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Merge pull request #44 from deertools/calorite_runtime
Refactors and fixes sprites for calorite tiles
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@@ -61,20 +61,19 @@
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mineralType = "calorite"
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materials = list(MAT_CALORITE=500)
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/obj/item/stack/tile/mineral/calorite_hide //GS13 - disguised variant
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/obj/item/stack/tile/mineral/calorite/hide //GS13 - disguised variant
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name = "Floor tile"
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singular_name = "calorite floor tile"
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desc = "A tile totally made out of steel."
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icon_state = "tile_calorite_hide"
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turf_type = /turf/open/floor/mineral/calorite_hide
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icon_state = "tile"
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turf_type = /turf/open/floor/mineral/calorite/hide
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/obj/item/stack/tile/mineral/calorite_strong //GS13 - strong variant
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/obj/item/stack/tile/mineral/calorite/strong //GS13 - strong variant
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name = "Infused calorite tile"
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singular_name = "Infused calorite floor tile"
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desc = "A tile made out of stronger variant of calorite. Bwuurp."
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icon_state = "tile_calorite_strong"
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turf_type = /turf/open/floor/mineral/calorite_strong
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turf_type = /turf/open/floor/mineral/calorite/strong
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/obj/item/stack/tile/mineral/abductor
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@@ -214,41 +214,31 @@
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icons = list("calorite","calorite_dam")
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var/last_event = 0
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var/active = null
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///How much fatness is added to the user upon crossing?
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var/fat_to_add = 50
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/turf/open/floor/mineral/calorite/Entered(mob/living/carbon/M)
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if(HAS_TRAIT(M, TRAIT_LIPOIFIER_IMMUNE))
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return
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if(!istype(M, /mob/living/carbon) || HAS_TRAIT(M, TRAIT_LIPOIFIER_IMMUNE))
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return FALSE
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else
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M.fatness = M.fatness + 50
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M.fatness = M.fatness + fat_to_add
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// calorite floor, disguised version - GS13
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/turf/open/floor/mineral/calorite_hide
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/turf/open/floor/mineral/calorite/hide
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name = "Steel floor"
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icon_state = "calorite_hide"
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floor_tile = /obj/item/stack/tile/mineral/calorite_hide
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floor_tile = /obj/item/stack/tile/mineral/calorite/hide
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icons = list("calorite_hide","calorite_hide_dam")
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/turf/open/floor/mineral/calorite_hide/Entered(mob/living/carbon/M)
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if(HAS_TRAIT(M, TRAIT_LIPOIFIER_IMMUNE))
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return
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else
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M.fatness = M.fatness + 50
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// calorite floor, powerful version - GS13
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/turf/open/floor/mineral/calorite_strong
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/turf/open/floor/mineral/calorite/strong
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name = "Infused calorite floor"
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icon_state = "calorite_strong"
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floor_tile = /obj/item/stack/tile/mineral/calorite_strong
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floor_tile = /obj/item/stack/tile/mineral/calorite/strong
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icons = list("calorite_strong","calorite_strong_dam")
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/turf/open/floor/mineral/calorite_strong/Entered(mob/living/carbon/M)
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if(HAS_TRAIT(M, TRAIT_LIPOIFIER_IMMUNE))
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return
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else
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M.fatness = M.fatness + 50
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//DIAMOND
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/turf/open/floor/mineral/diamond
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