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Merge pull request #487 from ArchieBeepBoop/runtimefixes
Let's play the game of experimental runtime fixes.
This commit is contained in:
@@ -20,11 +20,11 @@
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/datum/disease/transformation/Copy()
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var/datum/disease/transformation/D = ..()
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D.stage1 = stage1.Copy()
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D.stage2 = stage2.Copy()
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D.stage3 = stage3.Copy()
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D.stage4 = stage4.Copy()
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D.stage5 = stage5.Copy()
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D.stage1 = stage1?.Copy()
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D.stage2 = stage2?.Copy()
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D.stage3 = stage3?.Copy()
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D.stage4 = stage4?.Copy()
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D.stage5 = stage5?.Copy()
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D.new_form = D.new_form
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return D
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+4
-3
@@ -137,10 +137,11 @@
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return .
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/datum/dna/proc/generate_dna_blocks()
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var/bonus
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var/list/mutations_temp = GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations
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if(species && species.inert_mutation)
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bonus = GET_INITIALIZED_MUTATION(species.inert_mutation)
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var/list/mutations_temp = GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations + bonus
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var/bonus = GET_INITIALIZED_MUTATION(species.inert_mutation)
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if(bonus)
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mutations_temp += bonus
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if(!LAZYLEN(mutations_temp))
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return
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mutation_index.Cut()
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@@ -3,6 +3,7 @@
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var/turf/master_turf //The center of the wave
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var/steps=0 //How far we've moved
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var/intensity //How strong it was originaly
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var/remaining_contam //How much contaminated material it still has
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var/range_modifier //Higher than 1 makes it drop off faster, 0.5 makes it drop off half etc
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var/move_dir //The direction of movement
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var/list/__dirs //The directions to the side of the wave, stored for easy looping
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@@ -18,6 +19,7 @@
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__dirs+=turn(dir, -90)
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intensity = _intensity
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remaining_contam = intensity
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range_modifier = _range_modifier
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can_contaminate = _can_contaminate
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@@ -46,8 +48,9 @@
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qdel(src)
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return
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radiate(atoms, FLOOR(strength, 1))
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if(radiate(atoms, FLOOR(min(strength,remaining_contam), 1)))
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//oof ow ouch
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remaining_contam = max(0,remaining_contam-((min(strength,remaining_contam)-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT))
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check_obstructions(atoms) // reduce our overall strength if there are radiation insulators
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/datum/radiation_wave/proc/get_rad_atoms()
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@@ -66,6 +69,8 @@
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place = cmaster_turf
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for(var/i in 1 to distance)
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place = get_step(place, dir)
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if(!place)
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break
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atoms += get_rad_contents(place)
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return atoms
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@@ -87,7 +92,8 @@
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intensity *= (1-((1-thing.rad_insulation)/width))
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/datum/radiation_wave/proc/radiate(list/atoms, strength)
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var/contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1, 1/(steps*range_modifier))
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var/can_contam = strength >= RAD_MINIMUM_CONTAMINATION
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var/list/contam_atoms = list()
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for(var/k in 1 to atoms.len)
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var/atom/thing = atoms[k]
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if(!thing)
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@@ -99,16 +105,22 @@
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// modify the ignored_things list in __HELPERS/radiation.dm instead
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var/static/list/blacklisted = typecacheof(list(
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/turf,
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/mob,
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/obj/structure/cable,
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/obj/machinery/atmospherics,
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/obj/item/ammo_casing,
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/obj/item/implant,
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/obj/singularity
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))
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if(!can_contaminate || blacklisted[thing.type])
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continue
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if(prob(contamination_chance)) // Only stronk rads get to have little baby rads
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if(SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
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continue
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var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
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if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
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continue
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contam_atoms += thing
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var/did_contam = 0
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if(can_contam && contam_atoms.len)
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var/rad_strength = ((strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT)/contam_atoms.len
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for(var/A in contam_atoms)
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var/atom/thing = A
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thing.AddComponent(/datum/component/radioactive, rad_strength, source)
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did_contam = 1
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return did_contam
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@@ -196,13 +196,12 @@
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lose_text = "<span class='notice'>You feel like your blood pressure went down.</span>"
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/datum/quirk/bloodpressure/add()
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var/mob/living/M = quirk_holder
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M.blood_ratio = 1.2
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M.blood_volume += 150
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quirk_holder.blood_ratio = 1.2
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quirk_holder.blood_volume += 150
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/datum/quirk/bloodpressure/remove()
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var/mob/living/M = quirk_holder
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M.blood_ratio = 1
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if(quirk_holder)
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quirk_holder.blood_ratio = 1
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/datum/quirk/tough
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name = "Tough"
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