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Jukeboxes Finally Work
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@@ -202,6 +202,8 @@
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for(var/i in 1 to 10)
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spawn_atom_to_turf(/obj/effect/temp_visual/hierophant/telegraph/edge, src, 1, FALSE)
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sleep(5)
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if(QDELETED(src))
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return
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#define DISCO_INFENO_RANGE (rand(85, 115)*0.01)
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@@ -364,7 +366,7 @@
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//for(var/mob/living/carbon/NS in rangers)
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// NS.resting = !NS.resting
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// NS.update_canmove()
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time--
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time--
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/obj/machinery/jukebox/disco/proc/dance5(var/mob/living/M)
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animate(M, transform = matrix(180, MATRIX_ROTATE), time = 1, loop = 0)
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