_mob(mob/living/L)
|
||||
if(!istype(L))
|
||||
return
|
||||
L.adjust_fire_stacks(-2)
|
||||
L.ExtinguishMob()
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
return
|
||||
|
||||
/obj/effect/particle_effect/foam/metal
|
||||
name = "aluminium foam"
|
||||
metal = ALUMINUM_FOAM
|
||||
icon_state = "mfoam"
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/MakeSlippery()
|
||||
return
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/smart
|
||||
name = "smart foam"
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/iron
|
||||
name = "iron foam"
|
||||
metal = IRON_FOAM
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/resin
|
||||
name = "resin foam"
|
||||
metal = RESIN_FOAM
|
||||
|
||||
/obj/effect/particle_effect/foam/long_life
|
||||
lifetime = 150
|
||||
|
||||
/obj/effect/particle_effect/foam/Initialize()
|
||||
. = ..()
|
||||
MakeSlippery()
|
||||
create_reagents(1000) //limited by the size of the reagent holder anyway.
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
playsound(src, 'sound/effects/bubbles2.ogg', 80, 1, -3)
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/MakeSlippery()
|
||||
AddComponent(/datum/component/slippery, 100)
|
||||
|
||||
/obj/effect/particle_effect/foam/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/kill_foam()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
switch(metal)
|
||||
if(ALUMINUM_FOAM)
|
||||
new /obj/structure/foamedmetal(get_turf(src))
|
||||
if(IRON_FOAM)
|
||||
new /obj/structure/foamedmetal/iron(get_turf(src))
|
||||
if(RESIN_FOAM)
|
||||
new /obj/structure/foamedmetal/resin(get_turf(src))
|
||||
flick("[icon_state]-disolve", src)
|
||||
QDEL_IN(src, 5)
|
||||
|
||||
/obj/effect/particle_effect/foam/smart/kill_foam() //Smart foam adheres to area borders for walls
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
if(metal)
|
||||
var/turf/T = get_turf(src)
|
||||
if(isspaceturf(T)) //Block up any exposed space
|
||||
T.PlaceOnTop(/turf/open/floor/plating/foam)
|
||||
for(var/direction in GLOB.cardinals)
|
||||
var/turf/cardinal_turf = get_step(T, direction)
|
||||
if(get_area(cardinal_turf) != get_area(T)) //We're at an area boundary, so let's block off this turf!
|
||||
new/obj/structure/foamedmetal(T)
|
||||
break
|
||||
flick("[icon_state]-disolve", src)
|
||||
QDEL_IN(src, 5)
|
||||
|
||||
/obj/effect/particle_effect/foam/process()
|
||||
lifetime--
|
||||
if(lifetime < 1)
|
||||
kill_foam()
|
||||
return
|
||||
|
||||
var/fraction = 1/initial(reagent_divisor)
|
||||
for(var/obj/O in range(0,src))
|
||||
if(O.type == src.type)
|
||||
continue
|
||||
if(isturf(O.loc))
|
||||
var/turf/T = O.loc
|
||||
if(T.intact && O.level == 1) //hidden under the floor
|
||||
continue
|
||||
if(lifetime % reagent_divisor)
|
||||
reagents.reaction(O, VAPOR, fraction)
|
||||
var/hit = 0
|
||||
for(var/mob/living/L in range(0,src))
|
||||
hit += foam_mob(L)
|
||||
if(hit)
|
||||
lifetime++ //this is so the decrease from mobs hit and the natural decrease don't cumulate.
|
||||
var/T = get_turf(src)
|
||||
if(lifetime % reagent_divisor)
|
||||
reagents.reaction(T, VAPOR, fraction)
|
||||
|
||||
if(--amount < 0)
|
||||
return
|
||||
spread_foam()
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/foam_mob(mob/living/L)
|
||||
if(lifetime<1)
|
||||
return 0
|
||||
if(!istype(L))
|
||||
return 0
|
||||
var/fraction = 1/initial(reagent_divisor)
|
||||
if(lifetime % reagent_divisor)
|
||||
reagents.reaction(L, VAPOR, fraction)
|
||||
lifetime--
|
||||
return 1
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/spread_foam()
|
||||
var/turf/t_loc = get_turf(src)
|
||||
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
|
||||
var/obj/effect/particle_effect/foam/foundfoam = locate() in T //Don't spread foam where there's already foam!
|
||||
if(foundfoam)
|
||||
continue
|
||||
|
||||
if(is_type_in_typecache(T, blacklisted_turfs))
|
||||
continue
|
||||
|
||||
for(var/mob/living/L in T)
|
||||
foam_mob(L)
|
||||
var/obj/effect/particle_effect/foam/F = new src.type(T)
|
||||
F.amount = amount
|
||||
reagents.copy_to(F, (reagents.total_volume))
|
||||
F.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
|
||||
F.metal = metal
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(prob(max(0, exposed_temperature - 475))) //foam dissolves when heated
|
||||
kill_foam()
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
return
|
||||
|
||||
|
||||
///////////////////////////////////////////////
|
||||
//FOAM EFFECT DATUM
|
||||
/datum/effect_system/foam_spread
|
||||
var/amount = 10 // the size of the foam spread.
|
||||
var/obj/chemholder
|
||||
effect_type = /obj/effect/particle_effect/foam
|
||||
var/metal = 0
|
||||
|
||||
|
||||
/datum/effect_system/foam_spread/metal
|
||||
effect_type = /obj/effect/particle_effect/foam/metal
|
||||
|
||||
|
||||
/datum/effect_system/foam_spread/metal/smart
|
||||
effect_type = /obj/effect/particle_effect/foam/smart
|
||||
|
||||
|
||||
/datum/effect_system/foam_spread/long
|
||||
effect_type = /obj/effect/particle_effect/foam/long_life
|
||||
|
||||
/datum/effect_system/foam_spread/New()
|
||||
..()
|
||||
chemholder = new /obj()
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
chemholder.reagents = R
|
||||
R.my_atom = chemholder
|
||||
|
||||
/datum/effect_system/foam_spread/Destroy()
|
||||
qdel(chemholder)
|
||||
chemholder = null
|
||||
return ..()
|
||||
|
||||
/datum/effect_system/foam_spread/set_up(amt=5, loca, datum/reagents/carry = null)
|
||||
if(isturf(loca))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
|
||||
amount = round(sqrt(amt / 2), 1)
|
||||
carry.copy_to(chemholder, carry.total_volume)
|
||||
|
||||
/datum/effect_system/foam_spread/metal/set_up(amt=5, loca, datum/reagents/carry = null, metaltype)
|
||||
..()
|
||||
metal = metaltype
|
||||
|
||||
/datum/effect_system/foam_spread/start()
|
||||
var/obj/effect/particle_effect/foam/F = new effect_type(location)
|
||||
var/foamcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
|
||||
chemholder.reagents.copy_to(F, chemholder.reagents.total_volume/amount)
|
||||
F.add_atom_colour(foamcolor, FIXED_COLOUR_PRIORITY)
|
||||
F.amount = amount
|
||||
F.metal = metal
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// FOAM STRUCTURE. Formed by metal foams. Dense and opaque, but easy to break
|
||||
/obj/structure/foamedmetal
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "metalfoam"
|
||||
density = TRUE
|
||||
opacity = 1 // changed in New()
|
||||
anchored = TRUE
|
||||
layer = EDGED_TURF_LAYER
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
name = "foamed metal"
|
||||
desc = "A lightweight foamed metal wall."
|
||||
gender = PLURAL
|
||||
max_integrity = 20
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
|
||||
/obj/structure/foamedmetal/Initialize()
|
||||
. = ..()
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/foamedmetal/Move()
|
||||
var/turf/T = loc
|
||||
. = ..()
|
||||
move_update_air(T)
|
||||
|
||||
/obj/structure/foamedmetal/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
|
||||
|
||||
/obj/structure/foamedmetal/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
to_chat(user, "<span class='warning'>You hit [src] but bounce off it!</span>")
|
||||
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
|
||||
|
||||
/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target)
|
||||
return !density
|
||||
|
||||
/obj/structure/foamedmetal/iron
|
||||
max_integrity = 50
|
||||
icon_state = "ironfoam"
|
||||
|
||||
//Atmos Backpack Resin, transparent, prevents atmos and filters the air
|
||||
/obj/structure/foamedmetal/resin
|
||||
name = "\improper ATMOS Resin"
|
||||
desc = "A lightweight, transparent resin used to suffocate fires, scrub the air of toxins, and restore the air to a safe temperature."
|
||||
opacity = FALSE
|
||||
icon_state = "atmos_resin"
|
||||
alpha = 120
|
||||
max_integrity = 10
|
||||
|
||||
/obj/structure/foamedmetal/resin/Initialize()
|
||||
. = ..()
|
||||
if(isopenturf(loc))
|
||||
var/turf/open/O = loc
|
||||
O.ClearWet()
|
||||
if(O.air)
|
||||
var/datum/gas_mixture/G = O.air
|
||||
G.temperature = 293.15
|
||||
for(var/obj/effect/hotspot/H in O)
|
||||
qdel(H)
|
||||
var/list/G_gases = G.gases
|
||||
for(var/I in G_gases)
|
||||
if(I == /datum/gas/oxygen || I == /datum/gas/nitrogen)
|
||||
continue
|
||||
G_gases[I] = 0
|
||||
GAS_GARBAGE_COLLECT(G.gases)
|
||||
O.air_update_turf()
|
||||
for(var/obj/machinery/atmospherics/components/unary/U in O)
|
||||
if(!U.welded)
|
||||
U.welded = TRUE
|
||||
U.update_icon()
|
||||
U.visible_message("<span class='danger'>[U] sealed shut!</span>")
|
||||
for(var/mob/living/L in O)
|
||||
L.ExtinguishMob()
|
||||
for(var/obj/item/Item in O)
|
||||
Item.extinguish()
|
||||
|
||||
/obj/structure/foamedmetal/resin/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && (mover.pass_flags & PASSGLASS))
|
||||
return TRUE
|
||||
. = ..()
|
||||
|
||||
#undef ALUMINUM_FOAM
|
||||
#undef IRON_FOAM
|
||||
#undef RESIN_FOAM
|
||||
|
||||
+176
-176
@@ -1,176 +1,176 @@
|
||||
/obj/effect/mine
|
||||
name = "dummy mine"
|
||||
desc = "Better stay away from that thing."
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "uglymine"
|
||||
var/triggered = 0
|
||||
|
||||
/obj/effect/mine/proc/mineEffect(mob/victim)
|
||||
to_chat(victim, "<span class='danger'>*click*</span>")
|
||||
|
||||
/obj/effect/mine/Crossed(AM as mob|obj)
|
||||
if(isturf(loc))
|
||||
if(ismob(AM))
|
||||
var/mob/MM = AM
|
||||
if(!(MM.movement_type & FLYING))
|
||||
triggermine(AM)
|
||||
else
|
||||
triggermine(AM)
|
||||
|
||||
/obj/effect/mine/proc/triggermine(mob/victim)
|
||||
if(triggered)
|
||||
return
|
||||
visible_message("<span class='danger'>[victim] sets off [icon2html(src, viewers(src))] [src]!</span>")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
mineEffect(victim)
|
||||
triggered = 1
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/effect/mine/explosive
|
||||
name = "explosive mine"
|
||||
var/range_devastation = 0
|
||||
var/range_heavy = 1
|
||||
var/range_light = 2
|
||||
var/range_flash = 3
|
||||
|
||||
/obj/effect/mine/explosive/mineEffect(mob/victim)
|
||||
explosion(loc, range_devastation, range_heavy, range_light, range_flash)
|
||||
|
||||
|
||||
/obj/effect/mine/stun
|
||||
name = "stun mine"
|
||||
var/stun_time = 80
|
||||
|
||||
/obj/effect/mine/stun/mineEffect(mob/living/victim)
|
||||
if(isliving(victim))
|
||||
victim.Knockdown(stun_time)
|
||||
|
||||
/obj/effect/mine/kickmine
|
||||
name = "kick mine"
|
||||
|
||||
/obj/effect/mine/kickmine/mineEffect(mob/victim)
|
||||
if(isliving(victim) && victim.client)
|
||||
to_chat(victim, "<span class='userdanger'>You have been kicked FOR NO REISIN!</span>")
|
||||
qdel(victim.client)
|
||||
|
||||
|
||||
/obj/effect/mine/gas
|
||||
name = "oxygen mine"
|
||||
var/gas_amount = 360
|
||||
var/gas_type = "o2"
|
||||
|
||||
/obj/effect/mine/gas/mineEffect(mob/victim)
|
||||
atmos_spawn_air("[gas_type]=[gas_amount]")
|
||||
|
||||
|
||||
/obj/effect/mine/gas/plasma
|
||||
name = "plasma mine"
|
||||
gas_type = "plasma"
|
||||
|
||||
|
||||
/obj/effect/mine/gas/n2o
|
||||
name = "\improper N2O mine"
|
||||
gas_type = "n2o"
|
||||
|
||||
|
||||
/obj/effect/mine/sound
|
||||
name = "honkblaster 1000"
|
||||
var/sound = 'sound/items/bikehorn.ogg'
|
||||
|
||||
/obj/effect/mine/sound/mineEffect(mob/victim)
|
||||
playsound(loc, sound, 100, 1)
|
||||
|
||||
|
||||
/obj/effect/mine/sound/bwoink
|
||||
name = "bwoink mine"
|
||||
sound = 'sound/effects/adminhelp.ogg'
|
||||
|
||||
/obj/effect/mine/pickup
|
||||
name = "pickup"
|
||||
desc = "pick me up"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "electricity2"
|
||||
density = FALSE
|
||||
var/duration = 0
|
||||
|
||||
/obj/effect/mine/pickup/Initialize()
|
||||
. = ..()
|
||||
animate(src, pixel_y = 4, time = 20, loop = -1)
|
||||
|
||||
/obj/effect/mine/pickup/triggermine(mob/victim)
|
||||
if(triggered)
|
||||
return
|
||||
triggered = 1
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
mineEffect(victim)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/effect/mine/pickup/bloodbath
|
||||
name = "Red Orb"
|
||||
desc = "You feel angry just looking at it."
|
||||
duration = 1200 //2min
|
||||
color = "#FF0000"
|
||||
|
||||
/obj/effect/mine/pickup/bloodbath/mineEffect(mob/living/carbon/victim)
|
||||
if(!victim.client || !istype(victim))
|
||||
return
|
||||
to_chat(victim, "<span class='reallybig redtext'>RIP AND TEAR</span>")
|
||||
var/old_color = victim.client.color
|
||||
var/static/list/red_splash = list(1,0,0,0.8,0.2,0, 0.8,0,0.2,0.1,0,0)
|
||||
var/static/list/pure_red = list(0,0,0,0,0,0,0,0,0,1,0,0)
|
||||
|
||||
spawn(0)
|
||||
new /datum/hallucination/delusion(victim, TRUE, "demon",duration,0)
|
||||
|
||||
var/obj/item/twohanded/required/chainsaw/doomslayer/chainsaw = new(victim.loc)
|
||||
victim.log_message("entered a blood frenzy", LOG_ATTACK)
|
||||
|
||||
ADD_TRAIT(chainsaw, TRAIT_NODROP, CHAINSAW_FRENZY_TRAIT)
|
||||
victim.drop_all_held_items()
|
||||
victim.put_in_hands(chainsaw, forced = TRUE)
|
||||
chainsaw.attack_self(victim)
|
||||
chainsaw.wield(victim)
|
||||
victim.reagents.add_reagent("adminordrazine",25)
|
||||
to_chat(victim, "<span class='warning'>KILL, KILL, KILL! YOU HAVE NO ALLIES ANYMORE, KILL THEM ALL!</span>")
|
||||
|
||||
victim.client.color = pure_red
|
||||
animate(victim.client,color = red_splash, time = 10, easing = SINE_EASING|EASE_OUT)
|
||||
sleep(10)
|
||||
animate(victim.client,color = old_color, time = duration)//, easing = SINE_EASING|EASE_OUT)
|
||||
sleep(duration)
|
||||
to_chat(victim, "<span class='notice'>Your bloodlust seeps back into the bog of your subconscious and you regain self control.</span>")
|
||||
qdel(chainsaw)
|
||||
victim.log_message("exited a blood frenzy", LOG_ATTACK)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/pickup/healing
|
||||
name = "Blue Orb"
|
||||
desc = "You feel better just looking at it."
|
||||
color = "#0000FF"
|
||||
|
||||
/obj/effect/mine/pickup/healing/mineEffect(mob/living/carbon/victim)
|
||||
if(!victim.client || !istype(victim))
|
||||
return
|
||||
to_chat(victim, "<span class='notice'>You feel great!</span>")
|
||||
victim.revive(full_heal = 1, admin_revive = 1)
|
||||
|
||||
/obj/effect/mine/pickup/speed
|
||||
name = "Yellow Orb"
|
||||
desc = "You feel faster just looking at it."
|
||||
color = "#FFFF00"
|
||||
duration = 300
|
||||
|
||||
/obj/effect/mine/pickup/speed/mineEffect(mob/living/carbon/victim)
|
||||
if(!victim.client || !istype(victim))
|
||||
return
|
||||
to_chat(victim, "<span class='notice'>You feel fast!</span>")
|
||||
ADD_TRAIT(victim, TRAIT_GOTTAGOREALLYFAST, "yellow_orb")
|
||||
sleep(duration)
|
||||
REMOVE_TRAIT(victim, TRAIT_GOTTAGOREALLYFAST, "yellow_orb")
|
||||
to_chat(victim, "<span class='notice'>You slow down.</span>")
|
||||
/obj/effect/mine
|
||||
name = "dummy mine"
|
||||
desc = "Better stay away from that thing."
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "uglymine"
|
||||
var/triggered = 0
|
||||
|
||||
/obj/effect/mine/proc/mineEffect(mob/victim)
|
||||
to_chat(victim, "<span class='danger'>*click*</span>")
|
||||
|
||||
/obj/effect/mine/Crossed(AM as mob|obj)
|
||||
if(isturf(loc))
|
||||
if(ismob(AM))
|
||||
var/mob/MM = AM
|
||||
if(!(MM.movement_type & FLYING))
|
||||
triggermine(AM)
|
||||
else
|
||||
triggermine(AM)
|
||||
|
||||
/obj/effect/mine/proc/triggermine(mob/victim)
|
||||
if(triggered)
|
||||
return
|
||||
visible_message("<span class='danger'>[victim] sets off [icon2html(src, viewers(src))] [src]!</span>")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
mineEffect(victim)
|
||||
triggered = 1
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/effect/mine/explosive
|
||||
name = "explosive mine"
|
||||
var/range_devastation = 0
|
||||
var/range_heavy = 1
|
||||
var/range_light = 2
|
||||
var/range_flash = 3
|
||||
|
||||
/obj/effect/mine/explosive/mineEffect(mob/victim)
|
||||
explosion(loc, range_devastation, range_heavy, range_light, range_flash)
|
||||
|
||||
|
||||
/obj/effect/mine/stun
|
||||
name = "stun mine"
|
||||
var/stun_time = 80
|
||||
|
||||
/obj/effect/mine/stun/mineEffect(mob/living/victim)
|
||||
if(isliving(victim))
|
||||
victim.Knockdown(stun_time)
|
||||
|
||||
/obj/effect/mine/kickmine
|
||||
name = "kick mine"
|
||||
|
||||
/obj/effect/mine/kickmine/mineEffect(mob/victim)
|
||||
if(isliving(victim) && victim.client)
|
||||
to_chat(victim, "<span class='userdanger'>You have been kicked FOR NO REISIN!</span>")
|
||||
qdel(victim.client)
|
||||
|
||||
|
||||
/obj/effect/mine/gas
|
||||
name = "oxygen mine"
|
||||
var/gas_amount = 360
|
||||
var/gas_type = "o2"
|
||||
|
||||
/obj/effect/mine/gas/mineEffect(mob/victim)
|
||||
atmos_spawn_air("[gas_type]=[gas_amount]")
|
||||
|
||||
|
||||
/obj/effect/mine/gas/plasma
|
||||
name = "plasma mine"
|
||||
gas_type = "plasma"
|
||||
|
||||
|
||||
/obj/effect/mine/gas/n2o
|
||||
name = "\improper N2O mine"
|
||||
gas_type = "n2o"
|
||||
|
||||
|
||||
/obj/effect/mine/sound
|
||||
name = "honkblaster 1000"
|
||||
var/sound = 'sound/items/bikehorn.ogg'
|
||||
|
||||
/obj/effect/mine/sound/mineEffect(mob/victim)
|
||||
playsound(loc, sound, 100, 1)
|
||||
|
||||
|
||||
/obj/effect/mine/sound/bwoink
|
||||
name = "bwoink mine"
|
||||
sound = 'sound/effects/adminhelp.ogg'
|
||||
|
||||
/obj/effect/mine/pickup
|
||||
name = "pickup"
|
||||
desc = "pick me up"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "electricity2"
|
||||
density = FALSE
|
||||
var/duration = 0
|
||||
|
||||
/obj/effect/mine/pickup/Initialize()
|
||||
. = ..()
|
||||
animate(src, pixel_y = 4, time = 20, loop = -1)
|
||||
|
||||
/obj/effect/mine/pickup/triggermine(mob/victim)
|
||||
if(triggered)
|
||||
return
|
||||
triggered = 1
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
mineEffect(victim)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/effect/mine/pickup/bloodbath
|
||||
name = "Red Orb"
|
||||
desc = "You feel angry just looking at it."
|
||||
duration = 1200 //2min
|
||||
color = "#FF0000"
|
||||
|
||||
/obj/effect/mine/pickup/bloodbath/mineEffect(mob/living/carbon/victim)
|
||||
if(!victim.client || !istype(victim))
|
||||
return
|
||||
to_chat(victim, "<span class='reallybig redtext'>RIP AND TEAR</span>")
|
||||
var/old_color = victim.client.color
|
||||
var/static/list/red_splash = list(1,0,0,0.8,0.2,0, 0.8,0,0.2,0.1,0,0)
|
||||
var/static/list/pure_red = list(0,0,0,0,0,0,0,0,0,1,0,0)
|
||||
|
||||
spawn(0)
|
||||
new /datum/hallucination/delusion(victim, TRUE, "demon",duration,0)
|
||||
|
||||
var/obj/item/twohanded/required/chainsaw/doomslayer/chainsaw = new(victim.loc)
|
||||
victim.log_message("entered a blood frenzy", LOG_ATTACK)
|
||||
|
||||
ADD_TRAIT(chainsaw, TRAIT_NODROP, CHAINSAW_FRENZY_TRAIT)
|
||||
victim.drop_all_held_items()
|
||||
victim.put_in_hands(chainsaw, forced = TRUE)
|
||||
chainsaw.attack_self(victim)
|
||||
chainsaw.wield(victim)
|
||||
victim.reagents.add_reagent(/datum/reagent/medicine/adminordrazine,25)
|
||||
to_chat(victim, "<span class='warning'>KILL, KILL, KILL! YOU HAVE NO ALLIES ANYMORE, KILL THEM ALL!</span>")
|
||||
|
||||
victim.client.color = pure_red
|
||||
animate(victim.client,color = red_splash, time = 10, easing = SINE_EASING|EASE_OUT)
|
||||
sleep(10)
|
||||
animate(victim.client,color = old_color, time = duration)//, easing = SINE_EASING|EASE_OUT)
|
||||
sleep(duration)
|
||||
to_chat(victim, "<span class='notice'>Your bloodlust seeps back into the bog of your subconscious and you regain self control.</span>")
|
||||
qdel(chainsaw)
|
||||
victim.log_message("exited a blood frenzy", LOG_ATTACK)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/pickup/healing
|
||||
name = "Blue Orb"
|
||||
desc = "You feel better just looking at it."
|
||||
color = "#0000FF"
|
||||
|
||||
/obj/effect/mine/pickup/healing/mineEffect(mob/living/carbon/victim)
|
||||
if(!victim.client || !istype(victim))
|
||||
return
|
||||
to_chat(victim, "<span class='notice'>You feel great!</span>")
|
||||
victim.revive(full_heal = 1, admin_revive = 1)
|
||||
|
||||
/obj/effect/mine/pickup/speed
|
||||
name = "Yellow Orb"
|
||||
desc = "You feel faster just looking at it."
|
||||
color = "#FFFF00"
|
||||
duration = 300
|
||||
|
||||
/obj/effect/mine/pickup/speed/mineEffect(mob/living/carbon/victim)
|
||||
if(!victim.client || !istype(victim))
|
||||
return
|
||||
to_chat(victim, "<span class='notice'>You feel fast!</span>")
|
||||
ADD_TRAIT(victim, TRAIT_GOTTAGOREALLYFAST, "yellow_orb")
|
||||
sleep(duration)
|
||||
REMOVE_TRAIT(victim, TRAIT_GOTTAGOREALLYFAST, "yellow_orb")
|
||||
to_chat(victim, "<span class='notice'>You slow down.</span>")
|
||||
|
||||
@@ -315,6 +315,11 @@
|
||||
randomdir = 0
|
||||
duration = 6
|
||||
|
||||
/obj/effect/temp_visual/desynchronizer
|
||||
name = "desynchronizer field"
|
||||
icon_state = "chronofield"
|
||||
duration = 3
|
||||
|
||||
/obj/effect/temp_visual/impact_effect
|
||||
icon_state = "impact_bullet"
|
||||
duration = 5
|
||||
@@ -438,6 +443,13 @@
|
||||
else
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/temp_visual/slugboom
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
icon_state = "slugboom"
|
||||
randomdir = FALSE
|
||||
duration = 30
|
||||
pixel_x = -24
|
||||
|
||||
/obj/effect/constructing_effect
|
||||
icon = 'icons/effects/effects_rcd.dmi'
|
||||
icon_state = ""
|
||||
@@ -477,4 +489,4 @@
|
||||
addtimer(CALLBACK(src, .proc/end), 15)
|
||||
|
||||
/obj/effect/constructing_effect/proc/end()
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -213,7 +213,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/list/boostable_nodes = techweb_item_boost_check(src)
|
||||
if (boostable_nodes)
|
||||
for(var/id in boostable_nodes)
|
||||
var/datum/techweb_node/node = SSresearch.techweb_nodes[id]
|
||||
var/datum/techweb_node/node = SSresearch.techweb_node_by_id(id)
|
||||
if(!node)
|
||||
continue
|
||||
research_msg += sep
|
||||
research_msg += node.display_name
|
||||
sep = ", "
|
||||
|
||||
@@ -47,9 +47,9 @@ RLD
|
||||
|
||||
/obj/item/construction/examine(mob/user)
|
||||
. = ..()
|
||||
. += "\A [src]. It currently holds [matter]/[max_matter] matter-units."
|
||||
. += "It currently holds [matter]/[max_matter] matter-units."
|
||||
if(upgrade & RCD_UPGRADE_FRAMES)
|
||||
. += "It contains the design for machine frames, computer frames and deconstruction."
|
||||
. += "It contains the design for machine frames, computer frames and deconstruction."
|
||||
if(upgrade & RCD_UPGRADE_SIMPLE_CIRCUITS)
|
||||
. += "It contains the design for firelock, air alarm, fire alarm, apc circuits and crap power cells."
|
||||
|
||||
|
||||
@@ -249,7 +249,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/pipes)
|
||||
assets.send(user)
|
||||
|
||||
ui = new(user, src, ui_key, "rpd", name, 425, 515, master_ui, state)
|
||||
ui = new(user, src, ui_key, "rpd", name, 425, 472, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/item/pipe_dispenser/ui_data(mob/user)
|
||||
@@ -316,9 +316,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
|
||||
playeffect = FALSE
|
||||
if("mode")
|
||||
var/n = text2num(params["mode"])
|
||||
if(n == 2 && !(mode&1) && !(mode&2))
|
||||
mode |= 3
|
||||
else if(mode&n)
|
||||
if(mode & n)
|
||||
mode &= ~n
|
||||
else
|
||||
mode |= n
|
||||
@@ -327,6 +325,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
|
||||
spark_system.start()
|
||||
effectcooldown = world.time + 100
|
||||
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
|
||||
return TRUE
|
||||
|
||||
/obj/item/pipe_dispenser/pre_attack(atom/A, mob/user)
|
||||
if(!user.IsAdvancedToolUser() || istype(A, /turf/open/space/transit))
|
||||
|
||||
@@ -180,7 +180,7 @@ RSF
|
||||
to_chat(user, "Fabricating Cookie..")
|
||||
var/obj/item/reagent_containers/food/snacks/cookie/S = new /obj/item/reagent_containers/food/snacks/cookie(T)
|
||||
if(toxin)
|
||||
S.reagents.add_reagent("chloralhydratedelayed", 10)
|
||||
S.reagents.add_reagent(/datum/reagent/toxin/chloralhydrate, 10)
|
||||
if (iscyborg(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.charge -= 100
|
||||
|
||||
@@ -1,126 +1,126 @@
|
||||
/obj/item/airlock_painter
|
||||
name = "airlock painter"
|
||||
desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "paint sprayer"
|
||||
item_state = "paint sprayer"
|
||||
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
|
||||
flags_1 = CONDUCT_1
|
||||
item_flags = NOBLUDGEON
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
usesound = 'sound/effects/spray2.ogg'
|
||||
|
||||
var/obj/item/toner/ink = null
|
||||
|
||||
/obj/item/airlock_painter/Initialize()
|
||||
. = ..()
|
||||
ink = new /obj/item/toner(src)
|
||||
|
||||
//This proc doesn't just check if the painter can be used, but also uses it.
|
||||
//Only call this if you are certain that the painter will be used right after this check!
|
||||
/obj/item/airlock_painter/proc/use_paint(mob/user)
|
||||
if(can_use(user))
|
||||
ink.charges--
|
||||
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
//This proc only checks if the painter can be used.
|
||||
//Call this if you don't want the painter to be used right after this check, for example
|
||||
//because you're expecting user input.
|
||||
/obj/item/airlock_painter/proc/can_use(mob/user)
|
||||
if(!ink)
|
||||
to_chat(user, "<span class='notice'>There is no toner cartridge installed in [src]!</span>")
|
||||
return 0
|
||||
else if(ink.charges < 1)
|
||||
to_chat(user, "<span class='notice'>[src] is out of ink!</span>")
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
/obj/item/airlock_painter/suicide_act(mob/user)
|
||||
var/obj/item/organ/lungs/L = user.getorganslot(ORGAN_SLOT_LUNGS)
|
||||
|
||||
if(can_use(user) && L)
|
||||
user.visible_message("<span class='suicide'>[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
use(user)
|
||||
|
||||
// Once you've inhaled the toner, you throw up your lungs
|
||||
// and then die.
|
||||
|
||||
// Find out if there is an open turf in front of us,
|
||||
// and if not, pick the turf we are standing on.
|
||||
var/turf/T = get_step(get_turf(src), user.dir)
|
||||
if(!isopenturf(T))
|
||||
T = get_turf(src)
|
||||
|
||||
// they managed to lose their lungs between then and
|
||||
// now. Good job.
|
||||
if(!L)
|
||||
return OXYLOSS
|
||||
|
||||
L.Remove(user)
|
||||
|
||||
// make some colorful reagent, and apply it to the lungs
|
||||
L.create_reagents(10)
|
||||
L.reagents.add_reagent("colorful_reagent", 10)
|
||||
L.reagents.reaction(L, TOUCH, 1)
|
||||
|
||||
// TODO maybe add some colorful vomit?
|
||||
|
||||
user.visible_message("<span class='suicide'>[user] vomits out [user.p_their()] [L]!</span>")
|
||||
playsound(user.loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
|
||||
L.forceMove(T)
|
||||
|
||||
return (TOXLOSS|OXYLOSS)
|
||||
else if(can_use(user) && !L)
|
||||
user.visible_message("<span class='suicide'>[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
|
||||
user.reagents.add_reagent("colorful_reagent", 1)
|
||||
user.reagents.reaction(user, TOUCH, 1)
|
||||
return TOXLOSS
|
||||
|
||||
else
|
||||
user.visible_message("<span class='suicide'>[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner.</span>")
|
||||
return SHAME
|
||||
|
||||
|
||||
/obj/item/airlock_painter/examine(mob/user)
|
||||
. = ..()
|
||||
if(!ink)
|
||||
. += "<span class='notice'>It doesn't have a toner cartridge installed.</span>"
|
||||
return
|
||||
var/ink_level = "high"
|
||||
if(ink.charges < 1)
|
||||
ink_level = "empty"
|
||||
else if((ink.charges/ink.max_charges) <= 0.25) //25%
|
||||
ink_level = "low"
|
||||
else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit)
|
||||
ink_level = "dangerously high"
|
||||
. += "<span class='notice'>Its ink levels look [ink_level].</span>"
|
||||
|
||||
/obj/item/airlock_painter/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/toner))
|
||||
if(ink)
|
||||
to_chat(user, "<span class='notice'>[src] already contains \a [ink].</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You install [W] into [src].</span>")
|
||||
ink = W
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/airlock_painter/attack_self(mob/user)
|
||||
if(ink)
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
ink.forceMove(user.drop_location())
|
||||
user.put_in_hands(ink)
|
||||
to_chat(user, "<span class='notice'>You remove [ink] from [src].</span>")
|
||||
ink = null
|
||||
/obj/item/airlock_painter
|
||||
name = "airlock painter"
|
||||
desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "paint sprayer"
|
||||
item_state = "paint sprayer"
|
||||
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
|
||||
flags_1 = CONDUCT_1
|
||||
item_flags = NOBLUDGEON
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
usesound = 'sound/effects/spray2.ogg'
|
||||
|
||||
var/obj/item/toner/ink = null
|
||||
|
||||
/obj/item/airlock_painter/Initialize()
|
||||
. = ..()
|
||||
ink = new /obj/item/toner(src)
|
||||
|
||||
//This proc doesn't just check if the painter can be used, but also uses it.
|
||||
//Only call this if you are certain that the painter will be used right after this check!
|
||||
/obj/item/airlock_painter/proc/use_paint(mob/user)
|
||||
if(can_use(user))
|
||||
ink.charges--
|
||||
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
//This proc only checks if the painter can be used.
|
||||
//Call this if you don't want the painter to be used right after this check, for example
|
||||
//because you're expecting user input.
|
||||
/obj/item/airlock_painter/proc/can_use(mob/user)
|
||||
if(!ink)
|
||||
to_chat(user, "<span class='notice'>There is no toner cartridge installed in [src]!</span>")
|
||||
return 0
|
||||
else if(ink.charges < 1)
|
||||
to_chat(user, "<span class='notice'>[src] is out of ink!</span>")
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
/obj/item/airlock_painter/suicide_act(mob/user)
|
||||
var/obj/item/organ/lungs/L = user.getorganslot(ORGAN_SLOT_LUNGS)
|
||||
|
||||
if(can_use(user) && L)
|
||||
user.visible_message("<span class='suicide'>[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
use(user)
|
||||
|
||||
// Once you've inhaled the toner, you throw up your lungs
|
||||
// and then die.
|
||||
|
||||
// Find out if there is an open turf in front of us,
|
||||
// and if not, pick the turf we are standing on.
|
||||
var/turf/T = get_step(get_turf(src), user.dir)
|
||||
if(!isopenturf(T))
|
||||
T = get_turf(src)
|
||||
|
||||
// they managed to lose their lungs between then and
|
||||
// now. Good job.
|
||||
if(!L)
|
||||
return OXYLOSS
|
||||
|
||||
L.Remove(user)
|
||||
|
||||
// make some colorful reagent, and apply it to the lungs
|
||||
L.create_reagents(10)
|
||||
L.reagents.add_reagent(/datum/reagent/colorful_reagent, 10)
|
||||
L.reagents.reaction(L, TOUCH, 1)
|
||||
|
||||
// TODO maybe add some colorful vomit?
|
||||
|
||||
user.visible_message("<span class='suicide'>[user] vomits out [user.p_their()] [L]!</span>")
|
||||
playsound(user.loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
|
||||
L.forceMove(T)
|
||||
|
||||
return (TOXLOSS|OXYLOSS)
|
||||
else if(can_use(user) && !L)
|
||||
user.visible_message("<span class='suicide'>[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
|
||||
user.reagents.add_reagent(/datum/reagent/colorful_reagent, 1)
|
||||
user.reagents.reaction(user, TOUCH, 1)
|
||||
return TOXLOSS
|
||||
|
||||
else
|
||||
user.visible_message("<span class='suicide'>[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner.</span>")
|
||||
return SHAME
|
||||
|
||||
|
||||
/obj/item/airlock_painter/examine(mob/user)
|
||||
. = ..()
|
||||
if(!ink)
|
||||
. += "<span class='notice'>It doesn't have a toner cartridge installed.</span>"
|
||||
return
|
||||
var/ink_level = "high"
|
||||
if(ink.charges < 1)
|
||||
ink_level = "empty"
|
||||
else if((ink.charges/ink.max_charges) <= 0.25) //25%
|
||||
ink_level = "low"
|
||||
else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit)
|
||||
ink_level = "dangerously high"
|
||||
. += "<span class='notice'>Its ink levels look [ink_level].</span>"
|
||||
|
||||
/obj/item/airlock_painter/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/toner))
|
||||
if(ink)
|
||||
to_chat(user, "<span class='notice'>[src] already contains \a [ink].</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You install [W] into [src].</span>")
|
||||
ink = W
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/airlock_painter/attack_self(mob/user)
|
||||
if(ink)
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
ink.forceMove(user.drop_location())
|
||||
user.put_in_hands(ink)
|
||||
to_chat(user, "<span class='notice'>You remove [ink] from [src].</span>")
|
||||
ink = null
|
||||
|
||||
@@ -120,4 +120,4 @@
|
||||
flags_1 = CONDUCT_1
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
grind_results = list("iron" = 10, "silicon" = 10)
|
||||
grind_results = list(/datum/reagent/iron = 10, /datum/reagent/silicon = 10)
|
||||
|
||||
@@ -217,9 +217,11 @@ update_label("John Doe", "Clowny")
|
||||
/obj/item/card/id/proc/update_label(newname, newjob)
|
||||
if(newname || newjob)
|
||||
name = "[(!newname) ? "identification card" : "[newname]'s ID Card"][(!newjob) ? "" : " ([newjob])"]"
|
||||
update_icon()
|
||||
return
|
||||
|
||||
name = "[(!registered_name) ? "identification card" : "[registered_name]'s ID Card"][(!assignment) ? "" : " ([assignment])"]"
|
||||
update_icon()
|
||||
|
||||
/obj/item/card/id/silver
|
||||
name = "silver identification card"
|
||||
@@ -269,18 +271,21 @@ update_label("John Doe", "Clowny")
|
||||
if(isliving(user) && user.mind)
|
||||
if(user.mind.special_role || anyone)
|
||||
if(alert(user, "Action", "Agent ID", "Show", "Forge") == "Forge")
|
||||
var/t = copytext(sanitize(input(user, "What name would you like to put on this card?", "Agent card name", registered_name ? registered_name : (ishuman(user) ? user.real_name : user.name))as text | null),1,26)
|
||||
if(!t || t == "Unknown" || t == "floor" || t == "wall" || t == "r-wall") //Same as mob/dead/new_player/prefrences.dm
|
||||
if (t)
|
||||
alert("Invalid name.")
|
||||
var/input_name = stripped_input(user, "What name would you like to put on this card? Leave blank to randomise.", "Agent card name", registered_name ? registered_name : (ishuman(user) ? user.real_name : user.name), MAX_NAME_LEN)
|
||||
input_name = reject_bad_name(input_name, TRUE)
|
||||
if(!input_name)
|
||||
// Invalid/blank names give a randomly generated one.
|
||||
if(user.gender == MALE)
|
||||
input_name = "[pick(GLOB.first_names_male)] [pick(GLOB.last_names)]"
|
||||
else if(user.gender == FEMALE)
|
||||
input_name = "[pick(GLOB.first_names_female)] [pick(GLOB.last_names)]"
|
||||
else
|
||||
input_name = "[pick(GLOB.first_names_male)] [pick(GLOB.last_names)]"
|
||||
var/target_occupation = stripped_input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", assignment ? assignment : "Assistant", MAX_MESSAGE_LEN)
|
||||
if(!target_occupation)
|
||||
return
|
||||
registered_name = t
|
||||
|
||||
var/u = copytext(sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")as text | null),1,MAX_MESSAGE_LEN)
|
||||
if(!u)
|
||||
registered_name = ""
|
||||
return
|
||||
assignment = u
|
||||
registered_name = input_name
|
||||
assignment = target_occupation
|
||||
update_label()
|
||||
to_chat(user, "<span class='notice'>You successfully forge the ID card.</span>")
|
||||
return
|
||||
@@ -517,16 +522,17 @@ update_label("John Doe", "Clowny")
|
||||
return
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
return TRUE
|
||||
if(alert("Are you sure you want to recolor your id?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"","Choose Energy Color",id_color) as color|null
|
||||
if(!in_range(src, user) || !energy_color_input)
|
||||
return
|
||||
return TRUE
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
return TRUE
|
||||
id_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/card/id/knight/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
minor_announce("[ureal_name] has designated the planet as [station_name()]", "Captain's Banner", 0)
|
||||
log_game("[ukey] has renamed the planet as [station_name()].")
|
||||
name = "banner of [station_name()]"
|
||||
desc = "The banner bears the official coat of arms of Nanotrasen, signifying that [station_name()] has been claimed by Captain [uname] in the name of the company."
|
||||
desc = "The banner bears the official coat of arms of Kinaris, signifying that [station_name()] has been claimed by Captain [uname] in the name of the company."
|
||||
SSblackbox.record_feedback("text", "station_renames", 1, "[station_name()]")
|
||||
if(!unlimited_uses)
|
||||
used = TRUE
|
||||
|
||||
+1071
-1068
File diff suppressed because it is too large
Load Diff
@@ -12,7 +12,7 @@
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
materials = list(MAT_GLASS=1000)
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
grind_results = list("silicon" = 20)
|
||||
grind_results = list(/datum/reagent/silicon = 20)
|
||||
var/build_path = null
|
||||
|
||||
/obj/item/circuitboard/proc/apply_default_parts(obj/machinery/M)
|
||||
|
||||
@@ -247,7 +247,7 @@
|
||||
build_path = /obj/machinery/computer/cargo/request
|
||||
|
||||
/obj/item/circuitboard/computer/bounty
|
||||
name = "Nanotrasen Bounty Console (Computer Board)"
|
||||
name = "Kinaris Bounty Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/bounty
|
||||
|
||||
/obj/item/circuitboard/computer/operating
|
||||
|
||||
@@ -974,10 +974,12 @@
|
||||
to_chat(user, "<span class='notice'>You [suction ? "enable" : "disable"] the board's suction function.</span>")
|
||||
|
||||
/obj/item/circuitboard/machine/dish_drive/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!user.Adjacent(src))
|
||||
return
|
||||
transmit = !transmit
|
||||
to_chat(user, "<span class='notice'>You [transmit ? "enable" : "disable"] the board's automatic disposal transmission.</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/circuitboard/machine/stacking_unit_console
|
||||
name = "Stacking Machine Console (Machine Board)"
|
||||
|
||||
@@ -1,171 +1,172 @@
|
||||
/* Clown Items
|
||||
* Contains:
|
||||
* Soap
|
||||
* Bike Horns
|
||||
* Air Horns
|
||||
* Canned Laughter
|
||||
*/
|
||||
|
||||
/*
|
||||
* Soap
|
||||
*/
|
||||
|
||||
/obj/item/soap
|
||||
name = "soap"
|
||||
desc = "A cheap bar of soap. Doesn't smell."
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "soap"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
item_flags = NOBLUDGEON
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
grind_results = list("lye" = 10)
|
||||
var/cleanspeed = 50 //slower than mop
|
||||
force_string = "robust... against germs"
|
||||
|
||||
/obj/item/soap/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/slippery, 80)
|
||||
|
||||
/obj/item/soap/nanotrasen
|
||||
desc = "A Kinaris.Co brand bar of soap. Smells of plasma."
|
||||
icon_state = "soapnt"
|
||||
|
||||
/obj/item/soap/homemade
|
||||
desc = "A homemade bar of soap. Smells of... well...."
|
||||
icon_state = "soapgibs"
|
||||
cleanspeed = 45 // a little faster to reward chemists for going to the effort
|
||||
|
||||
/obj/item/soap/deluxe
|
||||
desc = "A deluxe Waffle Co. brand bar of soap. Smells of high-class luxury."
|
||||
icon_state = "soapdeluxe"
|
||||
cleanspeed = 40 //same speed as mop because deluxe -- captain gets one of these
|
||||
|
||||
/obj/item/soap/syndie
|
||||
desc = "An untrustworthy bar of soap made of strong chemical agents that dissolve blood faster."
|
||||
icon_state = "soapsyndie"
|
||||
cleanspeed = 10 //much faster than mop so it is useful for traitors who want to clean crime scenes
|
||||
|
||||
/obj/item/soap/suicide_act(mob/user)
|
||||
user.say(";FFFFFFFFFFFFFFFFUUUUUUUDGE!!", forced="soap suicide")
|
||||
user.visible_message("<span class='suicide'>[user] lifts [src] to [user.p_their()] mouth and gnaws on it furiously, producing a thick froth! [user.p_they(TRUE)]'ll never get that BB gun now!</span>")
|
||||
new /obj/effect/particle_effect/foam(loc)
|
||||
return (TOXLOSS)
|
||||
|
||||
/obj/item/soap/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity || !check_allowed_items(target))
|
||||
return
|
||||
//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
|
||||
//So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
|
||||
if(user.client && ((target in user.client.screen) && !user.is_holding(target)))
|
||||
to_chat(user, "<span class='warning'>You need to take that [target.name] off before cleaning it!</span>")
|
||||
else if(istype(target, /obj/effect/decal/cleanable))
|
||||
user.visible_message("[user] begins to scrub \the [target.name] out with [src].", "<span class='warning'>You begin to scrub \the [target.name] out with [src]...</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target))
|
||||
to_chat(user, "<span class='notice'>You scrub \the [target.name] out.</span>")
|
||||
qdel(target)
|
||||
else if(ishuman(target) && user.zone_selected == BODY_ZONE_PRECISE_MOUTH)
|
||||
var/mob/living/carbon/human/H = user
|
||||
user.visible_message("<span class='warning'>\the [user] washes \the [target]'s mouth out with [src.name]!</span>", "<span class='notice'>You wash \the [target]'s mouth out with [src.name]!</span>") //washes mouth out with soap sounds better than 'the soap' here
|
||||
H.lip_style = null //removes lipstick
|
||||
H.update_body()
|
||||
return
|
||||
else if(istype(target, /obj/structure/window))
|
||||
user.visible_message("[user] begins to clean \the [target.name] with [src]...", "<span class='notice'>You begin to clean \the [target.name] with [src]...</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target))
|
||||
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
|
||||
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
||||
target.set_opacity(initial(target.opacity))
|
||||
else
|
||||
user.visible_message("[user] begins to clean \the [target.name] with [src]...", "<span class='notice'>You begin to clean \the [target.name] with [src]...</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target))
|
||||
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
|
||||
var/obj/effect/decal/cleanable/C = locate() in target
|
||||
qdel(C)
|
||||
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
||||
SEND_SIGNAL(target, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
|
||||
target.wash_cream()
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
* Bike Horns
|
||||
*/
|
||||
|
||||
/obj/item/bikehorn
|
||||
name = "bike horn"
|
||||
desc = "A horn off of a bicycle."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "bike_horn"
|
||||
item_state = "bike_horn"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
|
||||
throwforce = 0
|
||||
hitsound = null //To prevent tap.ogg playing, as the item lacks of force
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
attack_verb = list("HONKED")
|
||||
|
||||
/obj/item/bikehorn/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
|
||||
|
||||
/obj/item/bikehorn/attack(mob/living/carbon/M, mob/living/carbon/user)
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "honk", /datum/mood_event/honk)
|
||||
return ..()
|
||||
|
||||
/obj/item/bikehorn/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] solemnly points the horn at [user.p_their()] temple! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(src, 'sound/items/bikehorn.ogg', 50, 1)
|
||||
return (BRUTELOSS)
|
||||
|
||||
//air horn
|
||||
/obj/item/bikehorn/airhorn
|
||||
name = "air horn"
|
||||
desc = "Damn son, where'd you find this?"
|
||||
icon_state = "air_horn"
|
||||
|
||||
/obj/item/bikehorn/airhorn/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak, list('sound/items/airhorn2.ogg'=1), 50)
|
||||
|
||||
//golden bikehorn
|
||||
/obj/item/bikehorn/golden
|
||||
name = "golden bike horn"
|
||||
desc = "Golden? Clearly, it's made with bananium! Honk!"
|
||||
icon_state = "gold_horn"
|
||||
item_state = "gold_horn"
|
||||
var/flip_cooldown = 0
|
||||
|
||||
/obj/item/bikehorn/golden/attack()
|
||||
if(flip_cooldown < world.time)
|
||||
flip_mobs()
|
||||
return ..()
|
||||
|
||||
/obj/item/bikehorn/golden/attack_self(mob/user)
|
||||
if(flip_cooldown < world.time)
|
||||
flip_mobs()
|
||||
..()
|
||||
|
||||
/obj/item/bikehorn/golden/proc/flip_mobs(mob/living/carbon/M, mob/user)
|
||||
var/turf/T = get_turf(src)
|
||||
for(M in ohearers(7, T))
|
||||
if(ishuman(M) && M.can_hear())
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H.ears, /obj/item/clothing/ears/earmuffs))
|
||||
continue
|
||||
M.emote("flip")
|
||||
flip_cooldown = world.time + 7
|
||||
|
||||
//canned laughter
|
||||
/obj/item/reagent_containers/food/drinks/soda_cans/canned_laughter
|
||||
name = "Canned Laughter"
|
||||
desc = "Just looking at this makes you want to giggle."
|
||||
icon_state = "laughter"
|
||||
list_reagents = list("laughter" = 50)
|
||||
/* Clown Items
|
||||
* Contains:
|
||||
* Soap
|
||||
* Bike Horns
|
||||
* Air Horns
|
||||
* Canned Laughter
|
||||
*/
|
||||
|
||||
/*
|
||||
* Soap
|
||||
*/
|
||||
|
||||
/obj/item/soap
|
||||
name = "soap"
|
||||
desc = "A cheap bar of soap. Doesn't smell."
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "soap"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
item_flags = NOBLUDGEON
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
grind_results = list(/datum/reagent/lye = 10)
|
||||
var/cleanspeed = 50 //slower than mop
|
||||
force_string = "robust... against germs"
|
||||
|
||||
/obj/item/soap/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/slippery, 80)
|
||||
|
||||
/obj/item/soap/nanotrasen
|
||||
desc = "A Kinaris.Co brand bar of soap. Smells of plasma."
|
||||
icon_state = "soapnt"
|
||||
|
||||
/obj/item/soap/homemade
|
||||
desc = "A homemade bar of soap. Smells of... well...."
|
||||
icon_state = "soapgibs"
|
||||
cleanspeed = 45 // a little faster to reward chemists for going to the effort
|
||||
|
||||
/obj/item/soap/deluxe
|
||||
desc = "A deluxe Waffle Co. brand bar of soap. Smells of high-class luxury."
|
||||
icon_state = "soapdeluxe"
|
||||
cleanspeed = 40 //same speed as mop because deluxe -- captain gets one of these
|
||||
|
||||
/obj/item/soap/syndie
|
||||
desc = "An untrustworthy bar of soap made of strong chemical agents that dissolve blood faster."
|
||||
icon_state = "soapsyndie"
|
||||
cleanspeed = 10 //much faster than mop so it is useful for traitors who want to clean crime scenes
|
||||
|
||||
/obj/item/soap/suicide_act(mob/user)
|
||||
user.say(";FFFFFFFFFFFFFFFFUUUUUUUDGE!!", forced="soap suicide")
|
||||
user.visible_message("<span class='suicide'>[user] lifts [src] to [user.p_their()] mouth and gnaws on it furiously, producing a thick froth! [user.p_they(TRUE)]'ll never get that BB gun now!</span>")
|
||||
new /obj/effect/particle_effect/foam(loc)
|
||||
return (TOXLOSS)
|
||||
|
||||
/obj/item/soap/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity || !check_allowed_items(target))
|
||||
return
|
||||
//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
|
||||
//So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
|
||||
if(user.client && ((target in user.client.screen) && !user.is_holding(target)))
|
||||
to_chat(user, "<span class='warning'>You need to take that [target.name] off before cleaning it!</span>")
|
||||
else if(istype(target, /obj/effect/decal/cleanable))
|
||||
user.visible_message("[user] begins to scrub \the [target.name] out with [src].", "<span class='warning'>You begin to scrub \the [target.name] out with [src]...</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target))
|
||||
to_chat(user, "<span class='notice'>You scrub \the [target.name] out.</span>")
|
||||
qdel(target)
|
||||
else if(ishuman(target) && user.zone_selected == BODY_ZONE_PRECISE_MOUTH)
|
||||
var/mob/living/carbon/human/H = user
|
||||
user.visible_message("<span class='warning'>\the [user] washes \the [target]'s mouth out with [src.name]!</span>", "<span class='notice'>You wash \the [target]'s mouth out with [src.name]!</span>") //washes mouth out with soap sounds better than 'the soap' here
|
||||
H.lip_style = null //removes lipstick
|
||||
H.update_body()
|
||||
return
|
||||
else if(istype(target, /obj/structure/window))
|
||||
user.visible_message("[user] begins to clean \the [target.name] with [src]...", "<span class='notice'>You begin to clean \the [target.name] with [src]...</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target))
|
||||
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
|
||||
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
||||
target.set_opacity(initial(target.opacity))
|
||||
else
|
||||
user.visible_message("[user] begins to clean \the [target.name] with [src]...", "<span class='notice'>You begin to clean \the [target.name] with [src]...</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target))
|
||||
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
|
||||
var/obj/effect/decal/cleanable/C = locate() in target
|
||||
qdel(C)
|
||||
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
||||
SEND_SIGNAL(target, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
|
||||
target.wash_cream()
|
||||
target.wash_cum()
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
* Bike Horns
|
||||
*/
|
||||
|
||||
/obj/item/bikehorn
|
||||
name = "bike horn"
|
||||
desc = "A horn off of a bicycle."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "bike_horn"
|
||||
item_state = "bike_horn"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
|
||||
throwforce = 0
|
||||
hitsound = null //To prevent tap.ogg playing, as the item lacks of force
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
attack_verb = list("HONKED")
|
||||
|
||||
/obj/item/bikehorn/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
|
||||
|
||||
/obj/item/bikehorn/attack(mob/living/carbon/M, mob/living/carbon/user)
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "honk", /datum/mood_event/honk)
|
||||
return ..()
|
||||
|
||||
/obj/item/bikehorn/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] solemnly points the horn at [user.p_their()] temple! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(src, 'sound/items/bikehorn.ogg', 50, 1)
|
||||
return (BRUTELOSS)
|
||||
|
||||
//air horn
|
||||
/obj/item/bikehorn/airhorn
|
||||
name = "air horn"
|
||||
desc = "Damn son, where'd you find this?"
|
||||
icon_state = "air_horn"
|
||||
|
||||
/obj/item/bikehorn/airhorn/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak, list('sound/items/airhorn2.ogg'=1), 50)
|
||||
|
||||
//golden bikehorn
|
||||
/obj/item/bikehorn/golden
|
||||
name = "golden bike horn"
|
||||
desc = "Golden? Clearly, it's made with bananium! Honk!"
|
||||
icon_state = "gold_horn"
|
||||
item_state = "gold_horn"
|
||||
var/flip_cooldown = 0
|
||||
|
||||
/obj/item/bikehorn/golden/attack()
|
||||
if(flip_cooldown < world.time)
|
||||
flip_mobs()
|
||||
return ..()
|
||||
|
||||
/obj/item/bikehorn/golden/attack_self(mob/user)
|
||||
if(flip_cooldown < world.time)
|
||||
flip_mobs()
|
||||
..()
|
||||
|
||||
/obj/item/bikehorn/golden/proc/flip_mobs(mob/living/carbon/M, mob/user)
|
||||
var/turf/T = get_turf(src)
|
||||
for(M in ohearers(7, T))
|
||||
if(ishuman(M) && M.can_hear())
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H.ears, /obj/item/clothing/ears/earmuffs))
|
||||
continue
|
||||
M.emote("flip")
|
||||
flip_cooldown = world.time + 7
|
||||
|
||||
//canned laughter
|
||||
/obj/item/reagent_containers/food/drinks/soda_cans/canned_laughter
|
||||
name = "Canned Laughter"
|
||||
desc = "Just looking at this makes you want to giggle."
|
||||
icon_state = "laughter"
|
||||
list_reagents = list(/datum/reagent/consumable/laughter = 50)
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user