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Dynamic tweaks
And a couple bugfixes. Heart attacks only target the station z level. Diseases now only spawn once.
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@@ -8,7 +8,7 @@
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/datum/round_event/heart_attack/start()
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var/list/heart_attack_contestants = list()
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for(var/mob/living/carbon/human/H in shuffle(GLOB.player_list))
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if(!H.client || H.stat == DEAD || H.InCritical() || !H.can_heartattack() || H.has_status_effect(STATUS_EFFECT_EXERCISED) || (/datum/disease/heart_failure in H.diseases) || H.undergoing_cardiac_arrest())
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if(!H.client || H.z != SSmapping.station_start || H.stat == DEAD || H.InCritical() || !H.can_heartattack() || H.has_status_effect(STATUS_EFFECT_EXERCISED) || (/datum/disease/heart_failure in H.diseases) || H.undergoing_cardiac_arrest())
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continue
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if(H.satiety <= -60) //Multiple junk food items recently
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heart_attack_contestants[H] = 3
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