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Railings
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@@ -0,0 +1,108 @@
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//ported from virgo
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/obj/structure/railing
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name = "railing"
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desc = "A railing to stop people from falling"
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icon = 'hyperstation/icons/obj/railings.dmi'
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var/icon_modifier = "grey_"
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icon_state = "grey_railing0"
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density = TRUE
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layer = 4
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anchored = TRUE
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flags_1 = ON_BORDER_1
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max_integrity = 250
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var/heat_resistance = 800
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resistance_flags = ACID_PROOF
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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CanAtmosPass = ATMOS_PASS_PROC
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var/real_explosion_block //ignore this, just use explosion_block
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var/breaksound = "shatter"
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var/hitsound = 'sound/effects/Glasshit.ogg'
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rad_insulation = RAD_VERY_LIGHT_INSULATION
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rad_flags = RAD_PROTECT_CONTENTS
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var/check = 0
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/obj/structure/railing/CanPass(atom/movable/mover, turf/target)
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if(istype(mover) && (mover.pass_flags & PASSGLASS))
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return 1
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if(get_dir(loc, target) == dir)
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return !density
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return 1
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/obj/structure/railing/CheckExit(atom/movable/O, turf/target)
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if(istype(O) && (O.pass_flags & PASSGLASS))
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return 1
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if(get_dir(O.loc, target) == dir)
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return 0
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return 1
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/obj/structure/railing/Initialize()
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. = ..()
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if(src.anchored)
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update_icon(0)
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/obj/structure/railing/proc/NeighborsCheck(var/UpdateNeighbors = 1)
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check = 0
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//if (!anchored) return
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var/Rturn = turn(src.dir, -90)
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var/Lturn = turn(src.dir, 90)
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for(var/obj/structure/railing/R in src.loc)
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if ((R.dir == Lturn) && R.anchored)
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check |= 32
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if (UpdateNeighbors)
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R.update_icon(0)
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if ((R.dir == Rturn) && R.anchored)
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check |= 2
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if (UpdateNeighbors)
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R.update_icon(0)
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for (var/obj/structure/railing/R in get_step(src, Lturn))
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if ((R.dir == src.dir) && R.anchored)
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check |= 16
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if (UpdateNeighbors)
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R.update_icon(0)
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for (var/obj/structure/railing/R in get_step(src, Rturn))
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if ((R.dir == src.dir) && R.anchored)
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check |= 1
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if (UpdateNeighbors)
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R.update_icon(0)
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for (var/obj/structure/railing/R in get_step(src, (Lturn + src.dir)))
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if ((R.dir == Rturn) && R.anchored)
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check |= 64
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if (UpdateNeighbors)
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R.update_icon(0)
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for (var/obj/structure/railing/R in get_step(src, (Rturn + src.dir)))
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if ((R.dir == Lturn) && R.anchored)
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check |= 4
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if (UpdateNeighbors)
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R.update_icon(0)
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/obj/structure/railing/update_icon(var/UpdateNeighgors = 1)
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NeighborsCheck(UpdateNeighgors)
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overlays.Cut()
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if (!check || !anchored)//|| !anchored
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icon_state = "[icon_modifier]railing0"
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else
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icon_state = "[icon_modifier]railing1"
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if (check & 32)
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overlays += image ('hyperstation/icons/obj/railings.dmi', src, "[icon_modifier]corneroverlay")
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if ((check & 16) || !(check & 32) || (check & 64))
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overlays += image ('hyperstation/icons/obj/railings.dmi', src, "[icon_modifier]frontoverlay_l")
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if (!(check & 2) || (check & 1) || (check & 4))
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overlays += image ('hyperstation/icons/obj/railings.dmi', src, "[icon_modifier]frontoverlay_r")
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if(check & 4)
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switch (src.dir)
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if (NORTH)
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overlays += image ('hyperstation/icons/obj/railings.dmi', src, "[icon_modifier]mcorneroverlay", pixel_x = 32)
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if (SOUTH)
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overlays += image ('hyperstation/icons/obj/railings.dmi', src, "[icon_modifier]mcorneroverlay", pixel_x = -32)
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if (EAST)
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overlays += image ('hyperstation/icons/obj/railings.dmi', src, "[icon_modifier]mcorneroverlay", pixel_y = -32)
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if (WEST)
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overlays += image ('hyperstation/icons/obj/railings.dmi', src, "[icon_modifier]mcorneroverlay", pixel_y = 32)
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