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https://github.com/KabKebab/GS13.git
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@@ -11,6 +11,7 @@
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w_class = WEIGHT_CLASS_TINY
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full_w_class = WEIGHT_CLASS_TINY
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resistance_flags = FLAMMABLE
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grind_results = list(/datum/reagent/cellulose = 10)
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var/value = 0
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/obj/item/stack/spacecash/Initialize()
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@@ -142,6 +142,7 @@
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stop_bleeding = 1800
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self_delay = 20
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max_amount = 12
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grind_results = list(/datum/reagent/cellulose = 3)
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/obj/item/stack/medical/gauze/attackby(obj/item/I, mob/user, params)
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@@ -196,10 +197,10 @@
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desc = "A healing paste you can apply on wounds."
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icon_state = "aloe_paste"
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self_delay = 20
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self_delay = 25
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novariants = TRUE
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amount = 20
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max_amount = 20
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heal_brute = 3
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heal_burn = 3
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grind_results = list(/datum/reagent/consumable/aloejuice = 1)
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heal_brute = 25
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heal_burn = 30
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grind_results = list(/datum/reagent/consumable/aloejuice = 1)
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@@ -247,7 +247,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
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resistance_flags = FLAMMABLE
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merge_type = /obj/item/stack/sheet/mineral/wood
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novariants = TRUE
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grind_results = list(/datum/reagent/carbon = 20)
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grind_results = list(/datum/reagent/cellulose = 10)
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/obj/item/stack/sheet/mineral/wood/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.wood_recipes
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@@ -277,7 +277,7 @@ GLOBAL_LIST_INIT(bamboo_recipes, list ( \
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
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resistance_flags = FLAMMABLE
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merge_type = /obj/item/stack/sheet/mineral/bamboo
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grind_results = list(/datum/reagent/carbon = 5)
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grind_results = list(/datum/reagent/cellulose = 10)
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/obj/item/stack/sheet/mineral/wood/attackby(obj/item/W, mob/user, params) // NOTE: sheet_types.dm is where the WOOD stack lives. Maybe move this over there.
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// Taken from /obj/item/stack/rods/attackby in [rods.dm]
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@@ -355,6 +355,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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is_fabric = TRUE
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loom_result = /obj/item/stack/sheet/silk
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merge_type = /obj/item/stack/sheet/cloth
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grind_results = list(/datum/reagent/cellulose = 4)
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/obj/item/stack/sheet/cloth/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.cloth_recipes
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@@ -374,6 +375,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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item_state = "sheet-cloth"
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novariants = TRUE
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merge_type = /obj/item/stack/sheet/silk
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grind_results = list(/datum/reagent/cellulose = 2)
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//obj/item/stack/sheet/silk/Initialize(mapload, new_amount, merge = TRUE)
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// recipes = GLOB.silk_recipes
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@@ -398,6 +400,7 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
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force = 0
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throwforce = 0
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merge_type = /obj/item/stack/sheet/durathread
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grind_results = list(/datum/reagent/cellulose = 10)
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/obj/item/stack/sheet/durathread/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.durathread_recipes
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@@ -13,6 +13,7 @@
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amount = 25
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max_amount = 25
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resistance_flags = FLAMMABLE
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grind_results = list(/datum/reagent/cellulose = 3)
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/obj/item/stack/wrapping_paper/use(used, transfer)
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var/turf/T = get_turf(src)
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@@ -889,10 +889,10 @@ obj/item/storage/belt/slut/ComponentInitialize()
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content_overlays = TRUE
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/obj/item/storage/belt/botany/New()
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. = ..()
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if(prob(1))
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new/obj/item/storage/belt/botany/fancy(loc)
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qdel(src)
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. = ..()
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/obj/item/storage/belt/botany/ComponentInitialize()
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. = ..()
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@@ -915,4 +915,4 @@ obj/item/storage/belt/slut/ComponentInitialize()
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/obj/item/storage/belt/botany/fancy //I like citadel's botany belt but I also wanna keep the default
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desc = "A belt made for holding hydroponics supplies. Oddly enough, it's not green."
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icon_state = "botanybelt_extra"
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item_state = "botanybelt_extra"
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item_state = "botanybelt_extra"
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