From 32a2945069f0be11ebbb971990e66ce49b852ec3 Mon Sep 17 00:00:00 2001
From: TotallyNotADog <66381600+TotallyNotADog@users.noreply.github.com>
Date: Tue, 29 Sep 2020 16:54:15 -0500
Subject: [PATCH] better objective wording
---
code/game/objects/items/implants/implant_slave.dm | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/code/game/objects/items/implants/implant_slave.dm b/code/game/objects/items/implants/implant_slave.dm
index 018a031c..e923d331 100644
--- a/code/game/objects/items/implants/implant_slave.dm
+++ b/code/game/objects/items/implants/implant_slave.dm
@@ -50,7 +50,7 @@
to_chat(target, "You feel something interfering with your mental conditioning, but you resist it!")
else
to_chat(target, "You feel a sense of peace and security. You are now enslaved!")
- var/slave_objective = "[(target.client?.prefs.lewdchem?"Obey all of security's commands, and be the perfect pet.":"Obey all of security's commands.")]"
+ var/slave_objective = "[(target.client?.prefs.lewdchem?"Security has enslaved you into being their pet! Obey their commands, but remember: a good pet is not violent.":"You've been neutralized by security! Follow their orders, but remember: neutralization also means nonviolence.")]"
brainwash(target, slave_objective)
target.sec_hud_set_implants()
return TRUE