mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-13 17:08:53 +01:00
before i even finish compile cuz im cool like that
This commit is contained in:
@@ -1,76 +1,6 @@
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/*
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//////////////////////////////////////
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Choking
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Very very noticable.
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Lowers resistance.
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Decreases stage speed.
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Decreases transmittablity tremendously.
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Moderate Level.
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Bonus
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Inflicts spikes of oxyloss
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//////////////////////////////////////
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*/
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/datum/symptom/choking
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name = "Choking"
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desc = "The virus causes inflammation of the host's air conduits, leading to intermittent choking."
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stealth = -3
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resistance = -2
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stage_speed = -2
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transmittable = -4
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level = 3
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severity = 3
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base_message_chance = 15
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symptom_delay_min = 10
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symptom_delay_max = 30
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threshold_desc = "<b>Stage Speed 8:</b> Causes choking more frequently.<br>\
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<b>Stealth 4:</b> The symptom remains hidden until active."
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/datum/symptom/choking/Start(datum/disease/advance/A)
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if(!..())
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return
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if(A.properties["stage_rate"] >= 8)
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symptom_delay_min = 7
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symptom_delay_max = 24
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if(A.properties["stealth"] >= 4)
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suppress_warning = TRUE
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/datum/symptom/choking/Activate(datum/disease/advance/A)
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if(!..())
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return
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(1, 2)
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if(prob(base_message_chance) && !suppress_warning)
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to_chat(M, "<span class='warning'>[pick("You're having difficulty breathing.", "Your breathing becomes heavy.")]</span>")
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if(3, 4)
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if(!suppress_warning)
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to_chat(M, "<span class='warning'>[pick("Your windpipe feels like a straw.", "Your breathing becomes tremendously difficult.")]</span>")
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else
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to_chat(M, "<span class='warning'>You feel very [pick("dizzy","woozy","faint")].</span>") //fake bloodloss messages
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Choke_stage_3_4(M, A)
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M.emote("gasp")
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else
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to_chat(M, "<span class='userdanger'>[pick("You're choking!", "You can't breathe!")]</span>")
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Choke(M, A)
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M.emote("gasp")
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/datum/symptom/choking/proc/Choke_stage_3_4(mob/living/M, datum/disease/advance/A)
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M.adjustOxyLoss(rand(6,13))
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return 1
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/datum/symptom/choking/proc/Choke(mob/living/M, datum/disease/advance/A)
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M.adjustOxyLoss(rand(10,18))
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return 1
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/*
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//////////////////////////////////////
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Asphyxiation
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Very very noticable.
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@@ -20,9 +20,9 @@ Bonus
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name = "Spontaneous Combustion"
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desc = "The virus turns fat into an extremely flammable compound, and raises the body's temperature, making the host burst into flames spontaneously."
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stealth = 1
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resistance = -4
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stage_speed = -4
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transmittable = -4
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resistance = -2
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stage_speed = -3
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transmittable = -3
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level = 6
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severity = 5
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base_message_chance = 20
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@@ -73,12 +73,16 @@ Bonus
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return 1
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/datum/symptom/fire/proc/Firestacks_stage_5(mob/living/M, datum/disease/advance/A)
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M.adjust_fire_stacks(3 * power)
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if(HAS_TRAIT(M, TRAIT_FAT))
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M.adjust_fire_stacks(6 * power)
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else
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M.adjust_fire_stacks(3 * power)
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M.take_overall_damage(burn = 5 * power, required_status = BODYPART_ORGANIC)
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if(infective)
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A.spread(4)
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return 1
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/*
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//////////////////////////////////////
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@@ -152,7 +156,7 @@ Bonus
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M.IgniteMob()
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to_chat(M, "<span class='userdanger'>Your skin erupts into an inferno!</span>")
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M.emote("scream")
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/datum/symptom/alkali/proc/Alkali_fire_stage_4(mob/living/M, datum/disease/advance/A)
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var/get_stacks = 6 * power
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M.adjust_fire_stacks(get_stacks)
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@@ -1,78 +1,82 @@
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/*
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//////////////////////////////////////
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DNA Saboteur
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Very noticable.
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Lowers resistance tremendously.
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No changes to stage speed.
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Decreases transmittablity tremendously.
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Fatal Level.
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Bonus
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Cleans the DNA of a person and then randomly gives them a trait.
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//////////////////////////////////////
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*/
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/datum/symptom/genetic_mutation
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name = "Deoxyribonucleic Acid Saboteur"
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desc = "The virus bonds with the DNA of the host, causing damaging mutations until removed."
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stealth = -2
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resistance = -3
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stage_speed = 0
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transmittable = -3
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level = 6
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severity = 4
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var/list/possible_mutations
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var/archived_dna = null
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base_message_chance = 50
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symptom_delay_min = 60
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symptom_delay_max = 120
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var/no_reset = FALSE
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threshold_desc = "<b>Resistance 8:</b> Causes two harmful mutations at once.<br>\
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<b>Stage Speed 10:</b> Increases mutation frequency.<br>\
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<b>Stealth 5:</b> The mutations persist even if the virus is cured."
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/datum/symptom/genetic_mutation/Activate(datum/disease/advance/A)
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if(!..())
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return
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var/mob/living/carbon/C = A.affected_mob
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if(!C.has_dna())
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return
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switch(A.stage)
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if(4, 5)
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to_chat(C, "<span class='warning'>[pick("Your skin feels itchy.", "You feel light headed.")]</span>")
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C.dna.remove_mutation_group(possible_mutations)
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for(var/i in 1 to power)
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C.randmut(possible_mutations)
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// Archive their DNA before they were infected.
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/datum/symptom/genetic_mutation/Start(datum/disease/advance/A)
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if(!..())
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return
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if(A.properties["stealth"] >= 5) //don't restore dna after curing
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no_reset = TRUE
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if(A.properties["stage_rate"] >= 10) //mutate more often
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symptom_delay_min = 20
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symptom_delay_max = 60
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if(A.properties["resistance"] >= 8) //mutate twice
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power = 2
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possible_mutations = (GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.all_mutations[RACEMUT]
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var/mob/living/carbon/M = A.affected_mob
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if(M)
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if(!M.has_dna())
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return
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archived_dna = M.dna.mutation_index
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// Give them back their old DNA when cured.
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/datum/symptom/genetic_mutation/End(datum/disease/advance/A)
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if(!..())
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return
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if(!no_reset)
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var/mob/living/carbon/M = A.affected_mob
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if(M && archived_dna)
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if(!M.has_dna())
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return
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M.dna.mutation_index = archived_dna
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M.domutcheck()
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/*
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//////////////////////////////////////
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DNA Saboteur
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Very noticable.
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Lowers resistance tremendously.
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No changes to stage speed.
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Decreases transmittablity tremendously.
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Fatal Level.
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Bonus
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Cleans the DNA of a person and then randomly gives them a trait.
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//////////////////////////////////////
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*/
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/datum/symptom/genetic_mutation
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name = "Deoxyribonucleic Acid Saboteur"
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desc = "The virus bonds with the DNA of the host, causing damaging mutations until removed."
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stealth = -2
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resistance = -3
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stage_speed = 0
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transmittable = -3
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level = 6
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severity = 4
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var/list/possible_mutations
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var/archived_dna = null
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base_message_chance = 50
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symptom_delay_min = 60
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symptom_delay_max = 120
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var/no_reset = FALSE
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threshold_desc = "<b>Resistance 8:</b> Causes two harmful mutations at once.<br>\
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<b>Stage Speed 10:</b> Increases mutation frequency.<br>\
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<b>Stage Speed 14:</b> Mutations will be beneficial.<br>\
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<b>Stealth 5:</b> The mutations persist even if the virus is cured."
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/datum/symptom/genetic_mutation/Activate(datum/disease/advance/A)
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if(!..())
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return
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var/mob/living/carbon/C = A.affected_mob
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if(!C.has_dna())
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return
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switch(A.stage)
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if(4, 5)
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to_chat(C, "<span class='warning'>[pick("Your skin feels itchy.", "You feel light headed.")]</span>")
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C.dna.remove_mutation_group(possible_mutations)
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for(var/i in 1 to power)
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C.randmut(possible_mutations)
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// Archive their DNA before they were infected.
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/datum/symptom/genetic_mutation/Start(datum/disease/advance/A)
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if(!..())
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return
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if(A.properties["stealth"] >= 5) //don't restore dna after curing
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no_reset = TRUE
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if(A.properties["stage_rate"] >= 10) //mutate more often
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symptom_delay_min = 20
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symptom_delay_max = 60
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if(A.properties["resistance"] >= 8) //mutate twice
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power = 2
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if(A.properties["stage_rate"] >= 14)
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possible_mutations = (GLOB.good_mutations) - GLOB.all_mutations[RACEMUT]
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else
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possible_mutations = (GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.all_mutations[RACEMUT]
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var/mob/living/carbon/M = A.affected_mob
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if(M)
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if(!M.has_dna())
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return
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archived_dna = M.dna.mutation_index
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// Give them back their old DNA when cured.
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/datum/symptom/genetic_mutation/End(datum/disease/advance/A)
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if(!..())
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return
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if(!no_reset)
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var/mob/living/carbon/M = A.affected_mob
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if(M && archived_dna)
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if(!M.has_dna())
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return
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M.dna.mutation_index = archived_dna
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M.domutcheck()
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@@ -18,23 +18,23 @@ Bonus
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/datum/symptom/hallucigen
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name = "Hallucigen"
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desc = "The virus stimulates the brain, causing occasional hallucinations."
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stealth = -2
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stealth = 1
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resistance = -3
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stage_speed = -3
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stage_speed = -1
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transmittable = -1
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level = 5
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severity = 2
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base_message_chance = 25
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symptom_delay_min = 25
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symptom_delay_max = 90
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symptom_delay_min = 10
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symptom_delay_max = 70
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var/fake_healthy = FALSE
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threshold_desc = "<b>Stage Speed 7:</b> Increases the amount of hallucinations.<br>\
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<b>Stealth 4:</b> The virus mimics positive symptoms.."
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<b>Stealth 2:</b> The virus mimics positive symptoms.."
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/datum/symptom/hallucigen/Start(datum/disease/advance/A)
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if(!..())
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return
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if(A.properties["stealth"] >= 4) //fake good symptom messages
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if(A.properties["stealth"] >= 2) //fake good symptom messages
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fake_healthy = TRUE
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base_message_chance = 50
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if(A.properties["stage_rate"] >= 7) //stronger hallucinations
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@@ -1,466 +1,415 @@
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/datum/symptom/heal
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name = "Basic Healing (does nothing)" //warning for adminspawn viruses
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desc = "You should not be seeing this."
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stealth = 0
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resistance = 0
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stage_speed = 0
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transmittable = 0
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level = -1 //not obtainable
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base_message_chance = 20 //here used for the overlays
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symptom_delay_min = 1
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symptom_delay_max = 1
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var/passive_message = "" //random message to infected but not actively healing people
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threshold_desc = "<b>Stage Speed 6:</b> Doubles healing speed.<br>\
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<b>Stealth 4:</b> Healing will no longer be visible to onlookers."
|
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|
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/datum/symptom/heal/Start(datum/disease/advance/A)
|
||||
if(!..())
|
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return
|
||||
if(A.properties["stage_rate"] >= 6) //stronger healing
|
||||
power = 2
|
||||
|
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/datum/symptom/heal/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
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var/mob/living/M = A.affected_mob
|
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switch(A.stage)
|
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if(4, 5)
|
||||
var/effectiveness = CanHeal(A)
|
||||
if(!effectiveness)
|
||||
if(passive_message && prob(2) && passive_message_condition(M))
|
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to_chat(M, passive_message)
|
||||
return
|
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else
|
||||
Heal(M, A, effectiveness)
|
||||
return
|
||||
|
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/datum/symptom/heal/proc/CanHeal(datum/disease/advance/A)
|
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return power
|
||||
|
||||
/datum/symptom/heal/proc/Heal(mob/living/M, datum/disease/advance/A, actual_power)
|
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return TRUE
|
||||
|
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/datum/symptom/heal/proc/passive_message_condition(mob/living/M)
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/symptom/heal/starlight
|
||||
name = "Starlight Condensation"
|
||||
desc = "The virus reacts to direct starlight, producing regenerative chemicals. Works best against toxin-based damage."
|
||||
stealth = -1
|
||||
resistance = -2
|
||||
stage_speed = 0
|
||||
transmittable = 1
|
||||
level = 6
|
||||
passive_message = "<span class='notice'>You miss the feeling of starlight on your skin.</span>"
|
||||
var/nearspace_penalty = 0.3
|
||||
threshold_desc = "<b>Stage Speed 6:</b> Increases healing speed.<br>\
|
||||
<b>Transmission 6:</b> Removes penalty for only being close to space."
|
||||
|
||||
/datum/symptom/heal/starlight/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["transmittable"] >= 6)
|
||||
nearspace_penalty = 1
|
||||
if(A.properties["stage_rate"] >= 6)
|
||||
power = 2
|
||||
|
||||
/datum/symptom/heal/starlight/CanHeal(datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(istype(get_turf(M), /turf/open/space))
|
||||
return power
|
||||
else
|
||||
for(var/turf/T in view(M, 2))
|
||||
if(istype(T, /turf/open/space))
|
||||
return power * nearspace_penalty
|
||||
|
||||
/datum/symptom/heal/starlight/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
var/heal_amt = actual_power
|
||||
if(M.getToxLoss() && prob(5))
|
||||
to_chat(M, "<span class='notice'>Your skin tingles as the starlight seems to heal you.</span>")
|
||||
|
||||
M.adjustToxLoss(-(4 * heal_amt)) //most effective on toxins
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
|
||||
if(!parts.len)
|
||||
return
|
||||
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
|
||||
M.update_damage_overlays()
|
||||
return 1
|
||||
|
||||
/datum/symptom/heal/starlight/passive_message_condition(mob/living/M)
|
||||
if(M.getBruteLoss() || M.getFireLoss() || M.getToxLoss())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/symptom/heal/chem
|
||||
name = "Toxolysis"
|
||||
stealth = 0
|
||||
resistance = -2
|
||||
stage_speed = 2
|
||||
transmittable = -2
|
||||
level = 7
|
||||
var/food_conversion = FALSE
|
||||
desc = "The virus rapidly breaks down any foreign chemicals in the bloodstream."
|
||||
threshold_desc = "<b>Resistance 7:</b> Increases chem removal speed.<br>\
|
||||
<b>Stage Speed 6:</b> Consumed chemicals nourish the host."
|
||||
|
||||
/datum/symptom/heal/chem/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 6)
|
||||
food_conversion = TRUE
|
||||
if(A.properties["resistance"] >= 7)
|
||||
power = 2
|
||||
|
||||
/datum/symptom/heal/chem/Heal(mob/living/M, datum/disease/advance/A, actual_power)
|
||||
for(var/datum/reagent/R in M.reagents.reagent_list) //Not just toxins!
|
||||
M.reagents.remove_reagent(R.id, actual_power)
|
||||
if(food_conversion)
|
||||
M.nutrition += 0.3
|
||||
if(prob(2))
|
||||
to_chat(M, "<span class='notice'>You feel a mild warmth as your blood purifies itself.</span>")
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/datum/symptom/heal/metabolism
|
||||
name = "Metabolic Boost"
|
||||
stealth = -1
|
||||
resistance = -2
|
||||
stage_speed = 2
|
||||
transmittable = 1
|
||||
level = 7
|
||||
var/triple_metabolism = FALSE
|
||||
var/reduced_hunger = FALSE
|
||||
desc = "The virus causes the host's metabolism to accelerate rapidly, making them process chemicals twice as fast,\
|
||||
but also causing increased hunger."
|
||||
threshold_desc = "<b>Stealth 3:</b> Reduces hunger rate.<br>\
|
||||
<b>Stage Speed 10:</b> Chemical metabolization is tripled instead of doubled."
|
||||
|
||||
/datum/symptom/heal/metabolism/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 10)
|
||||
triple_metabolism = TRUE
|
||||
if(A.properties["stealth"] >= 3)
|
||||
reduced_hunger = TRUE
|
||||
|
||||
/datum/symptom/heal/metabolism/Heal(mob/living/carbon/C, datum/disease/advance/A, actual_power)
|
||||
if(!istype(C))
|
||||
return
|
||||
C.reagents.metabolize(C, can_overdose=TRUE) //this works even without a liver; it's intentional since the virus is metabolizing by itself
|
||||
if(triple_metabolism)
|
||||
C.reagents.metabolize(C, can_overdose=TRUE)
|
||||
C.overeatduration = max(C.overeatduration - 2, 0)
|
||||
var/lost_nutrition = 9 - (reduced_hunger * 5)
|
||||
C.nutrition = max(C.nutrition - (lost_nutrition * HUNGER_FACTOR), 0) //Hunger depletes at 10x the normal speed
|
||||
if(prob(2))
|
||||
to_chat(C, "<span class='notice'>You feel an odd gurgle in your stomach, as if it was working much faster than normal.</span>")
|
||||
return 1
|
||||
|
||||
/datum/symptom/heal/darkness
|
||||
name = "Nocturnal Regeneration"
|
||||
desc = "The virus is able to mend the host's flesh when in conditions of low light, repairing physical damage. More effective against brute damage."
|
||||
stealth = 2
|
||||
resistance = -1
|
||||
stage_speed = -2
|
||||
transmittable = -1
|
||||
level = 6
|
||||
passive_message = "<span class='notice'>You feel tingling on your skin as light passes over it.</span>"
|
||||
threshold_desc = "<b>Stage Speed 8:</b> Doubles healing speed."
|
||||
|
||||
/datum/symptom/heal/darkness/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 8)
|
||||
power = 2
|
||||
|
||||
/datum/symptom/heal/darkness/CanHeal(datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
var/light_amount = 0
|
||||
if(isturf(M.loc)) //else, there's considered to be no light
|
||||
var/turf/T = M.loc
|
||||
light_amount = min(1,T.get_lumcount()) - 0.5
|
||||
if(light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD)
|
||||
return power
|
||||
|
||||
/datum/symptom/heal/darkness/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
var/heal_amt = 2 * actual_power
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
|
||||
if(!parts.len)
|
||||
return
|
||||
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>The darkness soothes and mends your wounds.</span>")
|
||||
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len * 0.5)) //more effective on brute
|
||||
M.update_damage_overlays()
|
||||
return 1
|
||||
|
||||
/datum/symptom/heal/darkness/passive_message_condition(mob/living/M)
|
||||
if(M.getBruteLoss() || M.getFireLoss())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/symptom/heal/coma
|
||||
name = "Regenerative Coma"
|
||||
desc = "The virus causes the host to fall into a death-like coma when severely damaged, then rapidly fixes the damage."
|
||||
stealth = 0
|
||||
resistance = 2
|
||||
stage_speed = -3
|
||||
transmittable = -2
|
||||
level = 8
|
||||
passive_message = "<span class='notice'>The pain from your wounds makes you feel oddly sleepy...</span>"
|
||||
var/deathgasp = FALSE
|
||||
var/active_coma = FALSE //to prevent multiple coma procs
|
||||
threshold_desc = "<b>Stealth 2:</b> Host appears to die when falling into a coma.<br>\
|
||||
<b>Stage Speed 7:</b> Increases healing speed."
|
||||
|
||||
/datum/symptom/heal/coma/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 7)
|
||||
power = 1.5
|
||||
if(A.properties["stealth"] >= 2)
|
||||
deathgasp = TRUE
|
||||
|
||||
/datum/symptom/heal/coma/CanHeal(datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(HAS_TRAIT(M, TRAIT_DEATHCOMA))
|
||||
return power
|
||||
else if(M.IsUnconscious() || M.stat == UNCONSCIOUS)
|
||||
return power * 0.9
|
||||
else if(M.stat == SOFT_CRIT)
|
||||
return power * 0.5
|
||||
else if(M.IsSleeping())
|
||||
return power * 0.25
|
||||
else if(M.getBruteLoss() + M.getFireLoss() >= 70 && !active_coma)
|
||||
to_chat(M, "<span class='warning'>You feel yourself slip into a regenerative coma...</span>")
|
||||
active_coma = TRUE
|
||||
addtimer(CALLBACK(src, .proc/coma, M), 60)
|
||||
|
||||
/datum/symptom/heal/coma/proc/coma(mob/living/M)
|
||||
if(deathgasp)
|
||||
M.emote("deathgasp")
|
||||
M.fakedeath("regenerative_coma")
|
||||
M.update_stat()
|
||||
M.update_canmove()
|
||||
addtimer(CALLBACK(src, .proc/uncoma, M), 300)
|
||||
|
||||
/datum/symptom/heal/coma/proc/uncoma(mob/living/M)
|
||||
if(!active_coma)
|
||||
return
|
||||
active_coma = FALSE
|
||||
M.cure_fakedeath("regenerative_coma")
|
||||
M.update_stat()
|
||||
M.update_canmove()
|
||||
|
||||
/datum/symptom/heal/coma/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
var/heal_amt = 4 * actual_power
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
|
||||
if(!parts.len)
|
||||
return
|
||||
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
|
||||
M.update_damage_overlays()
|
||||
|
||||
if(active_coma && M.getBruteLoss() + M.getFireLoss() == 0)
|
||||
uncoma(M)
|
||||
|
||||
return 1
|
||||
|
||||
/datum/symptom/heal/coma/passive_message_condition(mob/living/M)
|
||||
if((M.getBruteLoss() + M.getFireLoss()) > 30)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/symptom/heal/water
|
||||
name = "Tissue Hydration"
|
||||
desc = "The virus uses excess water inside and outside the body to repair damaged tissue cells. More effective against burns."
|
||||
stealth = 0
|
||||
resistance = -1
|
||||
stage_speed = 0
|
||||
transmittable = 1
|
||||
level = 6
|
||||
passive_message = "<span class='notice'>Your skin feels oddly dry...</span>"
|
||||
var/absorption_coeff = 1
|
||||
threshold_desc = "<b>Resistance 5:</b> Water is consumed at a much slower rate.<br>\
|
||||
<b>Stage Speed 7:</b> Increases healing speed."
|
||||
|
||||
/datum/symptom/heal/water/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 7)
|
||||
power = 2
|
||||
if(A.properties["stealth"] >= 2)
|
||||
absorption_coeff = 0.25
|
||||
|
||||
/datum/symptom/heal/water/CanHeal(datum/disease/advance/A)
|
||||
. = 0
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(M.fire_stacks < 0)
|
||||
M.fire_stacks = min(M.fire_stacks + 1 * absorption_coeff, 0)
|
||||
. += power
|
||||
if(M.reagents.has_reagent("holywater"))
|
||||
M.reagents.remove_reagent("holywater", 0.5 * absorption_coeff)
|
||||
. += power * 0.75
|
||||
else if(M.reagents.has_reagent("water"))
|
||||
M.reagents.remove_reagent("water", 0.5 * absorption_coeff)
|
||||
. += power * 0.5
|
||||
|
||||
/datum/symptom/heal/water/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
var/heal_amt = 2 * actual_power
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1) //more effective on burns
|
||||
|
||||
if(!parts.len)
|
||||
return
|
||||
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>You feel yourself absorbing the water around you to soothe your damaged skin.</span>")
|
||||
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(heal_amt/parts.len * 0.5, heal_amt/parts.len))
|
||||
M.update_damage_overlays()
|
||||
|
||||
return 1
|
||||
|
||||
/datum/symptom/heal/water/passive_message_condition(mob/living/M)
|
||||
if(M.getBruteLoss() || M.getFireLoss())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/symptom/heal/plasma
|
||||
name = "Plasma Fixation"
|
||||
desc = "The virus draws plasma from the atmosphere and from inside the body to heal and stabilize body temperature."
|
||||
stealth = 0
|
||||
resistance = 3
|
||||
stage_speed = -2
|
||||
transmittable = -2
|
||||
level = 8
|
||||
passive_message = "<span class='notice'>You feel an odd attraction to plasma.</span>"
|
||||
var/temp_rate = 1
|
||||
threshold_desc = "<b>Transmission 6:</b> Increases temperature adjustment rate.<br>\
|
||||
<b>Stage Speed 7:</b> Increases healing speed."
|
||||
|
||||
/datum/symptom/heal/plasma/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 7)
|
||||
power = 2
|
||||
if(A.properties["transmittable"] >= 6)
|
||||
temp_rate = 4
|
||||
|
||||
/datum/symptom/heal/plasma/CanHeal(datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
var/datum/gas_mixture/environment
|
||||
var/plasmamount
|
||||
|
||||
. = 0
|
||||
|
||||
if(M.loc)
|
||||
environment = M.loc.return_air()
|
||||
if(environment)
|
||||
plasmamount = environment.gases[/datum/gas/plasma]
|
||||
if(plasmamount && plasmamount > GLOB.meta_gas_visibility[/datum/gas/plasma]) //if there's enough plasma in the air to see
|
||||
. += power * 0.5
|
||||
if(M.reagents.has_reagent("plasma"))
|
||||
. += power * 0.75
|
||||
|
||||
/datum/symptom/heal/plasma/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
var/heal_amt = 4 * actual_power
|
||||
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>You feel yourself absorbing plasma inside and around you...</span>")
|
||||
|
||||
if(M.bodytemperature > BODYTEMP_NORMAL)
|
||||
M.adjust_bodytemperature(-20 * temp_rate * TEMPERATURE_DAMAGE_COEFFICIENT,BODYTEMP_NORMAL)
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>You feel less hot.</span>")
|
||||
else if(M.bodytemperature < (BODYTEMP_NORMAL + 1))
|
||||
M.adjust_bodytemperature(20 * temp_rate * TEMPERATURE_DAMAGE_COEFFICIENT,0,BODYTEMP_NORMAL)
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>You feel warmer.</span>")
|
||||
|
||||
M.adjustToxLoss(-heal_amt)
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
if(!parts.len)
|
||||
return
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>The pain from your wounds fades rapidly.</span>")
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
|
||||
M.update_damage_overlays()
|
||||
return 1
|
||||
|
||||
|
||||
/datum/symptom/heal/radiation
|
||||
name = "Radioactive Resonance"
|
||||
desc = "The virus uses radiation to fix damage through dna mutations."
|
||||
stealth = -1
|
||||
resistance = -2
|
||||
stage_speed = 2
|
||||
transmittable = -3
|
||||
level = 6
|
||||
symptom_delay_min = 1
|
||||
symptom_delay_max = 1
|
||||
passive_message = "<span class='notice'>Your skin glows faintly for a moment.</span>"
|
||||
var/cellular_damage = FALSE
|
||||
threshold_desc = "<b>Transmission 6:</b> Additionally heals cellular damage.<br>\
|
||||
<b>Resistance 7:</b> Increases healing speed."
|
||||
|
||||
/datum/symptom/heal/radiation/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["resistance"] >= 7)
|
||||
power = 2
|
||||
if(A.properties["transmittable"] >= 6)
|
||||
cellular_damage = TRUE
|
||||
|
||||
/datum/symptom/heal/radiation/CanHeal(datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(M.radiation)
|
||||
if(0)
|
||||
return FALSE
|
||||
if(1 to RAD_MOB_SAFE)
|
||||
return 0.25
|
||||
if(RAD_MOB_SAFE to RAD_BURN_THRESHOLD)
|
||||
return 0.5
|
||||
if(RAD_BURN_THRESHOLD to RAD_MOB_MUTATE)
|
||||
return 0.75
|
||||
if(RAD_MOB_MUTATE to RAD_MOB_KNOCKDOWN)
|
||||
return 1
|
||||
else
|
||||
return 1.5
|
||||
|
||||
/datum/symptom/heal/radiation/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
var/heal_amt = actual_power
|
||||
|
||||
if(cellular_damage)
|
||||
M.adjustCloneLoss(-heal_amt * 0.5)
|
||||
|
||||
M.adjustToxLoss(-(2 * heal_amt))
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
|
||||
if(!parts.len)
|
||||
return
|
||||
|
||||
if(prob(4))
|
||||
to_chat(M, "<span class='notice'>Your skin glows faintly, and you feel your wounds mending themselves.</span>")
|
||||
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
|
||||
M.update_damage_overlays()
|
||||
return 1
|
||||
/datum/symptom/heal
|
||||
name = "Basic Healing (does nothing)" //warning for adminspawn viruses
|
||||
desc = "You should not be seeing this."
|
||||
stealth = 0
|
||||
resistance = 0
|
||||
stage_speed = 0
|
||||
transmittable = 0
|
||||
level = -1 //not obtainable
|
||||
base_message_chance = 20 //here used for the overlays
|
||||
symptom_delay_min = 1
|
||||
symptom_delay_max = 1
|
||||
var/passive_message = "" //random message to infected but not actively healing people
|
||||
threshold_desc = "<b>Stage Speed 6:</b> Doubles healing speed.<br>\
|
||||
<b>Stealth 4:</b> Healing will no longer be visible to onlookers."
|
||||
|
||||
/datum/symptom/heal/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 6) //stronger healing
|
||||
power = 2
|
||||
|
||||
/datum/symptom/heal/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(4, 5)
|
||||
var/effectiveness = CanHeal(A)
|
||||
if(!effectiveness)
|
||||
if(passive_message && prob(2) && passive_message_condition(M))
|
||||
to_chat(M, passive_message)
|
||||
return
|
||||
else
|
||||
Heal(M, A, effectiveness)
|
||||
return
|
||||
|
||||
/datum/symptom/heal/proc/CanHeal(datum/disease/advance/A)
|
||||
return power
|
||||
|
||||
/datum/symptom/heal/proc/Heal(mob/living/M, datum/disease/advance/A, actual_power)
|
||||
return TRUE
|
||||
|
||||
/datum/symptom/heal/proc/passive_message_condition(mob/living/M)
|
||||
return TRUE
|
||||
|
||||
/datum/symptom/heal/chem
|
||||
name = "Toxolysis"
|
||||
stealth = 0
|
||||
resistance = -2
|
||||
stage_speed = 2
|
||||
transmittable = -2
|
||||
level = 7
|
||||
var/food_conversion = FALSE
|
||||
desc = "The virus rapidly breaks down any foreign chemicals in the bloodstream."
|
||||
threshold_desc = "<b>Resistance 7:</b> Increases chem removal speed.<br>\
|
||||
<b>Stage Speed 6:</b> Consumed chemicals nourish the host."
|
||||
|
||||
/datum/symptom/heal/chem/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 6)
|
||||
food_conversion = TRUE
|
||||
if(A.properties["resistance"] >= 7)
|
||||
power = 2
|
||||
|
||||
/datum/symptom/heal/chem/Heal(mob/living/M, datum/disease/advance/A, actual_power)
|
||||
for(var/datum/reagent/R in M.reagents.reagent_list) //Not just toxins!
|
||||
M.reagents.remove_reagent(R.id, actual_power)
|
||||
if(food_conversion)
|
||||
M.nutrition += 0.3
|
||||
if(prob(2))
|
||||
to_chat(M, "<span class='notice'>You feel a mild warmth as your blood purifies itself.</span>")
|
||||
return 1
|
||||
|
||||
|
||||
/datum/symptom/heal/coma
|
||||
name = "Regenerative Coma"
|
||||
desc = "The virus causes the host to fall into a death-like coma when severely damaged, then rapidly fixes the damage."
|
||||
stealth = 0
|
||||
resistance = 2
|
||||
stage_speed = -3
|
||||
transmittable = -2
|
||||
level = 8
|
||||
passive_message = "<span class='notice'>The pain from your wounds makes you feel oddly sleepy...</span>"
|
||||
var/deathgasp = FALSE
|
||||
var/active_coma = FALSE //to prevent multiple coma procs
|
||||
threshold_desc = "<b>Stealth 2:</b> Host appears to die when falling into a coma.<br>\
|
||||
<b>Stage Speed 7:</b> Increases healing speed."
|
||||
|
||||
/datum/symptom/heal/coma/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 7)
|
||||
power = 1.5
|
||||
if(A.properties["stealth"] >= 2)
|
||||
deathgasp = TRUE
|
||||
|
||||
/datum/symptom/heal/coma/CanHeal(datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(HAS_TRAIT(M, TRAIT_DEATHCOMA))
|
||||
return power
|
||||
else if(M.IsUnconscious() || M.stat == UNCONSCIOUS)
|
||||
return power * 0.9
|
||||
else if(M.stat == SOFT_CRIT)
|
||||
return power * 0.5
|
||||
else if(M.IsSleeping())
|
||||
return power * 0.25
|
||||
else if(M.getBruteLoss() + M.getFireLoss() >= 70 && !active_coma)
|
||||
to_chat(M, "<span class='warning'>You feel yourself slip into a regenerative coma...</span>")
|
||||
active_coma = TRUE
|
||||
addtimer(CALLBACK(src, .proc/coma, M), 60)
|
||||
|
||||
/datum/symptom/heal/coma/proc/coma(mob/living/M)
|
||||
if(deathgasp)
|
||||
M.emote("deathgasp")
|
||||
M.fakedeath("regenerative_coma")
|
||||
M.update_stat()
|
||||
M.update_canmove()
|
||||
addtimer(CALLBACK(src, .proc/uncoma, M), 300)
|
||||
|
||||
/datum/symptom/heal/coma/proc/uncoma(mob/living/M)
|
||||
if(!active_coma)
|
||||
return
|
||||
active_coma = FALSE
|
||||
M.cure_fakedeath("regenerative_coma")
|
||||
M.update_stat()
|
||||
M.update_canmove()
|
||||
|
||||
/datum/symptom/heal/coma/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
var/heal_amt = 4 * actual_power
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
|
||||
if(!parts.len)
|
||||
return
|
||||
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
|
||||
M.update_damage_overlays()
|
||||
|
||||
if(active_coma && M.getBruteLoss() + M.getFireLoss() == 0)
|
||||
uncoma(M)
|
||||
|
||||
return 1
|
||||
|
||||
/datum/symptom/heal/coma/passive_message_condition(mob/living/M)
|
||||
if((M.getBruteLoss() + M.getFireLoss()) > 30)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
im not even gonna bother with these for the following symptoms. typed em out, code was deleted, had to start over, read the symptoms yourself.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/EMP
|
||||
name = "Organic Flux Induction"
|
||||
desc = "Causes electromagnetic interference around the subject"
|
||||
stealth = -2
|
||||
resistance = -1
|
||||
stage_speed = 0
|
||||
transmittable = -2
|
||||
level = 6
|
||||
severity = 4
|
||||
symptom_delay_min = 15
|
||||
symptom_delay_max = 40
|
||||
var/bigemp = FALSE
|
||||
var/cellheal = FALSE
|
||||
threshold_desc = "<b>Stealth 4:</b> The disease resets cell DNA, quickly curing cell damage and mutations<br>\
|
||||
<b>transmission 8:</b> The EMP affects electronics adjacent to the subject as well."
|
||||
|
||||
/datum/symptom/EMP/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stealth"] >= 4)
|
||||
cellheal = TRUE
|
||||
if(A.properties["transmittable"] >= 8)
|
||||
bigemp = TRUE
|
||||
|
||||
/datum/symptom/EMP/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(4, 5)
|
||||
M.emp_act(EMP_HEAVY)
|
||||
if(cellheal)
|
||||
M.adjustCloneLoss(-40)
|
||||
M.reagents.add_reagent(/datum/reagent/medicine/mutadone = 1)
|
||||
if(bigemp)
|
||||
empulse(M.loc, 0, 1)
|
||||
to_chat(M, "<span class='userdanger'>[pick("Your mind fills with static!.", "You feel a jolt!", "Your sense of direction flickers out!")]</span>")
|
||||
else
|
||||
to_chat(M, "<span class='notice'>[pick("You feel a slight tug toward the station's wall.", "Nearby electronics flicker", "Your hair stands on end")]</span>")
|
||||
return
|
||||
|
||||
/datum/symptom/sweat
|
||||
name = "Hyperperspiration"
|
||||
desc = "Causes the host to sweat profusely, leaving small water puddles and extnguishing small fires"
|
||||
stealth = 1
|
||||
resistance = -1
|
||||
stage_speed = 0
|
||||
transmittable = 1
|
||||
level = 6
|
||||
severity = 4
|
||||
symptom_delay_min = 10
|
||||
symptom_delay_max = 30
|
||||
var/bigsweat = FALSE
|
||||
var/toxheal = FALSE
|
||||
threshold_desc = "<b>transmission 6:</b> The sweat production ramps up to the point that it cleans messes and puts out fires in the general vicinity<br>\
|
||||
<b>transmission 8:</b> The EMP affects electronics adjacent to the subject as well."
|
||||
|
||||
/datum/symptom/sweat/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["transmittable"] >= 8)
|
||||
toxheal = TRUE
|
||||
if(A.properties["transmittable"] >= 6)
|
||||
bigsweat = TRUE
|
||||
|
||||
/datum/symptom/sweat/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(4, 5)
|
||||
M.adjust_fire_stacks(-5)
|
||||
if(prob(30))
|
||||
var/turf/open/OT = get_turf(M)
|
||||
if(istype(OT))
|
||||
to_chat(M, "<span class='danger'>The sweat pools into a puddle!</span>")
|
||||
OT.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
|
||||
if(bigsweat)
|
||||
var/obj/effect/sweatsplash/S = new(M.loc)
|
||||
if(toxheal)
|
||||
for(var/datum/reagent/R in M.reagents.reagent_list) //Not just toxins!
|
||||
M.reagents.remove_reagent(R.type, 5)
|
||||
S.reagents.add_reagent(R.type, 5)
|
||||
M.adjustToxLoss(-20, forced = TRUE)
|
||||
S.splash()
|
||||
to_chat(M, "<span class='userdanger'>You sweat out nearly everything in your body!</span>")
|
||||
else
|
||||
to_chat(M, "<span class='notice'>[pick("You feel moist.", "Your clothes are soaked", "You're sweating buckets")]</span>")
|
||||
return
|
||||
|
||||
/obj/effect/sweatsplash
|
||||
name = "Sweatsplash"
|
||||
|
||||
/obj/effect/sweatsplash/Initialize()
|
||||
create_reagents(1000)
|
||||
reagents.add_reagent(/datum/reagent/water, 10)
|
||||
reagents.add_reagent(/datum/reagent/space_cleaner, 10)
|
||||
|
||||
obj/effect/sweatsplash/proc/splash()
|
||||
chem_splash(loc, 2, list(reagents))
|
||||
qdel(src)
|
||||
|
||||
/datum/symptom/teleport
|
||||
name = "Thermal Retrostable Displacement"
|
||||
desc = "When too hot or cold, the subject will return to a recent location they experienced safe homeostasis"
|
||||
stealth = 1
|
||||
resistance = 2
|
||||
stage_speed = -2
|
||||
transmittable = -3
|
||||
level = 8
|
||||
severity = 0
|
||||
symptom_delay_min = 1
|
||||
symptom_delay_max = 1
|
||||
var/telethreshold = 0
|
||||
var/burnheal = FALSE
|
||||
var/turf/open/location_return = null
|
||||
var/cooldowntimer = 0
|
||||
threshold_desc = "<b>Resistance 8:</b> The disease acts on a smaller scale, resetting burnt tissue back to a state of health<br>\
|
||||
<b>Transmission 8:</b> The disease becomes more active, activating in a smaller temperature range."
|
||||
|
||||
/datum/symptom/teleport/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["resistance"] >= 8)
|
||||
burnheal = TRUE
|
||||
if(A.properties["transmittable"] >= 8)
|
||||
telethreshold = 25
|
||||
power = 2
|
||||
|
||||
/datum/symptom/teleport/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(4, 5)
|
||||
if(burnheal)
|
||||
M.adjustFireLoss(-1 * power)
|
||||
if(prob(5) && (M.bodytemperature < BODYTEMP_HEAT_DAMAGE_LIMIT || M.bodytemperature > BODYTEMP_COLD_DAMAGE_LIMIT))
|
||||
location_return = get_turf(M) //sets up return point
|
||||
if(prob(50))
|
||||
to_chat(M, "<span class='userwarning'>The lukewarm temperature makes you feel strange!</span>")
|
||||
if(cooldowntimer == 0 && (M.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT - telethreshold || M.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT + telethreshold || (burnheal && M.getFireLoss() > 75 - telethreshold)))
|
||||
do_sparks(5,FALSE,M)
|
||||
to_chat(M, "<span class='userdanger'>The change in temperature shocks you back to a previous spacial state!</span>")
|
||||
do_teleport(M, location_return, 0, asoundin = 'sound/effects/phasein.ogg') //Teleports home
|
||||
do_sparks(5,FALSE,M)
|
||||
cooldowntimer = 10
|
||||
if(burnheal)
|
||||
M.adjust_fire_stacks(-10)
|
||||
if(cooldowntimer > 0)
|
||||
cooldowntimer --
|
||||
else
|
||||
if(prob(7))
|
||||
to_chat(M, "<span class='notice'>[pick("Your warm breath fizzles out of existence.", "You feel attracted to temperate climates", "You feel like you're forgetting something")]</span>")
|
||||
return
|
||||
|
||||
/datum/symptom/growth
|
||||
name = "Pituitary Disruption"
|
||||
desc = "Causes uncontrolled growth in the subject"
|
||||
stealth = -3
|
||||
resistance = -2
|
||||
stage_speed = 1
|
||||
transmittable = -2
|
||||
level = 7
|
||||
severity = 4
|
||||
symptom_delay_min = 1
|
||||
symptom_delay_max = 1
|
||||
var/current_size = 1
|
||||
var/tetsuo = FALSE
|
||||
var/bruteheal = FALSE
|
||||
threshold_desc = "<b>Stage Speed 8:</b> The disease heals brute damage at a fast rate, but causes expulsion of benign tumors<br>\
|
||||
<b>Stage Speed 12:</b> The disease heals brute damage incredibly fast, but deteriorates cell health and causes tumors to become more advanced."
|
||||
|
||||
/datum/symptom/growth/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 8)
|
||||
bruteheal = TRUE
|
||||
if(A.properties["stage_rate"] >= 12)
|
||||
tetsuo = TRUE
|
||||
|
||||
/datum/symptom/growth/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
var/newsize = current_size
|
||||
switch(A.stage)
|
||||
if(4, 5)
|
||||
switch(A.properties["stage_rate"])
|
||||
if(5 to 8)
|
||||
newsize = 1.25
|
||||
if(9 to 12)
|
||||
newsize = 1.5
|
||||
if(13 to 16)
|
||||
newsize = 1.75
|
||||
if(17 to INFINITY)
|
||||
newsize = 2
|
||||
M.resize = newsize/current_size
|
||||
current_size = newsize
|
||||
M.update_transform()
|
||||
if(prob(5) && bruteheal)
|
||||
to_chat(M, "<span class='userdanger'>You retch, and a splatter of gore escapes your gullet</span>")
|
||||
M.Knockdown(40)
|
||||
new /obj/effect/gibspawner/generic(M.loc)
|
||||
if(prob(80))
|
||||
new /obj/effect/spawner/lootdrop/teratoma/minor(M.loc)
|
||||
if(tetsuo && prob(30))
|
||||
new /obj/effect/spawner/lootdrop/teratoma/major(M.loc)
|
||||
if(tetsuo && prob(10) && A.affected_mob.job == "Clown")
|
||||
new /obj/effect/spawner/lootdrop/teratoma/major/clown(M.loc)
|
||||
if(tetsuo)
|
||||
M.adjustBruteLoss(-5)
|
||||
if(prob(20))
|
||||
M.adjustCloneLoss(1)
|
||||
else if(bruteheal)
|
||||
M.adjustBruteLoss(-1)
|
||||
else
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>[pick("You feel bloated.", "The station seems small", "You are the strongest")]</span>")
|
||||
return
|
||||
|
||||
/obj/effect/mob_spawn/teratomamonkey //spawning these is one of the downsides of overclocking the symptom
|
||||
name = "fleshy mass"
|
||||
desc = "A writhing mass of flesh."
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon_state = "blob_spore_temp"
|
||||
density = FALSE
|
||||
anchored = FALSE
|
||||
|
||||
mob_type = /mob/living/carbon/monkey/tumor
|
||||
mob_name = "a living tumor"
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
flavour_text = {"
|
||||
<b>You are a living teratoma, and your existence is misery. You feel the need to spread woe about the station- but not to kill.
|
||||
"}
|
||||
|
||||
/obj/effect/mob_spawn/teratomamonkey/Initialize()
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
notify_ghosts("A living tumor has been born in [A.name].", 'sound/effects/splat.ogg', source = src, action = NOTIFY_ATTACK, flashwindow = FALSE)
|
||||
|
||||
/obj/effect/mob_spawn/teratomamonkey/attack_hand(mob/living/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>Ew... It would be a bad idea to touch this. It could probably be destroyed with the extreme heat of a welder.</span>")
|
||||
|
||||
/obj/effect/mob_spawn/teratomamonkey/attackby(obj/item/W, mob/user, params)
|
||||
if(W.tool_behaviour == TOOL_WELDER && user.a_intent != INTENT_HARM)
|
||||
user.visible_message("<span class='warning'>[usr.name] destroys [src].</span>",
|
||||
"<span class='notice'>You hold the welder to [src], and it violently bursts!</span>",
|
||||
"<span class='italics'>You hear a gurgling noise</span>")
|
||||
new /obj/effect/gibspawner/human(get_turf(src))
|
||||
qdel(src)
|
||||
else
|
||||
..()
|
||||
@@ -1,52 +1,66 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Self-Respiration
|
||||
|
||||
Slightly hidden.
|
||||
Lowers resistance significantly.
|
||||
Decreases stage speed significantly.
|
||||
Decreases transmittablity tremendously.
|
||||
Fatal Level.
|
||||
|
||||
Bonus
|
||||
The body generates salbutamol.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/oxygen
|
||||
|
||||
name = "Self-Respiration"
|
||||
desc = "The virus rapidly synthesizes oxygen, effectively removing the need for breathing."
|
||||
stealth = 1
|
||||
resistance = -3
|
||||
stage_speed = -3
|
||||
transmittable = -4
|
||||
level = 6
|
||||
base_message_chance = 5
|
||||
symptom_delay_min = 1
|
||||
symptom_delay_max = 1
|
||||
var/regenerate_blood = FALSE
|
||||
threshold_desc = "<b>Resistance 8:</b>Additionally regenerates lost blood.<br>"
|
||||
|
||||
/datum/symptom/oxygen/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["resistance"] >= 8) //blood regeneration
|
||||
regenerate_blood = TRUE
|
||||
|
||||
/datum/symptom/oxygen/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(4, 5)
|
||||
M.adjustOxyLoss(-7, 0)
|
||||
M.losebreath = max(0, M.losebreath - 4)
|
||||
if(regenerate_blood && M.blood_volume < (BLOOD_VOLUME_NORMAL * M.blood_ratio))
|
||||
M.blood_volume += 1
|
||||
else
|
||||
if(prob(base_message_chance))
|
||||
to_chat(M, "<span class='notice'>[pick("Your lungs feel great.", "You realize you haven't been breathing.", "You don't feel the need to breathe.")]</span>")
|
||||
return
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Self-Respiration
|
||||
|
||||
Slightly hidden.
|
||||
Lowers resistance significantly.
|
||||
Decreases stage speed significantly.
|
||||
Decreases transmittablity tremendously.
|
||||
Fatal Level.
|
||||
|
||||
Bonus
|
||||
The body generates salbutamol.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/oxygen
|
||||
|
||||
name = "Self-Respiration"
|
||||
desc = "The virus rapidly synthesizes oxygen, effectively removing the need for breathing."
|
||||
stealth = 1
|
||||
resistance = -3
|
||||
stage_speed = -3
|
||||
transmittable = -4
|
||||
level = 6
|
||||
base_message_chance = 5
|
||||
symptom_delay_min = 1
|
||||
symptom_delay_max = 1
|
||||
var/regenerate_blood = FALSE
|
||||
threshold_desc = "<b>Resistance 8:</b> Additionally regenerates lost blood.<br>"
|
||||
|
||||
/datum/symptom/oxygen/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["resistance"] >= 8) //blood regeneration
|
||||
regenerate_blood = TRUE
|
||||
|
||||
/datum/symptom/oxygen/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(4, 5)
|
||||
ADD_TRAIT(M, TRAIT_NOBREATH, DISEASE_TRAIT)
|
||||
M.adjustOxyLoss(-7, 0)
|
||||
M.losebreath = max(0, M.losebreath - 4)
|
||||
if(regenerate_blood && M.blood_volume < BLOOD_VOLUME_NORMAL)
|
||||
M.blood_volume += 1
|
||||
else
|
||||
if(prob(base_message_chance))
|
||||
to_chat(M, "<span class='notice'>[pick("Your lungs feel great.", "You realize you haven't been breathing.", "You don't feel the need to breathe.")]</span>")
|
||||
return
|
||||
|
||||
/datum/symptom/oxygen/on_stage_change(new_stage, datum/disease/advance/A)
|
||||
if(!..())
|
||||
return FALSE
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
if(A.stage <= 3)
|
||||
REMOVE_TRAIT(M, TRAIT_NOBREATH, DISEASE_TRAIT)
|
||||
return TRUE
|
||||
|
||||
/datum/symptom/oxygen/End(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
REMOVE_TRAIT(A.affected_mob, TRAIT_NOBREATH, DISEASE_TRAIT)
|
||||
|
||||
@@ -86,3 +86,46 @@ BONUS
|
||||
H.update_body(0)
|
||||
else
|
||||
H.visible_message("<span class='warning'>[H] looks a bit dark...</span>", "<span class='notice'>Your skin suddenly appears darker...</span>")
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
Polyvitiligo
|
||||
|
||||
Not Noticeable.
|
||||
Increases resistance slightly.
|
||||
Increases stage speed.
|
||||
Transmittable.
|
||||
Low Level.
|
||||
|
||||
BONUS
|
||||
Makes the host change color
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/polyvitiligo
|
||||
name = "Polyvitiligo"
|
||||
desc = "The virus replaces the melanin in the skin with reactive pigment."
|
||||
stealth = 0
|
||||
resistance = 1
|
||||
stage_speed = 2
|
||||
transmittable = 2
|
||||
level = 4
|
||||
severity = 1
|
||||
base_message_chance = 50
|
||||
symptom_delay_min = 45
|
||||
symptom_delay_max = 90
|
||||
|
||||
/datum/symptom/polyvitiligo/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(5)
|
||||
var/static/list/banned_reagents = list(/datum/reagent/colorful_reagent/crayonpowder/invisible, /datum/reagent/colorful_reagent/crayonpowder/white)
|
||||
var/color = pick(subtypesof(/datum/reagent/colorful_reagent/crayonpowder) - banned_reagents)
|
||||
if(M.reagents.total_volume <= (M.reagents.maximum_volume/10)) // no flooding humans with 1000 units of colorful reagent
|
||||
M.reagents.add_reagent(color, 5)
|
||||
else
|
||||
if (prob(50)) // spam
|
||||
M.visible_message("<span class='warning'>[M] looks rather vibrant...</span>", "<span class='notice'>The colors, man, the colors...</span>")
|
||||
@@ -26,8 +26,7 @@ Bonus
|
||||
severity = 1
|
||||
symptom_delay_min = 5
|
||||
symptom_delay_max = 35
|
||||
threshold_desc = "<b>Transmission 9:</b> The host will sneeze periodically, spreading the disease. <br>\
|
||||
<b>Stealth 4:</b> The symptom remains hidden until active."
|
||||
threshold_desc = "<b>Stealth 4:</b> The symptom remains hidden until active."
|
||||
|
||||
/datum/symptom/sneeze/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
@@ -38,8 +37,6 @@ Bonus
|
||||
/datum/symptom/sneeze/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(!A.properties["transmittable"] >= 9)
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(1, 2, 3)
|
||||
@@ -47,4 +44,3 @@ Bonus
|
||||
M.emote("sniff")
|
||||
else
|
||||
M.emote("sneeze")
|
||||
A.spread(4 + power)
|
||||
|
||||
@@ -8,12 +8,14 @@
|
||||
level = 5
|
||||
severity = 0
|
||||
|
||||
/datum/symptom/undead_adaptation/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
/datum/symptom/undead_adaptation/OnAdd(datum/disease/advance/A)
|
||||
A.process_dead = TRUE
|
||||
A.infectable_biotypes |= MOB_UNDEAD
|
||||
|
||||
/datum/symptom/undead_adaptation/OnRemove(datum/disease/advance/A)
|
||||
A.process_dead = FALSE
|
||||
A.infectable_biotypes -= MOB_UNDEAD
|
||||
|
||||
/datum/symptom/inorganic_adaptation
|
||||
name = "Inorganic Biology"
|
||||
desc = "The virus can survive and replicate even in an inorganic environment, increasing its resistance and infection rate."
|
||||
@@ -24,7 +26,8 @@
|
||||
level = 5
|
||||
severity = 0
|
||||
|
||||
/datum/symptom/inorganic_adaptation/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
A.infectable_biotypes |= MOB_INORGANIC
|
||||
/datum/symptom/inorganic_adaptation/OnAdd(datum/disease/advance/A)
|
||||
A.infectable_biotypes |= MOB_INORGANIC
|
||||
|
||||
/datum/symptom/inorganic_adaptation/OnRemove(datum/disease/advance/A)
|
||||
A.infectable_biotypes -= MOB_INORGANIC
|
||||
@@ -60,15 +60,26 @@
|
||||
next_activation = world.time + rand(symptom_delay_min * 10, symptom_delay_max * 10)
|
||||
return TRUE
|
||||
|
||||
/datum/symptom/proc/on_stage_change(new_stage, datum/disease/advance/A)
|
||||
if(neutered)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/symptom/proc/Copy()
|
||||
var/datum/symptom/new_symp = new type
|
||||
new_symp.name = name
|
||||
new_symp.id = id
|
||||
new_symp.neutered = neutered
|
||||
return new_symp
|
||||
|
||||
|
||||
/datum/symptom/proc/OnDeath(datum/disease/advance/A)
|
||||
return !neutered
|
||||
|
||||
/datum/symptom/proc/generate_threshold_desc()
|
||||
return
|
||||
|
||||
/datum/symptom/proc/OnAdd(datum/disease/advance/A) //Overload when a symptom needs to be active before processing, like changing biotypes.
|
||||
return
|
||||
|
||||
/datum/symptom/proc/OnRemove(datum/disease/advance/A) //But dont forget to remove them too.
|
||||
return
|
||||
|
||||
@@ -20,9 +20,9 @@ Bonus
|
||||
name = "Hyphema"
|
||||
desc = "The virus causes inflammation of the retina, leading to eye damage and eventually blindness."
|
||||
stealth = -1
|
||||
resistance = -4
|
||||
resistance = -3
|
||||
stage_speed = -4
|
||||
transmittable = -3
|
||||
transmittable = -2
|
||||
level = 5
|
||||
severity = 5
|
||||
base_message_chance = 50
|
||||
|
||||
@@ -24,9 +24,9 @@ Bonus
|
||||
name = "Vomiting"
|
||||
desc = "The virus causes nausea and irritates the stomach, causing occasional vomit."
|
||||
stealth = -2
|
||||
resistance = -1
|
||||
resistance = 1
|
||||
stage_speed = 0
|
||||
transmittable = 1
|
||||
transmittable = 2
|
||||
level = 3
|
||||
severity = 3
|
||||
base_message_chance = 100
|
||||
@@ -60,4 +60,4 @@ Bonus
|
||||
vomit(M)
|
||||
|
||||
/datum/symptom/vomit/proc/vomit(mob/living/carbon/M)
|
||||
M.vomit(20, vomit_blood, distance = proj_vomit)
|
||||
M.vomit(20, vomit_blood, stun = 0, distance = proj_vomit)
|
||||
|
||||
@@ -23,18 +23,18 @@ Bonus
|
||||
stealth = -2
|
||||
resistance = 2
|
||||
stage_speed = -2
|
||||
transmittable = -2
|
||||
transmittable = -1
|
||||
level = 3
|
||||
severity = 3
|
||||
base_message_chance = 100
|
||||
symptom_delay_min = 15
|
||||
symptom_delay_max = 45
|
||||
threshold_desc = "<b>Stealth 4:</b> The symptom is less noticeable."
|
||||
threshold_desc = "<b>Stealth 2:</b> The symptom is less noticeable."
|
||||
|
||||
/datum/symptom/weight_loss/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stealth"] >= 4) //warn less often
|
||||
if(A.properties["stealth"] >= 2) //warn less often
|
||||
base_message_chance = 25
|
||||
|
||||
/datum/symptom/weight_loss/Activate(datum/disease/advance/A)
|
||||
|
||||
Reference in New Issue
Block a user