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bones breaking system
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@@ -83,6 +83,7 @@
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/obj/item/bodypart/blob_act()
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take_damage(max_damage)
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/obj/item/bodypart/Destroy()
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if(owner)
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owner.bodyparts -= src
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@@ -358,6 +358,7 @@
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L.burn_dam = 0
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L.brutestate = 0
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L.burnstate = 0
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L.broken = 0
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L.attach_limb(src, 1)
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return 1
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