diff --git a/code/modules/mob/living/simple_animal/bot/bot.dm b/code/modules/mob/living/simple_animal/bot/bot.dm
index 68995702..b1095b12 100644
--- a/code/modules/mob/living/simple_animal/bot/bot.dm
+++ b/code/modules/mob/living/simple_animal/bot/bot.dm
@@ -94,6 +94,10 @@
var/ignorelistcleanuptimer = 1 // This ticks up every automated action, at 300 we clean the ignore list
var/robot_arm = /obj/item/bodypart/r_arm/robot
+ var/commissioned = FALSE // Will other (noncommissioned) bots salute this bot?
+ var/can_salute = TRUE
+ var/salute_delay = 60 SECONDS
+
hud_possible = list(DIAG_STAT_HUD, DIAG_BOT_HUD, DIAG_HUD, DIAG_PATH_HUD = HUD_LIST_LIST) //Diagnostic HUD views
/mob/living/simple_animal/bot/proc/get_mode()
@@ -244,6 +248,14 @@
if(!on || client)
return
+ if(!commissioned && can_salute)
+ for(var/mob/living/simple_animal/bot/B in get_hearers_in_view(5, get_turf(src)))
+ if(B.commissioned)
+ visible_message("[src] performs an elaborate salute for [B]!")
+ can_salute = FALSE
+ addtimer(VARSET_CALLBACK(src, can_salute, TRUE), salute_delay)
+ break
+
switch(mode) //High-priority overrides are processed first. Bots can do nothing else while under direct command.
if(BOT_RESPONDING) //Called by the AI.
call_mode()
diff --git a/code/modules/mob/living/simple_animal/bot/cleanbot.dm b/code/modules/mob/living/simple_animal/bot/cleanbot.dm
index e09eb138..27ac57a8 100644
--- a/code/modules/mob/living/simple_animal/bot/cleanbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/cleanbot.dm
@@ -14,7 +14,7 @@
model = "Cleanbot"
bot_core_type = /obj/machinery/bot_core/cleanbot
window_id = "autoclean"
- window_name = "Automatic Station Cleaner v1.2"
+ window_name = "Automatic Station Cleaner v1.4"
pass_flags = PASSMOB
path_image_color = "#993299"
@@ -32,6 +32,61 @@
var/next_dest
var/next_dest_loc
+ var/obj/item/weapon
+ var/weapon_orig_force = 0
+
+ var/list/stolen_valor
+
+ var/static/list/officers = list("Captain", "Head of Personnel", "Head of Security")
+ var/static/list/command = list("Captain" = "Cpt.","Head of Personnel" = "Lt.")
+ var/static/list/security = list("Head of Security" = "Maj.", "Warden" = "Sgt.", "Detective" = "Det.", "Security Officer" = "Officer")
+ var/static/list/engineering = list("Chief Engineer" = "Chief Engineer", "Station Engineer" = "Engineer", "Atmospherics Technician" = "Technician")
+ var/static/list/medical = list("Chief Medical Officer" = "C.M.O.", "Medical Doctor" = "M.D.", "Chemist" = "Pharm.D.")
+ var/static/list/research = list("Research Director" = "Ph.D.", "Roboticist" = "M.S.", "Scientist" = "B.S.")
+ var/static/list/legal = list("Lawyer" = "Esq.")
+
+ var/list/prefixes
+ var/list/suffixes
+
+
+/mob/living/simple_animal/bot/cleanbot/proc/deputize(obj/item/W, mob/user)
+ if(in_range(src, user))
+ to_chat(user, "You attach \the [W] to \the [src].")
+ user.transferItemToLoc(W, src)
+ weapon = W
+ weapon_orig_force = weapon.force
+ weapon.force = weapon.force / 2
+ icon_state = "cleanbot[on]"
+ add_overlay(image(icon=weapon.lefthand_file,icon_state=weapon.item_state))
+
+/mob/living/simple_animal/bot/cleanbot/proc/update_titles()
+ var/working_title = ""
+
+ for(var/pref in prefixes)
+ for(var/title in pref)
+ if(title in stolen_valor)
+ working_title += pref[title] + " "
+ if(title in officers)
+ commissioned = TRUE
+ break
+
+ working_title += initial(name)
+
+ for(var/suf in suffixes)
+ for(var/title in suf)
+ if(title in stolen_valor)
+ working_title += " " + suf[title]
+ break
+
+ name = working_title
+
+/mob/living/simple_animal/bot/cleanbot/examine(mob/user)
+ . = ..()
+ if(weapon)
+ . += " Is that \a [weapon] taped to it...?"
+
+
+
/mob/living/simple_animal/bot/cleanbot/Initialize()
. = ..()
get_targets()
@@ -40,6 +95,17 @@
var/datum/job/janitor/J = new/datum/job/janitor
access_card.access += J.get_access()
prev_access = access_card.access
+ stolen_valor = list()
+
+ prefixes = list(command, security, engineering)
+ suffixes = list(research, medical, legal)
+
+/mob/living/simple_animal/bot/cleanbot/Destroy()
+ if(weapon)
+ var/atom/Tsec = drop_location()
+ weapon.force = weapon_orig_force
+ drop_part(weapon, Tsec)
+ return ..()
/mob/living/simple_animal/bot/cleanbot/turn_on()
..()
@@ -62,6 +128,23 @@
text_dehack = "[name]'s software has been reset!"
text_dehack_fail = "[name] does not seem to respond to your repair code!"
+/mob/living/simple_animal/bot/cleanbot/Crossed(atom/movable/AM)
+ . = ..()
+
+ zone_selected = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
+ if(weapon && has_gravity() && ismob(AM))
+ var/mob/living/carbon/C = AM
+ if(!istype(C))
+ return
+
+ weapon.attack(C, src)
+ C.Knockdown(20)
+
+ if(!(C.job in stolen_valor))
+ stolen_valor += C.job
+ update_titles()
+ return
+
/mob/living/simple_animal/bot/cleanbot/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/card/id)||istype(W, /obj/item/pda))
if(bot_core.allowed(user) && !open && !emagged)
@@ -74,6 +157,10 @@
to_chat(user, "Please close the access panel before locking it.")
else
to_chat(user, "\The [src] doesn't seem to respect your authority.")
+ else if(istype(W, /obj/item/kitchen/knife) && user.a_intent != INTENT_HARM)
+ to_chat(user, "You start attaching the [W] to \the [src]...")
+ if(do_after(user, 40, target = src))
+ deputize(W, user)
else
return ..()