Merge pull request #10575 from Arturlang/TGUIs_Nexties

[TESTMERGE] Properly working TGUI Next
This commit is contained in:
Ghom
2021-01-04 19:47:54 -03:00
committed by Archie
parent 7ed460e9fe
commit 291dcf9515
378 changed files with 40549 additions and 9150 deletions
+7
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@@ -731,6 +731,13 @@
/atom/proc/multitool_act(mob/living/user, obj/item/I)
return
/atom/proc/multitool_check_buffer(user, obj/item/I, silent = FALSE)
if(!istype(I, /obj/item/multitool))
if(user && !silent)
to_chat(user, "<span class='warning'>[I] has no data buffer!</span>")
return FALSE
return TRUE
/atom/proc/screwdriver_act(mob/living/user, obj/item/I)
SEND_SIGNAL(src, COMSIG_ATOM_SCREWDRIVER_ACT, user, I)
+5
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@@ -113,6 +113,11 @@ Class Procs:
var/atom/movable/occupant = null
var/speed_process = FALSE // Process as fast as possible?
var/obj/item/circuitboard/circuit // Circuit to be created and inserted when the machinery is created
// For storing and overriding ui id and dimensions
var/tgui_id // ID of TGUI interface
var/ui_style // ID of custom TGUI style (optional)
var/ui_x
var/ui_y
var/interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_SET_MACHINE
+28 -25
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@@ -46,34 +46,37 @@
new /obj/item/stack/spacecash/c200(drop_location()) // will autostack
playsound(src.loc, 'sound/items/poster_being_created.ogg', 100, 1)
SSshuttle.points -= 200
if(next_warning < world.time && prob(15))
var/area/A = get_area(loc)
var/message = "Unauthorized credit withdrawal underway in [A.map_name]!!"
radio.talk_into(src, message, radio_channel)
next_warning = world.time + minimum_time_between_warnings
if(next_warning < world.time && prob(15))
var/area/A = get_area(loc)
var/message = "Unauthorized credit withdrawal underway in [A.map_name]!!"
radio.talk_into(src, message, radio_channel)
next_warning = world.time + minimum_time_between_warnings
/obj/machinery/computer/bank_machine/ui_interact(mob/user)
. = ..()
var/dat = "[station_name()] secure vault. Authorized personnel only.<br>"
dat += "Current Balance: [SSshuttle.points] credits.<br>"
if(!siphoning)
dat += "<A href='?src=[REF(src)];siphon=1'>Siphon Credits</A><br>"
else
dat += "<A href='?src=[REF(src)];halt=1'>Halt Credit Siphon</A><br>"
/obj/machinery/computer/bank_machine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "bank_machine", name, 320, 165, master_ui, state)
ui.open()
dat += "<a href='?src=[REF(user)];mach_close=computer'>Close</a>"
/obj/machinery/computer/bank_machine/ui_data(mob/user)
var/list/data = list()
data["current_balance"] = SSshuttle.points
data["siphoning"] = siphoning
data["station_name"] = station_name()
var/datum/browser/popup = new(user, "computer", "Bank Vault", 300, 200)
popup.set_content("<center>[dat]</center>")
popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
return data
/obj/machinery/computer/bank_machine/Topic(href, href_list)
/obj/machinery/computer/bank_machine/ui_act(action, params)
if(..())
return
if(href_list["siphon"])
say("Siphon of station credits has begun!")
siphoning = TRUE
if(href_list["halt"])
say("Station credit withdrawal halted.")
siphoning = FALSE
switch(action)
if("siphon")
say("Siphon of station credits has begun!")
siphoning = TRUE
. = TRUE
if("halt")
say("Station credit withdrawal halted.")
siphoning = FALSE
. = TRUE
+3 -8
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@@ -11,7 +11,6 @@
var/obj/structure/table/optable/table
var/list/advanced_surgeries = list()
var/datum/techweb/linked_techweb
var/menu = MENU_OPERATION
light_color = LIGHT_COLOR_BLUE
/obj/machinery/computer/operating/Initialize()
@@ -54,8 +53,6 @@
var/list/data = list()
data["table"] = table
if(table)
data["menu"] = menu
var/list/surgeries = list()
for(var/X in advanced_surgeries)
var/datum/surgery/S = X
@@ -64,9 +61,8 @@
surgery["desc"] = initial(S.desc)
surgeries += list(surgery)
data["surgeries"] = surgeries
data["patient"] = list()
if(table.check_patient())
data["patient"] = list()
patient = table.patient
switch(patient.stat)
if(CONSCIOUS)
@@ -110,15 +106,14 @@
"alternative_step" = alternative_step,
"alt_chems_needed" = alt_chems_needed
))
else
data["patient"] = null
return data
/obj/machinery/computer/operating/ui_act(action, params)
if(..())
return
switch(action)
if("change_menu")
menu = text2num(params["menu"])
. = TRUE
if("sync")
sync_surgeries()
. = TRUE
+31 -12
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@@ -91,6 +91,8 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
icon_screen = "tank"
icon_keyboard = "atmos_key"
circuit = /obj/item/circuitboard/computer/atmos_control
ui_x = 400
ui_y = 925
var/frequency = FREQ_ATMOS_STORAGE
var/list/sensors = list(
@@ -125,7 +127,7 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_control", name, 400, 925, master_ui, state)
ui = new(user, src, ui_key, "atmos_control", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/computer/atmos_control/ui_data(mob/user)
@@ -161,6 +163,20 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
frequency = new_frequency
radio_connection = SSradio.add_object(src, frequency, RADIO_ATMOSIA)
//Incinerator sensor only
/obj/machinery/computer/atmos_control/incinerator
name = "Incinerator Air Control"
sensors = list(ATMOS_GAS_MONITOR_SENSOR_INCINERATOR = "Incinerator Chamber")
ui_x = 400
ui_y = 300
//Toxins mix sensor only
/obj/machinery/computer/atmos_control/toxinsmix
name = "Toxins Mixing Air Control"
sensors = list(ATMOS_GAS_MONITOR_SENSOR_TOXINS_LAB = "Toxins Mixing Chamber")
ui_x = 400
ui_y = 300
/////////////////////////////////////////////////////////////
// LARGE TANK CONTROL
/////////////////////////////////////////////////////////////
@@ -174,6 +190,9 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
var/list/input_info
var/list/output_info
ui_x = 500
ui_y = 315
/obj/machinery/computer/atmos_control/tank/oxygen_tank
name = "Oxygen Supply Control"
input_tag = ATMOS_GAS_MONITOR_INPUT_O2
@@ -216,12 +235,6 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
output_tag = ATMOS_GAS_MONITOR_OUTPUT_CO2
sensors = list(ATMOS_GAS_MONITOR_SENSOR_CO2 = "Carbon Dioxide Tank")
/obj/machinery/computer/atmos_control/tank/incinerator
name = "Incinerator Air Control"
input_tag = ATMOS_GAS_MONITOR_INPUT_INCINERATOR
output_tag = ATMOS_GAS_MONITOR_OUTPUT_INCINERATOR
sensors = list(ATMOS_GAS_MONITOR_SENSOR_INCINERATOR = "Incinerator Chamber")
// This hacky madness is the evidence of the fact that a lot of machines were never meant to be constructable, im so sorry you had to see this
/obj/machinery/computer/atmos_control/tank/proc/reconnect(mob/user)
var/list/IO = list()
@@ -235,7 +248,7 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
IO |= text[1]
if(!IO.len)
to_chat(user, "<span class='alert'>No machinery detected.</span>")
var/S = input("Select the device set: ", "Selection", IO[1]) as anything in IO
var/S = input("Select the device set: ", "Selection", IO[1]) as anything in sortList(IO)
if(src)
src.input_tag = "[S]_in"
src.output_tag = "[S]_out"
@@ -256,7 +269,7 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_control", name, 500, 305, master_ui, state)
ui = new(user, src, ui_key, "atmos_control", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/computer/atmos_control/tank/ui_data(mob/user)
@@ -280,13 +293,19 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
if("input")
signal.data += list("tag" = input_tag, "power_toggle" = TRUE)
. = TRUE
if("rate")
var/target = text2num(params["rate"])
if(!isnull(target))
target = CLAMP(target, 0, MAX_TRANSFER_RATE)
signal.data += list("tag" = input_tag, "set_volume_rate" = target)
. = TRUE
if("output")
signal.data += list("tag" = output_tag, "power_toggle" = TRUE)
. = TRUE
if("pressure")
var/target = input("New target pressure:", name, output_info ? output_info["internal"] : 0) as num|null
if(!isnull(target) && !..())
target = CLAMP(target, 0, 50 * ONE_ATMOSPHERE)
var/target = text2num(params["pressure"])
if(!isnull(target))
target = CLAMP(target, 0, MAX_OUTPUT_PRESSURE)
signal.data += list("tag" = output_tag, "set_internal_pressure" = target)
. = TRUE
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
+85 -112
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@@ -1,11 +1,13 @@
/obj/machinery/computer/launchpad
name = "\improper launchpad control console"
name = "launchpad control console"
desc = "Used to teleport objects to and from a launchpad."
icon_screen = "teleport"
icon_keyboard = "teleport_key"
circuit = /obj/item/circuitboard/computer/launchpad_console
var/sending = TRUE
var/current_pad //current pad viewed on the screen
ui_x = 475
ui_y = 260
var/selected_id
var/list/obj/machinery/launchpad/launchpads
var/maximum_pads = 4
@@ -18,7 +20,9 @@
return
/obj/machinery/computer/launchpad/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/multitool))
if(W.tool_behaviour == TOOL_MULTITOOL)
if(!multitool_check_buffer(user, W))
return
var/obj/item/multitool/M = W
if(M.buffer && istype(M.buffer, /obj/machinery/launchpad))
if(LAZYLEN(launchpads) < maximum_pads)
@@ -36,55 +40,7 @@
return FALSE
return TRUE
/obj/machinery/computer/launchpad/proc/get_pad(number)
var/obj/machinery/launchpad/pad = launchpads[number]
return pad
/obj/machinery/computer/launchpad/ui_interact(mob/user)
. = ..()
var/list/t = list()
if(!LAZYLEN(launchpads))
obj_flags &= ~IN_USE //Yeah so if you deconstruct teleporter while its in the process of shooting it wont disable the console
t += "<div class='statusDisplay'>No launchpad located.</div><BR>"
else
for(var/i in 1 to LAZYLEN(launchpads))
if(pad_exists(i))
var/obj/machinery/launchpad/pad = get_pad(i)
if(pad.stat & NOPOWER)
t+= "<span class='linkOff'>[pad.display_name]</span>"
else
t+= "<A href='?src=[REF(src)];choose_pad=1;pad=[i]'>[pad.display_name]</A>"
else
launchpads -= get_pad(i)
t += "<BR>"
if(current_pad)
var/obj/machinery/launchpad/pad = get_pad(current_pad)
t += "<div class='statusDisplay'><b>[pad.display_name]</b></div>"
t += "<A href='?src=[REF(src)];change_name=1;pad=[current_pad]'>Rename</A>"
t += "<A href='?src=[REF(src)];remove=1;pad=[current_pad]'>Remove</A><BR><BR>"
t += "<A href='?src=[REF(src)];raisey=1;lowerx=1;pad=[current_pad]'>O</A>" //up-left
t += "<A href='?src=[REF(src)];raisey=1;pad=[current_pad]'>^</A>" //up
t += "<A href='?src=[REF(src)];raisey=1;raisex=1;pad=[current_pad]'>O</A><BR>" //up-right
t += "<A href='?src=[REF(src)];lowerx=1;pad=[current_pad]'><</A>"//left
t += "<A href='?src=[REF(src)];reset=1;pad=[current_pad]'>R</A>"//reset to 0
t += "<A href='?src=[REF(src)];raisex=1;pad=[current_pad]'>></A><BR>"//right
t += "<A href='?src=[REF(src)];lowery=1;lowerx=1;pad=[current_pad]'>O</A>"//down-left
t += "<A href='?src=[REF(src)];lowery=1;pad=[current_pad]'>v</A>"//down
t += "<A href='?src=[REF(src)];lowery=1;raisex=1;pad=[current_pad]'>O</A><BR>"//down-right
t += "<BR>"
t += "<div class='statusDisplay'>Current offset:</div><BR>"
t += "<div class='statusDisplay'>[abs(pad.y_offset)] [pad.y_offset > 0 ? "N":"S"] <a href='?src=[REF(src)];sety=1;pad=[current_pad]'>\[SET\]</a></div><BR>"
t += "<div class='statusDisplay'>[abs(pad.x_offset)] [pad.x_offset > 0 ? "E":"W"] <a href='?src=[REF(src)];setx=1;pad=[current_pad]'>\[SET\]</a></div><BR>"
t += "<BR><A href='?src=[REF(src)];launch=1;pad=[current_pad]'>Launch</A>"
t += " <A href='?src=[REF(src)];pull=1;pad=[current_pad]'>Pull</A>"
var/datum/browser/popup = new(user, "launchpad", name, 300, 500)
popup.set_content(t.Join())
popup.open()
/obj/machinery/computer/launchpad/proc/teleport(mob/user, obj/machinery/launchpad/pad)
/obj/machinery/computer/launchpad/proc/teleport(mob/user, obj/machinery/launchpad/pad, sending)
if(QDELETED(pad))
to_chat(user, "<span class='warning'>ERROR: Launchpad not responding. Check launchpad integrity.</span>")
return
@@ -93,66 +49,83 @@
return
pad.doteleport(user, sending)
/obj/machinery/computer/launchpad/Topic(href, href_list)
var/obj/machinery/launchpad/pad
if(href_list["pad"])
pad = get_pad(text2num(href_list["pad"]))
/obj/machinery/computer/launchpad/proc/get_pad(number)
var/obj/machinery/launchpad/pad = launchpads[number]
return pad
/obj/machinery/computer/launchpad/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "launchpad_console", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/computer/launchpad/ui_data(mob/user)
var/list/data = list()
var/list/pad_list = list()
for(var/i in 1 to LAZYLEN(launchpads))
if(pad_exists(i))
var/obj/machinery/launchpad/pad = get_pad(i)
var/list/this_pad = list()
this_pad["name"] = pad.display_name
this_pad["id"] = i
if(pad.stat & NOPOWER)
this_pad["inactive"] = TRUE
pad_list += list(this_pad)
else
launchpads -= get_pad(i)
data["launchpads"] = pad_list
data["selected_id"] = selected_id
if(selected_id)
var/obj/machinery/launchpad/current_pad = launchpads[selected_id]
data["x"] = current_pad.x_offset
data["y"] = current_pad.y_offset
data["pad_name"] = current_pad.display_name
data["range"] = current_pad.range
data["selected_pad"] = current_pad
if(QDELETED(current_pad) || (current_pad.stat & NOPOWER))
data["pad_active"] = FALSE
return data
data["pad_active"] = TRUE
return data
/obj/machinery/computer/launchpad/ui_act(action, params)
if(..())
return
if(!LAZYLEN(launchpads))
updateDialog()
return
var/obj/machinery/launchpad/current_pad = launchpads[selected_id]
switch(action)
if("select_pad")
selected_id = text2num(params["id"])
. = TRUE
if("set_pos")
var/new_x = text2num(params["x"])
var/new_y = text2num(params["y"])
current_pad.set_offset(new_x, new_y)
. = TRUE
if("move_pos")
var/plus_x = text2num(params["x"])
var/plus_y = text2num(params["y"])
current_pad.set_offset(
x = current_pad.x_offset + plus_x,
y = current_pad.y_offset + plus_y
)
. = TRUE
if("rename")
. = TRUE
var/new_name = params["name"]
if(!new_name)
return
current_pad.display_name = new_name
if("remove")
if(usr && alert(usr, "Are you sure?", "Unlink Launchpad", "I'm Sure", "Abort") != "Abort")
launchpads -= current_pad
selected_id = null
. = TRUE
if("launch")
teleport(usr, current_pad, TRUE)
. = TRUE
if(href_list["choose_pad"])
current_pad = text2num(href_list["pad"])
if(href_list["raisex"])
if(pad.x_offset < pad.range)
pad.x_offset++
if(href_list["lowerx"])
if(pad.x_offset > (pad.range * -1))
pad.x_offset--
if(href_list["raisey"])
if(pad.y_offset < pad.range)
pad.y_offset++
if(href_list["lowery"])
if(pad.y_offset > (pad.range * -1))
pad.y_offset--
if(href_list["reset"])
pad.y_offset = 0
pad.x_offset = 0
if(href_list["change_name"])
var/new_name = stripped_input(usr, "What do you wish to name the launchpad?", "Launchpad", pad.display_name, 15)
if(!new_name)
return
pad.display_name = new_name
if(href_list["setx"])
var/newx = input(usr, "Input new x offset", pad.display_name, pad.x_offset) as null|num
if(!isnull(newx))
pad.x_offset = CLAMP(newx, -pad.range, pad.range)
if(href_list["sety"])
var/newy = input(usr, "Input new y offset", pad.display_name, pad.y_offset) as null|num
if(!isnull(newy))
pad.y_offset = CLAMP(newy, -pad.range, pad.range)
if(href_list["remove"])
if(usr && alert(usr, "Are you sure?", "Remove Launchpad", "I'm Sure", "Abort") != "Abort")
launchpads -= pad
if(href_list["launch"])
sending = TRUE
teleport(usr, pad)
if(href_list["pull"])
sending = FALSE
teleport(usr, pad)
updateDialog()
if("pull")
teleport(usr, current_pad, FALSE)
. = TRUE
. = TRUE
@@ -6,6 +6,9 @@
icon_keyboard = "security_key"
req_access = list(ACCESS_ARMORY)
circuit = /obj/item/circuitboard/computer/gulag_teleporter_console
ui_x = 350
ui_y = 295
var/default_goal = 200
var/obj/machinery/gulag_teleporter/teleporter = null
var/obj/structure/gulag_beacon/beacon = null
@@ -22,7 +25,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "gulag_console", name, 455, 440, master_ui, state)
ui = new(user, src, ui_key, "gulag_console", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_data(mob/user)
@@ -50,13 +53,19 @@
data["teleporter_location"] = "([teleporter.x], [teleporter.y], [teleporter.z])"
data["teleporter_lock"] = teleporter.locked
data["teleporter_state_open"] = teleporter.state_open
else
data["teleporter"] = null
if(beacon)
data["beacon"] = beacon
data["beacon_location"] = "([beacon.x], [beacon.y], [beacon.z])"
else
data["beacon"] = null
if(contained_id)
data["id"] = contained_id
data["id_name"] = contained_id.registered_name
data["goal"] = contained_id.goal
else
data["id"] = null
data["can_teleport"] = can_teleport
return data
@@ -72,36 +81,41 @@
switch(action)
if("scan_teleporter")
teleporter = findteleporter()
return TRUE
if("scan_beacon")
beacon = findbeacon()
return TRUE
if("handle_id")
if(contained_id)
id_eject(usr)
else
id_insert(usr)
return TRUE
if("set_goal")
var/new_goal = input("Set the amount of points:", "Points", contained_id.goal) as num|null
var/new_goal = text2num(params["value"])
if(!isnum(new_goal))
return
if(!new_goal)
new_goal = default_goal
if (new_goal > 1000)
to_chat(usr, "The entered amount of points is too large. Points have instead been set to the maximum allowed amount.")
contained_id.goal = CLAMP(new_goal, 0, 1000) //maximum 1000 points
return TRUE
if("toggle_open")
if(teleporter.locked)
to_chat(usr, "The teleporter is locked")
to_chat(usr, "<span class='alert'>The teleporter must be unlocked first.</span>")
return
teleporter.toggle_open()
return TRUE
if("teleporter_lock")
if(teleporter.state_open)
to_chat(usr, "Close the teleporter before locking!")
to_chat(usr, "<span class='alert'>The teleporter must be closed first.</span>")
return
teleporter.locked = !teleporter.locked
return TRUE
if("teleport")
if(!teleporter || !beacon)
return
addtimer(CALLBACK(src, .proc/teleport, usr), 5)
return TRUE
/obj/machinery/computer/prisoner/gulag_teleporter_computer/proc/scan_machinery()
teleporter = findteleporter()
@@ -129,12 +143,12 @@
say("[contained_id]'s ID card goal defaulting to [contained_id.goal] points.")
log_game("[key_name(user)] teleported [key_name(prisoner)] to the Labor Camp [COORD(beacon)] for [id_goal_not_set ? "default goal of ":""][contained_id.goal] points.")
teleporter.handle_prisoner(contained_id, temporary_record)
playsound(src, 'sound/weapons/emitter.ogg', 50, 1)
playsound(src, 'sound/weapons/emitter.ogg', 50, TRUE)
prisoner.forceMove(get_turf(beacon))
prisoner.Stun(40) // small travel dizziness
to_chat(prisoner, "<span class='warning'>The teleportation makes you a little dizzy.</span>")
new /obj/effect/particle_effect/sparks(get_turf(prisoner))
playsound(src, "sparks", 50, 1)
playsound(src, "sparks", 50, TRUE)
if(teleporter.locked)
teleporter.locked = FALSE
teleporter.toggle_open()
@@ -20,17 +20,18 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "station_alert", name, 300, 500, master_ui, state)
ui = new(user, src, ui_key, "station_alert", name, 325, 500, master_ui, state)
ui.open()
/obj/machinery/computer/station_alert/ui_data(mob/user)
. = list()
var/list/data = list()
.["alarms"] = list()
data["alarms"] = list()
for(var/class in alarms)
.["alarms"][class] = list()
data["alarms"][class] = list()
for(var/area in alarms[class])
.["alarms"][class] += area
data["alarms"][class] += area
return data
/obj/machinery/computer/station_alert/proc/triggerAlarm(class, area/A, O, obj/source)
if(source.z != z)
+53 -54
View File
@@ -5,6 +5,8 @@
icon_keyboard = "teleport_key"
light_color = LIGHT_COLOR_BLUE
circuit = /obj/item/circuitboard/computer/teleporter
ui_x = 475
ui_y = 130
var/regime_set = "Teleporter"
var/id
var/obj/machinery/teleport/station/power_station
@@ -32,34 +34,30 @@
break
return power_station
/obj/machinery/computer/teleporter/ui_interact(mob/user)
. = ..()
var/data = "<h3>Teleporter Status</h3>"
if(!power_station)
data += "<div class='statusDisplay'>No power station linked.</div>"
else if(!power_station.teleporter_hub)
data += "<div class='statusDisplay'>No hub linked.</div>"
obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "teleporter", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/computer/teleporter/ui_data(mob/user)
var/list/data = list()
data["power_station"] = power_station ? TRUE : FALSE
data["teleporter_hub"] = power_station?.teleporter_hub ? TRUE : FALSE
data["regime_set"] = regime_set
data["target"] = !target ? "None" : "[get_area(target)] [(regime_set != "Gate") ? "" : "Teleporter"]"
data["calibrating"] = calibrating
if(power_station?.teleporter_hub?.calibrated || power_station?.teleporter_hub?.accuracy >= 3)
data["calibrated"] = TRUE
else
data += "<div class='statusDisplay'>Current regime: [regime_set]<BR>"
data += "Current target: [(!target) ? "None" : "[get_area(target)] [(regime_set != "Gate") ? "" : "Teleporter"]"]<BR>"
if(calibrating)
data += "Calibration: <font color='yellow'>In Progress</font>"
else if(power_station.teleporter_hub.calibrated || power_station.teleporter_hub.accurate >= 3)
data += "Calibration: <font color='green'>Optimal</font>"
else
data += "Calibration: <font color='red'>Sub-Optimal</font>"
data += "</div><BR>"
data["calibrated"] = FALSE
data += "<A href='?src=[REF(src)];regimeset=1'>Change regime</A><BR>"
data += "<A href='?src=[REF(src)];settarget=1'>Set target</A><BR>"
return data
data += "<BR><A href='?src=[REF(src)];calibrate=1'>Calibrate Hub</A>"
var/datum/browser/popup = new(user, "teleporter", name, 400, 400)
popup.set_content(data)
popup.open()
/obj/machinery/computer/teleporter/Topic(href, href_list)
/obj/machinery/computer/teleporter/ui_act(action, params)
if(..())
return
@@ -70,38 +68,39 @@
say("Error: Calibration in progress. Stand by.")
return
if(href_list["regimeset"])
power_station.engaged = 0
power_station.teleporter_hub.update_icon()
power_station.teleporter_hub.calibrated = 0
reset_regime()
if(href_list["settarget"])
power_station.engaged = 0
power_station.teleporter_hub.update_icon()
power_station.teleporter_hub.calibrated = 0
set_target(usr)
if(href_list["calibrate"])
if(!target)
say("Error: No target set to calibrate to.")
return
if(power_station.teleporter_hub.calibrated || power_station.teleporter_hub.accurate >= 3)
say("Hub is already calibrated!")
return
say("Processing hub calibration to target...")
switch(action)
if("regimeset")
power_station.engaged = FALSE
power_station.teleporter_hub.update_icon()
power_station.teleporter_hub.calibrated = FALSE
reset_regime()
. = TRUE
if("settarget")
power_station.engaged = FALSE
power_station.teleporter_hub.update_icon()
power_station.teleporter_hub.calibrated = FALSE
set_target(usr)
. = TRUE
if("calibrate")
if(!target)
say("Error: No target set to calibrate to.")
return
if(power_station.teleporter_hub.calibrated || power_station.teleporter_hub.accuracy >= 3)
say("Hub is already calibrated!")
return
calibrating = 1
power_station.update_icon()
spawn(50 * (3 - power_station.teleporter_hub.accurate)) //Better parts mean faster calibration
calibrating = 0
if(check_hub_connection())
power_station.teleporter_hub.calibrated = 1
say("Calibration complete.")
else
say("Error: Unable to detect hub.")
say("Processing hub calibration to target...")
calibrating = TRUE
power_station.update_icon()
updateDialog()
updateDialog()
spawn(50 * (3 - power_station.teleporter_hub.accuracy)) //Better parts mean faster calibration
calibrating = FALSE
if(check_hub_connection())
power_station.teleporter_hub.calibrated = TRUE
say("Calibration complete.")
else
say("Error: Unable to detect hub.")
power_station.update_icon()
. = TRUE
/obj/machinery/computer/teleporter/proc/check_hub_connection()
if(!power_station)
+27 -105
View File
@@ -1434,7 +1434,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "ai_airlock", name, 550, 456, master_ui, state)
ui = new(user, src, ui_key, "ai_airlock", name, 500, 390, master_ui, state)
ui.open()
return TRUE
@@ -1503,83 +1503,24 @@
if("shock-perm")
shock_perm(usr)
. = TRUE
if("idscan-on")
if(wires.is_cut(WIRE_IDSCAN))
to_chat(usr, "You can't enable IdScan - The IdScan wire has been cut.")
else if(src.aiDisabledIdScanner)
aiDisabledIdScanner = FALSE
else
to_chat(usr, "The IdScan feature is not disabled.")
if("idscan-toggle")
aiDisabledIdScanner = !aiDisabledIdScanner
. = TRUE
if("idscan-off")
if(wires.is_cut(WIRE_IDSCAN))
to_chat(usr, "The IdScan wire has been cut - So, you can't disable it, but it is already disabled anyways.")
else if(aiDisabledIdScanner)
to_chat(usr, "You've already disabled the IdScan feature.")
else
aiDisabledIdScanner = TRUE
if("emergency-toggle")
toggle_emergency(usr)
. = TRUE
if("emergency-on")
emergency_on(usr)
if("bolt-toggle")
toggle_bolt(usr)
. = TRUE
if("emergency-off")
emergency_off(usr)
if("light-toggle")
lights = !lights
update_icon()
. = TRUE
if("bolt-raise")
bolt_raise(usr)
if("safe-toggle")
safe = !safe
. = TRUE
if("bolt-drop")
bolt_drop(usr)
. = TRUE
if("light-on")
if(wires.is_cut(WIRE_LIGHT))
to_chat(usr, "Control to door bolt lights has been severed.")
else if (!src.lights)
lights = TRUE
update_icon()
else
to_chat(usr, text("Door bolt lights are already enabled!"))
. = TRUE
if("light-off")
if(wires.is_cut(WIRE_LIGHT))
to_chat(usr, "Control to door bolt lights has been severed.")
else if (lights)
lights = FALSE
update_icon()
else
to_chat(usr, "Door bolt lights are already disabled!")
. = TRUE
if("safe-on")
if(wires.is_cut(WIRE_SAFETY))
to_chat(usr, "Control to door sensors is disabled.")
else if (!src.safe)
safe = TRUE
else
to_chat(usr, "Firmware reports safeties already in place.")
. = TRUE
if("safe-off")
if(wires.is_cut(WIRE_SAFETY))
to_chat(usr, "Control to door sensors is disabled.")
else if (safe)
safe = FALSE
else
to_chat(usr, "Firmware reports safeties already overridden.")
. = TRUE
if("speed-on")
if(wires.is_cut(WIRE_TIMING))
to_chat(usr, "Control to door timing circuitry has been severed.")
else if (!src.normalspeed)
normalspeed = 1
else
to_chat(usr,"Door timing circuitry currently operating normally.")
. = TRUE
if("speed-off")
if(wires.is_cut(WIRE_TIMING))
to_chat(usr, "Control to door timing circuitry has been severed.")
else if (normalspeed)
normalspeed = 0
else
to_chat(usr, "Door timing circuitry already accelerated.")
if("speed-toggle")
normalspeed = !normalspeed
. = TRUE
if("open-close")
@@ -1617,45 +1558,26 @@
log_combat(user, src, "electrified")
set_electrified(ELECTRIFIED_PERMANENT)
/obj/machinery/door/airlock/proc/emergency_on(mob/user)
if(!user_allowed(user))
return
if (!emergency)
emergency = TRUE
update_icon()
else
to_chat(user, "Emergency access is already enabled!")
/obj/machinery/door/airlock/proc/emergency_off(mob/user)
if(!user_allowed(user))
return
if (emergency)
emergency = FALSE
update_icon()
else
to_chat(user, "Emergency access is already disabled!")
/obj/machinery/door/airlock/proc/bolt_raise(mob/user)
/obj/machinery/door/airlock/proc/toggle_bolt(mob/user)
if(!user_allowed(user))
return
if(wires.is_cut(WIRE_BOLTS))
to_chat(user, "The door bolt drop wire is cut - you can't raise the door bolts")
else if(!src.locked)
to_chat(user, "The door bolts are already up")
else
if(src.hasPower())
unbolt()
to_chat(user, "<span class='warning'>The door bolt drop wire is cut - you can't toggle the door bolts.</span>")
return
if(locked)
if(!hasPower())
to_chat(user, "<span class='warning'>The door has no power - you can't raise the door bolts.</span>")
else
to_chat(user, "Cannot raise door bolts due to power failure")
/obj/machinery/door/airlock/proc/bolt_drop(mob/user)
if(!user_allowed(user))
return
if(wires.is_cut(WIRE_BOLTS))
to_chat(user, "You can't drop the door bolts - The door bolt dropping wire has been cut.")
unbolt()
else
bolt()
/obj/machinery/door/airlock/proc/toggle_emergency(mob/user)
if(!user_allowed(user))
return
emergency = !emergency
update_icon()
/obj/machinery/door/airlock/proc/user_toggle_open(mob/user)
if(!user_allowed(user))
return
@@ -14,7 +14,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "airlock_electronics", name, 975, 420, master_ui, state)
ui = new(user, src, ui_key, "airlock_electronics", name, 420, 485, master_ui, state)
ui.open()
/obj/item/electronics/airlock/ui_data()
@@ -43,13 +43,16 @@
if(..())
return
switch(action)
if("clear")
if("clear_all")
accesses = list()
one_access = 0
. = TRUE
if("one_access")
one_access = !one_access
. = TRUE
if("grant_all")
accesses = get_all_accesses()
. = TRUE
if("set")
var/access = text2num(params["access"])
if (!(access in accesses))
+1 -1
View File
@@ -149,7 +149,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "brig_timer", name, 300, 200, master_ui, state)
ui = new(user, src, ui_key, "brig_timer", name, 300, 138, master_ui, state)
ui.open()
//icon update function
+1 -1
View File
@@ -29,7 +29,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "gulag_item_reclaimer", name, 455, 440, master_ui, state)
ui = new(user, src, ui_key, "gulag_item_reclaimer", name, 300, 400, master_ui, state)
ui.open()
/obj/machinery/gulag_item_reclaimer/ui_data(mob/user)
+54 -68
View File
@@ -16,6 +16,7 @@
var/power_efficiency = 1
var/x_offset = 0
var/y_offset = 0
var/indicator_icon = "launchpad_target"
/obj/machinery/launchpad/RefreshParts()
var/E = 0
@@ -29,17 +30,28 @@
return
if(panel_open)
if(istype(I, /obj/item/multitool))
if(I.tool_behaviour == TOOL_MULTITOOL)
if(!multitool_check_buffer(user, I))
return
var/obj/item/multitool/M = I
M.buffer = src
to_chat(user, "<span class='notice'>You save the data in the [I.name]'s buffer.</span>")
return 1
return TRUE
if(default_deconstruction_crowbar(I))
return
return ..()
/obj/machinery/launchpad/attack_ghost(mob/dead/observer/ghost)
. = ..()
if(.)
return
var/target_x = x + x_offset
var/target_y = y + y_offset
var/turf/target = locate(target_x, target_y, z)
ghost.forceMove(target)
/obj/machinery/launchpad/proc/isAvailable()
if(stat & NOPOWER)
return FALSE
@@ -47,6 +59,14 @@
return FALSE
return TRUE
/obj/machinery/launchpad/proc/set_offset(x, y)
if(teleporting)
return
if(!isnull(x))
x_offset = CLAMP(x, -range, range)
if(!isnull(y))
y_offset = CLAMP(y, -range, range)
/obj/machinery/launchpad/proc/doteleport(mob/user, sending)
if(teleporting)
to_chat(user, "<span class='warning'>ERROR: Launchpad busy.</span>")
@@ -64,12 +84,22 @@
var/area/A = get_area(target)
flick(icon_teleport, src)
playsound(get_turf(src), 'sound/weapons/flash.ogg', 25, 1)
//Change the indicator's icon to show that we're teleporting
if(sending)
indicator_icon = "launchpad_launch"
else
indicator_icon = "launchpad_pull"
playsound(get_turf(src), 'sound/weapons/flash.ogg', 25, TRUE)
teleporting = TRUE
sleep(teleport_speed)
//Set the indicator icon back to normal
indicator_icon = "launchpad_target"
if(QDELETED(src) || !isAvailable())
return
@@ -86,25 +116,25 @@
source = dest
dest = target
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 25, 1)
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 25, TRUE)
var/first = TRUE
for(var/atom/movable/ROI in source)
if(ROI == src)
continue
// if it's anchored, don't teleport
if(!istype(ROI) || isdead(ROI) || iscameramob(ROI) || istype(ROI, /obj/effect/dummy/phased_mob))
continue//don't teleport these
var/on_chair = ""
if(ROI.anchored)
if(ROI.anchored)// if it's anchored, don't teleport
if(isliving(ROI))
var/mob/living/L = ROI
if(L.buckled)
// TP people on office chairs
if(L.buckled.anchored)
continue
on_chair = " (on a chair)"
else
continue
else if(!isobserver(ROI))
else
continue
if(!first)
log_msg += ", "
@@ -250,7 +280,7 @@
/obj/item/launchpad_remote/ui_interact(mob/user, ui_key = "launchpad_remote", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "launchpad_remote", "Briefcase Launchpad Remote", 550, 400, master_ui, state) //width, height
ui = new(user, src, ui_key, "launchpad_remote", "Briefcase Launchpad Remote", 300, 240, master_ui, state) //width, height
ui.set_style("syndicate")
ui.open()
@@ -265,10 +295,9 @@
return data
data["pad_name"] = pad.display_name
data["abs_x"] = abs(pad.x_offset)
data["abs_y"] = abs(pad.y_offset)
data["north_south"] = pad.y_offset > 0 ? "N":"S"
data["east_west"] = pad.x_offset > 0 ? "E":"W"
data["range"] = pad.range
data["x"] = pad.x_offset
data["y"] = pad.y_offset
return data
/obj/item/launchpad_remote/proc/teleport(mob/user, obj/machinery/launchpad/pad)
@@ -284,76 +313,33 @@
if(..())
return
switch(action)
if("right")
if(pad.x_offset < pad.range)
pad.x_offset++
if("set_pos")
var/new_x = text2num(params["x"])
var/new_y = text2num(params["y"])
pad.set_offset(new_x, new_y)
. = TRUE
if("left")
if(pad.x_offset > (pad.range * -1))
pad.x_offset--
if("move_pos")
var/plus_x = text2num(params["x"])
var/plus_y = text2num(params["y"])
pad.set_offset(
x = pad.x_offset + plus_x,
y = pad.y_offset + plus_y
)
. = TRUE
if("up")
if(pad.y_offset < pad.range)
pad.y_offset++
. = TRUE
if("down")
if(pad.y_offset > (pad.range * -1))
pad.y_offset--
. = TRUE
if("up-right")
if(pad.y_offset < pad.range)
pad.y_offset++
if(pad.x_offset < pad.range)
pad.x_offset++
. = TRUE
if("up-left")
if(pad.y_offset < pad.range)
pad.y_offset++
if(pad.x_offset > (pad.range * -1))
pad.x_offset--
. = TRUE
if("down-right")
if(pad.y_offset > (pad.range * -1))
pad.y_offset--
if(pad.x_offset < pad.range)
pad.x_offset++
. = TRUE
if("down-left")
if(pad.y_offset > (pad.range * -1))
pad.y_offset--
if(pad.x_offset > (pad.range * -1))
pad.x_offset--
. = TRUE
if("reset")
pad.y_offset = 0
pad.x_offset = 0
. = TRUE
if("rename")
. = TRUE
var/new_name = stripped_input(usr, "How do you want to rename the launchpad?", "Launchpad", pad.display_name, 15)
var/new_name = params["name"]
if(!new_name)
return
pad.display_name = new_name
if("remove")
. = TRUE
if(usr && alert(usr, "Are you sure?", "Unlink Launchpad", "I'm Sure", "Abort") != "Abort")
pad = null
if("launch")
sending = TRUE
teleport(usr, pad)
. = TRUE
if("pull")
sending = FALSE
teleport(usr, pad)
+11 -1
View File
@@ -388,14 +388,24 @@
data["uv_super"] = uv_super
if(helmet)
data["helmet"] = helmet.name
else
data["helmet"] = null
if(suit)
data["suit"] = suit.name
else
data["suit"] = null
if(mask)
data["mask"] = mask.name
else
data["mask"] = null
if(storage)
data["storage"] = storage.name
else
data["storage"] = null
if(occupant)
data["occupied"] = 1
data["occupied"] = TRUE
else
data["occupied"] = FALSE
return data
/obj/machinery/suit_storage_unit/ui_act(action, params)
+19 -5
View File
@@ -11,7 +11,7 @@
idle_power_usage = 10
active_power_usage = 2000
circuit = /obj/item/circuitboard/machine/teleporter_hub
var/accurate = FALSE
var/accuracy = 0
var/obj/machinery/teleport/station/power_station
var/calibrated //Calibration prevents mutation
@@ -29,7 +29,12 @@
var/A = 0
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
A += M.rating
accurate = A
accuracy = A
/obj/machinery/teleport/hub/examine(mob/user)
..()
if(in_range(user, src) || isobserver(user))
to_chat(user, "<span class='notice'>The status display reads: Probability of malfunction decreased by <b>[(accuracy*25)-25]%</b>.<span>")
/obj/machinery/teleport/hub/proc/link_power_station()
if(power_station)
@@ -69,13 +74,13 @@
if(do_teleport(M, com.target, channel = TELEPORT_CHANNEL_BLUESPACE))
use_power(5000)
if(!calibrated && iscarbon(M) && prob(30 - ((accurate) * 10))) //oh dear a problem
if(!calibrated && iscarbon(M) && prob(30 - ((accuracy) * 10))) //oh dear a problem
var/mob/living/carbon/C = M
if(C.dna?.species && C.dna.species.id != "fly" && !HAS_TRAIT(C, TRAIT_RADIMMUNE))
to_chat(C, "<span class='italics'>You hear a buzzing in your ears.</span>")
C.set_species(/datum/species/fly)
log_game("[C] ([key_name(C)]) was turned into a fly person")
C.apply_effect((rand(120 - accurate * 40, 180 - accurate * 60)), EFFECT_IRRADIATE, 0)
C.apply_effect((rand(120 - accuracy * 40, 180 - accuracy * 60)), EFFECT_IRRADIATE, 0)
calibrated = FALSE
return
@@ -102,7 +107,7 @@
/obj/machinery/teleport/station
name = "station"
name = "teleporter station"
desc = "The power control station for a bluespace teleporter. Used for toggling power, and can activate a test-fire to prevent malfunctions."
icon_state = "controller"
use_power = IDLE_POWER_USE
@@ -125,6 +130,15 @@
E += C.rating
efficiency = E - 1
/obj/machinery/teleport/station/examine(mob/user)
. = ..()
if(!panel_open)
to_chat(user, "<span class='notice'>The panel is <i>screwed</i> in, obstructing the linking device and wiring panel.</span>")
else
to_chat(user, "<span class='notice'>The <i>linking</i> device is now able to be <i>scanned</i> with a multitool.<br>The <i>wiring</i> can be <i>connected<i> to a nearby console and hub with a pair of wirecutters.</span>")
if(in_range(user, src) || isobserver(user))
to_chat(user, "<span class='notice'>The status display reads: This station can be linked to <b>[efficiency]</b> other station(s).<span>")
/obj/machinery/teleport/station/proc/link_console_and_hub()
for(var/direction in GLOB.cardinals)
teleporter_hub = locate(/obj/machinery/teleport/hub, get_step(src, direction))
+2 -2
View File
@@ -79,7 +79,7 @@
/obj/machinery/computer/mech_bay_power_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "mech_bay_power_console", "Mech Bay Power Control Console", 400, 170, master_ui, state)
ui = new(user, src, ui_key, "mech_bay_power_console", "Mech Bay Power Control Console", 400, 200, master_ui, state)
ui.open()
/obj/machinery/computer/mech_bay_power_console/ui_act(action, params)
@@ -96,7 +96,7 @@
if(recharge_port && !QDELETED(recharge_port))
data["recharge_port"] = list("mech" = null)
if(recharge_port.recharging_mech && !QDELETED(recharge_port.recharging_mech))
data["recharge_port"]["mech"] = list("health" = recharge_port.recharging_mech.obj_integrity, "maxhealth" = recharge_port.recharging_mech.max_integrity, "cell" = null)
data["recharge_port"]["mech"] = list("health" = recharge_port.recharging_mech.obj_integrity, "maxhealth" = recharge_port.recharging_mech.max_integrity, "cell" = null, "name" = recharge_port.recharging_mech.name,)
if(recharge_port.recharging_mech.cell && !QDELETED(recharge_port.recharging_mech.cell))
data["recharge_port"]["mech"]["cell"] = list(
"critfail" = recharge_port.recharging_mech.cell.crit_fail,
+3 -4
View File
@@ -249,7 +249,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/pipes)
assets.send(user)
ui = new(user, src, ui_key, "rpd", name, 425, 515, master_ui, state)
ui = new(user, src, ui_key, "rpd", name, 425, 472, master_ui, state)
ui.open()
/obj/item/pipe_dispenser/ui_data(mob/user)
@@ -316,9 +316,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
playeffect = FALSE
if("mode")
var/n = text2num(params["mode"])
if(n == 2 && !(mode&1) && !(mode&2))
mode |= 3
else if(mode&n)
if(mode & n)
mode &= ~n
else
mode |= n
@@ -327,6 +325,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
spark_system.start()
effectcooldown = world.time + 100
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
return TRUE
/obj/item/pipe_dispenser/pre_attack(atom/A, mob/user)
if(!user.IsAdvancedToolUser() || istype(A, /turf/open/space/transit))
+7 -9
View File
@@ -69,8 +69,10 @@ GLOBAL_LIST_EMPTY(GPS_list)
return
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/gps_window_height = 300 + GLOB.GPS_list.len * 20 // Variable window height, depending on how many GPS units there are to show
ui = new(user, src, ui_key, "gps", "Global Positioning System", 600, gps_window_height, master_ui, state) //width, height
// Variable window height, depending on how many GPS units there are
// to show, clamped to relatively safe range.
var/gps_window_height = CLAMP(325 + GLOB.GPS_list.len * 14, 325, 700)
ui = new(user, src, ui_key, "gps", "Global Positioning System", 470, gps_window_height, master_ui, state) //width, height
ui.open()
ui.set_autoupdate(state = updating)
@@ -87,6 +89,8 @@ GLOBAL_LIST_EMPTY(GPS_list)
var/turf/curr = get_turf(src)
data["current"] = "[get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])"
data["currentArea"] = "[get_area_name(curr, TRUE)]"
data["currentCoords"] = "[curr.x], [curr.y], [curr.z]"
var/list/signals = list()
data["signals"] = list()
@@ -100,16 +104,10 @@ GLOBAL_LIST_EMPTY(GPS_list)
continue
var/list/signal = list()
signal["entrytag"] = G.gpstag //Name or 'tag' of the GPS
signal["area"] = get_area_name(G, TRUE)
signal["coord"] = "[pos.x], [pos.y], [pos.z]"
signal["coords"] = "[pos.x], [pos.y], [pos.z]"
if(pos.z == curr.z) //Distance/Direction calculations for same z-level only
signal["dist"] = max(get_dist(curr, pos), 0) //Distance between the src and remote GPS turfs
signal["degrees"] = round(Get_Angle(curr, pos)) //0-360 degree directional bearing, for more precision.
var/direction = uppertext(dir2text(get_dir(curr, pos))) //Direction text (East, etc). Not as precise, but still helpful.
if(!direction)
direction = "CENTER"
signal["degrees"] = "N/A"
signal["direction"] = direction
signals += list(signal) //Add this signal to the list of signals
data["signals"] = signals
@@ -111,7 +111,14 @@
. = ..()
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "radio", name, 370, 220 + channels.len * 22, master_ui, state)
var/ui_width = 360
var/ui_height = 106
if(subspace_transmission)
if(channels.len > 0)
ui_height += 6 + channels.len * 21
else
ui_height += 24
ui = new(user, src, ui_key, "radio", name, ui_width, ui_height, master_ui, state)
ui.open()
/obj/item/radio/ui_data(mob/user)
+64 -45
View File
@@ -54,7 +54,7 @@
to_chat(user, "<span class='warning'>[src] was shaken recently, it needs time to settle.</span>")
return
user.visible_message("<span class='notice'>[user] starts shaking [src].</span>", "<span class='notice'>You start shaking [src].</span>", "<span class='italics'>You hear shaking and sloshing.</span>")
user.visible_message("<span class='notice'>[user] starts shaking [src].</span>", "<span class='notice'>You start shaking [src].</span>", "<span class='hear'>You hear shaking and sloshing.</span>")
shaking = TRUE
@@ -95,16 +95,47 @@
// except it actually ASKS THE DEAD (wooooo)
/obj/item/toy/eightball/haunted
shake_time = 150
cooldown_time = 1800
shake_time = 30 SECONDS
cooldown_time = 3 MINUTES
flags_1 = HEAR_1
var/last_message
var/selected_message
var/list/votes
//these kind of store the same thing but one is easier to work with.
var/list/votes = list()
var/list/voted = list()
var/static/list/haunted_answers = list(
"yes" = list(
"It is certain",
"It is decidedly so",
"Without a doubt",
"Yes definitely",
"You may rely on it",
"As I see it, yes",
"Most likely",
"Outlook good",
"Yes",
"Signs point to yes"
),
"maybe" = list(
"Reply hazy try again",
"Ask again later",
"Better not tell you now",
"Cannot predict now",
"Concentrate and ask again"
),
"no" = list(
"Don't count on it",
"My reply is no",
"My sources say no",
"Outlook not so good",
"Very doubtful"
)
)
/obj/item/toy/eightball/haunted/Initialize(mapload)
. = ..()
votes = list()
for (var/answer in haunted_answers)
votes[answer] = 0
GLOB.poi_list |= src
/obj/item/toy/eightball/haunted/Destroy()
@@ -137,38 +168,31 @@
if(isobserver(usr))
interact(usr)
/obj/item/toy/eightball/haunted/proc/get_vote_tallies()
var/list/answers = list()
for(var/ckey in votes)
var/selected = votes[ckey]
if(selected in answers)
answers[selected]++
else
answers[selected] = 1
return answers
/obj/item/toy/eightball/haunted/get_answer()
if(!votes.len)
return pick(possible_answers)
var/top_amount = 0
var/top_vote
var/list/tallied_votes = get_vote_tallies()
for(var/vote in votes)
var/amount_of_votes = length(votes[vote])
if(amount_of_votes > top_amount)
top_vote = vote
top_amount = amount_of_votes
//If one option actually has votes and there's a tie, pick between them 50/50
else if(top_amount && amount_of_votes == top_amount && prob(50))
top_vote = vote
top_amount = amount_of_votes
// I miss python sorting, then I wouldn't have to muck about with
// all this
var/most_popular_answer
var/most_amount = 0
// yes, if there is a tie, there is an arbitary decision
// but we never said the spirit world was fair
for(var/A in tallied_votes)
var/amount = tallied_votes[A]
if(amount > most_amount)
most_popular_answer = A
if(isnull(top_vote))
top_vote = pick(votes)
return most_popular_answer
for(var/vote in votes)
votes[vote] = 0
/obj/item/toy/eightball/haunted/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state = GLOB.observer_state)
voted.Cut()
return top_vote
/obj/item/toy/eightball/haunted/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state = GLOB.always_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -179,21 +203,13 @@
var/list/data = list()
data["shaking"] = shaking
data["question"] = selected_message
var/list/tallied_votes = get_vote_tallies()
data["answers"] = list()
for(var/pa in possible_answers)
for(var/pa in haunted_answers)
var/list/L = list()
L["answer"] = pa
var/amount = 0
if(pa in tallied_votes)
amount = tallied_votes[pa]
L["amount"] = amount
var/selected = FALSE
if(votes[user.ckey] == pa)
selected = TRUE
L["selected"] = selected
L["amount"] = votes[pa]
L["selected"] = voted[user.ckey]
data["answers"] += list(L)
return data
@@ -206,8 +222,11 @@
switch(action)
if("vote")
var/selected_answer = params["answer"]
if(!selected_answer in possible_answers)
if(!(selected_answer in haunted_answers))
return
if(user.ckey in voted)
return
else
votes[user.ckey] = selected_answer
votes[selected_answer] += 1
voted[user.ckey] = selected_answer
. = TRUE
+1 -1
View File
@@ -156,7 +156,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "tanks", name, 420, 200, master_ui, state)
ui = new(user, src, ui_key, "tanks", name, 400, 120, master_ui, state)
ui.open()
/obj/item/tank/ui_data(mob/user)
@@ -12,9 +12,11 @@
roundstart = FALSE
death = FALSE
mob_species = /datum/species/pod
flavour_text = "<span class='big bold'>You are a sentient ecosystem,</span><b> an example of the mastery over life that your creators possessed. Your masters, benevolent as they were, created uncounted \
seed vaults and spread them across the universe to every planet they could chart. You are in one such seed vault. Your goal is to cultivate and spread life wherever it will go while waiting \
for contact from your creators. Estimated time of last contact: Deployment, 5x10^3 millennia ago.</b>"
short_desc = "You are a sentient ecosystem, an example of the mastery over life that your creators possessed."
flavour_text = "Your masters, benevolent as they were, created uncounted seed vaults and spread them across \
the universe to every planet they could chart. You are in one such seed vault. \
Your goal is to cultivate and spread life wherever it will go while waiting for contact from your creators. \
Estimated time of last contact: Deployment, 5000 millennia ago."
assignedrole = "Lifebringer"
/obj/effect/mob_spawn/human/seed_vault/special(mob/living/new_spawn)
@@ -87,8 +89,9 @@
roundstart = FALSE
death = FALSE
mob_species = /datum/species/shadow
flavour_text = "<span class='big bold'>You are cursed.</span><b> Years ago, you sacrificed the lives of your trusted friends and the humanity of yourself to reach the Wish Granter. Though you \
did so, it has come at a cost: your very body rejects the light, dooming you to wander endlessly in this horrible wasteland.</b>"
short_desc = "You are cursed."
flavour_text = "Years ago, you sacrificed the lives of your trusted friends and the humanity of yourself to reach the Wish Granter. Though you \
did so, it has come at a cost: your very body rejects the light, dooming you to wander endlessly in this horrible wasteland."
assignedrole = "Exile"
/obj/effect/mob_spawn/human/exile/Destroy()
@@ -125,9 +128,10 @@
var/has_owner = FALSE
var/can_transfer = TRUE //if golems can switch bodies to this new shell
var/mob/living/owner = null //golem's owner if it has one
flavour_text = "<span class='big bold'>You are a Free Golem.</span><b> Your family worships <span class='danger'>The Liberator</span>. In his infinite and divine wisdom, he set your clan free to \
short_desc = "You are a Free Golem. Your family worships The Liberator."
flavour_text = "In his infinite and divine wisdom, he set your clan free to \
travel the stars with a single declaration: \"Yeah go do whatever.\" Though you are bound to the one who created you, it is customary in your society to repeat those same words to newborn \
golems, so that no golem may ever be forced to serve again.</b>"
golems, so that no golem may ever be forced to serve again."
/obj/effect/mob_spawn/human/golem/Initialize(mapload, datum/species/golem/species = null, mob/creator = null)
if(species) //spawners list uses object name to register so this goes before ..()
@@ -138,8 +142,9 @@
if(!mapload && A)
notify_ghosts("\A [initial(species.prefix)] golem shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_GOLEM)
if(has_owner && creator)
flavour_text = "<span class='big bold'>You are a Golem.</span><b> You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. \
Serve [creator], and assist [creator.p_them()] in completing [creator.p_their()] goals at any cost.</b>"
short_desc = "You are a golem."
flavour_text = "You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools."
important_info = "Serve [creator], and assist [creator.p_them()] in completing [creator.p_their()] goals at any cost."
owner = creator
/obj/effect/mob_spawn/human/golem/special(mob/living/new_spawn, name)
@@ -209,8 +214,9 @@
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<span class='big bold'>You've been stranded in this godless prison of a planet for longer than you can remember.</span><b> Each day you barely scrape by, and between the terrible \
conditions of your makeshift shelter, the hostile creatures, and the ash drakes swooping down from the cloudless skies, all you can wish for is the feel of soft grass between your toes and \
short_desc = "You've been stranded in this godless prison of a planet for longer than you can remember."
flavour_text = "Each day you barely scrape by, and between the terrible conditions of your makeshift shelter, \
the hostile creatures, and the ash drakes swooping down from the cloudless skies, all you can wish for is the feel of soft grass between your toes and \
the fresh air of Earth. These thoughts are dispelled by yet another recollection of how you got here... "
assignedrole = "Hermit"
mirrorcanloadappearance = TRUE
@@ -222,20 +228,20 @@
if(1)
flavour_text += "you were a [pick("arms dealer", "shipwright", "docking manager")]'s assistant on a small trading station several sectors from here. Raiders attacked, and there was \
only one pod left when you got to the escape bay. You took it and launched it alone, and the crowd of terrified faces crowding at the airlock door as your pod's engines burst to \
life and sent you to this hell are forever branded into your memory.</b>"
life and sent you to this hell are forever branded into your memory."
outfit.uniform = /obj/item/clothing/under/assistantformal
outfit.shoes = /obj/item/clothing/shoes/sneakers/black
outfit.back = /obj/item/storage/backpack
if(2)
flavour_text += "you're an exile from the Tiger Cooperative. Their technological fanaticism drove you to question the power and beliefs of the Exolitics, and they saw you as a \
heretic and subjected you to hours of horrible torture. You were hours away from execution when a high-ranking friend of yours in the Cooperative managed to secure you a pod, \
scrambled its destination's coordinates, and launched it. You awoke from stasis when you landed and have been surviving - barely - ever since.</b>"
scrambled its destination's coordinates, and launched it. You awoke from stasis when you landed and have been surviving - barely - ever since."
outfit.uniform = /obj/item/clothing/under/rank/prisoner
outfit.shoes = /obj/item/clothing/shoes/sneakers/orange
outfit.back = /obj/item/storage/backpack
if(3)
flavour_text += "you were a doctor on one of Nanotrasen's space stations, but you left behind that damn corporation's tyranny and everything it stood for. From a metaphorical hell \
to a literal one, you find yourself nonetheless missing the recycled air and warm floors of what you left behind... but you'd still rather be here than there.</b>"
to a literal one, you find yourself nonetheless missing the recycled air and warm floors of what you left behind... but you'd still rather be here than there."
outfit.uniform = /obj/item/clothing/under/rank/medical
outfit.suit = /obj/item/clothing/suit/toggle/labcoat
outfit.back = /obj/item/storage/backpack/medic
@@ -243,7 +249,7 @@
if(4)
flavour_text += "you were always joked about by your friends for \"not playing with a full deck\", as they so <i>kindly</i> put it. It seems that they were right when you, on a tour \
at one of Nanotrasen's state-of-the-art research facilities, were in one of the escape pods alone and saw the red button. It was big and shiny, and it caught your eye. You pressed \
it, and after a terrifying and fast ride for days, you landed here. You've had time to wisen up since then, and you think that your old friends wouldn't be laughing now.</b>"
it, and after a terrifying and fast ride for days, you landed here. You've had time to wisen up since then, and you think that your old friends wouldn't be laughing now."
outfit.uniform = /obj/item/clothing/under/color/grey/glorf
outfit.shoes = /obj/item/clothing/shoes/sneakers/black
outfit.back = /obj/item/storage/backpack
@@ -258,9 +264,10 @@
desc = "A small sleeper typically used to instantly restore minor wounds. This one seems broken, and its occupant is comatose."
job_description = "Lavaland Veterinarian"
mob_name = "a translocated vet"
flavour_text = "<span class='big bold'>What...?</span><b> Where are you? Where are the others? This is still the animal hospital - you should know, you've been an intern here for weeks - but \
everyone's gone. One of the cats scratched you just a few minutes ago. That's why you were in the pod - to heal the scratch. The scabs are still fresh; you see them right now. So where is \
everyone? Where did they go? What happened to the hospital? And is that <i>smoke</i> you smell? You need to find someone else. Maybe they can tell you what happened.</b>"
short_desc = "You are a animal doctor who just woke up in lavaland"
flavour_text = "What...? Where are you? Where are the others? This is still the animal hospital - you should know, you've been an intern here for weeks - but \
you see them right now. So where is \
everyone? Where did they go? What happened to the hospital? And is that <i>smoke</i> you smell? You need to find someone else. Maybe they c everyone's gone. One of the cats scratched you just a few minutes ago. That's why you were in the pod - to heal the scratch. The scabs are still fresh; an tell you what happened."
assignedrole = "Translocated Vet"
mirrorcanloadappearance = TRUE
@@ -280,8 +287,9 @@
outfit = /datum/outfit/lavalandprisoner
roundstart = FALSE
death = FALSE
flavour_text = "<b>Good. It seems as though your ship crashed. <span class='big bold'>You're a prisoner,</span> sentenced to hard work in one of Nanotrasen's labor camps, but it seems as \
though fate has other plans for you. You remember that you were convicted of "
short_desc = "You're a prisoner, sentenced to hard work in one of Nanotrasen's labor camps, but it seems as \
though fate has other plans for you."
flavour_text = "Good. It seems as though your ship crashed. You remember that you were convicted of "
assignedrole = "Escaped Prisoner"
/obj/effect/mob_spawn/human/prisoner_transport/special(mob/living/L)
@@ -293,7 +301,7 @@
var/list/crimes = list("murder", "larceny", "embezzlement", "unionization", "dereliction of duty", "kidnapping", "gross incompetence", "grand theft", "collaboration with the Syndicate", \
"worship of a forbidden deity", "interspecies relations", "mutiny")
flavour_text += "[pick(crimes)]. but regardless of that, it seems like your crime doesn't matter now. You don't know where you are, but you know that it's out to kill you, and you're not going \
to lose this opportunity. Find a way to get out of this mess and back to where you rightfully belong - your [pick("house", "apartment", "spaceship", "station")]</b>."
to lose this opportunity. Find a way to get out of this mess and back to where you rightfully belong - your [pick("house", "apartment", "spaceship", "station")]."
/datum/outfit/lavalandprisoner
name = "Lavaland Prisoner"
@@ -320,8 +328,9 @@
roundstart = FALSE
random = TRUE
outfit = /datum/outfit/hotelstaff
flavour_text = "<span class='big bold'>You are a staff member of a top-of-the-line space hotel!</span><b> Cater to guests and <font size=6><b>DON'T</b></font> leave the hotel, lest the manager fire you for\
dereliction of duty!</b>"
short_desc = "You are a staff member of a top-of-the-line space hotel!"
flavour_text = "You are a staff member of a top-of-the-line space hotel! Cater to guests and make sure the manager doesn't fire you."
important_info = "DON'T leave the hotel"
assignedrole = "Hotel Staff"
mirrorcanloadappearance = TRUE
@@ -338,8 +347,10 @@
mob_name = "hotel security member"
job_description = "Hotel Security"
outfit = /datum/outfit/hotelstaff/security
flavour_text = "<span class='big bold'>You are a peacekeeper</span><b> assigned to this hotel to protect the interests of the company while keeping the peace between \
guests and the staff. Do <font size=6>NOT</font> leave the hotel, as that is grounds for contract termination.</b>"
short_desc = "You are a peacekeeper."
flavour_text = "You have been assigned to this hotel to protect the interests of the company while keeping the peace between \
guests and the staff."
important_info = "Do NOT leave the hotel, as that is grounds for contract termination."
objectives = "Do not leave your assigned hotel. Try and keep the peace between staff and guests, non-lethal force heavily advised if possible."
mirrorcanloadappearance = TRUE
@@ -376,7 +387,8 @@
/obj/effect/mob_spawn/human/demonic_friend/Initialize(mapload, datum/mind/owner_mind, obj/effect/proc_holder/spell/targeted/summon_friend/summoning_spell)
. = ..()
owner = owner_mind
flavour_text = "<span class='big bold'>You have been given a reprieve from your eternity of torment, to be [owner.name]'s friend for [owner.p_their()] short mortal coil.</span><b> Be aware that if you do not live up to [owner.name]'s expectations, they can send you back to hell with a single thought. [owner.name]'s death will also return you to hell.</b>"
flavour_text = "You have been given a reprieve from your eternity of torment, to be [owner.name]'s friend for [owner.p_their()] short mortal coil."
important_info = "Be aware that if you do not live up to [owner.name]'s expectations, they can send you back to hell with a single thought. [owner.name]'s death will also return you to hell."
var/area/A = get_area(src)
if(!mapload && A)
notify_ghosts("\A friendship shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE)
@@ -434,9 +446,9 @@
/obj/effect/mob_spawn/human/syndicate/battlecruiser
name = "Syndicate Battlecruiser Ship Operative"
flavour_text = "<span class='big bold'>You are a crewmember aboard the syndicate flagship: the SBC Starfury.</span><span class='big'> <span class='danger'><b>Your job is to follow your captain's orders, maintain the ship, and keep the engine running.</b></span> If you are not familiar with how the supermatter engine functions: <b>do not attempt to start it.</b><br>\
<br>\
<span class='danger'><b>The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives.</b></span></font>"
short_desc = "You are a crewmember aboard the syndicate flagship: the SBC Starfury."
flavour_text = "Your job is to follow your captain's orders, maintain the ship, and keep the engine running. If you are not familiar with how the supermatter engine functions: do not attempt to start it."
important_info = "The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives."
outfit = /datum/outfit/syndicate_empty/SBC
mirrorcanloadappearance = TRUE
@@ -447,10 +459,9 @@
belt = /obj/item/storage/belt/military/assault
/obj/effect/mob_spawn/human/syndicate/battlecruiser/assault
name = "Syndicate Battlecruiser Assault Operative"
flavour_text = "<span class='big bold'>You are an assault operative aboard the syndicate flagship: the SBC Starfury.</span><span class='big'> <span class='danger'><b>Your job is to follow your captain's orders, keep intruders out of the ship, and assault Space Station 13.</b></span> There is an armory, multiple assault ships, and beam cannons to attack the station with.<br>\
<br>\
<span class='danger'><b>Work as a team with your fellow operatives and work out a plan of attack. If you are overwhelmed, escape back to your ship!</b></span></span>"
short_desc = "You are an assault operative aboard the syndicate flagship: the SBC Starfury."
flavour_text = "Your job is to follow your captain's orders, keep intruders out of the ship, and assault Space Station 13. There is an armory, multiple assault ships, and beam cannons to attack the station with."
important_info = "Work as a team with your fellow operatives and work out a plan of attack. If you are overwhelmed, escape back to your ship!"
outfit = /datum/outfit/syndicate_empty/SBC/assault
mirrorcanloadappearance = TRUE
@@ -467,9 +478,9 @@
/obj/effect/mob_spawn/human/syndicate/battlecruiser/captain
name = "Syndicate Battlecruiser Captain"
flavour_text = "<span class='big bold'>You are the captain aboard the syndicate flagship: the SBC Starfury.</span><span class='big'> <span class='danger'><b>Your job is to oversee your crew, defend the ship, and destroy Space Station 13.</b></span> The ship has an armory, multiple ships, beam cannons, and multiple crewmembers to accomplish this goal.<br>\
<br>\
<span class='danger'><b>As the captain, this whole operation falls on your shoulders.</b></span> You do not need to nuke the station, causing sufficient damage and preventing your ship from being destroyed will be enough.</span>"
short_desc = "You are the captain aboard the syndicate flagship: the SBC Starfury."
flavour_text = "Your job is to oversee your crew, defend the ship, and destroy Space Station 13. The ship has an armory, multiple ships, beam cannons, and multiple crewmembers to accomplish this goal."
important_info = "As the captain, this whole operation falls on your shoulders. You do not need to nuke the station, causing sufficient damage and preventing your ship from being destroyed will be enough."
outfit = /datum/outfit/syndicate_empty/SBC/assault/captain
id_access_list = list(150,151)
mirrorcanloadappearance = TRUE
@@ -496,10 +507,11 @@
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<span class='big bold'>You are a security officer working for Nanotrasen,</span><b> stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod. \
Work as a team with your fellow survivors and do not abandon them.</b>"
short_desc = "You are a security officer working for Nanotrasen, stationed onboard a state of the art research station."
flavour_text = "You vaguely recall rushing into a cryogenics pod due to an oncoming radiation storm. \
The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
important_info = "Work as a team with your fellow survivors and do not abandon them."
uniform = /obj/item/clothing/under/rank/security
shoes = /obj/item/clothing/shoes/jackboots
id = /obj/item/card/id/away/old/sec
@@ -524,10 +536,11 @@
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<span class='big bold'>You are an engineer working for Nanotrasen,</span><b> stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod. \
Work as a team with your fellow survivors and do not abandon them.</b>"
short_desc = "You are an engineer working for Nanotrasen, stationed onboard a state of the art research station."
flavour_text = "You vaguely recall rushing into a cryogenics pod due to an oncoming radiation storm. The last thing \
you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
important_info = "Work as a team with your fellow survivors and do not abandon them."
uniform = /obj/item/clothing/under/rank/engineer
shoes = /obj/item/clothing/shoes/workboots
id = /obj/item/card/id/away/old/eng
@@ -550,10 +563,11 @@
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<span class='big bold'>You are a scientist working for Nanotrasen,</span><b> stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod. \
Work as a team with your fellow survivors and do not abandon them.</b>"
short_desc = "You are a scientist working for Nanotrasen, stationed onboard a state of the art research station."
flavour_text = "You vaguely recall rushing into a cryogenics pod due to an oncoming radiation storm. \
The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
important_info = "Work as a team with your fellow survivors and do not abandon them."
uniform = /obj/item/clothing/under/rank/scientist
shoes = /obj/item/clothing/shoes/laceup
id = /obj/item/card/id/away/old/sci
@@ -581,7 +595,8 @@
anchored = TRUE
density = FALSE
show_flavour = FALSE //Flavour only exists for spawners menu
flavour_text = "<span class='big bold'>You are a space pirate.</span><b> The station refused to pay for your protection, protect the ship, siphon the credits from the station and raid it for even more loot.</b>"
short_desc = "You are a space pirate."
flavour_text = "The station refused to pay for your protection, protect the ship, siphon the credits from the station and raid it for even more loot."
assignedrole = "Space Pirate"
var/rank = "Mate"
@@ -71,7 +71,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "tank_dispenser", name, 275, 100, master_ui, state)
ui = new(user, src, ui_key, "tank_dispenser", name, 275, 103, master_ui, state)
ui.open()
/obj/structure/tank_dispenser/ui_data(mob/user)
+3
View File
@@ -118,6 +118,8 @@ GLOBAL_VAR(restart_counter)
GLOB.world_runtime_log = "[GLOB.log_directory]/runtime.log"
GLOB.query_debug_log = "[GLOB.log_directory]/query_debug.log"
GLOB.world_job_debug_log = "[GLOB.log_directory]/job_debug.log"
GLOB.tgui_log = "[GLOB.log_directory]/tgui.log"
#ifdef UNIT_TESTS
GLOB.test_log = file("[GLOB.log_directory]/tests.log")
@@ -132,6 +134,7 @@ GLOBAL_VAR(restart_counter)
start_log(GLOB.world_qdel_log)
start_log(GLOB.world_runtime_log)
start_log(GLOB.world_job_debug_log)
start_log(GLOB.tgui_log)
GLOB.changelog_hash = md5('html/changelog.html') //for telling if the changelog has changed recently
if(fexists(GLOB.config_error_log))