diff --git a/hyperstation/code/modules/client/loadout/gloves.dm b/hyperstation/code/modules/client/loadout/gloves.dm
new file mode 100644
index 00000000..ad12c3e3
--- /dev/null
+++ b/hyperstation/code/modules/client/loadout/gloves.dm
@@ -0,0 +1,11 @@
+/datum/gear/syntech/ring
+ name = "Normalizer Ring"
+ category = SLOT_GLOVES
+ path = /obj/item/clothing/gloves/ring/syntech
+ cost = 6
+
+/datum/gear/syntech/band
+ name = "Normalizer Band"
+ category = SLOT_GLOVES
+ path = /obj/item/clothing/gloves/ring/syntech/band
+ cost = 6
diff --git a/hyperstation/code/modules/client/loadout/neck.dm b/hyperstation/code/modules/client/loadout/neck.dm
new file mode 100644
index 00000000..a21c8743
--- /dev/null
+++ b/hyperstation/code/modules/client/loadout/neck.dm
@@ -0,0 +1,17 @@
+/datum/gear/syntech/pendant
+ name = "Normalizer Pendant"
+ category = SLOT_NECK
+ path = /obj/item/clothing/neck/syntech
+ cost = 6
+
+/datum/gear/syntech/choker
+ name = "Normalizer Choker"
+ category = SLOT_NECK
+ path = /obj/item/clothing/neck/syntech/choker
+ cost = 6
+
+/datum/gear/syntech/collar
+ name = "Normalizer Collar"
+ category = SLOT_NECK
+ path = /obj/item/clothing/neck/syntech/collar
+ cost = 6
diff --git a/hyperstation/code/modules/clothing/sizeaccessories.dm b/hyperstation/code/modules/clothing/sizeaccessories.dm
new file mode 100644
index 00000000..9b617ee4
--- /dev/null
+++ b/hyperstation/code/modules/clothing/sizeaccessories.dm
@@ -0,0 +1,115 @@
+//Clothing vars and procs
+/obj/item/clothing
+ var/normalize_size = RESIZE_NORMAL //This number is used as the "normal" height people will be given when wearing one of these accessories
+ var/natural_size = null //The value of the wearer's body_size var in prefs. Unused for now.
+ var/recorded_size = null //the user's height prior to equipping
+
+//For applying a normalization
+/obj/item/clothing/proc/normalize_mob_size(mob/living/carbon/human/H)
+ if(H.normalized) //First we make a check to see if they're already normalized, from wearing another article of SynTech jewelry
+ to_chat(H, "This accessory buzzes, being overwritten by another.")
+ playsound(H, 'sound/machines/buzz-sigh.ogg', 50, 1)
+ return
+ recorded_size = H.get_effective_size() //If not, grab their current size
+ playsound(H, 'sound/effects/magic.ogg', 50, 1)
+ flash_lighting_fx(3, 3, LIGHT_COLOR_PURPLE)
+ H.visible_message("A flash of purple light engulfs [H], before they change to normal!","You feel warm for a moment, before everything scales to your size...")
+ H.resize(normalize_size) //Then apply the size
+ H.normalized = TRUE //And set normalization
+
+//For removing a normalization, and reverting back to normal
+/obj/item/clothing/proc/denormalize_mob_size(mob/living/carbon/human/H)
+ if(H.normalized) //sanity check
+ playsound(H,'sound/weapons/emitter2.ogg', 50, 1)
+ flash_lighting_fx(3, 3, LIGHT_COLOR_YELLOW)
+ H.visible_message("Golden light engulfs [H], and they shoot back to their default height!","Energy rushes through your body, and you return to normal.")
+ H.resize(recorded_size)
+ H.normalized = FALSE
+
+
+//For storing normalization on mobs
+/mob/living
+ var/normalized = FALSE
+ //normalized is a check for instances where more than one accessory of jewelry is worn. For all intensive purposes, only the first worn accessory stores the user's size.
+ //Anything else is just extra.
+
+//Clothing below. Code could be compressed more, but until I make jewelry slots, this will do. -Dahl
+
+//GLOVE SLOT ITEMS...
+//SynTech ring
+/obj/item/clothing/gloves/ring/syntech
+ name = "normalizer ring"
+ desc = "An expensive, shimmering SynTech ring gilded with golden GATO markings. It will 'normalize' the size of the user to a specified height approved for work-conditions, as long as it is equipped. The artificial violet gem inside twinkles ominously."
+ icon = 'hyperstation/icons/obj/clothing/sizeaccessories.dmi'
+ icon_state = "ring"
+ item_state = "sring" //No use in a unique sprite since it's just one pixel
+ w_class = WEIGHT_CLASS_TINY
+ body_parts_covered = 0
+ transfer_prints = TRUE
+ strip_delay = 40
+ //These are already defined under the parent ring, but I wanna leave em here for reference purposes
+
+//For glove slots
+/obj/item/clothing/gloves/ring/syntech/equipped(mob/living/user, slot)
+ if(ishuman(user))
+ var/mob/living/carbon/human/human_target = user
+ if(slot == SLOT_GLOVES)
+
+ if(human_target.custom_body_size)
+ normalize_mob_size(human_target)
+
+/obj/item/clothing/gloves/ring/syntech/dropped(mob/living/user, slot)
+ if(ishuman(user))
+ var/mob/living/carbon/human/human_target = user
+
+ if(human_target.normalized)
+ denormalize_mob_size(human_target)
+
+
+
+//SynTech Wristband
+/obj/item/clothing/gloves/ring/syntech/band
+ name = "normalizer wristband"
+ desc = "An expensive technological wristband cast in SynTech purples with shimmering GATO hues. It will 'normalize' the size of the user to a specified height for approved work-conditions, as long as it is equipped. There is a small screen buzzing with information."
+ icon_state = "wristband"
+ item_state = "syntechband"
+
+
+//NECK SLOT ITEMS...
+//Syntech Pendant
+/obj/item/clothing/neck/syntech
+ name = "normalizer pendant"
+ desc = "A vibrant violet jewel cast in silvery-gold metals, sporting the elegance of GATO with SynTech prowess. It will 'normalize' the size of the user to a specified height for approved work-conditions, as long as it is equipped. The artificial violet gem inside twinkles ominously."
+ icon = 'hyperstation/icons/obj/clothing/sizeaccessories.dmi'
+ icon_state = "pendant"
+ item_state = "pendant"
+
+//For neck items
+/obj/item/clothing/neck/syntech/equipped(mob/living/user, slot)
+ if(ishuman(user))
+ var/mob/living/carbon/human/human_target = user
+ if(slot == SLOT_NECK)
+
+ if(human_target.custom_body_size)
+ normalize_mob_size(human_target)
+
+/obj/item/clothing/neck/syntech/dropped(mob/living/user, slot)
+ if(ishuman(user))
+ var/mob/living/carbon/human/human_target = user
+
+ if(human_target.normalized)
+ denormalize_mob_size(human_target)
+
+//Syntech Choker
+/obj/item/clothing/neck/syntech/choker
+ name = "normalizer choker"
+ desc = "A sleek, tight-fitting choker embezzled with silver to gold, adorned with vibrant purple studs; combined technology of GATO and SynTech. It will 'normalize' the size of the user to a specified height for approved work-conditions, as long as it is equipped. There is a small screen buzzing with information."
+ icon_state = "choker"
+ item_state = "collar"
+
+//Syntech Collar
+/obj/item/clothing/neck/syntech/collar
+ name = "normalizer collar"
+ desc = "A cute pet collar, technologically designed with vibrant purples and smooth silvers. There is a small gem bordered by gold at the front, reading 'SYNTECH' engraved within the metal. It will 'normalize' the size of the user to a specified height for approved work-conditions, as long as it is equipped. The artificial violet gem inside twinkles ominously."
+ icon_state = "collar"
+ item_state = "collar"
diff --git a/hyperstation/icons/obj/clothing/sizeaccessories.dmi b/hyperstation/icons/obj/clothing/sizeaccessories.dmi
new file mode 100644
index 00000000..b9079b35
Binary files /dev/null and b/hyperstation/icons/obj/clothing/sizeaccessories.dmi differ
diff --git a/tgstation.dme b/tgstation.dme
index bc359fba..b6c4a58a 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -6,6 +6,253 @@
// BEGIN_FILE_DIR
#define FILE_DIR .
+#define FILE_DIR "code"
+#define FILE_DIR "code/modules"
+#define FILE_DIR "code/modules/research"
+#define FILE_DIR "code/modules/research/xenoarch"
+#define FILE_DIR "code/modules/research/xenoarch/xenobotany"
+#define FILE_DIR "code/modules/research/xenoarch/xenobotany/icons"
+#define FILE_DIR "config"
+#define FILE_DIR "config/jukebox_music"
+#define FILE_DIR "config/jukebox_music/sounds"
+#define FILE_DIR "config/title_screens"
+#define FILE_DIR "GainStation13"
+#define FILE_DIR "GainStation13/icons"
+#define FILE_DIR "GainStation13/icons/mob"
+#define FILE_DIR "GainStation13/icons/mob/uniforms"
+#define FILE_DIR "GainStation13/icons/obj"
+#define FILE_DIR "GainStation13/icons/obj/clothing"
+#define FILE_DIR "GainStation13/icons/obj/lavaland_demone"
+#define FILE_DIR "GainStation13/icons/obj/spells"
+#define FILE_DIR "GainStation13/icons/obj/sugarland"
+#define FILE_DIR "GainStation13/icons/turf"
+#define FILE_DIR "GainStation13/sound"
+#define FILE_DIR "GainStation13/sound/voice"
+#define FILE_DIR "goon"
+#define FILE_DIR "goon/icons"
+#define FILE_DIR "goon/icons/obj"
+#define FILE_DIR "goon/sound"
+#define FILE_DIR "goon/sound/effects"
+#define FILE_DIR "goon/sound/machinery"
+#define FILE_DIR "html"
+#define FILE_DIR "hyperstation"
+#define FILE_DIR "hyperstation/icons"
+#define FILE_DIR "hyperstation/icons/chat"
+#define FILE_DIR "hyperstation/icons/decals"
+#define FILE_DIR "hyperstation/icons/effects"
+#define FILE_DIR "hyperstation/icons/mob"
+#define FILE_DIR "hyperstation/icons/mob/clothes"
+#define FILE_DIR "hyperstation/icons/mobs"
+#define FILE_DIR "hyperstation/icons/mobs/dancer"
+#define FILE_DIR "hyperstation/icons/obj"
+#define FILE_DIR "hyperstation/icons/obj/cargo"
+#define FILE_DIR "hyperstation/icons/obj/cargo/sweatshop"
+#define FILE_DIR "hyperstation/icons/obj/clothing"
+#define FILE_DIR "hyperstation/icons/obj/genitals"
+#define FILE_DIR "hyperstation/icons/obj/machinery"
+#define FILE_DIR "hyperstation/icons/obj/structures"
+#define FILE_DIR "hyperstation/sound"
+#define FILE_DIR "hyperstation/sound/ambience"
+#define FILE_DIR "hyperstation/sound/creatures"
+#define FILE_DIR "hyperstation/sound/creatures/mimic"
+#define FILE_DIR "hyperstation/sound/effects"
+#define FILE_DIR "hyperstation/sound/effects/rbmk"
+#define FILE_DIR "hyperstation/sound/effects/ship"
+#define FILE_DIR "hyperstation/sound/effects/ship/freespace2"
+#define FILE_DIR "hyperstation/sound/effects/ship/reactor"
+#define FILE_DIR "hyperstation/sound/halflife"
+#define FILE_DIR "hyperstation/sound/machines"
+#define FILE_DIR "hyperstation/sound/machines/sm"
+#define FILE_DIR "hyperstation/sound/machines/sm/accent"
+#define FILE_DIR "hyperstation/sound/machines/sm/accent/normal"
+#define FILE_DIR "hyperstation/sound/misc"
+#define FILE_DIR "icons"
+#define FILE_DIR "icons/ass"
+#define FILE_DIR "icons/effects"
+#define FILE_DIR "icons/mecha"
+#define FILE_DIR "icons/minimaps"
+#define FILE_DIR "icons/misc"
+#define FILE_DIR "icons/mob"
+#define FILE_DIR "icons/mob/actions"
+#define FILE_DIR "icons/mob/augmentation"
+#define FILE_DIR "icons/mob/inhands"
+#define FILE_DIR "icons/mob/inhands/antag"
+#define FILE_DIR "icons/mob/inhands/equipment"
+#define FILE_DIR "icons/mob/inhands/misc"
+#define FILE_DIR "icons/mob/inhands/weapons"
+#define FILE_DIR "icons/mob/jungle"
+#define FILE_DIR "icons/mob/large-worn-icons"
+#define FILE_DIR "icons/mob/large-worn-icons/64x64"
+#define FILE_DIR "icons/mob/lavaland"
+#define FILE_DIR "icons/obj"
+#define FILE_DIR "icons/obj/assemblies"
+#define FILE_DIR "icons/obj/atmospherics"
+#define FILE_DIR "icons/obj/atmospherics/components"
+#define FILE_DIR "icons/obj/atmospherics/pipes"
+#define FILE_DIR "icons/obj/clothing"
+#define FILE_DIR "icons/obj/doors"
+#define FILE_DIR "icons/obj/doors/airlocks"
+#define FILE_DIR "icons/obj/doors/airlocks/abductor"
+#define FILE_DIR "icons/obj/doors/airlocks/centcom"
+#define FILE_DIR "icons/obj/doors/airlocks/clockwork"
+#define FILE_DIR "icons/obj/doors/airlocks/cult"
+#define FILE_DIR "icons/obj/doors/airlocks/cult/runed"
+#define FILE_DIR "icons/obj/doors/airlocks/cult/unruned"
+#define FILE_DIR "icons/obj/doors/airlocks/external"
+#define FILE_DIR "icons/obj/doors/airlocks/glass_large"
+#define FILE_DIR "icons/obj/doors/airlocks/hatch"
+#define FILE_DIR "icons/obj/doors/airlocks/highsec"
+#define FILE_DIR "icons/obj/doors/airlocks/shuttle"
+#define FILE_DIR "icons/obj/doors/airlocks/station"
+#define FILE_DIR "icons/obj/doors/airlocks/station2"
+#define FILE_DIR "icons/obj/doors/airlocks/survival"
+#define FILE_DIR "icons/obj/doors/airlocks/vault"
+#define FILE_DIR "icons/obj/flora"
+#define FILE_DIR "icons/obj/food"
+#define FILE_DIR "icons/obj/guns"
+#define FILE_DIR "icons/obj/hydroponics"
+#define FILE_DIR "icons/obj/lavaland"
+#define FILE_DIR "icons/obj/machines"
+#define FILE_DIR "icons/obj/power_cond"
+#define FILE_DIR "icons/obj/smooth_structures"
+#define FILE_DIR "icons/obj/smooth_structures/alien"
+#define FILE_DIR "icons/obj/tesla_engine"
+#define FILE_DIR "icons/pda_icons"
+#define FILE_DIR "icons/program_icons"
+#define FILE_DIR "icons/rooms"
+#define FILE_DIR "icons/rooms/box"
+#define FILE_DIR "icons/stamp_icons"
+#define FILE_DIR "icons/Testing"
+#define FILE_DIR "icons/turf"
+#define FILE_DIR "icons/turf/floors"
+#define FILE_DIR "icons/turf/walls"
+#define FILE_DIR "icons/UI_Icons"
+#define FILE_DIR "icons/UI_Icons/chat"
+#define FILE_DIR "icons/UI_Icons/minesweeper_tiles"
+#define FILE_DIR "icons/UI_Icons/Pills"
+#define FILE_DIR "icons/vending_icons"
+#define FILE_DIR "modular_citadel"
+#define FILE_DIR "modular_citadel/code"
+#define FILE_DIR "modular_citadel/code/game"
+#define FILE_DIR "modular_citadel/code/game/area"
+#define FILE_DIR "modular_citadel/icons"
+#define FILE_DIR "modular_citadel/icons/effects"
+#define FILE_DIR "modular_citadel/icons/eutactic"
+#define FILE_DIR "modular_citadel/icons/eutactic/item"
+#define FILE_DIR "modular_citadel/icons/eutactic/mob"
+#define FILE_DIR "modular_citadel/icons/lavaknight"
+#define FILE_DIR "modular_citadel/icons/lavaknight/item"
+#define FILE_DIR "modular_citadel/icons/lavaknight/mob"
+#define FILE_DIR "modular_citadel/icons/misc"
+#define FILE_DIR "modular_citadel/icons/mob"
+#define FILE_DIR "modular_citadel/icons/mob/actions"
+#define FILE_DIR "modular_citadel/icons/mob/citadel"
+#define FILE_DIR "modular_citadel/icons/mob/citadel_refs"
+#define FILE_DIR "modular_citadel/icons/mob/clothing"
+#define FILE_DIR "modular_citadel/icons/mob/inhands"
+#define FILE_DIR "modular_citadel/icons/obj"
+#define FILE_DIR "modular_citadel/icons/obj/clothing"
+#define FILE_DIR "modular_citadel/icons/obj/food"
+#define FILE_DIR "modular_citadel/icons/obj/genitals"
+#define FILE_DIR "modular_citadel/icons/obj/guns"
+#define FILE_DIR "modular_citadel/icons/polyclothes"
+#define FILE_DIR "modular_citadel/icons/polyclothes/item"
+#define FILE_DIR "modular_citadel/icons/polyclothes/mob"
+#define FILE_DIR "modular_citadel/icons/ui"
+#define FILE_DIR "modular_citadel/sound"
+#define FILE_DIR "modular_citadel/sound/misc"
+#define FILE_DIR "modular_citadel/sound/voice"
+#define FILE_DIR "modular_citadel/sound/weapons"
+#define FILE_DIR "nsv13"
+#define FILE_DIR "nsv13/icons"
+#define FILE_DIR "nsv13/icons/obj"
+#define FILE_DIR "nsv13/sound"
+#define FILE_DIR "nsv13/sound/effects"
+#define FILE_DIR "nsv13/sound/effects/computer"
+#define FILE_DIR "sound"
+#define FILE_DIR "sound/AI"
+#define FILE_DIR "sound/alien"
+#define FILE_DIR "sound/alien/Effects"
+#define FILE_DIR "sound/alien/Voice"
+#define FILE_DIR "sound/ambience"
+#define FILE_DIR "sound/ambience/antag"
+#define FILE_DIR "sound/arcade"
+#define FILE_DIR "sound/bloodsucker"
+#define FILE_DIR "sound/chatter"
+#define FILE_DIR "sound/creatures"
+#define FILE_DIR "sound/effects"
+#define FILE_DIR "sound/effects/footstep"
+#define FILE_DIR "sound/FermiChem"
+#define FILE_DIR "sound/hallucinations"
+#define FILE_DIR "sound/health"
+#define FILE_DIR "sound/instruments"
+#define FILE_DIR "sound/instruments/accordion"
+#define FILE_DIR "sound/instruments/bikehorn"
+#define FILE_DIR "sound/instruments/eguitar"
+#define FILE_DIR "sound/instruments/glockenspiel"
+#define FILE_DIR "sound/instruments/guitar"
+#define FILE_DIR "sound/instruments/harmonica"
+#define FILE_DIR "sound/instruments/piano"
+#define FILE_DIR "sound/instruments/recorder"
+#define FILE_DIR "sound/instruments/saxophone"
+#define FILE_DIR "sound/instruments/trombone"
+#define FILE_DIR "sound/instruments/violin"
+#define FILE_DIR "sound/instruments/xylophone"
+#define FILE_DIR "sound/items"
+#define FILE_DIR "sound/items/equip"
+#define FILE_DIR "sound/items/geiger"
+#define FILE_DIR "sound/items/handling"
+#define FILE_DIR "sound/lavaland"
+#define FILE_DIR "sound/lewd"
+#define FILE_DIR "sound/machines"
+#define FILE_DIR "sound/machines/clockcult"
+#define FILE_DIR "sound/machines/fryer"
+#define FILE_DIR "sound/machines/generator"
+#define FILE_DIR "sound/machines/microwave"
+#define FILE_DIR "sound/machines/nuke"
+#define FILE_DIR "sound/machines/shower"
+#define FILE_DIR "sound/machines/sm"
+#define FILE_DIR "sound/magic"
+#define FILE_DIR "sound/magic/clockwork"
+#define FILE_DIR "sound/mecha"
+#define FILE_DIR "sound/misc"
+#define FILE_DIR "sound/music"
+#define FILE_DIR "sound/roundend"
+#define FILE_DIR "sound/spookoween"
+#define FILE_DIR "sound/vehicles"
+#define FILE_DIR "sound/voice"
+#define FILE_DIR "sound/voice/beepsky"
+#define FILE_DIR "sound/voice/catpeople"
+#define FILE_DIR "sound/voice/complionator"
+#define FILE_DIR "sound/voice/firebot"
+#define FILE_DIR "sound/voice/human"
+#define FILE_DIR "sound/voice/medbot"
+#define FILE_DIR "sound/voice/scream"
+#define FILE_DIR "sound/vore"
+#define FILE_DIR "sound/vore/pred"
+#define FILE_DIR "sound/vore/prey"
+#define FILE_DIR "sound/vox_fem"
+#define FILE_DIR "sound/weapons"
+#define FILE_DIR "sound/weapons/effects"
+#define FILE_DIR "sound/weather"
+#define FILE_DIR "sound/weather/ashstorm"
+#define FILE_DIR "sound/weather/ashstorm/inside"
+#define FILE_DIR "sound/weather/ashstorm/outside"
+#define FILE_DIR "sound/weather/oxygenrain"
+#define FILE_DIR "sound/weather/oxygenrain/inside"
+#define FILE_DIR "sound/weather/oxygenrain/outside"
+#define FILE_DIR "tools"
+#define FILE_DIR "tools/HumanScissors"
+#define FILE_DIR "tools/SS13SmoothingCutter"
+#define FILE_DIR "yogstation"
+#define FILE_DIR "yogstation/icons"
+#define FILE_DIR "yogstation/icons/obj"
+#define FILE_DIR "yogstation/icons/obj/clothing"
+#define FILE_DIR "yogstation/icons/turf"
+#define FILE_DIR "yogstation/sound"
+#define FILE_DIR "yogstation/sound/effects"
+#define FILE_DIR "yogstation/sound/misc"
+#define FILE_DIR "yogstation/sound/voice"
// END_FILE_DIR
// BEGIN_PREFERENCES
@@ -3141,8 +3388,11 @@
#include "hyperstation\code\modules\cargo\sweatshop\wooden.dm"
#include "hyperstation\code\modules\client\loadout\glasses.dm"
#include "hyperstation\code\modules\client\loadout\tablet.dm"
+#include "hyperstation\code\modules\client\loadout\neck.dm"
+#include "hyperstation\code\modules\client\loadout\gloves.dm"
#include "hyperstation\code\modules\clothing\gloves.dm"
#include "hyperstation\code\modules\clothing\head.dm"
+#include "hyperstation\code\modules\clothing\sizeaccessories.dm"
#include "hyperstation\code\modules\clothing\glasses\polychromic_glasses.dm"
#include "hyperstation\code\modules\clothing\spacesuits\hardsuit.dm"
#include "hyperstation\code\modules\clothing\suits\misc.dm"