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https://github.com/KabKebab/GS13.git
synced 2026-02-09 23:27:37 +00:00
added an ice cream beast
it shoots ranged projectiles and shit, too tired to explain rn
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@@ -150,66 +150,3 @@
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/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/tendril
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fromtendril = TRUE
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//GS13 - will move this elsewhere - Sono
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/mob/living/simple_animal/hostile/asteroid/basilisk/fudgebeast
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name = "Fudgebeast"
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desc = "A strange mass of thick, sweet pudge given some sense of instinct."
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icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
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icon_state = "Basilisk"
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icon_living = "Basilisk"
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icon_aggro = "Basilisk_alert"
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icon_dead = "Basilisk_dead"
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icon_gib = "syndicate_gib"
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mob_biotypes = MOB_ORGANIC|MOB_BEAST
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move_to_delay = 20
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projectiletype = /obj/item/projectile/energy/fattening/fudge
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projectilesound = 'sound/weapons/pierce.ogg'
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ranged = 1
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ranged_message = "schlorps"
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ranged_cooldown_time = 30
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throw_message = "does nothing against the malleable body of"
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vision_range = 2
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speed = 3
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maxHealth = 200
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health = 200
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harm_intent_damage = 5
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obj_damage = 60
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melee_damage_lower = 12
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melee_damage_upper = 12
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attacktext = "bites into"
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a_intent = INTENT_HARM
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speak_emote = list("chitters")
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attack_sound = 'sound/weapons/bladeslice.ogg'
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vision_range = 2
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aggro_vision_range = 9
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turns_per_move = 5
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gold_core_spawnable = HOSTILE_SPAWN
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loot = list(/obj/item/stack/ore/diamond{layer = ABOVE_MOB_LAYER},
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/obj/item/stack/ore/diamond{layer = ABOVE_MOB_LAYER})
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/obj/item/projectile/energy/fattening/fudge //might as well make use of the energy projectile
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name = "fudge blob"
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icon = 'GainStation13/icons/obj/fatoray.dmi'
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icon_state = "ray"
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ricochets_max = 0
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ricochet_chance = 0
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hitsound = 'sound/weapons/sear.ogg'
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hitsound_wall = 'sound/weapons/effects/searwall.ogg'
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is_reflectable = FALSE
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light_range = 0
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///How much fat is added to the target mob?
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var/food_per_feeding = 10
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var/food_fed = /datum/reagent/consumable/nutriment
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var/fullness_add = 10
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/obj/item/projectile/energy/fattening/fudge/on_hit(atom/target, blocked)
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. = ..()
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var/mob/living/carbon/L = target
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if(L.client?.prefs?.weight_gain_weapons)
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if(L.reagents)
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if(!L.is_mouth_covered(head_only = 1))
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L.reagents.add_reagent(food_fed, food_per_feeding)
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L.fullness += (fullness_add)
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