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Merge pull request #9688 from Ghommie/Ghommie-cit306
Fixing gibspawner runtimes and improving them, how gruesome...
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@@ -86,10 +86,9 @@
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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C.visible_message("<span class='danger'>[C]'s head begins to collapse in on itself!</span>", "<span class='userdanger'>Your head feels like it's collapsing in on itself! This was really not a good idea!</span>", "<span class='italics'>You hear something crack and explode in gore.</span>")
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var/turf/T = get_turf(C)
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for(var/i in 1 to 3)
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C.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
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new /obj/effect/gibspawner/generic(T)
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C.spawn_gibs()
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sleep(1)
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C.ghostize()
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var/obj/item/bodypart/head/rip_u = C.get_bodypart(BODY_ZONE_HEAD)
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