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https://github.com/KabKebab/GS13.git
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Merge pull request #763 from ArchieBeepBoop/fixes-the-bugs
Fixing some annoying bugs.
This commit is contained in:
@@ -15,7 +15,7 @@
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#define ui_boxvore "EAST-5:22,SOUTH+1:6"
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//Filters
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#define CIT_FILTER_STAMINACRIT filter(type="drop_shadow", x=0, y=0, size=-3, border=0, color="#04080F")
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#define CIT_FILTER_STAMINACRIT filter(type="drop_shadow", x=0, y=0, size=-3, color="#04080F")
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//organ defines
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#define COCK_SIZE_MIN 1
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+4
-1
@@ -92,7 +92,10 @@
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if(current) // remove ourself from our old body's mind variable
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current.mind = null
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SStgui.on_transfer(current, new_character)
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if(iscarbon(current))
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var/mob/living/carbon/C = current
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if(C.combatmode)
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C.toggle_combat_mode(TRUE, TRUE)
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if(!language_holder)
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var/datum/language_holder/mob_holder = new_character.get_language_holder(shadow = FALSE)
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language_holder = mob_holder.copy(src)
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@@ -813,9 +813,13 @@
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if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (HAS_TRAIT(src, TRAIT_DEATHCOMA)) || (health <= HEALTH_THRESHOLD_FULLCRIT && !HAS_TRAIT(src, TRAIT_NOHARDCRIT)))
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stat = UNCONSCIOUS
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blind_eyes(1)
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if(combatmode)
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toggle_combat_mode(TRUE, TRUE)
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else
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if(health <= crit_threshold && !HAS_TRAIT(src, TRAIT_NOSOFTCRIT))
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stat = SOFT_CRIT
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if(combatmode)
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toggle_combat_mode(TRUE, TRUE)
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else
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stat = CONSCIOUS
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adjust_blindness(-1)
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@@ -987,3 +991,8 @@
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return TRUE
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if(isclothing(wear_mask) && (wear_mask.clothing_flags & SCAN_REAGENTS))
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return TRUE
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/mob/living/carbon/transfer_ckey(mob/new_mob, send_signal = TRUE)
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if(combatmode)
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toggle_combat_mode(TRUE, TRUE)
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return ..()
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@@ -7,6 +7,8 @@
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if(!gibbed)
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emote("deathgasp")
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if(combatmode)
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toggle_combat_mode(TRUE, TRUE)
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. = ..()
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@@ -63,3 +65,8 @@
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var/obj/item/bodypart/BP = X
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BP.drop_limb()
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BP.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
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/mob/living/carbon/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE)
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if(combatmode)
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toggle_combat_mode(TRUE, TRUE)
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return ..()
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@@ -651,7 +651,7 @@ Difficulty: Very Hard
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L.heal_overall_damage(heal_power, heal_power)
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new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
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/mob/living/simple_animal/hostile/lightgeist/ghostize()
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/mob/living/simple_animal/hostile/lightgeist/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE)
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. = ..()
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if(.)
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death()
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