Revert "Dynamic Mode"

Gotta remove some config files
This commit is contained in:
JaySparrow
2020-09-24 23:52:51 -05:00
parent ed9590c1d9
commit 33e5ad2dec
22 changed files with 12 additions and 3888 deletions
-146
View File
@@ -1,146 +0,0 @@
//Jay Sparrow
//A less murder traitor for low chaos dynamic rounds.
///datum/game_mode
// var/list/datum/mind/traitor = list()
///datum/mind/
//var/sexed = FALSE //General flag for completion check
//TODO - Move this somewhere else
//GLOBAL_LIST_INIT(hyper_special_roles, list(
//ROLE_LEWD_TRAITOR = /datum/game_mode/traitor/lewd
//))
/datum/game_mode/traitor/thief
name = "thief traitor"
config_tag = "thief traitor"
antag_flag = ROLE_TRAITOR
false_report_weight = 20 //Reports of traitors are pretty common.
restricted_jobs = list("AI","Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
required_players = 0
required_enemies = 0
announce_span = "danger"
announce_text = "There are enemy agents on the station!\n\
<span class='danger'>Traitors</span>: Accomplish your objectives.\n\
<span class='notice'>Crew</span>: Do not let the traitors succeed!"
traitors_possible = 3 //hard limit on traitors if scaling is turned off //Let it be high for now. Testing phase.
num_modifier = 0 // Used for gamemodes, that are a child of traitor, that need more than the usual.
antag_datum = /datum/antagonist/traitor/thief //what type of antag to create
/datum/antagonist/traitor/thief
name = "Thief Traitor"
roundend_category = "traitors"
antagpanel_category = "Traitor"
job_rank = ROLE_TRAITOR
antag_moodlet = /datum/mood_event/focused //No special moodlet yet
special_role = ROLE_TRAITOR
employer = "The Syndicate"
give_objectives = TRUE
should_give_codewords = TRUE
should_equip = TRUE
traitor_kind = TRAITOR_HUMAN //Set on initial assignment
can_hijack = HIJACK_NEUTRAL
/datum/game_mode/traitor/thief/generate_report()
return "Although more specific threats are commonplace, you should always remain vigilant for Syndicate agents aboard your station. Syndicate communications have implied that many \
Nanotrasen employees are Syndicate agents with hidden memories that may be activated at a moment's notice, so it's possible that these agents might not even know their positions."
/datum/mind/proc/make_ThiefTraitor()
if(!(has_antag_datum(/datum/antagonist/traitor/thief)))
add_antag_datum(/datum/antagonist/traitor/thief)
/*
/datum/admins/proc/makeLewdtraitors()
to_chat(GLOB.admins, "makeLewd_traitors called")
var/datum/game_mode/traitor/lewd/temp = new
//if(CONFIG_GET(flag/protect_roles_from_antagonist))
//continue
//if(CONFIG_GET(flag/protect_assistant_from_antagonist))
//continue
var/list/mob/living/carbon/human/candidates = list()
var/mob/living/carbon/human/H = null
var/list/mob/living/carbon/human/targets = list()
//var/mob/living/carbon/human/T = null
for(var/mob/living/carbon/human/applicant in GLOB.player_list)
if(isReadytoRumble(applicant, ROLE_LEWD_TRAITOR))
if(temp.age_check(applicant.client))
if(!(applicant.job in temp.restricted_jobs))
candidates += applicant
for(var/mob/living/carbon/human/target in GLOB.player_list)
if(target.client.prefs.noncon)
if(!(target.job in temp.restricted_jobs))
targets += target
if(candidates.len)
var/numTraitors = min(candidates.len, targets.len, 1) //This number affects the maximum number of traitors. We want 1 for right now.
if(numTraitors == 0)
to_chat(GLOB.admins, "No lewd traitors created. Are there any valid targets?")
return 0
for(var/i = 0, i<numTraitors, i++)
H = pick(candidates)
H.mind.make_LewdTraitor()
candidates.Remove(H)
return 1
return 0
*/
/datum/antagonist/traitor/thief/proc/forge_objectives()
forge_single_objective()
forge_single_objective()
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
add_objective(escape_objective)
/datum/antagonist/traitor/thief/forge_human_objectives()
forge_single_objective()
forge_single_objective()
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
add_objective(escape_objective)
/datum/antagonist/traitor/thief/forge_single_objective()
if(prob(15) && !(locate(/datum/objective/download) in owner.objectives) && !(owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
var/datum/objective/download/download_objective = new
download_objective.owner = owner
download_objective.gen_amount_goal()
add_objective(download_objective)
else
var/datum/objective/steal/steal_objective = new
steal_objective.owner = owner
steal_objective.find_target()
add_objective(steal_objective)
return
/datum/antagonist/traitor/thief/greet()
to_chat(owner.current, "<span class='userlove'>You are the [owner.special_role].</span>")
owner.announce_objectives()
if(should_give_codewords)
give_codewords()
/datum/antagonist/traitor/thief/on_gain()
if(owner.current && isAI(owner.current))
traitor_kind = TRAITOR_AI
SSticker.mode.traitors += owner
owner.special_role = special_role
if(give_objectives)
forge_objectives()
finalize_traitor()