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adds blindness, coldblooded, flimsy, tough
see title
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@@ -204,6 +204,25 @@
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var/mob/living/M = quirk_holder
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M.blood_ratio = 1
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/datum/quirk/tough
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name = "Tough"
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desc = "Your body is abnormally enduring and can take 10% more damage."
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value = 2
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mob_trait = TRAIT_TOUGH
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medical_record_text = "Patient has an abnormally high capacity for injury."
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gain_text = "<span class='notice'>You feel very sturdy.</span>"
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lose_text = "<span class='notice'>You feel less sturdy.</span>"
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var/healthchange = 0
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/datum/quirk/tough/add()
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var/mob/living/carbon/human/H = quirk_holder
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healthchange = H.maxHealth * 0.1
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H.maxHealth = H.maxHealth * 1.1
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/datum/quirk/tough/remove()
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var/mob/living/carbon/human/H = quirk_holder
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H.maxHealth += healthchange
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/datum/quirk/draconicspeaker
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name = "Draconic speaker"
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desc = "Due to your time spent around lizards, you can speak Draconic!"
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