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fixes sprites again
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@@ -136,7 +136,7 @@
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var/mob/living/carbon/human/H = pushed_mob
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SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "table", /datum/mood_event/table)
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/*
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/* You don't shove people onto a table frame.
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/obj/structure/table/shove_act(mob/living/target, mob/living/user)
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if(!target.resting)
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target.Knockdown(SHOVE_KNOCKDOWN_TABLE)
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