From 32a2945069f0be11ebbb971990e66ce49b852ec3 Mon Sep 17 00:00:00 2001 From: TotallyNotADog <66381600+TotallyNotADog@users.noreply.github.com> Date: Tue, 29 Sep 2020 16:54:15 -0500 Subject: [PATCH] better objective wording --- code/game/objects/items/implants/implant_slave.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/implants/implant_slave.dm b/code/game/objects/items/implants/implant_slave.dm index 018a031c..e923d331 100644 --- a/code/game/objects/items/implants/implant_slave.dm +++ b/code/game/objects/items/implants/implant_slave.dm @@ -50,7 +50,7 @@ to_chat(target, "You feel something interfering with your mental conditioning, but you resist it!") else to_chat(target, "You feel a sense of peace and security. You are now enslaved!") - var/slave_objective = "[(target.client?.prefs.lewdchem?"Obey all of security's commands, and be the perfect pet.":"Obey all of security's commands.")]" + var/slave_objective = "[(target.client?.prefs.lewdchem?"Security has enslaved you into being their pet! Obey their commands, but remember: a good pet is not violent.":"You've been neutralized by security! Follow their orders, but remember: neutralization also means nonviolence.")]" brainwash(target, slave_objective) target.sec_hud_set_implants() return TRUE