diff --git a/code/modules/mob/living/simple_animal/bot/bot.dm b/code/modules/mob/living/simple_animal/bot/bot.dm
index 68995702..b1095b12 100644
--- a/code/modules/mob/living/simple_animal/bot/bot.dm
+++ b/code/modules/mob/living/simple_animal/bot/bot.dm
@@ -94,6 +94,10 @@
var/ignorelistcleanuptimer = 1 // This ticks up every automated action, at 300 we clean the ignore list
var/robot_arm = /obj/item/bodypart/r_arm/robot
+ var/commissioned = FALSE // Will other (noncommissioned) bots salute this bot?
+ var/can_salute = TRUE
+ var/salute_delay = 60 SECONDS
+
hud_possible = list(DIAG_STAT_HUD, DIAG_BOT_HUD, DIAG_HUD, DIAG_PATH_HUD = HUD_LIST_LIST) //Diagnostic HUD views
/mob/living/simple_animal/bot/proc/get_mode()
@@ -244,6 +248,14 @@
if(!on || client)
return
+ if(!commissioned && can_salute)
+ for(var/mob/living/simple_animal/bot/B in get_hearers_in_view(5, get_turf(src)))
+ if(B.commissioned)
+ visible_message("[src] performs an elaborate salute for [B]!")
+ can_salute = FALSE
+ addtimer(VARSET_CALLBACK(src, can_salute, TRUE), salute_delay)
+ break
+
switch(mode) //High-priority overrides are processed first. Bots can do nothing else while under direct command.
if(BOT_RESPONDING) //Called by the AI.
call_mode()
diff --git a/code/modules/mob/living/simple_animal/bot/cleanbot.dm b/code/modules/mob/living/simple_animal/bot/cleanbot.dm
index e09eb138..bd53e824 100644
--- a/code/modules/mob/living/simple_animal/bot/cleanbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/cleanbot.dm
@@ -14,13 +14,14 @@
model = "Cleanbot"
bot_core_type = /obj/machinery/bot_core/cleanbot
window_id = "autoclean"
- window_name = "Automatic Station Cleaner v1.2"
+ window_name = "Automatic Station Cleaner v1.4"
pass_flags = PASSMOB
path_image_color = "#993299"
var/blood = 1
var/trash = 0
var/pests = 0
+ var/drawn = 0
var/list/target_types
var/obj/effect/decal/cleanable/target
@@ -32,14 +33,81 @@
var/next_dest
var/next_dest_loc
+ var/obj/item/weapon
+ var/weapon_orig_force = 0
+ var/chosen_name
+
+ var/list/stolen_valor
+
+ var/static/list/officers = list("Captain", "Head of Personnel", "Head of Security")
+ var/static/list/command = list("Captain" = "Cpt.","Head of Personnel" = "Lt.")
+ var/static/list/security = list("Head of Security" = "Maj.", "Warden" = "Sgt.", "Detective" = "Det.", "Security Officer" = "Officer")
+ var/static/list/engineering = list("Chief Engineer" = "Chief Engineer", "Station Engineer" = "Engineer", "Atmospherics Technician" = "Technician")
+ var/static/list/medical = list("Chief Medical Officer" = "C.M.O.", "Medical Doctor" = "M.D.", "Chemist" = "Pharm.D.")
+ var/static/list/research = list("Research Director" = "Ph.D.", "Roboticist" = "M.S.", "Scientist" = "B.S.")
+ var/static/list/legal = list("Lawyer" = "Esq.")
+
+ var/list/prefixes
+ var/list/suffixes
+
+
+/mob/living/simple_animal/bot/cleanbot/proc/deputize(obj/item/W, mob/user)
+ if(in_range(src, user))
+ to_chat(user, "You attach \the [W] to \the [src].")
+ user.transferItemToLoc(W, src)
+ weapon = W
+ weapon_orig_force = weapon.force
+ if(!emagged)
+ weapon.force = weapon.force / 2
+ add_overlay(image(icon=weapon.lefthand_file,icon_state=weapon.item_state))
+
+/mob/living/simple_animal/bot/cleanbot/proc/update_titles()
+ var/working_title = ""
+
+ for(var/pref in prefixes)
+ for(var/title in pref)
+ if(title in stolen_valor)
+ working_title += pref[title] + " "
+ if(title in officers)
+ commissioned = TRUE
+ break
+
+ working_title += chosen_name
+
+ for(var/suf in suffixes)
+ for(var/title in suf)
+ if(title in stolen_valor)
+ working_title += " " + suf[title]
+ break
+
+ name = working_title
+
+/mob/living/simple_animal/bot/cleanbot/examine(mob/user)
+ . = ..()
+ if(weapon)
+ . += " Is that \a [weapon] taped to it...?"
+
/mob/living/simple_animal/bot/cleanbot/Initialize()
. = ..()
+
+ chosen_name = name
get_targets()
icon_state = "cleanbot[on]"
var/datum/job/janitor/J = new/datum/job/janitor
access_card.access += J.get_access()
prev_access = access_card.access
+ stolen_valor = list()
+
+ prefixes = list(command, security, engineering)
+ suffixes = list(research, medical, legal)
+
+/mob/living/simple_animal/bot/cleanbot/Destroy()
+ if(weapon)
+ var/atom/Tsec = drop_location()
+ weapon.force = weapon_orig_force
+ drop_part(weapon, Tsec)
+ return ..()
/mob/living/simple_animal/bot/cleanbot/turn_on()
..()
@@ -53,6 +121,8 @@
/mob/living/simple_animal/bot/cleanbot/bot_reset()
..()
+ if(weapon && emagged == 2)
+ weapon.force = weapon_orig_force
ignore_list = list() //Allows the bot to clean targets it previously ignored due to being unreachable.
target = null
oldloc = null
@@ -62,6 +132,22 @@
text_dehack = "[name]'s software has been reset!"
text_dehack_fail = "[name] does not seem to respond to your repair code!"
+/mob/living/simple_animal/bot/cleanbot/Crossed(atom/movable/AM)
+ . = ..()
+
+ zone_selected = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
+ if(weapon && has_gravity() && ismob(AM))
+ var/mob/living/carbon/C = AM
+ if(!istype(C))
+ return
+
+ if(!(C.job in stolen_valor))
+ stolen_valor += C.job
+ update_titles()
+
+ weapon.attack(C, src)
+ C.Knockdown(20)
+
/mob/living/simple_animal/bot/cleanbot/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/card/id)||istype(W, /obj/item/pda))
if(bot_core.allowed(user) && !open && !emagged)
@@ -74,12 +160,19 @@
to_chat(user, "Please close the access panel before locking it.")
else
to_chat(user, "\The [src] doesn't seem to respect your authority.")
+ else if(istype(W, /obj/item/kitchen/knife) && user.a_intent != INTENT_HARM)
+ to_chat(user, "You start attaching \the [W] to \the [src]...")
+ if(do_after(user, 25, target = src))
+ deputize(W, user)
else
return ..()
/mob/living/simple_animal/bot/cleanbot/emag_act(mob/user)
..()
+
if(emagged == 2)
+ if(weapon)
+ weapon.force = weapon_orig_force
if(user)
to_chat(user, "[src] buzzes and beeps.")
@@ -132,6 +225,9 @@
if(!target && trash) //Then for trash.
target = scan(/obj/item/trash)
+ if(!target && trash) //Search for dead mices.
+ target = scan(/obj/item/reagent_containers/food/snacks/deadmouse)
+
if(!target && auto_patrol) //Search for cleanables it can see.
if(mode == BOT_IDLE || mode == BOT_START_PATROL)
start_patrol()
@@ -177,7 +273,6 @@
/obj/effect/decal/cleanable/oil,
/obj/effect/decal/cleanable/vomit,
/obj/effect/decal/cleanable/robot_debris,
- /obj/effect/decal/cleanable/crayon,
/obj/effect/decal/cleanable/molten_object,
/obj/effect/decal/cleanable/tomato_smudge,
/obj/effect/decal/cleanable/egg_smudge,
@@ -199,33 +294,37 @@
target_types += /mob/living/simple_animal/cockroach
target_types += /mob/living/simple_animal/mouse
+ if(drawn)
+ target_types += /obj/effect/decal/cleanable/crayon
+
if(trash)
target_types += /obj/item/trash
+ target_types += /obj/item/reagent_containers/food/snacks/deadmouse
target_types = typecacheof(target_types)
/mob/living/simple_animal/bot/cleanbot/UnarmedAttack(atom/A)
- if(istype(A, /obj/effect/decal/cleanable))
- anchored = TRUE
+ if(is_cleanable(A))
icon_state = "cleanbot-c"
- visible_message("[src] begins to clean up [A].")
mode = BOT_CLEANING
- spawn(50)
- if(mode == BOT_CLEANING)
- if(A && isturf(A.loc))
- var/atom/movable/AM = A
- if(istype(AM, /obj/effect/decal/cleanable))
- for(var/obj/effect/decal/cleanable/C in A.loc)
- qdel(C)
- anchored = FALSE
- target = null
- mode = BOT_IDLE
- icon_state = "cleanbot[on]"
+ var/turf/T = get_turf(A)
+ if(do_after(src, 1, target = T))
+ SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
+ visible_message("[src] cleans \the [T].")
+ for(var/atom/dirtything in T)
+ if(is_cleanable(dirtything))
+ qdel(dirtything)
+
+ target = null
+
+ mode = BOT_IDLE
+ icon_state = "cleanbot[on]"
else if(istype(A, /obj/item) || istype(A, /obj/effect/decal/remains))
visible_message("[src] sprays hydrofluoric acid at [A]!")
- playsound(src, 'sound/effects/spray2.ogg', 50, 1, -6)
+ playsound(src, 'sound/effects/spray2.ogg', 50, TRUE, -6)
A.acid_act(75, 10)
+ target = null
else if(istype(A, /mob/living/simple_animal/cockroach) || istype(A, /mob/living/simple_animal/mouse))
var/mob/living/simple_animal/M = target
if(!M.stat)
@@ -245,7 +344,7 @@
"MY ONLY MISSION IS TO CLEANSE THE WORLD OF EVIL.", "EXTERMINATING PESTS.")
say(phrase)
victim.emote("scream")
- playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
+ playsound(src.loc, 'sound/effects/spray2.ogg', 50, TRUE, -6)
victim.acid_act(5, 100)
else if(A == src) // Wets floors and spawns foam randomly
if(prob(75))
@@ -277,7 +376,6 @@
/obj/machinery/bot_core/cleanbot
req_one_access = list(ACCESS_JANITOR, ACCESS_ROBOTICS)
-
/mob/living/simple_animal/bot/cleanbot/get_controls(mob/user)
var/dat
dat += hack(user)
@@ -289,6 +387,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"})
if(!locked || issilicon(user)|| IsAdminGhost(user))
dat += "
Clean Blood: [blood ? "Yes" : "No"]"
dat += "
Clean Trash: [trash ? "Yes" : "No"]"
+ dat += "
Clean Graffiti: [drawn ? "Yes" : "No"]"
dat += "
Exterminate Pests: [pests ? "Yes" : "No"]"
dat += "
Patrol Station: [auto_patrol ? "Yes" : "No"]"
return dat
@@ -304,5 +403,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"})
pests = !pests
if("trash")
trash = !trash
+ if("drawn")
+ drawn = !drawn
get_targets()
update_controls()