Merge pull request #13 from SimplySable/master

WALMART CART
This commit is contained in:
MrSky12
2022-05-08 16:03:32 +02:00
committed by GitHub
4 changed files with 286 additions and 0 deletions
@@ -0,0 +1,168 @@
/obj/vehicle/ridden/grocery_cart/motorized
name = "motorized grocery scooter"
desc = "A motorized scooter with a basket."
max_integrity = 150
var/speed = 2
var/power_efficiency = 1
var/power_usage = 50
var/panel_open = FALSE
var/list/required_parts = list(/obj/item/stock_parts/manipulator,
/obj/item/stock_parts/manipulator,
/obj/item/stock_parts/capacitor)
var/obj/item/stock_parts/cell/power_cell
/obj/vehicle/ridden/grocery_cart/motorized/CheckParts(list/parts_list)
..()
refresh_parts()
/obj/vehicle/ridden/grocery_cart/motorized/proc/refresh_parts()
speed = 1 // Should never be under 1
for(var/obj/item/stock_parts/manipulator/M in contents)
speed += M.rating
for(var/obj/item/stock_parts/capacitor/C in contents)
power_efficiency = C.rating
var/datum/component/riding/D = GetComponent(/datum/component/riding)
D.vehicle_move_delay = round(CONFIG_GET(number/movedelay/run_delay) * delay_multiplier) / speed
/obj/vehicle/ridden/grocery_cart/motorized/obj_destruction(damage_flag)
var/turf/T = get_turf(src)
for(var/atom/movable/A in contents)
A.forceMove(T)
//if(isliving(A))
// var/mob/living/L = A
// L.update_mobility()
..()
/obj/vehicle/ridden/grocery_cart/motorized/driver_move(mob/living/user, direction)
if(istype(user))
if(!canmove)
return FALSE
if(!power_cell)
to_chat(user, "<span class='warning'>There seems to be no cell installed in [src].</span>")
canmove = FALSE
addtimer(VARSET_CALLBACK(src, canmove, TRUE), 20)
return FALSE
if(power_cell.charge < power_usage / max(power_efficiency, 1))
to_chat(user, "<span class='warning'>The display on [src] blinks 'Out of Power'.</span>")
canmove = FALSE
addtimer(VARSET_CALLBACK(src, canmove, TRUE), 20)
return FALSE
if(user.get_num_arms() < arms_required)
to_chat(user, "<span class='warning'>You don't have enough arms to operate the motor controller!</span>")
canmove = FALSE
addtimer(VARSET_CALLBACK(src, canmove, TRUE), 20)
return FALSE
power_cell.use(power_usage / max(power_efficiency, 1))
return ..()
/obj/vehicle/ridden/wheelchair/motorized/set_move_delay(mob/living/user)
return
/obj/vehicle/ridden/grocery_cart/motorized/post_buckle_mob(mob/living/user)
. = ..()
density = TRUE
/obj/vehicle/ridden/grocery_cart/motorized/post_unbuckle_mob()
. = ..()
density = FALSE
/obj/vehicle/ridden/grocery_cart/motorized/attack_hand(mob/living/user)
if(power_cell && panel_open)
power_cell.update_icon()
user.put_in_hands(power_cell)
power_cell = null
to_chat(user, "<span class='notice'>You remove the power cell from [src].</span>")
return
return ..()
/obj/vehicle/ridden/grocery_cart/motorized/attackby(obj/item/I, mob/user, params)
if(I.tool_behaviour == TOOL_SCREWDRIVER)
I.play_tool_sound(src)
panel_open = !panel_open
user.visible_message("<span class='notice'>[user] [panel_open ? "opens" : "closes"] the maintenance panel on [src].</span>", "<span class='notice'>You [panel_open ? "open" : "close"] the maintenance panel.</span>")
return
if(panel_open)
if(istype(I, /obj/item/stock_parts/cell))
if(power_cell)
to_chat(user, "<span class='warning'>There is a power cell already installed.</span>")
else
I.forceMove(src)
power_cell = I
to_chat(user, "<span class='notice'>You install the [I].</span>")
refresh_parts()
return
if(istype(I, /obj/item/stock_parts))
var/obj/item/stock_parts/B = I
var/P
for(var/obj/item/stock_parts/A in contents)
for(var/D in required_parts)
if(ispath(A.type, D))
P = D
break
if(istype(B, P) && istype(A, P))
if(B.get_part_rating() > A.get_part_rating())
B.forceMove(src)
user.put_in_hands(A)
user.visible_message("<span class='notice'>[user] replaces [A] with [B] in [src].</span>", "<span class='notice'>You replace [A] with [B].</span>")
break
refresh_parts()
return
return ..()
/obj/vehicle/ridden/grocery_cart/motorized/wrench_act(mob/living/user, obj/item/I)
to_chat(user, "<span class='notice'>You begin to detach the wheels...</span>")
if(I.use_tool(src, user, 40, volume=50))
to_chat(user, "<span class='notice'>You detach the wheels and deconstruct the chair.</span>")
new /obj/item/stack/rods(drop_location(), 8)
new /obj/item/stack/sheet/metal(drop_location(), 10)
var/turf/T = get_turf(src)
for(var/atom/movable/A in contents)
A.forceMove(T)
//if(isliving(A))
// var/mob/living/L = A
// L.update_mobility()
qdel(src)
return TRUE
/obj/vehicle/ridden/grocery_cart/motorized/examine(mob/user)
. = ..()
if((obj_flags & EMAGGED) && panel_open)
. += "There is a bomb under the maintenance panel."
. += "There is a small screen on it, [(in_range(user, src) || isobserver(user)) ? "[power_cell ? "it reads:" : "but it is dark."]" : "but you can't see it from here."]"
if(!power_cell || (!in_range(user, src) && !isobserver(user)))
return
. += "Speed: [speed]"
. += "Energy efficiency: [power_efficiency]"
. += "Power: [power_cell.charge] out of [power_cell.maxcharge]"
/obj/vehicle/ridden/grocery_cart/motorized/Bump(atom/movable/M)
. = ..()
// Here is the shitty emag functionality.
if(obj_flags & EMAGGED && (istype(M, /turf/closed) || isliving(M)))
explosion(src, -1, 1, 3, 2, 0)
visible_message("<span class='boldwarning'>[src] explodes!!</span>")
return
// If the speed is higher than delay_multiplier throw the person on the wheelchair away
if(M.density && speed > delay_multiplier && has_buckled_mobs())
var/mob/living/H = buckled_mobs[1]
var/atom/throw_target = get_edge_target_turf(H, pick(GLOB.cardinals))
unbuckle_mob(H)
H.throw_at(throw_target, 2, 3)
H.Knockdown(100)
H.adjustStaminaLoss(40)
if(isliving(M))
var/mob/living/D = M
throw_target = get_edge_target_turf(D, pick(GLOB.cardinals))
D.throw_at(throw_target, 2, 3)
D.Knockdown(80)
D.adjustStaminaLoss(35)
visible_message("<span class='danger'>[src] crashes into [M], sending [H] and [D] flying!</span>")
else
visible_message("<span class='danger'>[src] crashes into [M], sending [H] flying!</span>")
playsound(src, 'sound/effects/bang.ogg', 50, 1)
/obj/vehicle/ridden/grocery_cart/motorized/emag_act(mob/user)
if((obj_flags & EMAGGED) || !panel_open)
return
to_chat(user, "<span class='warning'>A bomb appears in [src], what the fuck?</span>")
obj_flags |= EMAGGED
@@ -0,0 +1,116 @@
/obj/vehicle/ridden/grocery_cart //ported from Hippiestation (by Jujumatic)
name = "grocery cart"
desc = "A cart you can use to hold groceries, or ride in."
icon = 'icons/obj/vehicles.dmi'
icon_state = "grocery_cart"
layer = OBJ_LAYER
max_integrity = 100
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 30) //grocery_carts aren't super tough yo
legs_required = 0 //You'll probably be using this if you don't have legs
canmove = TRUE
density = FALSE //Thought I couldn't fix this one easily, phew
// Run speed delay is multiplied with this for vehicle move delay.
var/delay_multiplier = 6.7
size_sensitive = FALSE
/obj/vehicle/ridden/grocery_cart/Initialize()
. = ..()
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.vehicle_move_delay = 3
D.set_vehicle_dir_layer(SOUTH, OBJ_LAYER)
D.set_vehicle_dir_layer(NORTH, ABOVE_MOB_LAYER)
D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
D.set_vehicle_dir_layer(WEST, OBJ_LAYER)
/obj/vehicle/ridden/grocery_cart/ComponentInitialize() //Since it's technically a chair I want it to have chair properties
. = ..()
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE, CALLBACK(src, .proc/can_user_rotate),CALLBACK(src, .proc/can_be_rotated),null)
/obj/vehicle/ridden/grocery_cart/obj_destruction(damage_flag)
new /obj/item/stack/rods(drop_location(), 1)
new /obj/item/stack/sheet/metal(drop_location(), 1)
..()
/obj/vehicle/ridden/grocery_cart/Destroy()
if(has_buckled_mobs())
var/mob/living/carbon/H = buckled_mobs[1]
unbuckle_mob(H)
return ..()
/obj/vehicle/ridden/grocery_cart/driver_move(mob/living/user, direction)
if(istype(user))
if(canmove && (user.get_num_arms() < arms_required))
to_chat(user, "<span class='warning'>You don't have enough arms to operate the wheels!</span>")
canmove = FALSE
addtimer(VARSET_CALLBACK(src, canmove, TRUE), 20)
return FALSE
set_move_delay(user)
return ..()
/obj/vehicle/ridden/grocery_cart/proc/set_move_delay(mob/living/user)
var/datum/component/riding/D = GetComponent(/datum/component/riding)
//1.5 (movespeed as of this change) multiplied by 6.7 gets ABOUT 10 (rounded), the old constant for the grocery_cart that gets divided by how many arms they have
//if that made no sense this simply makes the grocery_cart speed change along with movement speed delay
D.vehicle_move_delay = round(CONFIG_GET(number/movedelay/run_delay) * delay_multiplier) / min(user.get_num_arms(), 2)
/obj/vehicle/ridden/grocery_cart/Moved()
. = ..()
cut_overlays()
playsound(src, 'sound/effects/roll.ogg', 75, TRUE)
if(has_buckled_mobs())
handle_rotation_overlayed()
/obj/vehicle/ridden/grocery_cart/post_buckle_mob(mob/living/user)
. = ..()
handle_rotation_overlayed()
/obj/vehicle/ridden/grocery_cart/post_unbuckle_mob()
. = ..()
cut_overlays()
/obj/vehicle/ridden/grocery_cart/setDir(newdir)
..()
handle_rotation(newdir)
/obj/vehicle/ridden/grocery_cart/wrench_act(mob/living/user, obj/item/I) //Attackby should stop it attacking the grocery_cart after moving away during decon
..()
to_chat(user, "<span class='notice'>You begin to detach the wheels...</span>")
if(I.use_tool(src, user, 40, volume=50))
to_chat(user, "<span class='notice'>You detach the wheels and deconstruct the chair.</span>")
new /obj/item/stack/rods(drop_location(), 6)
new /obj/item/stack/sheet/metal(drop_location(), 4)
qdel(src)
return TRUE
/obj/vehicle/ridden/grocery_cart/proc/handle_rotation(direction)
if(has_buckled_mobs())
handle_rotation_overlayed()
for(var/m in buckled_mobs)
var/mob/living/buckled_mob = m
buckled_mob.setDir(direction)
/obj/vehicle/ridden/grocery_cart/proc/handle_rotation_overlayed()
cut_overlays()
var/image/V = image(icon = icon, icon_state = "grocery_cart_overlay", layer = FLY_LAYER, dir = src.dir)
add_overlay(V)
/obj/vehicle/ridden/grocery_cart/proc/can_be_rotated(mob/living/user)
return TRUE
/obj/vehicle/ridden/grocery_cart/proc/can_user_rotate(mob/living/user)
var/mob/living/L = user
if(istype(L))
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return FALSE
if(isobserver(user) && CONFIG_GET(flag/ghost_interaction))
return TRUE
return FALSE
/obj/vehicle/ridden/grocery_cart/the_whip/driver_move(mob/living/user, direction)
if(istype(user))
var/datum/component/riding/D = GetComponent(/datum/component/riding)
D.vehicle_move_delay = round(CONFIG_GET(number/movedelay/run_delay) * 6.7) / user.get_num_arms()
return ..()