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Merge branch 'master' into plant-adding
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+17
-7
@@ -43,13 +43,13 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define GLOVES_LAYER 18
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#define EARS_LAYER 17
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#define BODY_TAUR_LAYER 16
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#define GENITALS_FRONT_LAYER 15
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#define SUIT_LAYER 14
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#define GLASSES_LAYER 13
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#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 11
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#define NECK_LAYER 10
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#define BACK_LAYER 9
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#define SUIT_LAYER 15
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#define GLASSES_LAYER 14
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#define BELT_LAYER 13 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 12
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#define NECK_LAYER 11
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#define BACK_LAYER 10
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#define GENITALS_FRONT_LAYER 9
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#define HAIR_LAYER 8 //TODO: make part of head layer?
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#define FACEMASK_LAYER 7
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#define HEAD_LAYER 6
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@@ -260,6 +260,16 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
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GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_SKIN_ALT = 'icons/obj/pda_alt.dmi',
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PDA_SKIN_RUGGED = 'icons/obj/pda_rugged.dmi', PDA_SKIN_MODERN = 'icons/obj/pda_modern.dmi'))
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//zippo icon reskins
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#define ZIPPO_SKIN_PLAIN "Plain"
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#define ZIPPO_SKIN_DAME "Dame"
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#define ZIPPO_SKIN_THIRTEEN "Thirteen"
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#define ZIPPO_SKIN_SNAKE "Snake"
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GLOBAL_LIST_INIT(lighter_reskins, list(ZIPPO_SKIN_PLAIN = "plain", ZIPPO_SKIN_DAME = "dame",
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ZIPPO_SKIN_THIRTEEN = "thirteen", ZIPPO_SKIN_SNAKE = "snake"))
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/////////////////////////////////////
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// atom.appearence_flags shortcuts //
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/////////////////////////////////////
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@@ -250,7 +250,8 @@
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#define POCKET_STRIP_DELAY 40 //time taken (in deciseconds) to search somebody's pockets
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#define DOOR_CRUSH_DAMAGE 15 //the amount of damage that airlocks deal when they crush you
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#define HUNGER_FACTOR 0.1 //factor at which mob nutrition decreases
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#define HUNGER_FACTOR 0.08 //factor at which mob nutrition decreases
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#define THIRST_FACTOR 0.08 //factor at which mob thirst decreases
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#define REAGENTS_METABOLISM 0.4 //How many units of reagent are consumed per tick, by default.
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#define REAGENTS_EFFECT_MULTIPLIER (REAGENTS_METABOLISM / 0.4) // By defining the effect multiplier this way, it'll exactly adjust all effects according to how they originally were with the 0.4 metabolism
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@@ -26,7 +26,8 @@
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//Research point amounts
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#define NOBLIUM_RESEARCH_AMOUNT 100
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#define BZ_RESEARCH_AMOUNT 15
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#define MIASMA_RESEARCH_AMOUNT 6 //lolno, fart gas 2 ez
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#define MIASMA_RESEARCH_AMOUNT 6
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#define PHEROMONE_RESEARCH_AMOUNT 6
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#define STIMULUM_RESEARCH_AMOUNT 50
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//Plasma fusion properties
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#define FUSION_ENERGY_THRESHOLD 3e9 //Amount of energy it takes to start a fusion reaction
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@@ -64,6 +64,7 @@
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#define INIT_ORDER_TICKER 9
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#define INIT_ORDER_MAPPING 8
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#define INIT_ORDER_NETWORKS 7
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#define INIT_ORDER_ECONOMY 21
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#define INIT_ORDER_ATOMS 6
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#define INIT_ORDER_LANGUAGE 5
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#define INIT_ORDER_MACHINES 4
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@@ -94,6 +94,7 @@
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#define TRAIT_NOFIRE "nonflammable"
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#define TRAIT_NOGUNS "no_guns"
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#define TRAIT_NOHUNGER "no_hunger"
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#define TRAIT_NOTHIRST "no_thirst"
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#define TRAIT_EASYDISMEMBER "easy_dismember"
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#define TRAIT_LIMBATTACHMENT "limb_attach"
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#define TRAIT_NOLIMBDISABLE "no_limb_disable"
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@@ -169,6 +170,7 @@
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#define TRAIT_MUSICIAN "musician"
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#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
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#define TRAIT_NYMPHO "nymphomania"
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#define TRAIT_DISTANT "headpat_hater"
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//#define TRAIT_FLUID_LEAK "leaky_fluids" removed because milk snail trails are not okay
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#define TRAIT_MASO "masochism"
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#define TRAIT_CHOKE_SLUT "choke_slut"
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