added an ice cream beast

it shoots ranged projectiles and shit, too tired to explain rn
This commit is contained in:
evilew
2023-09-05 02:37:23 +02:00
parent 8771da02f7
commit 2dea97fbec
4 changed files with 67 additions and 67 deletions
+61
View File
@@ -45,4 +45,65 @@
initial_language_holder = /datum/language_holder/slime
//Creambeast - basically a bit tougher mob that has feeding ranged attacks
/mob/living/simple_animal/hostile/feed/creambeast
name = "Creambeast"
desc = "A strange mass of thick, creamy ice cream given some sense of instinct."
icon = 'GainStation13/icons/mob/candymonster.dmi'
icon_state = "icecream_monster"
icon_living = "icecream_monster"
icon_dead = "icecream_monster_dead"
icon_gib = "icecream_monster_dead"
mob_biotypes = MOB_ORGANIC|MOB_BEAST
move_to_delay = 20
projectiletype = /obj/item/projectile/energy/fattening/icecream
projectilesound = 'sound/weapons/pierce.ogg'
ranged = 1
ranged_message = "schlorps"
ranged_cooldown_time = 30
vision_range = 2
speed = 3
maxHealth = 100
health = 100
obj_damage = 0
melee_damage_lower = 0.001
melee_damage_upper = 0.001
speak_emote = list("schlorps")
attacktext = "stuffs itself into"
attack_sound = 'sound/items/eatfood.ogg'
vision_range = 2
aggro_vision_range = 9
turns_per_move = 5
blood_volume = 0
gold_core_spawnable = HOSTILE_SPAWN
butcher_results = list(/obj/item/reagent_containers/food/snacks/icecream = 4)
/obj/item/projectile/energy/fattening/icecream //might as well make use of this thing to not make ton of different variants of the same thing
name = "ice cream blob"
icon = 'GainStation13/icons/mob/candymonster.dmi'
icon_state = "icecream_projectile"
ricochets_max = 0
ricochet_chance = 0
hitsound = 'sound/weapons/tap.ogg'
hitsound_wall = 'sound/weapons/tap.ogg'
is_reflectable = FALSE
light_range = 0
///How much fat is added to the target mob?
food_per_feeding = 5
food_fed = /datum/reagent/consumable/nutriment
fullness_add = 10
/obj/item/projectile/energy/fattening/icecream/on_hit(atom/target, blocked)
. = ..()
var/mob/living/carbon/L = target
if(L.client?.prefs?.weight_gain_weapons)
if(L.reagents)
if(!L.is_mouth_covered(head_only = 1))
L.reagents.add_reagent(food_fed, food_per_feeding)
L.fullness += (fullness_add)
/mob/living/simple_animal/hostile/feed/creambeast/GiveTarget(new_target)
if(..()) //we have a target
if(isliving(target) && !target.Adjacent(targets_from) && ranged_cooldown <= world.time)
OpenFire(target)