mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-13 17:08:53 +01:00
more wood stuff
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@@ -282,6 +282,33 @@
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walltype = /turf/closed/wall/mineral/wood
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canSmoothWith = list(/obj/structure/falsewall/wood, /turf/closed/wall/mineral/wood)
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/obj/structure/falsewall/gmushroom
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name = "mushroom wall"
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desc = "A wall with mushroom plating."
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icon = 'icons/turf/walls/gmushroom_wall.dmi'
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icon_state = "gmushroom"
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mineral = /obj/item/stack/sheet/mineral/gmushroom
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walltype = /turf/closed/wall/mineral/gmushroom
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canSmoothWith = list(/obj/structure/falsewall/gmushroom, /turf/closed/wall/mineral/gmushroom)
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/obj/structure/falsewall/plaswood
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name = "plaswood wall"
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desc = "A wall with plaswood plating."
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icon = 'icons/turf/walls/plaswood_wall.dmi'
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icon_state = "plaswood"
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mineral = /obj/item/stack/sheet/mineral/plaswood
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walltype = /turf/closed/wall/mineral/plaswood
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canSmoothWith = list(/obj/structure/falsewall/plaswood, /turf/closed/wall/mineral/plaswood)
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/obj/structure/falsewall/shadoww
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name = "shadow wall"
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desc = "A wall with shadow wood plating."
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icon = 'icons/turf/walls/shadoww_wall.dmi'
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icon_state = "shadoww"
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mineral = /obj/item/stack/sheet/mineral/shadoww
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walltype = /turf/closed/wall/mineral/shadoww
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canSmoothWith = list(/obj/structure/falsewall/shadoww, /turf/closed/wall/mineral/shadoww)
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/obj/structure/falsewall/iron
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name = "rough metal wall"
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desc = "A wall with rough metal plating."
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@@ -148,6 +148,8 @@
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var/toConstruct // stores the table variant
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if(istype(I, /obj/item/stack/sheet/mineral/plaswood))
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toConstruct = /obj/structure/table/plaswood
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else if(istype(I, /obj/item/stack/tile/carpet))
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toConstruct = /obj/structure/table/plaswood/plaswoodpoker
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if (toConstruct)
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if(material.get_amount() < 1)
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@@ -177,6 +179,8 @@
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var/toConstruct // stores the table variant
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if(istype(I, /obj/item/stack/sheet/mineral/gmushroom))
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toConstruct = /obj/structure/table/gmushroom
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else if(istype(I, /obj/item/stack/tile/carpet))
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toConstruct = /obj/structure/table/gmushroom/gmushroompoker
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if (toConstruct)
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if(material.get_amount() < 1)
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@@ -206,6 +210,8 @@
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var/toConstruct // stores the table variant
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if(istype(I, /obj/item/stack/sheet/mineral/shadoww))
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toConstruct = /obj/structure/table/shadoww
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else if(istype(I, /obj/item/stack/tile/carpet))
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toConstruct = /obj/structure/table/shadoww/shadowwpoker
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if (toConstruct)
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if(material.get_amount() < 1)
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@@ -326,13 +326,22 @@
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name = "Shadow wood table"
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desc = "Do not apply fire to this. Rumour says it burns easily."
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icon = 'icons/obj/smooth_structures/shadoww_table.dmi'
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icon_state = "wood_table"
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icon_state = "shadoww_table"
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frame = /obj/structure/table_frame/shadoww
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framestack = /obj/item/stack/sheet/mineral/shadoww
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buildstack = /obj/item/stack/sheet/mineral/shadoww
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resistance_flags = FLAMMABLE
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max_integrity = 70
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canSmoothWith = null
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canSmoothWith = list(/obj/structure/table/shadoww,
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/obj/structure/table/shadoww/shadowwpoker)
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/obj/structure/table/shadoww/shadowwpoker
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name = "gambling table"
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desc = "A seedy table for seedy dealings in seedy places."
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icon = 'icons/obj/smooth_structures/shadowwpoker_table.dmi'
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icon_state = "shadowwpoker_table"
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frame = /obj/structure/table_frame/shadoww
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buildstack = /obj/item/stack/tile/carpet
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/*
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* Plaswood tables
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@@ -342,15 +351,24 @@
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name = "plaswood table"
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desc = "An strong and grey wooden table."
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icon = 'icons/obj/smooth_structures/plaswood_table.dmi'
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icon_state = "wood_table"
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frame = /obj/structure/table_frame/wood
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icon_state = "plaswood_table"
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frame = /obj/structure/table_frame/plaswood
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framestack = /obj/item/stack/sheet/mineral/plaswood
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buildstack = /obj/item/stack/sheet/mineral/plaswood
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resistance_flags = FLAMMABLE
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max_integrity = 200
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integrity_failure = 50
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armor = list("melee" = 10, "bullet" = 30, "laser" = 30, "energy" = 100, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
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canSmoothWith = null
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canSmoothWith = list(/obj/structure/table/plaswood,
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/obj/structure/table/plaswood/plaswoodpoker)
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/obj/structure/table/plaswood/plaswoodpoker
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name = "gambling table"
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desc = "A seedy table for seedy dealings in seedy places."
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icon = 'icons/obj/smooth_structures/plaswoodpoker_table.dmi'
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icon_state = "plaswoodpoker_table"
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frame = /obj/structure/table_frame/plaswood
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buildstack = /obj/item/stack/tile/carpet
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/*
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* Mushroom tables
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@@ -366,7 +384,16 @@
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buildstack = /obj/item/stack/sheet/mineral/gmushroom
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resistance_flags = FIRE_PROOF
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max_integrity = 70
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canSmoothWith = null
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canSmoothWith = list(/obj/structure/table/gmushroom,
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/obj/structure/table/gmushroom/gmushroompoker)
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/obj/structure/table/gmushroom/gmushroompoker
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name = "gambling table"
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desc = "A seedy table for seedy dealings in seedy places."
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icon = 'icons/obj/smooth_structures/gmushroompoker_table.dmi'
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icon_state = "gmushroompoker_table"
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frame = /obj/structure/table_frame/gmushroom
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buildstack = /obj/item/stack/tile/carpet
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/*
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* Wooden tables
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