diff --git a/code/controllers/subsystem/vote.dm b/code/controllers/subsystem/vote.dm index f5c91f14..5e5b7a01 100644 --- a/code/controllers/subsystem/vote.dm +++ b/code/controllers/subsystem/vote.dm @@ -224,7 +224,7 @@ SUBSYSTEM_DEF(vote) SEND_SOUND(world, sound('sound/misc/notice2.ogg')) reset() - obfuscated = hideresults //CIT CHANGE - adds obfuscated votes + obfuscated = FALSE //CIT CHANGE - adds obfuscated votes switch(vote_type) if("restart") choices.Add("Restart Round","Continue Playing") diff --git a/code/game/gamemodes/extended/extended.dm b/code/game/gamemodes/extended/extended.dm index e571474b..f85a5b9c 100644 --- a/code/game/gamemodes/extended/extended.dm +++ b/code/game/gamemodes/extended/extended.dm @@ -19,14 +19,10 @@ false_report_weight = 0 /datum/game_mode/extended/announced/generate_station_goals() - if(flipseclevel) //CIT CHANGE - allows the sec level to be flipped roundstart - return ..() for(var/T in subtypesof(/datum/station_goal)) var/datum/station_goal/G = new T station_goals += G G.on_report() /datum/game_mode/extended/announced/send_intercept(report = 0) - if(flipseclevel) //CIT CHANGE - allows the sec level to be flipped roundstart - return ..() priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", 'sound/ai/commandreport.ogg') diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index b909f93a..b6b5ce3c 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -48,7 +48,6 @@ var/gamemode_ready = FALSE //Is the gamemode all set up and ready to start checking for ending conditions. var/setup_error //What stopepd setting up the mode. - var/flipseclevel = FALSE //CIT CHANGE - adds a 10% chance for the alert level to be the opposite of what the gamemode is supposed to have /datum/game_mode/proc/announce() //Shows the gamemode's name and a fast description. to_chat(world, "The gamemode is: [name]!") @@ -84,8 +83,6 @@ report = !CONFIG_GET(flag/no_intercept_report) addtimer(CALLBACK(GLOBAL_PROC, .proc/display_roundstart_logout_report), ROUNDSTART_LOGOUT_REPORT_TIME) - if(prob(20)) //CIT CHANGE - adds a 20% chance for the security level to be the opposite of what it normally is - flipseclevel = TRUE if(SSdbcore.Connect()) var/sql if(SSticker.mode) @@ -256,9 +253,6 @@ return 0 /datum/game_mode/proc/send_intercept() - if(flipseclevel && !(config_tag == "extended"))//CIT CHANGE - lets the security level be flipped roundstart - priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", 'sound/ai/commandreport.ogg') - return var/intercepttext = "Central Command Status Summary