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Stargate SG-1
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@@ -86,6 +86,18 @@
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desc = "A dead tree. How it died, you know not."
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icon_state = "tree_1"
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/obj/structure/flora/tree/desertdead
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icon = 'icons/obj/flora/desertdead.dmi'
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desc = "A dead tree in the middle of the desert."
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icon_state = "desertdead_1"
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var/list/icon_states = list ("desertdead_1", "desertdead_2", "desertdead_3")
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/obj/structure/flora/tree/desertdead/Initialize()
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. = ..()
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if(islist(icon_states && icon_states.len))
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icon_state = pick(icon_states)
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/obj/structure/flora/tree/palm
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icon = 'icons/misc/beach2.dmi'
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desc = "A tree straight from the tropics."
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@@ -0,0 +1,24 @@
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//areas
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//The stargate map is always fully powered because of "muh advanced alien tech". this may be changed in the future
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/area/awaymission/stargate
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name = "Alien desert"
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icon_state = "awaycontent31"
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requires_power = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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/area/awaymission/stargate/building
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name = "Ancient buildings"
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icon_state = "awaycontent32"
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requires_power = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
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/area/awaymission/stargate/building/mountain
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name = "Montain desert"
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icon_state = "awaycontent33"
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requires_power = FALSE
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/area/awaymission/stargate/building/flesh
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name = "The Flesh"
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icon_state = "awaycontent34"
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requires_power = FALSE
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