Merge pull request #487 from ArchieBeepBoop/runtimefixes

Let's play the game of experimental runtime fixes.
This commit is contained in:
QuoteFox
2020-09-24 11:25:54 +01:00
committed by GitHub
25 changed files with 100 additions and 63 deletions
+5 -5
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@@ -20,11 +20,11 @@
/datum/disease/transformation/Copy()
var/datum/disease/transformation/D = ..()
D.stage1 = stage1.Copy()
D.stage2 = stage2.Copy()
D.stage3 = stage3.Copy()
D.stage4 = stage4.Copy()
D.stage5 = stage5.Copy()
D.stage1 = stage1?.Copy()
D.stage2 = stage2?.Copy()
D.stage3 = stage3?.Copy()
D.stage4 = stage4?.Copy()
D.stage5 = stage5?.Copy()
D.new_form = D.new_form
return D
+4 -3
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@@ -137,10 +137,11 @@
return .
/datum/dna/proc/generate_dna_blocks()
var/bonus
var/list/mutations_temp = GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations
if(species && species.inert_mutation)
bonus = GET_INITIALIZED_MUTATION(species.inert_mutation)
var/list/mutations_temp = GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations + bonus
var/bonus = GET_INITIALIZED_MUTATION(species.inert_mutation)
if(bonus)
mutations_temp += bonus
if(!LAZYLEN(mutations_temp))
return
mutation_index.Cut()
+20 -8
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@@ -3,6 +3,7 @@
var/turf/master_turf //The center of the wave
var/steps=0 //How far we've moved
var/intensity //How strong it was originaly
var/remaining_contam //How much contaminated material it still has
var/range_modifier //Higher than 1 makes it drop off faster, 0.5 makes it drop off half etc
var/move_dir //The direction of movement
var/list/__dirs //The directions to the side of the wave, stored for easy looping
@@ -18,6 +19,7 @@
__dirs+=turn(dir, -90)
intensity = _intensity
remaining_contam = intensity
range_modifier = _range_modifier
can_contaminate = _can_contaminate
@@ -46,8 +48,9 @@
qdel(src)
return
radiate(atoms, FLOOR(strength, 1))
if(radiate(atoms, FLOOR(min(strength,remaining_contam), 1)))
//oof ow ouch
remaining_contam = max(0,remaining_contam-((min(strength,remaining_contam)-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT))
check_obstructions(atoms) // reduce our overall strength if there are radiation insulators
/datum/radiation_wave/proc/get_rad_atoms()
@@ -66,6 +69,8 @@
place = cmaster_turf
for(var/i in 1 to distance)
place = get_step(place, dir)
if(!place)
break
atoms += get_rad_contents(place)
return atoms
@@ -87,7 +92,8 @@
intensity *= (1-((1-thing.rad_insulation)/width))
/datum/radiation_wave/proc/radiate(list/atoms, strength)
var/contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1, 1/(steps*range_modifier))
var/can_contam = strength >= RAD_MINIMUM_CONTAMINATION
var/list/contam_atoms = list()
for(var/k in 1 to atoms.len)
var/atom/thing = atoms[k]
if(!thing)
@@ -99,16 +105,22 @@
// modify the ignored_things list in __HELPERS/radiation.dm instead
var/static/list/blacklisted = typecacheof(list(
/turf,
/mob,
/obj/structure/cable,
/obj/machinery/atmospherics,
/obj/item/ammo_casing,
/obj/item/implant,
/obj/singularity
))
if(!can_contaminate || blacklisted[thing.type])
continue
if(prob(contamination_chance)) // Only stronk rads get to have little baby rads
if(SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
continue
var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
continue
contam_atoms += thing
var/did_contam = 0
if(can_contam && contam_atoms.len)
var/rad_strength = ((strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT)/contam_atoms.len
for(var/A in contam_atoms)
var/atom/thing = A
thing.AddComponent(/datum/component/radioactive, rad_strength, source)
did_contam = 1
return did_contam
+4 -5
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@@ -196,13 +196,12 @@
lose_text = "<span class='notice'>You feel like your blood pressure went down.</span>"
/datum/quirk/bloodpressure/add()
var/mob/living/M = quirk_holder
M.blood_ratio = 1.2
M.blood_volume += 150
quirk_holder.blood_ratio = 1.2
quirk_holder.blood_volume += 150
/datum/quirk/bloodpressure/remove()
var/mob/living/M = quirk_holder
M.blood_ratio = 1
if(quirk_holder)
quirk_holder.blood_ratio = 1
/datum/quirk/tough
name = "Tough"