mirror of
https://github.com/KabKebab/GS13.git
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Merge pull request #10575 from Arturlang/TGUIs_Nexties
[TESTMERGE] Properly working TGUI Next
This commit is contained in:
@@ -249,7 +249,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/pipes)
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assets.send(user)
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ui = new(user, src, ui_key, "rpd", name, 425, 515, master_ui, state)
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ui = new(user, src, ui_key, "rpd", name, 425, 472, master_ui, state)
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ui.open()
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/obj/item/pipe_dispenser/ui_data(mob/user)
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@@ -316,9 +316,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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playeffect = FALSE
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if("mode")
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var/n = text2num(params["mode"])
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if(n == 2 && !(mode&1) && !(mode&2))
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mode |= 3
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else if(mode&n)
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if(mode & n)
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mode &= ~n
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else
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mode |= n
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@@ -327,6 +325,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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spark_system.start()
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effectcooldown = world.time + 100
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playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
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return TRUE
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/obj/item/pipe_dispenser/pre_attack(atom/A, mob/user)
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if(!user.IsAdvancedToolUser() || istype(A, /turf/open/space/transit))
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@@ -69,8 +69,10 @@ GLOBAL_LIST_EMPTY(GPS_list)
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return
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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var/gps_window_height = 300 + GLOB.GPS_list.len * 20 // Variable window height, depending on how many GPS units there are to show
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ui = new(user, src, ui_key, "gps", "Global Positioning System", 600, gps_window_height, master_ui, state) //width, height
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// Variable window height, depending on how many GPS units there are
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// to show, clamped to relatively safe range.
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var/gps_window_height = CLAMP(325 + GLOB.GPS_list.len * 14, 325, 700)
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ui = new(user, src, ui_key, "gps", "Global Positioning System", 470, gps_window_height, master_ui, state) //width, height
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ui.open()
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ui.set_autoupdate(state = updating)
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@@ -87,6 +89,8 @@ GLOBAL_LIST_EMPTY(GPS_list)
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var/turf/curr = get_turf(src)
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data["current"] = "[get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])"
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data["currentArea"] = "[get_area_name(curr, TRUE)]"
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data["currentCoords"] = "[curr.x], [curr.y], [curr.z]"
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var/list/signals = list()
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data["signals"] = list()
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@@ -100,16 +104,10 @@ GLOBAL_LIST_EMPTY(GPS_list)
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continue
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var/list/signal = list()
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signal["entrytag"] = G.gpstag //Name or 'tag' of the GPS
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signal["area"] = get_area_name(G, TRUE)
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signal["coord"] = "[pos.x], [pos.y], [pos.z]"
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signal["coords"] = "[pos.x], [pos.y], [pos.z]"
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if(pos.z == curr.z) //Distance/Direction calculations for same z-level only
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signal["dist"] = max(get_dist(curr, pos), 0) //Distance between the src and remote GPS turfs
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signal["degrees"] = round(Get_Angle(curr, pos)) //0-360 degree directional bearing, for more precision.
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var/direction = uppertext(dir2text(get_dir(curr, pos))) //Direction text (East, etc). Not as precise, but still helpful.
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if(!direction)
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direction = "CENTER"
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signal["degrees"] = "N/A"
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signal["direction"] = direction
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signals += list(signal) //Add this signal to the list of signals
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data["signals"] = signals
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@@ -111,7 +111,14 @@
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. = ..()
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "radio", name, 370, 220 + channels.len * 22, master_ui, state)
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var/ui_width = 360
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var/ui_height = 106
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if(subspace_transmission)
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if(channels.len > 0)
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ui_height += 6 + channels.len * 21
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else
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ui_height += 24
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ui = new(user, src, ui_key, "radio", name, ui_width, ui_height, master_ui, state)
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ui.open()
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/obj/item/radio/ui_data(mob/user)
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@@ -54,7 +54,7 @@
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to_chat(user, "<span class='warning'>[src] was shaken recently, it needs time to settle.</span>")
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return
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user.visible_message("<span class='notice'>[user] starts shaking [src].</span>", "<span class='notice'>You start shaking [src].</span>", "<span class='italics'>You hear shaking and sloshing.</span>")
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user.visible_message("<span class='notice'>[user] starts shaking [src].</span>", "<span class='notice'>You start shaking [src].</span>", "<span class='hear'>You hear shaking and sloshing.</span>")
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shaking = TRUE
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@@ -95,16 +95,47 @@
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// except it actually ASKS THE DEAD (wooooo)
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/obj/item/toy/eightball/haunted
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shake_time = 150
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cooldown_time = 1800
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shake_time = 30 SECONDS
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cooldown_time = 3 MINUTES
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flags_1 = HEAR_1
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var/last_message
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var/selected_message
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var/list/votes
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//these kind of store the same thing but one is easier to work with.
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var/list/votes = list()
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var/list/voted = list()
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var/static/list/haunted_answers = list(
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"yes" = list(
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"It is certain",
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"It is decidedly so",
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"Without a doubt",
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"Yes definitely",
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"You may rely on it",
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"As I see it, yes",
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"Most likely",
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"Outlook good",
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"Yes",
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"Signs point to yes"
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),
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"maybe" = list(
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"Reply hazy try again",
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"Ask again later",
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"Better not tell you now",
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"Cannot predict now",
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"Concentrate and ask again"
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),
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"no" = list(
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"Don't count on it",
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"My reply is no",
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"My sources say no",
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"Outlook not so good",
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"Very doubtful"
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)
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)
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/obj/item/toy/eightball/haunted/Initialize(mapload)
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. = ..()
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votes = list()
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for (var/answer in haunted_answers)
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votes[answer] = 0
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GLOB.poi_list |= src
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/obj/item/toy/eightball/haunted/Destroy()
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@@ -137,38 +168,31 @@
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if(isobserver(usr))
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interact(usr)
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/obj/item/toy/eightball/haunted/proc/get_vote_tallies()
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var/list/answers = list()
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for(var/ckey in votes)
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var/selected = votes[ckey]
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if(selected in answers)
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answers[selected]++
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else
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answers[selected] = 1
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return answers
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/obj/item/toy/eightball/haunted/get_answer()
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if(!votes.len)
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return pick(possible_answers)
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var/top_amount = 0
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var/top_vote
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var/list/tallied_votes = get_vote_tallies()
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for(var/vote in votes)
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var/amount_of_votes = length(votes[vote])
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if(amount_of_votes > top_amount)
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top_vote = vote
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top_amount = amount_of_votes
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//If one option actually has votes and there's a tie, pick between them 50/50
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else if(top_amount && amount_of_votes == top_amount && prob(50))
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top_vote = vote
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top_amount = amount_of_votes
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// I miss python sorting, then I wouldn't have to muck about with
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// all this
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var/most_popular_answer
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var/most_amount = 0
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// yes, if there is a tie, there is an arbitary decision
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// but we never said the spirit world was fair
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for(var/A in tallied_votes)
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var/amount = tallied_votes[A]
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if(amount > most_amount)
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most_popular_answer = A
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if(isnull(top_vote))
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top_vote = pick(votes)
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return most_popular_answer
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for(var/vote in votes)
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votes[vote] = 0
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/obj/item/toy/eightball/haunted/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state = GLOB.observer_state)
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voted.Cut()
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return top_vote
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/obj/item/toy/eightball/haunted/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state = GLOB.always_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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@@ -179,21 +203,13 @@
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var/list/data = list()
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data["shaking"] = shaking
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data["question"] = selected_message
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var/list/tallied_votes = get_vote_tallies()
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data["answers"] = list()
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for(var/pa in possible_answers)
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for(var/pa in haunted_answers)
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var/list/L = list()
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L["answer"] = pa
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var/amount = 0
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if(pa in tallied_votes)
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amount = tallied_votes[pa]
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L["amount"] = amount
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var/selected = FALSE
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if(votes[user.ckey] == pa)
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selected = TRUE
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L["selected"] = selected
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L["amount"] = votes[pa]
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L["selected"] = voted[user.ckey]
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data["answers"] += list(L)
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return data
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@@ -206,8 +222,11 @@
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switch(action)
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if("vote")
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var/selected_answer = params["answer"]
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if(!selected_answer in possible_answers)
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if(!(selected_answer in haunted_answers))
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return
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if(user.ckey in voted)
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return
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else
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votes[user.ckey] = selected_answer
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votes[selected_answer] += 1
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voted[user.ckey] = selected_answer
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. = TRUE
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@@ -156,7 +156,7 @@
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "tanks", name, 420, 200, master_ui, state)
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ui = new(user, src, ui_key, "tanks", name, 400, 120, master_ui, state)
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ui.open()
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/obj/item/tank/ui_data(mob/user)
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