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Merge pull request #214 from Investigator77/I-FIXED-IT-MOM
(Fixed!) Exosuit and SEVA changes
This commit is contained in:
@@ -249,3 +249,13 @@
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max_integrity = 200
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resistance_flags = FLAMMABLE
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armor = list("melee" = 20, "bullet" = 10, "laser" = 30, "energy" = 5, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
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/obj/item/clothing/suit/armor/monolith
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name = "Monolith suit"
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desc = "The producer is unknown. Its protective properties are slightly worse then those of the bulletproof vest. Its structure combines a bulletproof vest and radiation protection plates. It provides good protection from gunfire."
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icon_state = "monolit"
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item_state = "monolit"
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blood_overlay_type = "armor"
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armor = list("melee" = 15, "bullet" = 55, "laser" = 5, "energy" = 5, "bomb" = 40, "bio" = 30, "rad" = 30, "fire" = 50, "acid" = 50)
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strip_delay = 70
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equip_delay_other = 50
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@@ -755,4 +755,14 @@
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icon_state = "christmasfemaleg"
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item_state = "christmasfemaleg"
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body_parts_covered = CHEST|GROIN
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can_adjust = FALSE
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can_adjust = FALSE
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/obj/item/clothing/under/zone/monolith
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name = "Urban BDU"
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desc = "A splinter urban camouflage Battle-Dress uniform."
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icon_state = "camourban"
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item_state = "camourban"
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body_parts_covered = CHEST|GROIN|ARMS|LEGS
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fitted = NO_FEMALE_UNIFORM
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can_adjust = FALSE
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resistance_flags = NONE
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@@ -136,7 +136,7 @@
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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hoodtype = /obj/item/clothing/head/hooded/explorer/seva
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armor = list("melee" = 15, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 25, "bio" = 50, "rad" = 25, "fire" = 100, "acid" = 25)
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armor = list("melee" = 15, "bullet" = 5, "laser" = 20, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 25, "fire" = 100, "acid" = 25)
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resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
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/obj/item/clothing/head/hooded/explorer/seva
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@@ -145,7 +145,7 @@
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icon_state = "seva"
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item_state = "seva"
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 25, "bio" = 50, "rad" = 25, "fire" = 100, "acid" = 25)
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armor = list("melee" = 10, "bullet" = 5, "laser" = 20, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 25, "fire" = 100, "acid" = 25)
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resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
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/obj/item/clothing/mask/gas/seva
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@@ -153,32 +153,38 @@
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desc = "A face-covering plate that can be connected to an air supply. Intended for use with the SEVA Suit."
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icon_state = "seva"
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item_state = "seva"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 10, "energy" = 5, "bomb" = 0, "bio" = 100, "rad" = 30, "fire" = 100, "acid" = 25)
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resistance_flags = FIRE_PROOF
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/****************Exo-Suit and Mask****************/
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/obj/item/clothing/suit/hooded/explorer/exo
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name = "Exo-suit"
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desc = "A robust suit for exploring dangerous environments."
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name = "Explorer Exoskeleton"
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desc = "A very robust military exosuit. It is composed of two separate pieces of equipment: the Radiation suit which boasts heavy military kevlar around the entire body, along with composite plates on some of the outer regions of the armour."
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icon_state = "exo"
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item_state = "exo"
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w_class = WEIGHT_CLASS_BULKY
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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hoodtype = /obj/item/clothing/head/hooded/explorer/exo
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armor = list("melee" = 65, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 60, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0)
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armor = list("melee" = 60, "bullet" = 15, "laser" = 5, "energy" = 5, "bomb" = 60, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0)
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resistance_flags = FIRE_PROOF | GOLIATH_RESISTANCE
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/obj/item/clothing/head/hooded/explorer/exo
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name = "Exo-hood"
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desc = "A robust helmet for exploring dangerous environments."
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name = "Tactical Exo-Helmet"
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desc = "A recent model of a tactical helmet that lacks camouflage. It is not known how it made its way into NT. The helmet is designed to provide a squad leader with strategic superiority over the enemy via its many scanners and satellite communications devices, which have not been installed in this particular helmet. Comes with multi-layered Kevlar protection and armored elements."
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icon_state = "exo"
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item_state = "exo"
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armor = list("melee" = 65, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 60, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0)
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armor = list("melee" = 60, "bullet" = 15, "laser" = 5, "energy" = 5, "bomb" = 60, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0)
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resistance_flags = FIRE_PROOF | GOLIATH_RESISTANCE
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/obj/item/clothing/mask/gas/exo
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name = "Exosuit Mask"
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desc = "A face-covering mask that can be connected to an air supply. Intended for use with the Exosuit."
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name = "M40 Gasmask"
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desc = "One of various gas masks used by the ancient U.S.A.F. and its allies to protect from field concentrations of chemical and biological agents, along with radiological fallout particles. It is not effective in an oxygen deficient environment, so it must be connected to an air supply."
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icon_state = "exo"
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item_state = "exo"
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visor_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
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visor_flags_inv = HIDEFACIALHAIR
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visor_flags_cover = MASKCOVERSMOUTH
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actions_types = list(/datum/action/item_action/adjust)
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armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 20, "acid" = 40)
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resistance_flags = FIRE_PROOF
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@@ -85,11 +85,9 @@
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name = "riot shotgun"
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desc = "A sturdy shotgun with a longer magazine and a fixed tactical stock designed for non-lethal riot control."
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icon_state = "riotshotgun"
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item_state = "riotshotgun"
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mag_type = /obj/item/ammo_box/magazine/internal/shot/riot
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sawn_desc = "Come with me if you want to live."
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unique_reskin = list("Tatical" = "riotshotgun",
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"Wood Stock" = "wood_riotshotgun"
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)
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/obj/item/gun/ballistic/shotgun/riot/attackby(obj/item/A, mob/user, params)
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..()
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@@ -205,6 +203,7 @@
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name = "combat shotgun"
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desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath."
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icon_state = "cshotgun"
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item_state = "combatshotgun"
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mag_type = /obj/item/ammo_box/magazine/internal/shot/com
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w_class = WEIGHT_CLASS_HUGE
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unique_reskin = list("Tatical" = "cshotgun",
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@@ -215,6 +214,7 @@
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name = "warden's combat shotgun"
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desc = "A modified version of the semi automatic combat shotgun with a collapsible stock. For close encounters."
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icon_state = "cshotgunc"
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item_state = "combatshotgun"
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mag_type = /obj/item/ammo_box/magazine/internal/shot/com
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w_class = WEIGHT_CLASS_NORMAL
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var/stock = FALSE
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