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Fix Objectives
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@@ -336,40 +336,40 @@
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time = 70
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category = CAT_MISC
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/datum/crafting_recipe/bloodsucker/vassalrack
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name = "Persuasion Rack"
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//desc = "For converting crewmembers into loyal Vassals."
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result = /obj/structure/bloodsucker/vassalrack
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tools = list(/obj/item/weldingtool,
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///obj/item/screwdriver,
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/obj/item/wrench
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)
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reqs = list(/obj/item/stack/sheet/mineral/wood = 3,
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/obj/item/stack/sheet/metal = 2,
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/obj/item/restraints/handcuffs/cable = 2,
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///obj/item/storage/belt = 1
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///obj/item/stack/sheet/animalhide = 1, // /obj/item/stack/sheet/leather = 1,
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///obj/item/stack/sheet/plasteel = 5
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/datum/crafting_recipe/bloodsucker/vassalrack
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name = "Persuasion Rack"
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//desc = "For converting crewmembers into loyal Vassals."
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result = /obj/structure/bloodsucker/vassalrack
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tools = list(/obj/item/weldingtool,
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///obj/item/screwdriver,
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/obj/item/wrench
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)
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//parts = list(/obj/item/storage/belt = 1
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// )
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reqs = list(/obj/item/stack/sheet/mineral/wood = 3,
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/obj/item/stack/sheet/metal = 2,
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/obj/item/restraints/handcuffs/cable = 2,
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///obj/item/storage/belt = 1
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///obj/item/stack/sheet/animalhide = 1, // /obj/item/stack/sheet/leather = 1,
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///obj/item/stack/sheet/plasteel = 5
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)
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//parts = list(/obj/item/storage/belt = 1
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// )
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time = 150
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category = CAT_MISC
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always_availible = FALSE // Disabled til learned
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time = 150
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category = CAT_MISC
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always_availible = FALSE // Disabled til learned
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/datum/crafting_recipe/bloodsucker/candelabrum
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name = "Candelabrum"
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//desc = "For converting crewmembers into loyal Vassals."
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result = /obj/structure/bloodsucker/candelabrum
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tools = list(/obj/item/weldingtool,
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/obj/item/wrench
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)
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reqs = list(/obj/item/stack/sheet/metal = 3,
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/obj/item/stack/rods = 1,
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/obj/item/candle = 1
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/datum/crafting_recipe/bloodsucker/candelabrum
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name = "Candelabrum"
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//desc = "For converting crewmembers into loyal Vassals."
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result = /obj/structure/bloodsucker/candelabrum
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tools = list(/obj/item/weldingtool,
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/obj/item/wrench
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)
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time = 100
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category = CAT_MISC
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always_availible = FALSE // Disabled til learned
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reqs = list(/obj/item/stack/sheet/metal = 3,
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/obj/item/stack/rods = 1,
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/obj/item/candle = 1
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)
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time = 100
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category = CAT_MISC
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always_availible = FALSE // Disabled til learned
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