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@@ -247,7 +247,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
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resistance_flags = FLAMMABLE
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merge_type = /obj/item/stack/sheet/mineral/wood
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novariants = TRUE
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grind_results = list(/datum/reagent/carbon = 20)
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grind_results = list(/datum/reagent/cellulose = 10)
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/obj/item/stack/sheet/mineral/wood/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.wood_recipes
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@@ -277,7 +277,7 @@ GLOBAL_LIST_INIT(bamboo_recipes, list ( \
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
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resistance_flags = FLAMMABLE
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merge_type = /obj/item/stack/sheet/mineral/bamboo
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grind_results = list(/datum/reagent/carbon = 5)
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grind_results = list(/datum/reagent/cellulose = 10)
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/obj/item/stack/sheet/mineral/wood/attackby(obj/item/W, mob/user, params) // NOTE: sheet_types.dm is where the WOOD stack lives. Maybe move this over there.
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// Taken from /obj/item/stack/rods/attackby in [rods.dm]
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@@ -355,6 +355,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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is_fabric = TRUE
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loom_result = /obj/item/stack/sheet/silk
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merge_type = /obj/item/stack/sheet/cloth
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grind_results = list(/datum/reagent/cellulose = 4)
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/obj/item/stack/sheet/cloth/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.cloth_recipes
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@@ -374,6 +375,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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item_state = "sheet-cloth"
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novariants = TRUE
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merge_type = /obj/item/stack/sheet/silk
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grind_results = list(/datum/reagent/cellulose = 2)
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//obj/item/stack/sheet/silk/Initialize(mapload, new_amount, merge = TRUE)
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// recipes = GLOB.silk_recipes
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@@ -398,6 +400,7 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
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force = 0
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throwforce = 0
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merge_type = /obj/item/stack/sheet/durathread
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grind_results = list(/datum/reagent/cellulose = 10)
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/obj/item/stack/sheet/durathread/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.durathread_recipes
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