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locker and jumpsuit equip sounds.
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@@ -16,6 +16,7 @@
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var/obj/item/clothing/accessory/attached_accessory
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var/mutable_appearance/accessory_overlay
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mutantrace_variation = MUTANTRACE_VARIATION //Are there special sprites for specific situations? Don't use this unless you need to.
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equip_sound = 'sound/items/equip/jumpsuit_equip.ogg'
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/obj/item/clothing/under/worn_overlays(isinhands = FALSE)
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. = list()
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@@ -156,4 +157,4 @@
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if(SENSOR_COORDS)
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. += "Its vital tracker and tracking beacon appear to be enabled."
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if(attached_accessory)
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. += "\A [attached_accessory] is attached to it."
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. += "\A [attached_accessory] is attached to it."
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